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Bloodborne: The Board Game box art

Bloodborne: The Board Game

Game ID: GID0049054
Game Info
Year
2021
Collection
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Description

Revered for its healing techniques, the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter, it falls to you to quell this growing threat. You will have to fight through beasts, monsters, and townsfolk alike to survive the night and discover the source of this madness.

In the campaign-based action-adventure Bloodborne: The Board Game, players take on the role of Hunters, working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons, each with various forms and powers, Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior, exploit their weaknesses, and strike them down! Featuring unique card-driven combat, luck has little place here — success or failure depends on your choices and how you approach each engagement!

Of course, against such horrific foes, death is a common occurrence, but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream, ready to return fresh to the fight. Be warned, however, that upon awakening you might find previous foes and obstacles returned, Worse, time is not on your side as the Blood Moon rises ever higher into the sky, spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.

As you set out onto the Hunt, always remember the old adage:

"We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open... Fear the old blood."

-description from designer

Description

Revered for its healing techniques, the town of Yharnam is rapidly degrading as a plague that turns people into beasts spreads uncontrollably. As a Hunter, it falls to you to quell this growing threat. You will have to fight through beasts, monsters, and townsfolk alike to survive the night and discover the source of this madness.

In the campaign-based action-adventure Bloodborne: The Board Game, players take on the role of Hunters, working together against the game to uncover the mysteries hidden within the city of Yharnam and beyond. Featuring unique Trick Weapons, each with various forms and powers, Hunters have to think quickly and adapt their tactics to overcome the multitude of foes that stand in their way. Learn their behavior, exploit their weaknesses, and strike them down! Featuring unique card-driven combat, luck has little place here — success or failure depends on your choices and how you approach each engagement!

Of course, against such horrific foes, death is a common occurrence, but worry not as death is no end for a Hunter. Those who fall in combat awaken in the Hunter's Dream, ready to return fresh to the fight. Be warned, however, that upon awakening you might find previous foes and obstacles returned, Worse, time is not on your side as the Blood Moon rises ever higher into the sky, spreading its madness across Yharnam. You must press ever forward if you and your comrades hope to complete the Hunt before the city meets an unfortunate end.

As you set out onto the Hunt, always remember the old adage:

"We are born of the blood, made men by the blood, undone by the blood. Our eyes are yet to open... Fear the old blood."

