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Beast box art

Beast

Game ID: GID0041743
Game Info
Year
2023
Players
2-5
Age
14+
Playtime
120 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

Description

Welcome to the Northern Expanse, a place where nature is still unexplored, mystical and dangerous. When the humans first arrived, they thought they found an unspoiled paradise, filled with bountiful forests, lakes swimming with fish and cold freshwater flowing from the mountains. But as their settlements expanded and the surrounding forests grew thinner, nature itself pushed back. Great creatures known as Beasts emerged, and with their fangs, claws and mystical powers, they proved an incredible threat to the humans. In order to protect the settlements, humans enlisted specialised hunters, tasked with tracking and killing the Beasts before too many of their kin perish.

The Beast uses a deck of direction cards to move over forests, swamps and caverns, using guile and deceit to hide its track from the hunters. However, whenever a hunter moves over a location where the Beast has previously been, a trail appears. Only when a hunter searches a location or the Beast itself attacks an unsuspecting target is the Beast's actual position revealed. More so, each hunter has but one chance of searching each round, making it a tense and difficult decision. Hunters seldom have full information whether the trail they’re pursuing contains the Beast’s actual location, or if the trail has already gone cold.

Each action you perform in this game is done by playing a card from your hand (up to a maximum of two cards per turn). This means that if a player wants to search, attack or move, they need to have a card in their hand that lets them do that. Before each round, both hunters and Beast participate in a draft for the most important cards. All action cards can be used by both Beast and hunters alike.

In order to win this game, you either need to cooperate every step of the way if you play as a hunter, or skillfully outmaneuver your opponents if you play as Beast. On their own, hunters are never stronger than the Beast. Only when hunters communicate, strategize and combine their actions can they bring down the Beast before it’s too late.

—description from the designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 44
This page: 44
Sentiment: pos 26 · mix 4 · neu 6 · neg 5
Mentions per page
Showing 1–44 of 44
Video c1mINKH_9g8 Discussion at 44:57:12 sentiment: positive
video_pk 69103 · mention_pk 165445
Beast video thumbnail
Click to watch at 44:57:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Thematically makes sense
  • Incentivizes not being in the lead
Cons
none
Thematic elements
  • Racing
Comparison games
  • Flamme Rouge
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It feels like a classic card game just in terms of like the you you're you bid the number of tricks you're going to win, but you have to be you have to be exactly right.
  • Thematically I think it doesn't land like there
  • It still feels satisfying to get a good engine going.
  • It's just like, fun, lighthearted competition.
  • Sky Team is absolutely incredible. It is so tense. It is so good.
  • It's a game where you feel like you've earned your victory.
References (from this video)
No references stored for this video.
Video MZbtLf0jaRE Top 10 List at 0:12
video_pk 69096 · mention_pk 165428
Beast video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • car racing
Comparison games
none
Mechanics (from transcript analysis)
  • Deck building — Your engine's heat is represented by cards in your deck.
  • hand management — You are racing your cars around the track and trying to manage your engine's heat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In honor of the Super Bowl here are five great board games based on Sports
  • I hope your team wins the Super Bowl and I also hope your team is the 49ers
References (from this video)
No references stored for this video.
Video 5UoROrk0Xos Discussion at 0:00 sentiment: neutral
video_pk 68013 · mention_pk 164332
Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Heat.
References (from this video)
No references stored for this video.
Video 1W9P-uDKcTc Review at 0:20 sentiment: positive
video_pk 67928 · mention_pk 164205
Beast video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Amazing art
  • Strategic flexibility in card play order
  • Good decision space despite simple rules
  • Good player agency
  • Fun to startle beasts
  • Adjustable difficulty
  • Easy to teach
  • Feels like a modern classic
Cons
  • Gold foil edges can nick over time
  • Card orientation can be hard to discern on sixes and nines
  • Limited communication can sometimes feel a bit weird or exploitable
Thematic elements
  • Cooperative card game where players try to get rid of cards
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together to achieve a common goal.
  • hand management — Players play cards from their hand to achieve objectives.
  • limited communication — Players have restrictions on how they can communicate information to each other.
  • Modular board — The game's difficulty can be adjusted by adding or removing beasts and tokens.
  • set collection — Players aim to collect or play sets of cards based on suits.
  • Variable player powers — The 'beast' cards introduce unique challenges and alter gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Panosaurus has been smashing it out of the park for a handful of years now and pretty much anything they put out I want to play and there's very few publishers that I feel like that about these days just because they're so consistent.
  • This game has amazing art as you can see there. just looks fantastic.
  • So, easy stuff, but good strategies, good decision space, good uh good agency over the game.
  • Well, the cards look beautiful and the gold foil edges are beautiful, but gold those gold uh foil edges, they tend to be able to nick a little bit.
  • The designer specifically said that he left it pretty open-ended to allow groups to sort of cater it to their style.
  • It's easy to teach. It feels like a modern classic game.
References (from this video)
No references stored for this video.
Video 2PxQRLCskZE Analysis at 26:38:08 sentiment: negative
video_pk 67729 · mention_pk 163943
Beast video thumbnail
Click to watch at 26:38:08 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • The reviewer was screwed by the dice without any mitigation, making it impossible to win and leading to a miserable experience.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has ruined not only the evening but potentially some of my closest friendship style hate.
  • I mean, don't we have enough AI slop floating around the world and the internet as it is?
  • The third player AI that has to be run for a two-player game is one of the worst things about Dune Imperium.
  • I want to share with them. I want to brag. I want to boast. I want to win.
  • Put your best foot forward, please.
  • I don't want player elimination in my games.
  • My dyslexic brain will never be able to attach to that new rhythm you set and the pace of play and the strategy is thrown off entirely.
References (from this video)
No references stored for this video.
Video aIJUm3El4M0 Discussion at 0:10 sentiment: neutral
video_pk 67711 · mention_pk 163910
Beast video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yp8BgpGf2bQ Review at 0:15 sentiment: positive
video_pk 67601 · mention_pk 163751
Beast video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely creative and clever gameplay required.
  • Love the card art and the gold foil.
  • Tokens provide a nice bonus and can be used to discard problematic cards.
  • Adjustable difficulty through beasts and tokens.
  • The beast restriction is really neat and adds a challenging element.
  • Limited communication prevents quarterbacking brilliantly.
  • Game goes faster due to limited communication.
  • Pleasantly surprised with the gameplay, which is strong and solid.
  • The emergent puzzle is delightful and satisfying.
  • Pandasaurus Games is signing the best card games.
Cons
  • Not a big thematic game.
  • Scaring beasts out of the game is almost impossible.
  • Playing in the 100-digit spot is permanent and cannot be wiped out.
  • Can be problem city if you go through numbers too fast.
  • The theme is completely abstract and number-based.
Thematic elements
  • Players try to scare off or ignore beasts.
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draw cards each turn, which can include number cards or beast cards.
