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Ancient Realm box art

Ancient Realm

Game ID: GID0023949
Game Info
Year
2023
Collection
Rating
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Description

Starting from humble beginnings, you must lead your civilization to greatness. Harvest, hire, build, and plan your way into the history books!

At its heart, Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over, while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.

Each turn, you have four available cards to place. Some of them will be districts, the basic building blocks of civilization, while others will be wonders, powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects, but require significant resources to construct and cannot be covered by further cards.

On a turn, you pick one of these cards and place it in your realm. Cards can be placed next to, overlapping, or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card, those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold, you can activate production sites and citizens. Citizens come in two types and might affect other cards, such as the value of certain wonders.

On the back of each district card is an event that impacts the growth of your civilization, and the event on the top of the district deck is active for the round.

At the end of the game, score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

Description

Starting from humble beginnings, you must lead your civilization to greatness. Harvest, hire, build, and plan your way into the history books!

At its heart, Ancient Realm is a civilization-building-themed puzzle game in which you try to maximize your points by deciding which blocks to keep and which to build over, while carefully managing your resources. Balance endgame scoring goal needs with immediate tactical needs to create a mighty civilization replete with wonders of the world.

Each turn, you have four available cards to place. Some of them will be districts, the basic building blocks of civilization, while others will be wonders, powerful but costly constructions. Wonder cards feature one block and a wonder; wonders are worth a large number of points and offer potent effects, but require significant resources to construct and cannot be covered by further cards.

On a turn, you pick one of these cards and place it in your realm. Cards can be placed next to, overlapping, or entirely covering one or more cards in your realm. When a block (or multiple blocks) is covered by a new card, those blocks can be activated to gain their effect. Mines fill your coffers with valuable gold; with gold, you can activate production sites and citizens. Citizens come in two types and might affect other cards, such as the value of certain wonders.

On the back of each district card is an event that impacts the growth of your civilization, and the event on the top of the district deck is active for the round.

