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Aurum box art

Aurum

Game ID: GID0033303
Game Info
Year
2023
Players
3-4
Age
7+
Playtime
45 min
Collection
Your Tier
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Description

After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produce the purest gold.

Aurum is a trick-taking game for three or four players, with two teams of two competing in the four-player game. After all cards for the round have been dealt, you bid on how many tricks you think you/your team will win. (In a four-player game, the higher of the two bids on a team becomes the team's bid.)

During the round, you can lead with any non-gold card. On your turn, you must not play a suit that has already been played (unless it is a gold card). The highest number played wins, but gold is the trump suit and always wins. Whoever played the lowest non-gold card adds a gold card of the same number from the supply to their collection if it is available. All gold cards played in a trick are returned to the supply.

The round ends immediately when a player cannot play a valid base metal card and does not have a gold card to play or chooses not to play a gold card. If you win more tricks than you bid, you earn your bid value as points; if you met your bid exactly, you earn twice your bid value as points. Additionally, you earn points for the number of gold cards in your collection. The player/team with the most points wins a gold nugget, and the first to collect two nuggets wins!

Description

After years of experimentation in your shared laboratory, you and your fellow alchemists have just successfully transmuted common metals into gold! Now all that's left is to perfect the formula, repeating the experiments to find the perfect combination of metals that produce the purest gold.

Aurum is a trick-taking game for three or four players, with two teams of two competing in the four-player game. After all cards for the round have been dealt, you bid on how many tricks you think you/your team will win. (In a four-player game, the higher of the two bids on a team becomes the team's bid.)

During the round, you can lead with any non-gold card. On your turn, you must not play a suit that has already been played (unless it is a gold card). The highest number played wins, but gold is the trump suit and always wins. Whoever played the lowest non-gold card adds a gold card of the same number from the supply to their collection if it is available. All gold cards played in a trick are returned to the supply.

The round ends immediately when a player cannot play a valid base metal card and does not have a gold card to play or chooses not to play a gold card. If you win more tricks than you bid, you earn your bid value as points; if you met your bid exactly, you earn twice your bid value as points. Additionally, you earn points for the number of gold cards in your collection. The player/team with the most points wins a gold nugget, and the first to collect two nuggets wins!