  • cooperative play — Players work together to play bigger and bigger numbers while managing restrictions and avoiding going out of the game.
  • hand management — Players must play all cards from their hand while ensuring they can continue to play bigger numbers.
  • Modular board — The game uses three-digit numbers (ones, tens, hundreds columns) that can be cleared out to provide more room.
  • Press Your Luck — Going too fast through the numbers can lead to being out of the game.
  • set collection — Players choose a suit to play from their hand and must play all cards of that suit.
  • Variable player powers — Players have a hand of cards and make choices about which ones to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a number game. You are trying to cooperatively play bigger and bigger numbers while still leaving yourself room to play those bigger and bigger numbers.
  • If any point you cannot play a card from your hand and make a bigger number, you're out of the game.
  • It's a lot thinkier than you think it will be.
  • There is limited communication in this game.
  • This solves it brilliantly.
  • I just think Pandasaurus has their finger on the pulse when it comes to card games, I just think that they are signing the best card games that are out on the market right now.
  • The puzzle that kind of emerged as you're going on was delightful. It was satisfying. I enjoyed it quite a bit.
References (from this video)
No references stored for this video.
Video fe3HWZ0Ypbk Discussion at 35:45 sentiment: neutral
video_pk 66985 · mention_pk 162882
Beast video thumbnail
Click to watch at 35:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the algorithm has changed to a to a kind of thing where you can't do series of videos easily. It doesn't like that. You need to do long form content in one video.
  • If you can't fit it on the shelf, it's not in the collection. And if you have to fit it on the shelf, someone else is leaving.
  • It's like, why? You know, it's bad enough to be doing the whole logging plays to say like, 'Oh, I played this at this time. I played this at this time.' I could not care less who won what game and when.
  • You do not have to meet a minimum prerequisite. It's just it does get on my wick that.
  • It's like there are two people that sort of get on my wick with this or say that try to get out of the idea of helping to pack a game away. Smokers [...] and then the ones doing the BG stats...
References (from this video)
No references stored for this video.
Video _xkrHh3uZ8w Top List at 10:29 sentiment: positive
video_pk 66736 · mention_pk 162541
Beast video thumbnail
Click to watch at 10:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the best race games out there.
  • Beautiful art.
  • Lots of modules in the base game and expansion content.
  • Really fun to play at five players.
Cons
none
Thematic elements
  • Formula 1 racing with heat management
  • Formula 1 racing
Comparison games
none
Mechanics (from transcript analysis)
  • deck management — You have on your little player board a stack of like heat cards in your engine. And for every one you're over, you have to take those heat cards and put them in your discard pile.
  • Gear Shifting — You're shifting gears. Those gears are determining how many cards you are playing.
  • hand management — What they're basically going to do is gunk up your hand. It's a little bit of a deck-building game. You're kind of going Well, I guess not really deck-building cuz you're not really building it throughout the game. You're kind of just going through your deck a whole bunch. So, you don't really want those heat cards there because they're just gunking up your hands, not allowing you to move, not really allowing you to do much.
  • Push Your Luck — It's very very fun. It's got a little bit of that kind of push your luck, a little bit of um there's like these stress cards that are forcing you to play an extra card that might make you go faster.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's like Any euro game is like, 'Here's a fifth-player expansion.' I'm like, Incorrect. No, thank you.
  • The reason I love this game in general is that every turn everyone is gaining information because Nick might be asking Molly over here a question, but we all write down who asked who what and what letter and how many matches that made.
  • So, it just makes for this kind of like maximum mind puzzle that will just I have games where I feel like I'm smart and other games where I feel like I could not be further from understanding anything about the world.
  • Ready Set Bet is so much fun. And this game particularly is great at five cuz you can have one person be kind of the announcer and then everyone else um bidding and betting and stuff like that.
  • It's just this fun silly thing.
  • I love ready set bet. It's got to be number one.
References (from this video)
No references stored for this video.
Video Ij8vpOIuMdY Review at 0:00 sentiment: positive
video_pk 66565 · mention_pk 162211
Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced gameplay
  • Engaging push-your-luck mechanics
  • High stakes decision-making
  • Cool dashboards and high-quality cards
Cons
  • Can be difficult to manage heat effectively
  • Risk of crashing if luck is pushed too far
Thematic elements
  • street racing
  • mid-1960s Southern California
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — Players manage their hand of cards to play cards for movement or gear, but playing gear cards adds "heat" to their player board.
  • Push Your Luck — Players can "push their luck" by playing cards to go faster, but this generates "heat", which can lead to negative consequences.
  • set collection — Players collect sets of cards to perform actions or gain advantages.
  • Variable player powers — Each player has a unique "legend card" with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a breakneck pace game.
References (from this video)
No references stored for this video.
Video szJTCV6srgA Other at 14:06 sentiment: negative
video_pk 66560 · mention_pk 162208
Beast video thumbnail
Click to watch at 14:06 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fantastic production quality (Kickstarter)
  • Gorgeous art by a developer
  • Interesting vibe
  • One player enjoys it (Drew)
  • Good for someone who likes middle ages/dark themes and hidden movement
Cons
  • Hidden movement is not for one player
  • One vs. all is not for one player
  • Doesn't hit the table
  • Requires 3-4 players to truly enjoy
  • One player feels guilty about not liking it
  • Not worth keeping if it doesn't hit the table
Thematic elements
  • Hidden movement, one vs. all
  • Ancient forest
Comparison games
  • Grand Austria Hotel
Mechanics (from transcript analysis)
  • card drafting — Players get cards which they use as actions, then pass.
  • Hidden movement — Core mechanic where one player as a beast tries to evade hunters.
  • One vs. All — One player controls the beast, while the others play as hunters.
  • set collection — Beasts have different strategies and things they need to do, implying collection of resources or objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • At the end of the day, if it's not going to hit the table reliably, it's just it's not going to stay.
  • We're trying to be pretty ruthless.
  • I just want every game when I look at it to be like yes, that is a yes game. That is I will play that.
  • The truth of the matter is not every game is for me. Not every game is for Drew. Not every game is for you.
  • It's okay if even if it's the number one game on BGG. You don't have to like it.
  • We want a lean, mean collection that we want to play those games and we have time to play those games.
References (from this video)
No references stored for this video.
Video lGCXY2daZiY Rules Teach at 15:50
video_pk 65957 · mention_pk 160178
Beast video thumbnail
Click to watch at 15:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll take you through five general tips for what can help you to explain board games
  • this is deck building
  • the wind condition
  • Spirit Island is actually a surprisingly difficult game to explain because the turn sequence is completely jumbled up compared with the sequence you would use in your mind to understand the theme
  • there are many games out there even really crunchy Euro red cheaty Euro types of games where you can still really use the theme to your advantage
  • the game is scenario driven the cards will unfold the story and you'll win if you find something that says you are victorious you lose if you max out any track with a red skull
References (from this video)
No references stored for this video.
