Introduced by the Moors, azulejos (originally white and blue ceramic tiles) were fully embraced by the Portuguese when their king Manuel I, on a visit to the Alhambra palace in Southern Spain, was mesmerized by the stunning beauty of the Moorish decorative tiles. The king, awestruck by the interior beauty of the Alhambra, immediately ordered that his own palace in Portugal be decorated with similar wall tiles. As a tile-laying artist, you have been challenged to embellish the walls of the Royal Palace of Evora.
In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.
- Beautiful production and accessible rules
- Satisfying tile-laying decisions
- Variance can affect replay value
Mechanics (from transcript analysis)
- Pattern Building — Fulfill mosaic patterns for points and bonuses.
- tile drafting / placement — Draft colored tiles and place them to complete patterns.
Video topics + discussion points
Quotes (from this video)
- you are on pace to lead our leaderboards
- you've got 15 out of 20 points which is huge
- this will be the final episode so i win right
- the reigning champion of the going analog quiz show
- i love these descriptions these are so good
References (from this video)
- Gorgeous production and aesthetics
- Easy to learn and teach
- Accessible for new players while offering strategic depth
- Solid replay value and quick play
- Can be influenced by luck of the tile draw
- Some players may find it repetitive over time
- Requires noticeable table space; not truly travel-sized
- Pattern-building and tile-laying puzzle
- Historical/fictional Portuguese azulejo tile-laying motif
- Abstract, non-narrative
- Colt Express
- Tiny Epic
Mechanics (from transcript analysis)
- set collection / pattern building — Players assemble tiles into patterns on their personal boards
- tile drafting — Tiles are randomly drawn from a bag and placed on factories; players draft sets from factories
- Tile placement and floor line penalty — Tiles not placed on the board go to the floor line and score negatively
- Wall scoring and adjacency — Completed rows/columns on the wall score, with bonuses for adjacency
Video topics + discussion points
Quotes (from this video)
- absolutely gorgeous looks
- it's so pretty
- just how pretty the game is
- not the kind of game that can hold my attention for long periods of time
- it's still a great game
References (from this video)
- visually appealing with satisfying patterns
- great introductory tile-placement game
- can be fiddly for very small children or absolute beginners
- Ticket to Ride
- Everdale
Mechanics (from transcript analysis)
- set collection / tile drafting — Players draft tiles to complete colorful patterns on their boards for scoring.
Video topics + discussion points
Quotes (from this video)
- diversity is extremely important especially for even our older community who may not be tech savvy
- it's the atmosphere at the table
- representation really matters
- we're the products of that student
- we want to keep their brain active and engaged; brain activity is important
- three big ones is Calico, Fort and The Crew
References (from this video)
- beautiful pieces
- lovely components
- feels like Roll and Write
- gameplay insubstantial
- doesn't understand why they don't like it
- very popular game reviewer doesn't enjoy
- tiles
- pattern building
- drafting
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- these games have amazing table presence by which i mean people are going to glance across the room and go what is that person playing and i want to play all these games
- stacking games have table presence like nothing else
- looks beautiful it looks like a load of sweets on the board
- one of my favorite games of all time
- i don't like that sort of game i find that one of the most frustrating game mechanisms
- the central marble dispenser is your main draw in this game
- absolutely brilliant strategic game quite complex game
- it's actually my favorite of the mask trilogy
- i'm almost scared to say this but i don't really like azul very much
- biggest most overlooked game on this list
References (from this video)
- Beautiful components and production
- Accessible and quick to teach
- Can feel light for heavier gamers
- Luck of tile draw can influence outcomes
- Tile-based mosaic artistry
- Renaissance Portuguese tile-work and wall decoration
- Abstract puzzle with light thematic flavor
Mechanics (from transcript analysis)
- Pattern Building — Fill patterns in a personal grid to maximize scoring and minimize penalties.
- tile drafting — Draft tiles from factories and place them to form a mosaic on your board.
Video topics + discussion points
Quotes (from this video)
- the greatest negotiation game that you can get today and it's also really good tile L game in it
- Atta is as dry as a nun's Ming and it's tighter than a duck's ass
- Galaxy Trucker is absolutely hilarious
- the greatest tile-l game ever made is kazone
- Chinatown is the greatest negotiation game that you can get today
- Galaxy Trucker is the definition of absolute chaos
References (from this video)
- Beautiful aesthetics
- Accessible to new players
- Short play time
- Limited direct player interaction
- Theme may not appeal to everyone
- Decorative tile mosaic artistry
- Abstract tile-laying in a royal palace-inspired setting
- Abstract
Mechanics (from transcript analysis)
- Pattern Building — Arrange tiles to form scoring patterns.
- set collection — Collect tiles to complete patterns.
- tile drafting — Draft tiles from a central layout to place on your board.
