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Barrage box art

Barrage

Game ID: GID0037927
Game Info
Year
2019
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.

Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.

Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.

Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you.

Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players.

Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.

Description

In the dystopic 1930s, the industrial revolution pushed the exploitation of fossil-based resources to the limit, and now the only thing powerful enough to quench the thirst for power of the massive machines and of the unstoppable engineering progress is the unlimited hydroelectric energy provided by the rivers.

Barrage is a resource management strategic game in which players compete to build their majestic dams, raise them to increase their storing capacity, and deliver all the potential power through pressure tunnels connected to the energy turbines of their powerhouses.

Each player represents one of the four international companies who are gathering machinery, innovative patents and brilliant engineers to claim the best locations to collect and exploit the water of a contested Alpine region crossed by rivers.

Barrage includes two innovative and challenging mechanisms. First, the players must carefully plan their actions and handle their machinery, since both their action tokens and resources are stored on a Construction Wheel and will only be available after a full turn of the wheel. The better you manage your wheel, the earlier your resources and actions come back to you.

Second, the water flow on the rivers depicted on the board is a shared and contested resource. Players have to intercept and store as much of the water as they can, build dams (upstream dams are expensive but can block part of the water before it reaches the downstream dams), raise the dams to increase their capacity, and build long tunnels to channel the water to their powerhouses. Water is never consumed — its flow is just used to produce energy —, it is instead released back to the rivers, so you have to strategically place your dams to recover the water diverted by you and the other players.

Over five rounds, the players must fulfill power requirements represented by a common competitive power track and meet specific requests of personal contracts. At the same time, by placing a limited number of engineers, they attempt to enhance their machinery to acquire new and more efficient construction actions and to build and activate special unique-effect buildings to forward their own developing strategy.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 77
This page: 50
Sentiment: pos 36 · mix 6 · neu 1 · neg 5
Mentions per page
Showing 1–50 of 77
Video 8QHGcSq7yUU Rolling Dice & Taking Names Analysis at 10:00 sentiment: positive
video_pk 93861 · mention_pk 254611
Rolling Dice & Taking Names - Barrage video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Was a big hit, similar to how the pick for Bad Boys locked in.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
  • I'm willing to give Lilo and Stitch a try
  • just by picking Superman at four
  • did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
  • I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
  • it's a romcom
  • you didn't like Fall Guy
  • I know Barbie was was amazing
  • I did not like La La Land
  • he was really good at new Blade Runner
  • it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
  • The Notebook
  • the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
  • I love unmatched
  • Milkman has been getting out to everybody
  • the overwhelming response has been positive
References (from this video)
No references stored for this video.
Video 8QHGcSq7yUU Rolling Dice & Taking Names Analysis at 52:26 sentiment: positive
video_pk 93861 · mention_pk 254620
Rolling Dice & Taking Names - Barrage video thumbnail
Click to watch at 52:26 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh that's a no-brainer that's gonna be awesome moana's also awesome yeah
  • I'm willing to give Lilo and Stitch a try
  • just by picking Superman at four
  • did anybody even see Indescribable me for Despicable Me Despicable Indescribable wow Indescribable no I haven't and it's funny because for a movie that actually apparently made a lot of money I haven't heard any body say anything about it
  • I did see my sleeper pick the um Moon movie about to the Moon flying to the Moon you saw that yeah and how was it I enjoyed it
  • it's a romcom
  • you didn't like Fall Guy
  • I know Barbie was was amazing
  • I did not like La La Land
  • he was really good at new Blade Runner
  • it is a fantastic movie it is also like the soundtrack is superb um it is a tight tight thing
  • The Notebook
  • the new unmatched the teenage M Ninja because we did talk to Justin Jacobson of Restoration Games on the last episode
  • I love unmatched
  • Milkman has been getting out to everybody
  • the overwhelming response has been positive
References (from this video)
No references stored for this video.
Video 783tfNEU6GE Watch It Played Playthrough at 0:10 sentiment: positive
video_pk 92447 · mention_pk 248422
Watch It Played - Barrage video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers opportunities for embarrassing oneself with failed attempts.
  • Collateral damage from demolishing buildings provides opportunities to gobble up floors.
  • The game has opportunities to eat meeples and destroy floors for points.
  • Players can use special powers like 'ultra bright smile' and 'Terminator'.
Cons
  • Losing a tooth when meeples fill up a line on the runaway board.
  • Having a monster moved to a neighborhood with no meeples to eat.
  • Losing two teeth if meeples fly off when demolishing a building.
  • Not getting variety in meeples when eating them.
Thematic elements
  • monsters destroying a city
  • city
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from actions like moving, demolishing, or using special powers on their turn.
  • Area Movement — Monsters move between different neighborhoods on the city board.
  • dexterity — Actions like flicking and dropping components are used to interact with the game board.
  • Push Your Luck — Players risk losing teeth if too many meeples scatter when they demolish buildings.
  • Set Collection — Collecting different types of meeples (seniors, businessman, soldier) contributes to scoring.
  • Take That — Players can directly impact opponents by knocking over their monsters, causing them to lose teeth.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if I eat more senior meeples those are the gray ones than any other player at the table he'll earn an additional 10 points
  • my monster is destructive and that means at the end of the game if I've destroyed more floors than any other monster I'll gain an additional 10 victory points
  • my secret superpower it's called ultra bright smile so apparently my monster is very concerned with oral hygiene
  • there's lots of opportunities for me to embarrass myself with failed attempts at things
  • wow I wasn't expecting to knock over this other building
  • you know what happens when I fill up this first line right Dad I do know what happens and I don't like it you can see on the symbols here I have to lose a tooth
  • it's now Luke's turn so Luke what do you want to do demolish
  • well we had a rumble I got knocked over and that means I have to give Luke one of my teeth which he places in his Monster's stomach
  • well Luke we're going to put your monster back on its pause what would you like to do next demolish again
  • so Luke you're going to have to give up a tooth but also during my next turn I get to take one additional action
  • Luke you have five teeth left and there are four citizen meeples here that are in your neighborhood a businessman a soldier and a tasty senior and you like seniors they work towards your bonus
  • I think my first one I'm I'm going to blow I'm going to use my breath and try to knock down this building
  • okay it wasn't an utter failure I do get to eat this floor here that's been exposed and although some meeples ran away at least they were seniors which I know Luke is looking for
  • I'd really like for these to fall off into this gray neighborhood that I'm in
  • I would have liked more variety to be honest us there's a lot of duplicates there of the blondes but oh well
  • oh we're coming for a visit good flick you got into the neighborhood and you know what you opened up that that floor it's now open you're going to be able to gobble it up go ahead and take take that floor Luke
  • oh you scattered everybody but the Stadium St stood up and that's partially because there's a vehicle here kind of helping support it
  • I'm going to use my secret superpower called Terminator
  • now I'm technically down to three teeth but I always get to have four teeth at a minimum but Luke still wants to take my teeth cuz they're worth points for him at the end of the game
  • I think we can tell one of the monsters at this table is doing a better job of destroying the city and eating up the meeples and it's not me
  • game is a little difficult for you to provide me with suggestions because if you tell me oh knock over this building so you can eat these meeples I can't guarantee I'll knock it over the way you want me to but I'm going to try so tell me what you think I should do with my two actions make it as crazy and as wild as you want
References (from this video)
No references stored for this video.
Video 8bZOO0XJGAQ Watch It Played Playthrough at 0:48 sentiment: mixed
video_pk 92445 · mention_pk 248420
Watch It Played - Barrage video thumbnail
Click to watch at 0:48 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The host learns from mistakes and follows viewer advice, leading to better results.
  • The game involves direct interaction and strategic destruction of buildings.
  • The 'ultra bright smile' superpower allows eating meeples from the runway board.
Cons
  • The host experiences significant bad luck with dice rolls and meeples running away.
  • Losing teeth has severe consequences, requiring returning meeples to the box.
  • Being moved by an opponent can place a monster in an unfavorable position.
Thematic elements
  • Kaiju destroying a city
Comparison games
none
Mechanics (from transcript analysis)
  • Area Destruction — Players demolish buildings to gain points and cause collateral damage.
  • dexterity — Players flick or 'soft touch' their monster to move it, and actions involve physically interacting with the board and meeples.
  • meeple placement — Meeples are placed on a board, and actions can cause them to run away or be eaten.
  • Player Elimination — Losing all teeth results in losing meeples, and not having enough teeth causes further penalties.
