In Kemet, players each deploy the troops of an Egyptian tribe and use the mystical powers of the gods of ancient Egypt – along with their powerful armies – to score points in glorious battles or through invasion of rich territories. A game is typically played to 8 or 10 victory points, which may be accrued through winning attacks, controlling temples, controlling fully-developed pyramids, sacrificing to the gods, and wielding particular magical powers.
The conquest for the land of Kemet takes place over two phases: Day and Night. During the day, choose an action amongst the nine possible choices provided by your player mat and perform it immediately. Once every player has taken five actions, night falls, with players gathering Prayer Points from their temples, drawing Divine Intervention cards, and determining the turn order before the start of the new day.
As the game progresses, they can use Prayer Points to acquire power tiles. Some of these enroll magical creatures and have them join their troops. In addition to intimidating enemies, these creatures provide special powers!
Detailed miniature components represent the combat units and the supernatural creatures that are summoned to enhance them. Combat is resolved through cards chosen from a diminishing six-card hand and enhanced by bonuses.
Play By Forum
Kemet PBF #1
Kemet (Original Edition) - How To Play
Kemet - Game Play 1
- Abstract strategy with colored blocks and towers.
- The board is colored blocks and you move towers. Moving your tower forces your opponent to respond by moving that color tower. You win by opening up an opening and getting to the other side.
Mechanics (from transcript analysis)
- abstract strategy — The board is colored blocks and you move towers. Moving your tower forces your opponent to respond by moving that color tower. You win by opening up an opening and getting to the other side.
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Quotes (from this video)
- this is not an exhaustive list.
- I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
- He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
- She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
- one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
- You've benefited from Nekoner.
References (from this video)
- Classic game
- Intriguing thematic use of D4s
- Looks cool with an appealing Egyptian theme
- Multiple ways to achieve victory points
- Area control games are not the host's favorite
- area control
- Egypt
- El Grande
Mechanics (from transcript analysis)
- Area Control — Players compete for control of areas on a map to gain victory points.
- Card drafting/play — Involves different kinds of cards, likely for abilities or troops.
- Dice Rolling (D4s) — Utilizes D4 dice, particularly noted for their thematic use as pyramid placeholders.
- Set Collection (Pyramids) — Acquiring specific colors and levels of pyramids is necessary to gain power tiles.
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Quotes (from this video)
- We are ashamed of a few that we haven't played.
- It's dead simple. It's super quick. People love for sale. And I've never played it.
- Truly shameful that we haven't played it [Tigris and Euphrates].
- Weird that we've never played considering how many other kind of related games around this that I really, really love. And this is going to be Agricola.
- From what we hear from many, many, many people is this is like the ultimate solo game. For so many folks, this is their favorite game to play solo. [Mage Knight]
- It's weird that we have it. We love these games. We literally have it. We got to get Terramisk to the table.
- Again, it's easy to get caught up in the new hotness, but those classics are classic for a reason, right?
References (from this video)
- Varied strategy
- Epic in scale
Mechanics (from transcript analysis)
- Area Control — trick taking an area control
- Trick-Taking — trick taking an area control
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- Brian Boru High King of Ireland as soon as you put that on the on the table and as soon as I saw trick taking I was like uh oh I'm all in I I pushed all the chips in I was fully engaged in this game
- Clash of cultures Monumental Edition I'd like to commend the design development and Publishing team behind K C it's varied in strategy epic in scale and thankfully foot powder free
- man it's one of those games for me that just created an experience every time I played and I've played with four player I've played with three player I've played with two player and every single time I enjoyed what that game brought to the table
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- Friends, it is time to open some Shelfy Blind Boxes.
- Each game also comes with a card, so you have some art, and then on the other side you have a little spiel of the game, and then you also have a QR code to check out more about that game.
- There are some like alt holo foil versions of games in here, so I'm really excited to see uh if I get one or not.
- All right, I've added in all of our new games on the shelves here. See you guys next time for part two.
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- it's super nice to see people joining our Facebook page and all of that is great and wonderful but the best part has been all the wonderful messages that people have been leaving for us there very kind heartfelt things and I got to tell you it's really really encouraging to read that I I really appreciate it thank you so much
- Michael's the proprietor at the Heritage Harbor House ends here in Prince Edward Island so if you happen to be traveling maybe you're on vacation and you're looking for somewhere to stay here here please check out this local Gamers accommodations I've stayed there so I can definitely give it a positive plug
- I would really like to discourage you from doing that I mean the money that's being donated here is going directly to a children's hospital not to me so even $1 $2 would get you into a draw for this so please consider making that donation
- you'll be able to watch as Rodney's physical and mental state deteriorates over the course of 25 hours
References (from this video)
- painted creatures make it unique and special
- slightly damaged cover on one of the giveaway copies
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- Jean Mo Jean Moore you are the winner of Kev congratulations well done
- Mark solo 33 congratulations Mark you get a copy of Super Dungeon explore
- d dwan l Kim all right congratulations
- Mark L CK congratulations you are the third winner in this giveaway
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- I don't think of you guys as my personal Army.
- Darren this was an entirely unnecessary gesture but as you can imagine wildly appreciated.
- I can assure you these are going to take prize positions in our collection and we'll get played with the family and gaming group I'm talking about the games not the fluffies the fluffies I don't appreciate quite so they are getting thrown out.
References (from this video)
- fun five player game
- relatively short playtime (1.5 hours for 5 players)
- Cichlides
Mechanics (from transcript analysis)
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- I believe the spin fort landed on me, so I will go first.
- We don't have a house rule, but because we're not savages, we basically play like that.
- A piece of me dies when I roll a success and then have to roll to a miss.
- My favorite Christmas movie, um, Die Hard. No, probably not Die Hard, although I do like Die Hard. Uh, something more traditional. Christmas Carol, um, with Alistair Sim.
- To decide who goes first, we fight to the death. For cocked dice, we fight to the death. To decide which color, we fight to the death.
- First player, I always add a single six-sided dice to every game uh six-sided die, I believe, is the correct way of saying that to every game that doesn't have a a die component.
- Put all the different colors in your hands and let one of them drop. That's the start player. I actually think this is a great idea.
- Everyone holds their breath. Last one to pass out is the first player. Michael, you are a terrible, terrible person. That's why I love you.
- Twilight Imperium is the game I would most like for Christmas.
- We often try to pick colored pieces based on the color shirt that the person is wearing. That's clever, simple. I like that one.
- I actually love the weird ways to pick first player that comes in many games today. A lot of them are really funny and thematic.
- The first player to ask how we decide who goes first goes first.
- The number one pick was green, then blue, then red, yellow, black, then white, orange, and in last place was purple.
- The general consensus from people is when you have a cocked die, reroll it, which I was very pleased to see.
- The number one most soughtafter game, there's actually a three-way tie for Robinson Cruso, Eldrich Horror, and Takonokco.
- This proved harder to open than I planned and so I just cut ahead so you wouldn't have to watch me embarrassingly struggle to open it.
- What a different clever idea. We see crossovers in comic books. Why don't we see it in games more often?
- I've enjoyed it a lot. I feel like I've walked away out of most of these episodes with a with a broadened mind about things.