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Beautiful components and accessible to new players
- Engaging optimization without heavy downtime
- Ignoring efficient tile color choices can hurt scoring
- Potentially repetitive for some players
- Pattern completion, tile drafting
- Moorish tile aesthetics and mosaic building
- Abstract strategy with visual appeal
Mechanics (from transcript analysis)
- tile drafting — Draft tiles from a central stack or supply and place them on a personal board
- Tile placement scoring — Strategic placement yields rows and columns for points
Video topics + discussion points
Quotes (from this video)
- Fury of Dracula this is a one versus all hidden movement game
- Battlestar Galactica is a carbon copy of the ill-fated TV show
- it's Christmas coming up it's the ideal time to go and get this one in it you filthy bastards
- it's fully deserved it's probably going to be a classic in years to come in it
- you can pull off some amazing shots with this
- endless laughter
- one of the best area control war games that we have played
References (from this video)
- beautiful components
- engaging for non-gamers as an entry into hobby games
- can cause analysis paralysis for some players
- similar to other tile-drafting games
- tile-placement abstract strategy
- medieval tile craft
- colorful, tactile
- Splendor (engine-building contrast)
Mechanics (from transcript analysis)
- pattern-building — score based on rows, columns, and color sets
- tile drafting — draft colored tiles to create patterns on your board
Video topics + discussion points
Quotes (from this video)
- it's yatsi with monsters fighting
- open it up, play right away
- this is one game that I will sort of put any wager on
- Just One is a guaranteed winner
- Star Wars and Memoir 44 together
References (from this video)
- beautiful visuals and tactile tiles
- excellent introduction to drafting and strategy
- quick to teach with meaningful depth
- pattern restrictions can require careful planning
- color matching and pattern drafting
- decorative tile pattern market
- abstract strategy with tactile components
Mechanics (from transcript analysis)
- drafting — players draft tiles from rows to place on their boards
- set collection / pattern building — players complete patterns for scoring
- Tile-laying — tiles are placed on a personal board to build patterns
Video topics + discussion points
Quotes (from this video)
- Cascadia is an excellent starter game for your collection.
- Just start small.
- Anybody can play it.
- I think it's a perfect starter game for your collection.
- Can't Stop is possibly objectively, in my opinion, the best push your luck game.
- Just One is a classic party game. Everybody can play this.
References (from this video)
- satisfying drafting tension
- beautiful components and accessible rules
- decorative tile mosaic
- abstract tile drafting with mosaic aesthetic
- stylized, elegant
- Seasons
- King Domino
Mechanics (from transcript analysis)
- drafting — players draft tiles from a central display to place on their boards
Video topics + discussion points
Quotes (from this video)
- tile placement is definitely one of my favorite game mechanics
- i love push your luck games
- racing games are the closest board game you can get to a party game that's not a party game
- take that
- mean games are fun and in all transparency there are times where we are very angry at each other but usually afterwards we'll have a laugh about it
References (from this video)
- Love the game
- Highly playable
- Well-received
- Haven't played the sequel yet
- Tile pattern building
- Portuguese tile collection
- Mechanically-driven
- Azul Stained Glass
Mechanics (from transcript analysis)
- tile drafting — Collect and place tiles in patterns
Video topics + discussion points
Quotes (from this video)
- Agricola is one of those games that you just got to have in your collection if you like euro style games
- Porta is one of my favorite underrated games
- Broom service I absolutely love food service one of the coolest mechanics in board games 100 percent recommend this game it is a hoot
- Barron Park is my favorite polyomino Tetris in a board game game
- Orleans is a top 5 game for me period just one of my favorite games to play ever
- Power grid this was the game that got me into board gaming y'all
- Seven wonders this is a modern-day classic
- Betrayal at house on the hill every game is different
- King of Tokyo one of those games that you have to have in your collection
- If you like board games one or percent recommend this game
References (from this video)
- tactile components
- accessible yet deep
- iconography can be dense for new players
- tile drafting and spatial puzzle
- decorative tiling in a royal palace
- abstract, elegant
- Wingspan
- Patchwork
Mechanics (from transcript analysis)
- set-collection and optimization — complete rows/columns to score points with penalties for unused tiles
- tile drafting — draft tiles from factory displays to place on your board
Video topics + discussion points
Quotes (from this video)
- What's the best entry-level board game? Wrong question. There is no best entry-level board game. There's only the chart.
- This is the chart chart.
- Don't optimize too hard. We aren't playing scythe right now.
- This is the gateway to an entire genre.
- For entry-level gamers, you want to have that fun to admin ratio heavily tilted towards fun.
- If someone has real enthusiasm for a game, just play it.
- Trust on your group, trust on your instinct.
- It's the gateway game that opened the floodgates to the modern industry.
