In Nuns on the Run, most of the players are novices who are eager to secretly explore the grand abbey at night in order to fulfill their “secret wish.” They sneak through corridors searching for keys and treasures. (What treasures could a novice be searching for? Forbidden cookies? A soft mattress? Or narcotics? Or a book of witchcraft?)
While sneaking through the abbey, the novices must remain watchful for the Abbess or Prioress, who are on patrol to ensure that pure novices remain that way. These characters are controlled by other players who want to nab the novices before they can make it back into bed.
Players play either as a novice, or as the Abbess or Prioress. The novices move in secret and avoid being seen or heard by the Abbess or Prioress. The goal is to make it to the location on the board where the novice can get her "secret wish" and return to their room without being detected. All of the novices move in secret by marking their movement and locations on hidden sheets. The Abbess and Prioress move on regulated paths around the board, but can diverge and chase down novices that they see or hear. The player or players who complete their secret wishes and return to their rooms win, or the Abbess and Prioress win if they catch a certain number of novices.
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- our taste have changed over the years
- getting older sucks
- I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
- I've gone from one thing to another thing to another thing
- the length the duration of the game
- the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
- oh I like the strategy of a spreadsheet
- I started diving in to mechanisms
- I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
- I need theme and I need something fun to play
- there are a lot of Euro style games where the theme you see is pasted on pasted on themes
- as my mental state deteriorates over time
- my ability to comprehend rulebooks my ability to teach games
- these very simple Ticket to Ride type games to complex thought-provoking engine building
- what games will I when I want to get to gain to the table with people what do I need to have on my shelf
- I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
- I found that I've always liked games that have told me how I can change history
- it's not just the stor games heck
- I am super hyped for that and it has nothing to do with history
- I don't have a steady group to game with to do that
- my shelves shifted a little bit
- I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
- the theme meshed so well with what we were doing in the game
- those experiences stick with me when I can apply the theme with the game
- my taste changed over time it's beginning to be structured around events in my life more than anything
- the theme just isn't grabbing me
- it's just that's personal preference at that point
- theme really drives well me personally into stuff that I like
- it's got to be both or I'll play it once twice and maybe never again
- what what mechanic is there what mechanic do I enjoy the most
- our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
- it'll probably be towards the one with a theme that I like the most
- I really will
- the brain has saturated the gray matter has soaked up as much as it can
- I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
- give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I think if I had one word to describe this collection I think it would be precarious
- Move Modern Art to the top of that stack so that you don't accidentally Crush that precious precious box
- this shelf is failing like this shelf is going to spill
- the best organized collection we've seen today
- I love the shelves doing all the work
References (from this video)
- humorous theme and interaction
- upgraded components and streamlined rules in the 2nd edition
- humorous cat-and-mouse chase
- nunnery with novices running around at night
- lighthearted, comedic
Mechanics (from transcript analysis)
- Hidden Movement — one player as pursuer moves through prescribed paths while others run around secretly
- one-versus-all chase — one player as pursuer moves through prescribed paths while others run around secretly
Video topics + discussion points
Quotes (from this video)
- It's a one versus all where one person's walking around prescribed paths trying to catch everybody as they run around it secretly. It's very humorous.
- Why? Because it's fish. And I love fish. I also like in Finsspan, you get to put out lots of fish. You're putting out a ton of them.
- The casino theme let you do some fun things with slots or getting symbols next to each other. And of the series, this one is easily my favorite of it.
- Star Wars done in a light war game style is very very entertaining.
- They streamlined it. And not only did they streamline it, this is one of the few deluxe versions that I would want to own.
- It's epic, but doesn't feel too long.
References (from this video)
- has a unique convent theme
- one player hunts, others hide
- not a great hidden movement game
- there are much better hidden movement games
- relatively obscure game nobody talks about
- more fun when drinking
- convent
- religious setting
- sneaking
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I'm very Cutthroat here - I much rather save budget for a new game, save space for new games
- not all games are forever games - sometimes it's totally okay to buy a game with the expectation of playing it for about five years and then not wanting to play it again
- I can still respect I played a lot of Steam, but I just don't want to play it anymore
- there's so much hate on like oh you can't be like dipping your chosen to miniature games - but as adults there's so much hate on that
- when you own a lot of games there's a lot of rules up here and the tough thing is that when there's so many rules up here you need some games that you teach or play later to be a little intuitive
- the difficulty I have with it is that when I explain it to new players it's tough to explain - each player has a different ruleset
- I think that's one of the first games that if it didn't invent that concept at least popularize it
- if the game is going to warrant me having to do separate explanations for everybody, extra effort - it's got to be really damn good and Vast isn't really damn good