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Specter Ops box art

Specter Ops

Game ID: GID0296562
Game Info
Year
2015
Collection
Rating
Mechanic profile
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Description

A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.

Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.

Description

A secret agent of A.R.K. has infiltrated a top secret Raxxon facility, attempting to complete three mission objectives before they escape — but they are hunted by genetically modified Raxxon Hunters. Players can choose which side they wish to join.

Specter Ops is a sci-fi, stealth ops game of hidden movement that's similar to Scotland Yard. Players are trying to locate/capture a mysterious agent, who keeps track of their sneaking via a private map. The other players take control of unique characters who must use their wits, abilities and technology to help them hunt down this infiltrator. Items like flash grenades, scanners, and the like are at the disposal of this covert agent.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 4 · mix 0 · neu 1 · neg 0
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Showing 1–12 of 12
Video uHjppuVz5w4 Watch It Played Playthrough
video_pk 68671 · mention_pk 164951
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 0mRyLLmHdX4 Watch It Played Playthrough
video_pk 68672 · mention_pk 164952
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video -FKrXiEiUoI Watch It Played Playthrough
video_pk 68673 · mention_pk 164953
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video _622MICmgyM Watch It Played Playthrough
video_pk 68674 · mention_pk 164954
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video R8nfuN5HUc8 Watch It Played Review
video_pk 68676 · mention_pk 164956
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video zUS0uccdRMM Watch It Played Rules Teach at 0:21 sentiment: positive
video_pk 65283 · mention_pk 158923
Watch It Played - Specter Ops video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Miniatures come pre-assembled
  • Exciting chase and evasion dynamics
  • Intriguing hidden role and deduction elements
Cons
  • Agent has limited ways to directly deal with hunters.
Thematic elements
  • Espionage and rebellion against a global corporation.
  • The planet is run by Rexon Global, and citizens are employees. Some employees have become agents of ARK.
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Hunters try to position themselves to gain line of sight of the agent and block off exits.
  • Dice rolling — Used for attacks and potentially for stunning opponents, as seen with the 'stun' ability.
  • Hidden movement — The agent secretly tracks their movements on a sheet, while hunters try to deduce their location.
  • Objective Completion — The agent must complete a set number of objectives to win.
  • Secret Role — One player is the agent, while the others are hunters, with a potential traitor in a 5-player game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In this video, we're going to take a quick look at Spectre Ops, the upcoming release from Plaid Hat and NASCA Games.
  • The agent will need to outguess the hunters, anticipate their moves, and track all of their own personal movements on this movement sheet.
  • The agent is on a clock.
  • Unreal. That is Look, you got to give it to him. I got to give it to him. I got to say, I got to say, oh, and stunned.
References (from this video)
No references stored for this video.
Video woWHXQmNH9c Watch It Played Analysis at 0:13
video_pk 65257 · mention_pk 158892
Watch It Played - Specter Ops video thumbnail
Click to watch at 0:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Although I'm calling this video a prologue, I'm actually recording it after our playthrough of Spectre Ops has already been completed.
  • I wanted to put this here to try to catch the attention of people who maybe haven't seen that series yet, and even those of you who have, because we made a correction to the instructional video after all of these videos were shot.
References (from this video)
No references stored for this video.
Video fBdD4cTnjbc watch it played Rules Teach at 0:32 sentiment: positive
video_pk 65256 · mention_pk 158891
watch it played - Specter Ops video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The general location of objectives is the same each game, but their exact position changes.
  • Agent can activate an objective from up to two spaces away (e.g., Blue J character ability).
  • Hollow decoy equipment can confuse hunters by creating misleading 'last seen' tokens.
  • Stunned hunters can only move up to two spaces and cannot attack.
  • Agent gains additional hit points and equipment in 4 and 5 player games.
  • The traitor mechanic in a 5-player game adds a hidden social deduction element.
Cons
  • Hunters can block the agent's exit.
  • Agent loses if they don't complete objectives and escape by the end of turn 40.
  • If the agent is seen by a hunter, they reveal themselves.
  • Hunters inside the vehicle cannot be stunned.
Thematic elements
  • secretly infiltrating and sabotaging a program, or locating and eliminating an agent
  • an advanced Raxon Global facility
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players can move a certain number of spaces per turn.
  • Area movement — Players move their figures across a board with letter-number coded spaces.
  • asymmetric roles — One player is the agent, others are hunters, each with different goals and abilities.
  • bluffing — The agent uses tactics like the 'hollow decoy' to mislead hunters.
  • Cooperative Play (with traitor) — In a 5-player game, one hunter is a traitor working with the agent.
  • deduction — Hunters use information to deduce the agent's location.
  • Hidden movement — The agent secretly moves on a pad, and hunters track based on line of sight and 'last seen' tokens.
  • Line of sight — Hunters use line of sight rules to determine if they can see the agent, with obstacles blocking visibility.
  • Objective Completion — The agent needs to activate three out of four mission objectives.
  • Player Elimination (Implicit) — If the agent's hit points are depleted, the hunters win.
  • Role selection — Players choose agent characters or hunter roles.
  • Secret Movement Planning — The agent plans and records movement secretly before revealing their position if seen.
  • set collection — The agent secretly chooses equipment cards to keep.
  • team play — Hunters work together to find the agent.
  • Variable player powers — Each agent has a unique character with special abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if the agent should become fully visible then you remove the last scen token from the board
  • the agent has been eliminated and the hunters win
  • no matter how their true nature is uncovered they will then follow all of the same rules as an agent except that they cannot complete objectives only the original agent can do that
References (from this video)
No references stored for this video.
Video QPXWwjdGl-E Watch It Played Analysis at 0:35 sentiment: positive
video_pk 65258 · mention_pk 158893
Watch It Played - Specter Ops video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The agent made clever moves.