  • Set Collection — Players collect meeples of different types to score points based on the number of floors eaten.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am tired of losing and I figured out what it is it's not that Luke is lucky with his dice rolling it's the table it was a cursed table I threw it in the garbage and now I've got a proper table and my luck is going to turn around
  • stop trying to destroy stuff because you're terrible at it instead run around just try to eat meeples up
  • always listen to the viewers because I got a pretty good haul compared to what I did in that last turn
References (from this video)
No references stored for this video.
Video Eb88V_CsHp4 Watch It Played Playthrough at 0:49 sentiment: positive
video_pk 92443 · mention_pk 248418
Watch It Played - Barrage video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully demolishing buildings yields good results.
  • Collecting meeples and floors contributes to scoring.
  • The game can be a comedy for some players.
Cons
  • Accidentally hitting one's own hand and sending a piece in the wrong direction.
  • Meeples escaping the danger zone after a building is destroyed.
  • Losing meeples when unable to lose a tooth.
  • Being moved to a neighborhood with no meeples to eat.
  • Going off the board results in losing meeples.
  • Not being a good listener to suggestions from viewers.
Thematic elements
  • monsters destroying cities
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players gain points for controlling certain areas or collecting floors from destroyed buildings.
  • Area Movement — Players move their monster pawns to different neighborhoods on the board.
  • Flicking — Players flick pieces to interact with game components, such as attacking other players or destroying buildings.
  • Set Collection — Players collect meeples to form sets, which contribute to their final score.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you guys had some good suggestions for me which I ignored from time to time and even when I did try to do what you suggested it didn't quite go as planned did it
References (from this video)
No references stored for this video.
Video NRdnFGaMT8c Watch It Played Playthrough at 0:49 sentiment: mixed
video_pk 92446 · mention_pk 248421
Watch It Played - Barrage video thumbnail
Click to watch at 0:49 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Can steal teeth by knocking over opponent's monster
  • Demolishing buildings can clear meeples from the board
  • Completing sets of meeples scores big points
Cons
  • Difficult to move monster into desired spaces
  • Flicking can be difficult and inaccurate
  • Not doing well in the game (Rodney's sentiment)
Thematic elements
  • kaiju city destruction
Comparison games
none
Mechanics (from transcript analysis)
  • demolish — Players can demolish buildings, which can cause meeples to spill out.
  • Eating Meeples — Players collect meeples (referred to as 'Chow Down') to score points.
  • Flicking — Players flick trucks and monsters to interact with the game board and other players' pieces.
  • Movement — Players move their monsters around the board, aiming for specific spaces.
  • Set Collection — Completing sets of meeples is mentioned as a way to score big points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think I need a little bit of a timeout here from this game I'm not doing very well
  • If you have some suggestions for what you think I should do with my turn or maybe a different hobby that I could take up please put them in the comments to this video whichever one gets the most votes I really will try my best in the next video to do it
References (from this video)
No references stored for this video.
Video _ioMTAJo1Mk Game Night Picks - Pair Of Dice Paradise Top List at 6:26 sentiment: positive
video_pk 91596 · mention_pk 245809
Game Night Picks - Pair Of Dice Paradise - Barrage video thumbnail
Click to watch at 6:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing mechanisms
Cons
  • Seems very complex and potentially brutal
Thematic elements
  • Competing international companies capturing and exploiting water power
  • Alpine region crossed by rivers
Comparison games
  • Co2
Mechanics (from transcript analysis)
  • Action Selection (wheel) — Players manage a construction wheel where action tokens and resources are stored and return after a full spin.
  • Resource Management — Players compete to build dams, store water, and deliver power.
  • Strategic placement — Players claim the best locations to capture and exploit water power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The court that surrounds him and contains subjects who seek power and so each player represents a family that will vie for control over the different subjects of the land.
  • Seven different victory conditions so the path to victory may shift as you play and you gain more information about each subject's motives during the game.
  • Usurp the King does sound interesting enough that I'm really looking forward to giving this one a try.
  • Players are aspiring vinyl collectors, you know vinyl those big flat black LPS that my daughter wouldn't recognize if I waved one in front of her face.
  • Players then will acquire morsels of information and that information will lead them to different vinyl bins where they will select albums to add and expand their collection.
  • Inventory is limited and the other customers may be targeting the very same vinyl gems as you.
  • There's there's there's something about this game that scene very very familiar.
  • Players take turns being the focus of an intervention by drawing a problem card with a nonsensical problem like uncontrollable interpretive dance or neurotic inability to turn right.
  • Friends will give obscure clues and hints at what the problem is without giving it away completely and the sooner the intervened it can guess what their problem is well if the more points they'll score.
  • It's also one of those games that I don't know how often I will find the need to play it after playing it once but sounds interesting enough.
  • Players take on the role of foxes trying to steal as many chickens as they can from the henhouse and then cook them up into delicious fried chicken dinners.
  • Each character's Fox that they play has a unique ability that can be used once throughout the game giving them a little bit of player asymmetry.
  • Rolling poorly too many times he might scare the chickens out of your bag which would end the game and no chicken dinner for you sorry.
  • I love a good word game.
  • In this game all players create words simultaneously from their letter pieces that they're going to have on the table out in front of them.
  • There's a thrilling little challenge of word discovery that starts to happen.
  • You score more points the fewer pieces that you lose.
References (from this video)
No references stored for this video.
Video JnEZhEcp3BU Box of Delights Playthrough at 2:33 sentiment: positive
video_pk 90803 · mention_pk 243038
Box of Delights - Barrage video thumbnail
Click to watch at 2:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • solid production values in pre-production; good box design
  • dial-based spirit mechanics are visually clear
  • streamlined iconography improving readability
  • campaign-based upgrades through vignettes add progression
Cons
  • card stock is thinner than desired in prototype
  • insert quality and final production tweaks pending
  • logistics of pre-production proof may differ from final retail
Thematic elements
  • memory, spirits, and ritual combat with upgradeable cards
  • fantasy dungeon-crawler with memory-based powers in a campaign setting
  • campaign-driven progression with vignette-based upgrades
Comparison games
  • 1066
  • Renegade
Mechanics (from transcript analysis)
  • card_stock_and_iconography_changes — refined iconography and thicker card stock adjustments in production proofs
  • keys_and_portal_progression — collect keys and flip/turn to gain extra actions and move toward portal/vignette resolution
  • memory_cards_with_upgrades — memory cards representing basic memories and upgrades; upgraded via campaign vignettes
  • power_tokens_and_tilting — tokens that can be added to actions to modify outcomes; tilting actions alters their effect or cost
  • spirit_dial — a dial tracking the player's spirit/energy (starting at 20) that is used to fuel actions
  • threat_deck_and_foe_management — threat deck reveals foes with different stats; players must defend using actions and cards
  • vignettes_and_campaign_progression — two-sided playmats representing campaign 'vignettes' with upgrade rewards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not final retail and this is a pre-production copy
  • the spirit dial so instead of tokens you'll start off with your 20 spirit
  • i'm going to show you the back of the box so this is kind of like an unboxing video if you like
  • balanced
  • super game
References (from this video)
No references stored for this video.
Video QTGQnUHy_8A Drive Thru Games Analysis at 28:13 sentiment: positive
video_pk 90326 · mention_pk 241203
Drive Thru Games - Barrage video thumbnail
Click to watch at 28:13 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Cutthroat edge
  • Coexistence and piggybacking gameplay
  • Solid mechanics
  • Enduring enjoyment over time
  • Likely to stay in collection for a long time
Cons
none
Thematic elements
  • Steampunk alternate universe Europe
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Implied by the 'getting each other's way' and 'coexistence' aspects.
  • Resource Management — Players are involved with shipping resources through a pipeline of reservoirs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this one i can't recommend enough
  • it was really fun it was just a lot of fun again
  • man i really recommend this game especially when you get a good mix of players at the table four or five players and you can just really kind of slice each other's throat
  • personally I prefer doing imperium because again it's got that nasty cutthroat you know throat slice to it
  • it's not really fair to compare them because they're they're two different vibes although the mechanically they're very similar but the vibe of them is very different
References (from this video)
No references stored for this video.
Video mRNIJaLPLZw Meeple University Review at 0:32 sentiment: positive
video_pk 90193 · mention_pk 240685
Meeple University - Barrage video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic depth and consequential decisions
  • Engaging turn-order drafting
  • Works well at 2p and 4p team variants
  • High replay potential due to strategic choices
Cons
  • Theme labeled as abstract/unclear and not cohesive
Thematic elements
  • area control via professors and towers; drafting; island fusion
  • magical school on floating islands with dining halls
  • abstract
Comparison games
  • corollas magnus
Mechanics (from transcript analysis)
  • Characters (expert variant) — Choose three characters with coin costs; using their effects costs coins and the cost increases after each use.
