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Scotland Yard box art

Scotland Yard

Game ID: GID0278602
Game Info
Year
1983
Players
2-6
Age
8+
Playtime
45 min
Collection
Your Tier
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Description

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

The 125 fare tickets are 5 black, 23 pink underground, 43 green bus, 54 yellow taxi.

Similar to

The Fury of Dracula
Clue: The Great Museum Caper
Ghost Chase
Letters from Whitechapel
Garibaldi: The Escape
Specter Ops
Whitehall Mystery

Description

In Scotland Yard, one of the players takes on the role of Mr. X. His job is to move from point to point around the map of London taking taxis, buses or subways. The detectives – that is, the remaining players acting in concert – move around similarly in an effort to move into the same space as Mr. X. But while the criminal's mode of transportation is nearly always known, his exact location is only known intermittently throughout the game.

The 125 fare tickets are 5 black, 23 pink underground, 43 green bus, 54 yellow taxi.

Similar to

The Fury of Dracula
Clue: The Great Museum Caper
Ghost Chase
Letters from Whitechapel
Garibaldi: The Escape
Specter Ops
Whitehall Mystery

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 15 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–19 of 19
Video dXKNCidcXvI Watch It Played Discussion at 7:16 sentiment: positive
video_pk 92423 · mention_pk 248369
Watch It Played - Scotland Yard video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • tracking a criminal
  • city
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — One person's playing I think the criminal trying to escape and the other players are Scotland Yard trying to track them down throughout the city.
  • Hidden Movement — One person's playing I think the criminal trying to escape and the other players are Scotland Yard trying to track them down throughout the city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • John Kars you are the winner of Legacy
  • This is one that I've been wanting to get for some time L gr
  • Thank you so much Alexander from Germany for sending us all these great games yes and for not sending Leonard along with them I really appreciate that
References (from this video)
No references stored for this video.
Video yF32ljKI-Q8 Tim Chuon Analysis at 1:19
video_pk 84514 · mention_pk 214787
Tim Chuon - Scotland Yard video thumbnail
Click to watch at 1:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My new personal goal for the hobby and it is ambitious but I think it's totally doable.
  • My goal is to get every single game on my board game shelves played.
  • going forward is only have one that's being real, that's being very ambitious, between one to three, which I think is more realistic, between one to three games in my collection at any time unplayed.
References (from this video)
No references stored for this video.
Video hWrJwcN55hQ Stonemaier Games Discussion at 12:29 sentiment: positive
video_pk 83614 · mention_pk 211077
Stonemaier Games - Scotland Yard video thumbnail
Click to watch at 12:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • favorite hidden movement game
  • still play it from time to time
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hidden Movement — Described as a hidden movement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My neurodivergent brain loves efficiency puzzles and building my strategy to to time a slingshot to build up to really big turns later in the game.
  • I think that it has to be a game where the tags are used as a discount and not just as a requirement or if it is a requirement that there's an alternate cost to pay for that requirement.
  • We usually plan around three years in advance. So we are already working on the games that we will release in 2028.
  • The top pick here was watching, reading, or listening to a review.
  • Nearly 50% of people say they're willing to wait between six and 18 months to get a game.
  • 33% of people said they want to buy more games from their local game hobby or bookstores.
  • Vidiculture is practically a must-own game for any gamer.
  • I was really excited to bring something new to the hobby for the first time in a while.
  • Maybe some people are willing to wait longer because their gaming shelves are already full.
  • The most successful friendly game stores have large gaming areas that are free or low-cost.
References (from this video)
No references stored for this video.
Video bk5hYfcrR_w The Dice Tower Top List at 55:28 sentiment: positive
video_pk 81932 · mention_pk 205037
The Dice Tower - Scotland Yard video thumbnail
Click to watch at 55:28 · YouTube ↗
Overall sentiment (raw)
highly positive
Pros
  • groundbreaking for its time
  • innovative one-vs-many mechanic
  • sense of freedom and exploration
Cons
  • limited availability of similar games for two decades
Thematic elements
  • cat and mouse chase
  • London
  • deductive
Comparison games
  • Fury of Dracula
  • Clue The Museum Caper
Mechanics (from transcript analysis)
  • Deduction — Mr. X, catch him.
  • Movement — you were moving on a board with tickets and things like that
  • One versus Many — It was a team of people against one person.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's all about the narration, the story, the the you know, and that's I still get caught up in this map.
  • It was called Remote Possibilities.
  • Scotland Yard, it just it's one of those games that's way ahead of its time.
