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Awkward Guests 2: The Berwick Cases box art

Awkward Guests 2: The Berwick Cases

Game ID: GID0034662
Collection Status
Description

Awkward Guests 2: The Berwick Cases is a title of the Awkward Guests series specifically for two players or teams. It is a dice, mystery and deduction game that challenges you to solve the murder of one of the Berwick twins... and to plan the murder of her sister.

The games recreate the two murders of the Berwick sisters in different ways. The players take different roles in each case. In one they act as the mastermind PLOTTING how the murder occurred, and in the other as the investigator SOLVING the crime. The first investigator to correctly answer these questions first

WHO killed Beatrice/Berenice Berwick?
HOW did the murderer end her life?
WHY did the murderer kill her?

wins the game.

In their turn, the investigator:

Rolls the query dice.
Places the results on the game board according to what information they wish to receive from their rival, the mastermind. They can then interrogate suspects, question the household staff, examine the crime scene, search for clues around the Berwick Mansions, and consult the police reports.
The mastermind reveals the requested information. With this information the investigator can draw conclusions and advance the case.

—description from the publisher

Year Published
2023
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
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Showing 1–2 of 2
Video oTJimwO3Tuo Chairman of the Board top_10_list at 2:48 sentiment: positive
video_pk 7842 · mention_pk 87846
Chairman of the Board - Awkward Guests 2: The Berwick Cases video thumbnail
Click to watch at 2:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the host's favorite deduction games
  • Competitive two-player variant with dice instead of cards
Cons
  • Traditionally broader audience may prefer the original version
Thematic elements
  • deduction and investigation with a competitive edge
  • murder mystery deduction, two-player variant
  • narrative-driven, player-constructed mystery
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric player powers — Opponent challenges the player's mystery; race to solve the case.
  • deduction — Two players construct and test murder mysteries using a dice-based questioning framework.
  • Deduction/Questioning — Two players construct and test murder mysteries using a dice-based questioning framework.
  • Two-player asymmetry — Opponent challenges the player's mystery; race to solve the case.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think out of all of these videos that I've done this is probably the highest quality list that I've done in terms of game recommendations
  • gorgeous production I mean the pieces here are absolutely lovely on the table
  • one of my favorite deduction games of all time if not my favorite game
  • I like how pure and simple it is
  • it's criminally underrated
  • this one is an absolute absolute belter
  • I could not recommend it enough
References (from this video)
No references stored for this video.
Video dQbAMKRt_4s This Game Gets Dicey playthrough at 1:12 sentiment: positive
video_pk 3224 · mention_pk 103097
This Game Gets Dicey - Awkward Guests 2: The Berwick Cases video thumbnail
Click to watch at 1:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging two-player deduction with a Clue-like vibe that can feel fresh in a familiar genre.
  • High replayability due to variable setup, motives, and red herrings that shift with each play.
  • Solid integration of movement, clue gathering, and motive mechanics that reward careful planning and logical deduction.
  • Accessible for Clue/Cluedo fans who want deeper strategy and a tighter two-player experience.
Cons
  • Learning curve can be significant due to the density of symbols, decks, and rules interactions.
  • Setup and maintenance of multiple decks and tracking components can be table-space intensive and error-prone without careful organization.
  • Potential for confusion or misplay if players aren’t meticulous about which clues/card interactions are available on a given turn.
Thematic elements
  • Murder mystery, social intrigue, family dynamics, deception and deduction.
  • A mansion/estate setting where a murder mystery unfolds around twins Beatrice and Bernice; the players alternate between mastermind setup and investigator deduction.
  • Two-player, asymmetric narrative: the Mastermind sets up a murder and the Investigator hunts for clues, with surrounded alibis, motives, and hidden paths.
Comparison games
  • Clue / Cluedo
  • Scandalo
  • Alchemists
Mechanics (from transcript analysis)
  • Asymmetric roles / hidden information — One player acts as Mastermind who sets up the murder, the other as Investigator who gathers clues and tries to solve the case. Each side hides information and strategically reveals or withholds it.
  • Cooperative Game — Both players race to solve the murder, while also pursuing their own opposite objective, creating a tense, back-and-forth dynamic.
  • Deck-based clue management — Toe tags, magnifying glasses, and various clue decks structure how information is revealed and how suspects, weapons, rooms, and motives are connected.
  • deduction — Toe tags, magnifying glasses, and various clue decks structure how information is revealed and how suspects, weapons, rooms, and motives are connected.
  • Dice-driven query system — On a turn, players roll dice that determine the kinds of questions or investigations they can pursue, including which clues are accessible and where they can gather information.
  • hidden roles — One player acts as Mastermind who sets up the murder, the other as Investigator who gathers clues and tries to solve the case. Each side hides information and strategically reveals or withholds it.
  • Motive and evidence resolution — Each killer has a motive that requires marking off three boxes. Evidence located in rooms and testimonies help confirm or rule out motives and suspects.
  • Movement/path deduction — The murderer moves through a sequence of rooms; players deduce the path by eliminating impossible routes, using room connections as a scaffold for narrowing possibilities.
  • Testimony / gossip phases — Interrogations and testimony allow players to learn who talked about whom, or who moved where, creating red herrings and strategic deductions.
  • Two-player co-op with competitive edges — Both players race to solve the murder, while also pursuing their own opposite objective, creating a tense, back-and-forth dynamic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I grew up loving clue and then as you played more games you realized clue isn’t actually very good, it’s not a very good game. This is the clue for you.
  • Two-player version of that game but it actually feels like you’re playing Awkward Guests, but the system is you’re doing similar things in a different way essentially.
  • I genuinely really enjoy these games a lot; I think Awkward Guests 2 nails a two-player deduction vibe.
  • This is the clue for you this you need you need these games and well that’s what Awkward Guests is like, right?
  • I love Awkward Guests 2; I genuinely think it’s better than Clue on a strategic level for two players.
  • We’re solving a murder and we’re racing to be the quickest; it’s a fun race between Mastermind and Investigator.
References (from this video)
No references stored for this video.
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