Star Realms: Frontiers is a new standalone Star Realms series game with an 80-card trade deck and new scorecards that's suitable for play with up to four players. It can be combined with Star Realms and/or Star Realms: Colony Wars.
About Star RealmsStar Realms is a fast-paced game of space battles that combines the fun of a deckbuilding game with the interactivity of Trading Card Game-style combat. As you play, you make use of Trade to acquire new Ships and Bases from the cards being turned face up in the Trade Row.
You use the Ships and Bases you acquire to either generate more Trade, or to generate Combat to attack your opponent and their Bases. When you reduce your opponent’s score (called Authority) to zero, you win! Battle your friends or team up to play cooperatively against the game!
FeaturesThe default Star Realms: Frontiers box is listed with the following as its features:
Gameplay for 1-4 players
Solitaire and Cooperative mode
Plays on its own, or combined with any other Star Realms set.
An all-new 80-card trade deck featuring some new mechanics like the double ally ability which really rewards you for focusing on a single faction!
Starting decks for four players.
Four sets of new, easy-to-use score cards.
Plenty of Explorer cards.
Full color rulebook for two player PVP games, and awesome multiplayer formats like Free-For-All, Hunter, and Hydra!
A sturdy 4" x 6" x 2" game box
- versatile, many characters to play with
- compact and quick to play
- interstellar empire building and direct-player combat
- space-scale deck-building combat
- succinct rules-focused description with emphasis on mechanics
Mechanics (from transcript analysis)
- base/hero combat — cards represent ships/ bases and provide combat power
- Deck building — players acquire cards to build a stronger deck over time
- deck-building — players acquire cards to build a stronger deck over time
Video topics + discussion points
Quotes (from this video)
- it's easy to learn it's fun to play and it's easy to teach
- I can flip up that rulebook in five minutes I'll be caught up like that
- it's my all-time favorite rolling right now
- tell your story as you're doing it so you have your hero cards
- it's one of those games you want to save for Halloween or like a late night
References (from this video)
- simple to teach
- quick to play
- great for casual players and families
- not as deep as heavier deck-builders
- sci-fi space combat
- space-themed deck-building duels
Mechanics (from transcript analysis)
- base building / persistent cards — bases stay on the table and provide ongoing bonuses.
- Deck building — acquire ships and bases to improve your deck and fight your opponent.
- deck-building — acquire ships and bases to improve your deck and fight your opponent.
- hand management — play cards for economic and attack actions, manage your draws and discards.
Video topics + discussion points
Quotes (from this video)
- We the really all we do is give you the toys but the people who make you the toys—the elves there's the really the important ones.
- the more subs we get actually helps us more grow and then if we grow we can do more of these and get stuff to you
- donate to Sick Kids it’d be great help just to help the little ones
- Encore is a rolling right game.
- Star Realms is simple to teach and always fun to play.
- Flick of Faith is a rolling right game.