  • Drafting — After placement, players draft from sets of three new students to replenish options.
  • Drafting of new students — After placement, players draft from sets of three new students to replenish options.
  • End condition and scoring — First to place all towers onto the board, or the player with the most towers when all cards are gone; game maxes at 10 rounds.
  • Island fusion — Adjacent islands fuse into a larger island when conditions are met.
  • Majority control and professors — Holding majority on a color in the dining hall earns the corresponding professor token; control can be lost by surpassing majority.
  • Mother Nature movement — A Mother Nature pawn is moved up to a range determined by the top-right movement limit, influenced by turn order.
  • Movement of students — Each turn, players move three students to either the dining hall or onto islands.
  • turn order selection — Players choose one card with a number; lowest number goes first; ties are discouraged unless no other option.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is a wow for us
  • it's a good contender for top top 10 games of 2021
  • i really think this is a very interesting game
  • it works really well at two players it works really well in four player team
  • there's a lot of things that are really interesting there and it impacts you later on in the game
  • i feel it's a little bit like chess-ish
  • it's very strategic every single decision matters
  • the rules is very simple is that type of game rule the rules are very simple but the strategy is very deep
  • the theme is all over the shop
  • no solo mode here
References (from this video)
No references stored for this video.
Video _N3jJMD072s Getting Games Discussion at 29:54 sentiment: positive
video_pk 88905 · mention_pk 235287
Getting Games - Barrage video thumbnail
Click to watch at 29:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting use of a French Tarot deck; unique climbing mechanic
Cons
none
Thematic elements
  • French Tarot deck dynamics; must-follow rule; high hand values
  • tarot-based climbing game
Comparison games
none
Mechanics (from transcript analysis)
  • must-follow and tarot-based hand construction — lead cards determine suit-following; higher totals win tricks; major cards don’t have suits
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video C_MUEgi0ohk Drive Thru Games Top List at 21:20 sentiment: positive
video_pk 88866 · mention_pk 235133
Drive Thru Games - Barrage video thumbnail
Click to watch at 21:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Has things in common with Brass
  • No cards, more of a work replacement game
  • Cool little wheel timing mechanic
  • Does a lot of really cool stuff
  • Decent alternative if you don't like cards or can't find Brass
Cons
  • No cards, which is a negative for the reviewer
Thematic elements
  • Powering machines using water and canals
  • Steampunk alternative history Europe
Comparison games
  • Brass: Birmingham
  • Brass: Lancashire
Mechanics (from transcript analysis)
  • Area Control — Implied by building structures that can interfere with others.
  • Engine Building — Building machines and upgrading technologies contribute to the engine.
  • Resource Management — Managing water and machine parts is key.
  • Worker Placement — Players place workers to get machine parts or build buildings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • urban sprawl is hands and above like there's nobody else in its class in terms of like a city building game
  • it is like SimCity the board game
  • the thing that I really liked about it and I think it's been really improved in the Third Edition is the whole narrative play thing
  • I do not play it to play it like a match with the Gathering player
  • this one I could see move up even higher just like Great Western Trail Argentina I can see League of legendaries get up there higher
  • just been blown away by this game
  • it's almost like he made a list and he said what are all the things Joel wants in a Dungeon Crawl and then he peeked into my head and said okay these are all the things he wants and so I'm gonna make a game with that
  • descent Legends of the dark is like kind of everything I don't want in a Dungeon Crawl but I still really enjoy it
  • my favorite version of all of those is the 1995 one and for a lot of the same reasons I like League dungeoneers
  • the absolute like brutality of it I really like
  • osworn is magical it is absolutely magical
  • every single scenario and story arc and that game has just been wow that's really cool this is really neat look at this little twist they did all this kind of stuff and everybody that I've talked to that is either much further than than us or finished I said yeah it just carries it up all the way through it's very very strong all the way through
References (from this video)
No references stored for this video.
Video 9Z-RXd-SSBM UndeadVikingVideos Discussion at 2:38:27 sentiment: other
video_pk 88674 · mention_pk 234319
UndeadVikingVideos - Barrage video thumbnail
Click to watch at 2:38:27 · YouTube ↗
Overall sentiment (raw)
Very Heavy
Pros
none
Cons
  • Heavy as f
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game we played of the day was Nana
  • it's a stupid memory game
  • 100 bucks I will not be buying that
  • it was fine I I enjoyed it I had a good time
  • it's really good it's very good
  • Frost Haven's already on the top 100
  • I miss the old art
  • we offer a championship midgard for 40 bucks
  • it's too random it does you can't mitigate it at all and it's just rough
  • the dice mechanism is cool
  • there's a million copies of space games sitting around
References (from this video)
No references stored for this video.
Video 4E3UfrzH0wo Watch It Played Top 10 List at 4:13 sentiment: positive
video_pk 88534 · mention_pk 233570
Watch It Played - Barrage video thumbnail
Click to watch at 4:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intrigued by the theme
  • Cute art style
  • Includes six expansion modules
  • New options and challenges
Cons
none
Thematic elements
  • Inventing and building flying machines (airships) to traverse the universe.
  • Skies of the universe
Comparison games
  • Stellarion
Mechanics (from transcript analysis)
  • Blueprint acquisition — Finding blueprints is part of the gameplay.
  • Construction material acquisition — Acquiring construction materials is necessary for building.
  • Cooperative Building — Players cooperatively build a new fleet of ships.
  • Crew recruitment — Recruiting the best crew is a key element.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
  • Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
  • Everything ever is the party game that you've already been preparing for your entire life
  • bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
  • I just recently tried this game for the first time on board game arena and I think I love it
  • dog's fine rule the skies in 20 minutes
  • what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
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Video xJWmuNz7giw UndeadVikingVideos Discussion at 3:12:51 sentiment: positive
video_pk 88502 · mention_pk 233373
UndeadVikingVideos - Barrage video thumbnail
Click to watch at 3:12:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Made more than Mario
  • A blockbuster for kids and adults
Cons
none
Thematic elements
  • Nostalgia, fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Giving out one deck is sort of like what are you gonna do in one deck?
  • The cards look amazing.
  • it feels like a Tetris game like if Tetris made this game people would Rave if it was a Tetris branded it would be so far
  • great filler weight game
  • The way the DMV and where I live goes they they give you a ticket you go and you sit down in this big room with all these chairs and it's like it's in this old mall where that has 95 of them all is is vacant and they're actually planning on tearing the whole thing down
  • it has an ending that makes you think and makes you actually go whoa that's huge
  • it is the most graphically violent like movie that it is it I don't it's and it's very um it's very psychological as far as the horror goes
  • it's one of those things where uh I I I want I I seriously want other people to watch all of Martyrs so I can actually talk to them about the ending so I can discuss what you think theUATION the ending means
  • it is it is a extremely difficult watch
  • the ending has stuck with me for like days
  • it is completely and totally like uh totally popcorn TV it is there's nothing there is it is perfectly solid B material that you can just have on and like you can literally not watch it
  • it's like the monster's not gonna come out of the movie
  • the one genre that will be affected least by the strike will be horror because most horror films are independent
  • Mario made a billion bucks let's not discredit that
  • the sound is like unreal it was like one of the best sounding movies I've ever heard
  • Dunkirk had the rapid noise
  • I hated seeing it the movie before yeah it's awful and then I noticed a bunch of movies followed that afterwards it annoyed me every time afterwards too
  • 250 000 views and you only got 30 bucks
References (from this video)
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Video IR_HUA9tRO4 Watch It Played News at 2:24 sentiment: positive
video_pk 88483 · mention_pk 233272
Watch It Played - Barrage video thumbnail
Click to watch at 2:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • Mindful to share building materials with the rest of the neighborhood.
Thematic elements
  • Build houses to form the best view of the neighborhood while sharing building materials.
  • neighborhood
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Players add resources to the market or build houses which need different resources.
  • Tile Placement — Houses are connected to other houses depending on the type of neighborhood.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • essential is around the corner which means there's more board games being released right now than any one person could reasonably play in a lifetime
  • board games are just great aren't they
  • This one is a worker placement game that takes place over five rounds it looks absolutely charming and I really can't wait to try it out
  • ah that was a lot of games but that is not all
References (from this video)
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Video zxTh9hJnEmc BoardGameBollocks Top List at 13:25 sentiment: positive
video_pk 88439 · mention_pk 233112
BoardGameBollocks - Barrage video thumbnail
Click to watch at 13:25 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Excellent blend of theme and mechanics
  • Rewarding for Euro game fans
Cons
  • Can be a little complex
Thematic elements
  • Building dams and hydroelectric power
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building dams suggests controlling areas to divert water.
