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Argent: The Consortium box art

Argent: The Consortium

Game ID: GID0028426
Game Info
Year
2015
Collection
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Description

The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will claim the title of most influential mage in the World of Indines!

Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.

Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.

The designer keeps an updated Official Errata/Typo/FAQ thread on BGG.

Description

The time has come for the selection of a new Chancellor at Argent University of Magic, and you are among the likely candidates for the job. Gather your apprentices, ready your spellbook, and build your influence, while secretly discovering and competing over the votes of a limited Consortium of influential board members. Only the one who is able to fulfill the most criteria will claim the title of most influential mage in the World of Indines!

Argent: The Consortium is a cutthroat worker-placement/engine-building game of manipulation and secrecy in which the criteria for victory are secret and the capabilities of your opponents are constantly changing. You'll need to outwit the other candidates, use your spells at the right moment, and choose the correct apprentices to manage your plan.

Argent: The Consortium is a European-style game that minimizes luck and focuses on player interaction and strong core mechanisms that allow new strategies to emerge each time you play.

The designer keeps an updated Official Errata/Typo/FAQ thread on BGG.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 17 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–19 of 19
Video 0rEc5ePs2Ak Getting Games Top 10 List at 4:16 sentiment: negative
video_pk 92319 · mention_pk 247996
Getting Games - Argent: The Consortium video thumbnail
Click to watch at 4:16 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • beautiful art and awesome components
Cons
  • seemed too long
  • too complex
  • hard to strategize due to many scoring avenues
  • felt unbalanced
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • area majority with card-driven combos and bell tower cards — Complex scoring with multiple paths; heavy strategic planning.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just too random too quick
  • the game played itself
  • I bought it because of the crazy art and you've got that crazy cover and it's just wonderful stuff and ideas in the box
  • it's so busy
  • the four player colors are gray black tan and brown they're the same colors so you're like is that a player color is that a resource
  • backstabby
  • incredibly abstract and really not engaging for me at all
  • the idea of this just totally blew my socks off
  • but ultimately it is a big old area majority game
  • I've actually just posted before this video a full run through of this game, including that run through I played it three times and I'm just really into it
  • grabbed it for only $20.9 bucks
References (from this video)
No references stored for this video.
Video EzUg26LDuGA Getting Games Impression List at 11:31 sentiment: mixed
video_pk 92361 · mention_pk 248155
Getting Games - Argent: The Consortium video thumbnail
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep, high-replayability potential
  • massive scope and variety in components
Cons
  • overwhelming complexity and rules can be unclear
  • endgame victory conditions feel underexplained
Thematic elements
  • mage-driven political intrigue and voting
  • mages at an academy
Comparison games
none
Mechanics (from transcript analysis)
  • spell upgrade and mana economy — spells with levels, mana to activate, artifacts and followers
  • voting/points-based victory — endgame cards determined by votes and influence
  • Worker Placement — special attributes per worker; some have double moves, entry when cast spells, etc.
  • Worker placement with twist — special attributes per worker; some have double moves, entry when cast spells, etc.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I sat down I played a four-player game of it and it was great it was everything that I was hoping for it to be
  • it's gorgeous the only flaw with the game is that monster track there are these Monster cards where you when you play them this track goes up and the higher up on the track you go the better rewards there are for the person who cashes out but there are so few Monster cards in the deck
  • we died fast
  • this game is very difficult
  • it's like Equinox
  • it's a tile L game they're they're cards but they're square tiles with a number in each side
  • I got destroyed I got completely slaughtered
References (from this video)
No references stored for this video.
Video zdmSLVY9mwM 3 Minute Board Games Review at 0:03 sentiment: positive
video_pk 91883 · mention_pk 246641
3 Minute Board Games - Argent: The Consortium video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating game with a myriad of possible strategies and paths to victory.
  • Core gameplay is similar enough to most worker placement games that it's easy to teach the basics.
