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Archeos Society box art

Archeos Society

Game ID: GID0027724
Game Info
Year
2023
Players
2-6
Age
12+
Playtime
60 min
Collection
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Description

Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.

On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!

To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.

Description

Guide your team in Archeos Society as you explore legendary sites! You must decide whether to form small expeditions for quick progression, or larger expeditions that are more efficient but slower to assemble.

On each of your turns, you either recruit a new explorer or launch an expedition by playing your cards using a group of matching colors or roles. Choose your expedition leader wisely as they determine which region you explore and provide a special ability for that expedition. Note that whenever you launch an expedition, unplayed cards in your hand are made available for your opponents to recruit!

To achieve victory, you must carefully manage your efforts in recruiting and accumulating discoveries, all while monitoring the progress of your competitors.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 9 · mix 2 · neu 1 · neg 1
Mentions per page
Showing 1–16 of 16
Video AGVdT5DT_CQ Rolling Dice & Taking Names Review at 16:36 sentiment: mixed
video_pk 94426 · mention_pk 257297
Rolling Dice & Taking Names - Archeos Society video thumbnail
Click to watch at 16:36 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Some players enjoyed it
Cons
  • Did not replace Ethnos
  • Potential for runaway leader
Thematic elements
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Area management — for people who are who really don't care about the area management and all that okay they really enjoyed it
  • Card Play — mess up people and I I had gotten the um set that had the uh oh gosh I can't think of the one where you got to play multiple sets at once
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • best laid plans go to poooo
  • Mayhem in the skies
  • I split you choose
  • The goal of the game G be the first to get eight tentacles and complete the cosm octopus
  • this honestly could have been a deck of cards
  • this is card driven
  • this is totally reinvigorated our interest in ashes
References (from this video)
No references stored for this video.
Video kMCW6E8tDAI Rolling Dice & Taking Names Discussion at 102:56:24 sentiment: mixed
video_pk 93453 · mention_pk 253650
Rolling Dice & Taking Names - Archeos Society video thumbnail
Click to watch at 102:56:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Clever set collection mechanics.
  • Improved iconography makes it easier to understand than Ethnos.
  • Faster gameplay due to drawing two cards when the market is empty.
  • Nice art and production quality.
Cons
  • Lacks significant player interaction and direct competition for areas found in Ethnos.
  • Can feel like a solitaire game.
  • If area control was the main draw of Ethnos, this game may not satisfy.
Thematic elements
  • Set collection with a fantasy theme.
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Card Drafting — Players can take cards from a public market or draw from the deck.
  • End game trigger — The round ends when the third 'monkey' card is drawn, triggering scoring.
  • Hand Management — Players manage cards in hand, deciding which sets to play and when, with some cards allowing for keeping extra cards.
  • Set Collection — Players collect sets of cards based on matching factions or colors to score points.
  • variable scoring tracks — Players advance markers on six different color-coded scoring tracks, with points awarded based on their position at the end of a round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey y'all it's time for Rolling Dice and taking names.
  • The community is going to be friendly I don't think our community was any more friendly than the fighting game Community I mean everybody was super nice there and very polite.
  • If you like economic games this is an excellent economic game and that's what's so misleading about you look at it and it's like how is this an economic game and it strictly is.
  • So straightforward easy fast playing little war game very strategic is it something new something different not really but it is quick it's easy to play and I think the asymmetry of the two sides is what really makes this a good game.
  • If the whole thing about ethnos was the shifting of the area control or area majority and being able to battle for that is what made that game for you then this is not going to be archus society is not going to be a game for you.
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 10:09 sentiment: positive
video_pk 88084 · mention_pk 231205
Meeple University - Archeos Society video thumbnail
Click to watch at 10:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever mechanism for set completion
  • light but has depth
  • multiple set combinations
Cons
none
Thematic elements
Comparison games
  • Ethos
Mechanics (from transcript analysis)
  • discarding to tableau — When playing cards to make a set, the remaining hand must be discarded to an open tableau, making them available for others.
  • Drafting — Drafting cards to match for set collection.
  • Set Collection — Players try to match cards to create sets for points.
  • Track Advancement — Features different tracks to advance on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video qMiu0llCopU Meeple University Top List at 43:33 sentiment: positive
