Game Info
Year
2016
Collection
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Description
A light-security prisoner is trying to escape through tunnels starting underneath his cell. Will you be able to join forces and cards to stop him? Bandido is a cooperative game of strategy and observation for the entire family.
Can be combined with the sequel, Bandida.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment:
pos 12 ·
mix 2 ·
neu 0 ·
neg 0
Showing 1–14 of 14
Video E2I2JfN6w34
Allies or Enemies Top 100 List at 22:22 sentiment: positive
video_pk 90240 · mention_pk 240829
Click to watch at 22:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Addictive, quick sessions
- Fits large groups well
Cons
- Table hog due to space needs
Thematic elements
- Cooperative heist puzzle with a criminal in the center
- Jailbreak / bandit capture scenario
- fast-paced, puzzle-like
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven tunnel building — Players choose cards to lay out tunnels and trap the bandido.
- Cooperative / competitive table-tilling — Players work together to trap the Bandido while competing for points.
- Cooperative Game — Players work together to trap the Bandido while competing for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- and this is how we're doing it
- these are just at this current period of time
- it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
- feel free to share your list as we go through we would love to see it
- it's almost guaranteed to fail like your ship gets torn apart
- it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video H-ZHprQqvuU
Allies or Enemies Top 10 List at 3:40 sentiment: positive
video_pk 90059 · mention_pk 240141
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Addictive and fast-paced
- Great fit for families and quick sessions
- High replayability in short bursts
Cons
- Can be quite cutthroat for some groups
- Some players may prefer longer strategic planning
Thematic elements
- Cooperative/competitive card play to trap a criminal
- Criminal pursuit in a sprawling map
- snappy and tense
Comparison games
- Clank!
- Lock Down
Mechanics (from transcript analysis)
- pattern matching on cards — Each turn players play a card whose lines must match the lines on the adjacent cards to progress along a map.
- rapid play and short rounds — Fast turns create quick, repeatable sessions with escalating tension.
- Real-Time — Fast turns create quick, repeatable sessions with escalating tension.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- one player chooses a card and says any word or words that might relate to it
- every answer feels kind of right and every card is inherently interesting
- it is all kind of zen and people get so wrapped up in the pictures and the guessing that it is rare that anybody gets too serious about the score
- flip a card then everyone draws the tetra shape on their maps
- the rules are simple
- you all play it once all the time
- the lines on one card need to match the lines on the other
- this is an ultra fast and ultra messy card game
- the art is adorable look at those guys
- draft asaurus which plays up to five all the fun of drafting but with the cool tactile pieces shaped like dinosaurs
- survive escape atlantis
References (from this video)
No references stored for this video.
Video tFQovidi5mU
Allies or Enemies Top 100 List at 5:09 sentiment: positive
video_pk 89508 · mention_pk 237824
Click to watch at 5:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Sleek, approachable design
- Cooperative tension with clear objectives
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- card-driven path construction — Tunnels are added or blocked via cards, shaping players' options.
- Cooperative Game — Players work together to close tunnels and guide Bandido's escape path.
- cooperative puzzle — Players work together to close tunnels and guide Bandido's escape path.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- We are celebrating our second anniversary of our channel so we are doing our top 100 of all time.
- It's a really smart dice placement game where your dice are slowly moving up every turn until they retire and new dice start moving around the track.
- Meadow is super smart as a tableau builder with a simple, elegant arrow system.
References (from this video)
No references stored for this video.
Video QUaj0wkcMAc
Watch It Played News at 10:21 sentiment: positive
video_pk 88083 · mention_pk 231199
Click to watch at 10:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- New Stephen Feld game in the Cities line.
- Features racing elements and dice.
- Host is 'unreasonably excited' about it.
Cons
none
Thematic elements
- An expedition to discover the diverse landscape of Napole, sketching animal illustrations, trading local goods, and visiting temples.
- Napole, with its temple cities.
Comparison games
none
Mechanics (from transcript analysis)
- Dice Rolling — Each player uses three of their five dice to gain resources and move.
- Movement — Players move around the landscape boards.
- Set Collection — Gaining points in different ways, potentially by collecting sets of illustrations or goods.
