Game Info
Year
2023
Players
1-4
Age
12+
Playtime
45 min
Collection
Your Tier
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Mechanic profile
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Vibe profile
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Description
A city in the mountains was discovered, but no one dares to venture there without having mapped the place. Here is finally a mission for you, an archaeologist with implacable logic.
ArcheOlogic is a competitive deduction game whose goal is to first find the exact location of the buildings of the city.
To help you? An Archeoscope, the only research instrument capable of reading the coded cards left by the Ancients. Ask the Archeoscope your questions by adjusting its cogs, note the precious answers, and replace the buildings on your plan. Think carefully as some questions will take more time than others, but maybe their answer will help you win...
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment:
pos 7 ·
mix 0 ·
neu 1 ·
neg 1
Showing 1–12 of 12
Video wpZdn5fcHN0
Meeple University Interview at 5:15
video_pk 91735 · mention_pk 246225
Click to watch at 5:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I feel like my biggest achieve the thing I feel most kind of happy about having done is I think it would probably be when I see pictures or hear about online people playing sushi go like all over the world and say that the game has like yes so many different types of people in so many different age groups so many different ashin a letís yeah are enjoying sushi go around more that I think is the thing that gives me the most fulfillment
- A lofty aim is to you know create a new classic you know a game that people are playing in 50 years
- I think the middle part where you're just churning through like that tests and trying to get it to work and it really just feels like work you know and you've just got a repeat and repeat and change and repeat that process is where you can get stuck
- I find that if I have multiple games stuck in that same period being able to jump between them helps keep my brain operating
- Often you designers start with something that's quite complex and I kind of my advice often why not try to make a card game just with one deck of cards first
References (from this video)
No references stored for this video.
Video 0cGLc6bRWuQ
Meeple University Vlog at 1:02:02
video_pk 88341 · mention_pk 232696
Click to watch at 1:02:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Logic puzzle — A logic game and puzzle deduction game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- look how cute this is fabulous game as well
- look how great this is like components like just soing amazing
- look at this like amazing amazing
- this is a really fun social deduction
- it's really like you you should bit shy on social deduction you can you can like a little bit of a puzzle deduction as well
- this is a very popular game when it was out
- it's a logic game
- puzzle deduction game
References (from this video)
No references stored for this video.
Video zETI8qfT0uM
Meeple University Top 10 List at 5:50 sentiment: positive
video_pk 87288 · mention_pk 227733
Click to watch at 5:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging logic puzzle with balance between information and timing
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Time Track — Questions escalate in price and information as the track advances.
- wheel-based information deduction — Asking questions from a wheel to determine placement of pieces on a grid; timing affects information value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I really love the competitive mode of landmarks as well.
- the best of both worlds in that team versus team... you can discuss things.
- Luia is a euro game ... what I most like about it simultaneous action selection
- it's a pure social deduction game
- the deluxe AKA second edition ... very accessible game
- it's a trick taking game
References (from this video)
No references stored for this video.
Video FG4l94ov0yU
The Board Game Garden Top List at 13:20 sentiment: positive
video_pk 86340 · mention_pk 223028
Click to watch at 13:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Cool mixture of polyomino puzzles and logic deduction
- Very cool concept
Cons
none
Thematic elements
- Discovering the layout of polyomino tiles
Comparison games
none
Mechanics (from transcript analysis)
- app integration — The game uses an app for managing information and daily challenges.
- Deduction — Players deduce the arrangement of polyomino tiles on a grid by asking questions about rows, columns, and icons.
- polyomino tiles — The core puzzle involves fitting and identifying shapes on a grid.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- logic deduction is one of my favorite mechanisms
- I feel like logic deduction games really lend themselves well to a like solo mode
- it is just so satisfying and fun
- I have fallen in love with this game it is so good
- I have fallen in love with this
- I just have loved this so so much
- it's such a fun puzzle
- so so much fun
- I love this game so so much
- this game can actually play solo and I haven't even played it solo yet
- it is an absolute fantastic game and I definitely recommend it
- awkward guests absolutely fantastic honestly thinking about the solo mode I don't even know how exactly you would play this solo but I'm very intrigued by it
- remember you are somebody's reason to smile
References (from this video)
No references stored for this video.
Video OvZScU450Bk
The Brothers Murph Unboxing at 4:42 sentiment: neutral
video_pk 81313 · mention_pk 201147
Click to watch at 4:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Our board game collection has surpassed the 1,000 board game mark.
- It feels like it's time to do another collection tour.
- This is Tiny Epic Galaxies. It's a really fun dice rolling, resource management, engine building kind of game.
- Terraforming Mars. This is a classic.
- The feeling of terraforming Mars is just epic.
- Too Many Bones. This game has some of the coolest dice I've ever seen.
- It's a cooperative adventure game with really satisfying combat.
References (from this video)
No references stored for this video.
