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Astro Knights box art

Astro Knights

Game ID: GID0031724
Game Info
Year
2023
Collection
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Description

Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.

Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated

Description

Astro Knights is a cooperative deck building game where your deck is never shuffled. Your goal is to defeat the Boss before it destroys your team or the Homeworld you’re defending.

Each round, the players and the Boss will take turns in a random order. During a player’s turn, they will be able to acquire Fuel, Tech, and Weapons from the supply, equip and attack with those Weapons based on the number of slots they have, gain new slots, power up, and use their special ability. All four of the Bosses in this game have their own decks and abilities, and will require a different strategy to be defeated

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 7 · mix 1 · neu 0 · neg 1
Mentions per page
Showing 1–9 of 9
Video 8cCNLScEmp0 DaniCha Playthrough at 0:04 sentiment: positive
video_pk 88995 · mention_pk 235701
DaniCha - Astro Knights video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging deck-building loop with thinning and card cycling
  • Slot-based weapon system adds strategic depth and planning
  • Clear sense of escalating boss threat and swarm pressure
  • Feels thematic and reminiscent of Aeon's End while offering its own twists
Cons
  • Solo mode is quite challenging; difficult to win without optimization or experimentation
  • Rule complexity and late-game escalation (minion health, swarm thresholds) can be punishing
  • Some moments require careful token/track management and may slow pace
Thematic elements
  • Sci-fi deck-building with boss battles and tactical fleet management
  • Space setting with a Homeworld under threat from a parasite boss and its minions; swarm mechanics influence pressure on the Homeworld and supplies.
  • solo playthrough narration
Comparison games
  • Aeon's End
Mechanics (from transcript analysis)
  • Boss Battler — boss actions trigger minion activations; the swarm track increases and can force major penalties on the Homeworld when it reaches certain thresholds.
  • boss turns and swarm track — boss actions trigger minion activations; the swarm track increases and can force major penalties on the Homeworld when it reaches certain thresholds.
  • deck-building / thinning — start with a fixed deck; destroy cards from the discard pile to thin the deck and improve draw quality over time.
  • leveling progression of the boss — boss level progression changes minion stats and adds new exosludge, affecting board state and health conditions.
  • Loss conditions — loss occurs if the Homeworld health reaches zero or the supply runs out; additional penalties can occur if the exosludge deck is exhausted or other deck interactions occur.
  • overcharge / power up — abilities to boost Homeworld or ally powers; turn order can be altered by overcharging and returning cards in a chosen order.
  • slot-based equipment system — weapons occupy slots; energy spent to upgrade slots and power up equipment; powered-up cards interact with the turn order and ability activations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find this to be a very difficult one it is a challenging four I think in terms of difficulty
  • a very fun game I still enjoyed grabbing the cards I needed here and then you know using my weapons
  • it's very much like aeon's end the theme is different
  • you might see some more videos if you're interested
  • definitely subscribe let me know what you think
  • maybe two-handed because I felt I couldn't do too much
References (from this video)
No references stored for this video.
Video jnsdjmlONxA DaniCha Top 20 List at 31:56 sentiment: positive
video_pk 87755 · mention_pk 229841
DaniCha - Astro Knights video thumbnail
Click to watch at 31:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to table
  • shines in two-player co-op
  • compact footprint
Cons
  • complexity can ramp with bosses
Thematic elements
  • deck-building with boss encounters
  • space / sci-fi
  • co-op with boss battles
Comparison games
none
Mechanics (from transcript analysis)
  • co-op / solo play — play with a partner or solo with bosses.
  • Cooperative Game — play with a partner or solo with bosses.
  • Deck Building — build a deck to overcome encounters and bosses.
  • deck-building — build a deck to overcome encounters and bosses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If I needed to just pick one game to keep in my collection for the rest of my life it would be Wingspan.
  • This is your desert island pick
  • Wingspan is a staple