References (from this video)
- tile placement and pattern building
- Portuguese tile art-inspired manufacturing
- abstract, aesthetic-focused
- Ticket to Ride
- Code Names
Mechanics (from transcript analysis)
- set collection — players draft and place tiles to fulfill patterns on their personal boards.
Video topics + discussion points
Quotes (from this video)
- i'm going to tell you how the board game industry works and how much money you can expect to make
- a physical presence on the high street is expensive and footfall is decreasing as shoppers move online
- youtube influencers play a big role in shifting toys and games
- board game geek was founded at the turn of the century and quickly became a central hub for all things related to tabletop gaming
- it's a sphere almost as saturated as the board game market itself so it's not easy
- i'm a dentist
References (from this video)
- Classic game
- Staple favorite
- Good for patio play
- Nothing will blow away with this game
- Tile placement and pattern building
- Tile factory
- Abstract
Mechanics (from transcript analysis)
- Pattern Building — Creating patterns on your player board
- tile placement — Building out grid of tiles from factory floor, managing negative points
Video topics + discussion points
Quotes (from this video)
- Azul is just a classic classic game
- I will always want to play this game it's a staple
- Racing is my favorite game mechanic
- I love watching everything kind of like waterfall off of each other
- Castles of Burgundy is incredible I love Castle's birdie
- I love this game so basically like the world is dying
- The best part about Black Angel the little robot guys
- Bet on yourself always always I don't even care if I lose the game believe in yourself
- Dice Throne is an incredible 1v1 battle Yahtzee game
- Wingspan I am almost always in a game of Wingspan on BGA
- This game is beautifully designed it just feels good when you play it
- I can't win and I am getting freaking sick of it
- It's always a great time when it hits the table
- Paint the Roses is a Cooperative deduction game
- I've fallen back in love with it
- Some of the best gaming experiences I've had is playing that game
- I really really love Flamme Rouge it is an excellent game
- I will fall in love with this game it's got the recipe for it to be like a top 10 game
References (from this video)
- Tile Placement
- Abstract Artistic Design
Mechanics (from transcript analysis)
- tile placement — Scoring points through combos, lines, and columns
Video topics + discussion points
Quotes (from this video)
- Christmas and gifts are not only to please the people around us but primarily they give us an opportunity to convince them to start playing board games
- One great thing about picking smaller board games apart from the fact that they are cheaper is that they can fit anywhere
References (from this video)
- pattern crafting and aesthetics
- abstract tile-laying with Moorish tile-inspired design
- elegant, puzzle-like
Mechanics (from transcript analysis)
- set collection — collect sets of tiles to maximize scoring.
- tile drafting — players draft colored tiles to complete patterns.
Video topics + discussion points
Quotes (from this video)
- there's something intrinsically incredibly rewarding about winning a game with a faction no one thinks is any good
- i love games that understand that family friendly doesn't have to be boring and awful
- the fact that there's a game for everyone out there is pretty cool
- i love designing board games
References (from this video)
- Beautiful production
- Easy to learn and quick to play
- Good for families and lighter gaming groups
- Theme not deeply immersive for non-gamers
- Replayability can wane after a few plays
- tile-drafting and placement puzzle with aesthetic tile artwork
- Portuguese palaces represented with beautiful 3D tiles
- abstract, artful
Mechanics (from transcript analysis)
- center tile supply dynamics — unselected tiles move to the center and can be claimed later
- score based on lines and adjacency — scores depend on completed lines and proximity of tiles
- tile drafting — draft tiles from a pool/row of tiles to your personal board
- tile placement — place tiles to form patterns and fill rows/columns on your board
Video topics + discussion points
Quotes (from this video)
- I love Crosstalk actual love because it's one of my favorite new party games.
- it's simply that you're there you're as a guesser you are completely lost
- Azul is again coming from Plan B games and this is an abstract game albeit a very pretty one
- I appreciate that and then the rest of the game is about collecting symbols
- Vikings Gone Wild is a deck building game that I've had a lot of good things about
References (from this video)
- Beautiful aesthetic
- Nice tile quality and thickness
- Gameplay didn't particularly connect
- Felt like roll and write without convenience
- Not a satisfying puzzle
- Tile placement
- Abstract
- Abstract
- Sagrada
- Stained Glass
- Summer Pavilion
Mechanics (from transcript analysis)
- Pattern Building — Creating patterns on your board
- tile drafting — Selecting tiles from a pool
Video topics + discussion points
Quotes (from this video)
- It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
- The games that have a place in my heart really games that I've got a lot of nostalgia for
- It felt a bit like doing a roll and write game but without all of the sort of convenience
- I wish I still had castles of burgundy and notre dame
- The main thing that got in the way for me was all the iconography
- I do use board games as an escape from screens and technology
- I really like the production of cockroach poker
- I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
- It feels like something other than a board game
- The decisions you make in the game are very very slight
- Right up my alley
- I do really like push your luck
- That's my favorite game
- Abyss is my second favorite game
- I love pekka pig
- I just think it's ugly
References (from this video)
- accessible for newcomers
- engaging for both casual and heavier gamers
- quick, satisfying play loop
- scoring patterns can feel repetitive over multiple plays
- some variability in tile distribution may affect luck factor
- pattern-building through tile drafting
- medieval tile mosaic production with a decorative, tile-pulling aesthetic
- abstract
- Sushi Go
- Sagrada
- Splendor
Mechanics (from transcript analysis)
- set collection — collect patterns to maximize scoring opportunities
- tile drafting — players draft tiles from a central pool to form patterns and score points
Video topics + discussion points
Quotes (from this video)
- "this is an accessible exciting engaging mechanism"
- "the whole process is repeated six times"
- "two-player version called seven wonders the duel"
- "patchwork is a game where players attempt to fill in a grid with irregular shaped tiles"
- "the classic example is Catan where players can swap cards with each other"
- "the cards have incremental costs associated with taking cards that are further away from the player"
References (from this video)
- Azul Duel
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- We are here today to do part two, which is the $1,000 collection.