Video PlcCVMuadcs
Getting Games Review at 0:02 sentiment: negative
video_pk 63618 · mention_pk 157090
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
negative
Pros
- Six different ruin modes providing variety and mechanical variety
- Market mechanics allow flexible trading and upgrading of cards
- Sandstorms and thieves add deterrents and tension to hand management
- Above-average replayability due to multiple ruins and configurations
- Fast playtime (roughly 15–20 minutes)
Cons
- Turns are frequently uninteresting and repetitive
- Card draw luck heavily influences outcomes, leading to perceived unfairness
- Component quality issues with the deck make shuffling awkward
- Suboptimal at certain player counts (notably two and five), with four being possibly better but still not ideal
- Overall disappointing experience; the reviewer does not recommend the game
Thematic elements
- Treasure collection and market trading with set collection for points
- Ancient ruins in a desert setting with sites such as the Great Pyramid, Mine, Sphinx, Tomb, Temple, and Buried Ruins
- Push-your-luck excavation with market-driven decisions
Comparison games
none
Mechanics (from transcript analysis)
- Card values and talismans — Most cards are value one; talismans are value three and can be pursued for higher scoring in sets.
- Excavation sites and maps — Six sites (ruins) with different mechanics; to excavate, players spend map cards to draw from the corresponding piles (e.g., 1 map to draw 2 cards, 2 maps to draw 5, 3 maps to draw 8).
- Expedition targets — Six ruins provide different mechanics and ongoing replay potential.
- market trading — Trade any number of cards from hand to the market to draw cards back at a one-to-one value ratio; the market can be manipulated to upgrade or replace cards.
- Pharaoh's mask — The highest value card in the game (value 4) with only four copies; it has a strong impact on scoring when collected.
- Sandstorm — When a sandstorm occurs, the active player discards it to the side and everyone loses half their hand (rounded in favor of the players); discarded cards go to the market.
- Scoring and end of game — The game ends when the draw deck runs out; players finish by selling remaining cards to the museum and tallying points from their sets.
- Selling to the museum — Players may sell their cards to the museum multiple times per turn, forming sets in front of them and scoring points based on the size of the suit when tallying at game's end.
- Tent countermeasure — A starting tent can be discarded to counteract sandstorms, preserving a better hand.
- Thief action — A thief card lets a player steal a random card from an opponent's hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I am really disappointed by this game
- I definitely don't recommend this game
- There are six different modes of play with those six different ruins that you can go in and excavate
- I really like the mechanics of the market
- The sandstorm knocks cards out of your hand but it puts them into the market to try and see the market
- it's a fast playing game like 15 20 minutes
References (from this video)
No references stored for this video.
Video HFzugBOqo6w
Let's Table It Review at 0:17 sentiment: positive
video_pk 61959 · mention_pk 154572
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging deduction gameplay
- Distinct wheel-based information mechanic
- Improved pacing after learning curve
- High replayability due to variable clues and layouts
Cons
- Steep learning curve for new players
- Wheel/interface can be confusing at first
- Complex rules may be daunting without guidance
Thematic elements
- Deduction, information gathering, and tile orientation optimization
- Ancient city ruins; grid-based deduction puzzle
- Procedural/deductive
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — Players deduce the correct layout by combining clues from various information sources.
- Deduction and clue synthesis — Players deduce the correct layout by combining clues from various information sources.
- Grid-based tile placement with orientation — Players place six tiles on a grid and orient them to satisfy orientation clues.
- Hidden information and note-taking — Players keep notes and can hide clues from others to aid deduction.
- Time Track — Turns advance along a time track; questions and movement consume time and influence turn order.
- Time track turn order and time cost — Turns advance along a time track; questions and movement consume time and influence turn order.
- Variable setup and replayability — Starting clues and tile orientation vary; clues, traps, and layouts change per game.
- Wheel-based information gathering — A wheel mechanism (with an Archos scope) selects coordinates and question types to reveal clues.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a deduction game of asking the best questions to figure out all the information to place those six tiles in the specific orientation to win
- I appreciate the way turns are performed with the track
- I think it works very well
- it's a race but also it will most likely come down to the player who uses is efficient turns to gain the most information
References (from this video)
No references stored for this video.
Video FwZTTNKbyCk
Let's Table It Top List at 0:28 sentiment: other
video_pk 61962 · mention_pk 154582
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
Unknown
Pros
none
Cons
none
Thematic elements
- Unknown
- Unknown
- Unknown
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 7qCrmlsWPUQ
The Board Game Garden Playthrough at 8:23 sentiment: positive
video_pk 40710 · mention_pk 123414
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Engaging, tactile polyomino deduction with a strong puzzle backbone
- Solid solo puzzle content including daily challenges and varied scenarios
- Clarity through a usable rulebook and physical aids (pads, markers) for note-taking
Cons
- Learning curve can be steep for newcomers to deduction games
- Requires careful note-taking and management of clues/time to stay on track
- Some features are app-dependent; purely offline play is possible but misses some dynamic content
Thematic elements
- logical deduction from rows/columns and building placements within a grid
- A grid-based deduction scenario with polyomino buildings and traps
- puzzle-solving instruction with scenario-driven clues
Comparison games
- Turing Machine
- Crypted
- Planet X
- Mind Sweeper (Minesweeper)
Mechanics (from transcript analysis)
- App Assisted — the game supports an app or web tool to verify solutions and run daily puzzles, but can be played entirely with the physical components and rulebook.