  • Sheer level of interaction and crazy effects.
  • Allows rearranging other people's workers or blowing up entire rooms.
Cons
  • Could be easily overwhelming for new and experienced players.
  • Players mess with each other.
  • Not for players who dislike having their mages attacked.
Thematic elements
  • Competing for the position of Chancellor of Argent University of magic by amassing supporters, power, and influence.
  • Argent University of magic
Comparison games
  • Architects of the West Kingdom
  • Millennium Blades
Mechanics (from transcript analysis)
  • Engine Building — supporters, spells and treasures can be combined to make powerful combinations of effects.
  • Hidden Information — Most of the voters' identities are hidden at the start of the game and you will discover what they want as the game progresses.
  • Set Collection — Supporters, basic resources, influence, marks and treasures are all gained from rooms.
  • Variable player powers — select a character, take their starter spell, two wizards matching their color and three others of your choice.
  • Worker Placement — placing mages in room spaces gains your resources and power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Argent is a fascinating game with a myriad of possible strategies and paths to victory.
  • the complexity in the game comes from all the interactions and possible decisions to be made.
  • Few games have more customization options than argent.
  • the best thing about this game is the sheer level of interaction and crazy effects.
  • no other worker placement game I've played allows you to rearrange other people's workers or blow-up entire rooms.
  • however there is a lot going on and this game could be easily overwhelming.
  • it's also a game where players mess with each other.
  • if you don't like the idea of having your mages being sent to hospital by a fireball this game won't be for you.
References (from this video)
No references stored for this video.
Video 9g3Y3g_G--M 3 Minute Board Games Other at 23:47 sentiment: positive
video_pk 91765 · mention_pk 246338
3 Minute Board Games - Argent: The Consortium video thumbnail
Click to watch at 23:47 · YouTube ↗
Overall sentiment (raw)
Mixed to Positive
Pros
  • Fascinating game with myriad strategies
  • Good for people who like options and emergent strategies
  • Easy to teach the basics despite looking complex
  • Few games have more customization options
  • Sheer level of interaction and crazy effects
  • No other worker placement game allows rearranging workers or blowing up rooms
Cons
  • Easily overwhelming
  • Players mess with each other
  • Players might not like having their mages attacked
  • Requires a lot of attention to detail
Thematic elements
  • Wizards vying to become the next Chancellor
  • University of Magic
Comparison games
  • Architects of the West Kingdom
  • Millennium Blades
Mechanics (from transcript analysis)
  • Area Control (implied) — Placing influence on voters.
  • Engine Building — Supporters, spells, and treasures can be combined to make powerful combinations of effects.
  • Set Collection (implied) — Collecting spell and treasure cards.
  • Worker Placement — Placing Mages in room spaces gains your resources and power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 1vE6V0ZdB8o 3 Minute Board Games Top List at 3:44 sentiment: positive
video_pk 91734 · mention_pk 246181
3 Minute Board Games - Argent: The Consortium video thumbnail
Click to watch at 3:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Aggressive interaction
  • interesting twist on worker placement
  • iconic and striking anime art style
  • not multiplayer solitaire
Cons
  • Can be mean
Thematic elements
  • Anime Magic College
  • Magic College
Comparison games
  • Pandemic Legacy
  • Through the Ages
  • Seven Wonders
  • Gloomhaven
  • Viticulture
  • Blood Rage
Mechanics (from transcript analysis)
  • Worker Placement — Argent the Consortium is just plain aggressive someone's in a place you don't want you Fireball them you attack them you do whatever and I really like that Twist on the worker placement mechanic
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hunter is another one of those games we ended up playing a lot at University mostly while drinking
  • Hunter has several problems it takes a lot longer to play than it should for what it is especially when you're doing the coup those can drag on quite a long time and also fundamentally it's pretty racist
  • I think the hunter idea of a Banana Republic itself is pretty dated but the idea of a corrupt government where players of different office members competing for positions and stockpiling money definitely has potential just there's got to be a better way to interpret it
  • Cosmic Encounter is still going strong and that is an achievement and a half
  • it's core idea of a simple gameplay element Modified by a whole bunch of variable Powers has had a profound influence on all of gaming and unlike a lot of designs from this period it still holds up pretty well today
  • so happy birthday to me for 42 years old today here's to 42 more
  • if you want to do the same thing yourself just go to board game geek click on advanced search and search by year published range and just fill in the year and feel free to post your list Below in the comments
References (from this video)
No references stored for this video.