Video _4ojBiE5G6w Sir Thecos Review at 0:20 sentiment: positive
video_pk 65216 · mention_pk 158852
Sir Thecos - Beast video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Smart approach to balancing hidden and open information.
  • Engaging premise and strong identity.
  • Good component quality and feel.
  • Workable insert and double-layered boards.
  • Nice screen printing on wooden meeples for animals and settlers.
  • Shiny finish on locations and paths for better readability and table presence.
  • Clever design for the beast's screen integration.
  • Artwork is a highlight, with a hand-drawn style.
  • Useful route overview printed on the board.
  • Game works very well from a gameplay perspective.
  • Nice balance between shared card system and unique powers.
  • Clear distinction and good handling of different player counts.
  • Clever solution for the two-player mode's card management.
  • Interesting drafting mechanism where players can deny cards to opponents.
  • Hidden movement works well, with the beast knowing hunter locations but not vice-versa.
  • Great tension created when hunters have a point of reference to close in.
  • Upgrades during the night phase allow for character improvement.
  • Thematic implementation of mechanics, where actions make sense within the game world.
Cons
  • Route overview is mainly readable for the beast player on the south side; would be better if printed on both sides.
  • Board can feel a little cluttered at times, with paths and region names not always easy to see.
  • Trail tokens can be fiddly to sort through to find the correct one for thematic play.
Thematic elements
  • Several hunters trying to track down and defeat a beast before the beast wreaks too much havoc.
Comparison games
  • Terascape
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can play up to two cards with different colors on their turn to perform actions.
  • Asymmetric powers — Both the beast and hunters have their own character boards and unique ability cards.
  • card drafting — Players draft action cards, with hunters using the top half and the beast using the bottom half. This drafting is part of the mind game, as players can deny powerful cards to their opponents.
  • deduction — Hunters try to track down the beast by following trails and using clues.
  • Hidden movement — One player controls the beast which moves secretly. The beast's movement is tracked on a separate board using cards and a pen. The hunters do not know the beast's exact location, only its last known location.
  • One versus Many — One player controls the beast, while the other players control a team of hunters.
  • Resource management — Grudges are a resource gained by the beast from killing animals/settlers and by hunters from contract rewards. Grudges are used to unlock upgrades during the night phase.
  • set collection — Players collect grudges to upgrade their characters.
  • Trail Tokens — When hunters move through spaces the beast has been, trail tokens are placed, providing clues to the beast's path.
  • traps — Hunters can set traps in zones, which can trigger effects when the beast is revealed in that terrain type.
  • Variable player powers — Each beast and hunter has their own character board and unique ability cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is basically a cat and mouse game, but with asymmetric powers, hidden movement, deduction, and a shared current system.
  • This is like the key tension of the game. The beast wants to strike, but attacking gives away its position every time.
  • The hunters are constantly trying to close in on the beast while the beast is trying to stay one step ahead, strike at the right moment, and disappear again.
  • Except for the beast's exact movement and current location, almost everything is open information. And I think that's a really smart approach.
References (from this video)
No references stored for this video.
Video aGzbU9_QlLc watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64649 · mention_pk 158147
watch it played - Beast video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Flexible player counts (2-4 players) with options for different role configurations
  • Clear role-based teamwork and boss-directed guidance
  • Multiple difficulty levels with progression and a bonus level
  • Family-friendly entry-level play
Cons
  • Requires an electronic talking safe and batteries (3 AA) not included
  • Mistakes can end the heist and end the game prematurely
Thematic elements
  • cooperation under time pressure with role-based tasks
  • a coordinated heist to crack a safe and steal gold/money within a timed session
  • boss-driven instructions delivered through an electronic talking safe
Comparison games
none
Mechanics (from transcript analysis)
  • bonus level unlock — Completing level 5 unlocks a bonus level 6 with a new command requiring players to move to the seat of the left player.
  • boss orders — The boss issues instructions that dictate which role should act and how tools should be used.
  • button synchronization — Players must press the correct buttons on the sides of the safe in time to succeed.
  • end game bonuses — Completing level 5 unlocks a bonus level 6 with a new command requiring players to move to the seat of the left player.
  • hidden roles — Players choose among four roles (money man, explosives expert, hacker, lookout) and assign them to buttons on the safe.
  • multi-tool usage — At higher difficulties, players may need to use two tools simultaneously.
  • Multi-use cards — At higher difficulties, players may need to use two tools simultaneously.
  • open/finish sequence — Success results in the safe opening and the collection of gold and money.
  • progressive payout — Money awarded scales with progression (1M, 3M, 5M) and up to 50M with perfect play.
  • Role selection — Players choose among four roles (money man, explosives expert, hacker, lookout) and assign them to buttons on the safe.
  • Timed play — The team has five minutes to complete the heist, with level-based endings and potential for mistakes ending the game.
  • tool management — Eight tools (flashlight, headset, explosives, map, goggles, laptop, drill, gloves) are placed for all players to access.
  • tool passing and trading — Commands may require passing tools to specific roles or trading tools between players.
  • Trading — Commands may require passing tools to specific roles or trading tools between players.
  • Turn Order: Progressive — Money awarded scales with progression (1M, 3M, 5M) and up to 50M with perfect play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one team one mission
  • you'll only have five minutes to grab as much as you can
  • the boss will be giving orders through the electronic talking safe
  • select their roles and to do this just push the buttons on the sides of the safe
  • five different levels to choose from with level one being the most forgiving and level five being the most challenging
  • the boss will tell you to grab a certain amount of money
References (from this video)
No references stored for this video.
Video pjOZWCZSVIQ Meeple University Rules Teach at 0:04 sentiment: neutral
video_pk 64263 · mention_pk 157718
Meeple University - Beast video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • artists creating Masterpieces and ascending to a stronger form
  • in a field of combat, artists fighting against each other
  • progressive Masterpiece construction and ascension
Comparison games
none
Mechanics (from transcript analysis)
  • Ascension and Entrants — Entrants progress their Masterpiece and ascend to stronger abilities on their entrance reference card.
  • Combat: Damage Based — Damage to a Zone damages the standee in that zone; entrants or summons react to damage; friendly fire is possible.
  • Damage and zones — Damage to a Zone damages the standee in that zone; entrants or summons react to damage; friendly fire is possible.
  • Deck drawing and hand limit — Each player draws one card during the draw phase up to a maximum of six; if you must draw and cannot, you lose.
  • End of turn refresh — End phase refreshes exhausted standees and resolves end-of-turn effects; cards return to discard or are refreshed as described.
  • Engine Building: Triggered/Cascading — Intentions (blue text) and reactions (red text) form chains that are resolved from highest to lowest, with multiple chains per turn possible.
  • Health tracking via Masterpiece — Masterpiece cards flipped to black and white track health; if all three are flipped, you lose.
  • Masterpiece progression — Turn-based progress of a three-part Masterpiece across five slots; completion ascends the entrant's card.
  • Movement and positioning — Standees move orthogonally between zones; only one standee per zone; jumping to an open space is possible.
