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Gloomhaven box art

Gloomhaven

Game ID: GID0143162
Game Info
Year
2017
Players
1-4
Age
14+
Playtime
120 min
Collection
Your Tier
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Expansions & Family
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

Description

Gloomhaven is a game of Euro-inspired tactical combat in a persistent world of shifting motives. Players will take on the roles of wandering adventurers with their own special sets of skills and their own reasons for traveling to this dark corner of the world. Players must work together out of necessity to clear out menacing dungeons and forgotten ruins. In the process, they will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make.
This is a game with a persistent and changing world that is ideally played over many game sessions. After a scenario, players will make decisions about what to do next, which will determine how the story continues, kind of like a “Choose Your Own Adventure” book. Playing through a scenario is a co-operative affair where players will fight against automated monsters using an innovative card system to determine the order of play and what a player does on their turn.

Each turn, a player chooses two cards to play out of their hand. The number on the top card determines their initiative for the round. Each card also has a top and bottom power, and when it is a player’s turn in the initiative order, they determine whether to use the top power of one card and the bottom power of the other, or vice-versa. Players must be careful, though, because over time they will permanently lose cards from their hands. If they take too long to clear a dungeon, they may end up exhausted and be forced to retreat.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 393
This page: 50
Sentiment: pos 27 · mix 5 · neu 6 · neg 1
Mentions per page
Showing 1–50 of 393
Video cwVC64OW-kc The Board Game Garden Unboxing at 1:58 sentiment: neutral
video_pk 99477 · mention_pk 276591
The Board Game Garden - Gloomhaven video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • foiled version
  • big boy box
  • normal version
  • got both big boy boxes in one blind box
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're not the hugest fan of blind boxes, I will say that you can purchase these Shelfy blind boxes all in one collection, so that you don't have that random Oh, okay.
  • I will say that they do have two different covers, which is cool.
  • There are quite a few that we have not got yet that are some of my faves from the set.
  • This is Wild Gardens, guys. I love Wild Gardens so so much.
  • Any game about coffee and cute little cryptids, I am down for.
  • So, let me know if you've played this one.
  • This is a very big stack. We got some big boys in this one, and I think I might know what it is.
  • Francis will probably want this one.
  • Gloomhaven, which fun fact, this was one of Francis' first purchases in board games.
  • He said, 'I'm going to start at 100 and just go straight to the biggest game you can possibly get.'
  • So, I'm very happy that we do have a duplicate of this one because Wild Gardens is amazing.
  • We got both big boy boxes in one blind box, which I think is pretty cool.
  • That is everything for this unboxing.
  • Come back for two more leading up to Gen Con.
References (from this video)
No references stored for this video.
Video 7eScidoT5go BoardGameCo Top List at 24:03
video_pk 99491 · mention_pk 276622
BoardGameCo - Gloomhaven video thumbnail
Click to watch at 24:03 · YouTube ↗
Pros
  • Live-streamed for two years.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Live Streaming — The speaker and Professor Meg live-streamed Gloomhaven for two years on Twitch.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is not an exhaustive list.
  • I would not be where I am today if not for Board Game Geek, if not for the way I use the platform, if not for the trading I was able to do on the platform.
  • He was a real friend who I did grow in this YouTube space with, who I did collaborate with and enjoyed those years of collaboration
  • She's someone who I have I've she's someone who I've been friends with now for h three years three years at this point.
  • one of the first games that I ever played one of the first games I ever bought in this hobby of space and I got to meet him interact with him and he became a friendship over the years
  • You've benefited from Nekoner.
References (from this video)
No references stored for this video.
Video B9VFE0QLFu8 Rolling Dice & Taking Names Discussion at 31:24 sentiment: mixed
video_pk 95739 · mention_pk 263117
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 31:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Free Kickstarter stuff
  • Has single-player
Cons
  • Causes buyer's remorse
  • Large campaign may be daunting
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a game that you are trying to build the best story
  • this is on steroids oh I can't wait when we can we play um by all means Thursday night when we go to a gaming night we are right there we are going to have a blast with that as well
  • there's going to be a big focus on board gaming because that's been the bread and butter of PACs
  • The Reading Terminal Market... adjacent to that subway station it is the best food market you will ever set foot in
  • RPGs and miniatures those types of gaming don't get enough love at the traditional paksas simply because there's not enough room for them
  • Chris Perkins was on Twitter two days ago all his fans that yeah I'll be at PacSun plug
  • the rulebook was not very good no we had to look up several times on some of the rules meant
  • it is a pretty quick game which is why we like it's only played over the course of three rounds
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 2:22 sentiment: positive
video_pk 94952 · mention_pk 260364
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • achieving evergreen status
  • continues to sell well despite high price
Cons
  • over a hundred dollars
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 24:55 sentiment: neutral
video_pk 94842 · mention_pk 259529
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 24:55 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Mentioned as a game that will be covered in a future 'No Quarter Required' segment.
  • Potentially playable on PC for those who can't run it on older hardware.
Cons
  • Tony may not be able to run it on his system.
Thematic elements
  • Dungeon crawling, tactical combat.
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven combat — Players use cards to determine actions and abilities.
  • Dungeon Crawl — Players explore dungeons and battle monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
No references stored for this video.
Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:31:25 sentiment: neutral
video_pk 94710 · mention_pk 258742
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 1:31:25 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Lost to Cones of Dunshire in a popularity poll.
Thematic elements
Comparison games
  • Cones of Dunshire
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 272:13:20 sentiment: positive
video_pk 93857 · mention_pk 254483
Sir Thecos - Gloomhaven video thumbnail
Click to watch at 272:13:20 · YouTube ↗
Overall sentiment (raw)
Highly Positive
Pros
  • Epic campaign experience
  • Deep tactical combat
  • Sense of character progression
  • Immersive world
Cons
  • Very long playtime
  • High setup and tear-down time
  • Can be unforgiving
Thematic elements
  • Mercenaries undertaking quests in a persistent world
  • Fantasy
  • Campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — A long-term game with ongoing scenarios and character progression.
  • Hand Management — Players must carefully manage their limited hand of cards.
