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Anomia box art

Anomia

Game ID: GID0025433
Game Info
Year
2010
Players
3-6
Age
10+
Playtime
30 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
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Description

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

Description

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 17 · mix 3 · neu 0 · neg 2
Mentions per page
Showing 1–26 of 26
Video aJlO5ctxCsI Meeple University Event Coverage at 15:22
video_pk 91340 · mention_pk 245004
Meeple University - Anomia video thumbnail
Click to watch at 15:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • haha it's fella from university I'm here at essence field 2019 they are preparing
  • oh you got that throw new promos for mental blocks oh wow we're giving these away for free so that's for free
  • so get here early and grab them before they all gone
  • I'm excited this is my first essence peel 2019 I've got few games that I am going to look at
  • oh my good in the unique oh my good universe they have the new Dell game coming up my brain is not working is yet properly and also another Alex from the fish this game Maracaibo I think it's cold but seems like everyone wants to get it
  • so psyche in this is probably the first one this the first time they're selling which in magnate I'm excited to get that expansion
  • I'm representing packs unplugs in the US that's like in about a month or so it's in early December
  • it's about survive and getting to the gate without being turned into monster
  • well we've got they setting up the games rush MD will need to come back later because I'll probably bore you if I stay one place too long
  • so this is the game that I want to get there it is new Dale just talking about earlier in there oh my good extension so this is it
  • so I'm not just finished up fidgeting up soon so I can walk around as well and maybe maybe not I'll do live tomorrow and covering other poles as well
  • oh my god I love unlock they're just like me and parents one of our favorite escape room games or date night games as well easy to play
  • so hopefully I will see you again maybe tomorrow just let me know if you need to see you want to see anything in school if you helps missing out this year I might help covering that up otherwise have a good day bye bye
References (from this video)
No references stored for this video.
Video EdoiEgM-6M8 3 Minute Board Games Top List at 12:24 sentiment: negative
video_pk 90985 · mention_pk 243739
3 Minute Board Games - Anomia video thumbnail
Click to watch at 12:24 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting concept
  • Good for a couple of plays
Cons
  • Becomes repetitive quickly
  • Game feels undercooked
  • Monster player experience is not fun
  • Not enough content for long-term play
Thematic elements
  • One vs. many monster hunting prey
  • Space station
Comparison games
  • Fury of Dracula
  • Last Friday
Mechanics (from transcript analysis)
  • Hidden Movement — A hidden movement game where all sides are hidden.
  • One vs. All — One player is a monster, others are humans trying to survive.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best thing I can say about the game is it's trying to do something different and I love that about it
  • the tricky thing is you can't communicate with your teammate unless you're in the same space as them and that is a really bizarre dynamic to explore it a game
  • while I think the ideas and far away are really cool added something a little different I think it might have been too complex again to try that isolation mechanic out on thirst
  • Flipology is a very clever little game and it works by you dealt out a hand of cards and you arrange them facedown and then you flip one over each turn and then it will have an effect that will take place
  • that simplicity works so well for a friendly lunchtime or family game
  • amazingly they made a damn good game
  • this is better than half the games on the market it's actually pretty good
  • my inspirations were Lords of Waterdeep and viticulture so I took concepts from those games and blended them together
  • it turned out to be one of my favorite games I played last year
  • if you do or if you don't let me know in the comments
  • these videos are only made possible with the support of my patreon
References (from this video)
No references stored for this video.
Video 3V4_pDO57Wg Watch It Played Discussion at 3:37 sentiment: positive
video_pk 89643 · mention_pk 238457
Watch It Played - Anomia video thumbnail
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fantastic party game
Cons
  • just want more cards because those games really lend themselves to the variation being necessary after a while
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • nay i don't really go in for expansions for a couple reasons we'll get into
  • i don't play any of my games enough to need any expansions really
  • board games are meant to be an experience that everybody enjoys and everybody comes away from feeling better
  • just because it's rated low doesn't mean it's bad it just means it's misunderstood
  • don't judge a book by its cover especially when it's a board game
References (from this video)
No references stored for this video.