  • Reaction chains — Intentions (blue text) and reactions (red text) form chains that are resolved from highest to lowest, with multiple chains per turn possible.
  • Summoning — Some actions allow summoning additional standees; only one standee per zone; summons fail if the target zone is occupied.
  • Summons and tokens interactions — Tokens and standees interact with cards and other standees to create combos; different entrants have unique interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "in react players take on the roles of different artists fighting against each other in a field of combat"
  • "The first player to hit their opponent three times or drain them of their deck of cards will win the game"
  • "Masterpiece phase"
  • "React is played in turns"
  • "Friendly Fire is possible"
References (from this video)
No references stored for this video.
Video zbunbBusSgU slickerdrips Playthrough at 2:46 sentiment: mixed
video_pk 63729 · mention_pk 157214
slickerdrips - Beast video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • legends expansion adds depth and competition
  • rivals system adds interaction and tension
  • new sponsorship types and powerups expand strategy
Cons
  • legends deck can be hard to track and remember
  • three-lap championship can be lengthy
  • sponsorship cards can arrive late in the set
Thematic elements
  • car racing with upgrades, sponsorship, and rivalries
  • a championship race with tracks, weather, and legends
  • live-playthrough commentary
Comparison games
none
Mechanics (from transcript analysis)
  • adrenaline — adrenaline can increase speed and interact with legends; affects speed and may allow extra moves.
  • chevrons — chevrons allow skipping certain corner limits; can ignore one corner per turn.
  • cooling and heat — heat and cooling mechanics: heat is spent to perform actions; cooling returns heat from discard pile; air intake can increase move but adds heat.
  • gears — move by changing gears; up or down a gear; one gear change is free; changing gear costs heat.
  • Legends module — legends cards affect movement and have star abilities; legends may have extra speed/cooling; legends line crossing triggers changes.
  • powerup cards — powerup deck gives abilities on turns.
  • rivals — a rivals system activates after the first race of a championship, making two cars rivals for the upcoming race.
  • Slipstream — optional move: if you end next to another car, you may slipstream to move two spaces forward; spaces ahead must be free.
  • sponsorship cards — three new sponsorship card types are added; can gain sponsorship cards; these come with the legends system.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the small Legends expansion that mainly, as you might guess, does stuff for the Legends module, the non-player cars that let you play solo, but also beef up a multiplayer game.
  • Weather. So, the weather for this race is going to be raining.
  • Slipstream. It's optional. Available if you land next to another car. If you choose to slip stream, move two spaces forward.
  • Sabrina is the top priority.
References (from this video)
No references stored for this video.
Video 7pu-3LDwRXk Neon Gorilla Analysis at 0:36 sentiment: neutral
video_pk 63682 · mention_pk 157176
Neon Gorilla - Beast video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
  • Slay the Spire
  • Cyberpunk
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I can say with certainty that this past month has been possibly the biggest in tabletop crowdfunding that has ever existed.
  • No, I think it's the biggest month ever.
  • between Brass and Slay the Spire and Cyberpunk alone, you're talking about like a $25 million month in crowdfunding.
  • absolutely insane. I don't know if that's ever happened as far as tabletop.
References (from this video)
No references stored for this video.
Video wlXbqp4F37k Allies or Enemies Top List at 7:39 sentiment: positive
video_pk 61141 · mention_pk 153654
Allies or Enemies - Beast video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great racing feel with modular weather rules
  • high replayability with modules
  • quality production by the same team as Flam Rouge
Cons
  • a lot of rule nuance may require setup time
Thematic elements
  • hot summer, speed, weather dynamics
  • summer racing atmosphere
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a light drafting racing game but it definitely has some summer vibes
  • it's six different little mini timers
  • it's bright and it's colorful and you are trying to defend the islands from oncoming monsters
  • Banner Festival is a really interesting trick taking game
  • it's all based on slasher movies
  • the Heat is in the title
  • Fireball Island ... the Curse of Volcar
  • you flick marbles
References (from this video)
No references stored for this video.
Video 5QRR3ANR0TY Allies or Enemies Top List at 16:30 sentiment: positive
video_pk 61145 · mention_pk 153670
Allies or Enemies - Beast video thumbnail
Click to watch at 16:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, cinematic racing feel
  • moments of dramatic catch-ups
Cons
  • looser racing pace may disappoint players seeking tighter inches-of-victory tension
Thematic elements
  • racing strategy with gear cards
  • retro racing circuit
  • cinematic, fast-paced
Comparison games
none
Mechanics (from transcript analysis)
  • multi-map variability — four different maps create different race dynamics.
  • racing with card-driven actions — play cards to gain speed and perform actions on a track.
  • variable map — four different maps create different race dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a good Gateway game
  • the art on the cards looks fantastic
  • it's one of those simple flip and write games that you just want to play again and again
  • the lazy Susan is genius
  • Planet Unknown just knocks our socks off
References (from this video)
No references stored for this video.
Video qLPRkN6LOsc Shelfside Discussion at 2:34 sentiment: neutral
video_pk 60707 · mention_pk 153135
Shelfside - Beast video thumbnail
Click to watch at 2:34 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
  • Industrial Revolution
  • Economic simulation
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • king of tokyo you pick that
  • ti4 has too much dice rolling
  • we're playing betrayal tonight you better not betray me
  • hey come over here we're playing scythe
  • oh yes we are playing this game
  • you know what they say my house my rules
References (from this video)
No references stored for this video.
Video maWYkYxjOEU Shelfside Playthrough at 3:06 sentiment: positive
video_pk 60639 · mention_pk 153026
Shelfside - Beast video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging economic engine
  • Historic setting themes
  • Strategic depth
Cons
  • Possible confusion during setup and explanations in a casual video
Thematic elements
  • Array
  • Industrial Revolution
  • Historical economic simulation
Comparison games
  • Brass
Mechanics (from transcript analysis)
  • bag building — Components are drawn from a bag to determine available actions and outcomes.
  • bag-building — Components are drawn from a bag to determine available actions and outcomes.
  • Card-driven actions — Actions are selected from a hand of cards that determine what players can do.
  • economic engine — Players develop industries and infrastructure to generate income and victory points.
  • hand management — Players manage a hand of action cards to trigger builds and sales.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've never seen Michael Jordan this good
  • this video is brought to you by Game Theory tables
  • Dude holy yeah so we have uh guys once I get it out I think you'll understand
  • we're playing brass right wait I'll teach you guys the game
  • oh my god oh what oh okay what's happening
References (from this video)
No references stored for this video.