  • Sid Sackson was Way ahead of his time.
  • This game almost just This started a genre, but then didn't.
  • Cosmic Encounter is the or one of the original asymmetric games.
  • Also introduced the traitor mechanism, which was a really cool concept that again didn't really become a thing till years later.
References (from this video)
No references stored for this video.
Video Axbt1K-qC8c Drive Thru Games Top List at 5:08 sentiment: positive
video_pk 81661 · mention_pk 203798
Drive Thru Games - Scotland Yard video thumbnail
Click to watch at 5:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun family memories
  • Solid game that holds up
  • Pioneered hidden movement genre
Cons
none
Thematic elements
  • Detective chase
Comparison games
  • Fury of Dracula
  • Specter Ops
  • Metal Gear Solid
Mechanics (from transcript analysis)
  • Hidden Movement — The game is a precursor to one versus many hidden movement games, where one player (Mr. X) is hidden from the others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is a crime against somebody that this game has not been just been picked up because people that have played this game, I still have the game and and you know, they love it.
  • overrated, I'm going to probably get hated for this is I'm just going to say Magic the Gathering.
  • it really elicits a lot of the interesting feelings of the movie.
  • Now Urban Sprawl is like a city building game. Like think of SimCity or something like that. But, it's a little bit more I would say mean, but the players aren't really mean to each other.
  • But, the combat everything else that happened in that round and in previous rounds and what might happen in the next round informs that moment of fight, that moment of conflict.
  • it abstracts it in such a compact way that everything else in the in the system is is important and that's what actually where the combat is. So, the fight isn't where you think it is.
  • it really just got me into the hobby, like learning about mechanics, reading reviews and all of that and then like really sitting with the game strategically and thinking about stuff
  • his boards are seamless. Like it looks like an actual landscape and then the spaces are there as opposed to like, you know, drawing a border or a box.
  • but they're they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space
  • Tales of the Arthurian Knights. It's beautiful game. The reason this is the top one for me is because the the level of care and craft that goes into the story entries
  • they're written the best I've ever seen a like piece of flavor text or a paragraph written in the board game space.
  • I will lose myself in the paragraph and feel like, oh this is like a good snippet from some ancient tale or something written in the 50s or whatever, you know, and or the 1800s.
  • Rangers of Shadow Deep, which has been like my number one game for the last couple of top 50s that I did.
  • it's a solo co-op miniature skirmish game that has a really vast expansive narrative campaign.
  • It gives me that D&D sort of taste cuz it's a D20 system and it's very like miniature scape world building type of thing.
  • it's just great. It's it gives you the chance to just play with all of your toys and play with all of your your terrain and your models and your your creative thinking, your world building cuz you can still kind of be a game master for yourself because the the game lays out like a narrative thing and then there's some like deck of card things that sort of change up the scenarios if you play them more than once. And so there is sort of a game master there, but the game master's kind of like left the table by the time you get there. They're gone. They gave you the outline and then you're there to kind of game master and play at the same time.
References (from this video)
No references stored for this video.
Video qnvyfRULRdc BoardGameGeek Discussion at 43:57 sentiment: positive
video_pk 81200 · mention_pk 200481
BoardGameGeek - Scotland Yard video thumbnail
Click to watch at 43:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun.
  • Really cool.
  • Very well done.
Cons
  • Felt difficult for the person who stole an item in the story, the theme of the game.
Thematic elements
Comparison games
  • Guess Who
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's pretty awesome. Um, but we have been just so so busy.
  • I mean, you know, within reason, but what's really cool this year is the nominees really seem to fit their category.
  • Man, are we super busy.
  • This was supposed to be a regular game night stream but Nikki wasn't prepared.
  • I wish I could figure out what's going on with this base. It's gold, which I should have done before.
References (from this video)
No references stored for this video.
Video ILwdc0Z3Q_Q Good Time Society Discussion at 26:07 sentiment: positive
video_pk 80713 · mention_pk 197499
Good Time Society - Scotland Yard video thumbnail
Click to watch at 26:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Classic game from the 80s.
  • Engaging gameplay with hidden movement and deduction.
  • Fun transportation theme.
Cons
none
Thematic elements
  • Escape from police
  • London
  • Hidden Movement
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — Players try to deduce the location of the hidden player.
  • Hidden Movement — One player's location is hidden from others.
  • Pick-Up and Deliver — The escaping player is trying to evade capture, while the police are trying to intercept them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It synced up with the end of the song and I didn't even do it on purpose.