Video el-0TjmX6p8 All You Can Board Top 10 List at 23:45 sentiment: positive
video_pk 89624 · mention_pk 238362
All You Can Board - Anomia video thumbnail
Click to watch at 23:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • frantic, chaotic, highly engaging party game
  • easy to teach and quick to start
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video HO1dZH5QIUo 3 Minute Board Games Discussion at 3:33 sentiment: negative
video_pk 89510 · mention_pk 237874
3 Minute Board Games - Anomia video thumbnail
Click to watch at 3:33 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
  • Genius idea for hidden movement
Cons
  • Gets old really quick
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — all players being hidden in a hidden movement game is a genius idea
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this area control game is worth playing just for the really cool cube tower
  • this game is both character driven and epic in scale an absolute masterclass in making a thematic war game
  • loading up and shunting your ships through the panama canal is a genuinely fascinating puzzle to solve
  • the wacky tower in the middle of the board is far more than just a novelty it's a clever part of the game
  • really popular title but space based does it better
  • great writing but a gameplay loop that can be punishingly unfair
  • some games you get on a roll and do really well others you'll die every other turn
  • a very generic area control game that doesn't do anything badly but it doesn't do anything that well
  • a reasonably good sequel to the original descent with one major flaw it encourages the overlord player to kill the same player over and over and over again
  • an excellent lightweight tower defense game with a really innovative way in how it's presented
  • all players being hidden in a hidden movement game is a genius idea but anomaly gets old really quick
  • the set collection game operates like a family tree and i think that's a genius idea
  • a great game idea led down by some terrible writing
References (from this video)
No references stored for this video.
Video JQRXmLfxe2k Meeple University Top 15 List at 25:56 sentiment: positive
video_pk 83673 · mention_pk 211388
Meeple University - Anomia video thumbnail
Click to watch at 25:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • keeps mind active
  • fast-paced and reactive
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • battle of quick answers — flip cards with symbols; call out a word in the matching category when symbols align.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's not really even a game. Of everything here there are"
  • "laugh generator"
  • "it's a conversation generator"
  • "This is such a great icebreaker"
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 1:00:49
video_pk 79531 · mention_pk 193011
Anomia video thumbnail
Click to watch at 1:00:49 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
No references stored for this video.
Video 0oyCSEFdKdA Review at 0:21 sentiment: positive
video_pk 72714 · mention_pk 172142
Anomia video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Getting a lot of good buzz
  • Hidden movement
  • Atmospheric and tense
  • Hidden information applies to everybody
  • Cool 3D elements on the board (reactor core)
  • Anomaly gains new abilities
Cons
none
Thematic elements
  • Survival against a hidden malevolent force
  • A space station
Comparison games
  • Crypto
Mechanics (from transcript analysis)
  • Card Drafting — They can do basic actions like move in which case they discard a card but if they want to actually use the action on the card like this one is an attack...
  • Hand Management — If they want to actually use the action on the card like this one is an attack they actually have to give the card to the anomaly who gets to turn it around and then they get ah very cool okay that's not really careful with what you're doing and went because as you're making plays you're giving the anomaly more bit more power.
  • Hidden Movement — One player plays as the anomaly who's this unknown malevolent force. The other players play as students who are stranded aboard the space station.
  • One versus Many — One player plays as the anomaly... The other players play as students...
  • Player Elimination — The reactor core... is going to start melting down and leaking radiation and different parts of the board or it's gonna get smaller bring everybody together.
  • Variable player powers — This is called an evolve card the anomaly gets a certain number of these they can evolve and get new permanent super abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • anomaly it's been getting a lot of good buzz so we're really interested about this game
  • it's really atmospheric really tense because you know it kind of has that feeling of like you got to work together but you don't know where all the things you know you're gonna enter a zone and you don't know what's waiting for you there it could be a friend or it could be a foe you just don't have that song
  • as the game goes on this is going to start melting down and leaking radiation and different parts of the board or it's gonna get smaller bring everybody together oh that's cool
References (from this video)
No references stored for this video.
Video WDs8n_sz88I Rules Teach at 0:00
video_pk 68208 · mention_pk 164566
Anomia video thumbnail
Click to watch at 0:00 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi and welcome to Watch It Played.
  • My name is Rodney Smith and in this video we're going to learn the three to six player game Anomia designed by Andrew Ennis and published by The Op who helped sponsor this video.
  • If you found this video helpful, please consider giving it a like, subscribing, and clicking that little bell icon so you get notification anytime I post a new video.
  • And if you'd like to support the channel directly, you can join the Patreon team, which I'll have linked below.
  • But, until next time, thanks for watching.
