Atlantic Chase simulates the naval campaigns fought in the North Atlantic between the surface fleets of the Royal Navy and the Kriegsmarine between 1939 and 1942. It utilizes a system of trajectories to model the fog of war that bedeviled the commands during this period. Just as the pins and strings adorning Churchill’s wall represented the course of the ships underway, players arrange trajectory lines across the shared game board, each line representing a task force’s path of travel. Without resorting to dummy blocks, hidden movement, or a double-blind system requiring a referee or computer, players experience the uncertainty endemic to this period of naval warfare.
COMPONENTS
22 x 34" mounted game board
Two 8.5"x11" Inset Maps (2 sides of one physical sheet)
Three 11"x17" player aid cards
Two 8.5"x11" player aid cards
Two Task Force Displays
Sheet and a half of counters
240 wood segments and cylinders
Rule book
Advanced Battle Rules
Tutorial booklet
Solitaire Scenario booklet
2-player Scenario booklet
Four 6-sided dice
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- There's no way to be I I can't I can't even get people to tell me their schedule two weeks in advance so it's very much a week to week thing
- I hold it to a higher level than that and so on the downside it doesn't allow us to stream games as quickly as I would like sometimes
- if if if the expansion for oath were included in that I would I would put that above arcs okay wow okay
- universally okay
- don't I think it's great the way it is just get more maps which they're doing so honestly that's my answer
- a reprint of ground floor would be great so I can get a copy of it
References (from this video)
- Biggest innovation in game design
- Extraordinary job at giving a different way of looking at information
- Clever system for collocating and initiating battles
- Clearly the best one out there on this topic
- Naval warfare between Kriegsmarine and Royal Navy
- North Atlantic
- Pacific version of Atlantic Chase
Mechanics (from transcript analysis)
- search and discovery — Features a clever system for determining ship locations and initiating battles.
Video topics + discussion points
Quotes (from this video)
- Rathman was a genius at doing like amazing things with very little.
- The Spar of the map and the way he did the color choices you know with the blue you know what he did makes it look like uh there's no um there's no green on the map right because I mean there would be some because but the trees were covered so it's got like a blue it's got like winter look to it and it just looks it just looks like the cover itself too it covers carries that whole thematic color exactly exactly
- it really was one of the first games that really focused on intelligence.
- You shouldn't have very little information; you should have tried to have the level of information they had at the time.
- It's got just a really elegant Siege system Logistics you know Depot system battle system so it's great
- I always have a game of Empire the Sun or for the people going all the time and so it's a tossup between those two but if I had to choose it would I I travel I find traveling with Empire the sun's easier because it's got better smaller scenarios I can play on the road
- that really kicked off The Monster game era at SPI and that was one of the first ones well the first one was but that was like a oneoff guy doing it
- I actually prefer and only play the first edition with the original rules everybody complained about those I think those rules were brilliant
References (from this video)
- One of my most anticipated war games that I desperately want to get played.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- now starting off number 10 is four it's lost in the middle it's not prime just two doubled hash unoriginal and and In some cultures unlucky you're lucky you make the list for
- eight number 10 couldn't be a dozen but also thinks it's Big Man on Campus on this list got to keep it humble looking at you 10
- seven pie 3.14 pie Jess and I went to this place called the Red Arrow Diner the other day and it had an entire display case full of pie and it was fabulous she got a death by chocolate cream pie it was it was everything that you thought it pie
- six is three and why three here in number six because in numerology people with a life path aligned with three have some significant strengths and weaknesses such as they're creative they have a strong imagination come up with ideas quickly they're communicative they're great at writing speaking artistic expression they're social they enjoy socializing have a large usually a large circle of friends tend to be optimistic they have an infectious enthusiasm that draws others to them they they excel in problem solving they think of new ways to solve problems quickly and creatively however there are some kind of drawbacks to those on the life path or the the life path aligned with the number number three and those weaknesses can include scattered energy they may they may have time trouble focusing and may make hasty decisions
- five I mean I feel like this is probably the biggest no-brainer of the entire list it's the golden ratio of 1.68 I mean symmetry duh the middle yall saw that coming right like you knew all right I I'm going to give you all the benefit of doubt that that's the case
- four arguably could be considered my favorite but only at number four and it's ul's number now I realize so for those that don't know it's uh 27182 also known as e now I realized that some people mispronounce it Oilers rule or law or number or whatever um this is heavy cardboard this is my channel so therefore nepotism is ul's number plus screw Edmonton if you know you know