Video IIvVM8eoxgc Meeple University Review at 0:50 sentiment: mixed
video_pk 60172 · mention_pk 152612
Meeple University - Beast video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Rich economic simulation and strategic depth
  • Strong thematic flavor tied to industrial growth
  • Fits 2-4 players as described in the transcript
Cons
  • High complexity and steep learning curve
  • Potential ambiguity in variant maps (e.g., Pittsburgh reference) if not using official editions
Thematic elements
  • Economic development via industry, networks, and market dynamics
  • Industrial Revolution-era England (Lancashire; transcript references Pittsburgh as a thematic nod)
  • expository/summary description of game concepts
Comparison games
none
Mechanics (from transcript analysis)
  • hand management — players manage a hand of action cards to build industries and connect networks
  • income — earn income from industries and shipments as the board develops
  • market — market dynamics influence prices, demand, and development opportunities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Brass Pittsburgh plays two to four players with mechanics such as hand management, income, and market.
  • The game is of heavy complexity.
  • decisions like overinvesting in steel, underinvesting in oil, and the only way out of my debts is bankruptcy.
  • Well, whiskey is the true fuel of the industrial revolution.
References (from this video)
No references stored for this video.
Video ySJp4S3oRw4 kovray Discussion at 6:16 sentiment: positive
video_pk 60440 · mention_pk 152846
kovray - Beast video thumbnail
Click to watch at 6:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic planning with interaction via market and networks
  • Elegant integration of economic engine with route building
Cons
  • Complex rules can be intimidating for new players
  • Downtime in longer plays
Thematic elements
  • economic development and industrial expansion
  • Industrial England during the early Industrial Revolution
  • economic simulation with historical flavor
Comparison games
  • Wavelengths
Mechanics (from transcript analysis)
  • economic engine-building — players develop industries and connect them for profit and scoring
  • engine building — players develop industries and connect them for profit and scoring
  • Network/route building — building a network of coal mines, cotton mills, and canals to maximize income
  • route/network building — building a network of coal mines, cotton mills, and canals to maximize income
  • tracking/debt mechanics — managing flip-side scoring and demand shaping via the market
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the thing about horoscopes is they're daily
  • we only got one out of 12
  • horoscoping out
  • maybe somebody out there matches and wavelengths way better with me than Ilia does
References (from this video)
No references stored for this video.
Video 28XkKDV6XO0 Neon Gorilla Top List at 10:59 sentiment: positive
video_pk 59482 · mention_pk 152032
Neon Gorilla - Beast video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Iconic, dense industrial strategy
  • Classic weight for advanced players
Cons
  • Steep learning curve
  • Can feel punishing to newcomers
Thematic elements
  • Economic development and industry growth
  • Industrial revolution England with coal and iron tracks
  • Dense, highly strategic with multi-step planning
Comparison games
  • Barrage
  • Brass Birmingham
  • Concordia
Mechanics (from transcript analysis)
  • economic engine — Upgrade resources and manage income and demand
  • network-building — Build a network of towns and industries with diamonds in the map
  • Network/route building — Build a network of towns and industries with diamonds in the map
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a wonderful starter game for nearly anyone.
  • how have I not played dominion
  • when I played Dominion I just felt like an absolute idiot
  • the quintessential racing game out there
  • it's an absolutely brilliant game
  • the best network builder of all time
References (from this video)
No references stored for this video.
Video 6WrEOxbmR70 No Pun Included Other at 42:50 sentiment: positive
video_pk 42658 · mention_pk 129584
No Pun Included - Beast video thumbnail
Click to watch at 42:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, rewarding economic engine
  • Presents tough strategic decisions with meaningful competition
Cons
  • Learning curve can be steep for newcomers
  • Rule complexity can slow onboarding
Thematic elements
  • economic development and city building through networks
  • Industrial Revolution England (Lancashire/West Midlands overlap)
  • economic simulation with historical flavor
Comparison games
  • Age of Steam
  • Food Chain Magnate
Mechanics (from transcript analysis)
  • engine-building / network optimization — Players develop industries and networks to optimize revenue and scoring.
  • variable leverage / player interaction — Competition for coal, iron, and city tiles with direct competition.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This town is filled with friends.
  • Dragons and sleeping, and there's a dragon hopefully being asleep.
  • Delusions of grandeur require a leap, but playing the fool is his full-time job.
  • Africa—read me the lyrics.
  • Twilight Imperium, you are correct.
  • I thought I nailed it.
References (from this video)
No references stored for this video.
Video 8gIuZ-vcDJQ Game Night Picks - Pair Of Dice Paradise Discussion at 5:00 sentiment: positive
video_pk 35392 · mention_pk 105666
Game Night Picks - Pair Of Dice Paradise - Beast video thumbnail
Click to watch at 5:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun guessing challenge
  • energetic banter
Cons
  • unclear real identity of the game
Thematic elements
  • speed and adrenaline
  • car racing or high-speed competition theme
  • vibe-driven
Comparison games
  • Joy Ride
  • Car Wars
Mechanics (from transcript analysis)
  • vibe-based deduction — Identify a game based on photo vibe rather than concrete mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ding.
  • Absolutely right.
  • I went off of vibes.
  • We both get a point.
  • Star Trek.
References (from this video)
No references stored for this video.
Video N4RtgGjbHYM Board Game Dad Discussion at 1:39 sentiment: positive
video_pk 30838 · mention_pk 90900
Board Game Dad - Beast video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, intricate decision space
  • strong economic tension
Cons
  • heavy and lengthy
  • steep learning curve
Thematic elements
  • Economic development and market cycles
  • Industrial Britain during the early railway era
  • historically grounded, euro-style strategy
Comparison games
  • Ark Nova
  • Wingspan
Mechanics (from transcript analysis)
  • engine building — players build an economic network across coal, iron, ships, and markets
  • engine-building — players build an economic network across coal, iron, ships, and markets
  • multi-use actions — cards and actions can be used for multiple purposes depending on play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games like wingspan or Ark Nova in general these games are a lot of fun
  • the designer's intent is that over the course of the game the luck is going to balance out
  • it's up to the player to make calculated risks and mitigate for bad luck
  • it's those times where the games can get really frustrating for me
  • the remedy for players who like me don't like bad luck due to cards
References (from this video)
No references stored for this video.
Video Adhzswsvd5U Neon Gorilla Top List at 4:33 sentiment: mixed
video_pk 27879 · mention_pk 81414
Neon Gorilla - Beast video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • appeals to racing/game night crowds
Cons
  • not loved by speaker personally; some players adore it
Thematic elements
  • racing, competitive dynamics
  • car racing
Comparison games
  • Hot Streak
Mechanics (from transcript analysis)
  • Race — Racers move around a track with thematic elements; positioning and speed influence outcomes.
  • racing — Racers move around a track with thematic elements; positioning and speed influence outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Shallow Sea is my king.
  • The production is insane. It's very expensive and I don't think the bang for the buck is there.
  • Bomb Busters is a deduction game where you and your fellow bomb busting experts are trying to snip wires on a bomb so you and your friends don't blow up.
  • Ready Set Bet is another crazy racing game.
  • Shackleton base is a space-based euro that has a ton of depth and replayability.
References (from this video)
No references stored for this video.