  • Tactical combat — Grid-based combat using unique card decks for each character.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video vmNiKx01McI Sir Thecos Review at 309:43:20 sentiment: mixed
video_pk 93857 · mention_pk 254486
Sir Thecos - Gloomhaven video thumbnail
Click to watch at 309:43:20 · YouTube ↗
Overall sentiment (raw)
Mixed
Pros
  • Interesting city-building mechanics
  • Satisfying resource management
Cons
  • Weak thematic integration with Gloomhaven
  • Can feel a bit dry
  • High learning curve
Thematic elements
  • Founding the city of Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
  • city building — Players develop a city by placing buildings.
  • Resource Management — Gathering and spending various resources.
  • Worker Placement — Using workers to claim actions and build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I think Dominion is just the purest form of deck building."
  • "I think Terraforming Mars is a masterpiece."
  • "Wingspan is my most favorite board game."
  • "Root is such a unique game."
  • "Spirit Island is a fantastic cooperative game."
  • "Ark Nova is a really solid game."
  • "Gloomhaven is an epic experience."
  • "The Castles of Burgundy is a classic for a reason."
  • "Terra Mystica is a brilliant game."
  • "Founders of Gloomhaven is an interesting city builder."
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 2:04 sentiment: positive
video_pk 93547 · mention_pk 253287
Rolling Dice & Taking Names - Gloomhaven video thumbnail
Click to watch at 2:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated campaign game for 2017.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video wh5QWyajT30 Watch It Played Discussion at 11:10
video_pk 92463 · mention_pk 248484
Watch It Played - Gloomhaven video thumbnail
Click to watch at 11:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just missed having the option to play War of the Rings, even if I would only get the chance very seldom.
  • It's hard to get rid of them, but harder still to find storage space for all of them.
  • I'll tell myself, hey, maybe one of my friends would enjoy this or one of the friends I have yet to make in the future would enjoy this.
  • My games often find themselves becoming gifts.
  • There are games I would never part with. Even if I rarely play them, they just mean too much to me sentimentally.
  • There's just something locked away in here that I enjoy reminiscing about and it creates a value or feeling I have towards the game that I don't want to get rid of it.
  • I get attached to the games I purchase as well. I don't want my shelving to look bare.
  • The funny thing is though, isn't it about parenting? You try to do something like that to instill a good idea and then you can create this nervousness, this anxiety in your kid because now they're worried about losing something.
  • If I ever have to sell a game, I would rather give it to someone with the interest of starting that person in the wonderful world of board gaming.
  • My solution is research. a lot of research before purchasing a game. Therefore, I have no games that I want to get rid of.
  • Dungeon craws are my thing. They each do something different and I'm not going to throw any of them away. They are my heart.
References (from this video)
No references stored for this video.
Video hC5B3Z6ieVg Getting Games Playthrough at 0:00 sentiment: positive
video_pk 92093 · mention_pk 247266
Getting Games - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Massive, feature-rich box with long-term campaign potential
  • Random dungeon generator adds variety and replayability
  • Fully cooperative play with personal character quests
  • Depth of strategy and potential for powerful combos
  • Loot, XP, and progression provide meaningful rewards
Cons
  • Random dungeon can feel thematically disjointed at times
  • Game can be lengthy and exhausting due to resource management
  • High complexity requiring careful planning and management
Thematic elements
  • fantasy dungeon-crawl with cooperative tactical combat and campaign progression
  • an expansive fantasy world with dungeon delving, tactical card-based combat, fully cooperative play and an epic campaign consisting of almost 100 different scenarios
  • epic campaign with personal character quests and long-term progression
Comparison games
Mechanics (from transcript analysis)
  • Combat: Damage Based — Mechanics such as poison, shield, muddle, push, and retaliate influence combat and damage, with various modifiers affecting outcomes.
  • Cooperative Game — All players work towards a common objective in a fully cooperative mode.
  • cooperative play — All players work towards a common objective in a fully cooperative mode.
  • Equipment and inventory management — At level one, characters start with limited equipment; armor and consumables have carrying rules and restrictions on types and quantity.
  • experience and leveling — Characters gain experience during scenarios; XP is tracked and used toward leveling up (e.g., 45 XP to reach level 2 in the example).
  • Initiative structure — Turns are resolved in order of initiative values ranging from 1 to 99, with ties resolved by initiative value order and strategic decisions.
  • Line of Sight — Ranged attacks can go through enemies and obstacles; line of sight is determined by doors and movement paths.
  • Line of sight and ranged attacks — Ranged attacks can go through enemies and obstacles; line of sight is determined by doors and movement paths.
  • loot and gold economy — Entering rooms and defeating enemies yields loot; gold pieces have value, with level-1 scenarios treating each gold piece as worth two gold, and auto-loot applies to items beneath characters.
  • Muddled / disadvantage mechanic — If muddled, a player must draw two modifier cards and take the worst result.
  • Random dungeon deck generation — Dungeons are generated by drawing cards that specify dungeon layout, monsters, traps, entrances, and penalties for each room.
  • Reclaim as Action — There are short rests and long rests; short rests return some cards to the hand without losing a turn, long rests lose a turn but restore more resources.
  • resting — There are short rests and long rests; short rests return some cards to the hand without losing a turn, long rests lose a turn but restore more resources.
  • Status effects and combat tricks — Mechanics such as poison, shield, muddle, push, and retaliate influence combat and damage, with various modifiers affecting outcomes.
  • summons — Some classes can summon allies (e.g., a Mystic Ally) that enter adjacent spaces and can attack or perform actions.
  • two-card action selection — Each player selects two cards from their hand; the top half of one card and the bottom half of another determine their actions for the turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this box is gigantic
  • inside this massive box lies an expansive fantasy world full of dungeon delving tactical card-based combat fully cooperative play and an epic campaign consisting of almost a 100 different scenarios
References (from this video)
No references stored for this video.