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 13 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–19 of 19
Video YUcGvEbKBRc Drive Thru Games Analysis at 5:20
video_pk 89736 · mention_pk 238840
Drive Thru Games - Aurum video thumbnail
Click to watch at 5:20 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game is the personality
  • it allows me to breathe
  • i don't want it to get bigger so much but i also don't want it to not get bigger
  • you're going to be my friend
References (from this video)
No references stored for this video.
Video mpoCGVlgf7I kovray Discussion at 11:41
video_pk 89077 · mention_pk 236039
kovray - Aurum video thumbnail
Click to watch at 11:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're opening a Discord Channel yay
  • we're finally starting a patreon
  • thank you so much for everybody and the ongoing support that you folks give to us we are forever grateful
  • let's start a discussion on our Discord Channel
  • hope you have an amazing day
References (from this video)
No references stored for this video.
Video vBJoqNrxyeo Getting Games Discussion at 11:57 sentiment: positive
video_pk 88458 · mention_pk 233188
Getting Games - Aurum video thumbnail
Click to watch at 11:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Bidding on tricks — you bid on the number of tricks you will take
  • gold as bid modifier — gold can be spent to change your bid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a monstrous shifting shelf
  • nine games leaving the collection
  • there are 19 new games that arrived this month
  • I backed it on Kickstarter and apparently I backed it for a level that also got me Deep Dive
  • Founders is a Thailand game
  • bone race essentially
  • this is going to be four videos coming out that week
References (from this video)
No references stored for this video.
Video VWDXFywkmno UndeadVikingVideos Discussion at 44:22 sentiment: positive
video_pk 87603 · mention_pk 229238
UndeadVikingVideos - Aurum video thumbnail
Click to watch at 44:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really cool
  • Great artwork
  • Fun
  • Clever mechanics
Cons
  • Redesign changed the theme to something generic and disappointing
Thematic elements
  • T-Rexes on surfboards, poker
  • Surfing, fantasy
Comparison games
  • Talisman
  • Soro
Mechanics (from transcript analysis)
  • Poker Hand Building — Players try to create the best poker hand.
  • Set Collection — Collecting cards that match into poker hands.
  • Simultaneous card play — Players play cards simultaneously.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The printer said that we never even came close to doing any sizable print run of anything
  • nothing's left it's all gone it's never coming out
  • I hate it's it's goofy fun
  • On certain numbers you pass a card to the left
  • It's a T-Rex on a surfboard
  • The artwork was changed from the original version
  • They did not get done fast enough
  • They did not get on a boat fast enough
  • Foundations of Rome in a city instead of in
  • big fun
  • It has a lot of rules
  • you got to really pay attention
  • Orlons the plague
  • The plague
  • I haven't played or so long nearby I was thinking about that the other remember I enjoyed it
  • The original artwork is described as 'very cute.'
  • It's a Texas hold 'em variant.
  • Players 'do rock paper scissors with your powers.'
  • The game is described as 'goofy fun.'
  • The redesigned artwork is not preferred by some.
  • The creator walked away and hasn't communicated them for too long.
  • The effectiveness and morality of capital punishment compared to life imprisonment.
  • Concerns about executing innocent individuals.
  • The role of race in the application of the death penalty.
  • Concerns about driving under the influence of cannabis.
References (from this video)
No references stored for this video.
Video hs5paHXtmaY Tantrum House Discussion at 2:44 sentiment: positive
video_pk 86127 · mention_pk 222091
Tantrum House - Aurum video thumbnail
Click to watch at 2:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Scoring is the meat of the game and interesting.
  • Simple mechanic of draw a card and play a card, but with complex scoring.
Cons
  • Scoring can be tricky to figure out initially.
  • God cards can 'junk up' your hand.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — Players manage cards in hand, with God cards potentially reducing hand size.
  • Set Collection — Players collect sets of symbols or numbers on cards.
  • Tableau Building — Players build a tableau of cards.
  • Track Advancement — Players advance on different colored tracks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Tableau building game
  • the scoring is a little tricky
  • we're contributing to the river but we're are competitively scoring
  • this game can last 30 seconds or it can last 15 minutes
  • combines Scrabble meets trivia
  • this is like the snowflake version of the lawn darts that we used to play as a kids
  • It's a trade show so it's a different kind of convention that we normally would go to
  • in the board game industry while technically we are competing for customers we like to share our customers
  • Sherlock the game is a foot
  • you are going to be asking other people questions
References (from this video)
No references stored for this video.
Video fnL8H-qtUYM Chairman of the Board Discussion at 3:00 sentiment: positive
video_pk 85888 · mention_pk 220983
Chairman of the Board - Aurum video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Nice little engine builder.