  • Resource Management — Managing water flow to power generators.
  • Worker Placement — Implied by building structures and managing resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we'll be taking control of a plantation you'll be growing crops it'll be harvested in the crops sending them out to far off markets to get points
  • but they [__] the game up yeah the boards were all [__] up nothing fitted in the box or something or other and it was just a complete and utter [__] show
  • I'm sort of sick to death of Marvel six the death of [__] Star Wars and all that crap
  • Pax Premiere second edition can shove itself up its own [__] and consume itself before I even think about playing this Abomination pile of dog crap ever again
  • it looks like it's been penned by a three-year-old who's been given a king-size Crayola set for Christmas
  • sometimes I think spot or a trolling people you know they keep releasing these games that have got no artistic Merit but when you're actually playing you start to be convinced that they are actually worth their weight in gold
  • somebody's proudly displayed this phallic Tower of expansions that they're never ever going to use
  • this is a fantastic game can be a little bit complex but it's one of the rare occasions where a Euro game actually Blends well with its theme and its mechanics
  • it's just a fantastic game it's one of those sort of games that is quite leisurely it's not taxing or demanding in rules or mechanics and you could just sit back and just feel like you're pissed out your face sort of thing
  • this is our favorite solo game ever made
  • it's a bog standard Euro game with a little bit of a Twist which is why we find it a little bit more interesting than some of the others
  • a lot of people want to live out their sylvanian families incest fantasy
  • all the owns is a super fantastic game
  • number 31 is everdale this is a card driven game where you'll be placing your workers out of board to take actions playing cards it's going to give you actions as well building up your to blow with these cutesy little Woodland creatures and you get the bonus of owner big [ __ ] off cardboard tree in the middle of the [ __ ] table
  • it's okay I'm not going to masturbate over this game too much but yeah it's an average game
  • it's number 30 on this list is a game called all he owns
  • in all the owners you'll be doing right things you'll be moving your dudes around the map collecting cheese and stuff you'll be reaching into your bag to pull out your workers placing them on a map you might send them off permanently to sit in a chapel or something
  • this game uses the same artwork as Tua in it so like a medieval bio tapestry style it's a super duper bag building game
  • get the deluxifier components it makes the game easier to handle and all the owns is a super fantastic game
  • tell us what you think of our opinions of these games so far are you upset with my critique of everdale as my analysis of pax Premiere giving you a new set of hemorrhoids to deal with tell me in the comments below and I will gladly send you some anusol for your trouble
  • we're going to come back probably with the final bit I don't know I might do 20 more and then 10 because I am feeling a little bit knackered but if I could find some maybe we'll crack it all off in one go
References (from this video)
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Video mPoUGq54Esw The Board Gaming Doctor Top List at 15:40 sentiment: positive
video_pk 88091 · mention_pk 231309
The Board Gaming Doctor - Barrage video thumbnail
Click to watch at 15:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun
  • Complex and heavy Euro game
  • Tight gameplay
  • Offers replayability and competition
Cons
  • Needs to be covered on the channel and podcast
Thematic elements
  • Building dams
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Competing for spots on a central shared board.
  • Resource Management — Managing resources for dam construction.
  • Worker Placement — Involves worker placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game for how quick it can play for like a medium to medium heavy weighted Euro game is just really unique and or at least feels unique to me and feels varied and enough that I love coming back to it time and time again
  • it doesn't surprise me that this game has been so well received by the community as a whole as it is the number one game played on board game arena
  • Glass Road is one of the most unique games I've ever played when it comes to I guess Euro games
  • it creates a very interactive game as a socially interactive game in a euro game which is very to me unheard of
  • this game is one of the most deeply played games I think it's one of the most competitive games and lifestyle games amongst board games of all time
  • the ability to create something out of very little and to become good at this game has been the most rewarding thing that I have one of the most rewarding things that I have done in board gaming
References (from this video)
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Video NvfKV3DYha4 UndeadVikingVideos Discussion at 29:03 sentiment: mixed
video_pk 87260 · mention_pk 227630
UndeadVikingVideos - Barrage video thumbnail
Click to watch at 29:03 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • super heavy
  • super good
Cons
  • Expensive
  • I know I would play if I really loved it maybe I'd played once maybe twice do I really need a year or just ever like probably ever
  • I'm not dropping 300 bucks on this there's no no freaking way
  • every game now I feel that comes out is like oh at least a hundo and you could spend 299 no problem
  • all the expansions for 312 or Us doll or €2 279 you get access to the pledge manager woo for € 279 yeah you get the legendary box which is going to be like this basically one one store it all on
Thematic elements
  • Hydroelectric Dominance
  • Dystopia
Comparison games
  • Hegemony
  • Root
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really good it's stupid simple.
  • you have to play with an AI player with two players and the AI players like it's like yeah this guy not it doesn't feel like a great AI it's not a good Ai.
  • I enjoyed the game though I want to play it again without the a player because I agree I think with the real people it'd be good but I I enjoyed it I thought it was good
  • It's it's wild I gotta go I go bathroom can you hold on a second
  • Yolanda is my assistant she know she does a good job
  • You're addicted to porn
  • It is so good it's like it's like eight or nine issues bouncing around different things but super good
References (from this video)
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Video OIQYLhbxdn8 kovray Discussion at 23:06 sentiment: positive
video_pk 86513 · mention_pk 223998
kovray - Barrage video thumbnail
Click to watch at 23:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 600 plays in 2024
  • 306 different games
  • 1288 different people
  • There is one big goal for the year: play 365 different games
  • we love doing this and we're excited to do more
References (from this video)
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Video xYUhaAX_i6M UndeadVikingVideos Discussion at 1:25:05 sentiment: negative
video_pk 85953 · mention_pk 221399
UndeadVikingVideos - Barrage video thumbnail
Click to watch at 1:25:05 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Some found it memorable for specific plot points (evil woman eaten by monkey).
Cons
  • Very bad movie
  • Formulaic plot
  • Lack of memorability
  • Predictable hero
Thematic elements
  • Monster movie
  • Protagonist's perspective with a focus on a specific event
Comparison games
  • Jurassic Park
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The greatest worker placement game of all time gets even better.
  • Yeah, that board game is famously sucky.
  • It actually has some interesting ideas, but yeah, the game was trash.
  • I feel like you're leaving money on the table.
  • The Manhattan Project name carried a lot of passion and creativity under James Matthew. After playing this game, I felt a sense of dread.
  • The crowd's like cheering and it immediately goes fullon boo.
  • It's like, 'Oh my gosh, this is turning into a young man, like a teenager.'
  • I went downstairs, got the extension cord which I was using for something else down in the cellar and instead of closing the trap I left it open...
  • He he he just shattered the image he's been working on for 20 years.
References (from this video)
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Video xYUhaAX_i6M UndeadVikingVideos Discussion at 2:25:29 sentiment: neutral
video_pk 85953 · mention_pk 221420
UndeadVikingVideos - Barrage video thumbnail
Click to watch at 2:25:29 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Memorable scene with the monkey eating the woman
Cons
  • Not very memorable
Thematic elements
  • Giant Monster Attack
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The greatest worker placement game of all time gets even better.
  • Yeah, that board game is famously sucky.
  • It actually has some interesting ideas, but yeah, the game was trash.
  • I feel like you're leaving money on the table.
  • The Manhattan Project name carried a lot of passion and creativity under James Matthew. After playing this game, I felt a sense of dread.
  • The crowd's like cheering and it immediately goes fullon boo.
  • It's like, 'Oh my gosh, this is turning into a young man, like a teenager.'
  • I went downstairs, got the extension cord which I was using for something else down in the cellar and instead of closing the trap I left it open...
  • He he he just shattered the image he's been working on for 20 years.
References (from this video)
No references stored for this video.
Video Mf35DlpOqQE Heavy Cardboard Top List at 620:51:20 sentiment: positive
video_pk 85950 · mention_pk 221354
Heavy Cardboard - Barrage video thumbnail
Click to watch at 620:51:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyed it
  • Could be higher if played more
Cons
  • Had issues upon release
  • Never hit the table much after playthrough
Thematic elements
  • Dams and power generation
Comparison games
none
Mechanics (from transcript analysis)
  • Water grid — I just yeah, water grid, right?
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't want to talk about Zul'kator.
  • It's just it's it's uh it's almost painful to think about.