-description from designer

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 12
This page: 12
Sentiment: pos 10 · mix 1 · neu 0 · neg 1
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Showing 1–12 of 12
Video T2-1RNbBTSg Board Games UnLocked Playthrough at 2:54 sentiment: positive
video_pk 115748 · mention_pk 328224
Board Games UnLocked - Bloodborne: The Board Game video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Trick weapons are cool and transformable.
  • The game has satisfying combat mechanics, including staggering enemies.
  • Discovering new map tiles and revealing cards adds to the experience.
  • The ability to heal and manage resources is important.
Cons
  • The 'real rules' make the game significantly harder.
  • Some enemy abilities are very dangerous (e.g., stun, high damage).
Thematic elements
  • Cleansing the scourge infestation, hunting beasts
  • Streets of Yharnam
Comparison games
  • Bloodborne (video game)
Mechanics (from transcript analysis)
  • Area reveal — Certain tiles, like the graveyard and tomb of odin, are placed at the start of Chapter 2, opening up more of the map. Moving onto specific tiles can also trigger the reveal of new cards.
  • Card Play (Attack/Dodge) — Players must play cards to perform actions like attacking or dodging. Attacking and dodging often require separate cards and consume resources.
  • Combat Stagger — Stagger effects can be applied to enemies, which cancels their attacks and allows the hunter to act faster.
  • Consumables — Players can discard consumables to spawn scourge beasts or use items like 'sedative' to draw cards and remove frenzy.
  • Enemy Activation — Enemies activate if they are in the hunter's spot or adjacent tiles and move towards the hunter. Enemies also activate at the end of a round if they are within one tile of the hunter.
  • Fog Gates — Fog gates can be placed on tiles, affecting enemy and hunter movement. Enemies cannot enter spaces separated by fog gates and ignore hunters beyond them. Enemies adjacent to fog gates will stop before entering.
  • Tokens (Corpse, Insight, Survivor) — Corpse tokens are gained by slaying scourge beasts and are placed on a mission card. Insight tokens are collected to reveal certain cards. Survivor tokens are gained when picking up consumables and are lost if the hunter teleports.
  • Weapon Transformation — Players can transform their weapons, which can be done for free under certain conditions or by spending cards. This often changes the weapon's available attacks or effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • viewer discretion is advised
  • i am continuing my blood borne series
  • uh so that is it's just amazing it skyrocketed my my channel subscribers and all that
  • the two big misc uh you know mistakes that i made was both dealing with enemies
  • it's the enemies that are in your spot and adjacent tiles activate and move towards you as well
  • the trick weapons were the best thing in bloodborne besides everything else about bloodborne
  • i don't like the real rules you guys made it harder on me
  • this game is like a prequel or it's before the events of what happened in the actual video game
  • damn cleric beast you almost [__] me up so
  • thank you guys so much for you know watching the the videos watching the discussion all the channels love it all love it all thank you for subscribing
References (from this video)
No references stored for this video.
Video MrCV7DT-1H8 No Pun Included Review at 1:04 sentiment: mixed
video_pk 31744 · mention_pk 93519
No Pun Included - Bloodborne: The Board Game video thumbnail
Click to watch at 1:04 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Elegant core deck-based combat system that rewards planning and timing
  • Three-speed action timing creates tense, meaningful decisions
  • Campaign progression with meaningful deck upgrades and evolving play
  • Boss/encounter design provides a climactic sense of escalation and discovery
  • Strong thematic fit with Bloodborne’s hunter aesthetic and tone
Cons
  • Overproduced and plastic-heavy components; quality and cost are problematic for some players
  • Arbitrary map tile shuffling can undermine narrative coherence and map memorability
  • Some campaigns feel repetitive and less challenging over time since enemies recycle with limited variability
  • Healing and certain upgrades impose heavy opportunity costs that can slow momentum
  • Kickstarter model fosters an expansion-heavy ecosystem that some see as bloated or exploitative
Thematic elements
  • hunting, risk-reward escalation, survival against overwhelming odds, and mastery via optimized deck management
  • Johannam, a gothic European-inspired hellscape, rendered as a tabletop dungeon crawler where hunters explore mapped districts and confront eldritch creatures.
  • narrative emerges through branching side quests, lore hints, and interleaved campaign arcs rather than a linear, strongly scripted story