  • I love this game so much
  • Raising Robots is my number one
References (from this video)
No references stored for this video.
Video 37Ivw3KtV1w UndeadVikingVideos Discussion at 3:07:22 sentiment: negative
video_pk 87567 · mention_pk 229075
UndeadVikingVideos - Astro Knights video thumbnail
Click to watch at 3:07:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • did not love it
Thematic elements
  • Adventure
  • Post-apocalyptic
  • Adventure book
Comparison games
none
Mechanics (from transcript analysis)
  • Adventure Book — The game is described as an adventure book.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • played the game once on camera and then gave his review of the tutorial and it at least he's being honest about it
  • all he kept doing was comparing it to another game the entire time
  • the cooldown system what they call it yeah so basically if you use it if you use this action you gotta way to turn you put it on your Tableau and then at the end of you turn it slides over and once it slides off then you can take it into your hand and use it again right
  • I don't like this it's the best way to do it because everyone forgets when they can take it back like you put it and you slide it and you get slides off it comes back to your hand it's it's really simple it makes it very easy to know when something when you get something back too and he's like I don't need that
  • he literally watches the guy play the game wrong make mistakes and then complain about the things he did wrong
  • publishing zombies
  • there was like a line I couldn't believe like they haven't roped off in the back it's changed a lot since the last time I've been there and they had it roped off and people were like around the block and [__] waiting to take the picture it was weird
  • it's just like a popup Rocky store they s like Rocky M bilion [__] those people that come take a picture with the Statue yeah
  • you can say hi to two of us what a deal two alab Boomers two the Boomers two Boomers the original Boomers Boomer OG y
References (from this video)
No references stored for this video.
Video kBLW-aKOGks Sir Thecos Top List at 12:27 sentiment: positive
video_pk 82040 · mention_pk 205790
Sir Thecos - Astro Knights video thumbnail
Click to watch at 12:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Liked the introductory scenario
Cons
  • Uncertain about long-term enjoyment
Thematic elements
  • Post-apocalyptic
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just my own opinion. My opinion also may change over time right? This is just a snapshot of how I feel at the moment about these games.
  • Just One, one of my one of the best party games out there.
  • It's a solid push your luck game that I'd like to play with my wife's family, with the in-laws.
  • The gameplay is very good, but I think the app uh just takes up too much room.
  • Merchants, one of my most favorite deck builders of all time.
  • You like stare at the screen almost all the time. At least 60 to 70% of the time you stare at the screen
  • I'm kind of sorry to putting a Seven Wonders game in uh D rank, but yeah, I just did not enjoy my time with it.
  • So, yeah. Um a lot of S and A ranks as usual, but also quite a lot of B's, and we even have a D again this time.
References (from this video)
No references stored for this video.
Video ro6E0uATlw0 The Dice Tower Interview at 11:56 sentiment: positive
video_pk 81240 · mention_pk 200651
The Dice Tower - Astro Knights video thumbnail
Click to watch at 11:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really liked their Waste Knights and Waste Knights 2 and the expansion.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • officially Castles of Burgundy has grown on me.
  • Betrayal at House on the Hill. Everyone's like that's not a party game. It's like a game night game. I'm like well, that's what I want.
  • Bad Bunnies.
  • It was it was it was really it was cute. I enjoyed that one.
  • Do you expect any more Kinfire Delve sets to be produced?
  • I don't expect any more to be produced, but I you know, and I can't even say that I want more to be produced. I'm very happy with what we have, and I like it. I think there's so much variety already. I don't need more. But if they produced it, I'd buy it because I'm a sucker and that's what I do.
  • the biggest thing that I I think still shocks me sometimes is how small the industry is. It is still very um just a bunch of friends in a lot of time in a lot of ways, you know?
  • It's um in a it's a well-established industry that still has that young excitement and and kind of um um, blood in it and I I I really like that.
References (from this video)
No references stored for this video.
Video CGvUtStCFLs Danielle Top 5 List at 12:44 sentiment: positive