- Trading — Players trade with cities and local goods.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- happy New Year everyone we have two player remakes exciting gamelines being extended and a new city revealed
- this is your board game news
- there's apparently an actual ring to wear for the ring bearer and something very interesting is that the cards in your hand are partly visible to you and partly visible only to the other players as other players can play cards from your hand
- I'm unreasonably excited about this one it's a straight up new game in the line with racing elements and dice to use so I can't wait to see what else it has in store
References (from this video)
No references stored for this video.
Video vUwlKrYhtNs
Get into games Discussion at 41:34 sentiment: positive
video_pk 86444 · mention_pk 223595
Click to watch at 41:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Small footprint, quick to learn
- Good for mixed groups and non-gamers
Cons
- Can become chaotic with many players
Thematic elements
- thief and block-off exits
- jail/caper escape
Comparison games
none
Mechanics (from transcript analysis)
- cooperative deduction — players work together to block exits from the jail.
- Hand Management — cards dictate the blocking and path control.
- hand-management — cards dictate the blocking and path control.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's not tranquil I'd say six by six grid
- it's a really satisfying little puzzle
- the ecosystem theme comes across best in this version
References (from this video)
No references stored for this video.
Video 1rCWr8MJN0k
Board Gaymes James Discussion at 3:37 sentiment: positive
video_pk 85374 · mention_pk 218592
Click to watch at 3:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
- unknown
- Bandit-themed
- unknown
Comparison games
none
Mechanics (from transcript analysis)
- unknown — Not described in transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's time to log these all into BGG, and we will see you next time.
- the trump changes based off of the phases of the moon
- Has English rules, but it's in Japanese.
- I won that by pulling a duck out of a hat.
References (from this video)
No references stored for this video.
Video i1LxHnepexk
kovray Playthrough at 0:42 sentiment: mixed
video_pk 84489 · mention_pk 214692
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — players work together to enclose Bandido
- cooperative play — players work together to enclose Bandido
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- All thanks to Pluto.
- Haha, another event. How exciting.
- a break and pick up a copy of So Clover, which we actually do not have in our collection, which is great because now we can play it even more.
References (from this video)
No references stored for this video.
Video jSpTNB4DDj0
BoardGameGeek Discussion at 1:11:27 sentiment: positive
video_pk 80995 · mention_pk 198990
Click to watch at 1:11:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- super fun
- small box form factor
Cons
none
Thematic elements
Comparison games
- Bandida
Mechanics (from transcript analysis)
- Tableau Building — you're making out a cooperative tableau build tableau build tableau building.
- Tile Placement — cool to do a sort of little tile placement with just those small cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Espresso, which is for two to five players, is a very fun, very small box card game about deduction, fulfilling contracts.
- Pass the Buck, a game of corporate responsibility management, designed by Carol Mertz and art by Carol Mertz as well.
- It's almost an engine builder. You're trying to do some set collection. It's very interesting You have to kind of play it twice.
- Holiday Hijinks are a series of 18-card escape room games.
- It's a lovely roll and write in a little small box. The menu or the boards fold out and looks like a traditional Asian old red and white menu that you might see.
- Neko Syndicate for one to four players. Designers Danny Garcia, artist is Jennifer Gurner. Ginnie Geener? I don't know. I'm so sorry. I don't know how to say her name. But publisher is Combo Games and 25th Century Games.
- It has broken my brain a little bit, but it's also quite a quick game.
- Bandido by Helvetiq. Yeah, that one's just super fun.
- Super Chunky is a fast card game of cats that just want to get fat. You're racing to eat the most kibble.
- Good Kitties is a much bigger It's a cooperative game with eight different missions where you are house cats who perform missions at night while your humans are asleep in order to take over the house.
References (from this video)
No references stored for this video.
Video 1C7zi3FczUA
BoardGameBollocks Event Coverage at 9:16 sentiment: mixed
video_pk 80771 · mention_pk 197856
Click to watch at 9:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Mildly entertaining.
Cons
- Stupid little game.
- Might not play it again.
Thematic elements
- Prison break
- Jail
Comparison games
- Saboteur
Mechanics (from transcript analysis)
- card laying — Basically, it's a card laying game. Start off with like a prisoner who's trying to break out of a jail, and you've got to lay these cards down, which are like pathways.