  • Set Collection — More of a set collection game as you are not only collecting these sets of cards um to score them in different ways but also you are using those suits to move along these tracks which will score you points in a in a kind of biblio um style manner.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, Night Soul actually made my most anticipated list of games to be released in 2025.
  • Love this idea of um kind of Victorian London, The Sewage System.
  • And from the gist of what I've read, it sounds like a kind of contract fulfillment resource management game, but it does use dice placements.
  • Now, I tend to like the kind of mix of a Euro game with dice placement.
  • If you have enjoyed the video, please be sure to hit like and subscribe to the channel.
  • Check out my other content, too.
  • And for everybody else, I'll see you next time on Chairman of the Board.
References (from this video)
No references stored for this video.
Video hWWFNpPtc1w Chairman of the Board Top List at 10:28 sentiment: positive
video_pk 85712 · mention_pk 220318
Chairman of the Board - Aurum video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Love how the different parts of the game interlock.
  • Remarkably fast gameplay.
  • Punchy turns.
  • Clever and well-designed.
  • Blending of mechanisms works extremely well.
  • Done to a high standard.
Cons
  • Track climbing could be more flavorful or individual.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — push up any track you like, but the two adjacent tracks, you will either kind of move them up points or down points based on, you know, how how um how well you want them to do really.
  • Hand Management — the god cards do come with a bit of a a punishment because it's going to clog up your hand and give you less flexibility by having fewer cards in your hand.
  • Set Collection — set collection card game with some additional moving parts.
  • track climbing — you're also pushing up tracks. And these tracks all relate to more scoring opportunities, but only if you are kind of in the lead or at least maybe even second or sometimes you can score points for third.
  • variable scoring — all the different suits have different ways of scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Even for a short game, I did find it very boring. It's quite a difficult thing to achieve is to be short and boring.
  • lovely artwork, really nicely produced, tiny little box, nice clean rules, good clever gameplay, but sadly a missed opportunity by not putting those keywords on the cards.
  • I love the way that each of these kind of moving parts of the game interlock with each other and there's a crossover and synergy between what you're trying to do
  • sadly massively hamstrung by the fact that there are some glaring production issues, especially if you are color blind.
  • Gameplay alone thoroughly enjoyed it.
References (from this video)
No references stored for this video.
Video zXkygFfQIkI The Dice Tower Top List at 30:42 sentiment: positive
video_pk 80832 · mention_pk 198188
The Dice Tower - Aurum video thumbnail
Click to watch at 30:42 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Simple and quick gameplay
  • Fits perfectly in its box size
Cons
  • Scoring can be a little funky at the end
Thematic elements
Comparison games
  • Atlantis Rising
Mechanics (from transcript analysis)
  • Card Drafting — you play a card out from your hand and you're kind of pulled in lots of little directions
  • Set Collection — tracks that you're you're specializing in scoring in different conditions.
  • Variable player powers — If you play one of these special god cards, it's powerful, but you are then limiting limiting
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really want to push up this uh, you know, the tradition track because that'll help me score big. And they bring up this moral dilemma and you go, oof, I am not very personally on the side of tradition here, but I want the points. So, we're going to go that way anyway.
  • Quadropolis. Quadropolis did it first. #justice for Quadropolis.
  • This is an auction game where you have infinite dollars, infinite money that to spend on on everything.
  • Brilliant. So simple, so straightforward. You know, I'm surprised that hasn't been stolen yet by any other deck building game.
  • Specifically saying plus commodities.
  • No. Without commodities, QE would not have been my number one.
  • It adds something for second place for lack of better.
  • Quest for El Dorado is my number one.
  • It's almost cozy at this point. You know what I mean?
References (from this video)
No references stored for this video.
Video zYmlF26_fPc Before You Play Rules Teach at 0:04 sentiment: positive
video_pk 70211 · mention_pk 229727
Before You Play - Aurum video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very quick game
  • Very simple game
  • Can feel like you're crushed and then the cards turn in your favor
  • Easy to carry, compact box
Cons
  • Winter game was liked more due to its two-part aspect.
Thematic elements
  • Leaves falling
  • Autumn time
Comparison games
  • Winter
Mechanics (from transcript analysis)
  • Set Collection — The goal of the game is at the very end once the cards are all run out you want to have the longest contiguous grouping of like type leaves.
  • Tile Placement — When you place it you have to cover up cards, you can never tuck under and you have to cover at least one leaf up to two max.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very very quick game and then we'll give our thoughts at the end.
  • The goal of the game is at the very end once the cards are all run out you want to have the longest contiguous grouping of like type leaves.
  • You can definitely find yourself feeling like I'm crushed I only have a four and then all of a sudden the cards kind of turn in your favor.