Video wZ17UkS_2T0 Drive Thru Games Top List at 1:57 sentiment: positive
video_pk 89429 · mention_pk 237422
Drive Thru Games - Argent: The Consortium video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very very unique take on worker placement
  • lots of combos and abilities
  • really enjoyable
  • lots of good strategy
  • really fun game
Cons
none
Thematic elements
  • anime style harry potter
  • wizarding school
Comparison games
  • Millennium Blades
Mechanics (from transcript analysis)
  • Worker Placement — A very different worker placement game with different colored workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one yeah this is in my top 10 games of all time
  • it's just really really fun like a pure ameritrash fun lots of dice rolling lots of just crazy stuff that happens
  • it was too much at once for legacy game and it was just like you can find this in the bargain bins i've seen it there
  • i would recommend showers brimstone one million percent over this
  • the miniatures are just enormous and just massive
  • my group and i did not like it whatsoever it has a lot of random stuff in it and to me it was just like just over the line on the randomness
  • it's like i feel like i wasted my time
References (from this video)
No references stored for this video.
Video W2rgpqXyzjY Hungry Gamer Discussion at 18:34 sentiment: positive
video_pk 87463 · mention_pk 228618
Hungry Gamer - Argent: The Consortium video thumbnail
Click to watch at 18:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • beautiful mess; high variability
  • great table presence and interaction
Cons
none
Thematic elements
  • hidden roles and complex interactions
  • fantasy empire-building intrigue
  • multi-layered strategy
Comparison games
  • Quarter Miracles
Mechanics (from transcript analysis)
  • multi-entity action selection — Each card/board interaction creates a large, branching set of actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful mess of a game
  • criminally underrated
  • it's a long game
  • I adore Guild Master
  • this is a very clever game
  • it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video 0YppCfbsBVE Hungry Gamer Discussion at 36:01 sentiment: positive
video_pk 87411 · mention_pk 228352
Hungry Gamer - Argent: The Consortium video thumbnail
Click to watch at 36:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant components and color
  • Deep strategy with multiple paths to victory
Cons
  • Complex rule set for new players
  • Not quick to teach or learn
Thematic elements
  • delegates in a parlimentary-like structure negotiating for planetary influence
  • space political intrigue / galactic senate
Comparison games
none
Mechanics (from transcript analysis)
  • area control / worker placement-esque — Delegates are placed to influence planets and gain actions and points.
  • Engine Building — Managing resources and delegate positions to maximize end-game scoring.
  • engine building / resource management — Managing resources and delegate positions to maximize end-game scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played more Dominion with this app than I have in my entire life.
  • The app is really good. The animation's really nice and it does all the nonsense for you.
  • Padme in the Senate—that's what this game is.
  • I would absolutely do it again.
  • It's a cozy game to end all cozy games; it's very satisfying to play.
  • We had a glorious victory in Bullet.
References (from this video)
No references stored for this video.
Video gENff6b5K-U Hungry Gamer Top List at 5:21 sentiment: positive
video_pk 86797 · mention_pk 225950
Hungry Gamer - Argent: The Consortium video thumbnail
Click to watch at 5:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host adores the game.
  • The expansion content is fantastic.
  • The Summer Break expansion is essential.
  • It's a clever and unique game.
Cons
  • It's a hot mess on the table.
  • It sprawls and is huge.