video_pk 88084 · mention_pk 231218
Meeple University - Archeos Society video thumbnail
Click to watch at 43:33 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Clever set collection mechanism
  • Good for light set collecting and combo collecting
  • Fear of ending works well
  • Has unique set combinations with different flavors
  • Lots of different combinations available
Cons
  • Can be misleadingly perceived as light
Thematic elements
  • Set collection with elements of luck and playfulness
Comparison games
  • Ethnos
  • Libertalia
  • Quicksand
  • Kites
Mechanics (from transcript analysis)
  • Hand Management — Giving up all collected cards when a set is made.
  • Push Your Luck — The fear that the round could end at any moment influences decisions on using hand capacity.
  • Set Collection — Trying to build sets of cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Goblin vaults this year is not only that game but it's all the way up in my top five
  • the closest analog I haven't really seen anything exactly like it but the closest analog is Great Western Trail in terms of how the secondary scoring Market works
  • for me this takes classic Great Western Trail and adds that Medium interaction I'm looking for
  • I like Expeditions more than Scythe but I like Scythe
  • I really like a good two-player abstract and this is a really good two-player abstract
  • this has got this Euphoria bumping mechanics love it love it love it
  • this really hits the mark there is a lot of medium Euro interaction in this game
  • my number one game of 2023
  • this is my favorite of Great Western Trail well Great Western Trail Argentina is close second but I decided okay I can't really you know I just want to put one great won Trail as one game one entry
References (from this video)
No references stored for this video.
Video AuiJmZS5tdU TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews Interview at 10:19 sentiment: negative
video_pk 85923 · mention_pk 221180
TheGameBoyGeek - Hi Quality Hi Energy Board Game Reviews - Archeos Society video thumbnail
Click to watch at 10:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Completely redesigned the game
  • No longer an area control game
  • Incredibly boring
  • Took all the teeth out of the game
Thematic elements
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Euro Tracks — The game was redesigned to be about moving up Euro Tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If there was a Mount Rushmore of game designers he'd be on it, Mr. Richard Garfield.
  • Well, the uh the original inspiration I was walking uh around Portland and saw some birds uh seagulls jockeying for posts and uh I began to um fantasize that uh that the birds were choosing the better posts and uh acquiring them based on the pecking order because one would fly up and either be pushed off or manage to take the post they were trying to land on.
  • And uh I thought it might be an interesting opportunity to make a game like Strateggo, but only one person showed uh showed their piece and the other one said who won, thereby keeping some of the the mystery in the game and uh that's what I applied to this idea of pecking order.
  • You kind of like take something that's typically done and you completely turn it on its head.
  • I try a lot and uh and uh many many don't make it past uh casual play.
  • In my opinion, there's been some recent good examples of what to do with the reprint.
  • I don't typically do a lot of negative reviews. That game got a negative review for me.
  • I feel like publishers try to do too much. I feel like they don't listen to what the people actually want.
  • Old games uh games in general when they reach a certain quality level just stand up to a lifetime of replay and they there's no logical reason why they should expire.
  • It's not that I don't care about themes. I do. Um I I don't uh but but I I I want them to resonate with whatever the mechanics are.
  • I totally approve of that as a as as a way to play. That's the way I play. I find it very enjoyable to have those deductions on the table rather than to have to memorize them.
  • The game the game worked really well, but it was positioned as sort of a heavier game than it should have been. It came in a in a bigger box than it needed to.
  • With uh Spyet, I actually presented they they said they wanted to uh with Shadow Blades, they wanted to change the flavor to being uh instead of spies sort of set in a modern context, they changed it to uh Asian warriors uh Korean Asian warriors. And I I actually redesigned the entire game based on that.
  • With uh Vanguard Exiles? It's on Steam with uh as in early release, so there's a long way to go, but uh but you can play head-to-head.
  • I've tried to make auto battlers myself. Uh and uh they always felt when when I was working on them, they always felt like uh I I I they always stalled at this point where I said, "Oh, this is kind of fun, but you know what? It would be better on computer."
  • Recently I played uh zombie kids with uh with my seven-year-old twins. And and this worked this worked really well is getting a legacy experience which was a you know which which worked for that age was marvelous.
References (from this video)
No references stored for this video.
Video LqyMWq4mpJQ Meeple University Top 100 List at 24:14 sentiment: positive
video_pk 84599 · mention_pk 215126
Meeple University - Archeos Society video thumbnail
Click to watch at 24:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple card play that remains engaging