- three going to be a bit of a surprise to a lot of y'all is seven cuz everybody is going to put seven higher I mean seriously it is the most common lucky number out there so everybody who is going to put this higher I ain't basic
- two number two is two it's the silver medal it's almost as good as as one it's second best always on the podium got to give props to number two
- finally number one 249 it just flows off the tongue 249 you see that and you're like wow that's not much money that's that's a good deal almost anything that you see for 249 is great so 249 and and if you double oh moment hold H if you double 249 that get you our absolute best number of all time number zero 498 say it with me 498 man that's a great number so there you have it my top 10 numbers 1- 10 hopefully yall enjoyed that
- now this is what happens when you get a little punch drunk uh so uh shout out to Kyle Ken and Greg after our our stream the other night we got to talking about this and thought we would have a lot of fun
- Railways of Los Atlas so that is looking forward to that it is a build your own customizable map which I thought was not going to be good I was flat out wrong
- This has been threatened to be on the channel for years and as a solid I'm finally breaking this out Rob has requested it and so Rob this one's for you uh hko and Stein is going to be on the show on Sunday
- a lot of people been asking for old school splatter we haven't done Antiquity in a very long time plus it is a phenomenal game so Antiquity is definitely on the docket
- stress btics Odyssey we're going to be replaying that again we've played a partial game of it once we've played the base game a number of times we stream that publicly and we're going to be doing a sponsored stream later on possibly as soon as two weeks from now but for the patrons on Sunday about 4:30 or so we're going to do probably another partial game of stress bs Odyssey
- small City deluxe edition a lot of s this one can't surprise the heck out of me a lot of people have been asking for this so you know what we're busting this bad boy out again tomorrow
- oath I mean how can we not bust out more oath right
- and uh Atlantic chase this is one my most anticipated war games that I desperately want to get played um so Atlantic Chase is definitely going to make it before the end of the patron stream so super super stoked for that
- we have gained 45 new patrons and we've only lost one that is ridiculously aming amazing I am so grateful for that
- speaking of so far in the patron drive so here we go what have we done I mean this and more right the the arcs campaign has continued uh uh we've had a game about oranges and lemons that has a killer action selection mechanism if you all haven't heard about it I would recommend go check out that stream I thought it was great I think it's a really good game I think you all would enjoy that
- James Ken and oath need I say more if you haven't watched our latest stream of oath and you enjoy watching board game content I think I can unequivocally say you should watch that
- The NeverEnding game of ofle come Ross that was that I I was entertained the ridiculous ending of Cribbage in our traditional card game stream we did cribbage Rook Spades and hearts I mean all you need is a deck of cards right
- all three of them not me but the other three solid really solid I was impressed
- it has been brought to my attention that some of y'all watched how oath ended and thought that doesn't look good rest assured that I we have been blessed with a very very good group that no one takes anything too seriously the games are just the games there is no uh serious hurt feelings there there can be grudges but they're friendly grudges like I still hate shy because of something he did an Intrigue like five years ago it's okay I still invite him back he and I are still friends mostly so I imagine James and kenel it'll continue but it'll be entertaining and it's mostly friendly they actually hugged it out afterwards so it's all good
- James from Dad's on a map is going to be joining me Thursday night we're going to enjoy a couple of adult beverages and and chew the fat about their tournament as well as just games that we've been playing and and stuff so that should be a good time
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the colonist and I feel so bad for whoever had to sort that afterwards
- Yakob this is how you should store your games you're never going to play them more than once
- ah World War II war game number 567
- this is Atlantic Chase
- we're going to be getting started late just so you know it's probably going to be 7:30 but um this is this is what I'm streaming here in about an hour and a half realistically cuz uh uh stress btic Odyssey is still set up on the table
- stress btic Odyssey is still set up on the table
- it's going to take me a solid 40 minutes to put up stress spct Odyssey
- this feels like a a worthy game for a giveaway
- this is Weather Machine from VTO lerta
- what's your best piece of corrective criticism what what's something that we could do better here on heavy cardboard
- I'd like to hear that as well that's that's actually a really great idea
- the community is really amazing uh inclusive welcoming Comm Community
- if you are watching this and not a patreon I'll see you tomorrow night for laav otherwise if you're a patreon I'll see you in about 90 minutes
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's Dominoes Ah
- based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
- but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
- and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
- Of our 402 games, only 13 are published before 1990.
