Star Realms is a spaceship combat deck-building game by Magic Hall of Famers Darwin Kastle (The Battle for Hill 218) and Rob Dougherty (Ascension Co-designer). It combines the fun of a deck-building game with the speed and interactivity of Trading Card Game style combat. In Star Realms, players make use of Ships and Bases to generate Trade to acquire new Ships and Bases or to generate Combat to attack their opponent to reduce their Authority or destroy their Bases. When you reduce your opponent’s Authority to zero, you win!
The Ships and Bases in Star Realms come in four factions. You may acquire and use cards of any faction, but many cards have powerful Ally abilities that reward you for using cards of the same faction together. As you acquire cards using Trade, you put them into your discard pile, to be later shuffled into your personal deck. When you play a Ship, you do what it says and then place it into your discard pile at the end of your turn. When you play a Base, you place it face up in front of you and may use its abilities once every turn. In addition to Combat being the way you reduce your opponent’s Authority to zero and win the game, it’s also useful for destroying your opponent’s Bases. Some Bases are designated as Outposts. Your opponent’s Outposts must be destroyed before you can use Combat to attack your opponent’s Authority directly.
Star Realms is easy to learn, especially if you’re familiar with deck-building games, but takes time to master. Each time you play, the game is filled with various strategic decision points. Should I take the best card for me or the best card for my opponent? Should I focus on taking cards of a particular faction or on taking the best card available? Should I be focusing on acquiring more Trade or more Combat? Should I attack my opponent’s Base or their Authority? These are just some of the many choices you’ll be faced with. New players needn’t agonize over these choices just to play, but as they become more advanced players, they will find this depth of strategy leads to great replayability.
The Star Realms set contains everything you need for two players. Including multiple copies (one copy for every two players) of the game and/or its standalone expansions, Star Realms: Colony Wars and Star Realms: Frontiers, allows up to six players to play a variety of multiplayer formats, including free-for-all and team play.
This is the first game of the Star Realms series.
- Potential for asynchronous play
- Unique card system for digital integration
- Tactical elements in combat
- More strategic than 'Light Seekers'
- Synchronous play could be a deterrent if not asynchronous
- Unique card IDs mean cards cannot be shared digitally
- Ascension
- Magic: The Gathering
- Light Seekers
- Star Wars Destiny
- Lord of the Rings TCG
Mechanics (from transcript analysis)
- asynchronous play — Potential for players to take turns at their own pace, without needing to be online simultaneously.
- card combat — Players use cards to attack opponents and manage resources.
- Deck Building — Players build their decks during the game.
- Unique Card IDs — Each card has a unique code, preventing sharing and allowing for digital integration.
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Quotes (from this video)
- This is The Edible Games Cookbook and this is a cookbook that you actually make the food in it.
- I have a lot of hype for Detective: City of Angels.
References (from this video)
- Been out for four or five years
- Still in the top 10
Mechanics (from transcript analysis)
- Deck Building — A solid deck building game, might be a good starting point for teaching the mechanic.
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- my name is Marty these are my musings
- I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
- those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
- evergreen as' I just made that term up
- it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
- so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
- exploding kicking kicking exploding chickens now that would be funny
- now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
- I love Arkham Horror LCG I have been into LCG games since they first came out
- with Arkham Horror LCG every time I play that game I am totally sucked into the story
- sweet sweet game if you have not tried it I highly recommend checking it out
- Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
- Games Workshop is killing it right now
- Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
- it's yugioh TCG key Forge and Dragon Ball super
- it's really cool to see ki Forge up in there
- While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
- since that game just came out also fourth quarter of last year it was hot it was hard to find
- you were you surprised by any on this list or did you think there would be someone this list that weren't on there
- smash that like button and flip that subscribe button
References (from this video)
- Simple concept with a lot of strategy
- Fits in a deck box
- High replayability
- Supports strategic combos
- Adaptive to random draw
- Fast-paced gameplay
- Fun in 2v2
- Three-player mode can promote ganging up on one player
- Deck building with space combat
- space
Mechanics (from transcript analysis)
- Card draw — Each turn, players draw five cards from their deck.
- Combat — The overall goal is to deal 50 damage to your opponent.
- Culling — The game supports culling cards from the hand to get rid of dead cards.
- Deck Building — Players use currency to buy more ships to add to their hand, forming the core of the game's strategy.
- Hand Management — Players play all five cards from their hand each turn.
- Set Collection — Playing two cards of the same faction can trigger additional abilities on those cards.
Video topics + discussion points
Quotes (from this video)
- all bases are belong to us
References (from this video)
- Expansions add new cards and mechanics.
- Events can change the game and affect all players.
- Heroes are cool and can be useful for specific faction abilities.
- Some event cards are detrimental (e.g., Black Hole, Bombardment).
- deck builder
- space
Mechanics (from transcript analysis)
- ally abilities — Heroes allow the use of faction ally abilities.
- Deck Building — Described as a 'fun little deck builder'.
- Drawing Cards — Several cards provide the ability to draw additional cards.
- Events — New card type that resolves an effect when entering the trade row and is then scrapped.
- Heroes — New card type that enters play when acquired and can be trashed to use faction abilities.
- scrapping — Several cards mention the ability to scrap cards from hand or discard pile.