Video vEJyci_q3Bs Board Stupid Analysis at 6:23 sentiment: positive
video_pk 27938 · mention_pk 81560
Board Stupid - Beast video thumbnail
Click to watch at 6:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Supports energetic, social play in a group
  • Easy entry for new players
Cons
none
Thematic elements
  • Group social interaction, party-style gameplay
  • Not explicitly stated in the discussion
  • N/A
Comparison games
  • Twilight Imperium
Mechanics (from transcript analysis)
  • party_game — Light, social gameplay designed for group enjoyment.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we could have just kept at the fivepoint category
  • it's not for us and that's fine
  • the Board Stupid Seal of Excellence
  • we're going to move away from our fivepoint category to make it more modern
  • we want you to watch an enjoyable review of the game
  • this is not a job, this is a side hustle for us
References (from this video)
No references stored for this video.
Video 6bFysEK5yjA Rolling Dice & Taking Names Discussion at 40:40 sentiment: positive
video_pk 13185 · mention_pk 38584
Rolling Dice & Taking Names - Beast video thumbnail
Click to watch at 40:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight puzzle with meaningful decisions
  • Excellent component quality and production
  • Beast mechanic adds meaningful tension and variability
Cons
  • Early-beast draws can end games quickly
  • Can be intimidating for new players due to depth
Thematic elements
  • beast-driven escalation with four suits and beast cards
  • Fantasy dungeon with escalating beasts and procedural tension
  • Cooperative puzzle with competitive scoring twists
Comparison games
  • Enthrone
  • Covenant
Mechanics (from transcript analysis)
  • Beast escalation and resolution — Beasts move through the columns; players cooperate to scare beasts away and manage threats.
  • Beasts and column restrictions — Beast cards prevent playing certain suits in their respective columns until defeated or maneuvered.
  • Card drafting and column progression — Draft cards and place into columns, advancing towards higher totals while beasts appear and restrict play.
  • Endgame and Scoring — Deck and hands finite; scoring via progress, beast management, and column control.
  • Negative scoring for incomplete goals — Endgame penalties for unfinished columns and missed objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tony just absolutely rocked this game
  • This is Covenant, Tony’s Euro of the year
  • There are four actions on your board, and each action can trigger multiple effects
  • The beasts are going to restrict which suits I can play
  • The teach is easy, but the combos make it deep
  • You can rotate the tiles and still score heavily if you plan well
References (from this video)
No references stored for this video.
Video DNTyOzH6Jh8 Chairman of the Board Top List at 1:56 sentiment: negative
video_pk 12784 · mention_pk 37286
Chairman of the Board - Beast video thumbnail
Click to watch at 1:56 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • productions and concept are appealing
  • some variants make the chase feel dynamic
Cons
  • balance/tactility can be frustrating
  • card-driven balance can dull the chase
Thematic elements
  • cat-and-mouse chase
  • mythological beast on the run
Comparison games
none
Mechanics (from transcript analysis)
  • card_driven — actions and movement are driven by drawn/played cards
  • Hidden movement — the Beast moves secretly while hunters try to track it down
  • hidden_movement — the Beast moves secretly while hunters try to track it down
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "This is a deck deconstruction game where you want to be the first player to abandon all of your artichokes"
  • "hidden movement games are a strange one for me"
  • "it's a very light game it's very quick bit of silly fun"
  • "the more weird a theme is the heavier the game is"
  • "Revive is such a great card driven Euro"
  • "best game from 2022 No Doubt"
References (from this video)
No references stored for this video.
Video 2aeAz942h-4 Our Family Plays Games Discussion at 10:23 sentiment: positive
video_pk 11767 · mention_pk 34511
Our Family Plays Games - Beast video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong theme and atmosphere
  • cooperative play with alternative approaches (team play)
Cons
  • heavy and potentially intimidating for casual players
Thematic elements
  • one-versus-many; hunt to capture a beast
  • hunt and beast mythos; heavy exploration
  • immersive, theme-forward
Comparison games
  • Dracula
Mechanics (from transcript analysis)
  • card drafting — card drafting elements influence actions and hunts
  • cooperative play — hunters cooperate in teams to track and defeat the beast
  • Hidden movement — the beast moves secretly while hunters search
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Realm of Reckoning is a card drafting game for two to five players set in a dark, vivid afterlife torn apart by civil war and forgotten glory.
  • With each shifting objective and everchanging strategies, no two plays are the same.
  • Beast I've been uh interested in for a very long time.
  • It's a one versus many game where the many are hunters who cooperate in an epic hunt to track and kill the beast.
  • The stars are shining on the red carpet.
  • You are the photographer. You are using your phone to take pictures.
References (from this video)
No references stored for this video.
Video FjMMakwGbnU BigPasti Analysis at 19:29 sentiment: positive
video_pk 10508 · mention_pk 87012
BigPasti - Beast video thumbnail
Click to watch at 19:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • mechanics flow naturally from the racing theme
  • tightly integrated theme and play experience
Cons
  • occasional breakage of spell due to heavy math optimization
Thematic elements
  • Speed and racing dynamics
  • Old-timey Formula 1 racing
  • Coherent, race-focused experience
Comparison games
  • Brass Birmingham
  • Everdell
Mechanics (from transcript analysis)
  • card-based position and probability — hand management affects decision quality; risk-reward calculations
  • gear-based pacing — gears determine number of cards played and pace
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The theme is fundamentally pasted on to the gameplay loop.
  • the mechanisms flow from a theme in a very natural way.
  • the theme and the mechanics are so tightly interwoven that if you try to reimagine this game with a different narrative, it just wouldn't create the same emotional resonance.
  • You're not just moving pieces on a board. You're enacting the power struggles, the betrayals, the alliances of Herbert's universe.
  • Great theming isn't about fancy art or impressive miniatures. It's about creating an experience where every card played, every token moved, and every decision feels like a natural extension of the world you've temporarily inhabited.
  • The best themes don't just look good, they make you forget that you're playing a game at all.
References (from this video)
No references stored for this video.
Video Vc_TPmGcI4g Chairman of the Board Discussion at 0:36 sentiment: positive
video_pk 8056 · mention_pk 23727
Chairman of the Board - Beast video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong production expectations due to initial release praise
  • appealing aesthetics
Cons
  • hidden movement can be frustrating if not executing smoothly
Thematic elements
  • Hunter vs hunted in an atmospheric pursuit
  • Unspecified setting with a monster/hunt theme for a hidden movement game
  • mystery/pursuit with asymmetric information
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden movement — A player moves unseen while others try to deduce location or approach
  • one-versus-all — One player faces multiple opponents in a competitive setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hidden movement games are something that I I'm kind of interested in but I've not really found the one for me
  • I love bidding games
  • the more people in this queues the more money you have to spend
  • this is one of my most anticipated games from last year
  • this is basically a game within a game
  • it's lightning quick too it only takes around 15 minutes to play
  • you can get a three-player game of this done in about an hour
  • it's a passion project with some good historical context
References (from this video)
No references stored for this video.
