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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Ratings
Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 513
This page: 50
Sentiment: pos 34 · mix 9 · neu 0 · neg 2
Mentions per page
Showing 1–50 of 513
Video ZdltZUfpfIg Top List at 0:37 sentiment: positive
video_pk 134310 · mention_pk 383069
Gloomhaven video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Epic scope and many scenarios
  • Fantastic hand management combat system
  • Beginning of love for campaign games
Cons
  • Eventually got burnt out on campaign games
Thematic elements
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • Campaign play — The game features nearly 100 scenarios, marking the beginning of the host's love for campaign games.
  • Hand Management — Each character has their own deck of cards that represents their skills and abilities, which are split into top and bottom actions. Players choose two cards each round and use the top action of one and the bottom action of the other. These cards also determine initiative order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'll admit that this was a game that I was pretty lukewarm on at first I thought it was just okay but the more I play it the more its Brilliance shines through
  • Simplicity and minimalism with crunchy gameplay underneath there are a lot of things to consider but there isn't an overabundance of complexity which is great
  • this was one of the first games that played with the following mechanism which is now one of my favorite mechanisms and shows up on several games on this list
  • I enjoy playing the game but I am not really sure that I would want to have the game entirely figured out or i' lose a lot of the joy that I get from playing it
  • the joy comes from Discovery and that feeling of Discovery is thankfully still there for me in Puerto Rico
References (from this video)
No references stored for this video.
Video PRlq8LBCZvc Board Games UnLocked Top List at 17:55 sentiment: mixed
video_pk 134287 · mention_pk 383224
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 17:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Outstanding app integration
  • Great atmosphere
  • Tons of scenarios
  • Thematic storytelling
Cons
  • Miniature bases are bad
  • Insanity cards can be frustrating
  • Potential need to repurchase scenarios on new devices
Thematic elements
  • Dungeon crawl
  • App-driven scenarios
Comparison games
  • Arkham Horror: The Card Game
  • Mansions of Madness
  • Eldritch Horror
  • Arkham Horror: Third Edition
  • Elder Sign
Mechanics (from transcript analysis)
  • app-assisted — An app is used for atmosphere, scenarios, and potentially purchasing content.
  • Puzzles — Includes puzzles and different challenges within scenarios.
  • scenario-based — Gameplay revolves around completing various scenarios with different themes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The setup is always different at the beginning of the game as well.
  • This game is so much fun I I was just I got the feeling that I got when I first played it.
  • The gameplay is still extremely solid uh it's a very very difficult Cooperative game but that's what you want.
  • Every single one you've brought up and this is not like a knock on you just even if I was describing them it's like uh you're Gathering resources and going up on a track they all sound the [ __ ] same but I know when you play them they they all play differently and feel different.
  • This game has the most video game feel versus other board games that try to incorporate that.
  • This is topnotch if you like seven seven wonders duel this is a better version of Seven Wonders duel.
  • Thank you from the bottom of my heart to everyone who has shown concerns about my health after a long diagnostic process I have been diagnosed with ALS and we are still coming to terms with the news.
References (from this video)
No references stored for this video.
Video 2JJItGDkYUU Top List at 24:41 sentiment: positive
video_pk 134236 · mention_pk 382074
Gloomhaven video thumbnail
Click to watch at 24:41 · YouTube ↗
Overall sentiment (raw)
very positive
Pros
  • huge campaign experience
  • deep character progression and retirement system
  • satisfying build customization
  • epic scale
Cons
  • very heavy ruleset
  • initial rulebook learning curve
  • potential rule misinterpretations
  • not currently being played
Thematic elements
  • dungeon crawl, adventure
  • fantasy
  • campaign
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • Campaign — campaign style dungeon crawl
  • Card Drafting — creating certain builds with my cards
  • Character progression — level it up, retire it
  • cooperative play — We played with our kids.
  • Dungeon Crawl — big box campaign style dungeon crawl
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just about the most perfect game I could come up with. I think it really is the perfect game for you. Like, as a player, I think it it just hits all of those notes.
  • there was no other game that could be number one on my list this year.
  • This is absolutely my favorite favorite game. I love it so much. I love literally everything about it.
  • So, like sometimes I'm like, oh, they're really building up conservation. I'm watching an opponent and I'm thinking they're going to cross paths and end the game before I want it to end.
  • It's just a very good, perfect game for me.
References (from this video)
No references stored for this video.
Video SGQkncmw0dA Top List at 42:48:00 sentiment: positive
video_pk 134202 · mention_pk 381760
Gloomhaven video thumbnail
Click to watch at 42:48:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unparalleled depth and scope for a campaign game.
  • Engaging tactical combat system.
  • Rewarding character progression and discovery.
  • Massive amount of content.
Cons
  • Very high barrier to entry due to complexity and setup.
  • Can be time-consuming to play due to long scenarios.
  • Requires a dedicated group committed to the campaign.
  • The legacy elements can be daunting for some.
Thematic elements
  • Adventuring mercenaries undertaking quests
  • Fantasy world
  • Campaign-driven with branching storylines
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Players use a hand of cards, each with two abilities, to perform actions in combat.
  • cooperative play — All players work together against the game's challenges.
  • Grid Movement — Characters move and interact on a hex-grid map.
  • legacy elements — The game features persistent changes to the game world and components.
  • scenario-based — Gameplay is divided into discrete scenarios with specific objectives.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Splendor is just a great game. It's simple. It has a lot of different ways you can approach it, you know, all within basic mechanics.
  • War of the Ring is just an absolute masterpiece of thematic design. It truly captures the epic struggle of The Lord of the Rings.
  • Terraforming Mars is just that perfect blend of engine building and strategic play.
  • Gloomhaven is just a beast of a game. The amount of content, the story, the tactical depth, it's all just incredible.
  • Everdell is just a beautiful game. The artwork, the components, the 3D tree, it all just comes together to create something special.
  • Wingspan is just such a lovely game. It's relaxing, it's beautiful, and the engine building is so satisfying.
  • Ark Nova is just one of those games that has so much depth. You're constantly making tough decisions.
  • Spirit Island is, for me, the ultimate cooperative puzzle.
References (from this video)
No references stored for this video.
Video 8FOV8KPfdV4 Board to Death TV - Board Game Reviews Review at 0:19 sentiment: positive
video_pk 130600 · mention_pk 372150
Board to Death TV - Board Game Reviews - Gloomhaven video thumbnail
Click to watch at 0:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Balanced game
  • Mechanics are thematic
  • Tactics and strategy are strong
  • Player interaction is strong, annihilates the alpha gamer problem
  • Keeps all players invested
  • Addictive
  • Artwork is great
  • Components are massive in quantity and quality
  • High luck mitigation
  • Great blend of American and Euro mechanics
Cons
none
Thematic elements
  • Co-op Dungeon Crawl
  • Fantasy group
Comparison games
  • Forged War
Mechanics (from transcript analysis)
  • Card Drafting — Each player will draw two battle Go Cards and choose one.
  • Character progression — Characters can level up, gain experience, and unlock new classes/items. Completing personal quests leads to retirement and unlocking new content.
  • Combat — Involves melee and range attacks, with attack modifier decks.
  • cooperative play — For one to four players where you take on the role of a party member in a fantasy group.
  • Deck Building — Players have a standard deck modifier and can modify it with perks.
  • Dungeon Crawl — Players take on the role of a party member in a fantasy group to complete scenarios.
  • event cards — City and Road events add narrative and choices to the game.
  • Hand Management — Using one-hot abilities and hurrying up before exhaustion settles in is important in completing the scenario.
  • Light Legacy — Meaning that depending on the actions and choices you make you may or may not unlock certain envelopes and scenarios which you do by sticking their locations on the map.
  • looting — Monsters drop coins that can be picked up, and treasures refer to an index for specific loot.
  • Monster AI — Monsters move and attack based on their ability cards, focusing on the closest enemy or the one they can reach easiest.
  • Movement — Includes basic movement, jumping (can move through enemies, jump over traps/obstacles), and flight (can end on obstacles/traps without activating).
  • scenario-based objectives — Scenarios have goals that players must achieve to succeed.
  • Stamina/Exhaustion — Characters can become exhausted if they run out of cards in hand or discard, or go below 1 HP. Resting (short or long) is used to recover cards and health.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The box is massive and the game is massive
  • The mechanics itself is so thematic in the sense that your character can do the same things twice before resting, you'll feel how your character is becoming tired and closer to exhaustion.
  • It completely annihilates the alpha gamer telling everyone what to do and having all the answers
  • The artwork is great making the world come to life even more
  • A great blend of fantasy theme mostly found in American games with extremely solid Euro mechanics to make Gloom Haven a perfect symbiosis
  • We give Gloom Haven a 10 on 10 only the second time we've given that score
References (from this video)
No references stored for this video.
Video srko6DeTMkw Board to Death TV - Board Game Reviews Interview at 0:43 sentiment: positive
video_pk 130667 · mention_pk 372226
Board to Death TV - Board Game Reviews - Gloomhaven video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artwork still looks amazing
  • gameplay will be pretty pretty impressive
  • impressive gameplay
  • gorgeous miniatures
  • gorgeous artwork
  • appeals to a more Euro style preference
  • love the theme of ameritrash theming
Cons
  • the prototype needs to be mentioned
  • exhausting con
Thematic elements
  • Fantasy
Comparison games
  • Descent
Mechanics (from transcript analysis)
  • Card Loss/Discard — Played cards go to a discard pile, and some are permanently lost for the scenario, reducing hand options over time.
  • Character progression — Characters level up and gain new items and abilities throughout the campaign.
  • Hand Management — Players select two cards from their unique hand each round to play abilities.
  • initiative bidding — One of the two selected cards determines the player's initiative for the round.
  • Modular board/scenario play — The game is played through multiple scenarios stitched together in a larger campaign setting.
  • Resting/Exhaustion — Players can choose to 'rest' to reshuffle their hand and discard pile, but randomly lose a card in the process, leading to eventual exhaustion if not managed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Uh, Forge War. Uh, and he just told me he was that was his first time designing a game. That was really impressive, man.
  • Obviously, this is a prototype. I should mention that. Uh, but the artwork still looks amazing.
  • So, there's sort of two levels to the game. You know, you've got your tactical combat game, uh, where you're going to run through and fight monsters in a dungeon, and then that's sort of stitched together over multiple scenarios with a larger campaign setting where you've got character progression, people leveling up, and, you know, getting cool items and abilities and stuff like that.
  • So, you're going to play the top ability of one card and the bottom ability of the other card.
  • And even if you don't want to do an ability that's listed on here, any card can be used as an attack two on the top and a move two on the bottom.
  • So, the whole point of each scenario is to complete the objective the same before that happens.
  • Uh I I think your style of gaming appeals more to us. More of a Euro style, I believe you have. Uh and and we always love the theme of ameritra game theming.
References (from this video)
No references stored for this video.
Video lQB10hIeEgE Board to Death TV - Board Game Reviews Preview at 0:52 sentiment: positive
video_pk 130564 · mention_pk 372137
Board to Death TV - Board Game Reviews - Gloomhaven video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still popular and running demos.
  • The reviewer had to order a second copy for the removable stickers and to explore other paths.
Cons
  • Reviewer initially did not get the removable stickers.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're getting our Gen Con coverage.
  • It's super popular it's right there running the egg demos right there
  • Founders of Gloomhaven which of course takes place in the gloom Haven world
  • it is a competitive game where you are different races coming together to build the city of gloom Haven so you're all sort of working together but you know you don't necessarily like each other you want to you still want to you'll have the most prestige at the end of the day
  • the central conceit is that there are eight basic resources in the game you know like stone wood livestock stuff like that and single players willing to be controlling two of them and so you've got your own resources your opponent's got their resources and they're represented by tiles that you're gonna place out on the board and the idea is that you need to combine different resources together to form like more advanced resources
  • the thing is you can never do anything really by yourself like the resources you have you need you're gonna need to trade then and you need the other people as well yeah yeah so there's not really any negotiation or trading exactly it's all just your you know your opponent might place the resource out on the board and then you're gonna buy access to that resource
  • everyone starts the game with the same five cards and these are just the different actions you get taken the game like putting out your basic resources or you know building roads you can recruit advisors which are like extra actions that you can take so you'll be playing these and the cool thing is that it's it's kind of like a little Puerto Rico mechanic you're sort of playing a card and doing like a cool action and everyone else at the table gets to follow you and do like a basic action and so that really cuts down on like on down time increases player interaction
  • we got the review copy for blue maven and I had to order a second copy of blue Haven because I didn't get the removable stickers and now I want to do the other side's that we couldn't unlock in the first time
  • I'm sure I'm sure it will
  • Isak we are looking forward to founders of blue maven in January and I'm gonna bug him to get some of you copies to show you guys back up birth to death
References (from this video)
No references stored for this video.
Video lQB10hIeEgE Board to Death TV - Board Game Reviews Preview at 1:01 sentiment: positive
video_pk 130564 · mention_pk 372136
Board to Death TV - Board Game Reviews - Gloomhaven video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Reduces downtime and increases player interaction through shared actions.
  • Interesting resource conversion mechanic.
  • Unique scoring opportunities through prestige buildings.
  • Variety of races (nine total with Kickstarter bonus).
Cons
  • Artwork shown is prototype and not final.
Thematic elements
  • Building the city of Gloomhaven with different races working together but competing for prestige.
  • Gloomhaven world, hundreds of years before the Gloomhaven campaign
Comparison games
  • Gloomhaven
  • Puerto Rico
Mechanics (from transcript analysis)
  • action selection — Players play cards to take actions, and other players can follow with basic actions.