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Quotes (from this video)
- The Fleets and fortresses which is going to add some uh more uh ships uh to the existing game we have bases and battleships we're just going to add some nice new bases to the game then we have two new types of cards one's called events which will come out and affect everything on the table when it comes out into the trade row and then we also have Heroes which you can buy from the trade row that goes into play on your side and does special effects
- I'm more impressed with the events I think the events can really change a game I like the fact that it affects both of you right it's not one of you getting to take advantage of it everybody's going to either hit or everybody's going to be able to take advantage I kind of like that
- The heroes are kind of cool I guess the whole thing they are they're just going to stay in play and if you really really re need that Ally Faction ability if you have a hero and play of the right color then you'll be able to kick that off and help
References (from this video)
- cannot get above level 5
Mechanics (from transcript analysis)
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Quotes (from this video)
- what are the commandments for board game reviewers
- play it before you buy it
- game reviews are very subjective what i may like you may not like and vice versa
- this game is crap do not buy this game because somebody out there is going to like that game
References (from this video)
- Easy to learn
- Quick to play
- Doesn't excite the host as much as other games
- Already owns it and has played it extensively
- Space combat
Mechanics (from transcript analysis)
- card combat — Players use cards to attack opponents and reduce their health.
- Deck Building — Players build decks during the game to gain advantages.
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Quotes (from this video)
- The organizer mark hill has done a really really good job
- We got to use the oculus rift that was freaky
- strike was brought out it was on the table first thing it was awesome
- When I saw the board you see this big map you see these mechs I'm immediately thinking area control and a lot of head-to-head conflict and it didn't really play out like that
- the setup is forever
- it didn't give me a lie people said they gave him that rush of when they walked into the store and they ripped open a booster pack I did not feel
- Fantasy Flight Games basically lives off IP right now and everybody else did the original stuff
- Mega Moose Con's incredible they've already talked about trying to pick a date for next year
- There are brain-eating amoebas in the water
- I wonder on you that's the class says
- it's funny because you know how you go through that period or you're just like why haven't i played this in a while I want no dude I am totally the same way
References (from this video)
- Had a really, really good time with that
- ended that tied
Mechanics (from transcript analysis)
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- I received this additional copy of Descent, the Trophins expansion.
- Now that's the kind of mistake you want your online retailer to be making, right?
- If you don't listen to podcasts about board gaming, they're the reason you should start.
- This is the legendary uh expansion, Paint the Town Red. And I haven't picked this one up yet. I haven't had a chance to try it.
- I hope you enjoyed your fluffy shower.
- We'll be bringing the vengeance when we get to Gen Con.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I just want to share with you a couple of news and update items and then Luke's going to join me and we're going to open up this box from one of our viewers
- I know exactly which game I want to feature next on our Channel but it hasn't arrived at my house yet
- My French is not very good but Luke's French is really fantastic
- PS tell Luke sory no fluffy this time no fluffies this time
- all with special ability written on here as well
- Your homegrown creativity that you just felt inspired to to put into something related to this Hobby and these sort of things are just really special additions to my collection of of gaming and gaming memorability
- When I see these things it reminds me of the people who watch our show and inspire me to continue doing it
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Mechanics (from transcript analysis)
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- hey everybody welcome back to watch it played
- hopefully Pete's wised up and learned his lesson
- Dear Rodney I felt compelled to purchase this game for you I still can't figure out why but something told me this was the game for you
- Daniel Basset you are the winner of Relic Runners
- we have Batman a Batman head wait what is it's a Batman head okay it's just a normal Batman head okay cool
- I'm going to show everybody else and you guys whoever can figure it out first can post in the comments
- P.S tell Luke I'm sorry no fluffies this time I figure you are due for a break
- wow look at these legendaries and these are awesome that guy that's the Green Goblin wow
- Andrew needs to be picked up so we better run until the next episode thanks for watching
References (from this video)
- easy to get to the table
- played often
Mechanics (from transcript analysis)
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Quotes (from this video)
- the more expensive a game is the more I feel I need to play it in order to justify its cost likewise the cheaper something is I don't feel like I have to play it as often
- it's not quantity it's quality
- you kind of forget when you're a member of The Cult of the new as I sometimes tend to be just what it's like to sit down and not have to teach the game again not have to try to remember the rules for other people and everyone can just sit down and just focus on playing the game rather than learning to play the game
- the game that I really want to try and exhaust for me is Star Trek Fleet captains because it's the only one I know of that includes all three of these elements but I can also use it for the fourth one as a Sandbox to explore and experiment with
- you know you might think well 10 plays of a game that's not so much well it's 10 by 10 so you're looking at 100 plays of your year
- it's possible as you play a game more often as Sarah comments you'll find things in it you don't like and as you play it more that could get accentuated
- the biggest thing that really brought me back into the same game like Warhammer or 40K all the time was creating these campaign Maps
- I can forgive a game several perceived design flaws if out of the experience it creates a memorable moment that makes me smile to think about or makes me want to retell it
- it just depends on how you look at it you can justify anything the important thing is that you enjoy the game you're playing if you don't enjoy then you certainly have not gotten your money's worth out of it
- I don't often consider how much gaming time do I really have to work with here
References (from this video)
- Luke plays it a lot
- Luke finds it hard to choose a favorite game
Mechanics (from transcript analysis)
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Quotes (from this video)
- Love letter she loves love letter
- The first game doesn't mean anything don't worry about it you might mess up a couple of rules worse comes to worse next time you play the game you fix it
- I think the most complex game I've ever played is Empires and Arms
- but munchkin is a game that I've played where it's it's going on on like and on and on and it's because of the luck factor and it's also because of the beat up on the leader
- I think the most played app would be suer Wars I've played like over 300 games of that
- cheaters or jerks that's what we always say
- I don't underestimate the number of people who might be interested in attending don't underestimate the amount of work it's going to be
- I want to win too believe me like I want to win the game that that's fun but um I don't get wanting to win that much that to me seems dangerous or scary
References (from this video)
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- hey everybody welcome to watch it played
- with 12 days left I probably will talk about it a little bit more
- if you don't want to read the rule book don't worry you can go watch a video
- this is one of those games where we're just doing the instructional video
- watchitplayed.com unfortunately which would be the ideal address has already been registered by somebody else
- if I don't get one of these packages every week from him I'm going to start getting worried
- I think destroy Rodney destroy Rodney Pete you're not looking too intimidating in that outfit but I wouldn't mind one of those Burgers you're serving up
- oh my goodness whoa
- I thought it was going to be just King of Tokyo in New York but it's actually changed quite a bit
- it's monsterrific
- Matthew has his own YouTube channel for reviewing games doing unboxings that sort of thing and let me tell you look out because Matthew's amazing
References (from this video)
- Highly repeatable
Mechanics (from transcript analysis)
- Deckbuilding — Mentioned as a repeatable game that gets many plays.