- This is a luxury hobby.
- Board Game Bliss affiliates. The link is going to be in the description.
- If you have a crisp $1,000 bill, you can go to your friendly local gaming store to spend that money on board games.
References (from this video)
- Beautiful design
- Accessible and quick to teach
- Puzzle can feel repetitive for some players
- tile drafting and pattern-building
- Portuguese tile tiling
- elegant, minimal
- Sagrada
- Calico
Mechanics (from transcript analysis)
- set_collection — Complete patterns to maximize scoring.
- tile drafting — Draft tiles to place on your personal board.
Video topics + discussion points
Quotes (from this video)
- tabletop simulator is a bit of software
- it's a taste of the future when we all have androids in our homes rolling our dice for us
- the beauty of encouraging every player to be selfish is that it creates suspicion
- it's like Kim Kardashian it plays 2 to 4 players in one
- this mod for clank is a thing of beauty
- Isle of Skye is the mashed-potato of board games it looks bland it sounds bland but it's secretly amazing
- the script speeds up the admin of the game just click n turn and it will draw roll and place the infection dice for you
References (from this video)
- Good base game
- Works well at two players
- Numerous spin-offs dilute brand
- Spin-offs not as good as base
- Over-milked IP
- Portuguese tile work
- Tile placement
- Reef
Mechanics (from transcript analysis)
- tile selection — Draft tiles for pattern building
Video topics + discussion points
Quotes (from this video)
- it's just like falling off it's just literally there are 100 better games in it
- Small Islands uh this is the one that i've been saying is a replacement for carcassonne
- way too complicated for its own good
- it is one of the most beautiful games in existence
- i still think five tribes is better than yamatai
- nations is still my preference to fruity ages in terms of playing a physical game
- really good negotiation game
- great teamwork cooperative very cool
- this is a really good solo
- the deductions are really hard it's a really tough one to do
- it's oh it's a mind bender gorgeous looking
- reef is still a really cool game
- azul is only that good at two player
- near and far still really good
- there's no reason to play that one if you have near and far
References (from this video)
- Elegant, tight design with two-player twist
- Downtime can be noticeable with more players, but tight in 2p
- decorative arts inspired by azulejos
- tile-laying mosaic creation
- abstract strategy with player interaction
Mechanics (from transcript analysis)
- tile drafting — choose tiles from factories
- tile placement — place tiles on a grid to score points
Video topics + discussion points
Quotes (from this video)
- two-player games are something special for me a lot of my best gaming experiences have been two player specifically with my partner's death
- Santorini is my number one two-player game because it is designed for two to four players
- it's a chess-like game at two players
References (from this video)
- stunning production and aesthetics
- accessible and quick to teach
- short playtime may feel light for some players
- pattern building and decorative design
- ornamental tile mosaics in a royal palace
- abstract, visually driven puzzle
- Sagrada
Mechanics (from transcript analysis)
- pattern drafting — players select tiles to complete patterns on their player boards.
- set collection and drafting — tiles are drafted to form scoring patterns with limited turns.