  • Resource Management — Players manage basic resources and combine them to create advanced resources.
  • Set Collection — Collecting specific resources to fulfill requirements for prestige buildings.
  • Variable player powers — Each race has a unique ability.
  • Worker Placement — A minor mechanic where workers can be placed on specific spots for actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're getting our Gen Con coverage.
  • It's super popular it's right there running the egg demos right there
  • Founders of Gloomhaven which of course takes place in the gloom Haven world
  • it is a competitive game where you are different races coming together to build the city of gloom Haven so you're all sort of working together but you know you don't necessarily like each other you want to you still want to you'll have the most prestige at the end of the day
  • the central conceit is that there are eight basic resources in the game you know like stone wood livestock stuff like that and single players willing to be controlling two of them and so you've got your own resources your opponent's got their resources and they're represented by tiles that you're gonna place out on the board and the idea is that you need to combine different resources together to form like more advanced resources
  • the thing is you can never do anything really by yourself like the resources you have you need you're gonna need to trade then and you need the other people as well yeah yeah so there's not really any negotiation or trading exactly it's all just your you know your opponent might place the resource out on the board and then you're gonna buy access to that resource
  • everyone starts the game with the same five cards and these are just the different actions you get taken the game like putting out your basic resources or you know building roads you can recruit advisors which are like extra actions that you can take so you'll be playing these and the cool thing is that it's it's kind of like a little Puerto Rico mechanic you're sort of playing a card and doing like a cool action and everyone else at the table gets to follow you and do like a basic action and so that really cuts down on like on down time increases player interaction
  • we got the review copy for blue maven and I had to order a second copy of blue Haven because I didn't get the removable stickers and now I want to do the other side's that we couldn't unlock in the first time
  • I'm sure I'm sure it will
  • Isak we are looking forward to founders of blue maven in January and I'm gonna bug him to get some of you copies to show you guys back up birth to death
References (from this video)
No references stored for this video.
Video ipbigC1nq4c Board Gaymes James Review at 0:20 sentiment: negative
video_pk 123046 · mention_pk 353321
Board Gaymes James - Gloomhaven video thumbnail
Click to watch at 0:20 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Tile placement is a really cool mechanic.
  • Artwork on the cards is really good.
  • Has a lot of potential.
  • Follow mechanic is interesting conceptually, similar to Lisboa.
Cons
  • Rules for placing tiles are very clumsy.
  • Confusing adjacency rules for tiles.
  • Roads don't need to be connected.
  • No cards to build more than one building/road or get more than one dollar at a time.
  • Money is very tight.
  • Follow mechanic is cumbersome and hard to understand.
  • Board is not colorful or well done, hard to see what's going on.
  • Graphic design on cards and board is bad.
  • Colors aren't colorblind friendly.
  • Difficult to tell what the person following is allowed to do when a card is upgraded.
  • Game could use a reference sheet.
  • Game was still really clumsy even with potential improvements.
Thematic elements
  • Trickle-down economics
Comparison games
  • Gloomhaven
  • Lisboa
Mechanics (from transcript analysis)
  • action selection — Players use action selection cards.
  • Follow Mechanic — The game has a follow mechanic similar to games like Lisboa, but it's found to be cumbersome in this game.
  • Roads — Highly dependent upon roads which don't have to be actually connected and can go sideways.
  • Tile Placement — A really cool mechanic that the reviewer likes, often used for building cities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we need to talk about founders of gloomhaven which has nothing to do with that big monstrosity of a boxed gloomhaven but it is designed by the same designer Isaac children's
  • oh that was a bad idea
  • sorry girl founders of gloomhaven is that Shay away
References (from this video)
No references stored for this video.
Video K2c6ARE6AE8 BoardGameCo News at 12:34
video_pk 122999 · mention_pk 353247
BoardGameCo - Gloomhaven video thumbnail
Click to watch at 12:34 · YouTube ↗
Pros
  • going through a lot
  • want to do a 12 by 12 review of
Cons
  • might take a little bit more time
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Asmodee's buying the uh Welcome To brand and the company. Apparently, it has 3 million plus plays.
  • Whenever you have like a degree of news in the tabletop hobby, but not in board games. Like none of the board game sites that I've seen have covered this.
  • The problem when you're not transparent with your audience, the problem when you let people figure it out and guess themselves, is sometimes they go to 2 + 2 = 4, when really 2 + 2 = 4.5 in this particular situation.
  • Steamforged did release an update I already talked about. Yes, you know, we have it covered. Sorry about that. It's going to be taken care of. It's one of those many things that doesn't look good and probably isn't good, but it doesn't necessarily mean that all the boats are falling over at least not yet.
  • Got 5 is strangely addictive. I've been playing it so much. It is a little bit insane.
  • Overall I thought Opera Magna was very well done.
  • I do like it more than White Castle, that's for sure.
  • Overall I enjoyed it. It hit every box. It was a great game. I just didn't feel the wow factor personally. I gave that a 3.5.
  • My Island was a disappointment. I I wanted that game to be more for me. It wasn't unfortunately.
  • Gloomhaven which I also have been going through a lot. Again, it's another one I want to do a 12 by 12 review of.
  • Certain games are just you know, my jam.
References (from this video)
No references stored for this video.
Video zVIfglrekso Board Games UnLocked Playthrough at 0:29 sentiment: positive
video_pk 117907 · mention_pk 332706
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Placing stickers for legacy elements is a simple and favorite aspect.
  • Summons are crucial for protection and support.
  • The variety in character playstyles is amazing.
  • The rulebook is excellent.
  • Donations to the sanctuary provide nice blessings and prosperity.
  • Yargo the brute is a favorite character due to his balance of damage, mobility, and tankiness.
Cons
  • The rule about elements (cannot create and use in the same turn) is annoying.
  • Some enemies are very difficult to defeat, like the wind demon.
  • Summons are very slow.
  • Traps can be damaging and difficult to navigate.
  • Enemies with retaliate can be punishing.
  • The earth demon healing itself is frustrating.
Thematic elements
  • Continuing a solo campaign, defeating a boss, and exploring the consequences.
  • Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players use cards for actions, with top and bottom abilities, and manage hand size and discard piles.
  • Character progression — Characters level up, gain experience, and can choose new cards to enhance their abilities.
  • City Events — Drawing and resolving a city event card that presents a choice with consequences.
  • Combat — The core gameplay involves turn-based combat with enemy encounters, including specific enemy types like Earth Demons, Ix, and Wind Demons.
  • Conditions — Various conditions like poison, muddle, and disarm affect gameplay.
  • donations — Donating gold to the sanctuary, which can lead to increased prosperity and other benefits.
  • Elements — The host mentions the rule that elements cannot be created and used in the same turn.
  • legacy elements — Placing stickers on the board and map to progress the game.
  • looting — Characters can collect loot, though summons cannot.
  • Modifier decks — The host discusses modifying character decks with new cards and effects.
  • retaliate — Some enemies have a retaliate ability that damages attackers.
  • Short Rest — A mechanic for recovering lost cards.
  • Summoning — Players can summon allies to aid them in combat.
  • traps — Traps are present in the environment and can damage characters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The summons are basically the true heroes of gloom Haven
  • the rulebook is so good that it basically overshadows any type of like dig dungeon crawl RPG kind of game
  • this might just be a really really good team
  • this is the worst case scenario in any format like it's like whenever you're playing like a competitive like online video game and then you you die right before your enemy dies and you see their health and it's like a sliver and you're like really one more shot would have done it
  • I wish these attacks kind of had names for them
References (from this video)
No references stored for this video.
Video AR2RdGp8tTs Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 117900 · mention_pk 332696
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The 'Gloomhaven Helper' app is found to be clean and useful for managing game elements.
  • The 'Foreteller' app is praised for its voice acting and narration, making scenarios more engaging.
  • The amulet of life is considered a decent item.
  • Gaining the Drake Scale Helm (Item 108) is seen as a significant positive, especially for its ability to grant strength instead of muddle.
Cons
  • The limitations of the app are noted, such as not having direct access to character decks to remind the player of effects.
  • The host expresses frustration with drawing a 'miss' card during a crucial attack, especially after relying on a blessing.
  • The host mentions the Jaws of the Lion series and Gloomhaven's Madara/Midaro expansions, though these are not the primary focus of this playthrough.
  • The host expresses a desire to kill monsters proactively, sometimes feeling limited by card draws.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — The host discusses using the 'Gloomhaven Helper' app to manage initiative and monsters, and the 'Foreteller' app for narration and voice acting.
  • City Event — The host performs a city event before heading to the next scenario, involving an interaction with a character needing experimental materials.
  • Road Event — The host encounters a road event involving an earthquake, choosing to seek a clearing over taking cover under an outcropping.
  • Secret objectives — The host mentions assigning secret objectives to characters, though notes it's less secret in a solo playthrough.
  • Shopping — The host browses available items in the shop, considering items like the amulet of life, jagged sword, and long spear, but decides against purchasing anything as characters are well-equipped.
  • Town Blessing — The host donates gold to the church to gain prosperity and blessings.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am still continuing my gloomhaven solo series."
  • "The Gloomhaven Helper and it basically manages the initiative order and the monsters."
  • "There is a wonderful app that I highly recommend everyone get. They're not even a sponsor. I just think it's great called Foreteller."
  • "Drake Scale Helm item 108. That sounds hot."
  • "This crippling offensive just basically cut him in half."
  • "I was like, oh I need my eagle-eye goggles to counteract the disadvantage from the muddle, but the first card I drew was the miss."
References (from this video)
No references stored for this video.
Video AOEPdw5Dsr0 Board Games UnLocked Unboxing at 4:56 sentiment: mixed
video_pk 117033 · mention_pk 330063
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 4:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • I haven't played it yet because it's a 3 player game and I am trading away an expansion
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the biggest boss fighting I've gotten from where I order my games
  • The winner of the 2013 Kennerspiel
  • This is the dumbest the dumbest premise that I've ever heard of
  • I have a really funny idea for the opening skit
  • This is probably the closest to a first-person shooter at a patient of video game into a board game.
  • the whole of a game it doesn't look the best but damn the gameplays awesome.
References (from this video)
No references stored for this video.
Video 1gzrX7T9zO4 Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 116901 · mention_pk 329835
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Near perfection, fantastic game.
  • Innovative approach to fantasy dungeon crawls.
  • Fresh world-building beyond standard fantasy tropes.
  • Deep and engaging card mechanics (action selection, hand management).
  • Smart and thematic exhaustion mechanic.
  • Rewarding character progression and deck customization.
  • Meaningful narrative choices that affect the campaign.
  • Challenging economy that makes resources valuable.
  • Modular scenario boards that are unique.
  • Thematic city and road events enhance the world.
  • Characters feel unique and important to the team.
  • Awesome and innovative creature artwork.
  • Scenarios are not too long (around an hour per player).
  • High replayability due to branching narrative and character retirement.
Cons
  • A lot of rules to remember, can lead to mistakes.
  • Conditions (stun, poison, etc.) can be applied even when no damage is dealt, which feels thematically inconsistent.
  • Elemental system is underutilized as presented.
  • Vague information sharing in cooperative play can be an issue for recorded sessions.
  • Controlling multiple characters solo can be difficult.
Thematic elements
  • Dungeon crawl in a dark fantasy world.
  • Fantasy
  • Campaign-driven with scenario introductions and conclusions that tie into a larger story.
Comparison games
  • Dungeons & Dragons
  • Massive Darkness
  • Sword and Sorcery
  • Time Stories
Mechanics (from transcript analysis)
  • action selection — Players choose two cards to play each turn, and the initiative number on each card determines the turn order, allowing for tactical adaptation.
  • Attack modifier deck — Instead of dice, each character and enemy has a deck of modifier cards that are drawn to determine attack damage, including critical hits and misses.
  • City and Road events — Players draw event cards when returning to Gloomhaven or starting a scenario, which present narrative choices with potential consequences.
  • Deck Building / Modification — Players start with a unique deck of cards for their character. As they level up and complete objectives, they can modify their deck by replacing negative cards with positive ones, making it more powerful.
  • Hand Management — Players play two cards from their hand each turn, with each card having two abilities (top and bottom), forcing strategic choices about which abilities to use.
  • Retirement — Characters have long-term personal goals that, when completed, cause them to retire, opening new content and allowing for new character introductions.
  • Scenario-based progression — The game is played through a series of linked scenarios, with a campaign map and a branching narrative determined by player choices.
  • Stamina / Hand Depletion — Cards played can be discarded or moved to a 'lost pile' (out of the scenario). Running out of cards leads to character exhaustion and removal from the scenario.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the epitome of D&D in a board game.
  • It still feels fresh, which is something that I admire about it.
  • It's such a brilliant idea that your characters are not invincible.
  • The leveling up feels like you're leveling up, all the XP you get from doing all your cards and you're like oh yeah that's more that's more XP plus the bonus feels like it's it's rewarding.
  • My number one complaint about this game is the fact that you will get a condition 99% of the time.
  • It's a 10, 10 out of 10 for me, I highly recommend Gloom Haven.
References (from this video)
No references stored for this video.
Video SKfHixRWYmc Board Games UnLocked Playthrough at 0:55 sentiment: positive
video_pk 116894 · mention_pk 329828
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Consumables refresh each scenario, which is a pleasant surprise.
  • The deck-based combat mechanics are highly satisfying.
  • Progression through leveling up and gaining perks is rewarding.
  • Enemy design remains fresh and challenging.
  • Satisfying gold rewards at the end of scenarios.
Cons
  • The game can be very difficult.
