Awkward Guests, a.k.a. Incómodos Invitados, is a one-of-a-kind deduction game with infinite re-playability. You can recreate Mr. Walton's murder in so many different ways that you won't ever play two similar games! (Mr. Walton will not thank you for doing this.)
The game challenges you to use genuine detective abilities to solve each case. To solve a mystery, you have to interrogate the suspects, question the household staff, examine the crime scene, search for clues around the Walton Mansion, and consult the police reports. You will do all of this while exchanging information with your opponents or hiding it from them, so get ready to use all your gumshoe skills!
WHO killed Mr. Walton?
HOW did the murderer end his life?
WHY did the murderer kill him?
Was there an ACCOMPLICE?
The heart of Awkward Guests is simple: Players have a hand of six cards, and each card has a value (1, 2 or 3 points, according to the amount of information that it provides) and several references (i.e., the subjects of the card information). During a turn, you ask for information about two different references in which you are interested. The rest of the players can offer you cards that contain the requested references, and you can trade for those cards by giving the offering players the same number of points they have offered via cards in your hand.
After each round ends, players can try to solve the mystery. If the mystery is not solved, players discard part of their hands and receive three new cards. The player or players who solve the mystery first win.
- artwork is drab/exterior may be off-putting
- older title may feel dated
- deduction and clue gathering
- investigation/deduction theme with a moody, noir aesthetic
- dramatic mystery with a strong information-driven reveal
- Clue
- Cluedo
Mechanics (from transcript analysis)
- brilliant deck system — a deck-based deduction mechanism that drives information flow
- deduction — use gathered clues to deduce the killer
- Deduction and inference — use gathered clues to deduce the killer
- information trading — players trade clue cards to gain or withhold information
Video topics + discussion points
Quotes (from this video)
- the thrill of the chase
- it's one of the most unique games that i've ever played
- this game is not for everyone
- it's the game that got me into the hobby
- the mind management world is based off this graphic novel series from matt kindt
References (from this video)
- deep replayability with many clue combinations
- engaging deduction process
- fascinating how the clues interlock
- can be complex for casual players
- intrigue and analysis with a classic whodunit vibe
- murder-mystery deduction with card-driven clues
- fascinating and methodical
Mechanics (from transcript analysis)
- card-based deduction — players draw and use clue cards to narrow suspects and motives
- deduction — players draw and use clue cards to narrow suspects and motives
- worker-like sheet deduction — players cross-reference clues to eliminate possibilities
Video topics + discussion points
Quotes (from this video)
- it's breezy and quite relaxing to be honest
- it's so easy to teach
- it's never really let me down with whoever i brought this out
- it's inviting being easy to play but still having the interest there
- it's a hidden gem in terms of being a gateway game
- I really do just sit back and enjoy the process of a game like this
- the best deduction game i've ever played
- it's a 30 to 45 minute game that can be tailor-made to how you want to play it
- it's almost like a step up from a game like Scrabble
- it's a puzzle style game with pirate theme
- the layout of these tiles is extremely interesting
- this game has a unique twist that adds a lot of interest
References (from this video)
- infinite replayability
- clever deck system that supports deduction
- learning curve can be steep
- lovers of lighter games may find it dense
- intelligent, clue-based investigation
- murder-mystery deduction in a deck system
- investigative puzzle
Mechanics (from transcript analysis)
- deck-building with deducing mechanics — build a deck to outmaneuver opponents and reveal the culprit
- deduction — track clues and reveal only some information each round
- incremental clue tracking — track clues and reveal only some information each round
- information sharing and alibis — manipulate information given to opponents for strategic advantage
Video topics + discussion points
Quotes (from this video)
- this is a really interesting game
- one of the best examples of that mechanism being used correctly
- infinite replayability
- timeless, evergreen status
- flows wonderfully and rewards careful planning
References (from this video)
- Fun, meme-worthy premise with lots of laughs
- Muddled rules could require extra playtesting
- Mystery social deduction with humor
- Messy mansion with a murdered tycoon and a mysterious bathroom mystery
- Clue-inspired chaos with absurdity
- Clue
- Between Two Casts
Mechanics (from transcript analysis)
- deduction — Players infer clues about a murder and the quirky rules of the house.
- mystery / deduction — Players infer clues about a murder and the quirky rules of the house.
Video topics + discussion points
Quotes (from this video)
- The weirder, the better. I love it.
- It's going to be a real hit.
- This is all in fun as per usual.
References (from this video)
- rich, room-to-room deduction with high thematic fidelity
- no player elimination; keeps everyone engaged
- complex web of information can be overwhelming
- motivation and method: what was the murderer’s motive
- mansion murder mystery with deep procedural crossing-out logic
- classic whodunit detective puzzle with elimination
- Pluto
- Cluedo
Mechanics (from transcript analysis)
- App Assisted — an app provides feedback and allows continued play after incorrect guesses
- app-assisted feedback on guesses — an app provides feedback and allows continued play after incorrect guesses
- deduction — murderer starts in a room and moves through the house gathering weapons and clues
- elimination deduction with room traversal — murderer starts in a room and moves through the house gathering weapons and clues
- information hoarding and card exchange — players swap and hoard clues to advance or block progress
Video topics + discussion points
Quotes (from this video)
- this is the collection starter and here are the top 10 games like cludo but better
- it's brilliant
- the perfect next step
- production-wise it feels like a million bucks
- it's quiet tense and thinky
- a tense beautiful little puzzle gameplay stuffed with side eye pirate paranoia
- you've got this map in front of you which can be broken up and arranged in many different ways depending on the scenario you're playing
- it's an awesome film about language the nature of communication
References (from this video)
- High player interaction and flavor
- Strong thematic feel for deduction
- Can be complex for newcomers
- Deduction with information exchange
- Whodunit deduction in a shared space
- Whodunit with social interaction
- Scandal
Mechanics (from transcript analysis)
- deduction — Gather clues and share information to piece together who, where, and when.
- player_interaction — High level of discussion to drive the solution.
- Positive player interaction — High level of discussion to drive the solution.
Video topics + discussion points
Quotes (from this video)
- this year is flying by
- The Crew is just a perfect nice and easy cooperative game
- i've been really enjoying six nymph
- Phantom Ink is a really great game and would highly recommend it
- Mind Management is a masterpiece
- So Clover by Repost Production is climbing the rankings