Video topics + discussion points
Quotes (from this video)
- we're going to pump them up and get them to ten thousand subs
- inclusivity is important to us
- we just want to help people have content in front of them and figure out what works for them
- there's never enough board game content
- we love this hobby and want to get as many eyes on it as we can
- we're committing to 10 000 subs for each of these channels
- we want to spread the love and see these channels grow as much as possible
References (from this video)
- easy to teach and quick to play, making it family-friendly and approachable
- the tactile weight and visual appeal of the tiles enhance immersion
- satisfying, accessible puzzle that scales well for casual and experienced players
- solid intro to pattern-building mechanics with meaningful decisions
- the theme can feel light or abstract to players seeking a stronger narrative
- replay variety relies on tile draw order and player interaction, which can become repetitive in long sessions
- tile mosaic art and pattern-building
- Renaissance Portugal-inspired setting focused on decorative azulejo tile patterns
- abstract puzzle with light thematic flavor and tactile emphasis
Mechanics (from transcript analysis)
- round-based scoring and penalties — end-of-round scoring includes penalties for unplaceable tiles in the waste area and bonuses for completed rows/columns
- set collection and pattern building — tiles are collected to complete rows/columns and color patterns for scoring
- tactile feedback and simple resource management — the physical weight and feel of the tiles contribute to engagement and perceived control
- tile drafting — players select tiles from factory displays or the central supply to add to their own pattern board
- tile placement and scoring — tiles are placed on a personal grid; scoring occurs for completed patterns, color sets, and line bonuses
Video topics + discussion points
Quotes (from this video)
- azul is the candy crush of board games
- it's very simple to understand
- there's almost nothing extraordinary about it at all and yet for some reason you can't stop playing
- the weight of the tiles in your hand just feels nice
- azul is especially tactile which i think is why the game is so addicting
References (from this video)
- chunky_tiles
- perfect_at_two_players
- hate_drafting_enabled
- take_that_gameplay
- abstract
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- no guilt no shame no mercy
- it is pure magic pure gold
- build like a mortal win like a god
- tiny box biggest table presence experience
- this is a game i wouldn't want to play at higher than two
- jamie knows when she's one and i can see it in her face
- i have a very difficult time comparing games that are that drastically different
- castles of burgundy is heavier therefore i put castles of burgundy at one
- i know myself well enough by now you know i've got 34 years into this body i know i know what i'm into
- don't be a meanie or weenie it's okay to hate things
References (from this video)
- Beautiful production and accessible rules
- Tightly designed strategy with high player interaction
- Luck of tile availability can influence pacing
- Some players may find it repetitive after multiple plays
- artful aesthetics, tile selection, order and symmetry
- A stylized tile-laying competition with beautiful mosaic patterns
- elegant and polished
Mechanics (from transcript analysis)
- pattern drafting / tile drafting — players draft tiles to complete aesthetically pleasing mosaics
Video topics + discussion points
Quotes (from this video)
- Flamecraft as a human just let me describe them and you'll know what I mean
- Fage now Mage is that fancy foodie friend who brings a curated cheeseboard to literally every Gathering
- I nailed it
References (from this video)
- visually striking
- solid abstract strategy
- can become repetitive over long sessions
- tile drafting and pattern building
- ornamental tile placement
- tactical, strategic
- Sagrada
- Carcassonne
Mechanics (from transcript analysis)
- set collection — collect themed tiles to complete patterns
- tile drafting — select tiles to place on your board for points
Video topics + discussion points
Quotes (from this video)
- we celebrate women's history month by looking at some of the women in board game design
- gatekeeping and systemic racism in board gaming that we all need to overcome
- we need less games that are about cis white maleness we need more feminism we need more racial diversity
- acceptance and being a good human is saying that you're adequate and you're welcomed
References (from this video)
- Beautiful production and approachable rules
- Pleasant table presence; family-friendly
- Tactically satisfying without heavy rules
- Can become repetitive across plays
- Companion games in the Azul line offer similar mechanisms with diminishing novelty
Mechanics (from transcript analysis)
- tile placement — Drafting and placing colored tiles to complete patterns for scoring.
Video topics + discussion points
Quotes (from this video)
- The crew packs in so much depth in such a small package that I really can't recommend it highly enough the bang for the buck is just astronomical.
- Summer Camp has a really high replayability right out of the box and seven different skills that you can earn merit badges for.
- If you're looking for a nice entry-level deck builder with an awesome theme that'll make you want to make a bonfire and roast some s'mores ASAP.
- Red Rising is a card drafting hand management game for one to six players that plays in about 45 minutes to an hour and is based off the dystopian novel series by Pierce Brown.
- The rules of this game are super simple and you can usually get into playing in about 15 minutes or less.
- Azul is a really great game from Plan B Games, tile placement kind of abstract, with beautiful little tiles that look like starbursts.