  • Magical enemies can be annoyingly difficult to deal with due to status effects.
  • Losing cards during long rests can be a downside.
  • The host ran out of cards and was close to losing a scenario.
Thematic elements
  • Mercenary work, recovering stolen documents, finding an orb
  • Gloomhaven warehouse, Frozen Hollow, Copperneck Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Attack modifier decks — A deck of cards used to modify attack results, which the host prefers over dice.
  • Character Leveling — Characters gain experience points and can level up, unlocking perks.
  • City Events — Random events can occur in the city, presenting choices with consequences.
  • Consumables — Potions are not permanently lost and refresh each scenario, which the host found to be a positive surprise.
  • Donating Gold — Players can donate gold to a sanctuary for potential benefits.
  • Enemy Retaliate — Enemies can retaliate when hit, dealing damage back to the attacker.
  • Item shop — Players can purchase various items like helmets, armor, and weapons.
  • objectives — Scenarios have specific objectives, such as killing all enemies or finding specific items.
  • perks — Players can gain perks upon leveling up or achieving certain milestones.
  • Resting (short/long) — Players can choose to short or long rest to recover cards and abilities, with long rests potentially costing cards.
  • Road Events — Random events can occur while traveling, presenting choices with consequences.
  • Status Effects — Enemies can inflict status effects like 'stun' and 'curse' on players.
  • summoning allies — Players can summon mystic allies to assist in combat.
  • traps — The environment can contain traps that deal damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • why is this game so much harder
  • that deck just uh it just feels right it just feels better than dice like dice just do not feel good in the hands like but the but that deck just feels just so so good in the hands it's just it's just it's beautiful cuz things like that happen
  • magical enemies in any game and less like way later on where they're just pretty much guys aren't ever really that strong but they still always suck like they always have the just annoyance like they make the strongest guy in the party like super weak or the fastest guy super slow
  • and worse
References (from this video)
No references stored for this video.
Video _KqzQ_LpezU Board Games UnLocked Playthrough at 0:55 sentiment: mixed
video_pk 116903 · mention_pk 329836
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strategic depth and challenging decisions.
  • Engaging card play and combat mechanics.
  • Rewarding character progression and customization.
  • Appreciation for the modifier deck system.
  • Thematic elements that contribute to a dark and survival-oriented atmosphere.
Cons
  • Thematic disconnect between narrative and mechanics.
  • Difficulty in balancing objectives with looting.
  • Questions about the effectiveness of elemental mechanics in solo play.
  • The game can feel unforgiving due to resource management and card loss.
  • Repetitive enemy types in some scenarios.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players select and play cards from their hand to perform actions, with the combination and timing of cards being crucial for success.
  • Combat — The gameplay involves engaging in combat with various enemies, including guards, Enix, undead, living corpses, and Inox bodyguards.
  • Element Activation — Certain actions can activate elements that provide temporary benefits.
  • Exhaustion — Players can become exhausted if they run out of cards, leading to their removal from the scenario.
  • looting — Players can acquire loot, including coins and treasure, by completing objectives or exploring the environment.
  • modifier deck — A deck of cards that modifies attack and other actions, which can be customized as characters level up.
  • Movement — Characters have movement abilities to navigate the game board and position themselves strategically.
  • Reputation system — The host's reputation changes based on actions, impacting how they are perceived by NPCs.
  • Scenario Objectives — Completing specific objectives within scenarios is necessary for progression.
  • Short Rest — A mechanic allowing players to recover cards from their discard pile.
  • Status Effects — Effects like poison, stun, wound, and disadvantage are applied to characters and enemies.
  • Summoning — Characters can summon allies to assist in combat.
  • traps — Traps are present on the board and can be triggered by characters or enemies, dealing damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I forgot how difficult this was
  • mechanically I like that because it makes strategizing a lot easier
  • thematically it doesn't make any sense because my characters wouldn't know that
  • money's so hard to come by so I will not do that
  • I'm gonna have to make sacrifices to get this loot
  • the modifier deck I think it is a very brilliant way to actually integrate randomness
  • you kinda have to decide okay do I want to meet the objective and finish... or do I want to get some money
References (from this video)
No references stored for this video.
Video SOQ_Arb0Q0I Board Games UnLocked Playthrough at 0:55 sentiment: positive
video_pk 116915 · mention_pk 329848
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Events make the world feel more alive.
  • Satisfying combos and tag-team play.
  • Itemization allows for character customization.
  • The 'Ring of Skulls' item is a good reward.
  • Summoning allies is effective.
  • Defeating the earth demon was unexpectedly easy and awesome.
Cons
  • Scenario difficulty due to hand cards acting as a timer.
  • Cultists are annoying enemies.
  • Conditions affecting characters even without direct damage is disliked.
  • Forgetting to apply bonus experience from previous scenarios.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Card Play — Players select and play cards for movement and attacks, with some cards being single-use or requiring long/short rests to recover.
  • Character progression — Characters gain experience points and get closer to leveling up, with the host noting how close characters are to leveling up and the impact of bonus experience.
  • City/Road Events — The game includes city and road events that present choices with consequences, affecting experience, gold, or reputation.
  • Elemental Demons — Specific types of demons, like earth and wind demons, are encountered.
  • Enemy Abilities — Enemies have various abilities, including shields, area attacks upon death, summoning, and status effects like poison and immobilization.
  • Exhaustion — Characters can become exhausted, removing them from the scenario.
  • Item Management — Players purchase items like armor, helmets, and potions, and manage equipment slots.
  • looting — Players can collect coins and open chests for rewards.
  • rituals — The crypt is described as a place for rituals involving elemental powers.
  • Scenario Objectives — The goal in one scenario is to 'kill all the enemies'.
  • Status Effects — Conditions like poison and immobilization affect characters.
  • Summoning — Characters can summon allies, such as mystic allies and skeletons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These events are a lot of fun like it gives that feeling of you know there's something happening instead of just a scenario scenario scenario like something it makes the world feel a little bit more alive even though most of the time it's not going my way
  • The scenario is difficult because of the cards in your hand they're essentially a timer that okay I need to finish this now otherwise Mike my characters will become too tired to be able to complete it and and will lose and you don't want to lose so you're trying to do as much as possible and having to be like I guess I'll just move this turn is painful
  • I love this [__] this combination this tag-team with the summon it just it definitely sway Singh sways things in the balance of the force
  • I expected the earth demons to be tougher and maybe it's because your go is such a badass but yeah yeah one hit I mean I get I know I got lucky but I still expected them to be tougher
  • Cultists in any game are the most annoying things to fight because they're super weak but they also have like this you know innate ability that makes them also strong at the same time
  • I don't understand how the conditions still affect you if it doesn't deal with any form of damage how do you get poisoned if you're not taking damage
References (from this video)
No references stored for this video.
Video AFqWEhT6AZ0 Board Games UnLocked Rules Teach at 0:58 sentiment: positive
video_pk 116920 · mention_pk 329853
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host found the scenario more engaging after correcting the modifier deck.
  • The game's cooperative nature combined with personal objectives is seen as a strength, making each player's role feel unique.
  • The 'Mystic Ally' summon is considered a significant advantage, like having an extra player.
  • The variety of enemy types and their unique behaviors are appreciated.
  • The game's narrative elements and the progression system are engaging.
Cons
  • The host initially made a mistake with the modifier deck, making the first attempt too easy.
  • The randomness of the modifier deck can be frustrating.
  • Losing important cards during rests can be a setback.
  • The host expresses frustration with drawing multiple 'miss' cards.
  • The difficulty of managing multiple enemies and objectives simultaneously.
Thematic elements
Comparison games
  • Clue Haven
Mechanics (from transcript analysis)
  • Character progression — The host mentions gaining experience and leveling up characters, and adjusting their decks by adding or removing cards.
  • Doors — The host explores the mechanic of opening doors which reveals new enemies and areas.
  • Hand Management — The host talks about choosing which cards to lose from their hand or discard pile when resting.
  • looting — The host discusses looting chests for gold.
  • modifier deck — The host discusses using the entire modifier deck initially, then correcting to use actual decks with curses.
  • personal objectives — The host explains how personal objectives in Gloomhaven make each player approach the game differently, similar to RPGs.
  • Scenario Objectives — The host reads and attempts to complete the scenario objective: "kill the Bandit commander and all revealed enemies".
  • Summoning — The host summons a 'Mystic Ally' which acts as an additional player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have a very important proposition for you.
  • The personal objectives are very interesting because not only is this a co-op it kind of makes each person play a little bit different than they would which is thematic to an RPG character.
  • Damn it, the bandit commander immediately jumps into a door hex regardless of how far away it is and open to revealing the adjacent room starting with a then they'll run basically background so he's gonna run here and then flip this to open it up like a little [__] who he can't handle this himself but that sucks because now that brings in let's do these two some living [__] oh it's not an elite look at that
  • Damn it. My summon Mystic Ally did it. I did not expect my summon actually really do me anything. I think this was a nicer person to protect and luckily she have no conditions I am so glad I brought that some name because that someone is awesome like an extra third person in a game that is kind of setup for two so we kind of just get the advantage yep best decision that made so far.
References (from this video)
No references stored for this video.
Video yEIYQu98lUU Board Games UnLocked Rules Teach at 1:09 sentiment: positive
video_pk 116935 · mention_pk 329868
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 1:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and integration of story elements.
  • Strategic depth in card play and hand management.
  • Freedom in movement and attack options due to line-of-sight rules.
  • Satisfying character progression and looting mechanics.
  • Potential for replayability with campaign and side scenarios.
Cons
  • Complex ruleset with a steep learning curve.
  • High potential for making mistakes, especially early on.
  • Playing solo requires strong self-commentary and thinking aloud.
Thematic elements
  • Adventuring mercenaries in a dark fantasy world.
  • Gloomhaven
  • Campaign-driven with story elements woven throughout scenarios.
Comparison games
  • Pandemic Legacy
  • Legends of Void
  • Star Wars: Imperial Assault
  • Descent
Mechanics (from transcript analysis)
  • Battle Goals — Players have individual objectives that grant rewards upon completion.
  • Card-driven actions — Players must play two cards each turn, choosing initiative and top/bottom actions from them, offering flexibility.
  • Character progression — Characters gain experience and can level up, unlocking new abilities and improving their decks.
  • Enemy AI decks — Monsters have their own decks determining their actions and initiatives each round.
  • Line of Sight — Line of sight is generally open, with only walls blocking it, allowing for flexible targeting.
  • looting — Players can collect gold and items from defeated enemies and specific locations.
  • modifier deck — Each character has a personal modifier deck for attacks, which the host initially misused by using special cards instead of standard ones.
  • Random Side Scenarios — Treasure chests can yield rewards that unlock new scenarios.
  • Resting (short and long) — Players can rest to recover cards, with short rests randomly losing a card and long rests recovering all lost cards but requiring specific actions.
  • scenario-based gameplay — The game progresses through a series of scenarios with specific objectives and evolving narratives.
  • Solo Campaign — The game can be played solo, with the player controlling multiple characters, though it's not the recommended way to play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am doing a series for gloom haven
  • I had previously read the fifty page real book about maybe an hour before I actually recorded this episode
  • it's that in every tabletop RPG D&D you know legend of the Five Rings Call of Cthulhu ad pick one it doesn't really matter Glu Haven is no exception it's that everyone in the party it works together for absolutely no reason
  • the combat is completely wrong I mean the action in doing the combat is right but the modifiers are wrong
  • the hand management is actually extremely interesting in this game
  • the game is impossible to remember every rule so as long as you're having fun which I am now
  • there's a lot to remember with this game already and in Game one but I think just once the game do you get used to it
  • line of sight in this game it's fantastic like very very few things block line-of-sight and walls that's pretty much it
  • I hope I played it everything right I knew I forgot a few stuff that will kind of be a learning thing
References (from this video)
No references stored for this video.
Video lpcSMKsfXx4 Board Games UnLocked Other at 2:46 sentiment: positive
video_pk 116892 · mention_pk 329824
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • I really really like gloom Haven
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you see anything that you want to see a run-through of let me know in the comments below
  • Hey everyone thank you for watching and I really hope that you enjoyed the video
  • If you want to support us you can go ahead and click that link to go to my patreon account
  • If you have any suggestions you can go ahead and click the link in the show notes below the girl of my BoardGameGeek list
References (from this video)
No references stored for this video.
Video STFVx-wRsrA Board Games UnLocked Playthrough at 0:16 sentiment: positive
video_pk 116825 · mention_pk 329717
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining experience and prosperity is rewarding.
  • Successfully completing a scenario objective feels good.
  • The game is fun and engaging.
Cons
  • Curse cards in the attack deck make the game difficult.
  • Card management can be challenging due to the risk of exhaustion.
  • The host expresses frustration with missing attacks due to curse cards.
  • The host dislikes the double-sided nature of some map tiles.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — The host discusses doing a solo campaign and notes that most people want a review more than a playthrough.
  • card management — The host discusses managing their hand of cards, discarding cards, and the consequence of becoming exhausted.
  • character abilities — The host utilizes various character abilities like 'Icy Blast', 'Freezing Nova', 'Leaping Cleave', 'Trample', 'Balance Measure', and summoning abilities.
  • Character progression — The host mentions gaining experience points (XP) which brings characters closer to leveling up.
  • City Events — The host mentions doing a community event with another person and then proceeds to play a city event.
  • Combat — The host engages in combat with various enemies including vermin, wolves, scouts, and hounds, utilizing different abilities and cards.
  • Curses — The host expresses frustration with curse cards in the attack deck, increasing the chances of missing attacks.
  • donations — The host donates gold to the church to gain a 'blessed' status.