  • Friends, welcome on in to your weekly dose of board games, beverages, and shenanigans. This is Good Morning Society, episode 104.
  • I really like it. Especially because it's right there in front of you. It's here. I'm in charge of the squirt bottle now.
  • I don't want to brag, but only 50% of people beat the boss in that demo. And I'm one of those 50% up.
  • It was great. It was so fun. I got to see a lot of very cool games.
  • I think it is such a It's such an improvement on some of uh previous gaming conventions that I've been to.
  • No offense to everyone watching, but I think the thing that makes it good is the public's not allowed there.
  • I'm a little nervous about Gen Con. I'm going to be honest. Everyone keeps telling me how huge it is and I get a little overwhelmed at big conventions.
  • It's a Forex game for folks looking to get into the genre uh through cozy building of a universe.
  • They're going to get to they're getting to the X's at this point in the video that are going to be a little hard to make cozy.
  • Exploit is not real.
  • Penguins are like the cats of birds rule.
  • The vibes are north.
  • It looks like they're sort of inspired by the art of Mary Blair with what they've been what they're doing in this trailer. Like it's so like watercolor but defined lines.
  • So, you're going to go to the different lands. There are two lands and you travel and sometimes you'll pick up your fellow dragons andor humans to help you gather more resources. And the object of the game, of course, is to hoard the most gold
  • The way the dragons slot into that track, the way they attach to each other, it seems so satisfying to play.
  • It's really simple to learn, but I mean, it's such a cliche. It's difficult to master.
  • This game made me so angry and I loved it.
  • Now, that's the way to uh sell a game. This game pissed me off so much, I want to play it again.
References (from this video)
No references stored for this video.
Video yvRt0BmW7Zg The Cardboard Herald Interview at 36:56
video_pk 80292 · mention_pk 195176
The Cardboard Herald - Scotland Yard video thumbnail
Click to watch at 36:56 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But I could have won better.
  • Um, I I think it's crafted magnificently.
  • Endeavor competitive is like, you know what, I'll figure out if I win or not, but I'm just going to lean into the systems that I'm good at.
  • Whereas cooperative, every single action matters.
  • Um, and so, um, yeah, when when we settled on kind of what we found the game to be and we're like, "No, I think like this is this is worth pitching to some places."
  • The jaded critic in Ratatouille sits down and eats the food that takes him back to being a kid and understanding why he loves this in the first place.
  • big systems, big thematic resonance, and uh elegantly put together with interesting challenge.
References (from this video)
No references stored for this video.
Video VvV6QJi4hTQ Neon Gorilla Discussion at 0:24 sentiment: positive
video_pk 65343 · mention_pk 158987
Neon Gorilla - Scotland Yard video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • host is the best at it
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Um, but you know, I like that. I like oh, you could beat me at baseball. I'm not the best at basketball. I'm not the best at any of this stuff, but I am the best at Scotland Yard.
References (from this video)
No references stored for this video.
Video KHr6FU0Vf_k Let's Table It Top List at 0:37 sentiment: neutral
video_pk 64584 · mention_pk 158057
Let's Table It - Scotland Yard video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • hidden movement and deduction
  • London city chase
  • asymmetric deduction
Comparison games
none
Mechanics (from transcript analysis)
  • Deduction — players interpret clues to corner the detective
  • Hidden Movement — one player moves secretly while others deduce their location
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video met7r9m4b7s Stonemaier Games Discussion at 15:42 sentiment: positive
video_pk 40787 · mention_pk 123698
Stonemaier Games - Scotland Yard video thumbnail
Click to watch at 15:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • easy to teach and quick to start
  • great for social deduction without heavy luck elements
Cons
  • depends on player psychology; can be frustrating for the hunted
  • variants like Hunt for the Ring may adjust difficulty
Thematic elements
  • classic deduction and chase
  • hide-and-seek in a modern city with a hidden mover
  • tabletop chase with shared storytelling
Comparison games
  • Hunt for the Ring
  • Return to Dark Tower
Mechanics (from transcript analysis)
  • Hidden Movement — one player hides as the ex, others search as detectives
  • Hidden movement / pursuit — one player hides as the ex, others search as detectives
  • Information asymmetry — players have different knowledge leading to strategic discussion
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I find the experience really thematic and immersive and the art, components, world, and effects really make the game feel stuck in my head like a catchy song.
  • this is my favorite way to interact with board games is talking about it after and sharing it.
  • you can remember a distinct moment from it, does that fall into this category for you?
  • the game that sticks with you the most after play is the one you want to replay again and again
