Game Info
Year
1993
Collection
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Description
This is a simple childrens track game with a 3-D cliff inserted into the board. The cliff has 3 ledge spaces. Each player takes a plant-eating dinosaur pawn and places them on the Start space. On a turn, you spin the spinner and advance along the board path to the color indicated. If you land on a space with a bone, you pick it up and save it. If you land on a meat-eating dinosaur space, you may either feed it a bone counter (if you have one) and move ahead 1 space, or else be sent back a number of spaces depending on what type of meat-eater you landed on. The winner is the first player to reach the end of the path on the highest cliff space.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 1
This page: 1
Sentiment:
pos 1 ·
mix 0 ·
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Video Bw6q1149GjE
Adam in Wales - Board Game Design Analysis at 6:40 sentiment: positive
video_pk 80259 · mention_pk 286143
Click to watch at 6:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Glorious production
- Really fun experience
Cons
- Only released in Germany
Thematic elements
- Dinosaur combat
Comparison games
- HeroQuest
Mechanics (from transcript analysis)
- Card activation — Players take turns to select a card to determine which dino to activate, either moving it or attacking.
- Dice Rolling — Bigger units move slowly, but roll more dice in combat. Smaller units are more agile, but roll fewer dice.
- Dice rolling combat — Bigger units move slowly, but roll more dice in combat. Smaller units are more agile, but roll fewer dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- When I was a child, the board game industry was also dominated by huge hulking giants, epic, violent, plastic adventures aimed squarely at children.
- Unlike the dinosaurs before them, this entire genre of games which felt like everything to children like me went extinct.
- What they shared wasn't mechanisms, it was ambition. They were huge, packed with toyetic miniatures and terrain and aimed squarely at kids.
- Meaningful decisions. And this is where the genre struggles.
- The reality is that epic plastic adventure games for kids represented a very specific cultural moment, and one which we can never get back.
- Grab a block of amber, extract a little dino DNA, and rewild the board game ecosystem with new epic adventures for kids.
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