  • Global Achievements — The host unlocks a global achievement called 'Ancient Technology'.
  • Item Crafting/Acquisition — The host obtains designs for the 'Ancient Drill' which can be crafted.
  • Item Usage — The host uses items such as 'Boots of Striding' and 'Iron Helmet'.
  • looting — The host loots treasure tiles and chests during the scenario.
  • perks — The host completes a scenario objective which allows them to pick a perk for their character.
  • Prosperity — The host gains prosperity for the city and marks it on the board.
  • resting — The host performs short rests and long rests to recover cards and abilities.
  • scenario play — The host plays through a scenario called 'Sulfur Mine' with the objective to kill all enemies and loot all treasure tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just easier to get a discussion out before I finish a game at this point.
  • Jesus Christ, good thing I blessed him.
  • This is fucking gay as shit this quest.
  • I think now is a good time to kill myself.
  • There's no room for error in in Gloomhaven in a lot of these other games you know you you can miss and you can make dumb decisions and and be pretty much okay like folklore regular D&D you know all those other games but in Gloomhaven since your hand is your life and you become exhausted like having to get rid of these cards it sucks.
References (from this video)
No references stored for this video.
Video XBv2L2PuES8 Board Games UnLocked Playthrough at 0:17 sentiment: mixed
video_pk 116804 · mention_pk 329695
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep and engaging campaign.
  • Satisfying card combos and character progression.
  • Rich with content and replayability.
  • Offers challenging tactical combat.
  • Rewarding looting and item acquisition.
Cons
  • Can have frustrating starts to scenarios.
  • Some mechanics that hide information can feel 'lazy' in a co-op setting.
  • Can be time-consuming due to the amount of content.
Thematic elements
Comparison games
  • D&D
  • Full Glory
Mechanics (from transcript analysis)
  • Campaign play — The game is played as a continuous campaign with persistent characters and world progression.
  • Character progression — Characters gain experience and level up, unlocking new abilities and items.
  • City Events — Random events occur when traveling to the city, presenting choices to the players.
  • Combat — Turn-based combat involving character abilities, enemy actions, and status effects.
  • Deck Building/Modification — Players can modify their decks by adding or removing cards, and also gain perks that alter their modifier decks.
  • Item Unlocks — Completing scenarios and increasing prosperity unlocks new items for purchase.
  • looting — Players can collect gold and items from defeated enemies and treasure chests.
  • Objective-based scenarios — Scenarios often have objectives beyond simply defeating all enemies, such as reaching locations or interacting with objects.
  • perks — Players can choose perks upon leveling up to improve their attack modifier decks.
  • prosperity track — The city's prosperity level affects available items and starting character levels.
  • resting — Players can perform short or long rests to recover used cards.
  • Retirement — Characters have personal quests that, upon completion, lead to their retirement.
  • Road Events — Random events occur when traveling on the road, presenting choices to the players.
  • Scenario completion — Players progress through a series of scenarios with specific objectives.
  • Status Effects — Various effects like 'disarmed,' 'paralyzed,' 'muddled,' and 'immobilized' impact gameplay.
  • Summoning — Some characters can summon allies to fight alongside them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's so much to this game.
  • I feel like it and we became good guys.
  • Everything that can go wrong has.
  • I do not like that keep information from your partners like mechanic it's a co-op game so you should be unless it's semi cooperative which this game is not it should be you know a team thing.
  • I really think we shouldn't split up.
  • The card combos that you can find like whenever you're looking through your your your hand of eight cards and you're like oh this would work really well with this one.
References (from this video)
No references stored for this video.
Video 2FYdmi8n7qs Board Games UnLocked Playthrough at 0:32 sentiment: positive
video_pk 116862 · mention_pk 329754
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Players are gaining XP and leveling up.
  • The game provides a challenging scenario with snakes and demons.
  • The mechanics of card management and summoning are appreciated.
  • The search mechanic for finding clues is incorporated.
Cons
  • Some scenarios involve a lot of running back and forth, which feels inconvenient.
  • The initial scenarios felt relatively easy.
  • Difficulty scaling for solo play is different when playing with others.
  • Some enemies (like giant vipers) are described as unimaginative and not challenging.
Thematic elements
Comparison games
  • Bloodborne
Mechanics (from transcript analysis)
  • Campaign — The discussion revolves around continuing a campaign, reaching the halfway point, and progressing through scenarios.
  • City Events — Mentioned as something other people voted on and was part of the game's progression.
  • Consumable Items — Healing potions are mentioned as consumable items that can be used.
  • Deck building/card management — Players use cards for actions, and there's discussion about thinning decks and the loss of cards (e.g., to discard or lost pile).
  • Environmental effects — The presence of earth can enhance certain abilities (like Dirt Tornado).
  • Icons on Cards — The game comes with icons on cards that indicate party capabilities or requirements for actions.
  • initiative — Monsters have an initiative value (e.g., 50) that determines turn order.
  • looting — Players can collect loot, including gold and items.
  • Monster Focus — Monsters have rules for focusing on lower-numbered tokens, with exceptions for character summons.
  • Obstacles — The game features obstacles like doors that can be broken down.
  • Perks/Leveling Up — Characters gain experience points (XP) and level up, which grants perks and allows for deck customization.
  • Player Level Scaling — The level of monsters and traps is determined by the average party level, with a discussion on how playing solo would change this.
  • poison — Snakes and other enemies inflict poison, which causes additional damage.
  • Randomized Tokens — Special rules involve placing randomized number tokens on hexes, which function as civilians with hit points.
  • scenario progression — The players are working through specific scenarios, with references to scenario 4 ('Emergent Evidence').
  • Searching — Characters can search hexes by foregoing an action to potentially find clues or items.
  • Summoning — Players can summon creatures to assist them.
  • traps — Traps deal damage to characters, with a specific mention of trap damage scaling with level.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is ridiculous right I'm not gonna like it.
  • I know there's no way I can finish this and one elite okay so you found me he announces brazenly no matter I still have enough power to kill you myself and iron out this little kink in our plan.
  • So we had 35 XP nice that's a healthy chunk of experience.
References (from this video)
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Video 9hPnHCFmth0 Board Games UnLocked Playthrough at 0:54 sentiment: positive
video_pk 116872 · mention_pk 329786
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host enjoys the characters and the game's narrative paths.
  • Successfully completing objectives like looting all treasure tiles.
  • Summoning allies proves effective.
  • Gaining experience and leveling up characters.
  • Obtaining blessed cards through donation.
Cons
  • High cost of card enhancements.
  • Difficulty scaling in solo play.
  • Tedious element tracking.
  • Bears are tough enemies.
  • Annoying status effects like muddled and cursed cards.
  • The feeling of losing or being in a losing situation.
  • The host dislikes the stickers for map placement.
  • The host questions a rule about immobilizing monsters even after missing an attack.
Thematic elements
  • Retrieving a sphere smoothness, bringing forth raw power from another plane into a small orb.
  • Frozen Hollow in the Copper Neck Mountains
Comparison games
none
Mechanics (from transcript analysis)
  • Blessed Cards — Cards that are added to a player's deck, providing a positive effect.
  • City Events — Random events that occur in the city, like finding a metal sphere that leads to a treasure chest.
  • Disarming — A status effect that prevents a monster from attacking.
  • Donating to Sanctuary — Donating gold to the church allows the player to get blessed cards.
  • Element Activation — Tracking elemental infusions like fire, ice, and earth, which can empower abilities.
  • Item Carrying Capacity — Players can only carry a certain number of small items, limited by half their level rounded up.
  • loot cards — Cards that allow for looting specific spaces.
  • Monster Level Scaling — Enemy difficulty increases based on player level or number of players.
  • Power of Enhancement — Allows the player to enhance their cards, but costs a significant amount of gold.
  • Reputation Gain — Gaining reputation, which can affect gameplay, like receiving negative modifiers.
  • Scrying — A task that requires specific components like 'bitter root' to locate someone.
  • Short/Long Rest — Players can choose to short or long rest to recover cards.
  • Status Effects — Includes effects like 'strengthen', 'muddled', 'cursed', and 'blessed'.
  • Summoning — Players can summon allies like mystic allies or skeletons.
  • Treasure Tile Looting — Treasure tiles can only be looted using a 'loot' action, not normal end-of-turn looting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love summons so much.
  • God damn it, you think I'd remember this stuff.
  • The bear is almost dead and the earth demons are going.
  • I cannot wait to see this whole map filled up like so right now it's it's very very bla but once all those stickers are on there it's gonna be it's gonna be really cool.
References (from this video)
No references stored for this video.
Video YGoCMbArx_4 Board Games UnLocked Playthrough at 1:01 sentiment: positive
video_pk 116878 · mention_pk 329809
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 1:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The community campaign feature is fun.
  • The game offers immersive role-playing opportunities.
  • The mechanics of the game are engaging.
  • The game provides a good challenge.
  • The escape through the wall felt like a satisfying moment.
Cons
  • The community campaign feels like the group is just going along with the masses.
  • It's a shame that multiple options weren't released for the community choices.
  • The map layout being visible upfront can diminish the surprise element.
  • Some scenarios can feel arduous and time-consuming.
  • Losing valuable gear at the start of a scenario is frustrating.
Thematic elements
  • A city with an underground fortress/prison
Comparison games
none
Mechanics (from transcript analysis)
  • City Event — The outcome of a group vote determined the scenario that would be played.
  • Combat — The core of the gameplay involves fighting enemies with character abilities and cards.
  • looting — Players can collect treasure tiles and potentially retrieve lost gear.
  • Movement — Players use movement points to navigate the map, with specific rules for jumping and climbing.
  • Poison/Muddle — Enemies can inflict status effects like poison and muddle on characters, altering combat outcomes.
  • Resting (short/long) — Players can choose to rest to recover cards or perform other actions.
  • Scenario cards — Players are presented with different options or objectives within a scenario.
  • Special Rules — Scenarios can introduce unique rules that affect combat, movement, or objectives, such as capped attacks or environmental hazards.
  • Stealth — Characters can attempt to avoid detection by guards, with stealth values potentially increasing.
  • Wall Destruction — A destructible wall provided an alternative escape route.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The vote was the bizarre I'm just gonna read this it looks like going to the bazaar was a clear winner so this City event is the result of that decision
  • I encourage you to do some role-playing and try to pick the option your group would actually want and not necessarily make a decision based on some meta analysis of how exciting the result will be
  • My biggest complaints is the fact that you can see everything this is a maps laid out technically not for obviously disco for the actual game there's an app where everything's like covered except where you're at and once you open the door you've tap on it then it opens it up so you have no clue
  • It makes it so much fun if you haven't done that when you're gaming do it it makes it a lot more thematic a lot more fun and funny and or intense and you'll have a much better time
  • Snakes are easy there's this annoying with their [__] Vipers it's not really the case with most enemies I feel like a lot of enemies in like even D&D or glue Haven or or any RPG it's just like yeah they were they were easy but there was a lot of them so they were just annoying
  • We escaped
  • So we reach conclusion beef you feel sick from the poison in your numerous bleeding wounds you live down the corridor in here more hissing from behind you more snakes emerge from the nest and they look angry you quicken your pace and the hissing recedes the guards will eventually discover your escape but hopefully the Vipers will slow the down
References (from this video)
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Video Mbqs166kBRQ Board Games UnLocked Playthrough at 0:28 sentiment: positive
video_pk 116722 · mention_pk 329543
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Character progression and making characters stronger is a highly desired aspect.
  • The "Ruinous Rift" scenario was described as "one of my favorites" due to its thematic and cool tower defense elements.
  • Enjoyment of the "rituals" of buying and selling items.
  • Satisfaction in completing a challenging scenario and achieving a global achievement.
Cons
  • Frustration with the inability to trade items or gold between players.
  • Difficulty in managing multiple enemies and strategizing in complex combat scenarios.
  • Occasional confusion regarding game rules, such as initiative order.
  • The "Sun Demon" was not killed, leading to a failed objective for one character.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character progression — The host discusses leveling up characters, gaining XP, and acquiring new equipment and abilities to enhance their characters.
  • Combat — The gameplay heavily features combat against various demons, with detailed turn-based actions, initiative tracking, and enemy AI.
  • cooperative play — The host plays with another character (Hale) and discusses cooperative strategies, although they also express frustration about the inability to trade items or gold between players.
  • Deckbuilding/Hand Management — The host manages a hand of cards and uses abilities from them, sometimes recovering discarded cards with potions.
  • event cards — The transcript mentions drawing "city event" and "road event" cards, which introduce narrative choices and challenges into the game.
  • Item Management — Players purchase and equip items, such as a "cloak of invisibility," "eagle eye goggles," and various weapons and armor, which provide different bonuses and abilities.