Video NitC6ukS1GU The Broken Meeple Discussion at 25:49 sentiment: negative
video_pk 7507 · mention_pk 22302
The Broken Meeple - Beast video thumbnail
Click to watch at 25:49 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Interesting theme with beast stalking prey
  • First Kickstarter by new publisher
  • Asymmetric gameplay concept
Cons
  • Hidden movement barely exists in practice
  • 90% of actions reveal beast on map
  • Essentially dudes-on-a-map rather than true hidden movement
  • Poor rulebook clarity with many FAQ moments
  • First Kickstarter quality issues
  • Character balance problems
  • Some character powers too weak while others overpowered (Seer)
  • Upgrade economy is tight and restrictive
  • Some characters feel boring
  • Game favors hunters over beast
  • Needed more development time before release
  • Color card restriction feels unnecessary and clunky
Thematic elements
  • One versus many hidden movement game
  • Wilderness hunt
  • Scenario-based asymmetric gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — Players draft cards before each round with simultaneous reveal
  • Color restriction — Must play red and blue cards in pairs, restricting options
  • Hidden movement — Beast tries to hide from multiple Hunters (limited effectiveness)
  • scenario-based — Different objectives and rules for each scenario
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really enjoyed it clean you just take the cards you move up the prices
  • I didn't really know much about this game because I missed a Kickstarter
  • I am hyped for this game hegemony has probably been my best game I've played of the year so far
  • You need to temper your expectations a bit for this game
  • trade show it's just it's kind of irresponsible really
  • I'm getting sick of it
References (from this video)
No references stored for this video.
Video 0dAeajyp6yA One Stop Co-op Shop Playthrough at 0:00 sentiment: mixed
video_pk 6928 · mention_pk 20507
One Stop Co-op Shop - Beast video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Appealing art and components
  • Tense moments when escalating numbers
  • Clear core concept of counting and suit restrictions
Cons
  • Beast mechanic can feel extremely swingy and luck-driven
  • Table-talk rules can be confusing
  • Solo variant adds little depth and can feel underwhelming
Thematic elements
  • Beasts and a numerical puzzle
  • Abstract, cooperative card game with numbers
  • Cooperative puzzle-solving with escalating difficulty
Comparison games
none
Mechanics (from transcript analysis)
  • beast_cards — Beast cards add difficulty by forcing players to play certain suits and impacting progression; if triggered, they moved to a higher place and restrict future plays of that suit.
  • Cooperative Game — Players see others' progress and attempt to manage order and avoid dead ends; solo variant adds memory considerations with face-up beasts.
  • cooperative_play_and_memory — Players see others' progress and attempt to manage order and avoid dead ends; solo variant adds memory considerations with face-up beasts.
  • discard_tokens — Three tokens allow discarding that many cards before playing, to managehand quality.
  • hand management — Each player has a five-card hand and must play cards to increment a three-digit number without decreasing it.
  • hand_management — Each player has a five-card hand and must play cards to increment a three-digit number without decreasing it.
  • suit_leveling_and_number_construction — Players choose a suit and place cards into one's chosen place values (ones, tens, hundreds) to increase the total.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's incredibly swingy
  • Beast is fine, but nothing special, nothing to write home about, just okay
  • I don't find the strategy very taxing or very challenging
  • This is not a very complicated solo mode
References (from this video)
No references stored for this video.
Video A_EtZR710-4 Chairman of the Board Review at 0:02 sentiment: positive
video_pk 6134 · mention_pk 80929
Chairman of the Board - Beast video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative, multi-use cylinder mechanic that drives several subsystems (turn order, bluffing, majorities, and market influence).
  • Dynamic, fluctuating scoring that punishes stagnation and rewards strategic market timing.
  • Short, snappy four-round structure with tight interaction and meaningful decisions.
  • Strong, balanced player powers via palace/king's region cards that add flavor without being game-breaking.
  • Accessible to casual players while offering deep strategic decisions for euro players.
Cons
  • Aesthetic production may feel dated to modern tastes; this mid-2000s beige/primitive art could be off-putting.
  • Base game supports 3–4 players; five-player variant requires expansion (limiting player count for some groups).
  • Some players may find bluffing elements occasionally punishing or opaque if others bluff aggressively.
Thematic elements
  • Commodity speculation, area majority, bidding with bluffing, and market manipulation
  • Mid-2000s commodity trading environment; board organized into quarters and market tracks
  • Eurogame-driven market simulation with competing incentives across regions and commodity types
Comparison games
none
Mechanics (from transcript analysis)
  • area control / majority — Players compete for regional majorities within each quarter and sub-areas to claim bonuses and influence gem values.
  • auction / bidding with bluffing — Players select two cylinders (one face up, one face down) to bid for turn order and to commit to placements, with zeros used to bluff and mislead opponents.
  • end game bonuses — Cylinders placed into the king's area contribute to end-game scoring and grant special powers or bonuses that affect scoring later in the game.
  • king's region / end-game powers — Cylinders placed into the king's area contribute to end-game scoring and grant special powers or bonuses that affect scoring later in the game.
  • market manipulation / dynamic market — The market track and gem values shift over the game based on placements and row/column scoring, creating fluctuating incentives.
  • Market Pricing/Manipulation — The market track and gem values shift over the game based on placements and row/column scoring, creating fluctuating incentives.
  • set collection / gems as scoring resources — Gems of different colors have varying values depending on majority control and market position; black and white gems act as fixed and wild values respectively.
  • turn order resolution / tiebreakers — Turn order is determined by revealed cylinder values, with ties broken by unused cylinders and, if still tied, original order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Commodity speculation is quickly becoming one of my favorite elements of these type of games.
  • The flow of this game is fantastic and the pacing is superb.
  • I adore this game so certainly gets a strong shield of quality for me.
  • There’s a real tug of war going on between holding back powerful pieces for turn order and using them to win majorities here and there.
References (from this video)
No references stored for this video.
Video MLGBQ_Yfb-o Foster the Meeple Top List at 2:29 sentiment: positive
video_pk 4392 · mention_pk 12817
Foster the Meeple - Beast video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent theme
  • strong artwork
  • better balance than similar games like Mind MGMT
  • thematically satisfying
Cons
none
Thematic elements
  • hidden movement asymmetrical gameplay
  • wilderness hunting
  • thematic confrontation
Comparison games
  • Mind MGMT
  • Mr Jack
Mechanics (from transcript analysis)
  • asymmetrical gameplay — beast vs hunters with different objectives
  • Hidden movement — one player secretly moves beast while others hunt
  • track observation — hunters use tracks to locate the beast
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just like how good is this game it's like how is our experience playing it
  • a lot of these ranking lists people rank for different criteria mhm our criteria is primarily around fun fun and experience
  • it might be my favorite polyomino game
  • I love the theme I love that it's like this magical Library
  • the mechanisms match the theme so well
  • it gave me slay the Spire feel feelings
  • my favorite solo button shy game ever
  • chaos incarnate
  • one of the best gaming experiences I've had this year
  • if you love puzzles if you love those deduction style games like I think you'll love this
  • I am a big fan of area control um and games that can do two-player area control well are very rare
References (from this video)
No references stored for this video.