  • it's the type of game you think about long after the table is cleared
References (from this video)
No references stored for this video.
Video VVEQgSPbiK4 Board Stupid Analysis at 18:10
video_pk 32596 · mention_pk 96496
Board Stupid - Scotland Yard video thumbnail
Click to watch at 18:10 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Deduction and hidden movement
  • London chase game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's now at this point the most prestigious board games award in the world.
  • There is no public influence and there is no industry influence either because they just journalists they don't take review copies they don't take payment.
  • You can only have the award logo on your box for three years.
  • The rules have to be clear, they have to be concise, there can't be any weird ambiguities.
  • It's independent as it can be, that's really cool.
References (from this video)
No references stored for this video.
Video _zyIJhNFJus Adam in Wales - Board Game Design Discussion at 3:06 sentiment: positive
video_pk 12319 · mention_pk 35918
Adam in Wales - Board Game Design - Scotland Yard video thumbnail
Click to watch at 3:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nostalgic classic
  • Solid core loop
Cons
  • Mechanics may feel dated to new players
Thematic elements
  • hidden movement, deduction
  • London chase
  • classic abstract chase
Comparison games
  • Jaws
Mechanics (from transcript analysis)
  • hidden_movement — Mr. X moves secretly while detectives pursue
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hi i'm adam porter and this is my board game vlog
  • this video is partly inspired by actual video john perkis recently did
  • the kalax shelves the ikea kalax every youtuber has kalax shelves don't they
  • i'm afraid we're going to have to go broad strokes here
  • since i've been at home through lockdown working from home a lot of the time this has become my office as well
  • monopoly monopoly gamer i just think monopoly game is so fun
  • i've backed the complete collection which will come in a massive coffins type box
References (from this video)
No references stored for this video.
Video PgoIECFvcbw Adam in Wales - Board Game Design Discussion at 2:15 sentiment: positive
video_pk 9595 · mention_pk 28352
Adam in Wales - Board Game Design - Scotland Yard video thumbnail
Click to watch at 2:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Absolutely loved it as a kid
  • Still love it now
  • Really good with 3 players
  • Pre-1995 classic
Cons
none
Thematic elements
  • Police pursuit and criminal evasion
  • London
  • Asymmetrical detective
Comparison games
none
Mechanics (from transcript analysis)
  • Asymmetrical — One player as Mr X, others as detectives
  • Cooperative — Detectives work together against Mr X
  • Hidden Movement — Mr X's location concealed
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • a series of videos where I take a bunch of different possible scenarios some of them provided by you the viewers and I shuffle them up into a deck of cards I reveal a scenario and roll a dice to see how many players I've got
  • I got in lots of trouble last time for using the word dice as a singular so we'll be sticking with die as long as I remember today
  • everything economic uh that I really really love seems to cap out at five players
  • I can't imagine how long it would take so I think that would probably ruin ruin game
  • frankly I played that with uh two players once and we gave up after about seven hours
  • there's some good ones but most games before 1995 would ruin game night if you tried to play them today
  • you're not allowed to speak to each other and you're playing against the time so it's very frantic
  • the only way you're able to communicate is by tapping this wooden token to say look I need you to do something
  • I think Mysterium would fall apart if they didn't speak the language and that's odd isn't it because it does isn't a game that has any text in it
  • I think a terrible idea there's not that much interaction and the game gets longer with each player that you add
  • I don't understand the people who put down a big you know they stick down Scythe in front of kids or boast about the fact their four-year-old can play sides
  • there's no reason to be playing um Snakes and Ladders or or Candyland I would say not that Candyland is a big thing in the UK
References (from this video)
No references stored for this video.
Video GIMmaM_fP-A Adam in Wales - Board Game Design Top List at 12:38 sentiment: positive
video_pk 9203 · mention_pk 27138
Adam in Wales - Board Game Design - Scotland Yard video thumbnail
Click to watch at 12:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with two players
  • high tension
Cons
  • older design may feel dated
Thematic elements
  • hide and seek/asymmetric pursuit
  • A chase through London streets
  • story-like deduction
Comparison games
  • Mr Jack
  • Fury of Dracula
  • Letters from Whitechapel
Mechanics (from transcript analysis)
  • Hidden Movement — one player tries to evade while others deduce location.
  • hidden_movement — one player tries to evade while others deduce location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Two-player only games tend to lend themselves to deduction games
  • I could play deduction games like Mr Jack all day
  • plenty of scope for new stuff
References (from this video)
No references stored for this video.