- I tend to let other people pick first because it's more important to them and then pick the brightest color, the loudest color because then it's easy for me to uh quickly glance at the board and see what's going on with my pieces.
- What I really want is them to reprint El Grande.
- This is a topic I'm very passionate about.
- Whenever we break out a new game and Matt's explaining the directions, um, whenever Matt's explaining the directions, I always make him focus on what the first player determination is because I think it is so much fun.
- But I think our personal favorite is probably Whis and it's just longest beard goes first which is just awesome cuz I never seem to get first player on that one.
References (from this video)
- Takenoko
Mechanics (from transcript analysis)
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- I think they all really work well together first of all it's a great idea why not introduce some more people to gaming
- I think it's a great resol solution but a wonderful way to do it is with a dinner party
- Playing Lord of the Rings on octagon just so much more convenient than in real life and easier to find people to play with
- I adore The Game of Thrones board game
- I can't complain because the ending and the narrative that went along with the end of that playthrough was pretty exciting
- I have to say that was uh that was incredibly uh rewarding and meaningful to read so thank you for taking the time to do that
- we always after playing a game say we need to do this more often
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- David I thought that was an interesting point because when you commit to a 10x10 challenge well maybe the game you think you enjoy the third or fourth play in starts to lose some of its shine then what do you stick with your commitment to keep playing it even if you're not enjoying it anymore
- I really like this additional challenge you've given yourself here though the 2x2 x 12 challenge because even just playing a game twice you know if you're a part of the cult of the new sometimes you'll play a game have a decent experience and that's enough for you to go okay I'll keep this in my collection cuz you're moving on anyway and playing other games and you'll get back to that one sometime by playing it even just an additional time I think like you said helps you understand the game better but beyond that it's going to give you at least another experience to compare against your first one and that may reveal some very key things about whether or not this is a game that would be a good fit for you
- well this resolution has great personal interest to me because pep is a friend of mine he's in my local game group so I'll probably be playing some of those prototypes and maybe even some of your 15 X15 challenge perhaps there'll be some crossover in our resolutions and we can help each other out
- Marcus let's try to keep our resolutions realistic okay
- cam I actually agree with this at least on a certain level these kind of challenges you know are not like a challenge to lose weight for the sake of your health where you're trying to do something that's good for you whether or not it's something you enjoy a challenge like this I think is meant to be fun it's meant to be enjoyable in some way and so if you're doing it just to slog through it and get her done that's probably the wrong motivation but I know personally I appreciated that my last year's resolution did get me to pull certain games off my shelf that I might not otherwise have gotten to just because I had that extra motivation of trying to complete it because I played some games that created wonderful experience for me that I might have passed over and and I'm glad I didn't so again I think if you're doing it as a fun objective then that's great that's healthy and and enjoy and if you want to avoid it that's okay too play what you want to play when you want to play this is a hobby right it's meant to be fun
- well not to be outdone I've created my own resolution the 5x10 + 5x 5 + 10x 2 + 20 by 1 challenge
- I know this is ridiculous but this is my Challenge and here's what it means I'm going to pick five games from my collection to play 10 times each and then later in the year I'm going to commit to another five that I'll play at least five times each so I'm leaving myself some room that maybe a game I already have in my collection or one I'll discover will be one that I want to add in so that's kind of like the living component of this equation then over here want to pick 10 games from my collection as of the end of 2014 that I haven't played yet and I want to play them two times each and then I want to pick 20 games in my collection I haven't played yet to play one time each so that's that's the 5x1 plus 5x5 plus 10 x two plus 20 X1 Challenge and my idea here is that any of those games I start playing that I plunk into this equation if I don't complete them I'll remove them from my collection
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Quotes (from this video)
- hey everybody welcome to watch it played
- with 12 days left I probably will talk about it a little bit more
- if you don't want to read the rule book don't worry you can go watch a video
- this is one of those games where we're just doing the instructional video
- watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
- if I don't get one of these packages every week from him I'm going to start getting worried
- I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
- oh my goodness whoa
- I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
- it's monsterrific
- Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
- Miniatures are beautifully painted, making details pop.
- Cyclades
Mechanics (from transcript analysis)
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- Love love love the job you did on these Miniatures they're going to look great in my cemet set
- You play the game and and the rules of the game change as you play cuz the cards you play actually change the end goal conditions
- Keep calm and roll the dice
- Autobot again roll out
References (from this video)
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- if you go to the description of this video you'll find a link to his website store if you'd like to check out his shirts and other products like that
- don't donate for the perks or stretch goals that you might receive from it because they're never going to be equal to the value of your money
- the reason to donate to a media Creator is because you value something in the content that they create
- if you like this show I want to bring your attention to a couple of different ways that you can support us
- if you like a Channel or podcast or other kinds of content you can find it in that list give it a little heart and it moves it up the list
- so more people have a chance of finding it I'd certainly appreciate that
- allows me to create content for board games I might not be planning to feature more fully on the channel but just have an enthusiasm to share
- it's just me sort of shooting from the hip and trying to give you a a quick look and hopefully a fun and dynamic one of some games that I'm looking at
- I mean sometimes we just get into some general board gaming banter which can be fun
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- I don't look at games and go this is too complex we couldn't do it it's more about do I think it's the right fit is a game I'm excited about and energized about
- I have some sort of a weird feeling of Purity in a game so let's say I was playing the path finder Adventure game um anytime that I was going to play the game again I'd be very careful to try to weed out anything extra that had get stuck in until certain points
- I love small Skirmish style games so
- I love that open world just getting to explore everything and just doing nonsense things for hours on end have nothing to do with the main quest and thoroughly enjoying it
- I'm so excited to see Spider-Man done by Marvel and not by Sony that I'm I'm just I'm over the moon
- superheroes are weapons of mass destruction yeah right so so some of them having them regulated probably makes sense
References (from this video)
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Quotes (from this video)
- I think we did it. We've started on time. That never happens.
- The words are on both sides. No, but for them, they're going to be seeing this side.
- This was not a sponsored segment. They didn't ask me to like feature this on their content.
- I think that's why I go half elf cuz I I do like role playing.
- Well, technically you could do this. Um, we just don't feel it creates an optimal playing experience.
- They're not going to make money off of all the board gamers who are suddenly going to jump to League of Legends because of this board game.
- My brain like blew out the back of my head.
- It's not a fake word. It might not be a common word to some of our listeners.
- The puns definitely got worse.
- I'm still above Daredevil. But again, I just in general just so impressed with how they're bringing those characters to life.
