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Archipelago box art

Archipelago

Game ID: GID0027832
Game Info
Year
2012
Collection
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Description

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

IN FRENCH
Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti).
Chaque joueur incarne un explorateur et son équipe, mandatés par une nation européenne pour découvrir, coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique, en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme, économie et respect des valeurs locales, transmission de connaissances et industrialisation à outrance, ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives, ou au contraire, à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte.
Pour compliquer les choses, parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?

Description

In Archipelago, players are Renaissance European powers competing in the exploration of a Pacific or Caribbean archipelago. They will explore territories, harvest resources, use those resources in markets both internal (for their use and that of the natives) and foreign (to sell it in Europe), build markets, harbors, cities and temples, and negotiate among themselves (and maybe betray each other) – all this to complete their secret objectives. They will also need to guess the secret objective of the other players to be able to benefit from them.

But players also need to be careful of the natives; if they make them too unhappy or if too many of them are unoccupied, they could revolt and declare independence. Then everyone will lose!

According to the author, what he's tried to create is a "German" economic worker-placement game, but without the two things he dislikes in them: the superficial theme and the lack of interaction. Indeed this game includes a very present theme and a lot of negotiation and potential backstabbing.

The game includes three sets of objectives, enabling players to choose between a short, medium and a long game. Solo play is also possible with an expansion.

IN FRENCH
Archipelago retrace l’ère majestueuse de la découverte des archipels à travers le globe de 1492 (découverte des Antilles par Christophe Colomb) jusqu’à 1797 (colonisation de Tahiti).
Chaque joueur incarne un explorateur et son équipe, mandatés par une nation européenne pour découvrir, coloniser et exploiter les archipels. Ces missions sont censées s’effectuer de manière diplomatique, en répondant tant aux besoins de la population locale qu’aux demandes régulières du continent. Il faudra donc respecter l’archipel et ses autochtones sous peine de voir les natifs se révolter pour finir en guerre d’indépendance. Les limites entre expansionnisme et humanisme, économie et respect des valeurs locales, transmission de connaissances et industrialisation à outrance, ne sont pas toujours évidentes à trouver. L’équilibre de l’archipel dépendra donc beaucoup de la volonté que mettra chacun à faire de ces îles des colonies heureuses et productives, ou au contraire, à exploiter outrageusement les ressources et les natifs pour finir dans le chaos et la révolte.
Pour compliquer les choses, parmi vous se cache peut-être un indépendantiste ou un pacifiste. L’un comme l’autre tentera de faire pencher la balance respectivement vers la révolte ou vers la paix. Êtes-vous prêt à endosser votre rôle et partir à la découverte d’Archipelago ?