References (from this video)
No references stored for this video.
Video WDs8n_sz88I Rules Teach at 0:12 sentiment: positive
video_pk 68208 · mention_pk 170539
Anomia video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic party game
  • Tests basic knowledge under pressure
  • Simple to learn
  • Comes with two different decks for variety
Cons
  • Can forget basic things in the heat of the moment
Thematic elements
  • testing your knowledge of very basic things you really should remember but then totally forget in the heat of the moment
Comparison games
none
Mechanics (from transcript analysis)
  • card flip — Players reveal cards from draw piles.
  • Matching Symbols — When symbols on newly revealed cards match symbols on face-up cards of other players, a face-off occurs.
  • Press Your Luck — Players must quickly reveal cards, and there's a risk of blurting out wrong answers in face-offs.
  • Set Collection — Players collect cards from losers of face-offs into a winning pile.
  • Wild cards — Wild cards can match any two players' play piles, triggering face-offs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi and welcome to Watch It Played.
  • My name is Rodney Smith and in this video we're going to learn the three to six player game Anomia designed by Andrew Ennis and published by The Op who helped sponsor this video.
  • If you found this video helpful, please consider giving it a like, subscribing, and clicking that little bell icon so you get notification anytime I post a new video.
  • And if you'd like to support the channel directly, you can join the Patreon team, which I'll have linked below.
  • But, until next time, thanks for watching.
References (from this video)
No references stored for this video.
Video snddMr6KhPw Review at 0:12 sentiment: mixed
video_pk 65776 · mention_pk 159548
Anomia video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Quick and fast-paced
  • A fair bit of trickery and cleverness
  • Has just enough going for it to make it stand out from other area control games
  • Monuments and wonders give it a grander feel
  • Much more of a race than other area control games
  • Strongest catch-up mechanics seen
  • Thematic twist of a sinister sacrifice factory behind the utopian facade
  • Simple yet clever area control gameplay
Cons
  • Color palette, iconography, and visuals are a bit of a mess, making it harder to scan information
  • Far bigger and over-producing than it really needed to be
Thematic elements
  • Summoning great minds and thinkers from human history to work together to create a great utopian state, but in reality, it's a sinister sacrifice factory consuming visitors to build monuments and debate culture.
  • Utopia
Comparison games
  • our grande
  • Tammany Hall
Mechanics (from transcript analysis)
  • action selection — Players take card actions sequentially. Cards can be used to move tokens, spawn tokens, consume tokens for points, boost monuments, or change monument order.
  • Area Control — Players try to control as much of the kingdom of Utopia as possible. Once an area is locked down, control cannot be lost.
  • Card Drafting — Players draw cards, with the leader discarding two and others discarding one, depending on their position.
  • Set Collection — Groups of cards and groups of tokens are key to victory.
  • Victory point tracking — Victory points are gained by building wonders, sacrificing people, and having popular monuments. The game ends when a player passes 50 points. Player turn order is determined by victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Utopia is nothing more than a sinister sacrifice factory with the idol powers-that-be steel people from history work them into the ground to construct monuments and debate about which culture is so hot right now like they are fashion items
  • The best thing about the game is playing a game about a utopia as old as something more sinister with sacrifices and the elites fickle fashions being the drivers behind the game
  • However the color palette iconography and visuals of this game are a bit of a mess and makes it far harder to scan information than it really should be
  • It's a simple yet clever area control game presented like it's something far grander than it really is
References (from this video)
No references stored for this video.
Video puQ5j4eIdlU meeple university Preview at 0:05 sentiment: positive
video_pk 64357 · mention_pk 157807
meeple university - Anomia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Combines worker placement with engine-building and order fulfillment
  • Time travel adds strategic resource gain and timeline manipulation
  • Recruiting experts provides extra workers and unique abilities
  • Drones and limbo create dynamic interaction and tactical blocking
  • Solo and two-player cooperative modes add flexibility
  • Clear win condition through completing three missions
Cons
  • Resources are not easy to acquire and costs rise as you recruit more crew
  • Resource and rule details are not fully shown in the preview video (rules/artwork not included)
Thematic elements
  • Reordering history to create a utopia; players choose outcomes (e.g., dinosaurs vs. planet earth) to influence the timeline.
  • The setting is introduced as the 24th century aboard a starship, with time travel to different timelines to shape history.