Comparison games
  • Dark Souls (video game)
  • Demon's Souls (video game)
  • Sekiro: Shadows Die Twice
Mechanics (from transcript analysis)
  • Action resolution and card discard — To perform an action you discard a card; fighting requires placing a card into an attack slot, which then resolves with envelope-like timing against the enemy’s response.
  • Boss Battler — Each monster draws from an enemy action deck with basic, special, and ability cards, while bosses use phase-specific boss activation decks that cycle through two distinct phases.
  • Campaign structure and tiles — Three chapters form a campaign, each chapter presents a monster roster and a set of tiles that are shuffled to create a procedurally arranged map, introducing arbitrariness and replayability.
  • Combat: Damage Based — There are three attack speeds (fast, normal, slow) and three enemy response speeds. The relative speeds determine whether you hit first or get hit first, creating precise, dance-like combat tension.
  • Consumables and firearms — Consumables grant one-time effects; firearms generally enable stagger or other temporary boosts, adding variety to tactical planning between campaigns.
  • Deck Building — Each hunter starts with a deck of 12 cards (three copies of four basic cards). Cards drive actions—move, loot, heal, reload—and form the core engine as the campaign progresses.
  • deck-building — Each hunter starts with a deck of 12 cards (three copies of four basic cards). Cards drive actions—move, loot, heal, reload—and form the core engine as the campaign progresses.
  • Enemy and boss decks — Each monster draws from an enemy action deck with basic, special, and ability cards, while bosses use phase-specific boss activation decks that cycle through two distinct phases.
  • Healing and risk budget — Healing exists but is costly in time and turns; some characters heal by killing enemies or via weapon-specific slots, yet optimal healing can require a large opportunity cost.
  • Narrative Choice — Inside missions offer branching narrative moments which can evolve the plot, but the random map layout can obscure threads you started and reduce a tightly woven story.
  • Narrative divergences and side quests — Inside missions offer branching narrative moments which can evolve the plot, but the random map layout can obscure threads you started and reduce a tightly woven story.
  • Once-Per-Game Abilities — Consumables grant one-time effects; firearms generally enable stagger or other temporary boosts, adding variety to tactical planning between campaigns.
  • Round tracker and map resets — Rounds progress on a tracker; red spaces reset non-permanent progress and health on the map and can wipe mission progress, adding a tempo and risk to every decision.
  • Speed-based combat — There are three attack speeds (fast, normal, slow) and three enemy response speeds. The relative speeds determine whether you hit first or get hit first, creating precise, dance-like combat tension.
  • Track Advancement — Rounds progress on a tracker; red spaces reset non-permanent progress and health on the map and can wipe mission progress, adding a tempo and risk to every decision.
  • Trick weapons and dual-side cards — Trick weapons have two sides with distinct abilities; after committing a card to an attack, you may flip the weapon to access the other suite of abilities, changing timing, damage, or healing options.
  • Upgrades and blood echoes — Blood echoes earned from defeating monsters can be spent to upgrade decks, but they are wiped if you die before using them, creating a stark cost/benefit governance.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this deck drives everything you do
  • bloodborne the board game nails it
  • this game is genius
  • the most minute details create the most profound differences
  • this is how you end up with Zack Snyder's Watchmen
  • it's a good game just a disappointing one
  • blood echoes are spent to upgrade your deck
  • bosses stand in as glue that patches this system together
  • get into scrapes and push yourself into danger
  • this is damon lindelof's watchman
References (from this video)
No references stored for this video.
Video Ympm8kS_QZA AzureDeath | Solo Board Gaming Top List at 18:39 sentiment: positive
video_pk 13230 · mention_pk 38730
AzureDeath | Solo Board Gaming - Bloodborne: The Board Game video thumbnail
Click to watch at 18:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • excellent solo play, tight combat rhythm
Cons
  • expensive, expansions exist
Thematic elements
  • Dungeon crawl meets video-game adaptation
  • Gothic city, Lovecraftian horror vibe
  • Campaign-like with modular boss runs
Comparison games
none
Mechanics (from transcript analysis)
  • campaign-like missions — short campaigns with replayability