video_pk 66244 · mention_pk 161125
Danielle - Astro Knights video thumbnail
Click to watch at 12:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Co-op friendly and easy to set up for solo play
  • Includes dividers to separate character decks
Cons
  • Expansions may add complexity
Thematic elements
Comparison games
  • Aon Zen
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo gaming is a hobby with many good things to it
  • I am not a Critic I'm not an official reviewer of any kind I'm not sponsored by anybody to say anything
  • this is such a welcoming Community
References (from this video)
No references stored for this video.
Video d8-wV81MG1A Board Game Coffee Rules Teach at 0:00 sentiment: positive
video_pk 9585 · mention_pk 112813
Board Game Coffee - Astro Knights video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative boss-based challenge with modular boss difficulty
  • Tense turn-order randomness adds replayability
  • Clear, rules-described setup and teaching approach
  • In-game economy emphasizes resource management and planning
Cons
  • Complex setup and numerous tokens may intimidate new players
  • No deck reshuffle makes late-game clogs possible if mismanaged
  • Boss/minion interactions require careful sequencing and tracking
  • Prototype components in video may differ from final version
Thematic elements
  • Team-based deck-building, sci-fi combat against a boss, procedural difficulty
  • Spacefaring teams defend a homeworld against a boss in a cooperative space-battle setting
  • Boss-battle oriented with minions and artillery regime; procedural escalation via level tokens
Comparison games
none
Mechanics (from transcript analysis)
  • Action economy (main/attack/draw phases) — A player's turn has three phases; you can attack with weapons during attack phase, perform multiple main actions, then draw and manage energy.
  • Attack with multiple weapons — Equipped weapons can be used in sequence; some cards allow cross-player weapon usage; attacked damage reduces enemy health, or fills minion counters.
  • Boss and minion system — The boss has a deck, level tokens, artillery tokens, and minions with health; cards resolve sequentially oldest to newest; level-ups add health and alter threats.
  • Boss Battler — The boss has a deck, level tokens, artillery tokens, and minions with health; cards resolve sequentially oldest to newest; level-ups add health and alter threats.
  • Cooperative deck-building — Players build their attack and support decks during setup and play; cards provide weapons, tech and fuel but decks do not shuffle; ongoing deck construction shapes strategy.
  • Energy economy (fuel/tech/weapon) — Energy is generated by fuel cards and spent to buy new cards or power up abilities; energy does not carry over between turns.
  • Engine Building — Energy is generated by fuel cards and spent to buy new cards or power up abilities; energy does not carry over between turns.
  • Non-shuffle discard-based deck — Discard piles are not reshuffled, making discard order important; when cards are bought, effects may trigger immediately via 'buy' keywords.
  • Power up and homeworld tracks — Power track charges for character abilities; homeworld track uses power to trigger global effects; management of tokens and slots is critical.
  • Turn order deck (randomized turns) — Each round draw from a turn-order deck to decide who acts next; adds unpredictability and strategic risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal in Astronights is to work together to defeat the big bad boss before it destroys your homeworld or wipes out your entire team
  • Your turn order is determined randomly each round with the turn order deck
  • All accumulated energy you generate on your turn is there for you to spend until the end of your main phase; unspent energy is lost
  • No shuffling your discard pile means the order you discard matters
  • I hope you enjoy playing Astronights; see you next week
References (from this video)
No references stored for this video.
Video RDqFdxUPxnE Our Family Plays Games Discussion at 19:58 sentiment: positive
video_pk 9426 · mention_pk 27849
Our Family Plays Games - Astro Knights video thumbnail
Click to watch at 19:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Turn order novelty adds unpredictability
  • Beautiful art and streamlined deck-building
  • Accessible entry point for Aeon's End fans
Cons
  • Some players may find it challenging; not as fully polished as base systems
  • Official publisher/designer details are less clear in this video
Thematic elements
  • Heroes defending a city from a powerful foe
  • Space-themed cooperative deck-building against a big bad
  • cooperative, narrative-driven combat with modular villains
