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Arkwright: The Card Game box art

Arkwright: The Card Game

Game ID: GID0029010
Game Info
Year
2021
Players
1-4
Age
12+
Playtime
100 min
Collection
Ratings
Creator Score
Expansions & Family
Arkwright Arkwright: Ann Ed
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Description

In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

—description from the publisher

Description

In the late 18th century, the Industrial Revolution starts. The first factories were founded by businessmen like Richard Arkwright, who ran the first factory for spinning wool with machines like the "Spinning Jenny" and the water frame.

In "Arkwright: The Card Game", you run a business and will employ workers in your different factories to produce and sell goods. The more workers, the more goods that can be sold — but be prepared for crises and some stiff competition.

The game is played over three decades (1770/1780/1790), split up into four rounds per decade. On your turn, you play new cards from your hand to open factories and upgrade existing ones, select improvements, improve factory quality, build machines, and employ new workers. You can also pay money to improve your shareholdings, and take out loans if you require more money for production costs. After the actions phase, you can improve your abilities by advancing your development markers on your player board, or take one of the available development cards.

Then, the production phase starts, where every player who owns a factory of the current good produces those goods. The market fluctuates with the general demand, so the demand may be lower than the value of your current good, lowering your profit. Workers must be paid, and machines need regular maintenance, so you can possibly lose money instead of turning a profit. Selling enough of one good improves your share value, and there are bonuses for having the highest appeal. Lastly, if you can’t sell your goods to the home market, you can ship them overseas or store them for future rounds.

After the final round of the last decade, the game ends. Players then sell all goods left in their storehouses, reduce the number of shares they hold by the number of loans they took, and reduce their share value based on their personal shipping track. Each player then multiplies the number of their shares by their share value to determine their end score. The player with the highest end score wins the game.

—description from the publisher

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Video m3w0ycQUi-Q Meeple University Review
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Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the board game is the heaviest complexity game in our collection
  • it's a well-designed economy game
  • it's easier to think through the auto development and you can set your price
  • it's unmistakably accurate... it has a lot
  • it's still a heavy experience
  • it's going to appeal to some people
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Video A6xrKheofX8 Meeple Mountain Review at 0:12 sentiment: positive
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Meeple Mountain - Arkwright: The Card Game video thumbnail
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Overall sentiment (raw)
positive
Pros
  • Deep economic game in a relatively small box
  • Accessible depth compared to the original
  • Excellent value for price
  • High component count for a small box
  • Broad appeal for 2-4 players
Cons
  • Not as deep as the original Arkwright board game
  • Can require careful analysis to optimize demand and pricing
  • May feel less complex to players seeking deeper systems
Thematic elements
  • industrial production, stock value, and profit maximization
  • Industrial Revolution factory economy
  • economic simulation with strategic decision-making
Comparison games
  • Arkwright (board game)
Mechanics (from transcript analysis)
  • demand tracking — demand track affects how many goods you can sell and the appeal
  • Development cards — draw and use development cards for bonuses and strategic edge
  • distribution / shipping — distribute/sell and ship excess goods; hold capacity of ships
  • price and appeal setting — on your turn you set price and appeal for the active good
  • production and development — develop and upgrade factories to increase output
  • production costs and wages — pay wages and production costs; manage costs
  • stock market / stock ownership — owning more stock increases your net worth; can buy more shares to win
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a deep economic game that comes in a relatively small box
  • the original is just a notch or two deeper than this new version
  • meaning they made the original game and now took what they think is the best and taken out all the extra added complexity that is not really needed
  • price tag is almost unbelievable for what you're getting
  • fulfills its immersive nature being an economic game but still doing it in a way that more players can enjoy it without being too complex
  • get your factories ready planning on how to maximize your net income in arkwright the card game
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