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Anomia box art

Anomia

Game ID: GID0025433
Collection Status
Description

Anomia plays off the fact that our minds are positively brimming with all sorts of random information: things to eat, pop songs, websites, etc... Sure, under normal circumstances, it's easy to give an example of a frozen food or a dog breed, but you'll find that your brain works a little differently under pressure!

To play, draw and reveal a card from the center pile. Does the symbol on your card match one on another player's card? If so, you must quickly face-off with the other player by giving an example of the person, place, or thing on their card before they can do the same for yours. If you blurt out a correct answer first, you win their card and the drawing continues.

Sounds simple, right? Wrong! Wild cards allow non-matching symbols to match, increasing the number of things to which you must pay attention. Cascading face-offs can occur when you hand over a lost card, thereby revealing a new top card on your play pile.

Year Published
2010
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 9 · mix 2 · neu 0 · neg 0
Mentions per page
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Showing 1–12 of 12
Video 1HLeQDCT7K8 Allies or Enemies game_review at 0:05 sentiment: positive
video_pk 61048 · mention_pk 153466
Allies or Enemies - Anomia video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful and charming artwork with cute forest spirit characters
  • easy to learn, making it suitable as a gateway or family game
  • gentle competition that encourages social interaction without heavy pressure
  • colorful components and a tidy setup/cleanup process that suits casual play
Cons
  • Rune tiles feel dull compared to the rest of the components
  • some icons and symbols on runes can take a moment to decode for new players
Thematic elements
  • offering gifts to spirits to gain favor and advance toward keeper status
  • Forest spirits and a magical grove culminating in the Keeper of the great tree
  • color-coded cards with individual personalities; occasional micro-stories when you line up a color
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions and card replacement — cards provide actions and once spaces are fully used, filled cards are replaced and new options appear; unfilled cards are replaced with opposite-colored cards
  • set collection / scoring via tokens and tiles — tokens come in six colors; collecting them and placing scoring tiles on the great tree drives end-game scoring and majority bonuses
  • worker placement — players place markers on spaces on the board or on cards to gain favor tokens or to trigger scoring opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a gateway game so don't expect big choices or tough systems
  • very much the kind of thing that will work well with your newer or non-gamer friends
  • this is the sort of game you play while having a chitchat and maybe drinking a beverage
References (from this video)
No references stored for this video.
Video AZt_hMIBhMI Adam Porter top_10_list at 14:55 sentiment: positive
video_pk 13751 · mention_pk 40188
Adam Porter - Anomia video thumbnail
Click to watch at 14:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious, fast-paced, and highly social
  • Strong inspiration for larger party games
Cons
  • Can be stressful if you struggle under time pressure
  • Theme and symbols may feel simple to some players
Thematic elements
  • Category-matching with rapid verbal responses
  • Fast-paced party game around word categories
  • Chaotic, humorous, and high-energy
Comparison games
  • Jungle Speed
  • Snorta
Mechanics (from transcript analysis)
  • Category authoring and symbol matching — Players flip cards with categories; when symbols match, players must name something that fits both categories.
  • Chain reactions and pile reveals — Completing matches reveals new cards that may trigger further matches.
  • Rapid-fire recall under pressure — Speed and instant decision-making with social banter.
  • Simultaneous reveal — Completing matches reveals new cards that may trigger further matches.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's got gorgeous artwork to it
  • I think there's multiple editions perhaps they've got different artwork
  • it's in the same range as that really good trick taking game
  • This is the very definition of a filler game right you're not going to play this for long two minutes per game you'll probably play it four or five times
  • it's loud really frantic really active
  • anomia is a hilarious game right where you've got a central deck of cards you turn over
  • it's absolutely hilarious
  • this is a Twist on rock paper scissors
  • it's the Mind is this turned into a card game so you've got a hand of cards with different numbers on them and the numbers all go in a sequence
  • it's Cooperative you're trying to succeed at getting rid of all your cards
References (from this video)
No references stored for this video.
Video WEkzOg0vm3w Camp Wildfire Board Games Tent top_10_list at 5:16 sentiment: mixed
video_pk 13308 · mention_pk 39014
Camp Wildfire Board Games Tent - Anomia video thumbnail
Click to watch at 5:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • High energy and social interaction
  • Very quick to learn
Cons
  • Can be punishing when someone shouts an answer first
  • Repetition can dull the experience over time
Thematic elements
  • word associations, rapid category matching
  • Casual social settings, fast-paced word game
  • energetic party game
Comparison games
  • Wavelength
  • Color Brain
Mechanics (from transcript analysis)
  • Pattern recognition — Players shout a word that fits a category on the opposing card before the other side does.
  • real-time play — There are no strict turns; players respond as fast as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tent is for reminding you that games are for everyone
  • this is the new long-form contest; we won't edit it
  • the wow moment
  • it's the perfect place people are adding things to their amazon wishlist like during the festival
  • you can answer any rules question to this one with the name of the game
References (from this video)
No references stored for this video.