Video jxt0ddH7MVI The Dice Tower Review at 1:34 sentiment: positive
video_pk 6594 · mention_pk 19552
The Dice Tower - Scotland Yard video thumbnail
Click to watch at 1:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • classic game
Cons
none
Thematic elements
  • chase
  • deduction
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Welcome back to the Dice Tours. We take a look at another shelf in the Dice Tower Library.
  • if you like games about delivering the mail, this is it
  • Just a solid game of quick, snappy turns
  • AIA, what a great game about shipping. This is a fantastic, terrific game.
  • You like Dominion, but you want it for dice. This is your game.
  • Very very popular games all them. That's why there's two of each.
  • Although, frankly, you should always play with the expansion.
  • I just really am loving SETI. Fantastic game.
  • I do like this game. I have a soft spot for it.
  • Vast, not as popular as its successor, root
  • My favorite game here is The Great Museum Caper. Nope. I forgot Magical Athletes there. Magical Athlete is amazing.
  • I just love Tumbling Dice.
References (from this video)
No references stored for this video.
Video m99w5IcXUIQ Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2003 · mention_pk 5693
Overall sentiment (raw)
very_positive
Pros
  • Original deduction game that created a genre
  • Simple and easy to teach
  • Exciting gameplay with heart-stopping moments
  • Brilliant asymmetric gameplay
  • Stands up to modern Spiel winners
  • Timeless design
Cons
  • Later games in the genre (Fury of Dracula, Letters from Whitechapel) add bloat
Thematic elements
  • detective pursuit
  • hidden movement
  • London setting
  • spy cat-and-mouse
  • deduction
Comparison games
  • Fury of Dracula
  • Letters from Whitechapel
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the tile laying game this is the entry point into the modern board gaming um world for many many people
  • Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
  • When it works oh my word it's a Sublime experience
  • Dominion was an absolute turning point in the hobby
  • The Artistry that has gone into this game the beautiful images the beautiful artwork
  • You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
  • This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
  • Dixit is the game that's going to convert people
  • If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
No references stored for this video.
Video m99w5IcXUIQ Adam in Wales - Board Game Design Top List sentiment: positive
video_pk 2003 · mention_pk 144012
Overall sentiment (raw)
very_positive
Pros
  • Original deduction game that created a genre
  • Simple and easy to teach
  • Exciting gameplay with heart-stopping moments
  • Brilliant asymmetric gameplay
  • Stands up to modern Spiel winners
  • Timeless design
Cons
  • Later games in the genre (Fury of Dracula, Letters from Whitechapel) add bloat
Thematic elements
  • detective pursuit
  • hidden movement
  • London setting
  • spy cat-and-mouse
  • deduction
Comparison games
  • Fury of Dracula
  • Letters from Whitechapel
Mechanics (from transcript analysis)
  • Asymmetric gameplay
  • Deduction
  • Hidden Movement
  • information management
  • map-based movement
  • transportation tracking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the tile laying game this is the entry point into the modern board gaming um world for many many people
  • Those moments are rare in gaming and it is one of those games where you'll stand up and shout yeah yes you know your your your camels just won the race
  • When it works oh my word it's a Sublime experience
  • Dominion was an absolute turning point in the hobby
  • The Artistry that has gone into this game the beautiful images the beautiful artwork
  • You can't really talk about carcassonne without thinking about Ticket to Ride because really these are the two most significant games as Gateway Games into our hobby
  • This game is that it's it's so ingenious the fact that you can explain the rules on a single rule sheet
  • Dixit is the game that's going to convert people
  • If I want to show people what the board game world is capable of Dixit is the game that's going to convert people
References (from this video)
No references stored for this video.
Video GQnIUN3hLsM 3 Minute Board Games Top List at 9:39 sentiment: positive
video_pk 1240 · mention_pk 3605
3 Minute Board Games - Scotland Yard video thumbnail
Click to watch at 9:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • defining for the toy-store game genre
  • strong legacy in hobby gaming
Cons
  • older design may feel dated to some
Thematic elements
  • deductive chase and teamwork
  • hidden movement pursuit through a city map
  • genre-defining for its time
Comparison games
  • Fury of Dracula
  • Whitechapel
  • Europe in Flames
Mechanics (from transcript analysis)
  • asymmetric information — reveal information gradually as moves are made.
  • Hidden Movement — one player is Mr. X, unseen, while others pursue.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bridge as a game is kind of dying
  • it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
  • Monopoly isn't that bad if you're playing with the auction rules
  • Go is the oldest game on this list I believe
  • Scotland Yard is the genre defining game for hidden movement
  • Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones
References (from this video)
No references stored for this video.
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