Game Info
Year
1994
Collection
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Description
Big Boss is a game of founding companies, expanding existing companies, taking over smaller companies and share buying. The game is explicitly based on the Sid Sackson classic Acquire and shares many similarities to that game though mergers are not as prevalent or crucial in Big Boss. The main differences between the two games include the three dimensional aspect of Big Boss, and the existence of a strong monetary incentive to expand companies that you do not control.
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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 7
This page: 7
Sentiment:
pos 6 ·
mix 1 ·
neu 0 ·
neg 0
Showing 1–7 of 7
Video zwrN0qljlo4
Watch It Played Analysis at 7:26 sentiment: positive
video_pk 88760 · mention_pk 234747
Click to watch at 7:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- founding companies expanding existing companies taking over smaller companies and share buying
- based on the Sid Saxon classic gamer choir
- adding a three-dimensional aspect
- this 1994 two to six player classic back
- first ever English edition of this classic game
- includes new refresh design updates plus components to play with the original rules
- looks great
Cons
none
Thematic elements
- founding companies expanding existing companies taking over smaller companies and share buying
- Golden Age of Industry
Comparison games
- Acquire
Mechanics (from transcript analysis)
- Area Control — expanding existing companies taking over smaller companies
- Company Founding — founding companies
- Stock market — share buying and invest in new Industries to earn Capital Buy shares of burgeoning businesses and read the rewards of lucrative mergers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the biggest video game adaptation of the year
- we will secretly and simultaneously be planning actions before diving into combat trying to out maneuver or sneak up on our opponents or simply throw a grenade into the nearest window and hope for the best
- this episode that you are watching right now was made possible in part by Apex Legends the board game from glass Cannon unplugged
- why did you announce your game without any information or even putting the board game geek page up about it come on people
- Planet unknown which was my favorite game of last year maybe top three it's very good
- thanks to board game arena for sponsoring this segment
- The Golden Age of industry is here as skyscrapers and Prophets don't forget profits saw now is the time or so we are told to build our Fortune as we launch companies and invest in new Industries to earn Capital
- honestly can we talk about how Governor is it's a great game
- forever home unfortunately isn't about hermit crabs but it is instead a possibly pattern building game about second chances for shelter dogs
- I learned something about the Czech Republic today
- there's something about the tiles and the artwork that really drew me in when I saw pictures of it
References (from this video)
No references stored for this video.
Video 4PjDZoiTjzk
Allies or Enemies Review at 0:46 sentiment: positive
video_pk 88595 · mention_pk 233940
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Surprising and engaging despite initial skepticism
- Interesting merger mechanic that changes value over time
- Good at 4 players; invites alliance-like play with similar stock interests
Cons
- Early complexity can be a hurdle for some players
- Original vs. redesigned rules may confuse new players
Thematic elements
- Corporate growth, mergers and acquisitions
- Economic/industrial city-building and stock market environment
- Strategic, economic simulation with merger dynamics
Comparison games
none
Mechanics (from transcript analysis)
- Building placement — Players place buildings on a board via cards, developing headquarters and expanding structures.
- Hand Management — Players use cards to trigger building actions and financial moves.
- Hand management / card-driven actions — Players use cards to trigger building actions and financial moves.
- stock market / mergers — Money generation feeds into stock purchases; mergers can revalue companies and shift scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Big Boss was a very pleasant surprise for me
- it's kind of like an economic game it's kind of a stock market game
- it's lightning fast
- The Minis are very fun
- the art is terrific and looks lovely
- it's a very simple set collection game
- it's a game for Star Wars fans
- the clay smells just as bad as I remember
- this is kind of the OG party game
References (from this video)
No references stored for this video.
Video CTip-3W6Y6c
Rules Teach at 0:00 sentiment: mixed
video_pk 68075 · mention_pk 164402
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
- Cooperative nature is engaging.
- Training missions help learn the game.
- The 'double detector' is an interesting once-per-game ability.
Cons
- Rules for multi-handed play (two-player) are confusing.
- The game feels like it's better suited for more players (e.g., four).
- Mistakes can lead to immediate failure.
- Difficulty ramps up with missions.
Thematic elements
- Bomb disposal
Comparison games
- Hanabi
Mechanics (from transcript analysis)
- cooperative play — Players work together as a team to achieve a common objective.
- Deduction — Players deduce the values of hidden wires based on limited information and actions of other players.
- Hand Management — Players manage a hand of wire tiles and must decide when and how to cut them.
- Hidden Information — The values of many wires are hidden, requiring players to share information to reveal them.
- Modular Board — Mission cards dictate the setup and specific rules for each game session.
- Set Collection — Players aim to collect sets of wires of the same value to validate numbers or perform solo cuts.
- Simultaneous action selection — Players take turns performing actions, but the game state and available actions are influenced by previous player turns.
- Variable player powers — Players choose character cards which may influence gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- This is not good at two players. This is like a four player only game.