Video DREJBwwuGaI Getting Games Discussion at 16:25 sentiment: positive
video_pk 92089 · mention_pk 247257
Getting Games - Gloomhaven video thumbnail
Click to watch at 16:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fully cooperative play
  • heavy, deeply strategic puzzle-like card interactions
  • long-term campaign with branching choices
  • rich narrative and campaign structure
Cons
  • very heavy/complex
  • large rulebook (described as 56 pages) with many edge cases
  • high time investment per scenario (2-3 hours per session)
Thematic elements
  • cooperative dungeon exploration with long campaign
  • fantasy dungeon crawl
  • campaign long-term with branching, choose-your-own-adventure style elements
Comparison games
  • Lisboa
  • Kban
  • Vinhos
  • The Gallerist
Mechanics (from transcript analysis)
  • exhaustion/rest mechanics — resting discards or removes cards, representing fatigue and reducing options over time
  • hero classes with unique decks — each player has a class with a distinct deck of top/bottom action cards
  • initiative numbers on cards — turn order is driven by initiative values on cards (ranging up to 99)
  • leveling up and deck customization — players level up and modify their decks, adding new cards and altering the modifier deck
  • long campaign with branching choices — a campaign spanning many scenarios with choices that affect future play
  • modifier deck instead of dice — attacks and actions rely on drawing from a modifier deck rather than rolling dice
  • Scenario-based cooperative play — players work together through a sequence of scenarios in a dungeon setting
  • top and bottom card actions — each card provides two linked actions (top and bottom) used to perform moves or effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game has completely blown my socks off
  • it's a scenario based tactical uh dungeon craw Style game
  • it's fully Cooperative
  • the balance of the scenarios that I've seen has been very TI
  • the rule book is like 56 pages
  • it's gigantic it's heavy it's super exciting
  • there's actually a Kickstarter running for it right now
  • Caravan the spice roow
References (from this video)
No references stored for this video.
Video Tp6PCSe9gmY Getting Games Discussion at 21:03 sentiment: positive
video_pk 92072 · mention_pk 247200
Getting Games - Gloomhaven video thumbnail
Click to watch at 21:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • multi-layer action selection with card cultivation
  • thematic integration with city-building and district growth
Cons
none
Thematic elements
  • competitive Euro-style city-building with political aspects
  • town-building in Gloom Haven as a thematic prequel to Gloomhaven
  • explanatory/analytical
Comparison games
  • Concordia
  • Puerto Rico
Mechanics (from transcript analysis)
  • card-based_action_selection — you start with four cards; you play a card to take the action and it stays out; playing a card can enable buying new cards that remain in hand
  • public_works_auction — there are three major public works to bid on with influence; winning simply gives you placement rights and varies in payoff
  • shared_follow_actions — other players can follow your action with slight penalties or benefits depending on follow choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's really great to see that we've made it to 10 episodes
  • this is going to be the meat of the variety vlog
  • I would love opinions on all of these various things
  • it's a fun little podcast where we talk about board games
  • the dragon is catching people and doing damage to them
  • I think this might actually be a bit of a mey game experience for them
References (from this video)
No references stored for this video.
Video M1ad5h1gkcU Getting Games Discussion at 22:19 sentiment: positive
video_pk 92064 · mention_pk 247175
Getting Games - Gloomhaven video thumbnail
Click to watch at 22:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • cooperative dungeon exploration with evolving scenarios
  • dungeon-crawl themed adventure
  • campaign-driven storytelling
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • cooperative dungeon crawl — team-based exploration with scenario-based goals
  • Dungeon Crawl — team-based exploration with scenario-based goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is only two weeks away and this is my first time going
  • it's just fun like learning new things and using more professional products
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 1:16:02 sentiment: other
video_pk 92098 · mention_pk 247317
Watch It Played - Gloomhaven video thumbnail
Click to watch at 1:16:02 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • Hearing good buzz from trusted sources.
Cons
  • Does not own a copy.
  • Concerns about finding space and time to play it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 1:16:03 sentiment: other
video_pk 92098 · mention_pk 247299
Watch It Played - Gloomhaven video thumbnail
Click to watch at 1:16:03 · YouTube ↗
Overall sentiment (raw)
curious
Pros
  • Highly anticipated and has a strong positive buzz.
Cons
  • Host does not own a copy and has not played it.
  • The large box size presents a logistical challenge for scheduling.
Thematic elements
  • Dungeon crawling
  • Fantasy world
  • Campaign-based
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — Features a persistent world and evolving storyline.
  • Card-based combat — Combat is resolved through playing cards from a player's hand.
  • Dungeon Crawl — Players explore dungeons and fight monsters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video j6ANvz9Teo8 Getting Games Discussion at 44:09 sentiment: positive
video_pk 91995 · mention_pk 246943
Getting Games - Gloomhaven video thumbnail
Click to watch at 44:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I read rules once and then I read the rules again to catch all the mistakes I made.
  • I breathe rules constantly like I probably get 5 to 10 emails a week of people asking me to cover their games on YouTube.
  • Corkle is a brilliant two-player game and it's really really good in the iOS adaptation.
  • I’m my own boss now … the success of this drive is going to help dictate how many conventions I go to.
  • I design a game called Mutation, a dice rolling and stacking game.
References (from this video)
No references stored for this video.
Video jvoYxwIT1as Getting Games Discussion at 7:31 sentiment: neutral
video_pk 91905 · mention_pk 246693
Getting Games - Gloomhaven video thumbnail
Click to watch at 7:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's an ongoing ripple effect of me changing the channel up and not making reviews any more
  • I've been thinking about doing this for a while and I finally went about changing my audio setup in here
  • thanks for watching
References (from this video)
No references stored for this video.
Video JTOacwSh9Jc Getting Games Top 14 List at 49:38 sentiment: positive
video_pk 91647 · mention_pk 245956
Getting Games - Gloomhaven video thumbnail
Click to watch at 49:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich, long-form campaign with deep customization
  • Highly replayable with many scenarios and characters
Cons
  • Expensive and table-space intensive
  • Can be intimidating to new players
Thematic elements
Comparison games
  • Spirit Island
Mechanics (from transcript analysis)
  • Attack deck customization — Players customize a hand/attack deck instead of rolling dice in many situations.
  • Campaign-style dungeon crawl — Fully cooperative with asymmetric characters and an action-selection mechanic.