  • scenario-based gameplay — The playthrough focuses on completing specific scenarios with objectives, such as closing a rift or protecting an ally.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • I really takes a lot of willpower to not fight everything in almost every RPG
  • see not everything has to be violent
  • building your characters up and making them stronger it's one of my all-time fantasies is to make a level 1 character and like Dean D or any tabletop RPG and ascend them to like level 15 or level 20 like I just I want I want to do that so badly
  • why you can't trade items in gold it makes zero zero sense
  • this mission is kind of like a tower defense and as with every tower defense it quickly becomes overwhelming
  • I just need to be on top of it I need and I need to get good drawers for my modifiers because I cannot afford to get overwhelmed with these things
  • like first I was like oh yeah no they're just gonna teleport in I'm gonna kill them one at a time and then it's like oh crap I didn't kill that one person
  • I hate to see Pete go gum before in that he was gonna go one two and he's going to attack the the wind demon four four four four damage actually would he do that because then he would heal the Sun and I can actually move I can probably kill I can kill the Sun demon and if I do that then he'll retire
  • at this point it's Hales fault she's the one who trusted to strangers literally we just saw her out and she's like I yeah I need this thing and we happen to go get it
  • so we get the global achievement the rift neutralized
  • the earth demons are the worst out of all of them mainly because of their massive health but they also hate really hard and they're not that slow I mean compared to the rest they are but it's like the rest are kind of annoying but man our demons they're just tough here
References (from this video)
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Video Q626RfafziI Board Games UnLocked Rules Teach at 0:30 sentiment: mixed
video_pk 116730 · mention_pk 329561
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • the scenario feels like it takes a long time
  • the scenario feels like filler
  • the scenario feels strange
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • we gained one checkmark yippee
  • this is a bad idea
  • do whatever it takes to subdue them do not fail me
  • so we have number two and number six converted oh no never sorry number two is still not converted you'd almost converted though so we just need to do really nothing for one full round
  • I hated that one
  • like comment share and subscribe and have a wonderful with every time I've day that's for you
References (from this video)
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Video tCao0BXuiLs Board Games UnLocked Playthrough at 0:31 sentiment: mixed
video_pk 116781 · mention_pk 329667
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The game's scenarios are generally awesome.
  • Utilizing terrain is strategic and engaging.
Cons
  • The specific scenario (scenario 5) is disliked and considered to 'suck'.
  • The game tiles could have more detail.
  • Escort missions in general are not well-liked.
  • The initiative order of demons seems counter-intuitive.
  • The process of looking up rules can be tedious.
  • The summoning mechanic can be overwhelming.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Binding — Players can attempt to bind an NPC by performing attacks, which adds damage tokens. Reaching a certain threshold of tokens results in a 'binding' that affects the NPC's initiative and movement, making them easier to control.
  • Card Play — Players choose two cards (top and bottom) for their turn, determining their actions, and must manage their hand of cards as they are discarded, leading to exhaustion if not managed properly.
  • Escort mission — The scenario involves escorting an NPC, which is described as a common and often disliked mechanic in video games, and the challenge lies in protecting the NPC while progressing.
  • Long Rest / Short Rest — Players can choose to take a long or short rest to recover used cards or abilities, which is a strategic decision based on the current situation and remaining resources.
  • Summoning — Enemy actions can trigger the summoning of additional creatures, which complicates the scenario and increases the threat level for the players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • this video is brought to you by audible
  • I probably dis acquittance maybe my sister almost half my subscribers I'd be like yeah I think it I think it's over
  • You miss manna-ge your money
  • I have a coat of pockets I have wings shoes I have the ocean so pointy
  • If he is killed the scenario is lost
  • if you play any sort of video games escort missions always suck
  • The Vow wrath will now move toward door to
  • I do not like the scenario at all
  • I wish the tiles had some detail
  • this was a lost card
  • I wish I kept my mobile
  • the cultists is gone
  • I love utilizing terrain to my advantage it's just it feels that miss fear and gets the mattock it's just its strategic it's just it's on all cylinders for me
  • I don't know I don't know
  • I'm just gonna pretend that I did he did I don't want to search cuz these games are old like there's so much stuff to it that it's like just why
  • I despise going back into the box for stuff it's like it's like an instant piss off
  • I'm gonna need two short breasts so just to win this [ __ ]
References (from this video)
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Video VwsvSaABpbw Board Games UnLocked Review at 2:49 sentiment: positive
video_pk 116770 · mention_pk 329649
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's it's the staple cooperative game.
  • With all the expansions they just become more and more I know the dispatcher is one of the best it's just with all the expansions you everyone feels useless because you you can't do enough.
  • The sticker shock is real but it's not like it's not so bad.
  • I like the fact that you kind of know you're not just going through the entire deck of cards.
  • I like the hinterlands by themself like nothing else you have bass pandemic and then you have the hinterlands when you throw in like the superb oh yeah yeah.
  • I think either of you would like the superbug.
  • I think the lab is is very neat but and that and I do like it I would I would play it right so I itself held no way in hell I would do it with the superbug.
  • I would give regular pandemic an 8 I would say with all the expansions like all the ones that we put in I'd actually put that a 7.
  • We literally in a game of pandemic legacy lost it where there's four players we lost before one round one three.
References (from this video)
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Video a8kfUZo6Xgk The Dice Tower Discussion at 3:56
video_pk 116692 · mention_pk 329493
The Dice Tower - Gloomhaven video thumbnail
Click to watch at 3:56 · YouTube ↗
Pros
  • Foil version is exciting.
  • Second edition mentioned.
Cons
  • The miniature box does not fit into the Shelfie shelf like the real game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is from Brotherwise Games and I thought it was an April Fools' joke when I first heard about it.
  • It says little It's a toy for your shelf of a shelf itself.
  • These feel like paper wrapped around a wood block.
  • I'm in a Eurogamer's heaven right now.
  • I'm freaking out, man.
  • This is a giant box.
  • I don't know if I want to put a seal of approval on this.
  • For me, this is a a chachki thing that I'm not personally like super intrigued by, but there's not a lot of hidden depth here.
  • We'll see you with real games next time.
References (from this video)
No references stored for this video.
Video qA9ha1Q61lE Board Games UnLocked Analysis at 0:28 sentiment: mixed
video_pk 115977 · mention_pk 328522
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • The community event idea and player voting were neat.
  • The progression of the scenario felt engaging up until the last two parts.
  • The game provides a lot to do for its price.
  • It offers a good role-playing and dungeon-crawling experience.
  • Fun for friends.
  • The removal of dice and the introduction of a controllable modifier deck is appreciated.
  • Character customization and building are engaging.
  • The personal story objectives and character retirement system are cool.
  • The overall scenario structure before the final ones was enjoyable.
  • The creativity in the scenarios is recognized.
  • The community scenario was provided free of charge.
Cons
  • The 'jury thing' scenario was abominably bad and arduous.
  • Specific scenarios didn't accommodate certain character builds.
  • The final scenarios were punishing, difficult, and not fun.
  • The win conditions for the final scenarios felt randomized and too specific.
  • The last two scenarios were a drastic and negative turn.
  • The final scenario's scaling for two players was virtually impossible.
  • The game mechanics in the final scenario didn't align with the game's core design.
  • Scenarios were sometimes broken or felt like waiting around.
  • The scaling for player count in the community scenario was flawed.
  • The lack of shared gold is a negative.
  • The mechanic of playing cards to loot when no enemies are present feels odd.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area of Effect (AoE) damage — The final scenario emphasized AoE damage, which was problematic for single-target focused characters.
  • Character Retirement — Characters have personal story objectives that, upon completion, require them to retire, unlocking new content.
  • Combat and damage stacking — The 'jury thing' scenario required stacking damage, which proved difficult for certain character builds.
  • Community voting — The scenario discussed was part of a community event where players voted on the path it took, offering a 'live service' feel.
  • Hand Management — Playing cards from a hand is central, and running out of cards leads to exhaustion, a mechanic that is seen as both tense and a core part of the game's strategy.
  • Looting and gold sharing — The mechanics of picking up loot and sharing gold are discussed, with the lack of shared gold being noted as a negative point.
  • modifier deck — A deck of cards that modifies attack values, introducing an element of controlled luck and the possibility of critical hits or misses.
  • Scenario level scaling — The difficulty of scenarios scales based on the average level of the party, but a key criticism is that enemy scaling in the community scenario did not properly adjust for player count.
  • scenario progression — The scenario involved a series of interconnected events including a prison outbreak, infiltration, and helping a character's family.
  • Status Effects — One character's build focused on status effects, which became useless in the later scenarios that required direct damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is weird because it was fun literally up until the last two.
  • Then it turned into a jury thing which was abominably bad.
  • I wish that they had said if you want to do this you need four players.
  • The ending was so punishing like it was so [__] up sir difficult that it wasn't fun.
  • It was so randomized and specific for how the win that it completely killed everything for me.
  • it's like everything else I thought was great it felt like Gloomhaven.
  • you can't just throw random [__] to try and make a game work you build mechanics around a certain way.
  • ultimately that like kind of I really killed it.
  • So with that being said on a scale of one to ten what would you rate the capital entry thing I mean it's a difficult rating to give.
  • Unfortunately a great game of thrones esque you know all this is all this oh get murdered in a courtroom after an awkward conversation with the jury.
References (from this video)
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Video YpwCQ0ItO1g Board Games UnLocked Playthrough at 0:29 sentiment: positive
video_pk 116006 · mention_pk 328553
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining reputation lowers shop prices.
  • Completing scenarios provides gold and experience.
  • Side scenarios are fun and rewarding.
  • The game is highly enjoyable (rated 10/10).
Cons
  • Some design decisions are baffling and don't make thematic sense.
  • Managing money in a cooperative game is frustrating.
  • Combat can become tedious, especially with low-health enemies.
  • Drawing a 'miss' from the modifier deck is frustrating.
  • Traps can cause significant damage.
Thematic elements
  • Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Character Leveling — The host mentions characters leveling up and gaining new abilities.
  • City/Road Events — The host describes drawing and resolving a city event which resulted in a reputation gain.
  • Combat — The host engages in combat, describing attacks, damage, enemy movement, and utilizing abilities.
  • initiative — The host notes that in Gloomhaven, lower initiative numbers go first, which differs from other games.
  • Itemization — The host mentions using items like boots and potions.
  • looting — The host actively pursues and collects gold and treasure tokens.
  • modifier deck — The host discusses drawing cards from a modifier deck for combat outcomes and mentions shuffling the deck.
  • Reputation system — The host gains reputation which affects shop prices.
  • Resting (short/long) — The host utilizes both short and long rests to recover cards and abilities.
  • Scenario completion — The host completes a scenario on the 'Lost Island' which leads to rewards and unlocks a side scenario.
  • Side Scenarios — The host identifies and is preparing to undertake a random side scenario called 'Clockwork Cove'.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love this game right it's it's a 10 out of 10 for me but some decisions that they made are really baffling like it even don't quite the matically make any sense
  • The conclusion actually it wasn't that hard that just was looting a lot with the distraction of flashing swords and swiping claws put to rest you investigate further to find great caches of gold below deck
  • Drawing a Miss is somehow better than rolling a Miss for me and I think I finally found the distinction it's because the card the the modifier that deck is unique so it's just it just feels different even though it's really the same I roll a die and I hit or a miss in the modifier deck either drama card and I hit or a miss it's really the concepts the same it's just I don't know the deck the deck just feels better because I make it
  • It's funny because in in board games it's so you're so abstracted regardless of how thematic the game is that you forget it that finding in medieval times is exhausting I've worn you know full armor before and it's like it's it's impossible to move
References (from this video)
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Video wqXKZnB5MMc Board Games UnLocked Playthrough at 0:30 sentiment: mixed
video_pk 115970 · mention_pk 328515
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Strategic card play and emergent combinations.
  • Class uniqueness in events making players feel unique.
  • Looting treasure tiles for gold.
  • Satisfying combat encounters when strategies work.
  • Thematic event outcomes based on class.
Cons
  • Some events can feel repetitive or uninspired.
  • Difficulty in balancing looting vs. speed.
  • Annoying elite enemies that cannot be auto-killed.
  • Frustrating final hits with only one HP remaining.
  • Enemies with retaliate can be punishing.
  • Status effects like muddle can hinder player turns.
  • The AI of certain enemies can feel slow or unthreatening at times.
  • Managing card exhaustion can be challenging, especially when looting.
  • The need to compensate for character roles in smaller party sizes.
Thematic elements
  • The decision you make are they're still very scripted so you kind of get to play the field of both sides whenever it's a tabletop RPG like D&D you have to live in roleplay that world and the decisions you make and that make it very personal
Comparison games
  • D&D
Mechanics (from transcript analysis)
  • Card Play — Choosing between cards for abilities like 'the immovable phalanx' and 'defensive tactics'.
  • City Events — Starting with a city event and deciding to re-shuffle one that had already occurred.
  • Class-Specific Abilities — Utilizing abilities unique to each character class.
  • Combat — Engaging in combat against various monsters including imps, vipers, and horrors.
  • Disarm — Enemies and players can disarm each other.
  • Donations/Prosperity — Donating gold to gain prosperity and blessings.
  • Enemy AI/Movement — Observing enemy movement and attack patterns.
  • Healing — Using potions and abilities to heal characters.
  • Item/Potion Shop — Purchasing items such as boots of speed, power potions, and stun powder.
  • Leveling up — Heading to the disrupted wood but first had to take a quick stop in gloom Haven to level up.
  • looting — Looting treasure tiles and gaining gold.
  • objectives — Completing scenario objectives such as killing all revealed enemies and looting the treasure tile.
  • Player vs. Enemy Initiative — Determining turn order based on card initiative.
  • retaliate — Enemies with retaliate causing damage when attacked.
  • Retirement — Mention of a character needing to be retired.
  • Road Events — Encountering a road event involving a rockslide.
  • Solo Campaign — Continuing my gloom Haven solo campaign.
  • Spellcasting — Using elemental spells like 'fire orbs' and 'cold fire'.
  • Stamina/Card Management — Managing cards in hand and considering short and long rests.
  • Status Effects — Applying and being affected by status effects like poison, stun, muddle, and wound.
  • Summoning — Summoning a burning avatar and skeletons.
