Skip to main content
Biblios box art

Biblios

Game ID: GID0044439
Game Info
Year
2007
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

THE GAME CONCEPT
You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.

OUTLINE OF GAME PLAY
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.

GAME CHARACTERISTICS
The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging.

Description

THE GAME CONCEPT
You are an abbot of a medieval monastery competing with other abbots to amass the greatest library of sacred books. To do so, you need to have both the workers and resources to run a well-functioning scriptorium. To acquire workers and resources, you use a limited supply of donated gold. In addition, you must be on good terms with the powerful bishop, who can help you in your quest.

OUTLINE OF GAME PLAY
The object of the game is to score the most Victory Points. You win Victory Points by winning any of the 5 categories: Illuminators, Scribes, Manuscripts, Scrolls, and Supplies. You win a category by having the highest total number of workers (Scribes, Illuminators) or resources (Manuscripts, Scrolls, Supplies) in that category. This is determined by the numbers in the upper left corner on the cards. At the start of the game, each category is worth 3 Victory Points. As the game progresses, the values on the Value Board will change and some categories will become worth more or fewer Victory Points than others. The game is divided into 2 stages: a Donation stage and an Auction stage. During the Donation stage, players acquire free cards according to an established plan. In the Auction stage, players purchase cards in auction rounds. After the two stages, winners of each category are determined and Victory Points awarded. The player with the most Victory Points wins.