  • Hadrian's Wall, man, I love this game.
  • It feels incredibly satisfying when you start to see your little engines start to run.
  • Tiletum, man, I love this game.
  • The components are absolutely beautiful.
  • Terraforming Mars is just an epic game.
  • Wingspan is just a beautiful game.
  • Everdell is incredibly charming.
  • Lost Ruins of Arnak, I love this game.
  • Ark Nova is a very deep game.
  • Oath: Chronicles of Empire and Exile is a very unique game.
  • Tiny Epic Galaxies is a really fun game.
References (from this video)
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Video NxIVil98scE Board Gaming Ramblings Top List at 2:15 sentiment: mixed
video_pk 85567 · mention_pk 219556
Board Gaming Ramblings - Barrage video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Solid game
  • Very interactive
  • New expansions acquired
Cons
  • Host does not want to play it anymore
  • Falls off current list
Thematic elements
  • Power generation
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Described as having 'one dude that you're moving around and you're not blocking anything.'
  • Worker Placement — Implied by comparison to games where one worker is moved around and it's 'crazy tight'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
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Video NxIVil98scE Board Gaming Ramblings Top List at 30:38 sentiment: positive
video_pk 85567 · mention_pk 219581
Board Gaming Ramblings - Barrage video thumbnail
Click to watch at 30:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • industrialization
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Wingspan is great. You probably know all about it.
  • Scout is a clever card game and yeah, it's a ladder climbing shutting game.
  • Pirates of Marbo hasn't made Mark Kybo worse. I think it has. I think I think it doesn't like not like it hasn't made the game worse, but it made it so if I go back and play Mario Kbo, I'll probably have fun. But I would also think I could get 80% of the same feeling in 80% less time.
  • Tainted Grail. Yep. I still think Tainted Grail is a great game. All the remembrance I have of it, but it has fallen a bit for me because of some of the things that I hope the new version makes better, but still a great game.
  • The Magnificent. It feels kind of unique and that's why it's on my list now. I don't know why it wasn't in 2019.
  • Electropolis is a great game. One of my favorite city building games.
  • Clank Legacy. Even though it's a long time ago and yes, the other like legacy campaign games from that year has fallen off the list, that still holds a fun memory for me and it was a really fun experience.
  • Cooper Island. That's number one for the reasons.
References (from this video)
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Video U11v8pu0gEo Board Gaming Ramblings Top List at 27:22 sentiment: mixed
video_pk 85080 · mention_pk 217406
Board Gaming Ramblings - Barrage video thumbnail
Click to watch at 27:22 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Mechanically it's a super solid game
  • It's a great game
Cons
  • Hate hate hate hate the interaction part of the game
  • It would be a completely different game
Thematic elements
  • Resource management
  • Industrial era/Dam building
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Described as placing workers on cogs that move, affecting action availability.
  • Resource Management — Central to the game's described mechanics.
  • Worker Placement — Mentioned as a core mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me, this is an S. This is one of the better games ever. I love it.
  • Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
  • It's just like F plus for me. This is boring.
  • If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
  • We like lordas but like boa and kban ee is my favorite ones.
  • And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
  • I would place Marbo in B or C.
  • What? D.
  • And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
  • That was way more fun than I thought it would be.
  • I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
  • Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
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Video dkViBAwawoY The Brothers Murph Top List at 8:37 sentiment: positive
video_pk 84712 · mention_pk 215596
The Brothers Murph - Barrage video thumbnail
Click to watch at 8:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • interesting resource cooldown management
  • elegant simulation of flowing water
Cons
  • mind-melting complexity
Thematic elements
  • power generation
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — manage your resource cooldown period with a rotating gear
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Through the Ages: A New Story of Civilization is the engine builder to end all engine builders.
  • In Twilight Struggle, one of the more interesting times in history is played out. And I love that each card is a real event that happened.
  • Gaia Project built on Terrammystica and perfected the form. It's the best one.
  • Gloom Haven: Jaws of the Lion has the best tutorial system I have ever seen in a game, and I think it legitimately creates new board gamers constantly because of the way they make it so approachable.
  • Each Spirit in Spirit Island can be played over and over as you learn how to master their abilities, and there are so much content in the box. It also just plays amazing solo.
  • Dune Imperium Uprising took Dune Imperium to a whole new level of scale and scope, and it's got them worms.
  • It's impossible to have a bad time playing Star Wars Rebellion, especially if you love Star Wars. Okay, mostly only if you love Star Wars, but it's really fun. It's Lord of the Rings in a box, and it's perfect.
  • For a solid like 6 years, Terraforming Mars was absolutely the king of the board game hobby. Unreal staying power.
  • Dune Imperium uses art based on the movies, but it doesn't feel at all like a movie tie-in cash grab.
  • The scale and epic stories that come out of Twilight Imperium fourth edition make it everlasting. Every time you play, you get a permanent memory and story. It's truly impressive.
  • The sheer amount of content in Gloom Haven and the card play makes this dungeon crawler a Eurogamer's delight.
  • Ark Nova takes Terraforming Mars' cardplay in Civilization's action card mechanisms and put it into a theme we're just way more interested in. just the absolute pinnacle of mashing up mechanisms into a masterpiece.
  • Pandemic Legacy Season 1 has deserved every single ounce of acclaim and accolades it's received over the years. It was an absolute phenomena when it came out.
  • I don't want to say anything nice about this game. I don't want to say anything nice about this game. I don't like this game though.
  • Fine. Fine.
  • Brass Birmingham is objectively a board game. Done. Easy. That was nice. Words that are written.
  • Brass rhymes with ass. Got him. You're done.
  • Brass Birmingham has one of the best examples of positive player interaction and a game I'd actually seek out to play for a player. Was that so hard?
  • So, that was one nice thing about every single game in the Board Game Geek top 100. Many games that we actually don't even really like, but there's always something nice to say. Exactly.
  • Just engage.
  • We had a lot of fun making it.
References (from this video)
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Video SgAmtnKNuY8 Board Of It Top 10 List at 40:22 sentiment: positive
video_pk 84515 · mention_pk 214798
Board Of It - Barrage video thumbnail
Click to watch at 40:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • water resource management, conflict, engineering
  • Alps hydroelectric dam construction
  • highly interactive, cutthroat Euro
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a satirical take on capitalism and how decisions made hundreds and thousands of miles away will severely impact people
  • a lot of negotiation, a lot of table talk, a lot of drama
  • There are a lot of interesting concepts in there like this building out on the board these systems
  • the drive to play it is so insanely high
  • there's something special about Root when we've had multiple games where you end it and one person wins but on the next person's turn they would have won and that's how close it comes
  • No matter how you're doing, it's just fun to interact with that system
References (from this video)
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Video v2B6qiErqJ8 Chairman of the Board Analysis at 2:22 sentiment: negative
video_pk 83871 · mention_pk 212234
Chairman of the Board - Barrage video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Not played enough recently
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Baron strong debut at number 77 as well.
  • Floriferous has actually been in my collection for many years, but year after year it does nudge up and up and up, which goes to show it strength because of course we play more games each year, which naturally makes things fall down. But the fact this has gone from number um 98 to number 78 and it's a new best foriferous 2.
  • kind of a passive rise for underwater cities. It's such a quality little engine building game from back onto the list from number 107 up to number 83.
  • NAR as well has actually again been in my collection for a couple of years now, but last year in its debut year, it came in at number 124. So, it's pushed onto my top 100 for the first time at number 85.
  • Get on board has come back into the top 100 as well, going from number 110 up to number 89.
  • another debut with Toy Battle at number 90.
  • Far Away, come back onto the top 100 from number 116 up to number 91.
  • The same goes with QE went from 120 up to number 92 because I did play that one recently and obviously enjoyed it.
  • other than that, we had a bit of a fall for games like Gold West, a bit of a fall for games like Mexico.
  • Even brass fell a little bit, just hanging on to my top at 100, going from number 78 down to 96. Now, I really like brass, but I don't really play it too often um anymore.
  • No Thanks, the classic little bidding or anti bidding game goes from a 104 up to number 97 back onto the list.
  • interestingly, um Subastral and Stellar, two card games I recommended. They've always kind of just held on onto my top 100. Um they are now at number 98 and number 100. Um which was slightly down from number 95, 96 last year.
  • the last kind of debut taunt game onto my top 100 is Tag Team. Um, a game I've reviewed recently uh on the channel.
  • So, those are all the new games this year.
  • So that's kind of why I didn't want to do the whole top 100 again because I thought, you know, it's going to be quite similar to last year's with a few jiggles up and down.