References (from this video)
- Cry Havoc
Mechanics (from transcript analysis)
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- I don't think that was quite the watch it played intro
- I always come over here in a flustered mess
- we are wildly unprepared
- I don't know how I'm always prepared
- you don't usually bring a level
- pretty flat yeah usually pretty even keel yeah unlike your basement
- all they can't hear us chewing
- you're no longer locked up pep you're now I actually haven't updated the website to show that but you have been unlocked
- I can commit to you yes I can pay you next year
- pep will be working on watch of played next year with with me full-time which is fantastic
- it's not a cheap thing so so these kind of donations really help make that a bearable cost for sure
- I I won't bore you to tears with more and more thanks and gratitude
- you would have to order directly from the I think the the publisher themselves they don quite the retail system
- we ended up playing it you and I just on our own and we when we were done we were like oh this is um this deck builder but it's a little different
- question mark question mark question mark question mark
- do you have him in blonde
- I don't think they could join us
- I do not like this box but we're not here to play The Box we're here to play the game components however the tray and everything's really nice just that that box yeah it's a it's a decent tray yeah
- the most common problem faced by cavemen that's right your family getting eaten right of course
- rubber family no matter what happens while you're gone this family will always bounce back
- what if your family might try to rute a shred it's a legitimate threat
- meat fashion yeah yes because you have two problems you're hungry and you don't have any clothes
- you will become someone else's meat fashion
- well that was an experience that was many years ago
- I really felt like I was the only person playing board games in my area and certainly I was the only one obsessed with them that's for sure
- don't go to a publisher and say hey I'm going to start doing reviews can I have some free review copies because they get inundated with people asking for free stuff
- Fantasy Flight Games initially rejected Rodney's request for collaboration
- my face is essentially saying yeah I pulled that off
- we should always have Boggle on the table I think it'll Boggle their minds Bogle their minds
- I always like it's hard to pick a favorite cuz I I like different ones for different reasons but I'll try not to cop out on this one
- I think my basement is actually pretty nice it's just unfinished
- we're not going back to that we'll have to talk we're not changing the set in that direction I'm sorry
References (from this video)
- The base game is quite content.
- Does not feel like it needs more added content.
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- it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
- if if she ever ends up over this way on the East Coast love to have her on for sure
- I just don't I would say right now I don't have anything like planned specifically
- I've been a little self-conscious about the space that I shoot in and having guests
- Oh yes because I feel like the the illusion would be shattered for them
- well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
- and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
- I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
- I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
- I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
- My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
- Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
- I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
- well I recently updated my inventory and I believe on B you can H to your collection right
- you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
- well you answer I've been talking a lot oh no I do answer but I'll let you go
- normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
- This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
- so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
- we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
- I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
- well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
- yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
- I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
- This is what they call I think roll and right games
- if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
- The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
- I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
- I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
- and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
- I don't think it's an acceptable risk you know and so I I I don't play either good or evil
- well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
- I'd love to do a convention here at some point like a small convention
- beaches um just the scenery is just lovely
- so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
- well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
- you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
- oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
- I was actually hoping you would say it
References (from this video)
Mechanics (from transcript analysis)
- scoring influence — The mechanics of Kemet are not overly difficult, but knowing what will yield the most points is crucial for competitive play from the start. The explanation needs to prepare players for these scoring aspects.
Video topics + discussion points
Quotes (from this video)
- The approach to that is so completely different from the approach that I take when I'm creating a script for a video it you know in some ways it's worlds apart but in other ways there's a lot of connections.
- It's okay to look at the rulebook okay yeah so I am the main demo person for check games edition and when I go to Gen Con and origins and things like that I demo all of the check games to and somebody will come up and they'll say I want to play dungeon pets well I know dungeon pets I know dungeon vet really well Do I remember exactly what the three player rule is about the green square no is it so so for that point I will look in the rule book now there is a train of thought that says wait a minute you're the official demo person for this game and you're having to look in a rule book and some people might think that's you know wrong but looking in the rule book for something that's you know a very small detail about all the setup instructions how much money does everybody start with oh yeah it's four five five six right okay yeah just little things like that don't be afraid to look in the rule book if you if you need to it's much better to look in the rule book then you know think oh yeah I think I know what the rule is so I'll tell them and then you end up getting it wrong so yeah that would be one thing I would say definitely keep the rule book handy.
- The problem is by being distracted during the rules explanation you will you will miss certain things yeah so yeah and the other thing as well about people is that they will be constantly asking questions some people you know especially if you've kind of scripted the teach so the teach that I'm gonna do of key market tonight I am planning today to script it not word for word but I am going to have a series of bullet points and I am going to have different parts of right whereabouts am I going to explain this bit and where am I going to explain that of it and then you get somebody interrupting like two minutes in saying what does this icon do here or what does this mean here and you're like yeah I'll get to that later on um and and and this is a thing you've got to be careful that some people don't like that okay so some people if they say what does this icon do here yeah if you don't tell them right then what the icon does they think you're a terrible teacher because they've asked a question and you're not answering it yeah so some people think that but when you know you know you've spent a whole day planning how you're going to teach this game and that icon means absolutely nothing right now and it makes me even if you explain it right now it makes no sense whatsoever yeah it's the way that you would if you say that icon is relevant in the winter phase I'll explain it more in the winter days if I forget remind me so you know basically don't pamper to everybody's needs and desires if they want to know exactly what a specific thing means at that specific time because it can disrupt the flow and it can also end up messing up your flow of information so I believe that there is a there's a right flow of information and if you start focusing on a specific thing specific thing that's going to happen in a specific area of the game and you start Corina just at the start it it kind of messes up and that will disrupt it disrupts that the teach basically.
- The objective of this exercise for the next three or four hours by the end of it you will have learned how to play forget being competitive right we're all going to try and win obviously but forget being competitive forget all of them my new details just play the game learn the game and learn how all of the bits interconnect and move around yeah because then the game goes a lot quicker if you were to say right we're all going to be super competitive from game one I'm going to read out all of the rules everybody's going to sit there and analyze all of those rules yeah very few people can actually then turn those rules into a workable strategy without actually seeing how the game plays out first.