GAME CHARACTERISTICS
The game involves a good deal of strategic planning, some bluffing, and a little bit of luck. The rules are easy to understand, but you have to play it a few times to develop a playing strategy. It plays differently from 2-4 players, but each game is equally fun and challenging.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 8 · mix 1 · neu 0 · neg 0
Mentions per page
Showing 1–12 of 12
Video k4LjWCLwoeA All You Can Board Rules Teach at 16:17 sentiment: positive
video_pk 66232 · mention_pk 161082
All You Can Board - Biblios video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Creative twist on drafting
  • Accessible and quick to learn
Cons
  • Some players may find it abstract without the right group
Thematic elements
  • Array
  • Medieval library/auction motif
Comparison games
  • Sushi Go Party
  • Magic: The Gathering
Mechanics (from transcript analysis)
  • card drafting — Drafting cards with a twist: open display or face-down deck for later reveal; players must decide what to keep, what to pass, and what to give to opponents.
  • Drafting (pick and pass twist) — Drafting cards with a twist: open display or face-down deck for later reveal; players must decide what to keep, what to pass, and what to give to opponents.
  • Gold bidding (auction-like mechanic) integrated with drafting — Remaining mechanics involve using gold to bid on cards after the draft phase.
  • Open display / drafting with take-and-pass — Cards can be drafted from a shared display, with players weighing whether to snatch a card or deprive others.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Go Party is essentially one of like one of the easiest and purest drafting games.
  • This is a great introductory drafting game.
  • Res Arcana is a really, really great game.
  • open drafting is sort of, I would say, the easier one to go into.
  • Biblios is essentially a drafting game, but it has this twist on.
  • Evolution is a really, really fun process.
References (from this video)
No references stored for this video.
Video i5--ms4fmxA watch it played Rules Teach at 0:24 sentiment: positive
video_pk 65066 · mention_pk 158670
watch it played - Biblios video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game involves drawing microbes and placing them to score points, with the risk of triggering unstable or explosive reactions if too many are drawn.
  • The game has a unique setup where players draw two biotics and place them one at a time, resolving reactions immediately.
  • Reactions can cause chain reactions, creating complex and interesting play.
  • The game features three 'game days', with scoring and resetting between days.
  • A special 'side research' option is available for players significantly behind on the third day to try and catch up.
  • The advanced variant with black biotics adds an aggressive element where players can trash non-aggressive black biotics to place the aggressive ones, and they are worth negative points.
Cons
  • If a player has only black biotics in their petri dish at the end of the game, they score five points for each, which could be a disadvantage compared to other scoring methods.
Thematic elements
  • rival laboratory personnel working to be the first to provide the supporting evidence to a groundbreaking new discovery in microbiology
  • the cutthroat world of scientific research
Comparison games
none
Mechanics (from transcript analysis)
  • bag building — Players draw biotics (microbes) at random from a bag, and the contents of the bag are replenished from trashed biotics.
  • Push Your Luck — Drawing too many of a certain type of biotic can trigger reactions, potentially leading to negative consequences, encouraging players to carefully consider how many they draw and place.
  • Resource management — Players must manage the biotics in their petri dish, as having too many of certain types can trigger negative reactions, and certain biotics have negative point values.
  • set collection — Players aim to collect specific numbers and types of biotics to score points, with points awarded based on the intrinsic value of biotics in their petri dish.
  • take that — Players can place biotics into opponents' petri dishes, and some reactions involve giving biotics to or taking biotics from other players.
  • Variable player powers — The black biotics act as a wildcard, taking on properties of other biotics, and can be trashed to replace another non-aggressive black biotic, indicating a unique mechanic that alters gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • in the cutthroat world of scientific research you'll be playing as rival laboratory personnel working to be the first to provide the supporting evidence to a groundbreaking new discovery in microbiology
  • you'll be drawing microbes from the bag adding them to yours or to an opponent's petri dish
  • get the exact right number of microbes and you can score big points
  • get too many and you might start to have unstable or even explosive reactions in your petri dish
  • each time a biotics is placed you must stop and resolve any reactions that might occur before moving on
  • this is called a chain reaction
  • when biotics are trashed you take them from your petri dish and place them hidden into your containment box
  • if at the end of the second day a player is 20 or more points behind the leader they can conduct some special side research in an effort to catch up
  • when resolving these you pick any one non aggressive black biotic already on your sheet and trash it putting the aggressive one there in its place
  • be careful not to allow a player to have only black biotics in their petri dish
References (from this video)
No references stored for this video.
Video Go_ZzkYnTt8 watch it played Discussion at 2:45
video_pk 65070 · mention_pk 158674
watch it played - Biblios video thumbnail
Click to watch at 2:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Gold — Can be a tiebreaker, influencing decisions about spending it during the game.
  • Victory Points — Ties in victory points can be frequent, making the decision to spend gold (a potential tiebreaker) a strategic consideration.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so I was delighted at at the end of the game we added up the points and it turns out I had tied for the victory with Rich so of course we went into the rule book to find out who is the true winner by discovering the tiebreaker rules but there weren't any