  • Large player count support — Supports up to six players; expansive box with many scenarios and unlockables.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to expand this out to 14
  • it's a really neat overall experience
  • this is a fantastic gateway game
  • I think it's a really neat overall experience
References (from this video)
No references stored for this video.
Video J9DEhYzRNvc Meeple University Discussion at 1:30
video_pk 91293 · mention_pk 244814
Meeple University - Gloomhaven video thumbnail
Click to watch at 1:30 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we found at origins in particular was the value of a big box and some rope and packing tape so we acquired a lot of games there
  • the big checked in luggage is the best way to go
  • make sure you have a water bottle or easy access to water
  • to research what games are out and what games you want to get pre-order things download the apps that will come with all conventions these days
  • the most important tip is to make most of the con if you want to play games
  • origins is not as busy
References (from this video)
No references stored for this video.
Video KDTt3JC6DPQ Meeple University Discussion at 4:45 sentiment: positive
video_pk 91279 · mention_pk 244780
Meeple University - Gloomhaven video thumbnail
Click to watch at 4:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong cooperative play and team coordination
  • Strategic card management and role synergy
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Character roles (tank/healer/tech etc.) — Different roles complement each other for team success; synergy and positioning matter.
  • cooperative dungeon exploration — Players work together to tackle enemies and complete objectives.
  • Hand Management — Players manage a hand of cards and decide when to play powerful actions to maximize impact without exhausting their deck.
  • Hand management and big action cards — Players manage a hand of cards and decide when to play powerful actions to maximize impact without exhausting their deck.
  • Narrative Choice — Narrative events offer choices with varying outcomes.
  • Story choices with non-spoilery paths — Narrative events offer choices with varying outcomes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is centered around cards so take a look at the cards try to get synergies
  • communication is key as well with the story choices
  • keep an eye on your food if you're trying to get enough food to be able to move around
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 27:00 sentiment: positive
video_pk 91303 · mention_pk 244867
Getting Games - Gloomhaven video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video cKiaPxwghIQ Watch It Played Live Stream at 1:28:09 sentiment: neutral
video_pk 91272 · mention_pk 244756
Watch It Played - Gloomhaven video thumbnail
Click to watch at 1:28:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Carcassonne is a very on the face of it can look like a very pleasant pleasing game and it is and can be super cutthroat.
  • the best way to do it is to start your question with the word QUESTION in all caps
References (from this video)
No references stored for this video.
Video WAQsPb8sx8g Getting Games Discussion at 7:12 sentiment: negative
video_pk 91203 · mention_pk 244505
Getting Games - Gloomhaven video thumbnail
Click to watch at 7:12 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
  • Brass
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Railroad Evolution is super cool and I want to play that one more
  • there were many things I liked about the game and there were several things that I really didn't like about the game
  • I just think brass is a better game
  • the scoring for the way you put your stuff out seemed pretty illogical to me
  • I really enjoyed this game
  • it's like being a kid in a candy store
References (from this video)
No references stored for this video.
Video 61b-145eCBs Shelfside Review at 0:00 sentiment: mixed
video_pk 91132 · mention_pk 244293
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Massive amount of content with careful balance across classes, items, and enemies.
  • Highly tactical combat with meaningful decisions.
  • Rich world-state progression and legacy narrative that spans many sessions.
  • Companion app can significantly reduce setup and bookkeeping downtime.
  • Strong value for money given the breadth of content and replayability.
Cons
  • Can feel like you get weaker as you lose cards during combat.
  • Very long setup/takedown time and heavy physical component management.
  • Rulebook and onboarding can be inaccessible; reliance on external references and potential lack of appendix/FAQ.
  • Double-sided tiles and large components create setup friction and higher storage demands.
  • Narrative flavor and dialog can feel one-dimensional; world-building not as robust as many video-game adaptations.
  • Desire for a digital adaptation or PC version to expand narrative depth and accessibility.
Thematic elements
  • Moral choices, consequences, and evolving world state driven by campaign progression.
  • The city of Gloomhaven, a grimdark fantasy city filled with corrupt politics and dark secrets.
  • Legacy-style campaign with branching scenarios, personal quests, and a retirement/records system that echoes across sessions.
Comparison games
  • Hero Quest
  • Descent
  • Dungeons & Dragons
  • Baldur's Gate
Mechanics (from transcript analysis)
  • App Assisted — An official companion app (Gloomhaven Helper) automates bookkeeping during combat, reducing downtime.
  • Campaign/world-state progression — Prosperity, reputation, and world events influence rewards and what players can do as the campaign advances.
  • Combat: Deck/Hand — Monsters have their own stat sheets and ability decks that differ by level and are flipped in combat.
  • Companion app support — An official companion app (Gloomhaven Helper) automates bookkeeping during combat, reducing downtime.
  • Component complexity and organization — A vast array of cards, tokens, tiles, and monster sheets; double-sided tiles and large components require good storage solutions.
  • Content depth and balance across many enemies — Balancing for dozens of enemies with many levels and a large pool of class abilities creates deep strategic options.
  • Health vs. fatigue with card loss — Damage can be mitigated by losing a card; fatigue and losing cards reduce future options and require careful planning.
  • Initiative and top/bottom card priority — All actions are organized by initiative values; players simultaneously reveal cards and the leading card determines turn order.
  • Legacy Game — Personal quests and retirement of characters are logged in a town records book, unlocking new characters and shaping ongoing lore.
  • Legacy/retirement — Personal quests and retirement of characters are logged in a town records book, unlocking new characters and shaping ongoing lore.
  • Monster decks and stat sheets — Monsters have their own stat sheets and ability decks that differ by level and are flipped in combat.
  • Reclaim as Action — Used cards go to a discard pile; resting recovers discard cards but moves some to a lost pile, permanently reducing options for the scenario.
  • Rest and discard management — Used cards go to a discard pile; resting recovers discard cards but moves some to a lost pile, permanently reducing options for the scenario.
  • Scenario / Mission / Campaign Game — Each scenario includes an introduction, setup, guide, conclusion, and rewards, driving the narrative forward.
  • Scenario book structure — Each scenario includes an introduction, setup, guide, conclusion, and rewards, driving the narrative forward.