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 6 · mix 4 · neu 1 · neg 1
Mentions per page
Showing 1–14 of 14
Video 5lhyyBqbCiw Adam in Wales - Board Game Design Review at 2:22
video_pk 99166 · mention_pk 275919
Adam in Wales - Board Game Design - Archipelago video thumbnail
Click to watch at 2:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a race to spot the differences on your own card before your opponents spot the differences on theirs.
  • The classic children's puzzle of spot the difference packaged as a competitive card game and that is the hook.
  • Difference is a calm, almost cerebral game.
  • Difference is essentially a collection of oversized premium art cards, and the production leans heavily into that strength.
  • Competitive spot the difference in a world of Asterix, presented on the lavish oversized cards, and building on Gigamic's long-running Difference line.
References (from this video)
No references stored for this video.
Video DqaJ3hBT-tw Watch It Played Analysis at 4:37 sentiment: negative
video_pk 92487 · mention_pk 248559
Watch It Played - Archipelago video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Treats Western colonization with too little gravity, making the theme offensive.
Thematic elements
  • Western colonization
  • Western colonization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Can a game's theme go too far?
  • there's no subject that I would want banned from conversation because I think that even highly controversial ones allow us to grow as humans allow us to discover new points of view and even challenge our own and that can be very valuable but I think there's a little bit of a difference when we take that subject matter and we put it into our entertainment and then we ask people at least by extension to reenact certain kinds of behavior
  • for me that kind of theme in that kind of game is too offensive it's it's not something I would want to play it's something I would want to discourage other people from playing and I certainly wouldn't want to see someone making a profit off of it
  • for me it's less the theme though this certainly can matter and more how the game respects the theme
  • so that helps create that buffer so that even if the subject matter is quite serious I I'm not offended by it
  • it becomes even more of a fictional setting when you when the components that you're using become even more and more abstracted
  • I I think if the components looked more realistic then that might start to push the barrier on what would offend me and and what wouldn't
  • so when I'm sitting down to a table to play with other people I I want other people to be enjoying their experience and there are hundreds of games out there so I'm I am probably going to avoid a game that I think has a theme that's going to make someone else at the table uncomfortable
  • I really like this question it's very thought-provoking and which ironically is how I like my themes thought-provoking
  • if the theme put you in that specific era time or place where there was so much negativity or so many bad things happens that it's inescapable example being Holocaust
References (from this video)
No references stored for this video.
Video J_uUkjy0CFw Watch It Played Live Show at 19:35 sentiment: positive
video_pk 92075 · mention_pk 247221
Watch It Played - Archipelago video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need like a little intro fade in thing that would be good
  • we've got a game on the table I had no idea that we were going to be doing
  • we finished our near and far right our near and far playthrough
  • we plan to have a near for our promo
  • I feel like I'm I'm falling back in the group I'm coming down I'm losing some of my like Panic which is good
  • it's a push your luck game because you're going to be constantly removing your equipment
  • the biggest challenge honestly would have been early on realizing I really want to do this
  • that's why I say frequently I always feel like a great deal of gratitude that I've been able to keep working on this show
  • the games in my opinion are getting better all the time
  • Streamlining does not equate to dumbing down; it's about efficiency and elegance
References (from this video)
No references stored for this video.
Video 0kjvqZ2z2VQ Meeple University Analysis at 2:41
video_pk 90849 · mention_pk 243177
Meeple University - Archipelago video thumbnail
Click to watch at 2:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • semi-cooperative it's a word that's thrown around quite a lot and we're going to talk about what it means and the different things it can mean coming up
  • for me i think when i think semi-cooperative my first instinct is a game that has a common lose condition for all players where the players need to do some sort of some level of cooperative work or some level of work which doesn't necessarily benefit their game that much to make sure that someone can win
  • for it for me for it to work as a semi-co-op it needs to be not that hard to cooperatively win the game like if you were to play the game cooperatively it should be too easy
  • it's not strictly a traitor game but it's it kind of plays like that that's the other yeah like that there's also a game where it's it's cooperative but then there's a point or something system that if you reach the most point then you win or you know i can't think of a game i have played it i just can't think of it
  • you can have a game with a semi-cooperative element but it doesn't make it semi-cooperative
  • they're a tough balance there's definitely i've had a lot of bad experiences playing semi-co-ops that just didn't balance right
  • unless you know how competitively to play it where does where to be on the spectrum of co-op and competitive um you could just not have the experience that the game was intended to be at all
References (from this video)
No references stored for this video.