  • a lot of these more unique games are going up. card game seem to be climbing for me quite a bit and those euros may be holding their place or slightly falling but the great euros of course I'm anchoring themselves at the top of my of my top 100.
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 41:41 sentiment: negative
video_pk 83125 · mention_pk 208894
The Broken Meeple - Barrage video thumbnail
Click to watch at 41:41 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Asymmetry is nice
  • Some thinkiness to it
Cons
  • Horrible production quality
  • Drab artwork
  • Super punishing and mean
  • Little means of recovery
  • Can get screwed out of the game
  • Takes three hours of your time
  • Game is for sadists
Thematic elements
  • Generating electricity
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Controlling specific areas on the map to siphon resources.
  • Asymmetric Player Powers — Different boards and starting positions offer asymmetry.
  • Resource Management — Managing resources like water and electricity is key.
  • Worker Placement — Players place dams and structures on their boards and the main board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video RlTlWsrkMP4 The Broken Meeple Analysis at 1:08:44 sentiment: negative
video_pk 83125 · mention_pk 208909
The Broken Meeple - Barrage video thumbnail
Click to watch at 1:08:44 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Imperial Steam. Oh god. Maybe this one's been a bit harsh because I have only played it the once a friend of mine to me, the one who likes train games. But I do remember disliking it.
  • It it it's punishing. It's a boring theme. Like anything to do with trains is a boring theme. Yeah, fight me.
  • This game is trash.
  • I worry about the sort of games you play if you think this is fun. Seriously, this game is trash.
  • Terraforming Mars, I think I might have rated a three or four when I first played it.
  • Before Mars is still a six out of 10 for me.
  • And Great Western Trail, you know, you know, my jump to New Zealand, you know, that one being one of my favorite games, you know, and uh despite hating the first edition of Great Western Trail.
  • So, it seems I mean Feed the Kraken to some extent. Maybe Blood on the Tower a little bit. Imperial Steam just cuz I haven't played it that much, but even then not much.
  • We all like different stuff. It's just the nature of the beast.
  • What do you care if I hate them?
References (from this video)
No references stored for this video.
Video navw8T9-GE0 Chairman of the Board Other at 4:47 sentiment: positive
video_pk 82279 · mention_pk 206769
Chairman of the Board - Barrage video thumbnail
Click to watch at 4:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Pretty much everything in that box there. I've got a lot of expansion material all crammed in.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video GGKaNHtVgXI Gaming Rules! Live Qanda at 12:59 sentiment: positive
video_pk 81596 · mention_pk 203444
Gaming Rules! - Barrage video thumbnail
Click to watch at 12:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brass
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nippon originally came out in 2015 and it's had a new version.
  • I love the original game. So, I'm more happy the fact that it's come back.
  • Nippon is basically back; it's mostly the same as the old one.
  • Concordia is the very definition of elegant.
  • Princess of Florence was an absolutely classic game that I absolutely loved when it first came out.
  • Endeavor Deep Sea is amazing and I've loved it.
  • Millennium Blades is the game that I was thinking.
  • it's a fantastic game.
References (from this video)
No references stored for this video.
Video lS0DedxtOLw Neon Gorilla Discussion at 54:22 sentiment: positive
video_pk 81355 · mention_pk 201535
Neon Gorilla - Barrage video thumbnail
Click to watch at 54:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved by reviewer
  • Board is constantly changing
  • New puzzle to solve
Cons
none
Thematic elements
  • Industrial development and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Eurogame — Categorized as a Eurogame with dynamic elements.
  • Resource Management — Involves managing resources, as the board is constantly changing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're the best channel on YouTube. You should work with us.
  • I don't have a good filter. I just, you know, you get excited, right?
  • It's it's a representation of you. That's true.
  • So for me, the why is 100% just spending time with my friends.
  • It's it's a labor of love and it's just because we love board games and we love each other.
  • I want the soul to still be there. I still want it to be at its heart friends just having fun and playing games.
  • It's it's literally the thing that I put the most effort into ever, and it gave me the least amount of return.
  • The incentives on this are so backwards and drive me absolutely. No, for sure.
  • you know, like you said, you'll you'll put a lot of effort into a video and then it won't get a lot of views.
  • If I had like one piece of advice, there's a lot of channels that could improve their audio.
  • We never see you just naturally, right? which is hilarious because Ivy Studios is probably the most concerned with production across their videos, their playthroughs, their their actual games.
  • Not being afraid to be told no because like that's the worst that's gonna happen is they're gonna say no.
  • I want them to look up is there a Grove how to play on it. That's my that's my goal.
References (from this video)
No references stored for this video.
Video _qeaVjxzhck Neon Gorilla Interview at 1:24:06 sentiment: mixed
video_pk 81273 · mention_pk 200871
Neon Gorilla - Barrage video thumbnail
Click to watch at 1:24:06 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • I love Barrage
Cons
  • Nobody gives a [expletive] unless it was the new Kickstarter with the the new stuff
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I mean, you had ready, set, bet. Like, uh, The Last Kingdom was like a a fantastic game that just flew under the radar. Do you know what I mean? Nobody nobody played it at all, you know?
  • They charged a hundred quid for a game that was made out of a bog roll.
  • I think I compared my copy of War of the Ring to a Garen Hospital.
  • I have 15 burner accounts just just tearing you down.
  • It's all me. I've got 15 burner accounts just just tearing you down.
  • I don't care whether AI has had a hand in designing it. If the game is good and I find it fun, then I'll play it.
  • I don't care whether it's designed by a woman, by a man, by, you know, a capybara.
  • The incentive system is totally broken.
  • I honestly think like the whole board game review system in general is like is broke, especially if you are and we can't afford to get all these games. You do have to get some review.
  • I think there's something to say for people um wanting to maintain publisher relationships.
  • You know, my core audience are grumpy old white men that just want to hear somebody slag off a game.
References (from this video)
No references stored for this video.
Video qc48EbZ0ITo The Brothers Murph Analysis at 5:03
video_pk 81168 · mention_pk 200212
The Brothers Murph - Barrage video thumbnail
Click to watch at 5:03 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is my worst pick. This is actually the pick my lowest pick on this whole list.
  • I feel like this one's going to be pretty good.
  • That dropping down to your eighth pick is wild.
  • Oh my god, that's not good.
  • Again, that is what I expected. That is your lowest pick of your draft.
  • For a nine pick, that's a gift.
  • That's a solid score for a nine.
  • Wow, that's low for your nine.
  • That's a really great Your nine and 10 were really solid.
  • For a total of 54,000.
  • Helge, if you're watching this, you screwed me over, damn it.
  • Multiple in the top 100, yeah.
  • It came down to three.
  • The worst designer? Yeah, who's got the worst bottom seven?
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 10:42 sentiment: positive
video_pk 80784 · mention_pk 197919
The Board Gaming Doctor - Barrage video thumbnail
Click to watch at 10:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cutthroat gameplay
  • Interactive board
  • Strategic depth in contracts
  • Challenging
Cons
  • Arduous solo mode
  • Prefer playing online
Thematic elements
  • Building dams to block water and utilize it for power generation.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Building out dams to block water.
  • Contracts — The power of these contracts.
  • Resource Management — Utilize that water for gaining power, which allows you to gain the bonuses from the this top row here.
  • Worker Placement — Barrage is a classic worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 101:30:24 sentiment: positive
video_pk 80556 · mention_pk 196376
All You Can Board - Barrage video thumbnail
Click to watch at 101:30:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Considered a heavy and cutthroat worker placement game.
  • Curious about whether the reviewer will want to play it frequently after the first play.
Cons
none
Thematic elements
  • Resource Management and Building
  • Industrial/Dams
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — A heavy worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video DPxxZ8BhS3s Board Game Critique Top List at 4:48 sentiment: positive
video_pk 80458 · mention_pk 195846
Board Game Critique - Barrage video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gloriously stressful and intelligent meanness.
  • The board is an interconnected system where water flows.
  • Beautifully nasty at four players, where every part of the map matters.
  • Satisfying when planning pays off due to visibility.
  • Turns the board into a shared puzzle where solutions interfere.
  • Phenomenal at four for groups who love heavy strategy.
Cons
  • Not a casual game, requires commitment.
  • A demanding game not to be sprung on people casually.
Thematic elements
  • building dams, conduits, and powerhouses to control water flow and generate energy
Comparison games
none
Mechanics (from transcript analysis)
  • heavy strategy — Requires commitment and is for players who love heavy strategy and direct competition.
  • Systemic Interaction — What one player builds affects others, and mis-sequencing turns matters greatly.