  • traps — Navigating traps on the map.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The decision you make are they're still very scripted so you kind of get to play the field of both sides whenever it's a tabletop RPG like D&D you have to live in roleplay that world and the decisions you make and that make it very personal
  • It's like oh this will be fun I get to be evil or go an evil route in it's just okay well I'll just start over and I get to do that here
  • depending on your class the outcome could be different it's something small but it makes you as a player feel unique where it's like hey alright yeah that makes sense because I'm the spoke aster I'm able to interact with this magical item more than anyone else could
  • in the board game that little sliver is it takes like an additional ten minutes to deal out one HP and it's like that's what makes it so yeah and I guarantee you you know what's probably gonna happen it's all we're gonna get a teal card next
  • Hey I have mentioned that the horrors suck yet they suck
  • There's always that question you ask yourself where it's like when is the right time to use this weapon or this ability and the answer to that I have found is whenever there is never going to be that perfect opportunity that even that it's like this is it this is the moment because when that moment comes you're gonna think oh ok like ooh Nadel if there's gonna be a better moment and then you never end up using it so anytime you can dish out a ton of damage just do it
References (from this video)
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Video nQGhzKQMRPc Board Games UnLocked Playthrough at 0:32 sentiment: positive
video_pk 115993 · mention_pk 328538
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The feeling of accomplishment when buying items with earned gold.
  • The satisfaction of character progression and acquiring new abilities.
  • The thematic nature of card-based combat.
  • The game scales well and doesn't feel overwhelming on normal difficulty.
  • The joy of discovering new card combinations and character interactions.
  • The ability to retrieve lost cards using items like stamina potions.
  • Defeating the final boss, Jack Sarah, and completing the scenario objective.
  • Gaining gold, XP, reputation, and prosperity after scenario completion.
Cons
  • Missing attacks in combat can be disheartening due to the limited nature of cards.
  • Enemies like night demons and living bones can be annoying due to their mechanics.
  • Disadvantage in combat increases the odds of missing, which the host dislikes.
  • The player was poisoned during a fight.
  • Running out of stamina potions or other crucial items can be detrimental.
  • Some mechanics, like long rests, might not create a sense of urgency.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Attack modifier deck — The game uses an attack modifier deck, where drawing a 'miss' or 'crit' affects the outcome of attacks, and these cards are shuffled back in.
  • Bounty hunting — After defeating Jack Sarah, the player receives a bounty and new scenario options.
  • Character progression — The player discusses leveling up, adding new cards to their deck, and gaining experience points (XP).
  • City Event — A city event is triggered, presenting a choice with consequences for reputation and rewards.
  • Combat — The game features turn-based combat using ability cards, involving attacks, movement, shields, piercing, stunning, and various status effects.
  • donations — The player can donate gold to a 'thing' or 'sanctuary' which may provide blessings.
  • Element infusion — Spells can generate elements (like fire and ice) that can then be used to empower subsequent spells.
  • Enemy AI — Enemies have specific initiative values and follow predetermined actions, including movement and attacks, with some having special abilities like summoning or healing.
  • Item shop — The player can buy and sell items, including weapons, armor, and potions, with gold earned from scenarios.
  • looting — Players can pick up loot, including gold and items, from defeated enemies or specific locations.
  • map exploration — The game involves moving on a map and placing stickers to mark completed scenarios and unlocked locations.
  • Perk system — Players can choose perks to upgrade their characters when leveling up or completing certain objectives.
  • Prosperity and Reputation — The town's prosperity and the player's reputation increase, impacting available options and rewards.
  • Scenario completion — The primary objective in the discussed scenario was to defeat the boss, Jack Sarah, not necessarily all enemies.
  • Solo Campaign — The player is continuing a solo campaign, undertaking specific scenarios and progressing through a narrative.
  • Status Effects — Several status effects are mentioned, including poison, muddled, stun, and disadvantage.
  • traps — The scenario features traps that deal damage to players who trigger them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really like whenever I'm able to actually buy something because I feel like I accomplished like an objective or anything because it's very difficult to get money
  • getting a Miss in this game is probably one of the most disheartening experiences in any game of this ilk
  • I hate disadvantage it's just like because I just mentioned how much missing can suck and whenever you have disadvantage it makes them more of an option like you can miss it increases the odds of missing and it's like I hate it more than shield and I really hate shield
  • This is probably my longest running series I am very much enjoying playing solo and seeing where the story is gonna go
References (from this video)
No references stored for this video.
Video e_WTgEVESpM Board Games UnLocked Playthrough at 0:33
video_pk 116000 · mention_pk 328547
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • intrigue for gloom haven probably thought it was over video we are still going on it's a lot of campaigns lot of stuff going on
  • we had to convince our face to dude and then we caught him beat him up
  • don't attack my friends like oh I'll convince them and then we had to wait for him to try and convince his people but we were also still being attacked
  • if you want help I can offer you some in exchange for letting me go these barracks as fortified as they are not defensible against the sin raw
  • the red desert is my home and with any luck it's far enough away that I can put all this behind me
  • every obstacle in this scenario has a life plus C level plus C hit points they can also be destroyed or moved by character abilities
  • all of those have yeah have let's see o life Plus yeah character so it is they have five hit points okay door one is locked this door and has two plus life plus okay so it has four five six eight so that door has eight hit points great
  • my biggest pet peeve is having to like go through this [ __ ] thing and like it's just like though I have everything set up now I have to go through it
  • all hexes are Jeon Ji Won are considered difficult terrain and place an elite coldest a number of hexes directly below the door equal to whatever round it is
  • he has H plus C hit points where H is the hit points of a standard elite cultist a thirteen times the number of oh man he has a lot of hit points
  • he is immune to forced movement all negative condition and his movement values cannot be reduced in any way
  • basically he's just knocking [ __ ] to get away from us
  • so obstacles we have like the character designed for obstacles what do you think I was so pleased I was like oh I can destroy all obstacles
  • that's disgusting
  • I always [ __ ] forget those I was mean to look remind you know I know I know that was whenever I was setting us up I was like oh I need to grab those and I [ __ ] didn't
  • I have a soft spot for babies because like you're kind of a baby and you lived in my chest
  • with one final blow the men yells and drops to his knees the child belongs to the darkness he screams pulling out a knife extra for a kiss no baby you quickly grab the boy out of his hands and kick them in down in the dirt to bleed out
  • the versatile dagger which is item number 40
  • it's funny like the big man with the tiny dagger quickly stab them
References (from this video)
No references stored for this video.
Video ww93QLNlwhM Board Games UnLocked Rules Teach at 0:36 sentiment: negative
video_pk 115982 · mention_pk 328527
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Mechanics are described as 'dumb', 'stupid', and 'annoying'.
  • Scenario is perceived as overly complex.
  • Integration of combat mechanics into a legal theme feels forced.
  • Tedious bookkeeping with tokens.
  • The bailiffs and their actions are seen as particularly frustrating.
Thematic elements
  • Legal battle, trial, proving innocence
  • Central City, White Oak (Merchants Guild Hall)
Comparison games
none
Mechanics (from transcript analysis)
  • Bailiffs and Captain of the Guard — Bailiffs (city guards) cannot be damaged but are susceptible to negative conditions. The Captain of the Guard has special actions that can heal jurors or the judge, and can be countered by specific evidence held by players.
  • evidence collection — Players can spend movement points to pick up, take, or exchange pieces of evidence from hexes or adjacent characters. Each character can hold one piece of evidence at a time.
  • Jury and Judge interaction — Players can attack or heal jurors and the judge to add damage tokens, which flips them face up and reveals numbers. Certain evidence is better against specific juror numbers. The judge alternates dispositions when damaged.
  • Negative conditions — Jurors and the judge are immune to all negative conditions, while bailiffs are susceptible.
  • Objective condition — The scenario ends successfully if at least seven jurors have at least 16 damage tokens by the end of round 12.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This video is brought to you by audible audible is offering you a free audiobook with a 30-day free trial membership all you need to do is go to audible.com for word /bg unlock the link is in the description below and now enjoy the video
  • viewer discretion is advised
  • Why are the why are the freaking guards attacking us can I just kill one with crazy you overload you can't you can't damage them in any way exactly but I can just kill no I don't think you could I'm acing this dumb [ __ ] god this is so stupid
  • It's like overly complex but not at the same time
  • Do I look like the kinda guy wielding the axe that would break into a man's home and kill him do I
  • I mean the courtroom combat I mean in this game is certainly an interesting idea very creative to try to use these mechanics in a different style I don't know I don't know what I'm saying but it just doesn't work
  • This scenario is so bad
  • I mean currently I'm just regenerating with every attack so Elliot if he hits me I'm gonna I have silent scream which every time I hit them I feel - oh if you hit them yeah this is kind of my last stitch oh [ __ ] you know I'm gonna heal now instead of debuff them so I'm not that you're worried about his damage mmm what's every time you hit them you heal too right I can get still easily to start wrecking you but yeah that's true
  • This was a 10 right now tens of 10s
  • Wow we're only halfway there
  • I thought whenever I was looking this up a lot of people were like saying that this one's nearly impossible with two people
  • So can really not move I mean they're technically like they're technically not label as obstacles in here so sure you can live there
References (from this video)
No references stored for this video.
Video 9N-H0LK4RXw Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115819 · mention_pk 328301
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to loot two or three items.
  • Updated 'Ride the Wind' ability with wings and enhanced movement.
  • Gloomhaven Helper and Foreteller app make solo play easier.
  • Gained experience from events.
  • Successfully completed the 'Drake's Nest' scenario.
  • Acquired useful items like Drake Scale Boots.
  • Unlocked the 'Water Breathing' global achievement.
Cons
  • Lost gold from a city event.
  • Lost experience from a road event.
  • Monsters in the 'Drake's Nest' scenario are very tough.
  • Suffered multiple negative conditions (poisoned, muddled, wounded) during combat.
  • Character Safra was very low on health and died.
  • Some abilities and items are one-time use.
  • Obtaining the water breathing effect is described as 'incredibly painful'.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character Leveling — The host mentions one of the characters leveled up to level eight.
  • Character Retirement — The host considers retiring a character, Yargo, as he has proven his worth.
  • Check Mark — The host mentions losing a check mark as a consequence of an event, which can be refilled.
  • City Event — The host draws and resolves a city event involving playing dice with a man.
  • Combat — The host engages in combat with various monsters including drakes and demons.
  • Deck Building (Attack Modifier) — The host mentions shuffling the attack modifier deck and drawing cards from it.
  • Experience gain — Characters gain experience for completing certain actions or events.
  • Global Achievements — The host unlocks the 'Water Breathing' global achievement.
  • Item crafting — The host mentions needing to go back to Gloomhaven to get a design for an item that a character wanted.
  • item equipping — The host discusses equipping items like boots and a helm on characters.
  • Long rest — A character performs a long rest to recover cards and select abilities.
  • looting — The host mentions looting gold and treasure tiles.
  • Monster AI — The host discusses how monsters move and attack based on their abilities and the situation.
  • Player Co-operation — The host coordinates actions between their two characters (Safra and Yargo) to achieve objectives.
  • Reputation system — The host mentions their reputation and the conditions for opening a special envelope based on reputation.
  • Road Event — The host draws and resolves a road event involving investigating chanting in a forest.
  • Scenario completion — The host aims to complete the 'Drake's Nest' scenario.
  • Short Rest — Characters perform short rests to recover cards.
  • Trap Mechanics — The presence of pit traps in the environment is noted.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hey everyone welcome back to Board Games Unlocked and I'm continuing my solo Gloomhaven adventure.
  • You need drake scales of course, something to filter out the water's elemental properties.
  • Oh my you think I can help you to breathe underwater? How adorable?
  • This is a little on the nose. Is this death?
  • This was rough, that was it's been, it's actually been a little bit since someone's exhausted and he was very low.
  • You are unaffected by difficult and hazardous terrain. That is awesome.
  • The waves of red-scaled lizards seems unending, but you have harvested a significant number of courses and make a calculated retreat.
  • Okay, so all you need to do is lodge one of these into your throat when you go underwater and it should filter your inhaling and exhaling into the water. It will be incredibly painful.
References (from this video)
No references stored for this video.
Video toVUFcV-j1Q Board Games UnLocked Playthrough at 0:30 sentiment: positive
video_pk 115822 · mention_pk 328304
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gained reputation.
  • Received a free enhancement.
  • Found a new item design.
  • Successfully completed the scenario.
  • Acquired money and experience points.
Cons
  • Sound effects in the companion app are too loud.
  • The water in the sewer is difficult terrain.
  • Enemies, particularly oozes, are numerous and resilient.
  • The host struggles with math and tracking enemy states.
  • The Vermling scouts are described as annoying.
  • Yargo's movement is slow, making him vulnerable to being swarmed.
Thematic elements
  • Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • Enhancement — The host receives a free plus one enhancement for a level one or X card as a reward.
  • Item Consumption — The host uses a stamina potion to retrieve a consumed card, a one-time use card, back into their hand.
  • Item Design — The host finds a 'wand of brilliance' item design as loot.
  • Long rest — The host considers performing a long rest.
  • looting — The host loots items and money throughout the scenario.
  • Reputation — The host gains reputation at the 'Sleeping Lion' after intervening in a bar fight.
  • Scenario completion — The host discusses completing scenario 18, the abandoned sewers.
  • Short Rest — The host performs a short rest due to card limitations.
  • Summoning — The host summons a 'burning avatar' and discusses controlling its movement, believing it acts as a monster but is player-controlled.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The host discusses the challenge of controlling summons, stating: 'if that's true um I don't care like that's stupid it's my summon I should be able to control how it moves uh and that's what I'm gonna continue doing.'
  • Regarding the difficult terrain in the sewer: 'The water here is actually a difficult terrain so it costs two movement to go into it.'