  • Requires stopping to figure out what abilities do.
  • Requires stopping to figure out what the market does.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Implied by the mention of combining expansions.
  • Market manipulation — Constantly changing market.
  • Spell Casting — Spells that break the rules.
  • Variable room powers — Constantly changing room abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be the last monthly menu of the year
  • all of us like that game and we got a four player game and oddly enough for as much as we all like the game for a couple of the players playing at 4 they actually liked it less and they felt like they were just behind the eightball and they couldn't get the dice that they wanted
  • it is a hot mess of a game in regards to what what's on the table it sprawls it is huge there's constantly changing room abilities so there's a lot of stoping what does that do and there's a constantly changing Market it's like oh wait what does that do and there's all these spells they breaking the rules and all these things I adore it it is such a cool game
  • this is one of those games that I will only play with the right people that's it and I truly don't care if I win or lose which is good cuz I keep losing but you play with the right people and it's just so much fun you have your little accusations flying around the table but it's just relaxed and it's fun and it's great and if you know the and if you know the TV show it is so very thematic
  • it's a clever game it's a clever little game it's got these super cute little robots and super cute little animal assistance that you can get and use and it's a good light simple game I really do enjoy it's very clever I don't know that it reaches the heights of The Magnificent or revive for me but that's a real high bar and this is a game that I think is very much intended for more of a family audience bit simpler
  • I love this game and Original Don and I we play it decently regularly when we're kind of at the end of the night and if it's just us we'll just pull it out we'll play it cuz it's now it's relatively quick for us to play and it's just delightful
  • the metal dice for this thing are ridiculous there's they have no business existing and just the dice I think costs significantly more than the game but they're just amazing there are these awesome Dice
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 0:14 sentiment: positive
video_pk 84676 · mention_pk 215395
The Cardboard Herald - Argent: The Consortium video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
Mentioned positively as a game by the guest, with a desire for a new edition.
Pros
  • Potential for a new edition
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video R8cAA8OkyIo The Cardboard Herald Interview at 22:48 sentiment: positive
video_pk 84676 · mention_pk 215375
The Cardboard Herald - Argent: The Consortium video thumbnail
Click to watch at 22:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Published by Level 99 after a long search
  • Positive working relationship with Level 99
Cons
  • Many publishers found it good but not a fit
  • Level 99 was very small when it was first pitched
Thematic elements
  • Magic (original theme)
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — A future game in development with Level 99 is an area control game.
  • Worker Placement — The designer primarily makes worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love sci-fi. That is that is a good theme for me.
  • it has um like seven modules whereas like SETI only has five, which is only a difference of two, but it's that that's so much more replay-ability because all the permutations of five different options versus seven different options. Like seven gives you so many more. So I just feel like base has a lot more replayability.
  • I also recommend Hot Streak which came out. that's a fun light light betting game. if you like Camel Up, it's like the next step. And uh to me it's way more fun than Camel Up.
  • and the gang, the gang is like a classic uh like new new party game classic. Um, we'll we can pull it out and have fun like at any time.
  • it was a Gricola because um, besides the farming theme and also teaching me worker placement, it was probably the first worker placement game I played.
  • there's just so much replay-ability in that box. Um, that you'll never see the same game twice or even close to the same game twice.
  • Agricola has so much tension.
  • Agria is just like such such a game that was like ahead of its time. It's still better than like 99.9% of the games that come out these days.
  • if you're interested in like dungeon crawlers, uh, Gloom Haven is my favorite.
  • treat it as an experience and not a game kind of situation.
  • what Vantage taught me is like uh doesn't like the game in in that sort of game, it doesn't have to be like balanced to be fun, you know? It doesn't have to be like um super scripted or super strategic. If the story is interesting, then people who love stories will still love the game.
  • board games is such a great place to like reconnect with friends and family and people you care about. So, um, keep gaming, keep buying games and I'll keep making them. And thank you all so much for the support.