  • Two-action hand per turn — Each round, players pick a top action and a bottom action from their hand and perform both.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a massive game and so of course the hardcore board gamers who are buying this are obviously gonna do some research
  • the combat is very tactical
  • the setup and takedown is insane
  • I wish there were tweaks made to it because I kind of feel like I'm abusing AI
  • it's easily one of the best ones out there for dungeon crawlers
  • you are 100% getting good bang for your buck here
  • the gloomhaven helper automates all your bookkeeping during combat
  • I would have enjoyed the game much more if our squad just waited till its official release and we could all play together
  • there's a ton of story here
References (from this video)
No references stored for this video.
Video tqX7Y3ob69M Shelfside Analysis at 4:17 sentiment: mixed
video_pk 91059 · mention_pk 244021
Shelfside - Gloomhaven video thumbnail
Click to watch at 4:17 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Adds variety through dungeon/card randomness
  • Strong cooperative potential and strategic depth
Cons
  • Complex setup and long play sessions can be challenging
  • Random dungeon elements can disrupt planned strategies
Thematic elements
  • Array
  • Fantasy
  • Campaign-driven cooperative adventure
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Multiple players work together to overcome dungeon challenges and enemy encounters.
  • cooperative play — Multiple players work together to overcome dungeon challenges and enemy encounters.
  • Deck-based dungeon setup — The game uses a deck of dungeon/encounter cards to generate scenarios and flow of play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a tool to be used in design just like anything else you would put into a game it can make or break it
  • the better players shouldn't always win I'm not saying that
  • paralysis analysis
  • there's nothing quite as hype as when an enemy attacks you and they flat-out miss doing no damage
  • randomness can balance a multiplayer game basically lucky rolls and unlucky draws can limit the importance of pure skill and give newer players a chance
References (from this video)
No references stored for this video.
Video 0UPokmEm5VI Meeple University Analysis at 10:36 sentiment: positive
video_pk 91009 · mention_pk 243850
Meeple University - Gloomhaven video thumbnail
Click to watch at 10:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action pool management — Uses a mechanic similar to Concordia, which involves building up an action pool.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For me it's quite important let's say you find out about the game or somebody suggests it to you a game you know that you know just like in this game have you heard this my automatic response would be to go to war game get calm page and then look at it and in my eyes guys from the title do the I remember it's on the on the desktop anyway I think on on the mobile phone or mobile the fastest different the title and obviously the picture make sure it's the right game and then my eyes go to the right down for mechanics first thing every time before going through the description
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about
  • The mechanics are less important than the the tightness of the game
  • A giant tableau eventually breaks my brain
  • I think the perfect engine builder is is the one where you're basically winning or losing not on the quality of your engine but when
  • Mechanics for me it's the quickest one of the quickest way to find out what's the game's about.
  • I think overall for me the mechanics are less important than the the tightness of the game.
  • You want the actions that other players are taking to have a significant impact on your options or the profitability in your options.
  • Simultaneous action and turn order drafting.
  • Colome is another one I can see up there on the shelf with simultaneous oh yes he's got that same happy pigs thing yeah where you don't want to pick the most popular action and you've got a look at what around what people can do because again you can you can get yourself stuck in a situation where there's only one obvious thing for you to do and if that happens it's that's it I don't want to lose that for nobody so you gotta feed that into your strategy.
References (from this video)
No references stored for this video.
Video d1Gr31kUzZY Getting Games Discussion at 3:00 sentiment: positive
video_pk 90825 · mention_pk 243101
Getting Games - Gloomhaven video thumbnail
Click to watch at 3:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host notes it as a very popular playthrough with high view counts
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's one of the more interesting games that i've played recently
  • I really liked Terra Mara and wanted to play it again
  • Gloomhaven playthrough has reached the stratosphere as far as views are concerned
  • The Crew is excellent
  • I love dice in games but I dislike it when you have dice in games and there are just strictly good results and strictly bad results
References (from this video)
No references stored for this video.
Video yw-q35g05wY Meeple University Analysis at 11:34
video_pk 90837 · mention_pk 243151
Meeple University - Gloomhaven video thumbnail
Click to watch at 11:34 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the apps in general they've played through the games pretty well especially when you're familiar with the game
  • it makes it portable
  • they don't all translate perfectly well
  • the i think what works very well with this sort of thing is that it does let you play a game quickly
  • the thing that doesn't translate well and that's cards particularly cards with text
  • that's where the app versions of games do flourish is that they introduce things that make the game easier to play
  • the challenge of changing from digital then from board game to digital game is like the space where is the focus where your eyes are seeing like the cards there's no way you can include all the cards all at once
  • it would tell you when there is no longer a tile that existed that would go somewhere
  • no one plays carcass on like that
  • board game arena although this is it's kind of like a digital one
  • the absence of taxi backsies
  • most of them are expected that you play the board game the physical game before playing that digital version of the game
References (from this video)
No references stored for this video.
Video DIqBobqFVSY Watch It Played News at 6:50 sentiment: positive
video_pk 90802 · mention_pk 243034
Watch It Played - Gloomhaven video thumbnail
Click to watch at 6:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • New series of fantasy novels set in the Gloomhaven world
  • One-shot comic book also coming
  • Expanded lore and flavor for the Gloomhaven world
Cons
none
Thematic elements
  • Fantasy novels and comics set in the world of Gloomhaven
  • World of Gloomhaven
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Descent: Legends of the Dark has been revealed to be an app-driven descent game with a bucket full of miniatures and 175 dollar price tag.
  • The year is 1926. an astronomy professor has been killed and you're in her mansion trying to solve the mystery
  • Concordia despite its box art is a firm top 20 game on board game geek there's just something about it it's got sticking power like a like sellotape or a small dog with separation anxiety
  • The foul-minded black-throated blue warbler for instance The mouth on it
  • i'm both very very excited and happy about it but i'm also livid it's coming next year
  • Gloomhaven is one of the most impressive new game worlds of recent times
  • The new beta is available now for you to go check out and you'll find it in a link in the announcement section of the board game geeks homepage
  • well you're placing it there because it's going to open up the shelves literary chakras or something right
  • and for another first we turn now to rodney smith for the first in a new segment the book loving board gamers book nook
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 5:45
video_pk 90642 · mention_pk 242364
Watch It Played - Gloomhaven video thumbnail
Click to watch at 5:45 · YouTube ↗
Pros
  • Has a lot of story and text for lore fans
  • Beautiful artwork
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
No references stored for this video.