- So I had to lick that clip so that it was nice and nice. we're yeah I would then insert it in not on my belt but actually between my trousers and my skin so that it was touching my skin okay yeah and the static went away now Wow what I was doing is I was obviously providing some kind of earth but what I had to it was quite funny I had literally licket and sticky down my pants and a static went away now I have told this story how time to professional sound people yeah and they they didn't believe me and I'm like look it happened and they said well I've never heard of that but it was a combination of fluorescent lights powered lapel mic yeah an unshielded cable yeah and it was all of those things combined but yeah I accidentally fixed it because what I did is I had some headphones in the camera and I was listening back to occurred here this static and there's suddenly the static would go I'm out it's gone oh and then he's come back yeah well he's gone and he's come back and I'm like what's happening and he was when I was holding the clip every time I touch the metal clip it static when so I thought well I can't hold this on camera because I'm so I'll have to lick it and put it down me challenges and I did I did loads of videos like that
- The mechanics of the game aren't that hard but if you don't know what's coming and what's going to get you most of your points then you're not in a competitive position
References (from this video)
- Cyclades
Mechanics (from transcript analysis)
- power tile — new black power tile that Awards an additional permanent victory point for controlling two temples in the night phase
- Skills — three new skills to add to the Tusheti path
Video topics + discussion points
Quotes (from this video)
- everyone welcome to watch it played my name is Rodney Smith and in this video we're gonna take a look at some more promos from the BoardGameGeek store
- you're supporting BoardGameGeek you're supporting us here it's a win-win and you get cool promos so it's really a it's it's a win win win
- well this is a nifty penguin so there's not really an explanation required who wouldn't want a penguin
- no one actually knows how to pronounce that game name
- and I'm realizing now anyone who enjoys the way I say card in my videos probably quite enjoyed that explanation
- but unfortunately the promo box is empty
References (from this video)
- Not played in two years
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- every live show is just flop sweat and panic before it starts so many problems
- I don't rate my games
- ratings around games on BoardGameGeek is serious business
- I don't really talk about my thoughts and opinions on games I try to avoid that for the most part
- I think it's really helpful to be able to say it out loud to yourself and then actually build up the confidence to realize no I do not explain this from start to finish I know how do I know the beats of explaining this and I've now done a sort of a dress rehearsal bring the friends over and let's go
- Blind playtesting please also don't don't worry about over-explaining over-explaining is better than under explaining
- that's a good one
- you are very generous you're very generous in kind
- every live show is just flop sweat and panic before it starts
- well we're here we're here and this is the first live show since January
- the technological element of it is it's a little tenuous
- the best way to send your question to me is in the comments to put all caps question and then your question
- Google search watch it play guild BoardGameGeek it'll take you right there
- it does this neat little job of summarizing your BoardGameGeek collection and telling you a little bit about what that collection looks like
References (from this video)
- reimagined Kemet experience
- Ancient Egypt, mythic warfare
- tactical, combat-focused
Mechanics (from transcript analysis)
- area control / area combat — heavily combat-oriented map interaction with powers
- tactical action selection — run around and bash opponents with variable powers
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Massive battles and area control
- Array
- Ancient Egypt with mythic elements
- anecdotal
- Roll for the Galaxy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I started with the game of life
- we played Stratego with a family friend
- I started playing a lot of Dominion
- we branched into very very a very different game Eclipse
- over a hundred games of our good old faithful resistance
- Battlestar Galactica in Eclipse
- Catan is an eclipse not for me
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- i don't believe in the concept of must-have game oh this is a game you must have there's no game you must have there's no game that everyone enjoys
- you know what i i have to say i think the mountie from dead of winter is my favorite promo
- i don't want to say no very very well could be
- if you enjoyed seeing me at this convention that we're now meeting in person and we're shaking hands if you enjoy seeing the things online that you do understand you made it happen like you've literally made it happen because none of this works uh without some kind of financial support at the end
- I always say that and then I don't actually keep to it.
- You know what uh oh gosh hold on one more second oh I'm gonna get something else really the stream should be over this chat is we're closing it down in just a couple of minutes this is the last time I'm getting up it really is I promise you
- I won't belabor the story here because you should buy this book.
- I don't have a link in the description to it I'll try to think to put it there but this is a great tips and tricks guide
- I really felt like the fifth edition is really quite quite cool.
- I like what they've done with it so anyway.
- I would love a a game based on the television show the prisoner
- I highly recommend it to you go out and watch that that show it's so so good
- I would love to do a rules tutorial for twilight struggle
- it's it's a fantastic game it really is
- I am not a number that is right that is a quote from the prisoner
- I hope you stay safe wash your hands be careful keep distance from everyone
- Let's just stay safe I just want all of you to stay safe
- Stay safe out there I care about you all and I really appreciate the caring and thoughtful things that people have said to me as well
References (from this video)
- Unique resource management
- Potential for interesting player interaction
Mechanics (from transcript analysis)
- Resource Management — Players need to ensure a pathway to resources, not directly take them.
- shared resources — Features shared resources which can create interesting conflict and player interaction.
Video topics + discussion points
Quotes (from this video)
- uh yes sister Ami yes by boarding guys and it has rondel worker placement game Wheel rather than a Rondo thank you thank you um but it was you know for everything that you'll see here it's fundamentally a uh simple worker placement leading to a tile placement but it's very interesting tile placement
- plain craft this is this was successfully kick-started we this is the deluxe edition with beautiful components by cardboard I can't say things right now cardboard Alchemy yeah very uh very big in the hotness at the moment this one indeed indeed
- next one is Evergreen now this is by the designer of photosynthesis it has some same feeling but I think it's not as special as rotationally as photosynthesis yeah you really struggle to uh to visualize what was going on with photosynthesis and even I did and I can rotate stuff in my head oh right yeah it's very challenging that one yeah this one Evergreen
- next one is endless winter now this is this is the uh the Australian version which has got gas Studios so I am part of goth Studios with Mark and Carl so there's no way I'm gonna review this game I'm just telling you that I think this is going to be it's well anticipated well anticipated it'll be a in my anticipated list not because I want to get it but because I'm excited for our partner Fantasia games so it's liberation
- if you're in Australia um Essen weekend corresponds with Pax Australia week and it'll be a demo there as well and hopefully be for sale there as well
- this is we're helping Mozart in his last days and this is also it is going to be I think it's really good the components are great it's double layered it's from Denver games which is the rectil guys let me show you the back of the box it boxes kind of like typical Euro gaming and I was looking at the components I was punching it out the other day and look at this side it's so cool it's like it's music book but it's a double layer player board ta-da it we have not played this yet as of today but it looks like kind of like the Concordia style card play which the deck building pool building pool action Action Pool thank you so theme is great so excited for this one
- so again what are your release am I going to see you at Essen let me know let us know in the comments section below and I'll be happy to also check it out maybe it is your game maybe someone else's game I don't care in any cases write in the comments and I'll check it out anything else Sam
- if you enjoy this video and you want us to make this sort of video or you know maybe our most anticipated other games or our whole Essence Hall games it's probably like should be another one which is showing and then compare this video with the next one anyways if you do that please let us know like the video comments below and subscribe and hit the bell
References (from this video)
- compact town-building feel
- themes with Shakespeare reference (Hamlet) as naming
- not a traditional heavy euro
- building a hamlet with moving resources
- small town development, historical Shakespearean cues
- lite thematic village-building
- Ghenoa
- Ghee? Flower
Mechanics (from transcript analysis)
- Resource movement — moving resources around a developing town
Video topics + discussion points
Quotes (from this video)
- please subscribe to the channel if you haven't done so
- it's a button down there it's free and it helps us out a lot
- I cannot wait to play the final version of the game
References (from this video)
- Fun to play with a group; good for collaborative shoots
- combat and civilization-building with mythic elements
- Ancient Egypt
- group play with friends and on-set filming
Mechanics (from transcript analysis)
- Area Control — involves controlling spaces on a map during combat phases
Video topics + discussion points
Quotes (from this video)
- I think this challenge really pushed me creatively on how to make it interesting for let's see a minute and 11 seconds
- this is how I answered that question... when you have just cards like what do you do with that
- I love doing DSA I think what's really engaging and what makes me happy about doing these lifestyle photos is that we meet in the middle between me and client
- Tang Garden... I just love doing those Fast Cuts
- the evolution of this game and this it wasn't even a game by the end honestly
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a puzzle puzzle game
- the mountain thing is very very fiddly
- I played sides s-i-d-e-s which is not released yet that was a really that's a really good party game
- I really enjoyed it it was a lot of fun
- it is a roll and write you will have to use your pen to like you know draw little markings or whatever to mark stuff off
- it's one of my absolute favorite games that we've made in a long time
- The Game Crafter template sizes are a real treat to format stuff for
- It's one of those things where it's like it's weird to me that like obviously court public opinion will always decide whether or not we believe a situation regardless
- you're not wrong and you know my friend got super upset and went in the bathroom and cried and considered you know giving up the game design and it's like you know that's that's not an inclusive atmosphere you know and everybody not everybody but a lot of people were like toughen up buttercup
- The Regency hotel is the best hotel to stay at when you go to Gen Con
- The Big Lebowski has zero fat on that movie, every single scene is purposeful, meaningful and every single line is like your stuff
- Yeah that's my answer that's my high school buddy
- I love that guy he's one of my favorite actors
- The only way you can get into it is if you know your Google password to basically get into it
- I think the best thing about the Regency is it's right across the street from Gen Con
- Texas, what?