  • deck-building — card-driven combat and boss fights
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's always your turn
  • one of the best solo deck builders you can get
  • this is one of the most impressive solo titles from GMT
  • this is such a fantastic puzzle
  • a masterpiece of minimalism
  • it's such a satisfying card play
References (from this video)
No references stored for this video.
Video 4lnm7sI18bc Board Game Coffee Review at 13:41 sentiment: positive
video_pk 13070 · mention_pk 111160
Board Game Coffee - Bloodborne: The Board Game video thumbnail
Click to watch at 13:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Great video game feel adaptation
  • Authentic Bloodborne experience
  • Lots of Kickstarter content
  • Excellent challenge
Cons
  • Extremely difficult
  • Requires modified rules for repeated failures
  • Not accessible for casual players
Thematic elements
  • Challenging boss battles and combat
  • Bloodborne video game world - gothic horror
  • Video game adaptation with campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Cooperative — Players work together or solo
  • Difficulty — Extremely challenging gameplay
  • Reset Mechanics — Dying sends player back to checkpoint
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you can recruit monsters to your army that give you super powers
  • it's a beautiful scary, it's a beautiful looking game
  • this game is just a mini explosion, it's great
  • gizmos is a lot of fun so we're giving this away our very first giveaway gizmos
  • this little box the game when you see it it's not very pretty but it's so fun
  • blood rage is a fantastic game
  • massive Darkness two is freaking amazing
  • the origami zombie side black plague is by far our favorite zombie side
  • if you're gonna buy any zombie side game off the shelf Black Plague favorite one favorite one
  • Cthulhu death may die is absolutely fabulous
  • we can't stop playing this game
  • zombie side Gear Up is getting another board game coffee seal of approval this game is so much fun
References (from this video)
No references stored for this video.
Video OYItBxOLo8s AzureDeath | Solo Board Gaming Review at 0:15 sentiment: positive
video_pk 12916 · mention_pk 37809
AzureDeath | Solo Board Gaming - Bloodborne: The Board Game video thumbnail
Click to watch at 0:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong table presence and component quality that feel premium
  • great for solo play with a single character and a clear progression loop
  • tight, tactical combat with meaningful hand management and timing decisions
  • high replayability due to tile randomness, enemy behavior patterns, and multiple Hunters
  • storyful atmosphere and theming that translate well from video game IP into board game form
  • short, self-contained campaigns reduce long-term commitment while delivering substantial flavor
Cons
  • rulebook can be unclear; several questions require FAQ or BoardGameGeek threads for resolution
  • typographical issues and Arata-related polish gaps in some copies and expansions
  • Chalice Dungeon expansion is very challenging and can feel punishing without adjustable difficulty
  • expansions, while adding content, can bloat shelf space and require additional investment
Thematic elements
  • Dark, atmospheric hunt for arcane entities; progression of a hunter through perilous environments
  • Gothic horror dungeon-crawler inspired by Bloodborne; hunter lairs and cursed cities
  • Campaign-based, mission-driven with deck-upgrades and randomized tile exploration
Comparison games
  • Mage Knight
Mechanics (from transcript analysis)
  • campaign structure and per-mission stakes — each campaign consists of three missions; losing a mission ends the entire campaign, heightening tension and risk-reward decisions
  • combat speed and timing — attacks have speed and damage values; the system emphasizes careful sequencing and hand-management to maximize effect
  • Combat: Deck/Hand — enemies act by revealing cards from an action deck; players infer patterns as the deck is revealed, with two-sided enemy cards increasing variability
  • Deck-building and hand management — start with a basic 12-card deck; defeat enemies to gain currency for better cards; you use 3 cards per turn and discard when moving or attacking, creating a tight resource-constrained rhythm
  • enemy action deck — enemies act by revealing cards from an action deck; players infer patterns as the deck is revealed, with two-sided enemy cards increasing variability
  • Loot and equipment progression — between missions you gain loot and equipment that augment your deck and capabilities, driving strategic choices
  • one-character play and hunter variety — the base box supports playing as a single Hunter with four Hunters included; expansions add more variety and asymmetry