  • After a difficult enemy attack: 'Oh my god oh my god I'm getting just hot trash [ __ ]'
  • On the vermilings' potential innocence: 'I feel bad if these firmlings were just living here and we just went in and slaughtered them.'
  • Upon discovering a new item design: 'Yay this is actually okay okay they are the blue ones yep random item design so what did I find in the sewers what were the vermiling hiding from me hopefully something cool'
  • The host reflects on the game's mechanics and player choices: 'and if you had some way to breathe underwater you may even be able to enter the cistern and find the source that way.'
References (from this video)
No references stored for this video.
Video _5Sxfc_qqho Board Games UnLocked Review at 0:31 sentiment: positive
video_pk 115860 · mention_pk 328355
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • healing can keep characters alive for longer
  • XP gains are good
  • completing side quests can provide useful rewards like gold and progression
  • global achievements add to the game experience
Cons
  • some enemies have high shields that are difficult to bypass
  • specific scenarios can be punishing with mechanics like gas damage and environmental hazards
  • enemy attack modifiers can be harsh
  • character positioning can be difficult, leading to them being in bad spots
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The goal is all characters must escape through the exit.
  • I have a feeling they're gonna have very basic attacks.
  • I just need to be smart about what I'm doing.
  • It's not the best thing, but it's not the worst thing either.
  • I did it! I won. God, barely.
  • 'My captors were more clever than I anticipated.'
  • 'The creator has made a request for our spoils. The 12th letter holds the key.'
References (from this video)
No references stored for this video.
Video CPaXqVCNjoQ Board Games UnLocked Review at 0:31 sentiment: positive
video_pk 115867 · mention_pk 328362
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Ability to recover lost cards through multiple means (Twin Restoration, Reviving Ether).
  • Increased prosperity unlocks better shop items.
  • Gaining reputation by helping survivors.
  • Discovering helpful items like Steam Armor.
  • Completing scenario objectives and gaining achievements (Ancient Technology).
  • Mechanics that allow for strategic movement and positioning.
  • The payoff of finally completing a difficult scenario.
Cons
  • Losing a scenario due to inability to reach the exit in time.
  • Adding negative modifiers (curses, negative ones) to the attack deck making draws difficult.
  • Enemies like imps and living corpses being annoying and potentially hindering progress.
  • The feeling of 'dungeon crawl' being diminished by knowing monster and trap placements due to setup.
  • Running out of cards can lead to exhaustion.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • card management — Discussion of managing lost cards, hand size, and recovering cards through abilities.
  • City and Road events — Experiencing a city event at the docks where help is requested for loading cargo, resulting in gold gain. Road events include encountering a ravaged trade caravan.
  • Combat — Attacking various monsters including living corpses, stone golems, imps, and cave bears. Discusses attack modifiers, advantage, disadvantage, stunning, and muddled tokens.
  • Deck Building — Adding negative cards (like ones and curses) to the attack modifier deck, making the deck 'thick'.
  • Healing — Twin Restoration card allows recovery of lost cards, and Reviving Ether recovers all lost cards. Major healing potion provides healing. Empowering Talisman recovers consumed items. Stamina Potion gets cards back.
  • Item Consumption/Exhaustion — Distinction between 'spent' (exhausted) and 'consumed' items. Moon Earring refreshes spent items, Empowering Talisman refreshes consumed items.
  • Item Management — Buying, selling, and using items like Eagle Eye Goggles, Boots of Striding, Leather Armor, Moon Earring, and various potions. Refreshing spent items.
  • looting — Collecting treasure chests and gold from defeated enemies or specific locations.
  • Movement — Abilities that enhance movement, like jumping, and the ability to treat move abilities as attack abilities.
  • Prosperity and Leveling — Donating gold to the church increases prosperity, unlocking new item cards for the shop. Characters leveling up and gaining new cards.
  • Reputation — Gaining reputation by helping survivors of a caravan attack. Shop modifier prices are affected by reputation.
  • resting — Taking a short rest to recover cards. The game requires players to lose a card when taking a short rest. Players can choose which card to lose.
  • retaliate — Gaining retaliate from melee attacks, which damages attackers.
  • scenario effects — Scenario effect of adding negative one cards to each character's attack modifier deck.
  • Status Effects — Applying status effects like poison, curse, stun, and muddle to enemies and receiving them.
  • Switches Activation — Simultaneously activating a series of switches on opposite sides of a room.
  • Trap Mechanics — Pitfalls and damage traps are present in the scenario. Smoke is also described as a trap.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh my god can i stack these
  • oh wow i think i can
  • i think if i recover all of my lost if this is a lost card my number two i didn't even think of this like that lets me recover like two of them so then like i get two back and then that goes in the lost then i have my reviving ether which allows me to get back all my lost cards and that goes in the lost pile then i would have this bag which i could spend it to get my reviving ether back in one other card so yeah as far as i know she will never get exhausted we'll see how that actually plays out
  • oh my god i will use my minor mana potion to put darkness up because then i'll auto kill that that cave bear
  • i need to just i you know i just i just need to hurry up because i know i'm gonna need to do
  • yeah these these imps are [ __ ] me up
  • i think i think that's gonna be it
  • i can potentially kill them
  • oh that's amazing i'm so glad i did
  • i want to so i bet if i do that then yargo would be able to just do a bunch of heavy attacks against these things
  • this is such a fat a thick deck
  • oh god it has shield too so three damage and it curses dear god i mean they have like no health really
  • this is not gonna be the last one dang it and minus ones i just worked to get rid of some for her but maybe i should have had him bless oh he didn't have the money anyway so it didn't matter
  • oh thank god my curse came in handy
  • i forgot that that was the thing and then so let's see man we have some pretty good stuff
  • this scenario is not gonna be the last one
  • i will actually stop here so that's gone and then i will do my fire orbs which will gain her um two xp and did he gain any xp from doing that he did not perfect all right
References (from this video)
No references stored for this video.
Video WoVCa47VTWU Board Games UnLocked Playthrough at 1:13
video_pk 115827 · mention_pk 328313
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 1:13 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We all died
  • it was like a 30 minute fight nice
  • the gold smoke night collapses its swollen gut gushing rusty smoke
References (from this video)
No references stored for this video.
Video wLDRB51i0ks Board Games UnLocked Review at 0:17 sentiment: positive
video_pk 115705 · mention_pk 328171
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The host expresses enjoyment in the gameplay and character progression.
  • The host finds the combat encounters and boss fight engaging, despite some frustrations.
  • The host appreciates the thematic elements and storytelling, particularly through the Foreteller app.
Cons
  • The host expresses frustration with certain boss mechanics, specifically the mind control.
  • The host questions the reward for a particular side quest ('Lost Temple') in relation to the effort involved.
  • The host notes occasional technical issues with the Foreteller app (error loading audio).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Achievement Hunting — The host mentions unlocking 'party achievements' and 'a map to treasure'.
  • Boss mechanics — The host describes the special abilities of the 'Betrayer' boss, including mind control and summoning elite giant vipers.
  • Character Leveling — The host mentions their characters, Yargo and Safra, are level eight.
  • City Events — The host draws and resolves a city event involving a treasure map.
  • Combat — The host engages in combat against stone golems and the 'Betrayer' boss, utilizing various abilities and items.
  • Donating to church — The host describes donating gold to the church for blessings and prosperity.
  • Escort mission — The host's character is tasked with escorting 'Fish' during scenario 79.
  • item acquisition — The host discusses equipping characters with items like the 'ancient drill', 'drake scale helm', and 'drake skill boots'.
  • Reputation system — The host notes that their reputation has mattered for the first time, affecting the cost of a treasure map.
  • Road Events — The host draws and resolves a road event involving aiding enochs.
  • scenario progression — The host discusses unlocking new scenarios like 'Lost Temple', 'Sunken Vessel', and 'Burning Mountain' through gameplay and achievements.
  • Solo Play — The host mentions they are continuing their Gloomhaven solo series.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "The beast awakens. The mountain is aflame. Beware you do not anger it."
  • "Fish knows just what they open. A tomb of treasure, friend. Come, come. Fish will show you the way."
  • "Oh, the musty smell of lore, he chimes merrily."
  • "All stone golems must be killed."
  • "The betrayer. summons one elite giant viper."
  • "This boss fight was not worth it."
References (from this video)
No references stored for this video.
Video 6spVKpVKJEQ Board Games UnLocked Top List at 14:23 sentiment: positive
video_pk 115056 · mention_pk 327363
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 14:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredible depth from character mechanics and synergy
  • Versatile character progression
  • Best fantasy RPG game dynamic with players
Cons
  • Massive rulebook
  • Not the whole game is deep, but the core is.
Thematic elements
  • Fantasy RPG campaign with dungeon crawls
  • Scenario-based progression
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — The game is a large campaign with various scenarios.
  • Card-driven combat — Each character has a unique set of cards with top/bottom actions and initiative values.
  • Dungeon Crawl — At its core, scenarios are dungeon crawls.
  • Hand Management — Players manage their hand of cards, as they do not draw from a deck, and must avoid exhausting their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Deep games to me are games that are on their surface like either extremely one note or there doesn't seem to be that much strategy or that much to the game but as you continue to play it you realize that there are many many layers that go deep
  • The depth of Blood Rage is coming from those card combinations
  • Root has its depth with its asymmetry
  • The depth of this game comes from exactly what an open world RPG does
  • The depth to this game is just the versatility with the different schools of magic
  • The reason why that is on this list is just that reason that you might be like well I can I have my spirit oh no no no you have your spirit and your powers with everyone else and everyone gets to make these combinations which is why I think it's a deep game
  • it's so solid so streamlined and it's like some of them some of the the combinations you might get are incredibly quick but they're slow to amass
  • Millennium Blades is kind of a cheat because it's a game about a collectible card game
  • Magic The Gathering I mean how how do you get any deeper than this
  • it has to be the deepest game
References (from this video)
No references stored for this video.
Video 0IQVBu_JntA Board Games UnLocked Playthrough at 0:16 sentiment: mixed
video_pk 115010 · mention_pk 327290
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Engaging combat encounters.
  • Strategic depth in movement and ability usage.
  • Rewarding loot collection.
Cons
  • Can be challenging and require careful planning.
  • Environmental hazards can hinder progress.
  • Some mechanics can feel punishing if failed (e.g., falling rocks).
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Combat — Players describe attacking enemies, dealing damage, and enemies attacking back with various abilities and ranges.
  • looting — Players collect gold and items from treasure chests.
  • Movement — Players discuss moving their figures across the board, with considerations for terrain and reaching specific points.
  • Objective Completion — Players aim to reach a blue exit token or collect loot to complete the encounter.
  • Skill checks — Players perform checks for agility and strength to overcome obstacles or avoid negative effects.
  • Terrain effects — Obstructions and water affect movement and combat capabilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are now in the dank grotto
  • we need to end our turn on the blue exit
  • you find the pile of treasure the party gains 20 gold
  • well isn't that ominous
  • this turned into a long side quest yeah but that was dank grotto
References (from this video)
No references stored for this video.
Video VlBVZu7Q7L0 Board Games UnLocked Playthrough at 2:22
video_pk 114809 · mention_pk 327061
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 2:22 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I I have to, right? Oh, that's man foreteller just [ __ ] slaps cuz now you can pick which options. It's awesome.
  • You don't have to get it on perfectly. Uh well, I I I do. I believe I do. Um, otherwise, uh, what's the point in anything?
  • So, like if you select it, it get it doesn't say the name of any of the things that Oh, okay. Just the numbers?
  • All right, so, uh, so this is going to be an attack of one minus two. It does nothing. It just fights your your weird ass gauntlets.
  • Ow. Yeah, he ganked you. He ganked you. Just kind of kind of shivved you. And you're like he like licks the blood. Like just uses as lube.
  • All right, so um let's see here. I'm going to do I can get a few of them. Actually, I I can get Well,
  • Because I was going to Cuz I can keep him next to a wall. You would just have to move. Cuz I then I'd be able to
  • Um, so, I got flame shroud and swift strength. I'm going to be at six. Extra fuel and one-two punch at 17.
  • So, that thing's just dead immediately.
  • And then I'm going to do an attack one.
  • And then the zealot will attack both of us actually cuz it has a range two and target two.
  • You're like Where are all of your conditions? Right here.
  • Oh, yeah. Just been put on there cuz I That's where I look at. I don't feel so good.
  • I can kill both of them and like in one in one attack.
  • All right. So, you better kill him.
  • So, they are both dead. The radiant light blinds.
  • And then I can move four.
  • Um, I got to take this.
  • And then I'll do my fateful compass. And I will move this right there.
  • And then one adjacent enemy that is adjacent Oh, [ __ ] It's on a wall. God damn it.
  • I thought I was going to destroy the obstacle and do two damage. I I grabbed the wrong color.
  • So, then I'll just lose. Okay. I'm I'm I'm fine with that. It's my quickest card but
  • So, I mean, cuz I mean I can All right, I'll just I'll deal with it. Let's see. I'll just do this and see what happens. Hopefully I go before them.
  • So, yeah, that was the toxic harvest. We will level up uh off camera and then by next one we'll be level five with uh some pretty cool stuff.
  • You arrive at the western gate, but the caravan is is to be found. Jixera is shouting angrily at her bodyguards. Apparently, the shipment was stolen in transit.
  • Blood given sentience and some fire intent. The thought fills you with an empty sense of inevitability.
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Video su6aSiFnUbA Board Games UnLocked Playthrough at 0:00 sentiment: positive
video_pk 114595 · mention_pk 326800
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Characters are powerful at level nine.