Video 60jeFv1n2cU Might I Suggest top_10_list at 7:15 sentiment: positive
video_pk 13292 · mention_pk 38965
Might I Suggest - Anomia video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High energy and laughter
  • Great for fast rounds
Cons
  • Can devolve into shouting; not for every group
Thematic elements
  • Category matching under pressure
  • Fast-paced word association game
  • Yelling, rapid answers, and quick thinking
Comparison games
none
Mechanics (from transcript analysis)
  • Category matching under time pressure — Players flip cards and must match a symbol and category with a fast answer.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • top party games to play once we kick kova to the curb
  • these games all play really well with a high player count
  • these games should be easily accompanied with a beveragino
  • after this pandemic is over you know i'll be ready to celebrate with a drink in hand
References (from this video)
No references stored for this video.
Video 8At8Xdnduvk Unknown design_philosophy at 1:09
video_pk 12788 · mention_pk 128140
Unknown - Anomia video thumbnail
Click to watch at 1:09 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
  • Strandunter
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the defining feature of picoco was not the gameplay as i'd imagined but the presentation
  • a strong physical presence can really lift a product
  • the spark of an idea can come from anywhere so why not a contraption, a cardboard device, a gimmick, a widget
References (from this video)
No references stored for this video.
Video tDkzrD7C2ns Board Game Spotlight playthrough at 3:26 sentiment: positive
video_pk 12645 · mention_pk 116496
Board Game Spotlight - Anomia video thumbnail
Click to watch at 3:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong, striking card/art aesthetics
  • Leader abilities add variety and replay potential
  • Vibrant time-travel mechanics with butterfly effects feel thematic and dynamic
  • Tense two-player race with meaningful blocking and interaction
Cons
  • Can be complex; a steep learning curve for newcomers
  • Symbol language and text on cards can require repeated reference
  • Some fiddly setup and cyclical deck management may slow first plays
Thematic elements
  • Butterfly effects, space-time manipulation, and world-building via crew-led actions
  • Time-traveling voyage across eras to shape a utopian future
  • Emergent, scenario-driven play with individual leader abilities
Comparison games
  • None explicit in this video
Mechanics (from transcript analysis)
  • Butterfly effects / tech building — Players pursue butterfly-effect missions and construct tech pieces that unlock effects and shift options.
  • Deck cycling and visibility — Location decks are cycled: when a location is empty, top cards are cycled to bottom to maintain flow.
  • End-game victory condition — The game ends when a player completes three butterfly-effect missions; that player wins the race.
  • engine building — Players pursue butterfly-effect missions and construct tech pieces that unlock effects and shift options.
  • Leader drafting / card abilities — At setup, players draft leaders with unique text-based abilities that modify recruitment or actions at locations.
  • Limbo / blocking and drone reactions — Blocking spots can be countered with limbo mechanics and drones occupying contested locations.
  • Resource management — Tokens like science, knowledge, culture, political, and military drive recruitment and tech purchases.
  • Time travel / time zones — Movement to time zone locations influences future/past outcomes and enables butterfly-effect pathways.
  • worker placement — Players place crew on various locations to gain resources, recruit, or trigger actions; drones and limbo add blocking dynamics.
  • Wormholes / timeline interaction — Opening wormholes expands available worker spots and reshapes the spatial-temporal map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art in this is really good i really enjoy the art
  • it's a race first to three missions wins the game
  • the first person to complete three of those butterfly effect missions will win the game
  • we are going to travel the universe we are going to time travel i guess
  • this is a game where we are going to it's like worker placement right
  • the butterfly effect missions from mission control if you have an empty slot
  • you may move to a time zone location already occupied by any crew member
  • first player moves by assassination right yep
  • we're going to create butterfly effects to open wormholes
References (from this video)
No references stored for this video.
Video IXquZRq4Snw Roll and the Family top_10_list at 23:32 sentiment: positive
video_pk 11201 · mention_pk 32947
Roll and the Family - Anomia video thumbnail
Click to watch at 23:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, energetic, great social interaction
  • Good for large groups
Cons
  • Might be too frantic for some players
  • Some categories can be harder than others
Thematic elements
  • Category-based rapid-fire associations
  • Cooperative-like social pressure with competitive tension
  • Fast-paced, memory-light word play
Comparison games
  • Code Names
  • Monikers
Mechanics (from transcript analysis)
  • Intermittent prompting — A bell or prompt appears; players race to name a matching category.
  • Pattern matching & speed — Players must quickly name items from two categories when symbols appear.
  • Speed matching — Players must quickly name items from two categories when symbols appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Party games are one of the biggest, most important parts of a versatile collection.
  • Telestrations has created some of the funniest moments you can have at a table.
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam's Board Game Wales general_discussion at 12:53 sentiment: positive
video_pk 10636 · mention_pk 31380
Adam's Board Game Wales - Anomia video thumbnail
Click to watch at 12:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fantastic game
  • Hilarious
  • Really really funny
  • Really really good
  • Inspired Big Bazaar
Cons
  • Ugly aesthetics
  • Minimal design on cards
  • Just text and symbols
Thematic elements