Video detNB5fqxTs Getting Games Top 10 List at 21:02 sentiment: positive
video_pk 90706 · mention_pk 242610
Getting Games - Gloomhaven video thumbnail
Click to watch at 21:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Terraforming Mars
  • Jaws of the Lion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i was blown away by how much i loved that game
  • i was blown away by the innovation that was in this game
  • i was blown away at how much fun i had actually playing this one
  • this game is so tense and so tight with such an elegant simple rule set
  • i don't think i actually enjoyed that play
  • i absolutely loved the experience
  • i was completely blown away by this game
  • i hated this game what a surprise
  • it's a top 10 game
  • so unfortunately my biggest surprise game overall is on the negative
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 1:02:41 sentiment: positive
video_pk 90642 · mention_pk 242382
Watch It Played - Gloomhaven video thumbnail
Click to watch at 1:02:41 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • Incredible accomplishment by the designer
  • Many people fell in love with the game
  • Demonstrates that initial judgments can be wrong
Cons
  • Initially perceived as too complex and doomed to fail
Thematic elements
Comparison games
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
No references stored for this video.
Video zy_r6jm1M0U Drive Thru Games Analysis at 3:04
video_pk 90372 · mention_pk 241417
Drive Thru Games - Gloomhaven video thumbnail
Click to watch at 3:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the biggest tool out there is boardgamegeek.com
  • this does favor kind of the heavy strategic games just the general sort of user base of this website
  • people that like azul also like these other games so this gives you a nice jumping off point there
  • rodney smith he does probably the best how to play videos in the whole industry
  • the bigger the community the worse it is it seems like
  • i find that these targeted groups are very good
  • the weight rating is kind of in the middle range whereas if we go back here we can take a look on the side here and we'll go to azul remember it was a 2.4 for wingspan this one is a 1.76 so the order of magnitude in the weight is very very important here
  • two players is not really that good i mean it works and it plays fine but compared to playing with three four maybe even five players it's going to be a kind of a different experience
  • the main thing is having a good welcoming fun group that you can get along with and become friends with over the course of this hobby
References (from this video)
No references stored for this video.
Video 3ckQB2RsM7o Getting Games Interview at 16:46 sentiment: positive
video_pk 90334 · mention_pk 241223
Getting Games - Gloomhaven video thumbnail
Click to watch at 16:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging and expansive
Cons
none
Thematic elements
  • cooperative dungeon exploration
  • fantasy dungeon crawl
Comparison games
  • Descent
Mechanics (from transcript analysis)
  • deck-building with modifier deck — combat uses a modifier deck to mitigate randomness
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've owned this table since 2006. I picked this up for 60 at a used furniture store.
  • I call it the tank.
  • I will honestly be emotional today I don't have this table anymore.
  • Trans-Siberian Railroad is currently my favorite by a squeaker.
  • Imperial Steam is supposedly a heavy logistics type train game.
  • I would love to play oath.
References (from this video)
No references stored for this video.
Video neXcI7cuenE Getting Games Discussion at 27:00 sentiment: neutral
video_pk 90276 · mention_pk 241017
Getting Games - Gloomhaven video thumbnail
Click to watch at 27:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Concordia Venus is technically an expansion to Concordia, although you can buy it as a standalone thing, but it’s almost more of a sibling game to Concordia because it brings in team play
  • Captain Sonar, what a great six player game. It’s a simultaneous team versus team sonar hunting and seeking out game
  • Dual Gauge is a dipping your toes into 18xx
  • On Mars is easily my favorite Lacerda game
  • i liked Escape Plan quite a bit
References (from this video)
No references stored for this video.
Video plsm0rgdNDI Shelfside Playthrough at 0:00 sentiment: mixed
video_pk 90129 · mention_pk 240435
Shelfside - Gloomhaven video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • deep cooperative combat with strong thematic immersion
  • high replayability through modular scenarios and class variety
  • persistent character progression and itemization
Cons
  • complex rules and frequent rule interactions can be confusing
  • scenarios can be punishing or opaque without careful rule-checking
  • learning curve is steep for new players
Thematic elements
  • cooperative exploration, tactical combat with campaign progression
  • fantasy dungeon crawl, fantasy city/dungeons with evolving scenarios
  • scenario-based, episodic storytelling with persistent character/gear progression
Comparison games
  • Bloodborne
Mechanics (from transcript analysis)
  • Campaign — character leveling, loot, and long-term upgrades shape the campaign over time
  • campaign progression and item decks — character leveling, loot, and long-term upgrades shape the campaign over time
  • enemy AI deck and behavior — monsters use a deck-driven set of actions and patterns, adding unpredictability
  • Hand Management — players select two actions from a hand card each turn; timing and combo potential matter, with cards providing top and bottom actions
  • Initiative and action economy — turn order and initiative influence what actions are available each round
  • Modular Board — scenarios are built from variable tiles to create maps each session
  • tile-based modular board — scenarios are built from variable tiles to create maps each session
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • objectives can only be targeted by melee attacks
  • these traps explode
  • you must stand between the enemy and the wards to make sure the city remains safe this is where they die
  • wait we should use our own loss cards
  • spawn monsters drop loot in jaws
  • oh no we have to run from the bloodborne berserk monster
References (from this video)
No references stored for this video.
Video qJt2BW1cTO4 Allies or Enemies Top 10 List at 5:40 sentiment: positive
video_pk 90099 · mention_pk 240257
Allies or Enemies - Gloomhaven video thumbnail
Click to watch at 5:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, immersive, highly replayable
  • Strong sense of progression
Cons
  • Long play sessions
  • Rule complexity
Thematic elements
  • Cooperative dungeon exploration with legacy progression
  • Fantasy dungeon-crawling with evolving story
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative Game — Players work together against AI enemies.
  • cooperative play — Players work together against AI enemies.
  • Deck Building — Use a unique ability deck to perform actions.