Video PxsjCVpmYgg Our Family Plays Games Discussion at 2:46 sentiment: positive
video_pk 2892 · mention_pk 8474
Our Family Plays Games - Beast video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Generated interest among viewers; discussion indicates curiosity about the game
Cons
  • No concrete gameplay details provided in the transcript
Thematic elements
  • Beast-centered game concept
  • Beast-themed game, discussed as a current topic
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not described in the transcript
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Arboretum was designed by Dan Cassar with art and illustrations from Beth Sobel
  • it's a very interesting balance
  • this is a lovely game that has an effect on friendship
  • the goal is to create a path starting with a one Maple and ending with an eight Maple
  • a lovely game that has an effect on friendship
  • 127 funded yes yes that is awesome that's awesome
  • QT is our newest family member—the cat from Cat In The Box
  • Hello fall, hello fall
  • we love you bye now
References (from this video)
No references stored for this video.
Video asPaDvRXqUE BoardGameGeek Discussion at 9:23 sentiment: positive
video_pk 2161 · mention_pk 6352
BoardGameGeek - Beast video thumbnail
Click to watch at 9:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative
  • Really dig it
  • Interesting mechanics
Cons
  • Haven't played enough to review
Thematic elements
  • Beasts
Comparison games
none
Mechanics (from transcript analysis)
  • Beast cards — Beast cards restrict playing certain suits in certain locations
  • Card sequencing — Cards with numbers, three-digit slots, numbers must go higher
  • Cooperative — Cooperative game where players work together
  • Suit management — Choose suit, play all cards of suit
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is so much to my taste and I played it a half dozen times really dig it and it's got fewer than 100 thumbs on the preview it's just like your tastes are not necessarily going to match up with anyone else's
  • The perfect thing is something you're only going to find through repeated play. It's not going to hit you instantaneously
  • It's more about playing something, liking it, you play it again, you play with different people, you want to introduce it to people, and over time it becomes the thing you love
  • The good and bad of this job is that you play something, review it, do a video, and then never touch it no matter how much I like it
  • You can do anything in games
  • I value sleep there more than I value getting a post out
  • It's just the cover the cover seems pretty funny to have around and just show people
References (from this video)
No references stored for this video.
Video RKO_340aUHw Board Game Hangover Review at 16:14 sentiment: other
video_pk 1263 · mention_pk 3671
Board Game Hangover - Beast video thumbnail
Click to watch at 16:14 · YouTube ↗
Overall sentiment (raw)
intriguing
Pros
  • Unique gameplay
  • Role transformation
Cons
none
Thematic elements
  • Predator vs Hunter
  • Hunt scenario
Comparison games
none
Mechanics (from transcript analysis)
  • Role switching — Beast becomes Hunter during gameplay
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're going to rate some shelves
  • Keep these friends in your life forever
  • This is a heavy Euro game with a lot of moving parts
References (from this video)
No references stored for this video.
Video MDsUo5UP44Q Actualol Discussion at 1:32 sentiment: positive
video_pk 357 · mention_pk 102637
Actualol - Beast video thumbnail
Click to watch at 1:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fast-paced and accessible to mixed groups
  • scales reasonably with different player counts
  • strong immediate feedback and tension
Cons
  • not as deep or heavyweight as some racing euro designs
  • box size and component quality can be a consideration for travel
Thematic elements
  • racing and speed
  • compact, competitive racing focus
Comparison games
  • Libertalia Winds of Galerest
  • Scout
  • Joyride
Mechanics (from transcript analysis)
  • direct competition — Players interact through blocking, timing, and competing for limited advantages.
  • hand management — Players curate cards or resources to optimize movement and engine choices.
  • racing / track progression — Players compete to reach checkpoints or complete laps, balancing speed with risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This collection's bloated and ugly and I heard it struggling to perform on game night. There's no sh there's only some shame in it.
  • If you want me to answer your collection concerns, then become a patron of the channel. I would love to soothe your shelves and caress your callax until all your pain is gone.
  • It's about trying to play to the situation, finding games that you like that these people would play.
  • Sleeping Gods is like a epic kind of narrative driven thing, and that's not something that really exists in a compact format that you can teach in 15 minutes.
  • Like Sleeping Gods... you got to set that aside possibly selling them because it's unlikely you're going to get that experience that you want right now and investing in games that you can play.
  • This video is sponsored by Hule and I'm going to make myself a meal right now.
  • Top tip for anyone, just buy one of these crime games, finish it, then move on to the next one because you've also got like five boxes of Chronicles of Crime and then there's the expansions down the bottom.
  • If you're new to the hobby, don't just be buying the new stuff that they're pitching to you at GenCon because that is not the best games.
References (from this video)
No references stored for this video.
Video jW9d26piTYc The Dice Tower Top List at 27:11 sentiment: positive
video_pk 371 · mention_pk 1125
The Dice Tower - Beast video thumbnail
Click to watch at 27:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cooperative play
  • interesting discard token mechanic
  • strong table discussion
Cons
  • requires careful communication
  • potentially punishing if mismanaged
Thematic elements
  • Cooperative card-based strategy
  • Fantasy world with beasts
  • Tense, puzzle-like decision making
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven play on multiple tracks — Players play cards on three digit tracks, increasing values.
  • cooperation and discussion — Players must communicate to coordinate actions and avoid bad plays.
  • discard tokens — Three tokens to discard a card from hand to alter options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • IP and the mechanisms do match pretty well.
  • The progression of your character, that sort of slow motion deck building aspect.
  • The biggest strategy is to conserve those discard tokens.
  • This is not the top 10, it's the top 10 worst Christmas gifts we've ever received.
References (from this video)
No references stored for this video.
Video _ViJQerrzZ8 The Broken Meeple Discussion at 16:39 sentiment: negative
video_pk 304 · mention_pk 923
The Broken Meeple - Beast video thumbnail
Click to watch at 16:39 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting drafting dynamic
  • two-player tension when matched well
Cons
  • not streamlined; setup is bulky
  • balance is off; Seer upgrade can be overpowered
  • rulebook and teaching are not strong
Thematic elements
  • survival and pursuit dynamics
  • Hidden movement pursuit with Beast vs Hunters
  • thematic tension; card-drafted actions drive play
Comparison games
  • Fury of Dracula
  • Whitechapel
Mechanics (from transcript analysis)
  • card drafting — Both sides draft action cards that shape turns for Beast and Hunters
  • Hidden movement — Beast moves and is intermittently hidden; hunters attempt to locate
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's bone dry
  • I cannot think of a single thing that it is
  • this rolling right is a sweet game
  • I actively thought that this was a bad game and I did not like my play of it
  • prepare to die
  • I think I should have given it a seven
References (from this video)
No references stored for this video.
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