  • I would normally say that I prefer when there is some kind of tiebreaker in the rules in fact when I don't see them I sometimes wonder did the designer just forget did the publisher make a mistake in the rulebook and they just didn't add
  • I've seen some games where there's like four or five levels deep of tie Breakers so it's like you know if you tie for the most victory points the player with the most money wins if you're still tied the tied player with the most cattle wins if you're still tied the tide player with the most sheep wins if you're still tied the tide player with the longest hair wins if you're still tied the tide player willing to cut off their finger wins you know it's just it's too much at that point I think you've gone too far
  • a tie is kind of an it can be an unfulfilled outcome particularly for people who are programmed to see games is either having a winner or a loser so a high is kind of this fuzzy maybe unsatisfying area
  • isn't it better that they get to go away with the feeling of hey we both won this thing that was a a really good satisfying struggle and we were both equal to the task isn't that perhaps better than trying to dig down to some obscure tiebreaking thing that then says well you want just this little bit more
References (from this video)
No references stored for this video.
Video NgG-yl7ns34 watch it played Rules Teach at 0:12 sentiment: positive
video_pk 64911 · mention_pk 158508
watch it played - Biblios video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Higher value cards tend to be better.
  • Gold cards are useful for auctions.
Cons
  • If forced to pay more than bid in auction, no change is given back.
  • Penalties exist for not being able to pay a winning bid in auction.
Thematic elements
  • assemble the most illustrious library and appease the bishop
  • monastery
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — In the final scoring, players compete for the highest total value in different card categories. Ties are broken by a letter printed on the cards, closest to 'A' wins.
  • Auction — In the second half of the game, cards from the auction pile are bid on. Players bid an amount, and the winner pays by discarding gold cards equal to or exceeding the bid.
  • card drafting — Players draw cards one at a time and must assign each to one of three places: themselves (one card only), the public space (for opponents), or the auction pile (for later use). This happens until the deck is empty.
  • Press Your Luck — During the gift phase, players draw cards one by one and must immediately allocate them, deciding whether to keep a card for themselves (only one allowed), place it in the public space for others, or send it to the auction pile.
  • set collection — Players collect cards of different colors representing resources. At the end of the game, players total the value in each category, and the highest total wins the matching die.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As the abbot of a monastery you seek to assemble the most illustrious library and appease the sometimes fickle bishop.
  • The game is played in two halves and the first half is called the gift phase.
  • The player with the highest total value in a category wins the matching colored die.
  • The player who now has the most total points in front of them on the dice is the winner.
References (from this video)
No references stored for this video.
Video ERWtwYNYKC8 All You Can Board Top List at 11:06 sentiment: mixed
video_pk 62918 · mention_pk 155931
All You Can Board - Biblios video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong card-draft and open-area decision mechanic that works well
  • still fun; never had a game of Biblios that wasn't fun
Cons
  • sometimes the drawn cards lead to uninteresting decisions
  • when the draw leads to non-compelling choices the second round can feel less engaging
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're going to be doing our updated top 50 games of all time pretty soon
  • be critical about the things you love because nothing is perfect
  • healthy debates and discussions
  • we can all be looking at things we love more critically
  • this is a really important exercise
  • don't tell me anything you like about it or why it's your number one; tell me what you don't like about it
References (from this video)
No references stored for this video.
Video yr9MMc4Ln_o All You Can Board Top List at 29:45
video_pk 62914 · mention_pk 155872
All You Can Board - Biblios video thumbnail
Click to watch at 29:45 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video BDXYFf8kRqM All You Can Board Discussion at 12:10 sentiment: positive
video_pk 62460 · mention_pk 155011
All You Can Board - Biblios video thumbnail
Click to watch at 12:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-phase structure that provides a crisp, elegant rhythm.
  • Teaches scarcity and the importance of timing and resource allocation.
  • Rich thematic flavor with monastery aesthetics.
Cons
  • Auction can feel punishing if you're late to the bidding or locked out of key cards.
  • Pricing can be unforgiving if you misread the table dynamics.
Thematic elements
  • scholarly competition, scarcity, and timing; the drafting stage creates tension and anticipation, while the auction stage converts resources into victory points.
  • A quiet, bookish market of ideas in a medieval monastery; players draft and bid for scarce resources, balancing scholarly ambition with political maneuvering.
  • observational, almost poetic; the game is described as a dance between drafting and bidding, a microcosm of supply and demand.
Comparison games
none
Mechanics (from transcript analysis)
  • Auction / Bidding — In the auction phase, players bid with their accumulated resources to acquire restricted cards that drive end-game scoring and card synergy.
  • drafting — During the drafting phase, players secretly choose cards to keep and pass the rest to opponents, shaping future options and potential scoring combos.
