The Shattered Isles introduces a brand new world, with three new Beasts, three new hunters, two maps, four contracts, and a heap of new and exciting gameplay mechanics.
Beasts
Vacker
Thalduk
Akkeron
Hunters
Eivind
Fara
Valdi
New Mechanics
The two new maps feature Hidden Paths: pathways that can only be accessed by characters native to the same habitat the path originates from.
Ruins can be found on the map. Begin a turn in the same location as a ruin to unlock forgotten and powerful magic.
Split Actions can be played in combination with any other card for the highest flexibility possible.
New Cards, Contracts, and more
Shattered Isles comes with 4 new Action Cards, an updated and improved way of drafting your cards, 13 new Items, 13 new Beastly Talents, and 4 new Contracts that change the way you play the game.
—description from the designer
- Great implementation of hidden movement.
- Tense atmosphere where roles can be unclear.
- Adds variety with new beasts, contracts, and the Great Hunt.
- Strategic card drafting for hunters.
- Interesting competitive co-op dynamic among hunters.
- Hunters have specialized powers.
- Top tier hidden movement game.
- Slow delivery of pledge rewards.
- May not appeal to players who dislike hidden movement or one vs. many games.
- Can be 'crunchy' and complex.
- Potential for rules to be hard to look up.
- Hidden movement game where players are hunted.
- Letters from Whitechapel
- Fury of Dracula
- Specter Ops
- Sniper Elite
Mechanics (from transcript analysis)
- Area Control — Implied through trapping and coordinating hunter movements.
- Card Drafting — Hunters draft cards each round, with specialized roles and powers.
- Hidden Movement — One player moves secretly while others try to track them down.
- One vs Many — A single player (the beast) is hunted by multiple players (the hunters).
- Set Collection — Contracts (objectives) are part of the game.
Video topics + discussion points
Quotes (from this video)
- I'm going to throw it out. I'm So all day I'm just gonna say Don and I'll let you guys decide who I'm actually talking to because I have not figured out a good way to do it without like long names here.
- The little epilogue, we were laughing reading it like actually out loud laughing, not like, 'Oh, that's funny.' Like legitimately funny as you go through.
- And this one uses an app that I my understanding is it does like all kind of the behind the scenes math and stuff for you.
- It's like if you know Alan Moon did Oathsworn you'd be like what?
- This game is crazy pants. It is hard and I love it.
- It's deadly if you focus on all of them.
- This is the kind of game that you could play many
- I adore that that's on there, especially in a two-player game.
- If you want a free lunch, go eat your house
- And that's a testament of a really really good game, especially one as heavy as Sweetlands.
- Stuper Monday is one of those games that similar to Sweetlands. It's not as deep, it's not as heavy as Sweetlands, but when it comes to timing, efficiency of actions, and uh sort of using cards to do actions, it's it's right there in that sweet spot.
- This is a train game but with magic. And the magic matters because basically it's like ah gosh I can't connect my train to this spot. Magic. And now I just teleport over it and I keep moving the stuff.