References (from this video)
- Strategic depth with multiple viable approaches
- Competitive deny mechanics rewarding player observation
- Elegant scoring system with multiple bonus opportunities
- Good balance between aggressive play and maintaining options
- Scalability for different player counts
- Overflow tiles can create negative points
- Bottom rows can become blocking hazards if poorly planned
- Completing full color bonus is difficult
- Tile placement
- Pattern building
- Portuguese pottery design
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- Perfect entry-level game
- Very easy to teach
- Beautiful components
- Very quick to play
- As interactive as players want it to be
- Works at 2 or 4 players
- Great for couples
- Can be played outside
- Creates memorable moments
- Creating tile mosaics
- Portuguese tile art
- Elegant abstract pattern-building
Mechanics (from transcript analysis)
- hate drafting — Optional but possible to select tiles to disrupt opponent scoring
- Negative points — Unplaced tiles go to bottom row for penalty points
- Pattern Building — Create strategic patterns on your board for points
- tile drafting — Players draft colored tiles to complete their mosaic patterns
Video topics + discussion points
Quotes (from this video)
- Overrated has a very negative connotation but if i say something's overrated it means to me this game is ranked something on bgg and i think it's higher than what it should be
- Raiders of the north seas is just like has a really unique work replacement mechanism but all the actions are pretty boring
- The crew is not necessarily like a heinous game i don't think it's a 0 out of 10. i just i'm shocked that it's in the top 50
- Azul is the perfect entry-level game it's very easy to teach it's beautiful it's very quick to play
- Viticulture should be about making the wine right you should be making wine you should be fulfilling wine contracts to to win the game
- Gloomhaven is a dungeon crawler that was kind of a first adopter but it's almost been surpassed
- Losing gloomhaven sucks it sucks so hard because if you lose you gotta replay that mission if you lose you just spent four hours
- I think brass does things so well it's complex but it's not so complex that everybody can learn it
- This is maybe more of a me problem but i get kind of quarterback-y in gloomhaven because i don't want to lose
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- El Grande is my favorite game of all time; it is the original area control game and the cream of the crop.
- Only your best round will count in Coliseum, which is a cool twist on scoring.
- El Grande and the King, with simultaneous selection and Castillo, harmonize to create a rich gameplay experience.
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Unlock it's brilliant isn't it as an evocative title for an escape room game
- Seven Wonders yeah I love it
- Code Names is I'm reluctantly giving it an 8 here
References (from this video)
- highly tactile components and beautiful tile art
- tight interaction through drafting decisions
- deep strategic depth from simple rules
- short playtime makes it accessible for quick sessions
- no solo mode mentioned / available (limiting solo play)
- thematic abstraction may put off players seeking a story-driven experience
- over-optimizing tile drafts can create punishing trades
- tile drafting and mosaic tiling as a decorative art form
- Royal palace of Evora, Portugal, during a refurbishment by the King
- abstract framed by a light story set in a historical-royal context
- Santorini
- Suburbia
Mechanics (from transcript analysis)
- drafting — players take tiles from factories or the central area, which creates board state pressure and influences future options.
- end_game_trigger — game ends when a horizontal row on a display is completed; scoring then proceeds to final bonuses.
- first_player_and_round_flow — taking from factories or middle can grant the first-player marker; rounds replenish factory displays and reset choices.
- negative_scoring — if a player collects too many of a tile type or cannot place them, excess tiles go to the bottom and deduct points.
- scoring — tiles contribute to lines; scoring covers horizontal lines, vertical lines, and combined lines; end-game bonuses for completing rows/sets.
- set_collection_and_scarcity — collecting multiple copies of the same tile type increases scoring opportunities but is restricted by row spaces and future availability.
- tile_laying — tiles chosen are placed onto a personal display with rows designed to hold only certain tile types.
Video topics + discussion points
Quotes (from this video)
- Azul is another of those rare games where the simplicity of the design doesn't really give you an idea of how well it plays
- The best thing about this game is how you have to adapt to the ever decreasing options for placing tiles
- This game has a high level of interaction and drafting to sabotage your opponents is a perfectly valid strategy
- the components are very nice to look at and the tiles feel really great in your hands
- Azul: 'oh god I needed that tile'
References (from this video)
- Beautiful, highly aesthetic components
- Tight, fast play with strong table presence
- Easy entry for new players while still providing depth
- Can be a little luck-dependent in tile availability
- Thematic scope may feel shallow for some players seeking deeper narratives
- Tiling mosaic and pattern-building
- Decorative tile-making in a Portuguese-inspired palace
- Aesthetic, almost diorama-like presentation of tile layout
- Calico
Mechanics (from transcript analysis)
- rondel-like action selection — Choose actions by selecting tiles and proceeding along a fixed set of options.
- set collection — Collect tiles that fit into rows and columns for scoring bonuses.
- tile drafting / pattern building — Draft tiles to place on your board to score points via patterns.
Video topics + discussion points
Quotes (from this video)
- International tabletop day is happening this weekend so I don't know if people celebrate it anymore.
- This is going to be a top 10 list for you, focusing on games for people who are new to the hobby.
- This is a stepping stone game that you can branch off to all other rolling rights or flip-and-write games that are out there.
- The Lost Ruins of Arnak is the heaviest game on this list, it might not be for everyone.