  • The game provides challenging scenarios with rough special rules.
  • The app integration (for Frosthaven/Gloomhaven) is expected to be solid.
Cons
  • Special rules can be very rough (e.g., adding curse cards).
  • Encountering many enemies can be challenging.
  • Specific enemies like imps are described as 'rough' and causing a lot of damage.
Thematic elements
Comparison games
  • Frost Haven
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Attack modifier deck — The host mentions curse cards being added to the attack modifier deck.
  • Character progression — The host mentions characters reaching level nine and nearing retirement, with max level and completed checkmarks.
  • elemental system — The game utilizes elemental tokens (darkness, light) that influence game conditions.
  • Player vs. Environment — The context is a solo playthrough of a scenario against game-controlled enemies.
  • Summoning — The host discusses building a character as a Summoner with various demons and avatars.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Attunement has certainly been severed though the artifact is perfectly balanced.
  • You're quite lucky I was able to pull you out of there before the whole place collapsed in on itself.
  • Gloomhaven came out in 2017 so this is five year long campaign oh my God.
References (from this video)
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Video pHlfi43JDxw Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113886 · mention_pk 325729
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gaining reputation leads to positive outcomes and discounts.
  • Successfully completing objectives and gaining experience.
  • The boss fight, though challenging, was ultimately overcome.
Cons
  • Frustration with the 'decoder ring' quest not being relevant or clear.
  • Accidentally removing a crucial loot card from a character's deck.
  • Encountering difficult enemy combinations and persistent summons.
  • Slow movement speed of certain characters compared to enemies.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Achievement Hunting — The host is working towards specific achievements like 'Across the Divide' and 'End of Corruption'.
  • boss fight — The host engages in a boss fight against a Winged Horror.
  • card management — Players manage their hand of cards, with discussion of short rest and long rest.
  • City Event — A city event 'A curious invitation' is drawn and resolved.
  • Damage types — Discussion of piercing attacks, elemental damage (ice storm), and melee attacks.
  • Experience points — XP is gained during gameplay, contributing to leveling up.
  • Gold — Gold is used for various in-game purchases and activities.
  • loot card — The host accidentally removed a loot card from a character's deck.
  • Reputation — Reputation is gained and affects interactions, including discounts.
  • Road Event — A road event involving singing armlings is encountered.
  • Solo Play — The host discusses continuing their Gloomhaven solo series.
  • Status Effects — Mention of disadvantage, stun, wound, disarm, and curse immunity.
  • Summoning — The boss summons Night Demons, Wind Demons, and eggs.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • search for the rise of the decoder ring sounds like a like this is like a sequel to some weird uh animated Pixar movie
  • My reputation is greater than nine uh so it is 12 and collectively pay 20 Collective gold okay you know Let's uh let's have Yargo foot the bill so that's 60 Gold left
  • you're trudging through some Foothills when you hear the strangest sound in the distance it sounds vaguely like wolves howling but higher pitched and there is a rhythm and a Melody to it
  • all right that was a pretty cool music I enjoyed that okay yeah no special rules for this one so it's just straight up go and kill this boss
  • and oh boy I shall so we got of course A Night Demon attackers gain disadvantage and Savas ice storm well you know what they say about gaining disadvantage an old strengthened will counteract that
  • this is gonna counteract which is still good better than other than nothing
  • oh it's just a stun trap okay nevermind
  • so that was the that was a Night Demon because it only has eight health and no Shield or anything but ice pretty [ __ ] cool
  • oh and I need to kill the winged horror that is my ultimate goal
  • all right well I got nothing I got nothing for her
  • this is already off to a shitty start
  • oh we are going before both of them just yeah she's at 29 windyman is also at 29. this is good this is good
  • just eviscerated and then just went away his his stupid summon but it is
  • you know what uh well whenever I attacked him I will stun him because that's what he that's what a smart person will do mainly because the boss is most likely going to be immune to stun so might as well use it here so he does nothing because this would suck because he disarms all adjacent enemies and I don't feel like being disarmed so he was stunned in that attack
  • hmm I kind of want to see what's in that chest probably something awful
  • I think it's gonna be super slow but I think I will do brilliant prayer and unwavering mandate because most likely the
  • and then we're gonna heal three and spend the sunlight to uh Target both of us so I'm gonna do three and he goes to full and get another XP
  • all right well that was the wind Demon's pathetic attempt
  • I very much enjoy that super cool
  • oh my God I think I accidentally did I think I accidentally did take her her loot card out of her uh out of her deck I'm stupid
  • yeah you know what I don't I don't like the cards that she has I'm gonna long rest
  • oh we got an Old Frosty Boy another another Frost demon
  • oh demons what's super hilarious well wind demon is number two and frost demon is at this point it hasn't been for lack of trying of getting Yargo to retire
  • so he's stunned and then I'm gonna do forenses Onslaught and go one two and attack him for two they don't have any Shield or anything for four so one two three four retaliate for one damage and I'll tack again he's disarmed I can Target another enemy all right two damage well so he if he wasn't so he wasn't gonna get to attack anyway so two more damage uh disarmed and that's it
  • that was uh that was that shitty turn
  • well he probably could have soloed the boss if uh if these things didn't just spawn every enemy in the game
  • oh man
  • he needed his Knight demons to come in
  • the winged horror is uh actually now he's freaked out because he is uh immediately this special one than special two because why wouldn't he
  • he soloed he soloed pretty much the boss just went in got a time I mean all the blessings and stuff from from uh well from her for a little bit but then also paying for it
  • the giant demons one last time it's Timbre and intensity modulating wildly as its spasms in its death row
  • satisfied that whatever evil was lurking here will no longer trouble Blue Haven
  • funny enough she needed uh to complete pacifist which was kill three or fewer monsters I don't think she killed a single one
  • so yeah I look forward to that
  • stick around for any any other run throughs or reviews or cool top tens or whatever I feel like putting on
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Video R5RPh4WNEcA Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113887 · mention_pk 325730
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging narrative and lore exploration.
  • Satisfying character progression and item acquisition.
  • Challenging and strategic combat encounters.
  • Appreciation for the game's depth and replayability.
  • The 'Shrine of Strength' scenario was well-executed and lore-relevant.
Cons
  • Some mechanics can be frustrating (e.g., immobilization, slow turns).
  • Losing important cards permanently ('lost cards') can be a drawback.
  • The host expresses a desire for more upbeat naming conventions ('happy Haven' vs. 'sad Haven').
Thematic elements
  • Mercenaries undertaking missions, facing monsters, and uncovering lore.
  • A fantasy world with cities, mountains, and ancient ruins.
Comparison games
none
Mechanics (from transcript analysis)
  • Advantage/Disadvantage — Combat modifiers affecting attack rolls.
  • bless — A positive status effect, often represented by 'bless' cards drawn into the deck.
  • Character Leveling — Characters gain experience points (XP) and advance to higher levels, unlocking new abilities and items.
  • City Prosperity — The prosperity level of the city (level 5) unlocks new items and affects gameplay.
  • Combat — Turn-based combat involving initiative, attacks with damage and pierce, shields, and special enemy abilities.
  • cooperative play — Players work together to achieve common objectives, indicated by discussions of allied actions and shared turns.
  • Disarm — A status effect that prevents attacking.
  • event cards — City and Road events are drawn, presenting choices and consequences (e.g., the city guard encounter).
  • Hand Management — Players select and play ability cards from their hand, with discussion of card choices, lost cards, and resting to recover them.
  • Immobilize — A status effect that prevents movement.
  • Itemization — Characters can acquire and use various items like boots, robes, and potions to enhance their abilities.
  • poison — A status effect that causes damage over time.
  • retaliate — Enemies possess a retaliate ability, causing damage back to attackers.
  • scenario-based gameplay — The game progresses through distinct scenarios like the 'Shrine of Strength' with specific objectives and rules.
  • Stun — A status effect that prevents a character or enemy from taking their turn.
  • Wound — A status effect that can cause damage.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're we're on the guard side so clearly we're being slandered
  • I thought you were going to do something stupid there for a second thanks for not scaring away my quarry
  • Yargo is pretty much loving he's obviously the veteran here he's seen some [__] he's fought a lot of bosses just he's he's just that weary veteran taking on the new pup Iris
  • My my voice acting isn't as good and I don't have cool music dang it
  • Oh a powerful Sabbath materializes in front of you and wordlessly begins to channel a destructive force in your direction
  • I like that quite a bit
  • The text from the southern uh continent finally arrived and they have been very helpful
  • The ruins predate Humanity itself is the upheaval what destroyed the original City?
  • I mean it's not really gonna do much so I guess it's just a matter of how quickly do I want to get out of here
  • We one shot the [__] Savas in the very beginning I don't need to worry about these Hardware things
  • Immobilization is really [__] frustrating
  • This should be it hopefully she's at 29 and he is at 54.
  • We rush forward and take hold of the Sigil of strength lying on a pedestal in the inner chamber immediately an overwhelming power surges through you and all of your foes disappear as quickly as they had appeared
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Video fBCZZiPNEOc Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113893 · mention_pk 325737
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Successfully completed the scenario despite a difficult start.
  • Enjoyed the comeback from being overwhelmed to annihilating enemies.
  • Character achieved level five.
  • Acquired gold and XP.
Cons
  • Encountered unexpected difficulty due to enemy card draws and speed.
  • Lost cards to mitigate damage.
  • Character was close to dying multiple times.
  • Mistakes in scenario setup (level) and enemy targeting occurred.
Thematic elements
  • Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • blessings — Receives blessings from donations and draws them from the deck.
  • card management — Discusses losing cards, resting (short rest), and recovering cards with potions.
  • Character Leveling — Character reaches level five.
  • City Events — Discusses a city event that occurs upon returning to Gloomhaven, involving a choice about an Elder Drake.
  • damage and healing — Frequent discussion of taking damage, healing, and losing cards to mitigate damage.
  • Donations to Church — Donates money to the church, contributing to town prosperity and earning starting blessings.
  • Enemy Movement/Abilities — Discusses enemy movement, range, flying, and special attacks.
  • Gold Collection — Collects gold from the scenario.
  • Helper Apps — Discusses the discontinuation of the Gloomhaven Helper app and the emergence of the Xhaven Assistant app.
  • Item Design Acquisition — Acquires a random item design (Night Blade).
  • Obstacles — Dark pit obstacles cannot be destroyed.
  • prosperity track — Needs one more prosperity to reach level five.
  • Reputation — Loses two reputation with the guard for a decision made.
  • Road Events — Discusses a road event involving berries, which is discarded as a waste.
  • Round Effects — An ice elemental token moves to the strong column each round, affecting gameplay.
  • Scenario Goal — The goal of the scenario 'The Treacherous Divide' is to destroy the altar.
  • Scenario Level — Realizes the scenario level was incorrectly set to level one, causing an easier than expected previous fight.
  • Status Effects — Mentions being poisoned and muddled.
  • Town Records — Mentions checking town records to see criteria for town prosperity.
  • traps — Enemies are pulled into traps for significant damage.
  • XP Gain — Gains XP from actions and scenario completion, leading to level-ups.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't even know how because I only knew of glue Maven helper.
  • So I forgot to set the level of the scenario so it was still set at one and uh and yeah so that's why I breathed right through but that's okay.
  • You know what that's what I get for assuming I thought they kept putting the same one in there.
  • Yeah, well now it's his turn.
  • Oh my God. Oh my God. I'm gonna have to lose another card.
  • Man, I ate ass over here.
  • All right, so tactical order and brilliant prayer.
  • This is just not going well.
  • Jesus Christ, I should have just uh
  • The altar has 14 hit points.
  • This altar is now destroyed.
References (from this video)
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Video SwxqdaJWtyw Board Games UnLocked Review at 0:16 sentiment: positive
video_pk 113894 · mention_pk 325738
Board Games UnLocked - Gloomhaven video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The boss fight, while challenging, was ultimately satisfying to overcome.
  • New locations and global achievements were unlocked after the victory.
Cons
  • The journey through the dungeon was described as terrifying and filled with hopelessness.
  • Mechanics like card draws and redraws can be frustrating.
Thematic elements
  • Confronting an ancient and powerful evil, the Unseeing Eye.
  • Beneath the waves, in a massive stone structure.
Comparison games
none
Mechanics (from transcript analysis)
  • Blessing — An effect that strengthens an ally's attack.
  • Coin/Loot Collection — Players can pick up coins dropped by enemies.
  • Combat — The core of the gameplay involves attacking enemies, managing health, and using abilities.
  • Curses — Negative effect cards that are shuffled into modifier decks.
  • Long rest — A mechanic where a character takes a turn to rest, heal, and discard a card.
  • Movement — Players use abilities with 'move' actions to reposition their characters on the board.
  • Player cards — The game utilizes a card-based system where players choose two cards per turn, one for the top action and one for the bottom.
  • Shields — Enemies have shields that block a certain amount of damage, and some attacks have 'pierce' to bypass them.
  • Short Rest — A mechanic to recover cards, with a chance of drawing a disadvantageous card.
  • Stun — An effect that prevents an enemy from acting on their next turn.
  • Summoning — The boss summons additional enemies during the fight.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You wander through the massive Stone structure beneath the waves for what feels like ours.
  • even dream of defeating
  • You shake your head and attempt to guard yourself from the negative themes you didn't swallow those throat-crushing breathing spheres fear swim down to the bottom of the ocean just to fail now you must move forward You Must Destroy This threat
  • that was embarrassing for them
  • so hot damn whooped its ass how nice of a feeling that is
  • solving to never do something that again
  • You're never doing that again except we totally are
References (from this video)
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