- Duel — Described as a short playing dueling game.
Video topics + discussion points
Quotes (from this video)
- Pap, you still haven't received your Tekkaido that you backed at a pretty high amount because you got your own character in the game.
- It's funny. We we talked about that at some point. Just like the humor, like the humor of doing something like a pep talks where I would talk about, you know, like some advice for particular games and it's something I like that. I like that. I love that idea of a pep talk.
- Rebel Mage here uh, left a message just said, "Pep, just want to say you're a great co-host for watching play. Keep up the good work."
- For me, it's probably going to be Star Realms. Star Realms is very high on here as well for me. Um, but I kind of want to skip that just because of how repeatable Star Realms is anyway. And I'm going to go to Sheriff of Nottingham.
- Uh, this is self- serving, but I would dress up as a Mounty and be my character from the Dead of Winter promo that's in the fundraiser.
- I'd want to find something I already look like and kind of like I wouldn't just go as my favorite character. I'd go as a character that I think I that I could that I could best look even kind of naturally almost, right?
- Yes, we talk about it somewhat frequently actually. Like, oh, we should probably cover some of the old older classics. Yeah, cuz there are still people today who pick up those games and and want to uh learn how to play them, right?
- Every game. But the one that always comes to mind for me is uh Pathfinder and any game that's kind of trying to do what the Pathfinder adventure card game is doing because in that game whenever you level up and complete missions, you get like draw a random item out of the box or do this or do that.
- Like Seall has something similar to that. They have an emnity thing. If you attack someone then they remember that other players remember that in in the game's mechanics and then that comes back to haunt you later or whatever.
- The whole idea of under Mountain is like it's constantly shifting and like it's the surroundings are changing. So every time you go down, things will be a little different anyway. So it' be really cool to make like a legacy style dungeon exploring thing around the end of that naturally.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- draw effects can be surprisingly helpful
- though they'll usually feature less bip power or attack strength than cards of a similar cost they'll help you filter through your deck faster activate the effects of other cards and just generally give you more options on a turn
- sometimes when looking at the cards available for purchase you'll notice something that you know your opponent will want I can understand the temptation to thwart them but it might not be the best idea
- you may be taking something that doesn't help you at all or missing out on something amazing
- it might not be a good idea as you won't be drawing into your powerful cards as often
- in some cases it might even be a better idea to Simply buy nothing on your turn
References (from this video)
Mechanics (from transcript analysis)
- event card — an event which when revealed during the game is immediately resolved
- faction synergy — merger between the blob and Trade Federation and so it benefits from both green and blue cards being played
Video topics + discussion points
Quotes (from this video)
- everyone welcome to watch it played my name is Rodney Smith and in this video we're gonna take a look at some more promos from the BoardGameGeek store
- you're supporting BoardGameGeek you're supporting us here it's a win-win and you get cool promos so it's really a it's it's a win win win
- well this is a nifty penguin so there's not really an explanation required who wouldn't want a penguin
- no one actually knows how to pronounce that game name
- and I'm realizing now anyone who enjoys the way I say card in my videos probably quite enjoyed that explanation
- but unfortunately the promo box is empty
References (from this video)
- Comes in a bag, easy to carry
- Very small footprint
- Nice quick little abstract game
- Fits on a plane tray
- Can be confusing if the bag is mistaken for the board
- Accidental board flips can happen
Mechanics (from transcript analysis)
- abstract strategy — A game with no specific theme, focusing on pure strategy.
- Area Control — Players try to control areas on a grid.
- Card Drafting — Players draw cards that give them Tetris-like shapes to place on a grid.
Video topics + discussion points
Quotes (from this video)
- so when we're traveling with our cars around Australia we do have the luxury of bringing huge Ikea bags full of board games and no problem with that but what happens when we're limited to the things we can bring with us such as when we have to bring clothes and the airline tells us we can only have a single like the airline limit us to that it's very mean of them
- I think the key things that are important when you're taking a a game traveling yeah portability is an obvious one for the reasons we just said y um and generally it's pretty rare that we have much table space a lot of games tend to be played on the bed y um or on a plane or on a plane so not a lot of space not very comfortable
- so Ob actually include a few bits and pieces um and again you know this is if you got a tactile person and you like to play and touch rather than otherwise you would just play something on your phone
- so here are the top 10 games in no particular order
- I feel that would be lost for so yeah so that's tiny epic Galaxy
- well this is um why we uh use or we we include mint Works um there's another one as well mint deliveries uh which is also quite well played but we used to this one this is the first one that came out yep and you like this game as well uh yes it's quick and simple and yeah it fits that fits that little um light holiday Niche very well that's Min Works
- So that is um but it's not that very much the cards is
- Play with the lowest score wins over the course of the game so it's very replayable the rules are very easy the strategy can get it's not the Super deepest strategy but it's got a nice level of depth to it for a quick two-player game.
- This is actually one of taran's favorite game it's one of my favorite two player games.
- It is one of the most popular two-player games out there.
References (from this video)
- Really good
- Big fan of Star Trek
- Dexterity games where you flick starships
Mechanics (from transcript analysis)
- dexterity — Flick your starships to gain resources and points.