References (from this video)
No references stored for this video.
Video kPh7xgh5XFs Hungry Gamer Discussion at 1:05:01 sentiment: positive
video_pk 81253 · mention_pk 200726
Hungry Gamer - Argent: The Consortium video thumbnail
Click to watch at 1:05:01 · YouTube ↗
Overall sentiment (raw)
Enthusiastically Positive
Pros
  • Love this game
  • High replayability due to variable rooms and objectives
  • Lots of player interaction
  • Fun win condition through voting
  • Level 99 makes good games
Cons
  • Doesn't fit on a human-sized table
  • No solo bot
  • Anime art style can be a struggle for some
Thematic elements
  • Competing to become the new headmaster
  • A magical college/castle
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling specific locations or achieving certain votes contributes to winning.
  • bluffing — Players can mislead opponents about their intentions or the value of certain votes.
  • Combat — Direct combat exists where players can remove opponent workers from the board using spells like 'fireball'.
  • Engine Building — Players build out rooms in a castle that provide different abilities, forming an engine.
  • Hidden Information — Some voter cards are face down, and players can use an action to peek at them.
  • Set Collection — Collecting specific types of votes (e.g., gold, magic) is key to winning.
  • Worker Placement — Players place workers (wizards) in various rooms to activate abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is probably everything you would hate in a game.
  • It's an area control game where you're trying to accomplish the various goals.
  • The app the app's I think's really good.
  • It's just really really clever.
  • My favorite push your luck game.
  • And inevitably, your guys will starve to death on the way or freeze to death.
  • Man, I just love this game.
  • It's a worker placement game, but you build out all these rooms in this castle or whatever and each one has different abilities that can happen there.
  • Ponzi scheme. I'll I'll be really quick on this one.
  • It's a bluffing bidding game in that sense.
  • There's lots of those what I call laugh out loud moments where you just where you you call your dear friend some horrible name for the insulting offer that you accept because you have to
  • It's a system um for basically doing it's almost like uh DMless Dungeons and Dragons, you know, in a in a board game.
  • The entirety of the rule set for this game is one page long.
  • It adds official cooperative rules.
  • this is my favorite expansion.
  • It is a true 100% sandbox in that regard.
  • The win condition is voting because you're trying to become the new headmaster of the school or whatever.
References (from this video)
No references stored for this video.
Video Qymq6wbAQsI watch it played Rules Teach at 36:44 sentiment: positive
video_pk 65274 · mention_pk 158915
watch it played - Argent: The Consortium video thumbnail
Click to watch at 36:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Double-sided room tiles for variability.
  • Rulebook offers suggestions for first game setup.
  • Clear indication of card types by looking at the back.
  • Double-sided candidate sheets and starter spells for first games.
  • Mages have unique abilities that influence choices.
  • Infirmary provides sympathy bonuses.
  • Influence points track progress.
  • Merit tokens provide benefits.
  • Spells can be learned and upgraded.
  • Reactions allow for quick responses.
  • Vault items and supporters can be collected and used.
  • Bell tower cards end the round when collected.
  • Symbols are accompanied by text explanations.
  • Research can be gained to learn or upgrade spells.
  • Marks can be placed on voters for private viewing.
  • Lock tokens prevent Mage movement and protect rooms.
  • Healing effects return Mages from the infirmary.
  • Game comes with a player aid sheet.
  • Variants and expansions exist.
Cons
  • Some Mages can't be placed in certain slots without specific conditions (e.g., Shadow slots).
  • Wounded Mages are sent to the infirmary.
  • Exhausted spells cannot be cast until refreshed.
  • Treasures cannot be used again until refreshed.
  • Mages placed via certain effects do not use their innate powers.
  • Locked rooms prevent movement and spells unless they unlock rooms.
  • Discarded cards return to the bottom of the deck, not the discard pile.
  • Shadowing Mages can't use innate powers and can't be targeted except by specific effects.