  • Tile-based map exploration — the map is built from randomized tiles that generate as you progress; tile reveals alter objectives, threats, and routes
  • Tile/Map Shifting — the map is built from randomized tiles that generate as you progress; tile reveals alter objectives, threats, and routes
  • timer/track-based progression — exploration is not unlimited; a track imposes time pressure to complete main objectives and manage pacing
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the things I love the most about this game is the fact that you can play just controlling one character
  • this game has been super fun
  • I would wholeheartedly recommend this game this is amazing
  • the combat… the speed and the staggering… this system did an amazing job of expressing the video game in board game form
  • it’s a short campaign
  • I love the table footprint and the map doesn’t get out of control
  • this is a labor of love and it shows
References (from this video)
No references stored for this video.
Video q_2eUEpCzDA Board Game Coffee Unboxing at 0:00 sentiment: positive
video_pk 11906 · mention_pk 34915
Board Game Coffee - Bloodborne: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • stunning, highly detailed minis with evocative sculpts
  • gorgeous, atmospheric artwork that mirrors the video game
  • strong production quality and licensed IP polish
  • robust campaign/drama with multiple chapters and boss encounters
  • ample variety across boxes and expansions for ongoing play
Cons
  • very heavy, boxy production requiring substantial table space
  • long setup and unpacking with many sub-boxes can be time consuming
  • certain expansion boxes receive mixed in–box lid designs or organization notes
Thematic elements
  • eldritch horror, hunter-patient mortal peril, cosmic dread
  • Yharnam and surrounding nightmare domains in a gothic, Lovecraftian-inspired world
  • campaign-driven with modular adventures and character/story cards
Comparison games
  • Demon's Souls
  • Dark Souls
  • Bloodborne (video game)
Mechanics (from transcript analysis)
  • Boss Battler — enemies and bosses have phase-based mechanics and evolving abilities across combats.
  • Card-driven actions — players select actions from character decks/cards to perform movement, attacks, and interactions.
  • Character progression and upgrades — player dashboards allow upgrading abilities and equipment across encounters.
  • Cooperative Game — 1–4 players work together to survive encounters and progress through the campaign.
  • cooperative play — 1–4 players work together to survive encounters and progress through the campaign.
  • double-sided weapon/equipment cards — weapons and tools present different effects when flipped, enabling strategic choices.
  • enemy AI with multi-phase bosses — enemies and bosses have phase-based mechanics and evolving abilities across combats.
  • tile-based exploration — environment tiles create the dungeon layout, providing varied terrain and encounter areas.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • epic minis.
  • the game is gorgeous.
  • Eric Lang worked on this.
  • I can't wait to play this weekend.
  • Bloodborne the Board Game is going to be epic on the table.
References (from this video)
No references stored for this video.
Video tQ6Zdjov3W8 TableTop Wolf Top List at 55:32 sentiment: negative
video_pk 7021 · mention_pk 20812
TableTop Wolf - Bloodborne: The Board Game video thumbnail
Click to watch at 55:32 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Base game had strong potential to evoke Bloodborne atmosphere
Cons
  • Base game felt unlike the video game
  • Solo mode and house rules required to salvage experience
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely adore Raiders of the North Sea
  • Massive Darkness is the best Dungeon Crawler I've got
  • the story was pants in all honesty
  • I love space Hulk and so that one will always be staying
  • Bloodborne the board game is terrible
References (from this video)
No references stored for this video.
Video GU3ONxUJIOc AzureDeath | Solo Board Gaming Top List at 5:03 sentiment: positive
video_pk 5527 · mention_pk 16424
AzureDeath | Solo Board Gaming - Bloodborne: The Board Game video thumbnail
Click to watch at 5:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid dungeon-crawler embodiment of the video game aesthetic
  • Versatile for solo play and small groups
  • Varied campaigns with replay potential
Cons
  • Some players miss traditional dice or more overt RPG elements
  • Campaigns can feel short if one is seeking longer arcs
Thematic elements
  • Dungeon crawler with a heavy emphasis on atmosphere and atmosphere-driven pacing
  • Gothic, Lovecraftian-inspired Yharnam-like city
  • Campaign-like, but with strong episodic scenarios
Comparison games
  • Dark Souls: The Card Game
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • Deck-based combat and loot — Combat and loot mechanics revolve around card management and timing rather than dice.