- Cooperative — The idea is to block off all of the exit routes for the bandit guy to escape from.
- Hand Management — If you run out of cards, then you lose the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- So, my throat is like a piece of sandpaper that I've used to wipe my ass with.
- if you have been living under a [__] rock for the last 20 years, the UK Games Expo is the UK's biggest exhibition of tabletop games.
- I don't know, just felt kind of lame.
- So, [__] that. I'm not I'm not going to spend that much money on this dexterity game.
- it was a drab looking game. Kind of like too much work for what it was.
- This could quite easily have been done with a couple of tokens that you flip over. But fact that it comes with these little gimmicky dog things made it absolutely fantastic.
- one of the best Dexterity games, if not the best Dexterity game that we've ever played.
- it is a timeless classic that is only going to grow in stature in the future.
- Birmingham is vile, but luckily for you, the NEC is nowhere near that steaming hole.
- If you've never been or you turn your nose up, then you are missing out and you're a [__] idiot.
- I don't give a [__] what games you picked up.
- I only attack certain people. A people that use breath smells, people with BO, and people who are under 5' 3.
References (from this video)
No references stored for this video.
Video 8kdJiCcsR_k
Board Gaymes James Discussion at 0:00 sentiment: positive
video_pk 62058 · mention_pk 154655
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Fast and quick to play
- Small box, highly portable
- Can be played solo or in a group
Cons
none
Thematic elements
- Array
- Urban crime scenario
- Minimal
Comparison games
- Bandido
- Bandida
Mechanics (from transcript analysis)
- Card placement — Players place cards to form a maze with the aim of trapping the burglar.
- Cooperative Game — Players work together to prevent the burglar from escaping.
- cooperative play — Players work together to prevent the burglar from escaping.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Love it.
- Nice and quick.
- Smallbox game.
References (from this video)
No references stored for this video.
Video Ng3Ka7rgcNo
Allies or Enemies Top List at 11:31 sentiment: positive
video_pk 61108 · mention_pk 153590
Click to watch at 11:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- accessible and deceptively deep puzzle
- great two-player cooperative challenge
- silent communication heightens tension and fun
Cons
- can become punishing if misplays occur early
- may require repeated plays to master the timing
Thematic elements
- cooperative pursuit and escape-like timing
- Central Bandido with tunnels and a search for a quick capture
- tense, silent-communication style
Comparison games
none
Mechanics (from transcript analysis)
- Card-driven tile placement — On your turn you play a card to extend tunnels; players aim to join lanes or contain the Bandido.
- hidden communication via indirect cues — Players rely on eye contact and timing rather than explicit verbal signals.
- Limited Communication — Players rely on eye contact and timing rather than explicit verbal signals.
- Tile Placement — On your turn you play a card to extend tunnels; players aim to join lanes or contain the Bandido.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's a date night classic for us
- Escape rooms in a box
- it's such a beautiful like calm game
- it's a terrific tile placement game
- this is the heaviest of all of the games on this list
- it's a two-player only game
- it's meanest game on this list
- it's a modern classic
- Bandido is slippery
References (from this video)
No references stored for this video.
Video lKYxCA--A_M
Allies or Enemies Discussion at 13:05 sentiment: positive
video_pk 61165 · mention_pk 153773
Click to watch at 13:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact box that yields a lot of gameplay
- Highly replayable with evolving networks
Cons
- Dismantling and expansion can feel fiddly at times
Thematic elements
- Cooperative network-building puzzle
- Jail break/passage tunnels to trap a bandido
- Witty, lighthearted
Comparison games
none
Mechanics (from transcript analysis)
- Cooperative Game — Players cooperate to close tunnels and trap the Bandido
- cooperative puzzle solving — Players cooperate to close tunnels and trap the Bandido
- Sequential tunnel building — Play cards to extend or close tunnel openings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- parade would be my number one because i love this game
- this is like the best bang for your buck you're gonna find
- it's an absolute blast
- it's so worth it
- this has been the game of the summer for us
- we've played this like most nights this summer
References (from this video)
No references stored for this video.