At the end of the game, score your wonders and mines as well as any remaining gold and resources to determine how your civilization stacks up.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video Vij7-c8cnAw Review at 0:00 sentiment: positive
video_pk 67452 · mention_pk 163573
Ancient Realm video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tutorial is pretty good.
  • Tutorial really crushed it.
  • Does a great job of capturing the feel of an ancient farm.
Cons
  • This isn't my style of game.
  • This is rough around the edges.
  • You could tell it's from a smaller studio.
Thematic elements
  • survival and farming in ancient Egyptian times
  • desert
Comparison games
none
Mechanics (from transcript analysis)
  • crafting — The player needs to craft tools and build structures like workshops and crafting stations.
  • Farming — Players plant seeds, water crops, and manage growth cycles across seasons.
  • Resource management — Involves collecting sticks, clay, and other resources to craft items and build structures.
  • Time manipulation — The game allows players to manipulate time and make it go faster.
  • Trading — Merchants appear, offering seeds, animals, tools, and other items, and impacting the player's economy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Came in and changed my settings real easy. Always a good start.
  • Now, I got to go around and look and pick up sticks to build a workshop.
  • Back in the Egyptian times, you had to make do with sticks and stones being what you made a hoe.
  • Sprint is your friend. Make sure you bind it to a key you'll use.
  • This is rough around the edges. You could tell it's from a smaller studio.
  • At the end of the day, after an hour, I feel like this does a great job of capturing the feel of an ancient farm.
References (from this video)
No references stored for this video.
Video Fs9nvyf2RME Analysis at 0:10 sentiment: positive
video_pk 66701 · mention_pk 162498
Ancient Realm video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adds a seventh player (Spain)
  • Includes new components and mechanisms
  • Features gorgeous artwork
  • High quality components
  • Clear and easy-to-read map design
  • Major expansion that changes the game significantly
Cons
none
Thematic elements
  • Seven Years' War
Comparison games
  • Coalitions
Mechanics (from transcript analysis)
  • Alliance building — Mentioned as a core mechanic of the base game, Coalitions, which this expansion builds upon.
  • Area Control — Mentioned as a core mechanic of the base game, Coalitions, which this expansion builds upon.
  • negotiation — Mentioned as a core mechanic of the base game, Coalitions, which this expansion builds upon.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I apologize immensely for that.
  • Oh my gosh, hold on. Did I pull a book out and not show you the show you the book?
  • Oh my gosh, I apologize. I'm sorry, but there you go.
  • It's not been 2 minutes, and already I hate you.
References (from this video)
No references stored for this video.
Video vUrd3FF7tC0 Danielle Discussion at 6:56 sentiment: mixed
video_pk 66048 · mention_pk 160541
Danielle - Ancient Realm video thumbnail
Click to watch at 6:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • art appears appealing
Cons
  • noted as more complex and intimidating to learn
  • requires a deeper commitment or guidance to play
Thematic elements
  • mythic exploration and discovery
  • fantasy/ancient world
  • more complex, potentially heavier thematic experience
Comparison games
none
Mechanics (from transcript analysis)
  • triangular mountain/placement motif — building structures with card placement rules forming a mountain-like shape
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really really like this game
  • I am excited that I was able to have the opportunity to get this game back in my collection
  • I prefer not to do PNPS
  • easy to learn but a hard hard one to master
  • the art is adorable very story book like
  • I would definitely choose this one
  • the high quality production of it that I would not be able to get as a PNP
  • I really like the little fish art
  • looks pretty interesting to me
  • excited to try this
References (from this video)
No references stored for this video.
Video vpi16ot0XiI Totally Tabled Rules Teach at 0:19 sentiment: positive
video_pk 65507 · mention_pk 159194
Totally Tabled - Ancient Realm video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is so much fun.
  • Quite different than many of the other ButtonShys that I've checked out in the past.
Cons
  • Came up a little bit short this time.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — On their turn, players play one card, choosing from district or wonder cards.
  • card drafting — Players select cards from a market of district and wonder cards.
  • event cards — District cards have an event on their back side that can modify game rules or offer trade opportunities while active.
  • Resource management — Players manage coins and resources like wheat, wood, and stone to play cards and build wonders.
  • set collection — The game requires players to achieve specific ratios of quarries, fields, and forests by the end of the game to meet Cleopatra's requirements.
  • tableau building — Players play cards to their play area, covering blocks on existing cards to activate abilities and expand their tableau.
  • Variable player powers — The Leaders Set 1 expansion introduces different leaders, like Cleopatra, with specific requirements and goals for the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, I'm checking out a lot of micro games this month in honor of Micro May.
  • And spoiler alert, I love it. It is so much fun.
  • Quite different than many of the other ButtonShys that I've checked out in the past.
  • The puzzle gets really tricky.
  • So, we ended with 49 points.
  • So, we came up a little bit short this time.
References (from this video)
No references stored for this video.
Video ppKn7Ei8H70 Tabletop Tolson Discussion at 0:00
video_pk 59739 · mention_pk 152280
Tabletop Tolson - Ancient Realm video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Civilization-building, resource management, wonder construction
  • Array
  • Ancient civilizations developing in a compact 18-card, pocket-sized world
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this pocket game is Civ in 18 cards
  • it's easy to learn it's easy to play
  • this game is so cool it's easy to learn, it's easy to play
  • I love this solo sieve puzzle
  • the artwork is delightful
References (from this video)
No references stored for this video.
Video H-MK_IdCEq0 Tabletop Tokki Playthrough at 0:06 sentiment: positive
video_pk 59695 · mention_pk 152211
Tabletop Tokki - Ancient Realm video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aesthetically pleasing, desaturated art style that fits the ancient theme
  • Strong resource management and timing puzzle mechanics
  • Effective card interplay and potential for meaningful combos (e.g., blue citizens enabling free resources)
  • Solid game length with potential for expansion content to add more variety
Cons
  • Four resource-tracker cards feel like a lot of components to manage
  • Thematic engagement may not click for all players at first glance
  • Early resource scarcity (e.g., stones) can constrain initial options until setup improves
Thematic elements
  • civilization growth, resource management, wonders
  • Ancient civilizations and mythic worldbuilding
  • abstract, puzzle-driven Euro-style
Comparison games
none
Mechanics (from transcript analysis)
  • Card placement and building — Place cards into a build area; you can place adjacent to existing cards or cover up blocks on them to gain resources and unlock scoring opportunities.