Video UQ4BWxFWNv0 Board Game Critique Top List at 9:45 sentiment: positive
video_pk 81066 · mention_pk 199376
Board Game Critique - Archipelago video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most intellectually demanding game
  • Highest ceiling of strategic depth
  • Truest version of emergent geography
  • Enormous number of valid strategic approaches
  • No other game comes close on pure depth
Cons
  • Setup and teardown are no joke
  • Teaching it thoroughly takes time
  • Not for every group
  • Demands full engagement
  • Seven is harsh
Thematic elements
  • Renaissance European powers exploring and colonizing
  • Newly discovered archipelago
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Crucially, a players can attempt to guess opponents' objectives during the game and benefit if correct.
  • Open trading — Open trading between players.
  • Secret objectives — Every player holds a secret objective card that determines their individual victory condition.
  • Shared threat — All while managing a shared threat that can end the game in a collective loss for everyone.
  • tile laying — The map is built as you explore, tile drawn and placed progressively as ships venture out from known territory.
  • Worker Placement — Worker placement, tile laying, exploration, economic management, open trading, social deduction, all stacked into one experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Genuine player-driven freedom, meaningful choice over how to play and what to pursue. An experience that changes because of what you decide at the table, not because some designer scripted three branches and called it open world.
  • The sandbox quality is real, but it operates through a narrow lens.
  • Gloriously random, outrageously fun, completely impossible to plan for.
  • The stories aren't authored by players so much as they emerge from the chaos of the deck.
  • Sitting down to Talisman feels like opening a fantasy novel that has been read by millions of people before you.
  • Modern tighter designs cannot replicate that.
  • The soul of this game is solo, and it's one of the finest solo games ever made.
  • The most mechanically innovative game on the list. A pirate sandbox built on top of a deck-building engine unlike anything else in the genre.
  • That feedback loop between exploration and crew development is elegant.
  • It's not a gimmick, one of the most thematically appropriate combat mechanisms we've ever played with.
  • Watching cubes cascade through it during a high-stakes boarding action generates a tension dice cannot replicate.
  • A pirate who moves faster than anyone can catch is a pirate who controls the board.
  • It does not force you to choose who you are before the game begins.
  • The number of ways to accumulate glory is the game's real genius.
  • The glory stash mechanic is the best hidden information system on the list. The player who appears to be losing is often the one actually winning.
  • The box literally describes it as an open world sandbox tabletop adventure, and for once, that description is not marketing overstatement. It is exactly what this game is.
  • Every system serves the theme.
  • Western Legends validates every approach at once, and that is extraordinarily hard to design.
  • The game we reach for when someone asks us what open world really means in a board game, not as a marketing term, not as a description of a large map with multiple things on it, as a design philosophy carried all the way through to the rules.
  • The galaxy builds itself around the decisions the players make.
  • Fame points are the victory currency and the number of ways to earn them is the game's crowning achievement.
  • Each NPC type has a personality card that governs its behavior. They move, they pursue, they create friction between players without any player requiring to antagonize another directly.
  • Xia does not tell you what kind of captain to be. No scenario card, no story objective, no prescribed arc. It gives you a ship, a galaxy that grows as you explore it, and a fame track. Everything else is yours.
  • Every single one of those sessions told a story nobody scripted. That is what the top of this list looks like.
  • If you're new to this category, Western Legends and Merchants and Marauders are the best entry points.
  • And if you want the purest, most complete expression of what a sandbox board game can be, Xia Legends of a Drift System is the answer every time.
References (from this video)
No references stored for this video.
Video 9UaMrh3nEvo Top List at 7:57 sentiment: positive
video_pk 69714 · mention_pk 166367
Archipelago video thumbnail
Click to watch at 7:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High variability due to event cards
  • Consistently in top 100
  • Considered Christophe Boelinger's best game
Cons
  • Controversial representations
  • Designer seems to have fallen off
Thematic elements
  • Exerting influence over citizens, building structures, spreading imperialist doctrine.
  • Archipelago
  • 4X game
Comparison games
none
Mechanics (from transcript analysis)
  • 4X — eXplore, eXpand, eXploit, eXterminate (implied).
  • building — Building buildings, building ships, building churches.
  • influence — Trying to exert your influence over the citizens of the archipelago.
  • Thematic event cards — Host of different personal cards or event cards that you can use.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if your super duper favorite board game isn't on this list then that's because a we ain't played it or B we think it's complete and out of [__]
  • the fact that it's so chaotic and so unpredictable it's wildly unbalanced
  • it's one of the most lavishly produced games ever made made
  • it's just an enjoyable Euro style romp in the Uwe Rosenberg fashion
  • it's a stripped back auction game that is immensely fun
  • the thing injects a novel twist into the genre