  • Explanatory, mission-driven framing with time-travel consequences and timeline manipulation.
Comparison games
none
Mechanics (from transcript analysis)
  • Action space replacement — After all players use their workers, the action space’s card is replaced for the next round.
  • Assassination — You can assassinate an opponent, sending them to limbo and allowing you to place a drone to carry the action on that space.
  • Drones and limbo — Drones can carry actions; if an action space is occupied, a drone can carry it; workers can be moved to a limbo state.
  • Engine Building — Actions combine to build up your capabilities over the game, contributing to resource generation and future options.
  • First player token — The attacker can gain the first player token as part of certain actions.
  • missions — Complete missions by meeting location, resource, and technology requirements to progress toward the win condition.
  • Recruiting experts — You can recruit special experts (e.g., Areta Franklin, Alexander the Great) granting extra workers and abilities; recruitment costs scale with crew level.
  • Resource Management — Players can time travel to gain one of the five resources and can exploit timelines for advantage.
  • Resource recovery — Resources are paid to get workers back from limbo; players must manage scarce resources to recover workers.
  • Technology cards — You can gain a technology card if it is on top of the deck rather than recruiting crew.
  • Time travel — Players can time travel to gain one of the five resources and can exploit timelines for advantage.
  • Worker Placement — On your turn you assign one of your workers to an available space on the main board, perform the action, then it goes to the next player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game plays one to four players with mechanics such as worker placement engine building and order fulfillment
  • on your turn you assign one of your workers to one of the available spaces on the main board
  • time travel to gain one of the five resources
  • you gain an extra worker and their abilities
  • assassinate your opponent
  • the game ends when one player completes three missions
  • solo and two-players cooperative mode
  • Here's your chance to save the dinosaurs or save planet earth
References (from this video)
No references stored for this video.
Video 1HLeQDCT7K8 Allies or Enemies Review at 0:05 sentiment: positive
video_pk 61048 · mention_pk 153466
Allies or Enemies - Anomia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful and charming artwork with cute forest spirit characters
  • easy to learn, making it suitable as a gateway or family game
  • gentle competition that encourages social interaction without heavy pressure
  • colorful components and a tidy setup/cleanup process that suits casual play
Cons
  • Rune tiles feel dull compared to the rest of the components
  • some icons and symbols on runes can take a moment to decode for new players
Thematic elements
  • offering gifts to spirits to gain favor and advance toward keeper status
  • Forest spirits and a magical grove culminating in the Keeper of the great tree
  • color-coded cards with individual personalities; occasional micro-stories when you line up a color
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions and card replacement — cards provide actions and once spaces are fully used, filled cards are replaced and new options appear; unfilled cards are replaced with opposite-colored cards
  • set collection / scoring via tokens and tiles — tokens come in six colors; collecting them and placing scoring tiles on the great tree drives end-game scoring and majority bonuses
  • Worker Placement — players place markers on spaces on the board or on cards to gain favor tokens or to trigger scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a gateway game so don't expect big choices or tough systems
  • very much the kind of thing that will work well with your newer or non-gamer friends
  • this is the sort of game you play while having a chitchat and maybe drinking a beverage
References (from this video)
No references stored for this video.
Video ANeqlNkUDdA Game Night Picks - Pair Of Dice Paradise Top 10 List at 2:23 sentiment: positive
video_pk 37374 · mention_pk 112279
Game Night Picks - Pair Of Dice Paradise - Anomia video thumbnail
Click to watch at 2:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic tension
  • clear asymmetric roles
Cons
none
Thematic elements
  • two-team deception and hidden movement
  • space/deduction conflict
  • cooperative-competitive tension
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — the anomaly's location is concealed; triangulation is necessary.
  • team-based deduction — two teams compete to locate and eliminate the opposing side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • GenCon is right around the corner and literally hundreds of new games will be coming out there
  • this is a hidden movement deduction and combat game for two to four players
  • it's also a social deduction micro game
  • fast and engaging gameplay as well as beautiful artwork
  • I picked this up at BGG Spring and I love this game
References (from this video)
No references stored for this video.
Video PZF9UpeOAWE Board Game Garden Discussion at 15:39 sentiment: positive
video_pk 31301 · mention_pk 92219
Board Game Garden - Anomia video thumbnail
Click to watch at 15:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great party game for groups
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Speed Matching — fast-paced party card game focusing on quick recollection
  • speed word-association — fast-paced party card game focusing on quick recollection
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's happening it is no longer going to be in my collection
  • Katan it is happening
  • I am going to call Katan
  • I need to pair down this collection
References (from this video)
No references stored for this video.