- Third in Texas, pick up and deliver.
- I also played Darwin's Journey collector's edition.
- Played Fantasy Realms together 800, 71 times. You love that.
- The Big Lebowski got the wrong guy, dude man.
- Yeah, every single scene is purposeful, meaningful, and every single line is like your stuff.
- You pissed off Han Solo.
- He denied it and then they closed it without filing any charges or whatever it wasn't but so if you do something like that...
- So, like, but he didn't but so then he had, was it in 2020?
- It's one of those things where it's like, he's he's actually been in a couple of movies and like little tiny roles since all that stuff happened.
- Speaking of the Cosby Show and this is the strangest thing and I have no idea why it happens whenever I'm scooping kitty litter I think of one of two episodes of 80s sitcoms.
- You're fascinated with Brittany.
- I'll say that's where me and uh Joel lady stayed the first times when we were sharing a room.
- Hey, let's let's just don't worry, just change the sides of all your cards and it'll be fine.
- But you always learn something, yeah.
- Speaking of people, I made some enemies today on Facebook. Delightful.
- What is a good number of drink tickets to give somebody? Two for that. Two.
- The people at BGG are awesome.
- It is right, it is like right across the street from Gen Con.
- It is the best.
- So, like, as far as like it's something I can get what I want, either my daughter can get what she likes to eat there.
- It was like two floors, multiple balconies and they they would just have a ton of food and a ton of alcohol.
References (from this video)
- Love the art style
- Love the idea and theme
- Like a lot of what this game is doing
- Like the artwork
- Like the abstracted tiles
- Like how the city starts to grow
- Resource conversion was fun
- Holding out hope
- Felt a little broken at two players
- Did not feel much like a competition
- Building a Hamlet
- Regional city
Mechanics (from transcript analysis)
- city building — Building up the Hamlet.
- Resource conversion — Converting resources was considered fun.
- Resource Management — Spamming resources to pay for victory points.
- Tile Placement — Abstracted tiles with different shapes.
- Worker Placement — Setting up donkeys to follow roads.
Video topics + discussion points
Quotes (from this video)
- we have officially played all of the games that we have brought back from Gen Con
- this is going to be a hot and heavy video we're going to go through every game we brought home why we brought them home and what our initial impressions of them
- 10 Penny Parks should be on your on your radar like it's one that you might want to consider it does something different it's Unique it's got a cool theme
- this is four science from gray fox games this is a real time uh stacking and building game trying to solve a science experiment
- three ring circus by games you know I forgot about it still think trick draw T it for me I this would be number two though is okay that it can take number two for you
- it is a tableau you have your three rows of cards and you have to sequence your numbers and the colors in the order that you want them to
- we finished playing all of my city played through the entire campaign
- we started the Legacy version of sagr and as any of you know this is a legacy game so we don't want to start another Legacy game while we're in the middle of a few other titles a few other campaigns
References (from this video)
- deep, highly asymmetric design
- rich socio-economic simulation
- great debate and negotiation dynamics
- not for everyone; very heavy
- long play sessions, especially with four players
- socioeconomic, highly asymmetric politics
- A society with four groups (working class, capitalists, middle class, state)
- card-driven, deeply political
- Brass
Mechanics (from transcript analysis)
- asymmetric roles — each player embodies a distinct class with unique goals and actions
- bot-player interactions (optional) — bots can simulate four-player dynamics for two players
- Card-driven actions — five-card-per-round system where cards influence many aspects of the game
- Positive Player Interaction — bots can simulate four-player dynamics for two players
Video topics + discussion points
Quotes (from this video)
- the rule book which is this hard cover rule book that's got all this backstory and interesting actual science information
- it's such an interesting way to have this like emerging action selection
- this is absolutely not for everyone this is a very Marite game
- this is the most played game we have on our list we have played this a ton
- it's like engines on engines
- set collection with more set collection and more set collection
References (from this video)
- Rewards fighting and aggression
- Memorable visceral experience
- Focuses on tactical space
- Feels like it should be a Stargate game
- Twist is it's not anything like ancient Egypt
- Gods challenging each other in violent battles
- Egypt
- Mato
- Inish
- Chaos in the Old World
- Stargate
Mechanics (from transcript analysis)
- Area Control — It's a furiously contentious area control game.
- Tile Placement — Dizzying array of purchasable tiles.
Video topics + discussion points
Quotes (from this video)
- It's a memorable visceral experience that keeps the focus on the sharp tactical space that all players inhabit.
- It's Mad Max the board game but it's it's meant to be really really fun and just frivolous nonsense in a best way possible.
- I agree was this my favorite game of 2020 yes and I would S I would Hazard to guess it still is I love the red Cathedral don't me wrong I also love the White Castle that's a great game too but the red Cathedral there's something about this game...
- Rail Pass is just a little gem it's not something I need to play all the time for sure but Al convention Rail Pass might be one of the best convention games out there.
- This is my now goto solo game I love the small package it contains five different maps and 20 different games in one small box it's completely replayable with simple rules I've become a bit exhausted with complex campaigns that take a year to finish you complete a game of this in 10 minutes.
- Cloudit is supposed to be about fighting post apocalyptic terrorist militias from the futuristic airships but honestly it felt more like we were flying from City to City raining down Death from Above until the poor land bound inhabitants surrendered their precious water to us are we the baddies does it matter as long as you're winning that's all that matters right.
- Each character plays so differently it's Cooperative yet you're doing your own thing but you have common goals to achieve.
References (from this video)
- Second edition 'Blood in the Sand' had considerably changed artwork.
- Second edition had muted, pastel colors.
- Second edition board looked awful.
- Second edition components were shrunk down.
- First edition expansions' content was not included in the second edition.
- Publisher is reusing Kickstarter model for the second edition.
- Godly powers, warfare, and conquest.
- Ancient Egypt
Mechanics (from transcript analysis)
- Area Control — Controlling territories on the board.
- player powers — Factions and their unique abilities.
- Power tiles — Acquiring and using special power tiles.
Video topics + discussion points
Quotes (from this video)
- if ain't broke don't try and [__] fix it then
- Terra Mystica was probably the perfect Euro game as it stood
- The theme was a little bit lacking and wasn't really much to anchor the factions to the actual theme
- I don't need to buy different iterations of the same thing
- Terra Mystica it's perfectly fine game as it stands and you don't need two different reprints
- The fact that they released a second edition of this game really [ __ ] me off
- Eclipse is basically a Euro economic game dressed up to look like a clone of to Imperium
- Then L behold they decided to streamline the game and release a second edition of this game with all of the best bits of the first Edition and its expansions
- Why would you bother releasing streamlined second edition if you went to all the trouble of creating all those intricate expansions
- Then we're going to charge you 150 quid [ __ ] privilege of buying the same game with stuff left out that you already own
- Eclipse second edition I've picked up everything for the first edition I even downloaded the centa character for it
- Don't you dare try and take that away from me
- Generally speaking do not buy games that you already own unless there is a [ __ ] good reason to do so
References (from this video)
- Strong emotional depth and narrative
- Unique theme of exploring a mindscape
- Streamlined zone movement
- Rulebook had issues with clarity and examples
- Too high-concept for a slim rulebook
- Errors slipped through editing
- Nostalgia, dealing with grief, saving the world through memories
- A person's mind/memories
- Psychological, memory exploration
Mechanics (from transcript analysis)
- Avatar Role-playing — Players take on the avatars of characters within the comatose individual's mind.