  • Speed reaction game
  • Abstract word game
  • Abstract
Comparison games
  • Jungle Speed
  • Snorter
  • Ghost Splits
Mechanics (from transcript analysis)
  • speed reaction — Racing to call out answers
  • symbol matching — Matching symbols triggers race
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam Porter general_discussion at 7:09 sentiment: positive
video_pk 9595 · mention_pk 28369
Adam Porter - Anomia video thumbnail
Click to watch at 7:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hilarious gameplay
  • Great for energetic groups
  • Works with 3 players
Cons
none
Thematic elements
  • Word association party game
  • Abstract
  • Frantic party
Comparison games
  • Big Bizarre
Mechanics (from transcript analysis)
  • racing — First to call out wins
  • real-time — Simultaneous thinking
  • word association — Calling out category answers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video mVsrj_lOYIo Actual Owl top_5_list at 16:18 sentiment: positive
video_pk 9168 · mention_pk 27032
Actual Owl - Anomia video thumbnail
Click to watch at 16:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very accessible; quick rounds
  • excellent for group play and social interaction
Cons
  • can become chaotic if players talk over each other
  • relies on fast verbal recall; not ideal for all groups
Thematic elements
  • verbal fluency under time pressure
  • card table with fast-paced symbol prompts
  • casual, conversational
Comparison games
  • Jungle Speed
Mechanics (from transcript analysis)
  • symbol-category matching — Match or respond to category prompts under time pressure.
  • verbal rapid-fire — Players shout words that match the symbol on the opponent's card as fast as possible.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's meant to be you make a mistake and you drink, the game gets easier to make as you get more drunk
  • the social lubricant—the game is happening and people can drop in and out
  • this is the perfect opportunity to drink
  • it's almost a definition of the tent—it's fun and chaotic in a good way
  • Anomia is a lot like Jungle Speed in spirit
  • the rules can be learned quickly, which is ideal for a festival tent
References (from this video)
No references stored for this video.
Video 0NRjVAXDw6A XYZ Game Labs interview at 0:31 sentiment: positive
video_pk 7559 · mention_pk 86547
XYZ Game Labs - Anomia video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pocket-sized, portable design
  • Fast, chaotic rounds suitable for 5-8 players
  • Accessible rules with clear resolution hierarchy
  • Unique card artwork and Kickstarter upgrade
  • Includes a portable bag for travel
Cons
  • Limited thematic depth
  • Outcome can be influenced by card draw luck
  • Requires multiple players to shine; potential downtime with fewer players
Thematic elements
  • Conflict resolution through a rock-paper-scissors-inspired hierarchy with scoring via sacred stones
  • Pocket-sized, card-clash game demo during GenCon coverage
  • Abstract competitive with a focus on hand management and strategic drafting
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players select five cards from a pool of nine to form their round strategy
  • Compound Scoring — Winners gain an advantage totem; accumulation of sacred stones determines the round winner
  • portable, starter edition packaging — Starter Edition includes a tuck box, artwork, and a portable bag for travel
  • Rock-Paper-Scissors — Attack beats Taunt, Taunt beats Block, Block beats Attack
  • rock-paper-scissors-style hierarchy — Attack beats Taunt, Taunt beats Block, Block beats Attack
  • set-based round strategy — Players plan five-card strategies to influence multiple clashes across the round
  • Simultaneous reveal — All players reveal their chosen card at the same time and resolve clashes
  • simultaneous reveal and clash resolution — All players reveal their chosen card at the same time and resolve clashes
  • totem-based scoring — Winners gain an advantage totem; accumulation of sacred stones determines the round winner
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • yeah Anoka is a cards clashing pocket-sized game basically
  • three beats to two beats one
  • it's a great game
References (from this video)
No references stored for this video.
Video UGg2JIIU8Qg Board Game Spotlight rules_teach at 0:07 sentiment: mixed
video_pk 4131 · mention_pk 81163
Board Game Spotlight - Anomia video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep engine with multiple strategic layers
  • Dramatic theme and butterfly effect motif
  • Two-phase game structure provides pacing variety
Cons
  • Rule complexity and numerous card abilities can be overwhelming
  • Asymmetric action benefits and limbo mechanic may slow games
Thematic elements
  • Butterfly effect and utopian society through time travel
  • Historical and futuristic timelines spanning across different moments in history
  • Structured, modular mission-based progression with time-zone decks
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting / snake draft — Draft crew members in order, with last player getting second pick.
  • Modular board — Complete missions that impact the main board; three completed missions end the game.
  • Modular butterfly effect missions — Complete missions that impact the main board; three completed missions end the game.
  • Resource management — Knowledge discs are infinite; players spend discs to recruit crew, build checks, etc.
  • Resource management with knowledge discs — Knowledge discs are infinite; players spend discs to recruit crew, build checks, etc.
  • Set collection / forming combinations on mothership — Tokens placed on ships correspond to abilities and future actions.
  • Time travel / wormhole mechanic — Alternate time zones; wormholes allow action repeats and shifts.
  • worker placement — Players place chrono-ships and crew on board locations to collect knowledge tokens and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • knowledge discs are infinite in this game
  • the butterfly effect missions are so important to the game
  • this is utopia thank you so much for joining me
References (from this video)
No references stored for this video.
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