  • scenario-based campaigns — Campaigns unfold through linked scenarios with varying objectives.
  • Single-character viability — Designed to be played effectively with a single investigator, though you can use more.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is amazing at creating an emerging narrative.
  • I voted this number one adventuring game this year.
  • Emerging narratives are just fantastic in Explor It.
  • The lore, the art, the setting—the Gothic vibe here is unmatched.
  • You can play solo without a DM and still have a deep experience.
  • This is one of the best dungeon crawlers you can buy today.
References (from this video)
No references stored for this video.
Video -9S3ptTDoRo AzureDeath | Solo Board Gaming Top List at 29:53 sentiment: positive
video_pk 4993 · mention_pk 14852
AzureDeath | Solo Board Gaming - Bloodborne: The Board Game video thumbnail
Click to watch at 29:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong IP translation and satisfying dungeon crawl
  • No dice mechanic (some players prefer dice-free)
Cons
  • Steep learning curve and rulebook concerns
  • Campaign length may feel long for casual players
Thematic elements
  • Brutal dungeon crawler with deck-building and boss encounters
  • Bloodborne IP, gothic horror campaign
  • Campaign-driven with narrative-driven boss fights
Comparison games
  • Dark Souls: The Card Game
  • Mage Knight
Mechanics (from transcript analysis)
  • Campaign progression with story-driven missions — Progress through a series of interconnected missions
  • Deck-building with health as a resource — Your deck doubles as your health and equipment pool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's such a bizarre game
  • this is one of the best translations from video game IPs into board game form
  • it's basically like Star Wars themed XCOM
  • the closest thing you'll get to a first person shooter in board game form
References (from this video)
No references stored for this video.
Video 7-d7uv_wB5E TableTop Wolf Playthrough at 0:00 sentiment: positive
video_pk 2417 · mention_pk 7043
TableTop Wolf - Bloodborne: The Board Game video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • House rules clarify and tailor the experience to player preference.
  • Campaign-like pacing with a timer (hunt track) adds tension and progression.
  • Rich flavor through thematic tools (Ludwig’s rifle, blood echoes, insights) and survivor narratives.
  • Process for handling dream resets and non-respawning tokens provides a distinct strategic layer.
Cons
  • House rules introduce additional complexity and potential confusion for new players.
  • Campaign progression can be slower and more bookkeeping-heavy than base rules.
  • Some rules are fan-made and not officially published, which may affect compatibility with other media.
Thematic elements
  • horror, survival, hunter versus monster dynamics in a gothic nightmare
  • Yharnam’s plague-touched streets and ash-grey environments filled with beasts
  • campaign-like, scenario-driven with house-rule modifications
Comparison games
  • Dark Souls (video game)
  • Bloodborne (video game)
Mechanics (from transcript analysis)
  • Combat System — Card-driven combat using speed, attack values, stagger, dodge, and weapon slots; enemies perform Basic, Special, and Mob actions with potential abilities.
  • Consumables and Special Items — Consumables are one-use; green chest tokens do not respawn; there are inventory limits and swapping rules after campaign chapters.
  • Enemy Behaviors and Pursuit — Enemies have pursuit rules, can be influenced by actions like pebble usage to reposition or stall, and can gain bonuses via mob abilities.
  • Hunt Track — The hunt track functions as a timer for the current campaign chapter; advancing to the end can cause a chapter failure if not completed in time.
  • Inventory and Equipment Limits — Max five consumables, with two runes and two hunter tools in inventory; special items are one-use per campaign and can swap out after winning a chapter.
  • Lamp and Hunter’s Dream — Access to the Hunter’s Dream is conditional on standing on a lamp tile; returning via the Dream resets enemies but not consumables; costs time and blood echoes.
  • Movement — Movement is free but you can only move two spaces per action due to enemy pursuit; you do not discard a card to move.
  • Progression and Rewards — Defeating beasts yields blood echoes and rewards; insights unlock safe havens and inventory upgrades; tokens grant persistent effects across chapters.
  • Ranged Weapons and Refreshing — Ludwig’s Rifle (or similar) provides ranged damage; firearms can be refreshed with consumables (Quicksilver Bullets) on hunter turns.
  • Survivor Interactions — Rescuing survivors develops a safe haven mechanic and advances side objectives; survivor tokens can be picked up or moved as missions unfold.