- Slim Rulebook Philosophy — The company philosophy is that rulebooks are barriers, aiming for brevity, though this was seen as a mistake for Komut.
- Visual Tutorials — The rulebook for Komut was criticized for lacking visual examples and tutorials.
- Zone Movement — Utilizes zone movement for streamlined tactical play.
Video topics + discussion points
Quotes (from this video)
- The Experience doesn't start when they start playing the game The First Time The Experience starts when you open the box
- I like Zone movement because if you if you think about it like I don't know why we have such tightly grided uh games where you're counting out your character's movement spaces
- The app really does for us is it um that barrier of Entry that I talked about earlier um the app really helps with that because what it does is it'll just walk you through the setup process which makes it really easy
- It's going to be more like a you know like a classic pulp sci-fi Adventure it's always going to be a lot of pew pew going on
- Your character starts off you have a deck of 10 cards it's a deck builder and so oh cool you have you start off with 10 cards
References (from this video)
- Ancient Egypt
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the competitiveness gets crappy if like you if you cannot admit to yourself that you're competitive because that's when you will start being like horrible
- humans are I think generally really really honest with each other I think we'd be shocked really to realize how often we're quite honest that it's such a cultural norm and I think there's something lovely and delicious and interesting and empathy building about making consensual spaces where we go no we're going to do you
- games are this wonderful Embassy space where we can meet each other and uh we can kind of hang out
- the higher up that I was the better I was doing in a tournament the less eye contact there was at the table and stuff
- the joy that I experience of those kids of of completely fooling me and lying to my face I think actually does build trust and it's wonderful
- it turned out that they'd all been playing uh we one night werewolf in the dressing room and that was like a sign for like how they'd all sort of got this like developed an in team language of like of of lowering the mask to reveal that they were actually aw wolf
- I've been like loving it which is a game uh I think it's published by Hobby Japan called Builders high it's a kind of weird mix of engine building and shedding it's a card game right where you are building laying down buildings um you've got to fulfill some kind of there'll be some City contracts out right uh you're You're Building buildings but you've also got to get rid of everything in your hand and there's also you some cards have got money on and some of them are buildings and the buildings once you've built them do stuff have special powers so you're slowly building an economic engine the wrinkle in the game is that you can only spend exact amounts of money so if you get because you're it's you're basically public you're doing stuff for the city your public industry so you've got to um use up every bit of money in your contract you can't have money left over that doesn't go anywhere so um it's a really interesting game of think actually quite a lot of spending is harder than it first looks it's also a race because there's this amazing point you can't you can't end the game until you've claimed one of the contracts by building a set number of buildings and they're they're different targets right and and then the game and then what you're doing immediately there's this beautiful art where it immediately turns and you are having to shed your hand so suddenly everything you've been doing in the game up to then get money get buildings build this thing you now don't care about and you're just trying to spend everything in your hand and empty your hand onto the table so there's this lovely Arc and this lovely turn and for me the artwork is never going to be hung in the Lou um it's you know the Box looks nice but for me it just does something that um a lot of other games it just doesn't feel like anything else in my collection
- it just does something that a lot of other games it just doesn't feel like anything else in my collection
- it's found a kind of like ecological niche in every game night I've had there's always time for it
- Tim you are the most fantastically autistic person I've ever assessed
- on one level it's like well it's your special interest him you know that that's like a quite a pat answer is that you're autistic and you find meaning by diving into something in its totality and then when you're very safe in that kind of area of knowledge like almost like throwing out grappling hooks and kind of like doing boarding actions on adjacent topics and using board games as a way of like relating to everything else from this kind of uh you know Fortress of Solitude of board games
- as someone who's been particularly craving like human connection and human contact and I sometimes found that difficult and has found essentially what I would describe as a I'd characterize as kind of a uh an accessibility Aid uh through games
- we think of autism as being a uh a social impairment right as as having deficits when it comes to connecting with other human beings but I just you know and I sort of don't want to speak to soon is but like I've loved talking to you right and at no point has my talking to you felt to me difficult or strained I feel like I'm just vibing out with someone who I've only just met
- we all mask to an extent for different reasons
References (from this video)
- One of our family's favorite game.
- One of Rebecca's favorite games.
- One of Donna's favorite games.
- Enjoys the strategy.
- Likes having to build up the bamboo.
- Likes the presence of that game on the table.
- Straightforward and comes back fairly quickly.
- More player interaction than Carcassonne.
- Building bamboo and presence of a panda.
- Ancient Egypt
- Carcassonne
Mechanics (from transcript analysis)
- action selection — Features various actions players can take.
- Area Majority — Players compete for dominance in different areas.
- Set Collection — Building bamboo is mentioned as a strategic element.
- tile laying — Players place tiles, contributing to the overall board.
Video topics + discussion points
Quotes (from this video)
- Euro, potentially one of the best of all time, Castles of Burgundy.
- It's two player. I wish I could play this more than we do.
- So, right off the bat, if you like deck building games, this out of the box is going to be feel very standard.
- The twist is how you activate the cards that you put in play.
- There's two ways you can win the game. One is to be the first to get to the top of every mission card. Once somebody does that, game over, they win. Or be the last person standing after every other hero's hit points have been knocked out.
- Four-player game is 90 minutes and that's too long for this type of deck builder.
- They introduced shopping carts. The guy his grocery store wasn't successful but he he patented shop shopping carts and he had models come in and push them so people would use them.
- The Black Friday sale is going to be only 25% off. So you still save money by putting in the RDTN code.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the Worms Span art is absolutely beautiful
- I would love to have a box with this dragon on the top and this spotted little baby one
- I'm super excited for the first expansion to Worms Span
References (from this video)
- Some people really like this game.
- It's a proper Euro game.
- Awful.
- Massive legibility issues.
- Strange tile placement.
- 90% of things you do do not score you points.
- Actions don't seem to factor into scoring actions.
- Strange shapes.
- building in Hamlet
Mechanics (from transcript analysis)
- Tile Placement — Features strange tile placement mechanics.
Video topics + discussion points
Quotes (from this video)
- So, we're going for maximum psychological damage.
- Um, so to start, I got to do it. I got to start big. I got to start big.
- So, we're go with Deal with the Devil, a big chunky Euro game that is tough to play even for experienced gamers.
- I'm going to then crack open the rule book for the first time, sit there and read the rules in front of them, and then try my best to then explain the game, which will require several more references to that rule book. And I think that will really add to the uh torture factor.
- And now we have sand timers and you have to be quick and you have to yell and stuff and I think that will be such a wild shift in the other direction.