References (from this video)
- Beautiful components
- Accessible rules
- Satisfying tile-drafting decisions
- Limited player count options may feel restrictive for some groups
- Tile-drafting and mosaic creation
- Abstract tile decoration theme inspired by Portuguese azulejo tiles
- Abstract, puzzle-like
- Splendor
- Sagrada
Mechanics (from transcript analysis)
- Pattern Building — Fill rows/columns to maximize scoring opportunities.
- set collection — Collect colors to trigger bonuses and scoring.
- tile placement — Place tiles to form patterns on your personal board.
Video topics + discussion points
Quotes (from this video)
- it's a great game
- it's a hit
- it's beautiful it's got great chunky components
- the sweet spot
- it's a puzzle
- it's a fun game
- it's the love of the game
References (from this video)
- stunning components
- satisfying abstract puzzle
- beautiful visuals for outdoor display
- can be fiddly and requires attention to board setup
- artistic tile placement to create patterns and mosaics
- beautiful tile-laying mosaic
- puzzle with aesthetic focus
- That's Pretty Clever
- Sushi Roll
Mechanics (from transcript analysis)
- Pattern Building — Complete rows/columns to score points.
- tile drafting — Draft tiles from a market and place on your board.
- Tile placement scoring — Score based on adjacency and completed sets.
Video topics + discussion points
Quotes (from this video)
- That's pretty clever
- it's a quick filler game with a surprising amount of strategy
- King Domino is excellent for playing outdoors
- Hive is perfect for playing outdoors
- this game is perfect for outdoors because all the cardboard pieces are nice and thick and hefty
- If you like tile laying games that work beautifully outdoors because of those hefty little pieces, might I suggest Azul
- you'll take a wooden meeple and you'll put it on one of four domino-style tiles
- the box doubles as a dice tray
References (from this video)
- beautiful components
- accessible rules
- tight decisions
- patterns can become repetitive
- varies with player count
- pattern drafting and tiling to create artful floors
- decorative tile patterns; mosaic aesthetics
- abstract/puzzle-like
Mechanics (from transcript analysis)
- pattern drafting — select tiles to fit specific mosaic patterns as they draft
- tile placement — players place tiles to form patterns and score points
Video topics + discussion points
Quotes (from this video)
- it's only a game
- it's the real juicy bit
- the only way for this channel to evolve is to test new things
- top 10 two-player games collaboration on Feb 6th
References (from this video)
- beautiful production
- accessible and satisfying to play
- can become repetitive for some players
- tile placing and pattern building
- historical tile production with mosaic aesthetics
- abstract/strategy-driven
- Sagrada
- Calico
Mechanics (from transcript analysis)
- set collection / pattern building — assemble patterns for scoring and end-game bonuses.
- tile drafting — draft tiles and place them to fulfill patterns.
Video topics + discussion points
Quotes (from this video)
- i love this game i love this game it's number 20
- we just bought our own copy of this i'm so excited to play this at two with jamie
- sleeping gods has invoked so much of the things i love about not only board games but video games
- it's endlessly fun to pull things out of the bag
- i'm very excited to try out each one
References (from this video)
- Elegant components
- Very approachable yet strategic
- Some variability in tile draws
- Pattern-building and tile drafting
- Mosaic tile production in a palace
- Abstract, decorative
- Sushi Go
- Century Spice Road
Mechanics (from transcript analysis)
- Drafting and pattern-building — Players draft tiles to complete patterns for points.
Video topics + discussion points
Quotes (from this video)
- Our goal is to make this world a better place one board gamer at a time
- Cards are incredibly versatile tools near Arsenal—they're cheap, you can hold a lot of game data while reinforcing the theme with immersive artwork
- Make it a habit to treat service workers better like be patient when they are providing a service
References (from this video)
- Elegant visuals
- Smooth turns
- Can feel dry to non-gamers
- Tight decisions may frustrate new players
- Pattern-building with tiles
- Moorish decorative tile production
- Abstract-thinking with aesthetic motif
- Carcassonne
- Kingdom Builder
Mechanics (from transcript analysis)
- pattern_building — Strategic tile placement to maximize scoring while blocking opponents.
- set_collection — Drafting tiles to complete patterns on a personal board.
Video topics + discussion points
Quotes (from this video)
- This is a Splender Killer.
- Ticket to Ride destroyed Katon.
- All the covers are changing.