Video topics + discussion points
Quotes (from this video)
- Academy deep water games really good to play a games yeah we freakin yeah this is one of our last ones against the table out of everything we purchased but it's a quick little jewel simple rules deep strategy and quick so I very much recommend this one yep I know that you want to play once you play it feels playing this terran wants to play against her away because I think he's that because I want the game know I was working fun because okay just let me have the last week okay yeah it is quick and fun but I was I got my bad thing I was a little bit late at night and we didn't end up playing good again but we'll definitely play again
- next is roughly guard position we have the other view for you of this one as well it's a social reduction game yep social reduction sedna Magic the Gathering universe yeah for me we haven't we haven't got a group of people around to play this one yet but I like its idea and I like that it is a biscuit now we've had it yeah because if you've watched a vlog from a couple of months ago I always struggle with the blank slate nature of a game like Avalon or werewolf this one structures things a bit better specific events are going to happen right you can respond to those that's that's what I prefer in a social reduction game and I think this puts it together pretty nicely we really need to get a group together that can play this with us because our normal gaming group is usually four because most games can be played with four so our gaming group is naturally for people
- next one if it's not you'll play a game trick-taking game called claim by deep water games yep I think like we don't play a lot of trick taking games I played a lot of 503 university but Stella didn't say yeah it's still fun though we'd see the twists with a special power of which sections trying to claim throne yep I think what I would say for this game I've seen a few modern trick-taking games out there and they all have these twists on gaining points in certain ways of trying to get certain cards I like this one because it's not too convoluted each suit has a relatively simple ability that you've got to manage it's not like you know this number does this and this suit gives you that sort of points it's like you know just trying to get suit majorities and each suit has a small ability that doesn't throw the the standards of trick-taking out and so I think this is one of the best design modern tricked design bicycle else hi Scott yep considering I haven't actually played a lot of trick-taking units this one's pretty easy
- so please a some pads here which is the welcome to expansions oh thank all of those outs away yep so this one's the Easter egg hunts Halloween the bomb shelters they do all change up the game changer game out quite a bit and I think the one that's stood out in my mind we played doomsday and it was the shortest game welcome to with a plague by far because the three the three objectives we were playing just you could complete them all in one street essentially and so we were done so quickly and I did not adjust my strategy I can't even thank you I can't remember we're playing for you this is one of our my favorite go-to when it just have two of us or there many people wanting to play
- and that's the the Roland rifle Copenhagen alright that's a really good quality Roland right it is currently a diploma filament is on Kickstarter yep yep yeah it's it plays very quickly it has some clear strategies you can go for with different types of colors you get I think they've put together a really good lead and follow Roland right there yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
- yeah there's another one as well that is steel prototype which is for plant so they're still in development and they're still changing up the rules changing up the card so it's a little bit like welcome to is this by the same publisher is welcome to which is support against so it we play it once it has got that similar sort of taste - welcome - when you put which one you're gonna do you know which one you're gonna solve face and so on that's very interesting
References (from this video)
- Magic
Mechanics (from transcript analysis)
- Deck Building — A really simple deck building game.
- Dueling — Works well as a Dueling game.
Video topics + discussion points
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References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- It's a way for board game publishers to take their existing customer base that has already purchased something from them, and say "Well you like that? Heeere's more!"
- Because usually expansions require you to have the base game in order to play with them.
- So you don't get it home and get disappointed or feel ripped off.
- And the cynical side of me suspects that that's just a way for publishers to train their customers to try to play their games more than other people's games, right?
- So I have a lot of expansions in my collection that are either unopened, or they've... I've just opened them and organized them, I've played them maybe once, or they're on my big list of things that I desperately want to play, and it's all because the people I play with don't know the base game.
- So that's really important to know going in, hoping - you know - hoping that you can mix everything together, and then finding out that you can't.
- It should go without saying, but it just feels better playing with better stuff!
- So what you really have to try to figure out, and it's difficult I realize, is: will paying that extra money be worth that amount of enjoyment that I will get out of extending the lifespan of the game?
- BUY!!! BUY!!! BUY!!!
References (from this video)
- Simple, basic deck builder that is engaging.
- Quick, deadly, and brutal games.
- Provides the feel of a CCG without the pre-build requirement.
- Games can be over quickly if they go badly.
- Space Combat / Deck Building
- Sci-Fi
Mechanics (from transcript analysis)
- Deck Building — a really simple basic deck builder
Video topics + discussion points
Quotes (from this video)
References (from this video)
- compact two-player deck-builder
- layers of combos between factions
- expansion and legacy content excite fans
- base game can feel short on depth for some players
- deck-building combat between players
- Space warfare
- compact, tactical space combat through card play
Mechanics (from transcript analysis)
- combat resolution — cards deal damage to opponent’s authority/health through plays from hand
- Combat: Deck/Hand — cards deal damage to opponent’s authority/health through plays from hand
- Deck Building — players acquire ships and heroes from a central trade lane to improve their deck and attack the opponent
- deck-building — players acquire ships and heroes from a central trade lane to improve their deck and attack the opponent
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Quotes (from this video)
- it's skull themed spooky spooky
- it's a quick easy card game you can set up
- the postcards add so much theme to the game
- it's a brain-burning, tight two-player puzzle
- the production quality is sublime
References (from this video)
- Building armies to attack opponents
- Space
- Hero Realms
Mechanics (from transcript analysis)
- Deck Building — it's essentially an engine building game or deck building game where you have you know basically a middle set of cards again and what you're doing is you're building up your different armies to get to buy more stuff and build up your stuff i build up your cards in front of you
- Engine Building — and so it's an engine builder but then where you're trying to take out and attack the other player
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Quotes (from this video)
- 10 great games to bring along while you travel
- this is just sort of 10 games not uh in order per se just 10 great games to bring along
- i really do think those starter decks are great for this kind of thing for a little trip
- these are games that i really do think play well with lower player accounts too specifically somebody next to you or in front of you
- there's a lot of these are skilled games these are games where you can be better than the other person
- i think all these are pretty small easy to carry lots of life and fun in them you can get out of them
- this is definitely a group of games i i could easily recommend
References (from this video)
- Fun deckbuilding
- Can play with 4 players with two copies
- Large storage box available for all expansions
- App version available
- Sleeving is recommended due to mixing decks
- Art on updated version may have changed
- Deckbuilding Combat
- Space
- Hero Realms
Mechanics (from transcript analysis)
- Combat — Players engage in direct conflict, attacking each other's ships and bases.