  • The agent made good use of their equipment.
Cons
none
Thematic elements
  • covert operations
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance System — Players have a certain number of actions they can take on their turn, such as moving, using abilities, or activating objectives.
  • Dice rolling — Dice are used for combat resolution, with hits and misses determining the outcome of attacks.
  • Hidden movement — The agent's movement is not directly seen by the hunters, who must deduce their location. This is represented by the agent placing 'last seen' tokens.
  • Line of sight — Hunters need to have a direct line of sight to the agent to detect and attack them.
  • Player vs. Player — One player acts as the agent trying to complete objectives, while other players act as hunters trying to capture the agent.
  • Special Equipment Cards — The agent has special equipment like 'dream surge' and 'proximity mine' that provide unique abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Luke bolted right over to j4 and of course I'm leaving his character here on the board although during the game play we didn't know where he was
  • Luke played a little trick on us here and moved all the way to l19
  • that was a critical miss because one more hit and we would have won the game
  • I thought he did a fantastic job made some clever moves and made good use of that equipment that he had.
References (from this video)
No references stored for this video.
Video 5nsT9ks8kBw Watch It Played Rules Teach at 3:38
video_pk 65270 · mention_pk 158909
Watch It Played - Specter Ops video thumbnail
Click to watch at 3:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • brutal strength — Causes damage when it lands on an agent space, and then the Beast rolls a die; on a five or six, it scores another wound.
  • control relay — Allows a player to move a vehicle instead of moving itself, even if the vehicle is unoccupied. This can bring the car close to a hunter who needs a pickup without another hunter having to spend turns getting into the vehicle or driving it around.
  • enhanced sensors — After a hunter moves, this forces the agent to declare if they are close (within four spaces). This ability is always active but only applies if the Beast moved three or fewer spaces.
  • precognition — An ongoing passive ability that requires the agent player to announce during a turn when they intend to complete an objective on the following turn, but they don't have to declare which objective it will be.
  • quadrupedal move — Allows movement of five spaces, but then the player can only attack if they land directly on the agent space.
  • quick draw — If the gun spots the agent during the agent's turn, the gun rolls one die and if the result is greater than or equal to the distance from the gun to the last scene marker, the agent is wounded.
  • remote sensor — Allows a player to use the vehicle's motion detector instead of moving.
  • sharpshooter — When attacking, the gun rolls two dice and adds the values together.
  • sniper shot — After moving with the gun, if the agent is not visible, the player can activate this. The gun chooses a direction (north, south, east, or west) and may only move in that direction. If the agent is spotted along that line, they automatically lose a hit point.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you have any questions at all about how these abilities work just put them in the comments below and I'll gladly answer them as soon as I get a chance
  • if you'd like to vote on which Hunter the viewers will represent you can go to our Facebook page I'll put a link to that in the description of this video you should find a poll there
References (from this video)
No references stored for this video.
Video Ji20wPGJIXQ Board With Steve Top List at 10:59 sentiment: neutral
video_pk 7996 · mention_pk 128424
Board With Steve - Specter Ops video thumbnail
Click to watch at 10:59 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • deluxified is just absolutely crazy
  • the joy from games, not from playing the games, not from how the games necessarily look
  • one of the most important things you can own as a board gamer are shelves
  • Please remember to like and subscribe and thanks so much for watching
  • If you're a stat nerd like me and you want to know what you've played, how many times
References (from this video)
No references stored for this video.
Video 5nLOjl1Nd8c Board Game Replay Playthrough at 0:15 sentiment: positive
video_pk 1815 · mention_pk 87242
Board Game Replay - Specter Ops video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong thematic cyberpunk setting and high-tech aesthetic
  • Asymmetric, tense pursuit with engaging hidden movement
  • Rich customization through character abilities and items
  • Quality components and vehicle mechanics for dynamic play
  • Satisfying moments when the agent is spotted and pursued
Cons
  • Can be long or drawn-out; pacing depends on player experience
  • Learning curve due to multiple abilities and item interactions
  • Chase can stall or become tedious if players are evenly matched
Thematic elements
  • infiltration, data theft, pursuit and stealth
  • a high-tech corporate facility in a cyberpunk-inspired future
  • asymmetric hide-and-seek with objective-driven rounds
Comparison games
  • White Chapel
Mechanics (from transcript analysis)
  • Attacks via distance tracking — Hunters roll a die and must meet or exceed the distance to the agent to deal damage.
  • grid movement — Agent and Hunters move up to four spaces per turn on a labeled grid; positions are tracked.
  • Grid-based movement — Agent and Hunters move up to four spaces per turn on a labeled grid; positions are tracked.
  • Hidden movement — One player controls an agent moving secretly while others play as Hunters trying to locate and eliminate them.
  • Information concealment — Agent's items and character are hidden from hunters until revealed through play.
  • Item/Ability deck — Characters have access to a deck of items and abilities (smoke grenades, EMP, stealth, decoys) to influence moves.
  • Last seen token — If the agent crosses or ends movement in a hunter's line of sight, a last seen token is placed to indicate direction.
  • Line of sight — Hunters see orthogonally along rows/columns until blocked by walls; vision affects detection and attacks.
  • Objectives and adjacencies — Agent must complete three of four objectives by moving adjacent to objective spaces.
  • Vehicle movement — Agent can board a car and move up to nine movement points per round, sharing a pool with teammates.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a hidden movement game where one player is going to be taking control of an agent breaking into this high-tech facility
  • the theme for this is absolutely awesome it's like a cyber Punk this futuristic theme
  • the components are awesome I mean the board is even embossed
  • we beat Jeremy for the first time ever
  • it's about 20 minutes long I highly recommend watch and if you want to know the full rules and then come back and join us
References (from this video)
No references stored for this video.
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