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative deck-building — Players collaborate to build their decks and defeat a big bad.
  • Health and power tracking — Characters track health; power allows special moves when charged.
  • turn order cards — Turn sequence is determined by order cards, adding unpredictability.
  • Villain gauge and multi-level difficulty — Villains have levels with escalating effects; difficulty can be adjusted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our goal is to make this world a better place one board gamer at a time
  • Caverna is a fantastic game it's one of my favorite games of all time
  • The theme of the game is really about the Amsterdam Tulip Festival where people build colorful bouquets and give flowers to their friends
  • Astro Knights will be up there as one of the best games
References (from this video)
No references stored for this video.
Video Knm7xL39zRU 3 Minute Board Games Review at 0:17 sentiment: mixed
video_pk 2733 · mention_pk 94664
3 Minute Board Games - Astro Knights video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong writing and immersive world-building
  • evocative art on cards and in the books that reinforces the setting
  • story-driven design with replayability across multiple scenarios
  • distinctive post-apocalyptic Australian setting that stands out in the genre
  • varied character upgrades and encounters that add depth
Cons
  • scenario timers are fast, which can make the game feel like a race
  • pain cycles can be punishing, with recovery steps interrupting flow
  • the skill use is heavily skewed toward guns and blades (roughly 90% of the time)
  • difficulty is unforgiving for casual players, potentially limiting audience
Thematic elements
  • survival, exploration, and story-driven conflict in a harsh frontier
  • Post-apocalyptic Australia, outback wasteland with radiated monsters
  • scenario-based with a storybook framework and encounter-driven storytelling
Comparison games
  • Fallout
  • Tainted Grail
Mechanics (from transcript analysis)
  • Action economy — Each turn allows two actions, with a restriction that the same action cannot be taken twice
  • Character and vehicle customization — Each player has a character with gear and a vehicle; XP unlocks skills and equipment for progression
  • City actions and barter — City actions include drawing three broken gear cards for barter, free healing, and car repairs
  • Combat structure (range and melee) — Range combat uses gun-related dice; melee uses blades; successful rolls yield XP and a random item
  • Combat: Dice — Custom dice determine hits and complications, driving combat and action outcomes
  • Dice-based conflict resolution — Custom dice determine hits and complications, driving combat and action outcomes
  • Encounter flow and resolution — Encounters are revealed after actions; events are followed or combat is triggered depending on the card
  • Endgame consequences and failures — Excessive damage or injuries can eliminate players, with scenario-driven win/lose conditions
  • Explore and plot actions — Explore draws a card with a bonus; players can redraw up to their exploration score; Plot actions interact with the scenario and often lead to the storybook
  • Hazard and injury system — Yellow hazard markers cause damage; accumulating injuries can knock a player out or lead to elimination
  • Movement and terrain costs — Movement uses vehicle-based points; terrain costs vary (Highway 0, Desert 1, Forest/Mountains 2; Craters are impassable)
  • Movement Points — Movement uses vehicle-based points; terrain costs vary (Highway 0, Desert 1, Forest/Mountains 2; Craters are impassable)
  • Narrative Choice — Story elements and the storybook shape the pacing and experiences of different scenarios
  • Narrative-driven progression — Story elements and the storybook shape the pacing and experiences of different scenarios
  • Progression and XP — Experience points earned from encounters and combat as a driver for accessing new skills and equipment
  • Resource Management — Three core resources: Ammo, Medicine, and Fuel; Medicine heals points, Wounds cost 1, Contamination 2, Radiation 3; Repair skills fix broken gear
  • Track Advancement — Experience points earned from encounters and combat as a driver for accessing new skills and equipment
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best thing about this game is the writing; it's legitimately good
  • Post-apocalyptic Australia for a change, which is the true home of the genre
  • The world building is great with evocative art in the books and on the cards and the stories fit into the world perfectly
References (from this video)
No references stored for this video.
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