Video qyA2RMkLRV8
The Cardboard Herald Review at 0:14 sentiment: positive
video_pk 8037 · mention_pk 124940
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Clever tonal device that highlights defender vs attacker skill
- Engaging back-and-forth with meaningful tension as openings appear
- Rich, thematic dice-lottery that remains under control through choices
- Guard, armor, and rage mechanics create a tactile, ritualistic rhythm
- Rising Rage expansion adds flexibility and replayability; should be included
Cons
- Not for everyone; it is highly specific, aggressive, and luck-influenced
- Base game could have benefited from expansion inclusion in the box
- Feels heavy on luck at times and may require long sessions to realize depth
Thematic elements
- Honor, mastery of weapons, and the tension between offense and defense in a one-on-one duel.
- A stylized martial arts duel between two fighters, staged as a ritualized arena combat.
- Tactical, ritualistic, moment-to-moment combat with fate and fortune shaping outcomes.
Comparison games
none
Mechanics (from transcript analysis)
- Damage resolution — Damage scales with the number of hits; damage is applied after dice resolution and can reach lethal levels.
- Dice pool construction — Each turn builds a pool of red and blue dice determined by played technique cards, weapons, and stances.
- Drafting — Players secretly arm themselves by drafting one weapon and selecting technique cards over multiple rounds.
- Endgame randomness vs control — Despite a heavy element of luck from dice, players can influence outcomes through card timing and resource management.
- Hits, dodges, armor and tori — Hits accumulate and are mitigated by dodges and armor tokens; tori (rage) tokens can modify future rolls.
- Rage and expansion integration — The Rising Rage expansion adds new dice and cards, increasing flexibility and strategic options.
- Risk Management — Despite a heavy element of luck from dice, players can influence outcomes through card timing and resource management.
- Stance/guard system — Starting guard stance, then switching guard to affect dice available for the current turn and to recover played cards.
- Weapon and technique cards — Cards grant bonuses, influence hits, dodges, and dice results; they drive the core decision space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- a head-to-head two-player dueling game featuring a cadence and sequence of play unlike any other game that I played
- the dice pool is built and rolled to inflict hits and manage dodges, armor, and rage
- I think this is really clever tonal device to showcasing the skill of the defender versus the skill of the attacker
- this is Bushido this is a game of immediacy
- the cadence and overall vibe to this game can be as short as a couple turns or as epic as a long duel
- I mean Bushido is by no means a bad game without it but it gives you more of what you want without adding virtually any complexity
- the expansion Rising Rage adds extra flexibility, new dice, and new techniques that improve replayability
- that sort of familiarity it gives you an interior method that's really cool
- the tension exists in this game because it feels meaningful
- the first third of the game was spent in this ritualized fashion as you're selecting your weapon and all of your technique cards
- this is still totally a dice game with a ton of luck but it feels like you're bending that luck forging your destiny
- I love the cadence and overall vibe to this game it can take as little as just a couple turns or begin epic long drawn-out duel
- I see no reason not to include this expansion it gives you just enough extra flexibility
References (from this video)
No references stored for this video.
Video x9vzhprSX1c
Adam in Wales - Board Game Design Top List at 8:03 sentiment: positive
video_pk 7492 · mention_pk 22236
Click to watch at 8:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Compact, great with families
- Strong group appeal; tends to play well with non-gamers
Cons
- May feel light for veterans looking for heavy strategy
Thematic elements
- cooperative heist/escape
- cooperative tunnel defense against a Bandido
- team-based, light
Comparison games
- Bandida
Mechanics (from transcript analysis)
- cooperative tile placement — Players place cards to block tunnels and shape the mine/escape routes.
- Shared resource management — Team works together to prevent exits while new ones appear.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's basically a deck builder that has been stripped back to its very very core and made accessible for children
- it's such a small package and you've got really quite a deep abstract strategy game in there for two players
- it's frantic sort of race of observation trying to spot these minor differences
- it's a trick taking game ... the great thing about adding pi to it is that you never end up with a tie
- it's a roll them right game with a little bit more going on than some other examples in the genre
- Bandido is such a small package with that nice helvety graphic design
- it's a really good clever game neat little mechanisms fun simple
- it's a great flicking game
- the unique little twist here is that we're actually writing onto cards
- it's a rolling right game
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–14 of 14