  • Water Flow Management — Building dams, conduits, and powerhouses to control water flow is central to generating energy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • That's what we're covering today. And we've got a great spread, too. Some of these are tense strategy games, some are chaotic and cinematic, some are cooperative, some are mean, and one of them is basically four people daring each other to ruin their own potion.
  • It's a political economic simulation about social classes, public systems, labor, capital, and the state.
  • Which is exactly why four players is essential here. This is one of the clearest examples on the list of a design that is most itself at four.
  • At four, every policy has a face. Every economic shift has a stakeholder. Every argument at the table suddenly has substance because the people affected are literally sitting there saying, 'Well, this is great for you, but it wrecks my entire round.'
  • The Quacks of Quedlinburg, which is pure push-your-luck joy.
  • In our experience, it is one of the all-time best examples of simple tension done right, because the entire experience is built around a question everybody understands instantly. Do I stop now, or do I pull one more?
  • Four is perfect, because this kind of game thrives on shared reaction.
  • So, if your group wants something interactive, accessible, and wonderfully dramatic without a huge rules burden, we think Quacks at four is an easy recommendation. It's loud in the best possible way.
References (from this video)
No references stored for this video.
Video MZ9Tx3gA2lc Top List at 39:58 sentiment: negative
video_pk 77041 · mention_pk 185403
Barrage video thumbnail
Click to watch at 39:58 · YouTube ↗
Overall sentiment (raw)
Negative
Pros
none
Cons
  • Punishing player interaction
  • Poor production quality
  • Uninteresting economics
  • Can feel evil/dickish
  • Hollow victory strategies
  • Poor component design
Thematic elements
  • Building dams and generating electricity
  • Possibly historical or industrial, related to building dams and generating electricity
Comparison games
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • Area control/blocking — Players can build on the same points, siphoning off others' actions.
  • Engine Building — The strategy of building up VP drip income suggests an engine.
  • Resource Management — Mentioned in relation to generating power and VP income.
  • Worker Placement — Implied by the description of picking a spot to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It is better than I remember it from the first edition. Certainly, I think it's improved like streamlined a few things.
  • This one doesn't seem to know when it wants to finish. It just seems that too much is dependent on the players in this one.
  • I hate Concordia. I've hated Concordia since its inception. It's now a running meme that I hate Concordia. I have always hated it. I don't like it. It's boring. It's boring.
  • I just find it so tedious and dull that I practically fall asleep playing it.
  • it's just not a fun game for me. I just find it I don't I don't like it. It's I find it boring, tedious, and punishing for all the wrong reasons.
References (from this video)
No references stored for this video.
Video cE6ESYFWc3Q Analysis at 6:05 sentiment: positive
video_pk 70423 · mention_pk 167387
Barrage video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • is still around and popular
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the problem with the 2018 list in the 2017 list and less so with the 2019 list and definitely less so with 2020 was the rash of kind of one-off kickstarters that populated the list of anticipated games
  • it kind of throws it off it kind of throws those lists off and it kind of taints those lists
  • the way that we're first exposed to games has really changed over the last 10 years and 20 years with the internet being the first way that people are exposed to games and then you know Kickstarter and game found and all that stuff um being now the way that people are a lot of times first exposed to a game
  • these all look the same
  • Gloomhaven which is the number one game on boardgamegeek.com
  • it would not have existed without Kickstarter it just would not have
  • there's a little bit of like a runaway train with some of that stuff that's you know it's just kind of out of control in some ways
  • what exactly gets you hyped to put something on your anticipated list
  • it's very hard when I take a look at my collection to kind of put my finger on it and I think maybe maybe that's the case for a lot of you too
  • this list sucks this 2018 list really sucks
References (from this video)
No references stored for this video.
Video BgPzBtgIUWs Review at 2:20 sentiment: positive
video_pk 69661 · mention_pk 166303
Barrage video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Simple to pick up and play after one round.
  • Systematic and easy-to-follow turn structure.
  • Great for new players and large groups (4-10 players).
  • Engaging resource management and bidding mechanics.
  • Creates exciting moments with fluctuating food/liquor counts.
  • Hidden traitor element adds tension and deception.
  • The leader's ability to starve players, with a vote mechanism, adds a unique twist.
Cons
  • The game can sometimes end quickly (10-20 minutes).
Thematic elements
  • Strategic team survival against societal collapse and internal betrayal
  • The end of the world
Comparison games
none
Mechanics (from transcript analysis)
  • bidding — Players bid to become the leader of the round by contributing the most cards.
  • Cooperative (with traitor element) — Players work together to survive events and manage resources, but traders aim to sabotage the group.
  • Hidden Roles — Players are secretly assigned roles as survivors or traders, with different objectives.
  • Push Your Luck — Players can choose to roll a danger die when drawing cards, risking negative outcomes for the chance of drawing more cards.
  • Resource Management — Players manage resources like food and medicine, which are crucial for survival and overcoming challenges.
  • Set Collection — Players contribute cards face down to meet event requirements or for the food stockpile.
  • Voting — Players vote on the leader's decisions, particularly when a survivor is targeted for starvation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't call this a social deduction game and the reason I don't call it a social deduction game is because in my opinion when you play a social deduction game you are looking for that one person that one bad guy and in this particular scenario especially if you're playing with larger player counts you have multiple bad people it's a team survival game.
  • The leader can choose to starve players regardless that's such a good mechanic.
  • It is a fantastic game to play with new players.
  • starve your friends that's really uh in this scenario you're just you're the star of the friends.
References (from this video)
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Video cnRvvG946BI Top List at 13:26 sentiment: positive
video_pk 69606 · mention_pk 166211
Barrage video thumbnail
Click to watch at 13:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very mean and cutthroat interaction
  • Tight planning required
Cons
  • Expensive to cut off opponents, but investment might be worth it
  • Scarcity of actions
Thematic elements
  • capturing water and converting it to energy
  • mountain range
Comparison games
none
Mechanics (from transcript analysis)
  • Action Denial — Building dams can block opponents' access to water.
  • Area Control — Controlling areas on the mountain to build dams and infrastructure.
  • Resource Management — Players manage water resources and convert them into energy.
  • Worker Placement — Players use worker placement spots to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
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Video G51ZyvpvHDk Top List at 0:00 sentiment: positive
video_pk 67893 · mention_pk 164171
Barrage video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enjoyed thoroughly
  • Gateway level game
  • Appealed to me
  • Overall package and harmonized moving parts are super impressive
  • Lovely overall feel
  • Dice drafting mechanism elevates fun factor
  • Visceral dice rolling complements the game well
  • Satisfying engine building
  • Wonderful blending of mechanisms
  • Great use of turtle track for tiebreakers
  • Clean example of a well-executed intro-level game
  • Satisfying to heavier gamers
  • Brilliant (consensus with other experienced gamers)
Cons
  • Might be too light for some
  • Might be boring and predictable (host's initial concern, but felt it wasn't)
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — You've got the coral pieces, which means you can deploy coral in these different bays. Um, and if you've got the majority in each of these zones at the end of the round, then you'll score more points.
  • Card Drafting — you've got card drafting as well where you are building up this engine of cards by tucking them onto your player board.
  • Dice Drafting — you are drafting dice in turn. You know, each round you're going to be drafting four dice. And all these dice will come with a specific action but at different strengths depending on how quickly you want to draft these dice and what was rolled.
  • Engine Building — you are building up this engine of cards by tucking them onto your player board.
  • Roll off — at the end of each round um players will have this roll off and basically you'll roll all the dice with numbers that you've collected in that round and each roll the lowest values will be taken out of the mix and whoever is the last man standing will get access to these really highscoring turtle tiles that will be saved at the end game or you can even get food cubes.
  • Set Collection — You've got these fish schools where you take these fish from the supply. The more fish, the marrier, but you need to collect these food cubes in order to score the maximum from them.
  • Turtle track — when you take the turtle turtle die, you'll go as far as you can down on this track depending on the value that you've you've drafted, which will simply be passive points at the end of the round, as well as a tiebreaker.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is pretty much a a kitchen sink of introductory gateway style board game mechanisms.
  • the overall feel of the game is just lovely.
  • the thing about this game that really does elevate the fun factor is this dice drafting mechanism
  • it's just pure visceral dice rolling and it just seems to complement the rest of the game really well
  • It is just a wonderful blending of these mechanisms.
  • The engine building is satisfying as you can just take actions, get tons of little little benefits on the back of that.
  • it is just a lovely gateway game that I'd recommend people have it in in their kind of in their collection to use in the right occasion.