  • deck-building / hand management — Use a unique ability deck to perform actions.
  • legacy campaign — Campaign evolves with permanent changes across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we have come to the end of our top 100 favorite board games countdown
  • our top 10 favorite games are going to be more likely to be ones that we both really enjoy
  • it's a sandbox and it has asymmetry and different fantasy races
  • the expansion adds one of our favorite elements which is asymmetrical player powers
  • it's cooperative and so it's super nice to have a relatively light cooperative game
References (from this video)
No references stored for this video.
Video x9PtmaCOMQo kovray Discussion at 11:38 sentiment: positive
video_pk 90061 · mention_pk 240150
kovray - Gloomhaven video thumbnail
Click to watch at 11:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Long-running campaign and supportive, engaged community
  • Creative adaptation during the pandemic with webcam play
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just like a culmination of different memories
  • we started out in this space and we were testing keystone when it didn't have any of the art
  • the rules were quite difficult and the rules were a little different
  • we played brew with brown beard gaming
  • we got to teach them how to play brew
  • we had a gloomhaven campaign they've been running for a couple years now
  • pandemic happened and we got really creative
  • it's been an intense year and with everything going on
References (from this video)
No references stored for this video.
Video 1kBm3P4eN8M kovray Discussion at 6:18 sentiment: positive
video_pk 90045 · mention_pk 240084
kovray - Gloomhaven video thumbnail
Click to watch at 6:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • It is the ritual that makes the game great.
  • Setting up for Gloomhaven is fun and is part of the ritual.
  • Sharing responsibility in managing game aspects creates a communal aspect.
Cons
  • It's a little bit cumbersome sometimes flipping various aspects and keeping track of everything.
Thematic elements
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
  • Card-driven combat — Players use a card-marked system to battle monsters.
  • scenario-based gameplay — The game involves various scenarios.
  • setup — The process of setting up Gloomhaven is described as a fun little ritual.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hello everybody my name is ilya and my name is tyler together we make up cavray a couple that loves to play board games and make traditions
  • now thank you so much for celebrating our one year content anniversary
  • we're ending it off with a frost haven pledge which was sponsored by cephala fair game so thank you so so so much
  • we pick a color and we stick with the color
  • when we get any new game it is customary to open the box and within a millisecond of the box being opened tyler will smell it
  • what's board games without snacks
  • saving all low scores because you get to see the high scores of the games in the past and compare all of it
  • the gloomhaven itself isn't the tradition it is the ritual
  • I love the full analog off the tactile experience
  • Gloomhaven has become one of our traditions where it's almost like a board game night but exclusively
  • Gloomhaven has been that game that has really cemented our game group
  • it's probably one of my top games out there
  • Frosthaven is a successor of the gloomhaven game which is currently number one on working geek
  • it is designed by isaac childress and published by several affair games who helped sponsor this giveaway so thank you so much for that
References (from this video)
No references stored for this video.
Video sAhRE8Eku5w kovray Discussion at 27:36 sentiment: positive
video_pk 89980 · mention_pk 239893
kovray - Gloomhaven video thumbnail
Click to watch at 27:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, campaign-driven experience with meaningful progression
  • High replayability due to scenarios and class variety
  • Strategic combat and cooperative play
Cons
  • Heavy rule set and long play times
Thematic elements
  • Heroic adventurers exploring modular scenarios with evolving story
  • Fantasy dungeon-crawl in a persistent campaign world
  • Campaign-driven, episodic narrative with branching outcomes
Comparison games
none
Mechanics (from transcript analysis)
  • Card-driven action selection — Players choose actions by playing cards from a hand, shaping turn order and effects.
  • Character progression — Campaign progression provides evolving abilities and items.
  • Cooperative Game — Players work together to complete scenarios and defeat enemies.
  • cooperative play — Players work together to complete scenarios and defeat enemies.
  • Modular Board — Scenarios use a grid-based map built from modular tiles for exploration.
  • tile-based modular board — Scenarios use a grid-based map built from modular tiles for exploration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i belong here
  • abso freaking lutely we would
  • cephalofare announced that they're doing miniatures for all of their games which is the coolest we love gloomhaven
References (from this video)
No references stored for this video.
Video w2Qxas_xwc8 3 Minute Board Games Other at 4:48 sentiment: positive
video_pk 89931 · mention_pk 239621
3 Minute Board Games - Gloomhaven video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really good app implementation
  • Having a rolicking good time with it
  • Implementation of the game is on point
  • Includes a fun sandbox mode
  • Near perfect job implementing the board game as an app
  • Board game at perfection
Cons
none
Thematic elements
  • Campaign-based
Comparison games
  • Concordia
Mechanics (from transcript analysis)
  • Campaign — Most of the way through the campaign.
  • Sandbox mode — There's an additional mode where you don't play the campaign that's in the box, you play a big sandbox mode.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All award shows including this one are just opinion pieces
  • Board games are constantly evolving it's one of the things I love about the hobby is game Games come out that do something different games come out that take an approach on something that's just a little unusual a little weird and you go huh why didn't someone think of this earlier
  • it's living proof that games that are pretty and come with a cosmetic sort of element don't have to be rubbish
  • They've taken a great board game one of the best board games out there and they have done a near perfect job of implementing it as an app and for me that is board game at Perfection
  • it took a genre I really really didn't care for and made me relook it and go okay maybe there's something here maybe there's something worth me looking at more games in this genre
  • just because a game's IP has been locked away because of lawyers and all that kind of carryon the mechanics can still be rebranded reorganized and repackaged into a way that can resonate that can work and that can still entertain
References (from this video)
No references stored for this video.