  • Deck cycling and events — Draw new cards from two perspective decks; the back of the district deck reveals a unique event when shown.
  • Resource management — Pay coins to gain indicated resources; hire blue or red citizens to gain benefits and activate effects.
  • resource management and currency — Pay coins to gain indicated resources; hire blue or red citizens to gain benefits and activate effects.
  • Resource tracking via role-specific bonuses — Blue/red citizens provide resource benefits; some cards enable free activations or additional resource generation when triggered.
  • Resource Trading — Trade coins for resources (up to two times per turn) and convert resources to other resources, enabling planning and combos.
  • Wonder construction and endgame scoring — Pay resources to build wonders; endgame scoring includes conditions tied to uncovered wonders and adjacency effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the presentation of the game is very satisfying and aesthetically pleasing
  • oh I really really love the resource management
  • the timing of when you place cards is really cool
  • I definitely recommend that you check out ancient realm
  • this is an excellent length
  • there are smiling spatial reasoning puzzle aspects as well
  • expansion for this game that will be coming out shortly
References (from this video)
No references stored for this video.
Video hHJD3JgR8-c Tabletop Tokki Discussion at 0:29 sentiment: positive
video_pk 59696 · mention_pk 152212
Tabletop Tokki - Ancient Realm video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact solo experience
  • Good entry point for Button Shy solo games
Cons
none
Thematic elements
  • solo solitaire flip-and-write style
  • mythic ancient world
Comparison games
none
Mechanics (from transcript analysis)
  • solo/solitaire — 18 cards; solo play with a compact flip-and-write mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • queenbra is just I don't know this game makes me emotional.
  • this is one of the tightest games with one of the most unique aesthetics I just love it so much.
  • oh man so many bangers freaking coin for a Dice Burger placement uh need I say more.
  • this game is so pretty and set up on the table; it’s overwhelmingly gorgeous.
References (from this video)
No references stored for this video.
Video -KPGzU1rMU8 Sir Thecos Top List at 4:39 sentiment: positive
video_pk 6642 · mention_pk 19744
Sir Thecos - Ancient Realm video thumbnail
Click to watch at 4:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong solo play; engaging mechanism
Cons
  • not at S tier; varies by play
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the best two-player games ever
  • it's not amazing it's just fun
  • it's an amazing deduction game it's really hard to get
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo AzureDeath | Solo Board Gaming Top List at 28:51 sentiment: positive
video_pk 4993 · mention_pk 14851
AzureDeath | Solo Board Gaming - Ancient Realm video thumbnail
Click to watch at 28:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact and approachable
  • Theme fits nicely for a wallet format
Cons
  • Abstract, may lack narrative depth
  • Less table presence than larger titles
Thematic elements
  • Puzzle/solitaire-like civilization building
  • Civilization-themed wallet-sized game
  • Abstract puzzle with civilization building flavor
Comparison games
  • Ancient realm-style wallet games
  • Small footprint puzzlers
Mechanics (from transcript analysis)
  • Card puzzle with scoring — Arrange cards to maximize civilization score across constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Video XfpL8vNVAgE AzureDeath | Solo Board Gaming Top List at 42:03 sentiment: positive
video_pk 4298 · mention_pk 12550
AzureDeath | Solo Board Gaming - Ancient Realm video thumbnail
Click to watch at 42:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong wallet-game format with good replay value
  • portable while offering strategic depth
Cons
  • larger card shapes can require more space than typical wallets
Thematic elements
  • card placement with civilization-building feel
  • civilization-focused wallet game
  • short and portable
Comparison games
none
Mechanics (from transcript analysis)
  • card-row civilization — build civilization linearly with wallet-sized cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Desolate is still my number one.
  • This is a solo only game. No multiplayer with solo mode.
  • There’s no better choice than Mike Lambo's solitary war game books.
  • Jump Drive is a tableau building in its purest form.
  • Cartographers, one of the best games in the verb and write genre.
References (from this video)
No references stored for this video.
Video dYNaQrYKeT4 Beyond Solitaire Review at 0:24 sentiment: positive
video_pk 3636 · mention_pk 10770
Beyond Solitaire - Ancient Realm video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, puzzle-like design
  • tiny wallet-sized package with surprising depth
  • satisfying chaining of actions and bonuses
  • great for quick solo play (about 10 minutes)
Cons
  • can be punishing if bonuses are missed or if you mis-sequence plays
  • limited card pool may reduce long-term variety
Thematic elements
  • ancient civilizations, urban development through card-based districts and monuments
  • Ancient world realm-building with limited components and a focus on quick, pocket-sized play
  • compact, puzzle-driven solo/short-form gameplay with evolving bonuses
Comparison games
  • Sprawlopolis
Mechanics (from transcript analysis)
  • card drafting — Players place district and wonder cards from a market into a build area, overlapping blocks to maximize bonuses.
  • card drafting and placement — Players place district and wonder cards from a market into a build area, overlapping blocks to maximize bonuses.
  • endgame condition via market depletion — The game ends when the market cannot be refilled or when no additional cards can be played.
  • overlapping blocks — Cards can be overlapped to retain their bonuses while revealing new opportunities, affecting future choices.
  • Resource management — Manage coins, wheat, wood, and stone to pay costs and drive scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I feel a fun little puzzle I had a really really good time with it
  • it's a really delightful quick solo game
  • a 10 minute gaming snack
  • the amount of choice the game gives you
  • you can chain actions together in a really satisfying way
  • it's a winner
  • Ancient Realm has its own vibe
  • the tiny 18 card set
  • it's fabulous for solo play
References (from this video)
No references stored for this video.
Video mX4pLHviDDA OFG Voices Interview at 11:44 sentiment: positive
video_pk 798 · mention_pk 112138
OFG Voices - Ancient Realm video thumbnail
Click to watch at 11:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great for short play sessions
  • Accessible
Cons
  • Limited depth compared to heavier games
Thematic elements
  • Light strategy micro-games
  • Fantasy realm with micro-games
  • Lighter skirmish, quick rounds
Comparison games
  • Touring Machine
Mechanics (from transcript analysis)
  • mini-games — Small footprint with micro-mechanics
  • Pocket-sized card games — Small footprint with micro-mechanics
  • solo mode — Designed with solo variant
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Touring Machine is my most played game ever.
  • I've played over 80 plays of this game.
  • 100% recommend it on BGA.
  • Mage Knight is my number one.
  • Captain's Chair is a heavy deck-builder tableau hybrid.
  • There are infinite puzzles to solve every day on BGA.
  • I have a central magnificent idea for a game—the build Network out of dominoes.
References (from this video)
No references stored for this video.
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