- Deck Building — Players build their decks during the game to improve their options and strategies.
- Hand Management — Players use cards from their hand to perform actions and attack opponents.
Video topics + discussion points
Quotes (from this video)
- this is Star Realms from Wise Wizard Games in this game you're going to be building your deck up so that you can put you your opponent's ships and bases so that their score goes down to zero the first person to do that wins it's a lot of fun
- it's definitely a must-have for star realms lovers like i am
- the app is amazing definitely need to check it out on steam
- if you are a fan of two-player head-to-head card games i cannot suggest summoner wars enough
- these are this is probably the best part of the game here look at these awesome chips
- it's like chess but it's much easier to learn
- Watergate is definitely a strictly two-player game
- really just it's a really fun outside game
- it is essentially a game where you are trying to play poker hands to win area control over these different stone tablets out in front of you
- it's a good stress
- this is a good one and we basically played the expansion for it and it just made the game even better
References (from this video)
- great deck-building interaction
- factions add tactical variety
- dense strategy in a fast-playing package
- Agricola All Creatures Big and Small
- Patchwork
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the art knit is absolutely phenomenal
- it's a very exciting game
- the edge of the seat factor really elevates this game
- it's a tug and pull in an internal tug and pull
- production, the theme, the art, the rules are easy to teach
References (from this video)
- Second edition is reportedly unplayable
- No plans to fix the second edition issues
- Considered 'useless pretty much for most people'
- Cthulhu Wars
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the White House plumbers with uh Woody Harris it was about Watergate
- that looked good
- it was a pretty funny if all this [ __ ] is like even somewhat true that happened in the series it was pretty wild what the [ __ ] happened
- she's still working man
- she's got like three or four credits every year
- I can't think of a movie I've seen her in in forever and for a while there she was in a ton of stuff
- 99 was a big year
- 97 was a big year
References (from this video)
- Still liked Star Realms better
- Solid game system
Mechanics (from transcript analysis)
- Deck Building — Players build their decks over the course of the game.
Video topics + discussion points
Quotes (from this video)
- It's one of those games where you are freaking out about the game ending
- You got your special little tiles to build the map with and then you got your different colored tokens that go on the board
- They all have special abilities that are different
- The end game scoring can be brutal, but it's so good
- You can spend like an hour trying to figure out the rules and then you still don't understand some of the rulings
- It's really satisfying placing your little tiles and seeing how the map grows and develops
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Peter Piper oh oh yeah is correct yes
- It's not a problem it's who cares it's just it's just drop in the bucket doesn't matter these people's ratings doesn't matter at all
- I think that person would just go pound sand
- It's like you know you know who I am me it's just like you know I am like no [ __ ] no no I was I was quoting Quint
- I think the fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
- You're becoming the Arbiter of what is or isn't an acceptable reason to rate
- It's like you can't create anything without without yes there's warts I Make Some somebody say that you suck right
- I think it's cool I think it's a cool idea think it's a cool system I think it make the board game geek rating that much better and more reputable
- You know it's like it's like you know you say hey look this is [ __ ] you'd be like okay fine it's [ __ ] but if like I went in there and I was like oh well you know it's like if somebody said play it played R to three played this game way too random
- You know it's like you can’t create anything without without yes there’s warts I Make Some somebody say that you suck right
- I think the rating system I I don't know what I would change for that one but there there's definitely other things I would change
- I think you're just not looking at from the perspective of a really small I guess that's my perspective I'm thinking of a firsttime Kickstarter who actually is on board game geek
- I think you're becoming the Arbiter of what is or isn't an acceptable reason to rate
- The idea is you want to make the ratings you want to see and that'll be what I mean I get it
- The fact that you like like Lance Evan you get an email Board Game Geek that you know with this new system six negative reviews have been removed here you know the reasons because they mentioned shipping was the issue or you mentioned the word first edition
References (from this video)
- Mercenary combat
Mechanics (from transcript analysis)
- Deck Building — You are a mercenary
Video topics + discussion points
Quotes (from this video)
- If I bring Cheetos to your game night I hate you
- Cheetos and Doritos and other O's that have on your fingers not Al loud
- don't try to do the Chopsticks and try to pick them up with chopsticks don't do that
- Don't they all say that though don't they all say that
- I'm the only female that she spoke with so the only woman you represent I'm representing for the women women at PC's
- We just don't want to see people sitting over at a table struggling talking to F
- No one's not going to be alone here
- You can learn new games you can try stuff before you buy stuff
- what makes a theme sing for you and what makes a theme kind of really feel like those Nails on the chalkboard for you
References (from this video)
- So good they created extra content for it.
- Great at two-player.
- Appealing artwork.
- Enjoy playing legacy games with wife.
- Publisher silence after chaos erupted a year ago is a concern.
- Hasn't received a copy yet.
- Star Realms universe
- legacy
Mechanics (from transcript analysis)
- Card Drafting — Implied through the nature of deck building and progression.
- Deck Building — Part of the Star Realms deck building universe.
- legacy — The game permanently changes as you play.