  • If a voter has every player's mark, it is no longer private information.
Thematic elements
  • convince the Consortium of Voters that you should take his place and become the most influential Mage in the world
  • Argent University of magic
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose a main action from five options: placing a mage, casting a spell, collecting a vault item, collecting a supporter, or collecting a bell tower card.
  • Area Majority — Determining who has the most influence, most supporters, most control in a department, most diversity, and most research at the end of the game.
  • bluffing — Consortium voters start face down, and players can privately look at voters they have personally marked.
  • Hand Management — Collecting and using spells, vaults, and supporters.
  • Push Your Luck — Deciding whether to take a merit slot reward knowing you might not have the merit badge to activate it during resolution.
  • Set Collection — Collecting Mages of the same department color, collecting supporters of specific departments, and unlocking spells of specific departments.
  • Variable player powers — Each of the five Mage types has a unique ability (Red Mages: destructive sorcery, Green Mages: cannot be wounded, Gray Mages: can place after casting a spell, Blue Mages: immune to opponent spells, Yellow Mages: neutral).
  • Worker Placement — Players will place a mage in a room to collect a reward during the resolution phase. There are regular, merit, shadow, and shadow merit slots.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The chancellor of the Argent University of magic has surprisingly announced that he'll be stepping down in one week which is exactly how long you'll have to send out your team of Mages on errands to help convince the Consortium of Voters that you should take his place and become the most influential Mage in the world.
  • Think of it as a parallel Dimension your Mage can travel to allowing it to also gain the effect here even though an opponent has already placed their Mage in an unshadowed slot.
  • The player with the most Consortium votes is the only way to win.
  • The rule book does come with some variants and there's already been a full expansion released for the game but I'm going to leave that for you to discover on your own.
References (from this video)
No references stored for this video.
Video 2fxVvwkt5ZE watch it played Discussion at 4:18 sentiment: positive
video_pk 65251 · mention_pk 158887
watch it played - Argent: The Consortium video thumbnail
Click to watch at 4:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accommodates sleeved cards
  • trays can be removed and set around the gaming area
  • storage for additional player pieces
  • storage for tokens and different tiles
  • room for expansion components
  • stores all components in a single box
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everyone welcome to watch it played
  • go7 gaming provided me with a ton of inserts and I want to share all them with you
  • hopefully from watching this video you can see why I would say that go7 gaming provides premium custom insert solutions for your favorite games
  • until then I'd like to tell you about a contest that we're offering so you can win the Agricola insert
References (from this video)
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Video o-1Ob_jA2PU Board Game Garden Top 5 List at 17:29 sentiment: positive
video_pk 30058 · mention_pk 191729
Board Game Garden - Argent: The Consortium video thumbnail
Click to watch at 17:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique theme and vote-driven tension
  • Engaging interaction between players
  • Feels novel within its niche
Cons
  • Rulebook and learning curve can be rough
  • Not as widely discussed or understood as other hybrids
Thematic elements
  • vote influence, strategy on governance
  • Council politics with a space/fantasy backdrop
  • strategic with revealable objectives
Comparison games
none
Mechanics (from transcript analysis)
  • council voting / objective fulfillment — players pursue objectives to earn votes and win via influence
  • Voting — players pursue objectives to earn votes and win via influence
  • Worker Placement — place workers on actions to gain resources and influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a game that I had never heard of before.
  • I absolutely loved it.
  • It is such a cool game, such a unique game.
  • I think it's such a cool unique game.
  • Emberleaf is such a fun game and I have really enjoyed playing it.
  • Galaxy Trucker vibes in a different container—fun to watch engines grow and explode.
References (from this video)
No references stored for this video.
Video aYEVzwq2kgU JestaThaRogue Top 10 List at 5:15 sentiment: positive
video_pk 28679 · mention_pk 215817
JestaThaRogue - Argent: The Consortium video thumbnail
Click to watch at 5:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High thematic flavor and chaos in a wizard-school setting.
