• In which year was Close Encounters first in theaters?
• Which state gets the most snow each year?
• How many albums has Madonna sold?
It's likely that you don't know any of these facts, but you might have a rough idea, and that's good enough because America is a party game in which being close counts. And what if you have absolutely no idea what the answer is? Take advantage of your friends who do know. And if you realize that no one (including you) seems to know what the answer is, you can bet against everyone!
In America, each player uses their knowledge of pop culture, food, products, games, sports, and United States history to score more points than their opponents. If your opponents know something that you don't, you can leverage their knowledge to your advantage, scoring more than them with clever play. The cards have full color clues to help you, as well as interesting factoids for every question in the game. With almost one thousand questions covering more than three hundred topics, America will be a favorite for family and friends for a long time!
America Review
- Engaging gameplay
- Variety of trivia topics
- Educational component
- Double-sided map for difficulty
- Family-friendly
- American Culture and Trivia
- United States
- Trivia-based
- Terra
- Fauna
Mechanics (from transcript analysis)
- scoring — Points awarded for exact and adjacent answers, with betting mechanics
- Trivia Guessing — Players place cubes to guess answers about American culture, locations, and events
Video topics + discussion points
Quotes (from this video)
- This is a great sort of companion game to Terra
- Mechanically I probably like America better
References (from this video)
- High fun factor and approachable with strong communal feel
- Tense decisions driven by probabilistic cube outputs
- Offers varied paths and unlockable powers
- Can be polarizing due to cube-tower randomness
- Some may find the theme less cohesive with mechanics
- cube-tower action selection and tile-based progression
- Sea routes and island explorations with colonial-era flavor
- adventure/expansionist
Mechanics (from transcript analysis)
- color-based action choice — Actions are tied to cube colors; players pick from the available color options at strength.
- Cube tower — Colored cubes are manipulated in a tower to determine available actions per player turn.
- cube tower action selection — Colored cubes are manipulated in a tower to determine available actions per player turn.
- tile drafting and island population — Draft tiles and populate islands to gain bonuses and scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- I love the sense of urgency when it comes to rushing to these islands and getting them populated as quickly as you can.
- This game is the absolute best of the best. You know, the top 1% of the top 1% of the games that I've played.
- I could not speak more highly of this design.
- The dice-driven twist, the engine-building, the tension—this is why I play board games.
References (from this video)
- Fun in social settings
- Good fit for trivia-loving crowds
- Trivia games aren’t universally appealing
- Tends to rely on group dynamics
- trivia-based party game
- Go Clover
- Wavelength
Mechanics (from transcript analysis)
- trivia/release-based questions — Players answer trivia prompts to advance; social/party game flavor
Video topics + discussion points
Quotes (from this video)
- this is a game that anybody can play with a standard deck of cards
- the real awesome part of this game is taking those cards from the Tableau
- Carnegie is right up there and I've played it dozens of times
- I strongly recommend it I don't think it's necessarily going to blow you away and be the best game you've played this year but I found it fresh I found it interesting and very enjoyable
- it's a really smart Super Fresh really easy to teach game that everyone can play
References (from this video)
- Multiple ways to score
- Engages a broad age range
- Trivia may feel slow for some players
- American culture and geography trivia
- Geography/trivia style, with multi-path scoring
- quiz/trivia with spatial and timeline placement
- Wagers
Mechanics (from transcript analysis)
- Multiple scoring routes — Points awarded for proximity, correct zone, or timeline timing
- Trivia with placement — Question prompts with cube placement on a map/timeline
Video topics + discussion points
Quotes (from this video)
- This is like the epitome of like party game.
- This is the epitome of party game—it's light, easy to play, and great for big groups.
- It's a visual thing. You don't really need to know anything.
- There are multiple ways to get points. You don't have to be exactly right.
- It's basically bingo, but elevated with a twist and a lot of fun.
- Flip 7 is crazy. You can start yelling do it, do it, and it's a lot of fun for many people.
- Don't Mess with Cthulhu is the hidden role game you want for a crowd that likes a bit of suspense.