Video AZt_hMIBhMI Adam in Wales - Board Game Design Top List at 14:55 sentiment: positive
video_pk 13751 · mention_pk 40188
Adam in Wales - Board Game Design - Anomia video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious, fast-paced, and highly social
  • Strong inspiration for larger party games
Cons
  • Can be stressful if you struggle under time pressure
  • Theme and symbols may feel simple to some players
Thematic elements
  • Category-matching with rapid verbal responses
  • Fast-paced party game around word categories
  • Chaotic, humorous, and high-energy
Comparison games
  • Jungle Speed
  • Snorta
Mechanics (from transcript analysis)
  • Category authoring and symbol matching — Players flip cards with categories; when symbols match, players must name something that fits both categories.
  • Chain reactions and pile reveals — Completing matches reveals new cards that may trigger further matches.
  • Rapid-fire recall under pressure — Speed and instant decision-making with social banter.
  • Simultaneous Reveal — Completing matches reveals new cards that may trigger further matches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got gorgeous artwork to it
  • I think there's multiple editions perhaps they've got different artwork
  • it's in the same range as that really good trick taking game
  • This is the very definition of a filler game right you're not going to play this for long two minutes per game you'll probably play it four or five times
  • it's loud really frantic really active
  • anomia is a hilarious game right where you've got a central deck of cards you turn over
  • it's absolutely hilarious
  • this is a Twist on rock paper scissors
  • it's the Mind is this turned into a card game so you've got a hand of cards with different numbers on them and the numbers all go in a sequence
  • it's Cooperative you're trying to succeed at getting rid of all your cards
References (from this video)
No references stored for this video.
Video WEkzOg0vm3w Actualol Top List at 5:16 sentiment: mixed
video_pk 13308 · mention_pk 39014
Actualol - Anomia video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High energy and social interaction
  • Very quick to learn
Cons
  • Can be punishing when someone shouts an answer first
  • Repetition can dull the experience over time
Thematic elements
  • word associations, rapid category matching
  • Casual social settings, fast-paced word game
  • energetic party game
Comparison games
  • Wavelength
  • Color Brain
Mechanics (from transcript analysis)
  • Pattern Recognition — Players shout a word that fits a category on the opposing card before the other side does.
  • real-time play — There are no strict turns; players respond as fast as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tent is for reminding you that games are for everyone
  • this is the new long-form contest; we won't edit it
  • the wow moment
  • it's the perfect place people are adding things to their amazon wishlist like during the festival
  • you can answer any rules question to this one with the name of the game
References (from this video)
No references stored for this video.
Video 60jeFv1n2cU Might I Suggest A Game Top List at 7:15 sentiment: positive
video_pk 13292 · mention_pk 38965
Might I Suggest A Game - Anomia video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High energy and laughter
  • Great for fast rounds
Cons
  • Can devolve into shouting; not for every group
Thematic elements
  • Category matching under pressure
  • Fast-paced word association game
  • Yelling, rapid answers, and quick thinking
Comparison games
none
Mechanics (from transcript analysis)
  • Category matching under time pressure — Players flip cards and must match a symbol and category with a fast answer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top party games to play once we kick kova to the curb
  • these games all play really well with a high player count
  • these games should be easily accompanied with a beveragino
  • after this pandemic is over you know i'll be ready to celebrate with a drink in hand
References (from this video)
No references stored for this video.
Video 8At8Xdnduvk Adam in Wales - Board Game Design Analysis at 1:09
video_pk 12788 · mention_pk 128140
Adam in Wales - Board Game Design - Anomia video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Strandunter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the defining feature of picoco was not the gameplay as i'd imagined but the presentation
  • a strong physical presence can really lift a product
  • the spark of an idea can come from anywhere so why not a contraption, a cardboard device, a gimmick, a widget
References (from this video)
No references stored for this video.