  • Engaging table dynamics and strong player interaction.
Cons
  • Rules are complex and considered difficult to teach; requires a longer teach/setup.
Thematic elements
  • Chaotic magic school with worker-placement tension.
  • Wizard-school-themed fantasy table.
  • Heavy thematic flavor with narrative chaos; described as a brilliant chaotic experience.
Comparison games
  • Roll for the Galaxy
Mechanics (from transcript analysis)
  • area control/resource management — Compete for influence and resources to advance across a magical map.
  • Worker Placement — Players place assistants/wizards to control locations and trigger effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Argent Consortium, a brilliant chaotic wizard school worker placement game that eats the entire table.
  • Eminent Domain is a debt building action selection game set in space. Roll for the Galaxy is pretty similar in some ways, but with dice, I guess.
  • Archipelago, a long, heavy negotiation and economy game, and one of the few where a player can tank the whole game if they're not going to win, just out of spite.
  • Celestia, a charming little bluffing game where you're trying to travel as far as you can on an airship.
  • Code Names is a fantastic party game. It's clever. It's simple.
  • Dominant Species and Rub Third Edition are excellent games. Beautiful, deep, satisfying.
  • Twilight Imperium fourth edition which still isn't coming.
  • Starcadia Quest Showdown came in like it splash a younger cousin with miniatures, campaign play, and a cartoon charm.
  • Thunder Alley. Fantastic racing game. really clever, tight systems.
  • Apocalypse Road. Same game system with guns. Does that make it a better game? Well, you're not listening. It's got guns.
References (from this video)
No references stored for this video.
Video oBhWS-do-uQ Tabletop Turtle Top List at 0:07 sentiment: positive
video_pk 13373 · mention_pk 39222
Tabletop Turtle - Argent: The Consortium video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful mess of a game with tons of content and variety
  • Every game feels completely unique
  • Fun to teach due to new spells constantly breaking the game
  • Secret end-game judge criteria allow for hidden strategy
  • Players can peek at scoring criteria throughout the game
  • Creates new strategic opportunities to deduce opponent goals
Cons
  • Memory-intensive with many different scoring goals
  • Hectic and chaotic gameplay
  • Can be a bit mean
Thematic elements
  • anime magic school
  • Harry Potter-like setting
  • academic competition
  • spell research
  • influence building
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kim is a little new to gaming... I've been in the business for maybe a couple decades... he's ancient he was around before the first board game was ever created
  • The reason for that is if you check forums a lot of people will talk about how they don't like the semi-cooperative nature of the game
  • I wish he was wrong but okay in my justification if you're playing a board game it's a physical tactile thing
  • I have a lot of friends where English is not their first language... with this kind of game being abstract there are no there's no cards to read there's no complicated rule
  • Argent is one of the most beautiful mess of the games imaginable
  • If you've never seen this game before it is the cutest thing ever ever
  • It's been my favorite game forever... I wouldn't bust this down if my family came over
  • Every time I feel like playing a board game it feels like there's a part of me that's just like okay I should play Arc Nova again
  • I really like when theme matches the mechanics
References (from this video)
No references stored for this video.
Video TLYm_ZKhJ00 Rolls in the Family Review at 0:10 sentiment: positive
video_pk 13408 · mention_pk 148154
Rolls in the Family - Argent: The Consortium video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, emergent strategy from a relatively simple core rule set.
  • Rich partnership dynamics and meaningful interaction between teammates.
  • Elegant rules that unlock a lot of strategic depth with repeated play.
  • Excellent value for money (two decks included, affordable price).
  • Strong potential for dramatic comebacks and tense endgames.
Cons
  • Steep learning curve; new players can feel overwhelmed by the numerous nuances.
  • Best experienced with exactly four players; less ideal for other counts.
  • Scoring and timing can be confusing, leading to pacing unpredictability.
  • Requires multiple sessions to truly internalize optimal strategies.