- app-assisted and/or offline play — the game supports an app or web tool to verify solutions and run daily puzzles, but can be played entirely with the physical components and rulebook.
- Deduction — players ask targeted questions about rows, columns, and buildings to infer exact placements, with time-based costs altering scoring.
- deductive questioning — players ask targeted questions about rows, columns, and buildings to infer exact placements, with time-based costs altering scoring.
- Polyomino — placing fixed-orientation polyomino shapes onto a grid to form buildings while respecting clues about traps and empty spaces.
- polyomino placement — placing fixed-orientation polyomino shapes onto a grid to form buildings while respecting clues about traps and empty spaces.
- scenarios and daily challenges — multiple scenarios in the rulebook for solo play and a daily puzzle or daily challenge via the app.
- time-costed information gathering — each query or action consumes time; more time used reduces final score, particularly in solo scenarios.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I absolutely love deduction games
- mind sweeper vibes
- I'm really enjoying it so far
- this is a polyomino deduction game
- the game also comes with a pad of paper here so you can jot down your deducing
- the app or the web-based thing for it
References (from this video)
No references stored for this video.
Video sJS_RaCT_R8
The Board Game Garden Discussion at 10:35 sentiment: positive
video_pk 37079 · mention_pk 111335
Click to watch at 10:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- strong logic-deduction appeal
- great polyomino puzzle integration
- high replayability
Cons
- can be highly technique-driven; may have a learning curve
Thematic elements
- archaeology / excavation-themed deduction
- puzzle-deduction on polyomino tiling with trap clues
- puzzle-centric with app-assisted hints
Comparison games
- The Search for Planet X
- Awkward Guests
- Turing Machine
Mechanics (from transcript analysis)
- App Assisted — an app or device provides clues and validates solutions
- app-assisted/device-based hints — an app or device provides clues and validates solutions
- Deduction — solve puzzles using deduction about trap placements and clues
- Logic deduction — solve puzzles using deduction about trap placements and clues
- Polyomino — fit polyomino pieces into a grid-based square with constraints
- polyomino tiling — fit polyomino pieces into a grid-based square with constraints
- solo puzzle replayability — multiple scenarios and puzzles provide ongoing solo challenge
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I do really enjoy when solo games have a challenge like that
- it's not stressful it is just a wonderful relaxing game of flipping over vegetable cards
- I will probably continue to play [Friday] until I at least beat it one time
- I am obsessed with the art in this game [Worm Span]
- Planet Unknown solo is extremely simple basically you have some objectives
- the tactile feel of taking the tiles out of the Lazy Susan and placing them on your planet … is just so satisfying
References (from this video)
No references stored for this video.
Video 8OSWY6Zyqz0
Board Gaming Ramblings Discussion at 7:32 sentiment: positive
video_pk 34077 · mention_pk 101477
Click to watch at 7:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- clever checking system
- clever deduction tension
- appeals to fans of abstract deduction
Cons
- abstract feel may not appeal to everyone
- information scarcity can be challenging
Thematic elements
- artifact discovery and deduction
- Deduction-themed exploration about archaeological clues
- abstract deduction with thematic surface
Comparison games
none
Mechanics (from transcript analysis)
- Deduction — clever mechanism for checking clues and determining locations
- deduction system — clever mechanism for checking clues and determining locations
- information management — limited information drives competition and risk
- Time Track — time-tracking element influences deduction progress
- time-tracking — time-tracking element influences deduction progress
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- moving the cogs it makes me happy
- it has a very neat looking action selection system
- points are life
- we are punching the games
- it's from Danny Garcia same design with did Barcelona which we really really love from this year
References (from this video)
No references stored for this video.
Video J042jF6QPg0
Chairman of the Board Discussion at 3:52 sentiment: positive
video_pk 10467 · mention_pk 108088
Click to watch at 3:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Solid set-collection with a meaningful twist
- Tension from occasional disruptive events
Cons
- Variance from sandstorm cards can feel punishing
Thematic elements
- Artifact collection with economic forced choices
- Ancient artifacts and relic hunting
- Set-collection with a twist via event cards
Comparison games
none
Mechanics (from transcript analysis)
- Sandstorm/discard mechanics — Sandstorm cards force hand/discard changes, impacting strategy.
- Set Collection — Collect artifacts; larger sets yield more points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is a very nasty auction style game.
- I think it's a great design.
- One of my favorite games if not my favorite game.
- It's nice that it plays in about 30 minutes.
- I think it's a wonderful design.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–12 of 12