  • The box is super tiny just like the winter one um really is just a deck of 18 cards it's almost like a like a button shy type of game where you can get a lot of different strategy out of just 18 cards and I think that is the heart and soul of this game.
References (from this video)
No references stored for this video.
Video XGeWv7tyz2M Review at 0:00 sentiment: mixed
video_pk 69287 · mention_pk 165722
Aurum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Simple gameplay makes it easy to learn the basic actions.
  • Deep scoring system provides a lot of strategic depth and replayability.
  • Engaging mental challenge in evaluating card plays.
  • Fast-paced gameplay allows for multiple plays in a single session.
  • More dynamic and fun at higher player counts (4 players).
Cons
  • The scoring system is complex and can be overwhelming on the first play.
  • The game does not shine at two players, feeling less dynamic and interactive.
  • The availability and impact of God cards can be inconsistent, especially at lower player counts.
  • The row of available cards can stagnate in two-player games.
  • A first play can feel like stumbling in the dark if scoring isn't understood upfront.
Thematic elements
  • Building out a set of cards representing buildings, people, military, or trade goods to score points
  • Rome
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • God cards — Special cards shuffled into the deck that allow players to advance on tracks and affect adjacent province values, but clog up the hand.
  • Hand Management — Players have a hand limit of four cards, and God cards can clog up the hand.
  • Set Collection — Some cards score based on collecting sets of icons or card types.
  • Tableau Building — Players build a 12-card tableau.
  • track movement — Cards played move players up different tracks, which provide another way to score points.
  • variable scoring — Cards score in different ways based on icons, and provinces offer additional scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the whole goal the really what you really need to learn on this game is the scoring because like David said the game playay is simple
  • the real brain burning decision in this game is when you're playing a card is the card helping you build your 12 card strategy or is it helping you go up the tracks you need to make some of these cards worth more points and that is a really tough thing to decide
  • I don't think this game shines and this is maybe me being a little nice I don't think it shines at two
  • this game will be significantly better at four
  • it's way more fun when you're competing with a bunch of other people out here like David kind of alluded to in a two-player game you're just like okay you can have it I'm not even going to bother but in a four-player game that's not going to happen every one of these tracks is going to be a fight to the finish
  • there is definitely a game here for sure because what's happening with the cards the way that you're having to really think about every play like for me that's rare
  • it is a fun mental problem to solve
  • it's going to be quick and you could reset it and play again and have that second or have that third experience and really start to understand like where all the scoring coming from
References (from this video)
No references stored for this video.
Video pkVPUL4kaIw Meeple University Rules Teach at 0:12 sentiment: neutral
video_pk 63858 · mention_pk 157375
Meeple University - Aurum video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • influence in provinces via a Tableau of cards and God actions
  • ancient Rome
Comparison games
none
Mechanics (from transcript analysis)
  • Banner color movement — The banner color on a played card determines how far you move your marker on the matching Province track and may influence placement if sharing a space with other players.
  • God cards — If three or more god cards are in the display you may discard them to draw five new ones; you can resolve a God card you draw by revealing it and applying its effect to a chosen province; you cannot play a God card from your hand once you've gained one; you may gain a God card up to three times in total.
  • Scoring by provinces and card types — Scores are calculated from six provinces based on card types (Architecture, Intrigue, Military, Trade, etc.) with multipliers determined by your relative position on each province's track.
  • Turn structure — Each turn consists of three steps: draw a face-up card from the table into your hand; fill an empty space face up from the deck; and play one card from your hand face up into your tableau.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quorum players are senators in ancient Rome fighting against each other to build up the best Tableau of cards and control the best influence in the provinces
  • when there are no god cards on the table your turn resolves in three steps
References (from this video)
No references stored for this video.
Video WVdmszZAbHw Watch It Played Top List at 2:18 sentiment: positive
video_pk 63847 · mention_pk 157366
Watch It Played - Aurum video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • unique scoring requiring end-hand value consideration
  • evokes a clever 'Los Angeles' style discard tension
Cons
none
Thematic elements
  • tree-row/path building and forest scoring
  • Paths of trees in a forested setting
Comparison games
  • Tipari
  • Among the Stars
Mechanics (from transcript analysis)
  • Compound Scoring — you only score for a tree if you have the highest value of that tree left in your hand at game end
  • end-hand value scoring — you only score for a tree if you have the highest value of that tree left in your hand at game end