  • Minimal theme may not appeal to players who prefer narrative-driven games.
Thematic elements
  • Partnership-based climbing/trick-taking with a suite of special cards
  • Traditional deck of cards with a stylized Asian aesthetic; no strong narrative theme beyond card play
  • Strategy-first, with emphasis on partnership coordination and tactical decision-making
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — A player can call tiu (betting 100 points to go out first) before playing; this raises stakes and reshapes round dynamics.
  • Bombs — Powerful plays (four of a kind or straight flush) that can be played to beat any led type and may be played out of turn; only beaten by larger bombs.
  • Ladder Climbing — Powerful plays (four of a kind or straight flush) that can be played to beat any led type and may be played out of turn; only beaten by larger bombs.
  • Multi-Use Cards — Majang determines the round start and can force a wish card; Dragon is the highest single; Phoenix can be a wildcard or boost a single in multi-card sets; Dog must be led but passes the lead to the partner.
  • Passing pre-round — Before each hand, players pass one card to each other to indirectly communicate with their partner and shape round strategy.
  • Scoring and rounds — Each hand has 100 points; teams can chase a double victory by going out first, with special calls like tiu altering totals.
  • Set-based trick-taking — Players lead a set of cards; others must beat with a higher set of the same type or pass; the last and highest set wins and leads the next set.
  • Special cards — Majang determines the round start and can force a wish card; Dragon is the highest single; Phoenix can be a wildcard or boost a single in multi-card sets; Dog must be led but passes the lead to the partner.
  • Team-vs-team structure — Four-player, partnership-focused play where staying in sync with your ally is central to success and comes with unique decision points.
  • Teams — Four-player, partnership-focused play where staying in sync with your ally is central to success and comes with unique decision points.
  • Tiu betting — A player can call tiu (betting 100 points to go out first) before playing; this raises stakes and reshapes round dynamics.
  • Trick-Taking — Players lead a set of cards; others must beat with a higher set of the same type or pass; the last and highest set wins and leads the next set.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a lot of strategy in how to break up your own hand as well as how you dictate which set types the other players can play.
  • The partnership aspect creates a lot of interesting decisions where you're trying to deduce the position of your partner and how to best support them.
  • Passing cards before the round is your one opportunity to communicate directly with your partner.
  • TIU is very interactive; not only is everyone playing cards onto a common climbing pile, but there are also a lot of strategic considerations in the dynamics of the partnership play.
  • It's amazing how we still are dealt hands that feel fresh and different after so many plays.
References (from this video)
No references stored for this video.
Video INsdqolc6ko The Broken Meeple Discussion at 1:16 sentiment: positive
video_pk 12592 · mention_pk 115835
The Broken Meeple - Argent: The Consortium video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong, immersive theme that matches mechanics
  • historic attention to interaction and information dynamics
  • cool victory-condition design with exploration and discovery
Cons
  • heavy and complex, long playtime
  • high setup and maintenance due to components
Thematic elements
  • academic politics, magical leadership, and spell-casting rivalry
  • A Hogwarts-like magical university in a fantasy city
  • highly thematic, romantic, interactive with fluid victory criteria
Comparison games
  • Guards of Atlantis
Mechanics (from transcript analysis)
  • color-coded mage interactions — mages of different colors grant unique abilities and sorcerous interactions
  • item, spell, and supporter integration — collect and use items, supporters, and spells to influence actions and scoring
  • variable end-game objectives / voting — a council votes to determine the leader based on multiple criteria revealed during play
  • Worker Placement — place specialists on locations to gain bonuses and trigger actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the most romantic games out there
  • it's a cool twist on the whole victory point thing
  • it's highly thematic and incredibly interactive
  • it's a solid worker placement game that feels streamlined
  • it's not a long game per se but with enough players it can stretch to two hours
  • it's language independent
  • this is a really nice streamlined euro with crunch
References (from this video)
No references stored for this video.
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