  • set collection — Cards contribute to point values via color-coded sets and strategic resource management; timing matters to maximize value.
  • set collection / resource management — Cards contribute to point values via color-coded sets and strategic resource management; timing matters to maximize value.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In many ways, board games have never been as popular as they are today.
  • We're not just building a board together. We're having a conversation.
  • Patience isn't complacency, patience is living.
  • Two phases.
  • You choose what matters. Because you build the board. You splay the cards. You choose what you let go of. You choose what you keep.
  • Sometimes you just need to wait for the right thing to say.
References (from this video)
No references stored for this video.
Video nJHQ93IKZ2Y All You Can Board Discussion at 24:29 sentiment: positive
video_pk 62465 · mention_pk 155042
All You Can Board - Biblios video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, flavorful drafting
  • Good entry into more strategic card games
Cons
  • Less depth compared to heavier titles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / drafting — Drafting and collecting cards to optimize scoring and resource balance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mental health is something that is really important to us and ever since then it's kind of been a big proponent of our channel and of our community.
  • This allows us more opportunities to do topics like that on the podcast.
  • bi-weekly podcast every other Friday.
  • Carcasson being my true love in my wife's wedding vows.
  • Seven Wonders Duel showed how you don't need to play a three-hour game to be completely enraptured by a board game.
  • Gloomhaven opened doors to ongoing legacy and campaign experiences for us.
  • There is now an entire audience that might not have found us because they don't consume YouTube or watch video content; podcast opens that door.
References (from this video)
No references stored for this video.
Video ZHHvJamXnZw All You Can Board Top List at 30:38
video_pk 62476 · mention_pk 155070
All You Can Board - Biblios video thumbnail
Click to watch at 30:38 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Small box games can sometimes get a bad rap because there's so many board games that release every year.
  • Flip Tunes is a really small box clearly.
  • it's such an easy game to teach
  • Scout is one of the best card games I've played in the last little bit.
  • Cascadia Rolling Rivers is a really satisfying game to manage the habitat cards.
  • Take Time is a cooperative game that boils down to two sets of cards, 1 to 12.
  • The Crew Mission Deep Sea is a cooperative trick-taking game for three to five players.
  • Stellar is a really great smallbox game that left my collection.
References (from this video)
No references stored for this video.
Video LTGGMJpBU9E Before You Play Discussion at 20:04 sentiment: positive
video_pk 10562 · mention_pk 31091
Before You Play - Biblios video thumbnail
Click to watch at 20:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Compact, a good travel pick
  • Tight decision space with meaningful moments
  • Presents substantial decisions in a small package
Cons
  • Abstract theme may deter thematic players
  • Auction phase can feel brutal to some players
Thematic elements
  • book collecting and prioritization
  • Medieval monastery/abbey vibe
Comparison games
  • The King and I
Mechanics (from transcript analysis)
  • auctioning / set collection — Two halves: drafting and auction phases to collect types (books) and optimize scoring across categories.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • flattening inserts and packing things within games
  • rollerblades takes up one side of the inner suitcase
  • you have some tips for Gen Con then some tips
  • this is Sea Salt and Paper a tiny little cartoon
References (from this video)
No references stored for this video.
Video clf0DGfjWW4 Chairman of the Board Discussion at 7:39 sentiment: positive
video_pk 3172 · mention_pk 9334
Chairman of the Board - Biblios video thumbnail
Click to watch at 7:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • one of the best filler games
  • unique scoring system that hides opponents' goals
Cons
  • randomness and lightness may not appeal to heavier gamers
Thematic elements
  • card drafting and currency bidding
  • flea market/card bidding theme
Comparison games
none
Mechanics (from transcript analysis)
  • bid-based drafting — simulate bidding for cards to build set collections and accrue currency
  • set collection — score based on card sets and dice-pip values
  • set collection / dice-based scoring — score based on card sets and dice-pip values
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is definitely one of those games with a bit of laborious start but great payoff after you get your head around it
  • it's a wonderful family-friendly filler, a puzzly style game
  • one of my favorite games that i played last year
  • it's essential if you like your two-player games
References (from this video)
No references stored for this video.
Video 5VRzzmZqz-c Before You Play Top List at 2:54 sentiment: positive
video_pk 2336 · mention_pk 6846
Before You Play - Biblios video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, elegant card game
  • fast, accessible
  • scales well with player count
Cons
  • episodic scoring can feel opaque to newcomers
Thematic elements
  • book gathering, scoring by suits
  • monastic book collection and bidding
  • light, elegant
Comparison games
  • 7 Wonders
  • Sushi Go Party!
Mechanics (from transcript analysis)
  • card drafting — draft cards and bid to acquire valuable books
  • card drafting and bidding — draft cards and bid to acquire valuable books
  • Set collection and scoring — score by collecting matching suits with value tracking
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really intense game
  • this is the meanest tree game out there
  • it's the best trick-taking game of all time
  • the economy in this game is probably one of the most interesting parts
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–12 of 12
Game Deep Dive
View on BoardGameGeek