  • distinct push-your-luck tension and accessible gateway mechanism
Cons
none
Thematic elements
  • gateway-style euro with push-your-luck elements
  • card-driven track progression
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • card drafting and set collection with push-your-luck — collect sets of cards and place them to advance on color-coded tracks that grant points; sets are then returned to a market for others to take.
  • Track-based scoring — each color track provides different power; advancing yields points and strategic positioning
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What makes this game really great? What I love about it, it generates a lot of great conversations and also a great icebreaker for other people.
  • it's a great icebreaker to get to know other people as well.
  • it's a reverse settler game
  • I learned to lie with coup. It's like, okay, I learned poker face and lie through coup
  • it's the unique dexterity element
  • it's dragon coin and dragon scale looking coin and that actually you can spend it to get more action
References (from this video)
No references stored for this video.
Video AcxU6VJWC6M Tabletop Tolson Review at 0:02 sentiment: positive
video_pk 81629 · mention_pk 203627
Tabletop Tolson - Archeos Society video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast, clean gameplay with clear icons and color-coding
  • two-sided board including an advanced side
  • supports up to six players
  • conflict-free style with engaging track progression
  • adds a twist to Ethnos mechanics that suits the reviewer’s group
Cons
  • aesthetic palette noted as brown/grey by speaker
Thematic elements
  • artifact discovery and collection inspired by Ethnos
  • archaeological dig
  • fast-paced card-drafting with track-based progression and color/leader powers
Comparison games
  • Ethnos (original)
  • Ethnos (second edition)
Mechanics (from transcript analysis)
  • Area Control — unlike Ethnos original, the tracks are individual and progress is personal rather than shared area control.
  • colorblind-friendly icons — cards use color plus an icon to indicate color and role.
  • End-of-round triggers — the game includes specific end-of-round trigger mechanics and sudden death conditions drawn from the bottom half of the deck.
  • leader cards and abilities — cards include a color, a leader icon, and a leader ability that affects scoring or actions.
  • no area control, personal progress — unlike Ethnos original, the tracks are individual and progress is personal rather than shared area control.
  • player count and rounds — supports up to six players; 2-3 players play two rounds, 4-6 players play three rounds.
  • Set Collection — players collect cards that are either the same color or share the same leader icon, contributing to scoring.
  • Track-based scoring — playing a set moves a marker along a track toward victory points; higher thresholds yield more points.
  • Turn actions — on your turn you either draw a card or play a set from your hand.
  • Two-Sided Board — board has a standard side and an advanced side for additional play depth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ethnos, but instead of the area control on the map of these six different spaces, you now have individual tracks where players make their own progress as long as they can meet their individual requirements.
  • This is a great addition and a great change mechanically to the game that is this card game.
References (from this video)
No references stored for this video.
Video stXdHm5MxuY Meeple University Playthrough
video_pk 69932 · mention_pk 166821
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a quick little set collecting game
  • it's like push your luck with punishment
  • I love this game it takes the fear out of it
  • this game is by Space Cowboys
  • the Twist is we have to discard all the other cards in our hands
References (from this video)
No references stored for this video.
Video J4yoj6cbfcQ Meeple University Rules Teach
video_pk 69934 · mention_pk 166824
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arceus Society game designed by Paula Mori and published by Space Cowboys
  • it's a set collection game with a Twist
  • we'll be teaching you how to play Arc[e]us Society
  • the season will end once all three of those monkey cards have been drawn
References (from this video)
No references stored for this video.
Video J4yoj6cbfcQ Meeple University Rules Teach at 0:06 sentiment: positive
video_pk 69934 · mention_pk 234752
Meeple University - Archeos Society video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • exploration and expeditions
  • teams of explorers going out in search of the wonders of the world
  • expedition-based scoring and leader roles
Comparison games
none
Mechanics (from transcript analysis)
  • advanced vs basic components — Location boards have basic and advanced sides; players can mix sides during setup.
  • Card Drafting — Drawing a monkey card forces reveal, discard, and redraw; end of season triggers when all three monkey cards are drawn.
  • End of season scoring — End-of-season points are awarded for each set by size and for location tracks; some cards grant extra points.
  • expedition leader selection — Within a set, players choose one card to be the Expedition leader; its color and role score for the set.
  • Hand Management — On a turn, a player may take a face-up card or draw the top face-down card; hand size limited to 10.
