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Description
This game, with its really wonderful plastic bits, is about building a city. Players acquire cards in eight different 'neighborhoods' and then use them to lay out buildings either one, two, or three spaces large. The points they receive for a given building is a base score plus bonuses for the buildings surrounding it. What makes this game really unique is the city hall. Some player must play it (scoring no points for himself) in order for anyone to start placing any structure beyond the simple residences and business.
Year Published
1999
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video c5R23AHGi3g
The Dice Tower top_100_list at 6:38 sentiment: positive
video_pk 38494 · mention_pk 115891
Click to watch at 6:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Pioneering plastic-era aesthetic with plasteel buildings
- Striking visual presentation at release
Cons
- Replaced by newer designs (Foundations of Rome/Metropolis)
Thematic elements
- real estate auction with aesthetic pyramids and metro initiative
- urban development and property bidding
- economic strategy
Comparison games
- Foundations of Rome
- Foundations of Metropolis
- Chinatown
Mechanics (from transcript analysis)
- Auction / Bidding — players bid on properties to develop and score points
- auction/bid — players bid on properties to develop and score points
- tile placement — placing buildings on a board to form scoring networks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Not a single one of these games ends up on my list today.
- 21 years ago when I made this list, I was 28; now I'm 49 and tastes change.
- This game here, this I've not played that much anymore, but I still like it.
- I would love to see a more modern remade version of this one a lot.
- I really like the theme of this game.
- This is a worker placement game where you place workers face down so people know where you're placing your workers but they don't know the value of them.
- Look at that PLA. You have to realize when this game came out, there was almost no plastic in games.
References (from this video)
No references stored for this video.
Video Ct8zy9DVmMI
Good Times Society general_discussion at 27:25 sentiment: positive
video_pk 8746 · mention_pk 129882
Click to watch at 27:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- engaging engine-building and tableau interactions
- varied routes and strategic depth
Cons
- tableau setup can demand a sizeable table
- overlapping road layouts may challenge visibility
Thematic elements
- road-building and landscape planning
- Pacific coast highway landscape portrayed through a stylized tableau
- engine-building, tableau-driven
Comparison games
- Cascadia
- Splendor
- Power Grid
Mechanics (from transcript analysis)
- engine building — ongoing resources accrue each turn, driving future actions
- engine_building — ongoing resources accrue each turn, driving future actions
- scoring_by_miles — milage icons translate into end-game points
- tableau building — players assemble a personal highway tableau to score
- tableau_building — players assemble a personal highway tableau to score
- tile placement — builds highways via tile cards with icon matching
- tile_placement — builds highways via tile cards with icon matching
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- Bomb Busters. So, this is the game of the year.
- engine building and tableau building your own little town.
- Castle Razors. Hand them to someone. Wow.
- Castle Panic for grown-ups.
- I love the engine-building aspect. It’s like the Matrix in some days.
- We’re nerds.
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2