Video CBdC7nOvBz8 Shelfside Discussion at 2:16 sentiment: positive
video_pk 89891 · mention_pk 239452
Shelfside - Gloomhaven video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep tactical depth
  • high replayability and variety
Cons
  • very heavy rules
  • long setup and play sessions
Thematic elements
  • cooperative exploration with evolving scenarios
  • fantasy dungeon crawl, persistent campaign
  • campaign-driven, evolving map and character progression
Comparison games
none
Mechanics (from transcript analysis)
  • campaign_progression — persistent character advancement
  • card_driven_actions — use ability cards for actions
  • Cooperative Game — players cooperate to complete goals
  • cooperative_play — players cooperate to complete goals
  • tile_based_exploration — map exploration with tiles
  • Tile/Map Shifting — map exploration with tiles
  • Track Advancement — persistent character advancement
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here come the upvotes
  • check out how cool my deck is
  • did you know that this used to be called settlers of catan
  • did you know that your game was originally designed by kevin wilson
  • you can't ever beat my high score
  • i managed to play ti4 over the weekend and by some stroke of luck i won
  • i just toned every single box of battlestar galactica wait what happened to them no i sold them for a profit
References (from this video)
No references stored for this video.
Video rnjPIM66L0o Shelfside Analysis at 13:11 sentiment: positive
video_pk 89852 · mention_pk 239324
Shelfside - Gloomhaven video thumbnail
Click to watch at 13:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting alternative to dice randomness via modifier deck
  • Well-integrated with game systems
Cons
  • Hates shuffling; deck fiddliness can be a drawback
Thematic elements
  • Deck management vs dice randomness
  • Fantasy dungeon-crawler with campaign
  • Campaign-driven with evolving decks
Comparison games
  • Ashes Reborn
  • War of the Ring
  • Twilight Imperium 4
Mechanics (from transcript analysis)
  • Attack modifier deck — Resolve attacks with a modifier deck instead of dice
  • Combat: Deck/Hand — Resolve attacks with a modifier deck instead of dice
  • Deck-building and shuffle mechanics — Decks are shuffled and modified over time, altering outcomes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • randomness is a very good tool for building tension
  • let's say i roll this mana and then you can change that mana by paying stuff
  • the attack modifier deck is swingier than dice
  • you could change the die faces but at a cost
  • this game doesn't have dice how does that work
  • snake eyes
References (from this video)
No references stored for this video.
Video It_mW7aST24 All You Can Board Collection Roast at 6:41
video_pk 89707 · mention_pk 238690
All You Can Board - Gloomhaven video thumbnail
Click to watch at 6:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • fantasy
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of those things where you spin it around it's sand and all the sand comes down like this isn't here
  • top shelf billing goes to the anniversary edition of cartoons beautiful like such yeah for those who don't know i love carcassonne
  • this has been fed to me on ads on my like it's like facebook instagram everything i'm getting ads fed for it to me for this thing constantly
References (from this video)
No references stored for this video.
Video Pql3gf-Qrpg Getting Games Discussion at 18:12
video_pk 89713 · mention_pk 238704
Getting Games - Gloomhaven video thumbnail
Click to watch at 18:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i understand a lot of people really enjoy solo games but um generally they're they're not really for me
  • it's essentially a fun thing that we like to do and we have to make sure that it doesn't turn into work
  • thousands of games come out every year and i feel like every couple of months i bump into something that i'm just like whoa that's totally new
  • i personally think patchwork is engine building because you're just kind of building up an income engine
  • sprinkles on the icing on the cake
References (from this video)
No references stored for this video.
Video 22JcjK3XvqQ Drive Thru Games Top List at 17:50 sentiment: positive
video_pk 89350 · mention_pk 237127
Drive Thru Games - Gloomhaven video thumbnail
Click to watch at 17:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Number one game on Board Game Geek.
  • Spawned successful follow-ups (Jaws of the Lion, Frost Haven).
  • Everyone has talked about it.
Cons
none
Thematic elements
  • Epic Quest
Comparison games
  • Gloomhaven: Jaws of the Lion
  • Frost Haven
Mechanics (from transcript analysis)
  • Card Driven — It's a card driven game.
  • Dungeon Crawl — A dungeon crawl experience.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This week might be the weakest week.
  • I don't know anything about this game.
  • I apologize it's just like I don't know what that game is.
  • This is a really fun game and you really don't see too many people talk about this one.
  • I don't care for Time Stories.
  • Get it out of here I'm done I don't have time for it I have better things to do.
  • I think this one will go away because the Star Wars license can be a Fickle thing.
  • I just don't understand the game that's that's my problem absolutely my problem is this kind of game.
References (from this video)
No references stored for this video.
Video 0NwYb79CE5U Getting Games Discussion at 29:18
video_pk 89373 · mention_pk 237271
Getting Games - Gloomhaven video thumbnail
Click to watch at 29:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video IRkX4buDe_4 kovray Discussion at 14:39 sentiment: positive
video_pk 89268 · mention_pk 236856
kovray - Gloomhaven video thumbnail
Click to watch at 14:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • so much fun
Cons
none
Thematic elements
Comparison games
  • Frosthaven
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We were nominated by boxed meeples Libby and Julian and congratulations on your recent engagements that's very very exciting
  • Biggest pet peeve in board games
  • biggest peeve someone stopping halfway through turn and yeah other explanation is exactly what it's nice
  • when there's a lot of strategy happening and then somebody decides to take them away right and write the whole story and just be like oh today I went to the mall and you will not believe and it's like the crucial turn where the game will be determined and there just has to be a story and I don't like that
  • when there's a important ruler element missed I don't think you're very harsh you're more harsh on yourself than anybody else
  • least favorite theme
  • least favorite mechanic
  • favorite mechanic
  • least favorite game
  • favorite game
  • let us know in the comments who won
  • thank you again to Julian and Libby from box meeples for nominating us for this make sure to check them out we'll link their Channel down below
  • hit that like button hit that subscribe button and even press that Bell notification because we make weekly video content about board games and couples
References (from this video)
No references stored for this video.
Video kEkB4P2xXIY Shelfside Top 100 List at 58:20 sentiment: positive
video_pk 89113 · mention_pk 236243
Shelfside - Gloomhaven video thumbnail
Click to watch at 58:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Array
  • Fantasy/Adventure
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Here's the best way to teach games if you ask me.
  • the format of rulebooks has me convinced that like dude your game should just always have here's like the how to play.
  • this game is a euro... it's all about tech trees that's that's all I've heard of.
  • it's the best like World traversing pandemic scale level of like Eldritch Abomination fighting.
  • the most interaction... that's what Dominion is all about.
References (from this video)
No references stored for this video.
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