  • ethnos is a fast paced set collection area control game that whilst it looks like a dog [__] it plays really well
  • it sort of straddles the void between classic sterilized Euro and a sort of thematic experience
  • roll and move shouldn't really work for some reason formula D manages to pull it off
  • it's got a host of different personal cards or event cards that you can use billions of them
  • each player is going to have a take control of a personality it's going to give you absolutely stunning game breaking ability
  • we still love playing the Voyages of Marco Polo cuz it's [__] awesome
References (from this video)
No references stored for this video.
Video gKgtwEU19lA Tabletop Turtle Top List at 23:36 sentiment: positive
video_pk 60180 · mention_pk 152626
Tabletop Turtle - Archipelago video thumbnail
Click to watch at 23:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, unique tension and multi-layered decision-making
  • Constant engagement and table talk; high reactivity
  • Strong sense of place and thematic depth
Cons
  • Messy design may be off-putting to some players
  • Not highly “elegant” by BGG standards, but that’s part of its charm
Thematic elements
  • Exploration, backstabbing, and resource management with a semi-cooperative bent
  • Colonial powers on a shared hex-based island map
  • Dense, interactive, and tense with ongoing negotiation and conflict
Comparison games
none
Mechanics (from transcript analysis)
  • Dynamic price/market system — Export/import prices fluctuate based on player actions and market conditions
  • Expansion cards and evolving board state — Expansion cards add new rules and effects that alter strategy each game
  • Market Pricing/Manipulation — Export/import prices fluctuate based on player actions and market conditions
  • Semi-Cooperative — Players explore and exploit the island while negotiating competition and cooperation
  • Semi-cooperative exploration and resource gathering — Players explore and exploit the island while negotiating competition and cooperation
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dungeon Fighter is one of the best dexterity games out there, and it is criminal how little it gets discussed.
  • This next game was the quintessential subversion of the worker placement genre for its time.
  • Millennium Blades isn't trying to be this like perfectly tuned, elegant Euro experience. It's trying to make you feel like a kid again, drafting decks and spending your allowance on singles and getting grounded because the money your parents gave you to buy milk went straight to decks for the new set.
  • Lords of Vegas is unapologetically messy and a hilarious blast every single time it hits the table.
  • Argent is dreadfully messy. It has an insane amount of table sprawl. It has spells that feel downright broken because this is a game that puts fun and tactical depth above all else.
  • Archipelago is messy. It's just not a design anyone on Board Game Geek is going to call eloquent.
References (from this video)
No references stored for this video.
Video aYEVzwq2kgU JestaThaRogue Top 10 List at 7:31 sentiment: mixed
video_pk 28679 · mention_pk 84108
JestaThaRogue - Archipelago video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep negotiation and thematic tie-in with a sweeping island narrative.
Cons
  • Very long play and can tank the experience if players disengaged or spiteful.
Thematic elements
  • Settlement, empire-building with political and economic maneuvering.
  • Long, island-based exploration with negotiation and economy.
  • Thematic, with emphasis on alliances and strategic positioning.
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine — Develop resources and markets to improve standing on the island.
  • Negotiation — Players bargain and form agreements to advance interests.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Argent Consortium, a brilliant chaotic wizard school worker placement game that eats the entire table.
  • Eminent Domain is a debt building action selection game set in space. Roll for the Galaxy is pretty similar in some ways, but with dice, I guess.
  • Archipelago, a long, heavy negotiation and economy game, and one of the few where a player can tank the whole game if they're not going to win, just out of spite.
  • Celestia, a charming little bluffing game where you're trying to travel as far as you can on an airship.
  • Code Names is a fantastic party game. It's clever. It's simple.
  • Dominant Species and Rub Third Edition are excellent games. Beautiful, deep, satisfying.
  • Twilight Imperium fourth edition which still isn't coming.
  • Starcadia Quest Showdown came in like it splash a younger cousin with miniatures, campaign play, and a cartoon charm.
  • Thunder Alley. Fantastic racing game. really clever, tight systems.
  • Apocalypse Road. Same game system with guns. Does that make it a better game? Well, you're not listening. It's got guns.
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:00 sentiment: positive
video_pk 13373 · mention_pk 39218
Tabletop Turtle - Archipelago video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive_but_divisive
Pros
  • Beautiful artwork with different artists for cards and tiles
  • Unique power cards with game-breaking abilities
  • Heavy negotiation and player interaction
  • Semi-cooperative gameplay with selfish motives
Cons
  • Controversial game - many people hate it
  • Semi-cooperative nature allows one player to tank the game
  • Can bog down playtime with negotiation
Thematic elements
  • colonization
  • Caribbean exploration
  • European expansion
  • resource management
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video cRSJDBC1tzU BoardGameBollocks Top List at 1:32 sentiment: positive
video_pk 7583 · mention_pk 22494
BoardGameBollocks - Archipelago video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning visual design and tactile components