- We're going to play this game to completion. You cannot end the game once you start the game until the game ends.
- It's the same thing like the entire box. The entirety of Oath Sword at the end of the night. Huge campaign game. Really complicated. Tough to learn. Tough to play. Great game.
- So, down in the comments, let us know who had the best worst game day for new gamers.
- We want more board gamers, not less. So, don't do this to anybody, but have a thought about what you would if you did do it to somebody you didn't like.
- Hamlet. Um, Mike does not like this game. Hate to say it. Hate to say it. It's not a good game.
References (from this video)
- favorite of the "Kemet" series
- Ancient Egypt
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- Still considered a fantastic and absolutely incredible game.
- mythological combat/area control
- Ancient Egypt
- Kemet 1303
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Endeavor Deep Sea is very, very high to the top of the list.
- I am 90% sure they would say yes.
- My current three favorite games that don't have any kind of space or science fantasy whatever uh element to them is through the ages feast roadin and Maraca.
- So, yeah, it's very much a multiplayer solitaire game, but it's very good.
- I believe it's a much improve a much better version of Hrien's Wall and I love the way that the combat works against the actual the the puzzle of trying to defend yourself against the different forces that are attacking you. I really like it. So yeah, Anarchy gets a big thumbs up for me.
- Flam Rouge, fantastic game. Definitely Flam Rouge.
- I personally don't feel it's right for me to do them at the end of the year because most of the games I will have only played once and some of them I won't have even played.
- I personally prefer Flam Rouge to heat.
- Anything that wins Spiel Dejars will go on to sell way more copies, especially in the family category if it gets that Spiel Dejars award on it, which they have to pay for. They have to pay to have that award put on there, which is how Spiel Dejares makes its money. But it will sell many, many copies of the game.
References (from this video)
- Latest edition
- Beautiful box
- Cool tuck boxes
- Replacing older edition
- Box was too big for luggage
- Warfare/Conquest
- Ancient Egypt
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I did ask for a copy and Bezier graciously gave us a copy of Rebel Princess.
- This game is an asymmetric trick taking game.
- princes are bad in this game and each round has a different rule.
- also got some postcards of dogs with jobs. Super excited about this game.
- I love the art in this game.
- photo from Flip 7 getting a whole page spread with Junior, my other model, Florane, and Phil from One Minute Board Games.
- they did showcase the Super Boss Monster commercial.
- Thank you all so much for joining me on another haul, specifically the Gen Con haul.
- This concludes the Gen Con series.
References (from this video)
Mechanics (from transcript analysis)
- Combat — Mentioned as a type of game that provides conflict or disruption, contrasting with multiplayer solitaire.
Video topics + discussion points
Quotes (from this video)
- The art of this game was stunning. Like really, I know I've seen photos of the art, but in person, the art is even better. Really, really beautiful art.
- Um it was really over it was overwhelming uh to try to keep track of all the different amount of information.
- The genius of this system, other than the interaction, the drafting, there's a ton of interaction in this game. We talked about interaction earlier, purely positive in this game.
- The true genius I think is that it makes the game so easy to teach because if I don't know how to play, all I have to do is sit down next to someone who does know how to play and they can coach me through it on the fly.
- Wingspan is one of the bestselling games of all time.
- And just the illustrations by Natalyia and Anna
- Rolling Realms is a truly multiplayer solitire game where there is by design no interaction with other players.
- The formula for wingspan's longevity, replayability, and success.
- The art of this game was stunning.
- Being able to teach a game in that way in real time spreading players out around the table I think is brilliant.
- The dispatch is incredible and you can turn off a lot of the QuickTime events and sort of enjoy it as a show as well.
- I think crowdfunding as wonderful as it is um I think it can limit a game's evergreen potential because there's so much of the focus out of the gate and not on longevity and retail support and ongoing ways to to get and uh and build out that game.
References (from this video)
- Great game
- Super interactive
- Tactical
- Short playtime with crunchy decisions
- Really good at four players
Mechanics (from transcript analysis)
- action selection — Players choose actions on the rondelle, with movement affecting subsequent turns and strategic planning.
- Rondel — Players move between different action spaces on a rondelle.
- Set Collection — Players collect colored pieces, and the number and types of pieces influence their effectiveness at different actions.
Video topics + discussion points
Quotes (from this video)
- So, the fewer things you're saying you're going to do this turn, the earlier you will be in the turn order and that it seems so crucial.
- But it is one of those where it's it's as you said like it's it's pretty simple. It's a lightish game but with a lot of great decisions and a lot of fun.
- So it's a very I would say um tactical game. We're trying to see opportunities like oh now you opened up that opportunity. I should probably capitalize on that but that was not my plan to stop there.
- It has frustrating moments.
- And the mayor is always there. If you're a first player, you're going to get that mayor plunk down your city and he's not going to move. He's just going to be looking at your buildings and standing in the way of your building plans because all the other people decide where the mayor goes.
- I recommend if you are into heavy games. If you're not into heavy games, go away. I mean, stay away from the game.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Exploding teeth imagery
- Exploding teeth
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- THAT'S OUTRAGEOUS. YOU'RE GOING TO WIN ON A GAME THAT you didn't know existed.
- Castle Men, but no Castle Me.
- That's what I WAS TALKING ABOUT.
- Yeah, I've heard that somewhere. That's recent, right?
- It's a free and freeze game, I think.
- What is sand in German?
- Flügelschlag.
- I know what game you're talking about.
References (from this video)
- Cultists
- Bestiarum Games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- OPR is the GURPS of wargaming.
- 40K rules as deep, I would call it artificially deep.
- Star Wars Legion terrain is almost always the best.
- OPR skirmish is a breath of fresh air compared to Kill Team.
- The damned stuff is supposed to be out, but it's not out yet, unfortunately.
References (from this video)
- broken box
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Probably the most complex game I have in my collection, which is Lisboa.
- Wild Garden, super fun, but the group I played it with just took so long in their turn so I'm like, I need a break from this game for a second.
- Thunder Road: Vendetta continues to be a game that I introduce to brand new players and people just have so much fun with this game.
- I played and I love this game.
- this was so much fun.
- This game slaps.
- It feels like a 2D arcade scrolling game and we're looking for it.
- I've had so much fun with Street Fighter and I've always kept it around because I just love the miniatures
- This is a really fun building game.
- This plays so different from other Lacerda games of course, because it's way easier.
- I just think the style overall just feels a lot more like flowy, a lot more straightforward than his other games
- Snow Planner, really love this game.
- Thank you to Leder Games for sending this one over. Of course, I cannot wait to play this.
- With that in mind, the final count is 160 games.
References (from this video)
- New art and improved miniatures.
- New content.
- Game itself holds up.
- Satisfying power tile system.
- Punchy combat.
- Moves faster than its complexity suggests.
- Rulebook feels like an archaeology project.
- Critical rules scattered across non-intuitive sections.
- Structure does not follow logical flow of a game round.
- Cannot build a coherent mental model.
- Edge cases buried or absent.
- Felt slapped together as an afterthought.
- Rulebook arrived rougher than the original.
- Rulebook created a first impression that took multiple sessions to shake off.
- Ancient Egypt
- Kemet
Mechanics (from transcript analysis)
- Action economy — The action economy is clean.