Video topics + discussion points
Quotes (from this video)
- We are sad to be missing I'm I'm crushed
- these are the five games we think you should not miss out on at Gen Con
- we are saving for a child the child needs a bed to sleep in first not board games
- I don't have games on here that I don't think I'm going to be able to play
- you're going to stand in line yes I'm for one of the games yes so and this is where you're this is where he made a face at me
- my problem with this game is that as far as I'm aware I have never seen a music oriented like become become people saying that people are saying that becoming a musician is not a very common theme among board games there's a reason
- I love my boards I didn't know that about you
- I'm going to have a baby duck
- if I can only have one knowing that we might have friends who will be sending us some of these titles
- we missed um and let us know how J goes
- it's a Euro with very with variable carplay
References (from this video)
- Kid-friendly version of Star Realms
- Colorful and cartoonish
- Star Realms for kids
- Star Realms
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Pixies blew us away I love it love it love it love pixies
- the actual comic covers win you over the comic covers are great
- if you a comic lover you're going to probably love this game but if you're someone like me it's going to be all right
- the gang um it is poker on steroids now
- it is not a co-op game it's a it's on the box contrary to what it's on the box contrary to what is written on the box TR they made a mistake it is not Co-op
- we lost every time we played that thing what seven times
- some people don't know how to build a poah hand
- the thing about the game you can't talk so there's no Alpha gamer
- I'm confused most of the time with this gambling stuff that's why I don't do it in Vegas
References (from this video)
- quick play, good entry into deck-building
- dynamic deck drafting and aggression
- some variance can swing momentum
- not as deep as later deck-builders
- Empire vs Rebellion strategic space combat
- Star Wars space-opera flavor within a compact deck-builder
- arcade-like head-to-head deck building with base and resource mechanics
- Star Realms
Mechanics (from transcript analysis)
- Asymmetric Mechanics — Empire and Rebellion have distinct cards and strategies, evolving as you play
- base/planets and credits — Claim bases and accumulate credits to purchase stronger cards
- Deck Building — Acquire ships and powers from a central trade row to improve your deck
- deck-building — Acquire ships and powers from a central trade row to improve your deck
- two-faction asymmetry — Empire and Rebellion have distinct cards and strategies, evolving as you play
Video topics + discussion points
Quotes (from this video)
- it's a Twist on 21 or blackjack in its own way
- the fewer Cards win
- I really enjoy it as a quick oneoff
- out of all the Star Wars games we own I like doing that
- it's huge to table, it's a big old board
- hidden movement around the Death Star
References (from this video)
- space, deck-building lessons for beginners
- Sci-fi space/academy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a friendly place to be
- the board game industry is not a pie it's a smorgasbord with new dishes coming out every year in the tune of 5 to 7,000 new games
- we are the Dear Abby for gamers
- rising tide lifts all boats
- open gaming area and play to win games is a fantastic concept
References (from this video)
- space combat and trading
- Sci-fi space universe
- Star Realms Academy
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this is a friendly place to be
- the board game industry is not a pie it's a smorgasbord with new dishes coming out every year in the tune of 5 to 7,000 new games
- we are the Dear Abby for gamers
- rising tide lifts all boats
- open gaming area and play to win games is a fantastic concept
References (from this video)
- worst Legacy game I've ever played
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- spoiler alert is the worst Legacy game I've ever played
- it's a fun trick taking game I'm looking forward to play like all the chapters
- it was a complete bust for me at least
- it just fell flat
- it wasn't exciting at all
- it's lighter than I remembered
- it's a medium game
- it's like you are there's a city and it's in a crisis and there's like Point SCS basically
- it's like a semic coop thing because everyone can end up losing but it's a very fun game
- it is a a great game I really really like it I was very happy to be able to play it again
- it's such an amazing game
- I just love age of innovation
- it's my number one as well it's a fantastic game for all the reasons you said
- playing heyo because it's really fun
- everybody's just like vibing
- it's it's just like silly fun
References (from this video)
- Star Realms is fun
- Had fun playing Star Realms with you
- Worst legacy game ever played
- Not a legacy game, just adds stickers
- Story was very short
- Felt like the bad guy the entire time
- One faction gets infinite life
- Rule book is very bad
- Doesn't recommend this version
- Star Realms
Mechanics (from transcript analysis)
- Campaign play — Played the whole thing over four hours.
- Deck Building — Mentioned as "just playing Star Realms" in the middle of the game.
- legacy — A legacy game with stickers, but the implementation was criticized.
Video topics + discussion points
Quotes (from this video)
- We have like nine games and I think all of them we never played before.
- This is the worst legacy game I've ever played.
- This is the worst stock game I've ever played. The best thing about this game is the name.
- We called eight of them. That's good. And we kept the smallest one.
References (from this video)
- Enjoyable
- Hero Realms
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Spirit Island. Oh, that's such a good one.
- There's nothing better than that.
- Star Realms. Enjoyable.
- I do enjoy Hero Realms better. Let me put that in at three.
- Azul is a classic.
- I've just played it a lot. Something against it. So, I've just played it a lot.
- Bowser Galactica. Heck no. That's five.
- Clank, a former number one game.
- This list came together so beautifully. I have no problems with my ranking.
References (from this video)
- good game
- great game
- not like the best
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- For me, this is an S. This is one of the better games ever. I love it.
- Um Tor Mars I've spoken about this many times. Hate love it. H I love to hate it and I hate to love it.
- It's just like F plus for me. This is boring.
- If this wasn't Marvel, if it was just called Champions, wouldn't be the same same wouldn't be a top 100.
- We like lordas but like boa and kban ee is my favorite ones.
- And then we're going to have Mara Kybo. Oh, Marbo is good. Uh I really like it still. Even though that Pirates of Marbo kind of did the same goodness in shorter amount of time.
- I would place Marbo in B or C.
- What? D.
- And uh lastly for this part of the video, we're going to have come down EV S S. Yeah, that's an easy one to end on. We like lordas but like boa and kban ee is my favorite ones.
- That was way more fun than I thought it would be.