  • Hand Management — avoid discarding valuable cards; manage your hand to maximize points
  • path/row building — players create paths/rows of trees to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is one of my all-time favorite games I absolutely love it and it's full of the fresh baby lambs of spring
  • it's a drafting game
  • bunny kingdom is full of bunnies a kingdom of bunnies I would retire there in a heartbeat
  • the wonderful polyomino game tipari
  • trees bloom and blossom in Spring
References (from this video)
No references stored for this video.
Video qFIvDBqTSM0 kovray Rules Teach at 1:02 sentiment: neutral
video_pk 60324 · mention_pk 152752
kovray - Aurum video thumbnail
Click to watch at 1:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Card-driven decisions with diverse card powers
  • God cards add strategic variability without being playable like regular cards
  • Clear setup and a well-defined endgame with explicit scoring rules
Cons
  • Complex interaction between multiple card types can be confusing
  • Scoring requires tracking multiple province rules and card types
Thematic elements
  • Political influence, territory control, and godly interventions shaping an empire
  • Ancient Rome with a central map and provinces around it
  • Procedural, card-driven strategy with territory tracking
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Players draw from the Rome deck and select cards to build a hand each turn.
  • Card drafting and hand management — Players draw from the Rome deck and select cards to build a hand each turn.
  • Card play from hand with face-up display — Each turn, a player plays one card from their hand to advance on a province track, with card type and banner determining scoring.
  • endgame trigger — The game ends once every player has played 12 cards.
  • God cards as persistent effects — God cards are revealed and kept in hand; they provide ongoing effects but cannot be played as normal cards; maximum of three god cards per game.
  • Influence tracks and province scoring — advancing markers on province tracks impact scoring; provinces score based on presence of cards and influence values.
  • Refresh mechanism — If three or more god cards are in Rome, players can refresh by drawing five new cards and shuffling removed cards back into the deck; this can be done once per turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Quorum is played in turns
  • that's drawing a card you'll now have five cards in your hand
  • will you reach the agreement or will you get confused by so many different Cards doing so many different things
References (from this video)
No references stored for this video.
Video ZChI9fHMB00 The Board Gaming Doctor Review at 0:00 sentiment: mixed
video_pk 38480 · mention_pk 115811
The Board Gaming Doctor - Aurum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Unique feel due to gold cards and their impact on scoring
  • Potential for engaging team-based play
  • Buying gold cards introduces strategic depth at round start
Cons
  • Increased complexity may reduce fun for some players
Thematic elements
  • Gold cards that trump others and influence scoring
  • Abstract, trick-taking world with team-based play and gold-modified scoring
  • Analytical, reflective discussion
Comparison games
  • Yokai
  • Sepet
  • Potato Man
  • Tiu
Mechanics (from transcript analysis)
  • buying gold cards — Players can purchase gold cards at round start to influence their ability to meet bids
  • follow restrictions — Players may be required to follow with a suit that has not yet been played, or follow a non-led rule as described
  • gold cards that trump — Special gold cards dynamically trump regular cards and add points to the team score
  • Predictive Bid — Teams bet on the number of tricks they will win; success depends on meeting or exceeding that bid
  • team-based trick-taking with bidding — Teams bet on the number of tricks they will win; success depends on meeting or exceeding that bid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a trick taking Guru but I did like the potential this game has for team play and I like the wrinkle of being able to buy gold cards to try to adhere to your bet at the beginning of the round
  • what do you think
  • some felt it was too complex to be fun
References (from this video)
No references stored for this video.
Video dPsq2O0uuQk The Board Game Garden Top 10 List at 8:53 sentiment: positive
video_pk 38332 · mention_pk 115425
The Board Game Garden - Aurum video thumbnail
Click to watch at 8:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic vibes
  • Interesting twist on trick-taking
  • Solo and team play options
Cons
  • Complex for new players
Thematic elements
  • treasure and trick-taking with non-standard suits
  • tarot-inspired vibes with celestial aesthetics
  • colorful and thematic with occult vibes
Comparison games
  • trick-taking classics
Mechanics (from transcript analysis)
  • team play — Two players per side in 4-player games; solo mode supported.
  • Teams — Two players per side in 4-player games; solo mode supported.
  • Trick-Taking — Gold cards act as trump cards; players try to avoid following the same suit as others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • everything ever the party game you've been preparing for your whole life
  • I am obsessed make good choices for Ella as every step you take will make a huge change
  • Trailblazers which is a like Tableau puzzly card layering game
  • Cosmoctopus sounds very fun
References (from this video)
No references stored for this video.
Video LIvWm7gcTbo The Board Game Garden Top List at 34:25 sentiment: positive
video_pk 31533 · mention_pk 92911
The Board Game Garden - Aurum video thumbnail