Video tDkzrD7C2ns Board Game Spotlight Playthrough at 3:26 sentiment: positive
video_pk 12645 · mention_pk 116496
Board Game Spotlight - Anomia video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, striking card/art aesthetics
  • Leader abilities add variety and replay potential
  • Vibrant time-travel mechanics with butterfly effects feel thematic and dynamic
  • Tense two-player race with meaningful blocking and interaction
Cons
  • Can be complex; a steep learning curve for newcomers
  • Symbol language and text on cards can require repeated reference
  • Some fiddly setup and cyclical deck management may slow first plays
Thematic elements
  • Butterfly effects, space-time manipulation, and world-building via crew-led actions
  • Time-traveling voyage across eras to shape a utopian future
  • Emergent, scenario-driven play with individual leader abilities
Comparison games
  • None explicit in this video
Mechanics (from transcript analysis)
  • Butterfly effects / tech building — Players pursue butterfly-effect missions and construct tech pieces that unlock effects and shift options.
  • Deck cycling and visibility — Location decks are cycled: when a location is empty, top cards are cycled to bottom to maintain flow.
  • End-game victory condition — The game ends when a player completes three butterfly-effect missions; that player wins the race.
  • Engine Building — Players pursue butterfly-effect missions and construct tech pieces that unlock effects and shift options.
  • Leader drafting / card abilities — At setup, players draft leaders with unique text-based abilities that modify recruitment or actions at locations.
  • Limbo / blocking and drone reactions — Blocking spots can be countered with limbo mechanics and drones occupying contested locations.
  • Resource Management — Tokens like science, knowledge, culture, political, and military drive recruitment and tech purchases.
  • Time travel / time zones — Movement to time zone locations influences future/past outcomes and enables butterfly-effect pathways.
  • Worker Placement — Players place crew on various locations to gain resources, recruit, or trigger actions; drones and limbo add blocking dynamics.
  • Wormholes / timeline interaction — Opening wormholes expands available worker spots and reshapes the spatial-temporal map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art in this is really good i really enjoy the art
  • it's a race first to three missions wins the game
  • the first person to complete three of those butterfly effect missions will win the game
  • we are going to travel the universe we are going to time travel i guess
  • this is a game where we are going to it's like worker placement right
  • the butterfly effect missions from mission control if you have an empty slot
  • you may move to a time zone location already occupied by any crew member
  • first player moves by assassination right yep
  • we're going to create butterfly effects to open wormholes
References (from this video)
No references stored for this video.
Video IXquZRq4Snw Rolls in the Family Top List at 23:32 sentiment: positive
video_pk 11201 · mention_pk 32947
Rolls in the Family - Anomia video thumbnail
Click to watch at 23:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, energetic, great social interaction
  • Good for large groups
Cons
  • Might be too frantic for some players
  • Some categories can be harder than others
Thematic elements
  • Category-based rapid-fire associations
  • Cooperative-like social pressure with competitive tension
  • Fast-paced, memory-light word play
Comparison games
  • Code Names
  • Monikers
Mechanics (from transcript analysis)
  • Intermittent prompting — A bell or prompt appears; players race to name a matching category.
  • Pattern matching & speed — Players must quickly name items from two categories when symbols appear.
  • Speed Matching — Players must quickly name items from two categories when symbols appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Party games are one of the biggest, most important parts of a versatile collection.
  • Telestrations has created some of the funniest moments you can have at a table.
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 12:53 sentiment: positive
video_pk 10636 · mention_pk 31380
Adam in Wales - Board Game Design - Anomia video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Hilarious
  • Really really funny
  • Really really good
  • Inspired Big Bazaar
Cons
  • Ugly aesthetics
  • Minimal design on cards
  • Just text and symbols
Thematic elements
  • Speed reaction game
  • Abstract word game
  • Abstract
Comparison games
  • Jungle Speed
  • Snorter
  • Ghost Splits
Mechanics (from transcript analysis)
  • speed reaction — Racing to call out answers
  • symbol matching — Matching symbols triggers race
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam in Wales - Board Game Design Discussion at 7:09 sentiment: positive
video_pk 9595 · mention_pk 28369
Adam in Wales - Board Game Design - Anomia video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious gameplay
  • Great for energetic groups
  • Works with 3 players
Cons
none
Thematic elements
  • Word association party game
  • Abstract
  • Frantic party
Comparison games
  • Big Bizarre
Mechanics (from transcript analysis)
  • racing — First to call out wins
  • Real-Time — Simultaneous thinking
  • word association — Calling out category answers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video mVsrj_lOYIo Actualol Top List at 16:18 sentiment: positive
video_pk 9168 · mention_pk 27032
Actualol - Anomia video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible; quick rounds
  • excellent for group play and social interaction
Cons
  • can become chaotic if players talk over each other
  • relies on fast verbal recall; not ideal for all groups
Thematic elements
  • verbal fluency under time pressure
  • card table with fast-paced symbol prompts
  • casual, conversational
Comparison games
  • Jungle Speed
Mechanics (from transcript analysis)
  • symbol-category matching — Match or respond to category prompts under time pressure.