- We'll be cool at four players. cuz I want to play it again at like four players.
References (from this video)
No references stored for this video.
Video 7D1Ew6e-F_A
Board Stupid Top 10 List at 19:15 sentiment: positive
video_pk 40221 · mention_pk 121650
Click to watch at 19:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Very easy to teach and understand
- Interactive and strategic with investments
Cons
- Older design may feel dated to some players
Thematic elements
- Corporate warfare and investment maneuvers
- Corporate stock market and big business
- Classic Euro-style design with accessible rules
Comparison games
none
Mechanics (from transcript analysis)
- Closed Drafting — players draft and play cards/tiles in an open, transparent market style
- open drafting — players draft and play cards/tiles in an open, transparent market style
- tile/stock interaction — invest in companies, merge or grow assets to score points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- the bird is the word
- it's an engine building game
- Cooperative game
- Indiana Jones vibes
- open drafting in entire placement
- you only have one worker to worry about
References (from this video)
No references stored for this video.
Video KZBIpPSbr0Q
Board Stupid Review at 0:33 sentiment: positive
video_pk 35048 · mention_pk 104574
Click to watch at 0:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- stunning Art Deco artwork and board aesthetics
- innovative verticality of the board with tall skyscrapers
- tight and thematic open drafting mechanic
- clear and satisfying merger payoffs
- quality components and packaging (tray, cards, etc.)
Cons
- can be brutally competitive and punishing for weaker players
- steep learning curve and strategic depth may overwhelm casual players
- card draw luck can influence outcomes; some games may feel luck-driven
- two-player variant is not ideal or discouraged by BGg
Thematic elements
- corporate capitalism, mergers, stock trading
- 1920s Art Deco New York / Jazz Age corporate landscape
- stylized historical corporate drama
Comparison games
- Acquire
- Pan Am
- Mosaic
- Century: Spice Road
Mechanics (from transcript analysis)
- Building/placement — placing skyscraper blocks to grow a company's footprint on the board
- Closed Drafting — players draft industry cards from a market row to influence their board
- merger resolution — merging smaller companies into larger ones with payouts to shares
- open drafting — players draft industry cards from a market row to influence their board
- stock market simulation — managing shares and share prices to maximize end-game points
- Tile Placement — placing skyscraper blocks to grow a company's footprint on the board
- timing and strategic investment — deciding when to invest, merge, or block opponents based on market cards
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Open drafting and market row are core to the experience.
- It's devilishly complex in the detail, despite sounding simple.
- The artwork is stunning; those industry cards are eye candy.
- The game rewards timing and strategic investment over luck.
- This is a legendary game; production is top-notch.
References (from this video)
No references stored for this video.
Video pjgLi1W2rSU
Board Stupid Top List at 0:00 sentiment: positive
video_pk 33100 · mention_pk 98209
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- tactile, satisfying components
- deep strategic options with latent negotiation
- compact core with strong table presence
Cons
- could be opaque to new players
- depends on social dynamic for best experiences
Thematic elements
- investment, risk management, market shaping
- corporate/stock-market style business world with building blocks
- tactical negotiation with indirect interaction
Comparison games
- Arquitects of the West Kingdom
- Dominant Market-style titles
Mechanics (from transcript analysis)
- block-pile negotiation — players draft and manipulate a stack of blocks to influence market outcomes.
- indirect interaction — success is driven by not directly colluding, but by market positioning and timing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- It's subjective if you've not tried pu me4 ranking engine which presents two different options of games out of the list.
- The best racing game of that pure style; Heat pedal to the metal is a standout.
- This is one of those games that's easy to pick up and play but if you manage to get to grips with the action queuing you can get some really satisfying interactions.
- Terraforming Mars is a heavy game with a dense drafting layer but incredibly rewarding.
References (from this video)
No references stored for this video.
Video c6whWG6Tc20
Chairman of the Board Discussion at 11:43 sentiment: positive
video_pk 2824 · mention_pk 8263
Click to watch at 11:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- classic Kramer pedigree
- simple economic core
Cons
- depends on player count; balance shifts with numbers
Thematic elements
- Kramer’s economic game design with acquisition dynamics
- economic power games with gang/merchant flavor
- classic economic strategy
Comparison games
none
Mechanics (from transcript analysis)
- economic negotiation — players negotiate and pursue acquisition-style objectives
- multi-player interaction — player choices influence others and market conditions
- Negotiation — players negotiate and pursue acquisition-style objectives
- Positive Player Interaction — player choices influence others and market conditions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- I think this game is really cool
- this is a very simple kind of family weight puzzly game
- it's a very fantastic game
- the rules are absolutely horrendous
- I really love this game and I've played it a few times now and I think the balance is fine
- Luke from the Broken Meeple thinks this game is really imbalanced
- the row system where the positioning of your characters is important
- one of the best two-player games I've played in some time
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–7 of 7