  • rich thematic flavor and character variety
  • strong sense of discovery and route choice
Cons
  • heavy rule set and potential content concerns
  • complex scoring orchestration can be intimidating for newcomers
Thematic elements
  • island expansion, resource gathering, and rival scheming
  • archipelago with island settlements and fleets
  • semi-cooperative with shared goal but individual scoring
Comparison games
none
Mechanics (from transcript analysis)
  • semi-cooperative objective with personal goals — global objective drives all players, but each player also pursues a personal objective that affects scoring
  • Worker Placement — place workers to gather resources and build structures on the islands
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is blood rages as a viking themed area control game that utilizes some stunning looking miniatures
  • if you ain't played it you're a knob
  • this is eclipse a new dawn for the galaxy
  • Archipelago did get criticized for some of its content, but we still love archipelago
  • Terra Mystica is a wildly popular game
  • what you'll be doing you'll be rolling a couple of dice and then you'll be using them dice to take actions
  • you might want to end up going around the french countryside picking up lumps of cheese
References (from this video)
No references stored for this video.
Video HQXqx55Zw0A The Cardboard Herald Interview at 0:59 sentiment: mixed
video_pk 4492 · mention_pk 13191
The Cardboard Herald - Archipelago video thumbnail
Click to watch at 0:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Provokes ethical reflection on colonialism through mechanics and theme
  • Opens space for nuanced discussion about representation and history
Cons
  • Imagery and imagery-driven symbolism can be controversial or easily misunderstood
  • Risk of polarizing interpretations among players
Thematic elements
  • ethics and outcomes of colonialism; balance between exploitation and cooperation
  • Islands/archipelago with colonial-era context
  • analytical and reflective, designer-centered discussion
Comparison games
  • Terraforming Mars
  • Dungeon Twister
  • Earth Reborn
Mechanics (from transcript analysis)
  • Asymmetric objectives — different paths to victory and influence over the archipelago's development.
  • exploration — players explore a modular island map to uncover resources and opportunities.
  • Resource Management — allocation and management of resources tied to colonial activities and indigenous relations.
  • semi-cooperative to competitive balance — shared stakes in the archipelago with competing personal objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Archipelago is one of the few games I play that actually attempts to comment on the ethics and outcomes of colonialism through some of the mechanics.
  • I would change the color of the meeples.
  • the planet fights back through Cataclysm.
  • the CGS is the best thing in the game for me.
  • it's a race between the shaman me and the publisher; this is a designer ego moment about speed and quality.
References (from this video)
No references stored for this video.
Video pLZtymyXO80 The Cardboard Herald Interview at 33:01 sentiment: mixed
video_pk 4278 · mention_pk 12440
The Cardboard Herald - Archipelago video thumbnail
Click to watch at 33:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • interesting attempt at social commentary within a euro-game framework
  • layered decisions and negotiation
Cons
  • thematic handling of colonialism is controversial
  • some design choices feel dated or clunky
Thematic elements
  • colonialism and exploration as game mechanics
  • 19th-century colonial era with exploration and resource management
  • semi-cooperative with competing interests
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative/Competitive hybrid — players cooperate to an extent while competing for objectives/goals.
  • role drafting — players draft leaders with unique abilities to influence actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the shortest review available on BoardGameGeek was 28 minutes long
  • I'm tired of long reviews I'm going to make them ten minutes or less scripted
  • no games for everyone
  • the secret is that I have boxes for each section
  • I'm an outsider and I'm actually okay with that
  • we always give some negatives on every game
  • bear cave
References (from this video)
No references stored for this video.
Video 5p9Lfrw1kwY Chairman of the Board Discussion at 12:01 sentiment: neutral
video_pk 2485 · mention_pk 7265
Chairman of the Board - Archipelago video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • semi-cooperative, hidden objectives, islands
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you start rich and you're trying to blow as much money as you can as quickly as possible by making bad investments
  • this one however has a quite a different feel to a lot of the other rolling rights
  • it's strictly two player puzzly abstract style game
  • this is the newest printing of the bunk
  • this one actually uses the between two cities mechanism where you're working with the people to your left and right except on this one
  • it's a game that's fascinated me
  • the idea of puzzle this stuff around get the ideal family photo
  • gamers bingo
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 12:01 sentiment: mixed
video_pk 178 · mention_pk 522
The Cardboard Herald - Archipelago video thumbnail
Click to watch at 12:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
  • trading and global scoring with shared goals
  • Caribbean archipelago
  • emergent with global score events
Comparison games
none
Mechanics (from transcript analysis)
  • trading/area-control hybrid — each player uses a card to trigger global scoring and endgame triggers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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