  • verbal rapid-fire — Players shout words that match the symbol on the opponent's card as fast as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's meant to be you make a mistake and you drink, the game gets easier to make as you get more drunk
  • the social lubricant—the game is happening and people can drop in and out
  • this is the perfect opportunity to drink
  • it's almost a definition of the tent—it's fun and chaotic in a good way
  • Anomia is a lot like Jungle Speed in spirit
  • the rules can be learned quickly, which is ideal for a festival tent
References (from this video)
No references stored for this video.
Video 0NRjVAXDw6A Board to Death TV - Board Game Reviews Interview at 0:31 sentiment: positive
video_pk 7559 · mention_pk 86547
Board to Death TV - Board Game Reviews - Anomia video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pocket-sized, portable design
  • Fast, chaotic rounds suitable for 5-8 players
  • Accessible rules with clear resolution hierarchy
  • Unique card artwork and Kickstarter upgrade
  • Includes a portable bag for travel
Cons
  • Limited thematic depth
  • Outcome can be influenced by card draw luck
  • Requires multiple players to shine; potential downtime with fewer players
Thematic elements
  • Conflict resolution through a rock-paper-scissors-inspired hierarchy with scoring via sacred stones
  • Pocket-sized, card-clash game demo during GenCon coverage
  • Abstract competitive with a focus on hand management and strategic drafting
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players select five cards from a pool of nine to form their round strategy
  • Compound Scoring — Winners gain an advantage totem; accumulation of sacred stones determines the round winner
  • portable, starter edition packaging — Starter Edition includes a tuck box, artwork, and a portable bag for travel
  • Rock-Paper-Scissors — Attack beats Taunt, Taunt beats Block, Block beats Attack
  • rock-paper-scissors-style hierarchy — Attack beats Taunt, Taunt beats Block, Block beats Attack
  • set-based round strategy — Players plan five-card strategies to influence multiple clashes across the round
  • Simultaneous Reveal — All players reveal their chosen card at the same time and resolve clashes
  • simultaneous reveal and clash resolution — All players reveal their chosen card at the same time and resolve clashes
  • totem-based scoring — Winners gain an advantage totem; accumulation of sacred stones determines the round winner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah Anoka is a cards clashing pocket-sized game basically
  • three beats to two beats one
  • it's a great game
References (from this video)
No references stored for this video.
Video UGg2JIIU8Qg Board Game Spotlight Rules Teach at 0:07 sentiment: mixed
video_pk 4131 · mention_pk 81163
Board Game Spotlight - Anomia video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine with multiple strategic layers
  • Dramatic theme and butterfly effect motif
  • Two-phase game structure provides pacing variety
Cons
  • Rule complexity and numerous card abilities can be overwhelming
  • Asymmetric action benefits and limbo mechanic may slow games
Thematic elements
  • Butterfly effect and utopian society through time travel
  • Historical and futuristic timelines spanning across different moments in history
  • Structured, modular mission-based progression with time-zone decks
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting / snake draft — Draft crew members in order, with last player getting second pick.
  • Modular Board — Complete missions that impact the main board; three completed missions end the game.
  • Modular butterfly effect missions — Complete missions that impact the main board; three completed missions end the game.
  • Resource Management — Knowledge discs are infinite; players spend discs to recruit crew, build checks, etc.
  • Resource management with knowledge discs — Knowledge discs are infinite; players spend discs to recruit crew, build checks, etc.
  • Set collection / forming combinations on mothership — Tokens placed on ships correspond to abilities and future actions.
  • Time travel / wormhole mechanic — Alternate time zones; wormholes allow action repeats and shifts.
  • Worker Placement — Players place chrono-ships and crew on board locations to collect knowledge tokens and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • knowledge discs are infinite in this game
  • the butterfly effect missions are so important to the game
  • this is utopia thank you so much for joining me
References (from this video)
No references stored for this video.
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