- So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
- 2019, PAX Premiere, Crystal Palace, and 24 other games.
- 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
- Brass, Birmingham, Obsession, Root.
- John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
- Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
- Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
- there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
- I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
- Every game that you guys play, you're playing. It's oath.
References (from this video)
- Very clever system
- Highly recommended
- Naval warfare
- World War II naval combat
Mechanics (from transcript analysis)
- fog of war — Mechanic representing uncertainty in ship movements.
- Naval combat simulation — Focuses on naval warfare in World War II.
Video topics + discussion points
Quotes (from this video)
- Oh my God this sounds fantastic
- don't get killed oh my God I am all in
- Jeremy's coming up with some wicked cool ideas ain't he
- this is a wicked way that the coin system is being stretched
- this is really really pretty clever
- Man I love the themes that we're going with
- this is the game that's putting NB on the map
- super super into that game
- this is not really my jam
- dude has an encyclopedic amount of knowledge when it comes to designing War Games marks one of the Titans
References (from this video)
- Fun game
- Played several times solo and got a kick out of it
- Steep learning curve
- Difficult to teach
- Game was given away
- Naval warfare, locating the enemy
- World War II (early years)
- Pacific Chase
Mechanics (from transcript analysis)
- Hidden Movement — The game involves laying out trajectories and trying to locate enemy ships.
- Naval combat — Features a battle board and tactical decisions for engagements.
Video topics + discussion points
Quotes (from this video)
- Hello, ladies and gentlemen, and welcome to the discriminating gamer.
- My top 50 GMT games of all time, 30 to 21.
- This is really the game, I think, that I cut my teeth on coin with um and really learned how to how these systems worked.
- It's not as difficult as and and and treacherous to learn as I thought it would be.
- And I really loved that tension of trying to to to do as much as you can, but having to really pick and choose because at any moment, the game could end.
- But critically, even though the game looks like a civilization building game at its heart, it is a take that game. You are constantly playing take that here.
- And it is hilarious. It is so much fun trying to build things up and then you're playing these cards and your opponents are just swatting you down.
- It's a very unusual game. I don't know that I've ever played a game quite like Atlantic Chase.
- I really felt bad about it. This is one maybe I need to require at some point.
- So, you've got to be very careful as you play this game because the cards you play to help you can end up helping somebody else.
- This is probably the most popular game when I take it to my West Civ one game nights.
- Well, what do you think ladies and gentlemen?
- If you really like what we do here, please check out my other channel that is Cody Carlson PhD where we talk about history, military history, books on history. I even post some of my lectures on there.
References (from this video)
- Innovative and clear rulebook design
- Easy to learn with programmed instruction
- Concise and navigable rulebook
Mechanics (from transcript analysis)
- Clear Page Numbering — Uses large circles with page numbers for easy navigation within the rulebook.
- Concise Rulebook — Features a rulebook that is only one or two pages long, making it easy to learn without getting lost.
- Programmed Instruction — Utilizes a programmed instruction method, similar to old Avalon Hill games, to teach the rules.
Video topics + discussion points
Quotes (from this video)
- All human progress all innovation is a matter of ideas having sex. That is to say there actually is not any innovation that is just not based on anything else not based on anybody else's ideas right it's all a matter of what ideas already there how can I take and put them together synthesize in new ways to new purposes maybe you know twist it this way a little bit you know you use the word tweak um and then sometimes that new fusion of ideas is indeed adds up to a fundamental new new new new thing or breakthrough right
- It was a sandbox, right? I mean, they g it was a sandbox and we were invited to create and games hadn't done that before.
- I think the greatest innovation would here it is would be a rat and a rat free rule book.
- Yes. War games are innovative.