  • I think this is probably one of the best lighter games that I've played in some years.
  • I think it's a really good well-designed uh clean example of a wellexecuted introlevel game that's still even satisfying to sier gamers.
References (from this video)
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Video ipv3Xo8q6z4 Top List at 12:31 sentiment: positive
video_pk 66549 · mention_pk 162188
Barrage video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Wonderfully deceptive and savage
  • Cutthroat competition
  • Highly competitive and interactive gameplay
  • Callback to older, interactive Eurogame designs
Cons
  • Can be brutally difficult for new players
  • Requires aggressive disruption
Thematic elements
  • powering a nation using hydroelectric dams
  • contested mountain range
Comparison games
none
Mechanics (from transcript analysis)
  • Dam building — Players build dams upstream from others to control water flow.
  • Engine Building — Players build engines to power the nation.
  • Infrastructure utilization — Players can use opponents' conduits and infrastructure.
  • Resource Management — Brutal resource management.
  • Worker Placement — Players use worker placement, but with aggressive disruption.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Nemesis Retaliation is a brilliant game providing one hell of a unique interaction and experience.
  • Brass's duality of interaction even extends into the route building portion of the game.
  • Dominant Species, like life, found a way.
  • Every faction creates this awesome dance at the table.
  • This isn't your typical worker placement game. This is an economic brawl, and to have fun, you need to get a little dirty.
  • Black Rose Wars does its best to recapture the days you played Quake against your buddies over the modem on your family computer, and I think it does a great job.
  • Food Chain Magnate's interaction is relentless and just so damn fun.
  • Keyflower is a game that has easily stood the test of time, and is not only one of the most interactive euro games out there, it is honestly one of the best board games ever made.
  • The entire game of Pax Pamir rests on the idea that your fate is intrinsically tied to everyone else at the table. The second you stop paying attention to other players, you've lost.
  • When it comes to interaction, Twilight Imperium is the undisputed king and I'm I'm not really sure it'll ever be dethroned.
References (from this video)
No references stored for this video.
Video XOV-3-6MYSU john gets games Analysis at 1:01:54 sentiment: positive
video_pk 66413 · mention_pk 161717
john gets games - Barrage video thumbnail
Click to watch at 1:01:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight rondelle-rotation mechanic with locking
  • clear order and cooldown adds strategic tension
Cons
  • requires careful management of locked resources
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Circular action wheel with lockouts — You place an action token into a wheel; resources and tokens become locked in that wedge and only release when wheel completes a rotation.
  • Potential for rapid cadence — There are ways to accelerate wheel rotation via specific actions or tokens to regain resources quickly.
  • Resource and action cooldowns — Actions and resources become inaccessible until wheel rotates enough to free them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm using pretty loose definitions of rondelle
  • I cluster New York Zoo, Murano, and Scorpius Freighter because all of these have neutral pawns
  • this is a mancala style game
  • there are modular boards and looping action tracks
References (from this video)
No references stored for this video.
Video 4j3UqimTfHA watch it played Rules Teach at 0:20 sentiment: positive
video_pk 65401 · mention_pk 159062
watch it played - Barrage video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique way to earn points through character cards
  • Interactive player-vs-player competition
  • Fun physical dexterity elements
  • Variety of monster abilities through cards
Cons
  • Potential for lost teeth if paws leave the board
  • Penalty for missing a building with a demolish action
  • Negative effects from the runaway board
  • Game end penalty for the player who places the last meeple on the runaway board (side A)
Thematic elements
  • gigantic scaly-skinned monsters destroying a city and devouring its inhabitants
  • a city
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players choose two actions from a set of four on their turn.
  • Area Movement — The 'move action' involves flicking a paw piece to determine the monster's new location.
  • dexterity — Multiple actions involve physically manipulating game pieces, such as flicking, dropping, and blowing.
  • Set Collection — Players collect meeples to form complete sets of six different colors to score points.
  • Take That — Players can knock over opponent monsters to collect their teeth and can be affected by the runaway board mechanics.
  • Variable player powers — Each player has unique character, power, and secret superpower cards that grant special abilities and scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's really nothing like a City full of buildings and people to satisfy the Cravings of gigantic scaly-skinned monsters
  • in this game you and your fellow monsters will be competing to destroy the most buildings and devour the most Hess victims
  • The player who does the most convincing monster imitation takes their turn first
  • after each of your actions you're going to check for two things collateral damage and runaway meeple
  • The first print run of Rampage came with the stickers that you see attached to my meeples so if you didn't get stickers don't worry it doesn't affect the gam playay it's just for looks
  • The player with the most points wins the game
References (from this video)
No references stored for this video.
Video Pba6hUYZg4s Board Game Critique Analysis at 0:02 sentiment: positive
video_pk 62518 · mention_pk 155190
Board Game Critique - Barrage video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Most interactive Euro gameplay at 3-4 players
  • Emergent water-flow interactions create dynamic tension
  • Construction wheel mechanic is clever and central
  • Strong moment-to-moment decisions once the core loop is understood
Cons
  • Component quality is disappointing for the price
  • Water tokens and board components can be finicky
  • Four-player games can drag without experienced players
Thematic elements
  • real-time water resource management and cascading effects
  • Alps water management with dam construction for energy production
  • emergent, project-based
Comparison games
  • Galactic Cruise
  • Anacrony
Mechanics (from transcript analysis)
  • Construction wheel — resources lock into a rotating wheel; when the wheel turns, resources return to players
  • water management network — build dams, conduits, and powerhouses to generate energy; water flow affects all players and each decision cascades on the board
  • Worker Placement — place workers to execute actions; bumped workers return to the breakroom and the attacker may gain a funding bonus
  • Worker placement with bumping — place workers to execute actions; bumped workers return to the breakroom and the attacker may gain a funding bonus
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The water management creates this emergent gameplay that's genuinely novel.
  • The space cruise theme feels completely disconnected from the actual engine building puzzle you're solving.
  • The time travel loan calculation. You're borrowing resources now, which costs water to warp in, and you must repay them later or suffer paradox penalties.
  • Anacrony is for a very specific player.
References (from this video)
No references stored for this video.
Video psjprfLJzUM Neon Gorilla Analysis at 2:01 sentiment: positive
video_pk 59480 · mention_pk 152023
Neon Gorilla - Barrage video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep long-term planning and forethought
  • Tense, interactive puzzle with blocking and rerouting water flow
  • Asymmetric powers add variety and pathing options
  • Powerful combination of wheel economy and worker placement
Cons
  • High complexity and learning curve
  • Primer turns can cause analysis paralysis (AP) for new players
  • Complex components and setup may be daunting for casual players
Thematic elements
  • Energy scarcity, water flow control, dam construction and power generation
  • Dystopian 1920s-30s energy race driven by water management
  • Puzzle-like engine-building with spatial and temporal water management, escalating tension through blocking and rerouting
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetric powers (executive officers and companies) — Each company and its executive officer provide unique powers, enabling different strategic paths
  • Contract fulfillment and scoring — Complete energy contracts to score points and drive end-game scoring with ongoing round goals
  • Water flow / dam and conduit management — Droplets flow downhill; dams block flow; conduits and powerhouses redirect water to produce energy
  • Wheel-based resource recovery — Construction tools (cement mixers, excavators) go on a wheel and recover over time, creating planning and timing pressure
  • Worker Placement — Players place workers on action spaces with costs and scarcity that shape each turn
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • barrage is absolutely one of those games
  • the crux of the game is you're building dams to stop the water when it flows
  • every water droplet is multiplied by the conduit power to give you your power
  • the amount of AP that you can achieve in this game I will admit is pretty high but it's so juicy it's so fun
  • as I continue to revisit the game I'm excited about the asymmetric powers that you get both in your executive officers and your companies
  • these combinations are incredibly juicy
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 10:59 sentiment: positive
video_pk 59482 · mention_pk 152029
Neon Gorilla - Barrage video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique mechanism wheel
  • Rich engine-building decisions
Cons
  • Complex, steep learning curve
  • Can be punishing with blocking
Thematic elements
  • Resource management and contract fulfillment
  • Hydro-industrial development with a power network
  • Industrial optimization with a mechanical theme
Comparison games
  • Barrage vs Brass
  • Gaia Project
  • Concordia
Mechanics (from transcript analysis)
  • Action Timer — Actions are constrained by a rotating wheel and timing
  • action-selection with timing — Actions are constrained by a rotating wheel and timing
  • network-building — Linking locations to optimize production and scoring
  • Network/Route Building — Linking locations to optimize production and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
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