Click to watch at 34:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cool visual design; follows a tarot-card look
  • Interesting shift on following-suit norms
Cons
  • Three-player variant felt best; four-player may require variant rules
  • Rule nuance can be tricky to explain
Thematic elements
  • trump cards and non-follow-suit twists
  • mythic treasure / trump-driven trick-taking
  • fantasy hoard
Comparison games
  • traditional trick-taking games
  • non-follow-suit variants
Mechanics (from transcript analysis)
  • Trick-Taking — Starting a trick with a suit may force plays in other suits; trump cards exist.
  • trick-taking with non-follow rules — Starting a trick with a suit may force plays in other suits; trump cards exist.
  • trump acquisition — Losing tricks yields trump cards that accumulate and score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Everything Ever is the party game that you've been preparing for your entire life.
  • Time Chase is a really interesting take on a trick taking game.
  • Gap is easy to play so easy to learn; plays up to six.
References (from this video)
No references stored for this video.
Video rO_v2kiIFv8 Meeple Mountain Discussion at 3:18 sentiment: positive
video_pk 31117 · mention_pk 91737
Meeple Mountain - Aurum video thumbnail
Click to watch at 3:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast, accessible, and energetic
  • Well-suited for casual play and families
Cons
  • May not satisfy players seeking heavy engine-building
Thematic elements
  • Dinosaurs and park development
  • Dinosaur-themed park/build scenario with modular placement
  • Light, family-friendly
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — draft dinosaurs from a common pool for placement
  • Flip/Roll and Write — roll dice to draft dinosaurs and write scores on a scoring sheet
  • roll_and_write — roll dice to draft dinosaurs and write scores on a scoring sheet
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Colors of Paris is the latest from Super Meeple, a French publisher that typically brings back classic heroes like Attica, Telegraph or Mississippi Queen.
  • Saurus is a fast and furious just quick playing well drafting game.
  • little dragon egg needs to become a baby dragon.
  • Incubation is the debut game from its publisher Connelly Synapse James.
  • Colors of Paris this is the latest from super meeple, a French publisher that typically brings back classic heroes like Attica.
References (from this video)
No references stored for this video.
Video XMDPg1dwm-Y Chairman of the Board Top List at 0:00 sentiment: positive
video_pk 12587 · mention_pk 106017
Chairman of the Board - Aurum video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interlocking moving parts create satisfying synergy and depth
  • Turns are fast and decisions feel punchy
  • Clever blending of familiar mechanisms executed to a high standard
Cons
  • Track climbing can feel bland and under-flavored
  • Not fundamentally innovative; leans on established mechanics
Thematic elements
  • Mythology-inspired track competition with evolving scoring opportunities
  • Abstract track-building with god cards that influence scoring
  • Analytical, puzzle-like engine-building
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score opportunities are distributed across several tracks; leading on different tracks can yield varying points
  • god cards with dynamic scoring — special cards that push up chosen tracks but alter adjacent tracks' values, adding strategic risk and interaction
  • Hand Management — god cards clog the hand, offering potential payoff at the cost of reduced flexibility
  • hand management / risk-reward — god cards clog the hand, offering potential payoff at the cost of reduced flexibility
  • Multi-track scoring — score opportunities are distributed across several tracks; leading on different tracks can yield varying points
  • Set Collection — collecting cards to create runs and complete color/suit sets to unlock endgame scoring opportunities
  • Track Advancement — playing cards advances scoring tracks; points accrue based on track leader position and level
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love pretty much everything about this game.
  • This game has a lot to offer.
  • the blending of those different moving parts of the game interlock with each other
  • it's remarkably fast actually
  • a really well-designed clever game using again mechanisms we've seen before
  • My only issue is that I think the track climbing is maybe a little bit too bland.
  • minmax each placement and not to waste one of those cards
References (from this video)
No references stored for this video.
Video WSIs0A01f7M Sir Thecos Discussion at 16:42 sentiment: positive
video_pk 3522 · mention_pk 10480
Sir Thecos - Aurum video thumbnail
Click to watch at 16:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • clever use of gold cards to influence play
  • engaging alchemist theming
Cons
  • potential complexity for new players
Thematic elements
  • alchemy and trick-taking competition
  • alchemist-trick-taking theme
  • competitive, team-oriented play
Comparison games
none
Mechanics (from transcript analysis)
  • gold cards as modifiers — play gold cards that alter scoring and play dynamics
  • Trick-Taking — teams bid and play tricks with cards; strategic play across rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a no-brainer right
  • insta buy
  • this is definitely something I want to check out
  • I would definitely want to check that out
  • I love art-themed games
  • the art by Vincent de Trey is great
  • insta buy for me as well
  • this looks amazing
References (from this video)
No references stored for this video.
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