References (from this video)
- Easy to teach
- Beautiful components
- Good classic with staying power
- Nice for new players
- Excellent aesthetic design
- Tile placement and artistry
- Portuguese tile-work setting
Mechanics (from transcript analysis)
- Pattern Building — Creating patterns with tiles
- tile placement — Players place colorful tiles
Video topics + discussion points
Quotes (from this video)
- I play Qwirkle every morning - it's a perfect way to start my day
- The art is just beautiful and I'm really proud to own and show off to people when they come over
- The game is whatever you create it to be
- This game blew my mind
- It feels like you can do anything and because of that I was just blown away
- You can play a hundred different ways and you could probably still win
- This is not gonna get old - we may not play it a ton but when we do play it it's always a blast
References (from this video)
- stunning components and aesthetics
- accessible for new players
- tight and satisfying gameplay loop
- color racing can cause blocking in multi-player
- some may find the scoring non-intuitive at first
- mosaic tiling and pattern creation
- abstract mosaic-inspired tile placement
- abstract
Mechanics (from transcript analysis)
- pattern_building — tiles are placed to form aesthetically pleasing patterns that score when completed
- set_collection — players aim to complete color-based tile sets for scoring
- tile-drafting — players draft tiles from a central market toward their pattern board
Video topics + discussion points
Quotes (from this video)
- "we are giving board games to you in every episode"
- "donation pages to Sick Kids; money goes straight to hospitals"
- "have a happy holiday and good luck to all the entries"
References (from this video)
- accessible
- elegant visuals and rules
- short playtime
- can be luck-influenced in drafting
- tile mosaic patterning
- 16th-century Portugal
Mechanics (from transcript analysis)
- set collection — collect colored tiles to complete patterns
- tile placement — place chosen tiles to form favorable rows/columns
Video topics + discussion points
Quotes (from this video)
- It's a truly magical event.
- This is one of the greatest players in the world in terraforming Mars.
- Guardians of Galaxy all the way up through. She's amazing.
- I woke up, I saw my daughter's name on there. That was pretty cool.
References (from this video)
- elegant, compact, and highly satisfying strategy
- two-player pacing works well and scales with higher player counts
- beautiful production and visual appeal
- can feel punitive if misdrafted; some players may find it 'mean' in blocking
- the rules can be terse for newcomers
- tile mosaic pattern-building
- Palatial interiors inspired by Iberian azulejo tile work
- abstract
Mechanics (from transcript analysis)
- grid placement — tiles are placed on a player board to form patterns and scoring lines
- scoring by patterns and adjacency — points accrue for completed rows/columns and for adjacency relationships
- tile drafting — players draft colored tiles from factories to place on theirPattern boards
Video topics + discussion points
Quotes (from this video)
- This is Azul.
- this game feels like the kind of game that starts really chill and then slowly ramps up.
- I love games that use a standard deck of cards.
References (from this video)
- Simple
- Family-friendly
- Tile placement
Mechanics (from transcript analysis)
- drafting — Collecting and placing tiles to score points
Video topics + discussion points
Quotes (from this video)
- I'm a man of simple tastes
- The coolest part is that you can end the round almost at any point
References (from this video)
- fun and approachable
- easy to teach and quick to play
- family-friendly
- enjoyable enough to consider adding to collection
- not ranked as high as an A or S in the speaker's view
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- it's a really, really good game
- I absolutely love this game
- it's an amazing game
- this is one of my most favorite solo games
References (from this video)
- classic, elegant design; strong solo fan-made options
- official solo mode not present in base edition
- tile-drafting and pattern building
- mosaic tile crafting in a palace
- pure abstract puzzle
Mechanics (from transcript analysis)
- tile drafting / pattern building — draft tiles from a central display to complete patterns for points
Video topics + discussion points
Quotes (from this video)
- none of these games have like an official solo mode but I really wish that they did
- I would play it way more if I could just play it by myself
- I would love a solo mode for Fort
- Hookie is one of my all-time favorite games
References (from this video)
- Perfect balance of building your own thing while messing with others
- Super pleasing piece quality
- Hits the logic puzzle zone
- Creating beautiful mosaic patterns
- Portuguese tile-laying
- Abstract puzzle
- Azul: Summer Pavilion
Mechanics (from transcript analysis)
- Pattern Building — Building mosaic on personal board
- tile drafting — Selecting tiles while affecting opponents
Video topics + discussion points
Quotes (from this video)
- Do not adjust your set
- This list is quite different to last year's and I think that mostly reflects what an absolute 2020 has been
- My subjective opinion is biased skewed irrational and probably wrong
- It is very political all war games are political
- So say we all
- What am I doing with my life
- Squishy squishy squish squish squish
References (from this video)
- beautiful components
- easy to teach
- good two-player balance
- can be punishing in competitive 2P if not careful
- artful tiling and pattern creation
- decorative tile mosaic building
- abstract elegance
Mechanics (from transcript analysis)
- pattern building / set collection — achieving patterns for scoring
- tile drafting — selecting tiles to fulfill patterns
Video topics + discussion points
Quotes (from this video)
- Spirit Island my all-time favorite game
- Arkham Horror holds a special place of my heart
- it's joy in a box
- Leaving Earth is my favorite in that space
- this is one of those few games where I'm like yeah I think the streamlined version is the way to go
- June is the original game for this spot