References (from this video)
- innovative hidden movement that yields memorable puzzle-like play
- strong topic with engaging solitaire options
- core mechanic supports memorable cat-and-mouse play
- described as complex for new players
- explaining the system can be lengthy
- naval convoy routing and interdiction
- Battle for the Atlantic, World War II
- trajectory-based hidden movement with encounter resolution
- Cuba Libre
- Pacific Chase
Mechanics (from transcript analysis)
- Hidden Movement — All ships’ positions are not fixed until they are encountered, adding stealth and surprise.
- interactive convoy interdiction — Players’ decisions shape the timing and outcome of convoys crossing the Atlantic.
- trajectory-based positioning — Ships are represented by trajectories rather than fixed locations until engagements occur.
Video topics + discussion points
Quotes (from this video)
- "the four player model of it as Via Kong, NVA, Arvin and the United States"
- "the coin series... is um very asymmetrical in nature"
- "it hasn't made as big of a splash as deck building, you know, with Donald X. VaGano, but it is the kind of thing where you see a designer that does something bonkers"
- "I love the interplay of the asymmetry in Fire in the Lake"
- "Emergence storytelling is when you don't even there's it's not emergent storytelling if you're reading from a book"
References (from this video)
- Innovative trajectory system that creates tense naval pursuit
- Deep, theme-faithful naval combat with multiple scenarios and fleet options
- High replay potential for experienced players
- Steep learning curve and heavy rulebook
- Long setup and component clutter
- Tiny components and production quality issues in places
- High potential for analysis paralysis due to expansive decision space
- Array
- Atlantic Ocean during World War II
- Analytical review with experiential narration
Mechanics (from transcript analysis)
- Dice Rolling — Weather effects and dice randomness shape action outcomes
- Dynamic fleet management and speeds — Different ships have different speeds and gun values affecting movement and combat
- Hidden Deployment — Players operate with imperfect information about enemy positions
- Hidden/incomplete information — Players operate with imperfect information about enemy positions
- Initiative/seize initiative — Players can seize initiative via dice or symbols to take turns
- Invasion tokens — Tokens modify die rolls or end up affecting combat
- Scenario / Mission / Campaign Game — Nine scenarios, including solitaire variants with evolving objectives
- Solitaire/scenario play — Nine scenarios, including solitaire variants with evolving objectives
- Time-driven movement — Time passes to reveal changes in trajectories and positions
- Trajectory plotting — Plot ship courses by placing trajectory markers to form fleet paths
- Two-stage combat on a side board — Engagement happens on a dedicated paddle/battle board with ship stats
- Weather and dice randomness — Weather effects and dice randomness shape action outcomes
Video topics + discussion points
Quotes (from this video)
- vi for initiative and seize initiative if they get the right role they just straight up take the turn from you
- fights never last more than three rounds
- Atlantic Chase absolutely delivers its promised chase in naval gameplay
- my personal score for atlantic chase is going to be a 4 out of 10
- the designer actually recommends that sometimes you just let your ships chill in the port and just wait to see what your opponent does first
- this innovative path system is the foundation of every single other action
References (from this video)
- Innovative approach to naval combat at the surface fleet level
- Strong potential for solo play and two-player head-to-head
- Table space and physical components can be an impediment
- Not as widely available as more recent releases
- fleet engagement, surface warfare, convoy routing
- North Atlantic naval war, 1939–1942
- oceanic naval warfare with a focus on positioning and contact
- Axis Empire (Pacific/DAO variants)
- KMS Marine vs Royal Navy tradition titles
Mechanics (from transcript analysis)
- fleet positioning and collision — Players collocate ships and generate battles through tactical deployments
- Pacific/Atlantic variant handling — A Pacific version (noted as coming) and a distinct Atlantic version shape play style
Video topics + discussion points
Quotes (from this video)
- it's a really really solid World War II East Front game
- the solitaire system is basically how to teach you strategy
- worth getting to the table I will tell you that
References (from this video)
- convoy and naval engagement
- World War II naval warfare
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I cannot wait for Pacific Chase.
- This is part of his recon series.
- If SD Histcon is probably two-thirds historical games and maybe one-third other games, Circle DC is probably half and half.
- Thank you to everybody who supports the channel.