- I think this is fun because well we kind of have this thing in top 10 or especially in top uh when we make top 100 and top 50 because she's like oh you picked this so low or this is so high and we get like to kind of see our differences a little more clearly.
- Also when we do the keep and we disagree we kind of I think that is fun and I thought that we we're going to agree more. So, but but it's nice that we don't.
References (from this video)
- Fun game (referencing a similar concept)
- Died out (referencing a similar concept)
- Hero Realms
- Cthulhu Realms
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It was just a big scammy Mc Scammerton thing.
- Kickstarter did not complete a thorough review of the game before long on their platform.
- The established ones definitely have just such a strong foothold uh that it's it's hard to
- This sucks.
- It was an interesting idea, but poor execution.
- Birmingham is number one on BGG.
- It is a phenomenal game.
- I don't know. This isn't information on it. I just saw the thing and I was like, 'Okay.'
- The upcoming edition of Arkrite from Capstone is absolutely gorgeous.
- I liked Merlin.
- It's just like, 'Oh, we're going to sit down. we're going to create a narrative together and it and and and it sounds like I'm bashing on prep'
- Don't call me a criminal. Don't call me a liar.
- The reason why most stretch goals work is that they aren't they don't work like they used to
- If you don't like it, don't back it.
- Well, maybe you should have been uh on time.
- Just like, 'Oh, another TMG release. I wonder how late this one's going to be.'
- It's like the expectation. Well, you're not a month ahead of schedule, so therefore I consider you to be behind schedule, Andy, and I'm very disappointed in you.
- I I've thought since day one that that is a cool ass looking game.
- Why change the nice cover of the box?
- I wish all the artwork was like that cover then I would maybe potentially get it because I really do like Merlin.
- It's a story that allows you to take money upfront to make the thing that you want to sell people and make a little bit more money.
- Nearly impossible to win the game.
- Quantum was great.
References (from this video)
- Comes in a large tuck box
- Great app is free
- Very very fun game
- Base game is for two players
- Deck building
- Space
- Star Wars: The Deckbuilding Game
Mechanics (from transcript analysis)
- Deck Building — space deck building game
Video topics + discussion points
Quotes (from this video)
- Ohoy there, YouTube. I'm back again for some more board game content.
- It is December 9th, 2025, and I'm going to go over 60 games under $30 right now on Amazon that I can recommend to you because I already know they're good to great.
- This game is incredibly difficult, that's why it's down here. It feels borderline impossible.
- People are gonna be yelling at each other and you're gonna be really stumped, but in a good way.
- This is Forbidden Island. This is a fantastic familyweight cooperative game. It's a great gateway cooperative game.
- It comes in this big metal tin which most most of the time a lot of people aren't a fan of
References (from this video)
- Acknowledged as a dueling game in conversation
- Mindbug
- Agent Avenue
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is the last live cast that will be with this background in my current condo.
- I'm backing Garden Club right now.
- For the amount of game that you get, Vantage is a steal.
- The no glare technology on Brass Pittsburgh is something I need to check out.
- Crowdfunding being used for really expensive games? And is that economy for the rich?
References (from this video)
- Pioneering deck-building staple with lasting fanbase
- Strong foundational design that influenced related games
- Recent crowdfunding turmoil casts a shadow over brand stability
- Delays in fulfillment erode backer trust
- Array
- Outer space / space opera
- Dominion
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Wise Wizard Games has been dealing with significant financial challenges.
- We won't be doing any new physical crowdfunding campaigns until we finish delivery on our outstanding campaigns.
- To raise funds, we will focus on immediate deliverables like sales on some of our great games and digital products.
- I'm sorry. I deeply regret these delays.
- All scuttlebutt by the way. I'm really hopeful they could get out of this hole, but at this point I just don't see that happening.
- This is a company that quite frankly should have known better by now how to run a campaign.
- Rise of Empire had practically zero new ideas and the campaign was just unlockable mechanisms that already existed in prior Stars products.
- Never ever take funding for one project and start diverting that money towards something that takes a lot more time and work to develop.
- The sad thing is something like the Colonial Collection isn't even a new design.
- They've been radio silent for months and now suddenly small batches sound like code for we're broke but trying to look professional.
- The backer trust is at an all-time low.
References (from this video)
Mechanics (from transcript analysis)
- Deck Building — Mentioned as a comparison point for Epic Card Game Jewels.
Video topics + discussion points
Quotes (from this video)
- If I wanted to play the same game but be really stressed, Silver Frost would be my go-to.
- I argue I'd almost argue that it's the best artwork of any of the Everdale games.
- Whereas normal Everdale, you can kind of chill and just be like, 'Yeah, let's build these fun things and look at my little critters.'
- the landlord's game was the basic blueprint for Monopoly.
- and arguably the best game ever made. So really what we've ranked is completely wrong.
- that is quite dull. Let's say you're rolling. The only so I feel like the boring bit about it is that you're just rolling dice and you land where the dice tells you.
- Monopoly Legacy.
- The board state changes. Buildings go into disrepair and crumble around you.
- There are elections. Hire one of you becomes a mayor of the city. You can control other people's turns and what properties they're going to buy.
- How do you improve Cludo Legacy?
- Well, just dying over and over again.
References (from this video)
- base game by itself I'm just going to go five
Mechanics (from transcript analysis)
- Deck Building — Category is deck builders.
Video topics + discussion points
Quotes (from this video)
- Ryan, we have some blind ranking for you. Are you ready?
- I love deck builders. Let's do it.
- I play this on the app a lot. It's probably the my most played deck builder just because of the app, but base game by itself I'm just going to go five.
- Clank is so good.
- I'm okay with that. I'm okay with that. I probably would have rearranged a few more things if I could could, but uh
- Uh down in the comments I would love to see how you guys would rank those deck builders.
References (from this video)
- Starts off so strong.