- Area Control — The original Kemet was a beloved area control game.
- Clear win condition — The winning condition is clear.
- direct combat — Combat is direct.
- Power tile progression — Elegantly structured around a power tile progression system in the original.
Video topics + discussion points
Quotes (from this video)
- Great games shipped with terrible rulebooks.
- The problem isn't the design, it's the documentation.
- When the gate is broken, it doesn't matter how amazing the garden behind it is.
- The rulebook is supposed to be the gate that lets you into the experience.
- This isn't getting better. We're not talking about ancient games... we're talking about high production releases from the last few years that arrived with rulebooks that simply do not work.
- That's not a learning curve, that is a wall.
- The rulebook tried as hard as it could to hide all the weird stuff.
- The cruelty of it is the context. This is a re-release.
- A reprint is supposed to be your second bite at the apple, your chance to sand down every rough edge.
- The BGG threads at launch were just flooded with rules questions, and people were asking whether later retail copies shipped with a corrected version, which is the most damning signal a rulebook can possibly send.
- The publisher rewrites the rulebook and releases the new version as a paid product.
- The irony is doing some heavy lifting there. That's almost too perfect.
- Players blame themselves first.
- And that is the real damage of a bad rulebook. It makes people feel stupid.
- There is a difference between density and dysfunction.
- A good rulebook scaffolds complexity. It layers information in the order a player needs it.
- The structure is so dense and so poorly sequenced that you consistently have to read it multiple times across multiple sessions before anything coheres.
- Community-built rule summaries became the standard learning tool, more reliable and more frequently consulted than the rulebook the game shipped with.
- More than a decade after release, the standard recommendation for new players is still to skip the rule book and watch a video tutorial first, which is a clear signal that the official documentation never became trustworthy enough to stand on its own.
- That's not an FAQ, that is a corrective supplement to a deficient primary document.
- That's what bad rule books generate, this cottage industry of third-party fixes that should never have been necessary.
- At some point, a pattern is a policy.
- The rule book was written for people who already know how to play.
- A game asking players to invest significantly in both time and money should not require that players outsource explanation to volunteer fans online.
- Simplicity is no protection.
- Writing a clear rule book is a separate skill from designing a clear game.
- When you've spent that much money and waited that long, opening the box to find a document that cannot explain how to play feels like a betrayal of the implicit contract between publisher and backer.
- Complexity is not an excuse for poor structure.
- Game designers are not naturally positioned to ask that question because they already know everything. They need editors who do not.
- Professional technical writers exist. Rule book editors exist as a dedicated specialty within the hobby now.
- Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation, and players will keep arriving at what should have been a great first session armed with a document that sets them up to fail.
- Every single game we've talked about today is worth playing.
- The rulebook failures we've documented are a reason to seek out community tutorials and third-party summaries and how to play videos before your first session. They are not a reason to avoid the games entirely.
- The rulebook is supposed to be the gate that lets you into the experience. And when the gate is broken, it doesn't matter how amazing the garden behind it is.
- The Conan rule books were universally panned, and that experience cost Monolith both bad press and the additional expense of rewriting and posting replacement rule books to backers.
- That's the line that should be tattooed on every studio's wall. A game designer understands their game completely and intuitively, which is exactly why they are poorly positioned to write the document that explains it to someone with zero context.
- Until publishers treat rule book production as a non-negotiable line item rather than an afterthought squeezed into the final weeks of production, we will keep having this conversation...
References (from this video)
- Fixable rule issue
- Good light Euro
- Original rule issue with the flame
Mechanics (from transcript analysis)
- Eurogame — Described as a light Euro.
Video topics + discussion points
Quotes (from this video)
- I want to know what they're doing for the seven to 10 players though. If they're literally just giving you more chips and cards so you Yeah, if if all it is is just they're giving you more chips and saying, 'Now you can play it with 10.' That's rubbish. That's BS, okay? Because the game just fundamentally wouldn't work.
- The thing that has me worried though is this 120 to 180 minutes. Is this a game that warrants two to three hours though?
- The game is basically just area control cubes. That to me doesn't scream out crazy fun.
- Deep Regrets is one of the worst games I've ever played, so screw that for a game of toy soldiers.
- I think we've hit that peak of board gaming and now it's mostly a kind of downhill slope for gaming because we've now seen everything that can be kind of done. We're now recycling ideas.
- Board games are getting to a point where we are seeing the same stuff all the time and it just means that it's hard to get excited for another convention.
- UK Games Expo is mostly just recycling stuff that we've already reviewed at a few months ago in which case I don't need to look at it again.
References (from this video)
- Fantastic game
- Love the mythological monsters and powers
- Great for kids to play repeatedly
- Fast-paced like Risk
- Controlling giant monsters is great
- Tech tiles feel great
- Intense pressure due to board layout
- Amazing theming
- Phenomenal edition
- Needs expansion to be played
- Mythological creatures and powers
- Ancient Egypt
- Risk
- Ankh
- Blood Rage
- Rising Sun
- Cyclades
- Cthulhu (expansion)
Mechanics (from transcript analysis)
- Action Point Allowance System — constantly praying for more points to do more stuff
- Area Control — Get points by winning battles.
- Set Collection — as you move up those tech tiles
- Teleportation — teleporting them around.
- Variable player powers — control these giant mythological monsters and also mythological powers.
Video topics + discussion points
Quotes (from this video)
- This is heavy metal as a board game.
- Almost no space of the board is more than two steps away from another space. So pressure is always on.
- push your luck worker placement in a co-op game. Bizarre, but it works really well.
- I think the mythological part is much stronger.
- a really solid auction game. One of the best auction games there is.
References (from this video)
- Very old game with historical significance
- Ancient Egypt
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Eldritch Horror was the first like really serious board game that I got into and just uh blew my mind.
- Magic is is is a rich person's game.
- It's just it's it's I think it's just not exciting for uh people who might even be wondering about the game.
- Our community on Patreon and YouTube members is honestly the reason why we're still doing it.
- We never thought about that. It's It's It always feels great when someone recognizes you, right? On the street or or or an accent.
- I would not trust myself to be 100% impartial if I have a close relationship with the publisher.
- We're we're we feel good if our community feels good, right?
- It's it's more of an art than a science.
- The audience is the most important in all all of this. So, it's important that you uh present the game accurately, cuz they will be the ones then playing that game, right?
- I'm afraid to go buy Lords of Vegas cuz I don't think it'll ever be like that again.
References (from this video)
- Amazing game
- Very nice version
- Perfect
- Wonderful game
- Board not particularly amazing
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Hey everybody, I'm Tom Bassel. Welcome to look back. Here on the Dice Tower, I go back in time and I tell you what I think about games that I reviewed a year, five, 10, and 20 years ago. And I tell you what I think about them now, if I think about them at all.
- So, there you go, folks. Those are the games I reviewed one, five, 10, and 20 years ago. Thanks for watching. I'm Tom Vassel. We'll see you next time.
- Hey, uh, thanks for watching another video here on the Dice Tower. Uh, we really appreciate you stopping by and checking our things out. Thanks so much for joining us today.
- Tell your friends about the Dice Tower. Until next time though, I'm Tom Vassel, and I hope you enjoyed this video.