  • hand management and draw options — On a turn, a player may take a face-up card or draw the top face-down card; hand size limited to 10.
  • monkey cards end-condition / penalty redraw — Drawing a monkey card forces reveal, discard, and redraw; end of season triggers when all three monkey cards are drawn.
  • movement thresholds and location tracks — Leads and tracks require reaching size thresholds to advance markers on location boards.
  • professor/linguist/other roles tokens — Special role tokens and cards provide unique effects and scoring opportunities during seasons.
  • season structure and end-game progression — The game is played over multiple seasons; the end of game is triggered by specific track rules or the final monkey card in pink track variant.
  • Set Collection — Players build sets from hand containing cards of the same color or same role, which form the Expedition.
  • set collection and set building — Players build sets from hand containing cards of the same color or same role, which form the Expedition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arceus Society game designed by Paula Mori and published by Space Cowboys
  • it's a set collection game with a Twist
  • we'll be teaching you how to play Arc[e]us Society
  • the season will end once all three of those monkey cards have been drawn
References (from this video)
No references stored for this video.
Video stXdHm5MxuY Meeple University Playthrough at 2:18 sentiment: positive
video_pk 69932 · mention_pk 234205
Meeple University - Archeos Society video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick play style described as a 'quick little set collecting game'
  • thematic depth through mercenaries and track-based scoring
  • advanced board variants increase variety
Cons
  • end-of-round scoring can be complex due to multiple tracks and thresholds
  • hand size is capped at 10 and players must discard cards when making sets
Thematic elements
Comparison games
  • Atmos
Mechanics (from transcript analysis)
  • advanced boards — Two advanced boards (Chichen Itza and Rapanui) change how draws and thresholds work.
  • Card Drafting — On a turn you can draw a card from the top of the deck or from the display.
  • draw or draft cards — On a turn you can draw a card from the top of the deck or from the display.
  • Leader powers — Each set has a leader; the leader's color determines an effect and you resolve that power.
  • Mercenaries — Mercenaries can be added to a set but do not count towards end-of-round set size and they expire at end of round.
  • round end condition — The round ends when three 'monkey' cards are drawn from the lower half of the deck.
  • Set Collection — A set is formed by cards that share the same color or same role, which then triggers leader powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a quick little set collecting game
  • it's like push your luck with punishment
  • I love this game it takes the fear out of it
  • this game is by Space Cowboys
  • the Twist is we have to discard all the other cards in our hands
References (from this video)
No references stored for this video.
Video MHnKyCswhq0 Meeple University Review
video_pk 64181 · mention_pk 167139
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so what I love about this is drafting
  • it's amazing yeah because there's a real change in Pace in the game as well
  • the game even changes pace
References (from this video)
No references stored for this video.
Video qTSl_6SsOHo JestaThaRogue Rules Teach at 0:11 sentiment: neutral
video_pk 50968 · mention_pk 151323
JestaThaRogue - Archeos Society video thumbnail
Click to watch at 0:11 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Clear setup guidance for both base and advanced game configurations
  • Comprehensive explanation of all twelve roles and their interactions
  • Flexible drafting and role selection options for different play styles
  • Thorough handling of season flow, scoring, and end-game conditions
Cons
  • The rule complexity can be intimidating for new players
  • The tutorial style is lengthy and dense, which may slow first-time play
  • Some players may prefer a shorter or lighter teach video than the provided format
Thematic elements
  • Exploration, competition to achieve the most points through expeditions
  • Global exploration of archaeological sites around the world
  • Procedural teaching with examples and step-by-step setup
Comparison games
none
Mechanics (from transcript analysis)
  • advanced vs base site boards — Archaeos Society features alternate (advanced) site boards with additional scoring and movement rules
  • board-driven movement and site abilities — Expeditions move vehicles along a site board; after movement, players activate site abilities and draw/resolve effects
  • end-of-season scoring and base scoring — Scores are tallied from expedition points, site bonuses, relics, and other game-end effects; repeats across seasons for final tally
  • expedition building / set collection — Players form expeditions by playing sets of cards that match a chosen leader color or role, with the size of the expedition determining actions and scoring
  • Hand Management — Players may draw to a hand limit and manage available cards to form expeditions
  • leader and color activation — The top card of a played expedition acts as the leader; leaders’ color/roll influences movement and abilities
  • role drafting / drafting from a deck of roles — Six roles are selected (out of twelve) each game; players gain unique abilities from their chosen roles