  • Track Advancement — Defeating beasts yields blood echoes and rewards; insights unlock safe havens and inventory upgrades; tokens grant persistent effects across chapters.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hunt track only acts now as a timer for the campaign chapter
  • movement is free you do not have to discard a card but you can still only move two spaces
  • consumables are one use only they go back to the consumable deck upon use
  • this should be available as a download in the description below
  • i enjoy this game but i enjoy it more with house rules
References (from this video)
No references stored for this video.
Video KeWVndpSe8c Board Game Coffee Discussion at 0:32 sentiment: positive
video_pk 1334 · mention_pk 3937
Board Game Coffee - Bloodborne: The Board Game video thumbnail
Click to watch at 0:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High-quality miniatures
  • Challenging and thematic gameplay
  • Generous prize package in the giveaway
  • Strong sponsor involvement (GameToppers)
Cons
  • Very challenging / punishing for players
  • Giveaway restricted to North America
  • Heavy components / large footprint may deter some players
Thematic elements
  • Horror, gothic exploration, hunting monsters
  • Dark fantasy city of Yharnam and nightmare realms
  • Cooperative, scenario-driven progression with escalating challenges
Comparison games
none
Mechanics (from transcript analysis)
  • Boss encounters / narrative progression — Key boss fights and story-driven progression drive sessions.
  • Combat: Dice — Combat resolution relies on dice rolls with modifiers.
  • Cooperative Game — Players work together to defeat monsters and survive encounters.
  • cooperative play — Players work together to defeat monsters and survive encounters.
  • Dice-based combat — Combat resolution relies on dice rolls with modifiers.
  • Modular Board — Variable setup and encounters, with expansions changing layout and content.
  • Modular board / encounters — Variable setup and encounters, with expansions changing layout and content.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this contest is awesomer than i thought it was going to be
  • all this and um and and more you're going to get
  • this can all be yours
  • bloodborne package
  • the miniatures in this game look awesome
  • it's awesomer than i thought it was
References (from this video)
No references stored for this video.
Video xTKTLhTnhsE Meet Me At The Table Playthrough at 0:05 sentiment: positive
video_pk 1209 · mention_pk 3508
Meet Me At The Table - Bloodborne: The Board Game video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative two-player play with meaningful boss encounters
  • Tight, evolving deck-building and card-driven combat
  • Strong thematic integration with Bloodborne IP
  • Deluxe painting and minis visually enhance the experience
  • Campaign progression with upgrades and new strategic options
  • Dynamic terrain and encounter setup create varied playthroughs
Cons
  • Steep learning curve and setup time
  • Poison and timing can punish mistakes heavily
  • Campaign randomness can affect balance and pacing
  • Expensive to collect all content and expansions
Thematic elements
  • Hunting, survival, and exploration in a cursed city
  • Old Yharnam-inspired gothic horror setting with hunters and beasts
  • Campaign-driven, boss-focused with evolving encounters and story cards
Comparison games
none
Mechanics (from transcript analysis)
  • blood echoes economy — Echo tokens are earned from enemies and spent to upgrade cards and equipment.
  • Combat: Deck/Hand — Enemies use a defined deck of basic, special, and ability cards to determine their actions.
  • Deck Building — Each hunter assembles and upgrades a 12-card deck, using blood echoes to purchase new cards.
  • deck-building — Each hunter assembles and upgrades a 12-card deck, using blood echoes to purchase new cards.
  • enemy/action decks — Enemies use a defined deck of basic, special, and ability cards to determine their actions.
  • fog gates and lamp tiles — Fog gates block lamp-based spawns; lamps serve as starting points and travel anchors.
  • hunt track timer — A time track progresses each round; reaching red spaces can trigger events or end the hunt.
  • Status Effects — Poison, stagger, and other effects influence combat flow and card play.
  • Time Track — A time track progresses each round; reaching red spaces can trigger events or end the hunt.
  • trick weapons flip sides — Weapons have two sides; players flip between sides to access different attacks and effects.
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  • this game is actually really cool
  • I'm pretty excited for this one
  • this has been a lot of fun
  • bloodborne the board game by Cool Mini or Not
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