- Fun game and liked the first part a lot.
- Ending is destroyed.
- Lackluster ending.
- Unexpected shift to co-op.
- Ran out of stickers before the end.
Mechanics (from transcript analysis)
- Cooperative (ending) — The end game shifts to a cooperative mode.
- Deck Building — Players upgrade their decks.
- legacy — Permanent changes are made to the game as players progress through a campaign.
Video topics + discussion points
Quotes (from this video)
- If you like Reesside, I think this is better.
- If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
- This is the best family legacy game, I think.
- It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
- This game is just blowing me away.
- Think drugs or slavery or things like that.
- This is basically trigger warning the board game.
- This is the game that put Legacy on the map.
- The pressure of not letting a city outbreak in this game is still so tangible to me.
- This is my number three and your number my number five.
- Pandemic Legacy season zero. It's funny because this is where we agree.
- This is my favorite of the Pandemic Legacies. It's just amazing.
- Then our my number one, which Chris has not played, is Clank Legacy.
- This one just hit for me.
References (from this video)
- Easy deck builder to learn
- Quick turns keep players engaged
- Rewarding combos
- Simple base building
- Huge replayability in small box
- Delivers big strategy in a casual package
- Expansions can lead to a large collection requiring significant storage space.
- Deck building in space combat
- Space
- Hero Realms
- Star Trek Star Realms
- Star Trek Hero Realms
Mechanics (from transcript analysis)
- card combat — Players use cards to attack opponents and build bases.
- Deck Building — Players build their decks by acquiring new cards.
- Set Collection — Acquiring cards from factions provides bonus abilities.
- Tableau Building — Players play cards to their area to generate resources and effects.
Video topics + discussion points
Quotes (from this video)
- I'm going to give you my top 10 casual games, but nothing on my strategy game list can make it on this one, which makes me a little bit sad.
- It's so strategic this game. So strategic and but it's also casual. See? See what I did? It's strategy and casual. Both of them in here. It's okay. I'm all right. I'll live with it.
- Those aren't opposites. I mean, something could be strategic and casual.
- The rules are simple enough for anyone to grasp, right?
- This is a very elegant martial arts duel with simple rules and the players are going to share the movement cards and you're it's a constantly changing puzzle.
- I refuse to put this on the strategy list because the str it's not difficult to play.
References (from this video)
- Hero Realms
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I rank five board games, but the only thing is I don't know what game is coming next.
- I enjoy Hero Realms better, but Star Realms is great.
- I'll live to regret it. I don't care. I'm not scared.
- Ooh, I would have loved that as my number one with Res Arcana as number two, but alas, it is a blind ranking.
- Overall, I'm happy with the exception of the top two.
References (from this video)
- classic deck-builder
- great value for a compact bag-friendly game
- simpler than other deck-builders; less depth for long campaign play
- Dominion
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- this time on allies or enemies we are counting down our top 10 small box games for two players
- these are great games at low cost that don't take up too much room
References (from this video)
- Deep for a tiny box; strong player interaction
- Multiple factions and color synergies create interesting combos
- Some players find the scaling a bit fiddly without expansions
- Fleet building and space combat
- Space-themed deck-building duels
- Abstract, competitive
Mechanics (from transcript analysis)
- Deck Building — Acquire ships and bases to improve your deck and options
- deck-building — Acquire ships and bases to improve your deck and options
- Resource Management — Use cards as both combat power and currency to buy better cards
Video topics + discussion points
Quotes (from this video)
- parade would be my number one because i love this game
- this is like the best bang for your buck you're gonna find
- it's an absolute blast
- it's so worth it
- this has been the game of the summer for us
- we've played this like most nights this summer
References (from this video)
- fast-paced and highly interactive
- easy to teach and pick up
- expandable with lots of content
- card draw variance can impact long-term strategy
- some players may tire of the same deck-building loop after repeated plays
- space combat and factional warfare
- space-themed head-to-head deck-building duels between factional fleets
- competitive, fast-paced duel with evolving decks
- Smash Up
- Air, Land and Sea
Mechanics (from transcript analysis)
- Combat — cards provide ships, bases, and abilities to attack opponent and defend bases
- Deck Building — players start with small decks and acquire new cards to improve their decks over the duel
- deck-building — players start with small decks and acquire new cards to improve their decks over the duel
- Resource Management — managing trade and combat options to optimize deck synergy and fleet power
Video topics + discussion points
Quotes (from this video)
- top 10 two-player games of all time
- the top 10 were very difficult because I think there's a lot of factors that I had to consider
- the production quality really matters when a game feels like Parks-level polish
- the core of this game is adapting
- it's a cozy fun game you can play with somebody else
- we can open this game and play it immediately maybe not having played it in a while
- the clicky clacky of the tile H yeah good
References (from this video)
- highly accessible and fast-paced
- great for quick session replayability
- creature of luck sometimes
- mundane thematic storytelling
- fast-paced, aggressive deck-building warfare
- space combat with a compact deck-building engine
- minimal narrative flavor; emphasis on strategy and competition
- Summoner Wars
Mechanics (from transcript analysis)
- base-building — bases provide continuous benefits and offense
- Deck Building — players acquire ships and bases to build a better deck
- deck-building — players acquire ships and bases to build a better deck
- quick, two-player play — short rounds aimed at fast conclusions
Video topics + discussion points
Quotes (from this video)
- I think I'm going to have to consider going to my gaming group and my family and saying listen I'd like to explore some of these games a little more deeply
- think about you know personally what do I like in games that help make them more replayable for me
- I imagine that at least a couple my selections will be games that have that scenario based play, event decks, things that have narrative story elements that change each time that you play
- I want us to think what is it about games that makes us want to play them over and over again
- think probably a couple my choices will be something in the living card game format as well because this will offer the benefits of repeated play and getting better at a game