  • season structure and monkey cards — Gameplay is divided into seasons; a third monkey card ends the current season and determines starting player for the next season
  • Set Collection — Players form expeditions by playing sets of cards that match a chosen leader color or role, with the size of the expedition determining actions and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you guide your team exploring legendary sites around the world
  • the best will win the most points and win the game
  • there are 12 roles available and each game uses six of them
  • okay let's look at the roles we've already covered the botanist
References (from this video)
No references stored for this video.
Video ZjmDuEQbG_8 Board Game Dad Top List at 6:44 sentiment: positive
video_pk 38404 · mention_pk 115650
Board Game Dad - Archeos Society video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Elegant set-collection and hand-management
  • Engaging pacing with high interaction
  • Strategic depth without heavy rules
Cons
  • Theme may feel abstract to some
  • Complexity could challenge younger players
Thematic elements
  • archaeology and societal development
  • Archaeological expedition with a focus on ancient societies and color-coded card tracks
  • resource/hand-management with spatial/track-based progression
Comparison games
  • Ethnos
  • Ticket to Ride
Mechanics (from transcript analysis)
  • action-resolving cards with varied effects — Each card type provides a unique immediate action when a set is played.
  • card play with discard consequences — Unused cards are discarded for others to draw, creating strategic tension.
  • color set collection — Players collect color-based sets to advance on tracks and gain actions.
  • Set Collection — Players collect color-based sets to advance on tracks and gain actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these games satisfy the same three criteria of all of my countdown family lists which is first of all they are accessible for all ages meaning none of the games on the list have very complex rules you can teach these games in less than 10 minutes and play it with anybody
  • Planet Unknown is easily my favorite game on this list
References (from this video)
No references stored for this video.
Video i5S9ODHse9o 3 Minute Board Games Top List at 3:49 sentiment: positive
video_pk 12851 · mention_pk 94640
3 Minute Board Games - Archeos Society video thumbnail
Click to watch at 3:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clever hand-management loop
  • Coherent mechanic synergy with pacing around collection completion
Cons
  • Can be high emphasis on optimal timing and set-building
  • Might punish suboptimal draws if not managed carefully
Thematic elements
  • economic hand management with building up to optimal sets
  • hand-management, fantasy-economic world
  • analytic, strategic with emphasis on collection formation
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Hand Management — Players manage a fixed or growing hand to optimize scoring and timing.
  • Set Collection — Players collect card sets from their hand to score points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Clues are used to seal gates in the game which is one of the main ways of winning
  • one at a time after any skill check failed or not each spent clue token allows the player to roll one additional die and the result is a success
  • the Provost can be moved up and down the board
  • it's a fantastic atmosphere at the table
  • the greatness in games is that they're fun and enjoyable
  • you trick yourself into spending your important resource Clues into passing a check out of desperation
  • trades are binding and you can't lie
  • success is harder to move forward from than failure
References (from this video)
No references stored for this video.
Video _f6CRguEx5Y Rolling Dice & Taking Names Discussion at 0:36 sentiment: positive
video_pk 2329 · mention_pk 93433
Rolling Dice & Taking Names - Archeos Society video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ethnos-like but scaled down with set collection
  • Factions on board create dynamic interactions
  • Strong thematic alignment with set collection and board management
Cons
  • No traditional map may deter area-control fans
  • Rules clarity could be an issue if it's a variant
Thematic elements
  • Set collection with faction-based board control
  • Remake/variant of Ethnos
Comparison games
  • Ethnos
Mechanics (from transcript analysis)
  • Area Control — Factions on board affect scoring through territory control.
  • Area control via factions — Factions on board affect scoring through territory control.
  • card-driven scoring — Play cards that influence points based on controlled spaces.
  • Resource Management — Spending victory points to acquire more cards and increase faction presence.
  • Resource management with VP — Spending victory points to acquire more cards and increase faction presence.
  • Set Collection — Collecting sets of cards to score points.
  • token placement — Place tokens to expand or influence the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do not like when event cards force me to have no options
  • this is not Ethnos
  • it's a completely different scaled down game set collection
  • Ethnos to me was an intense area control game
  • this is literally just set collection and managing boards
  • it's a clever economic game because you've got factions coming out on the board
References (from this video)
No references stored for this video.
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