Game Info
Year
2003
Collection
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Description
Everyone knows of the pyramids on the Nile — eternal monuments of a powerful and beautiful culture that can still take our breath away. The players (leaders of a royal Egyptian family) choose their sites, build their pyramids, and thank Amun-Re and the other gods for their bounty.
In Amun-Re, each pharaoh wants to build the most pyramids. To accomplish this, they must first acquire a province where they can trade and farm. With their profits, they can buy new provinces and building-stones to erect pyramids. For all their actions players must make clever use of their power cards, and always offer appropriate sacrifices to Amun-Re.
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Review
Amun-re in about 3 minutes
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 1 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video U8iOCk3X6T0
Grant Lyon Analysis at 1:35 sentiment: positive
video_pk 88564 · mention_pk 233813
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- New edition can be played with two players.
- New modules can be added.
- Features an afterlife expansion.
- Features a statues expansion.
- Features a pharaoh mini expansion that adds tension to the auction phase.
Cons
none
Thematic elements
- Auction and area control
Comparison games
none
Mechanics (from transcript analysis)
- Area Control — Players are building pyramids once they control these areas.
- Auction — Players are bidding for spots on the board.
- bidding — If someone overbids you, then you have to go to a different area and bid for that.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a game that you know came out over 50 years ago at this point and so uh you know it's it's been around for a long time
- negotiation game if you want negotiation game if you want negotiation in your games well diplomacy is like the negotiation game
- if this is another one if you've if you've always wanted to try diplomacy well this is your new starting point here
- well gourmet popcorn dice adds in these colored dice to the game the first game that was all just these yellow dice well now they are different color Dice and so if you roll the same two colors if they have the same faces on the die well now you can get a bonus so there are bonus points for Rolling pairs of dice in the game
References (from this video)
No references stored for this video.
Video xaHHLNFxi3I
3 Minute Board Games Review at 0:00 sentiment: mixed
video_pk 10378 · mention_pk 30558
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Deluxe edition with high-quality artwork and many modules/expansions
- Classic Knizia auction mechanics with strategic, non-direct confrontation
- Change between eras adds a strong, dynamic shift in play
- Strong packaging and production values that feel like a Kickstarter-era collector's edition
Cons
- Two-player variant is not very interesting without the module
- For some players the game may feel dry and abstract
- High complexity can be a barrier to newcomers
Thematic elements
- Legacy monument-building and resource management under auction pressure
- Ancient Egypt
- Strategic euro with era transitions and pyramid building
Comparison games
- Modern Art
- Kemet
Mechanics (from transcript analysis)
- Auction / Bidding — Bid for control of provinces; top bidder determines order and gains rewards.
- Auctions — Bid for control of provinces; top bidder determines order and gains rewards.
- card_management — Access to numerous cards with game-changing effects; managed each turn.
- End Game Bonuses — Score for pyramid sets, most pyramids on one Nile side, temple-influenced scoring, and connected provinces.
- end_game_scoring — Score for pyramid sets, most pyramids on one Nile side, temple-influenced scoring, and connected provinces.
- era_transition — Two eras with three turns each; scoring and setup change between eras.
- placement_and_pyramids — Place workers and resources on provinces; every three bricks becomes a pyramid; six stone makes a double pyramid.
- Resource Management — Gather gold, farmers, bricks, and stone; manage slots and province control.
- resource_management — Gather gold, farmers, bricks, and stone; manage slots and province control.
- temple_and_income_scoring — Temple score affects income and end scoring; income: gold per farmer multiplied by temple amount up to four.
- theft_card — Theft card allows stealing gold and adjusting bid values.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- this is an old game with a new code of paint and it's a really nice code of paint too
- this version also comes with a ton of additional modules and mini expansions that I just didn't have time to look at in detail
- as a package it's fantastic, as a game it's pretty good
- this is a very typical Reiner Knizia game with auctions, blind bidding and managing limited resources
- it's a classic Euro game in that it's quite Cutthroat and competitive but in a way that isn't directly confrontational
- the best thing about this game is the change over between eras that's what makes Amun-Re a great game
- Amun-Re what a new edition should be
References (from this video)
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Transcript Navigation
Showing 1–2 of 2