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Bloodstones box art

Bloodstones

Game ID: GID0049269
Game Info
Year
2023
Players
3-6
Age
14+
Playtime
120 min
Collection
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Description

Bloodstones is a fantasy wargame for 1-6 players featuring six different races, each with its own specific powers and its own mix of units, represented by domino-shaped tiles. Some of these units will be unique to that race, such as dragons to the Dragon Riders and giants to the Hill Folk.

The aim of the game is to have the most victory points, which can be gained by building your own villages and raiding those of other players and by winning battles.

At the start of the game, players arrange their tiles in stacks. From these, they draw a starting hand of nine. Players then decide where to place their citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board, they become units, with the type indicated by the symbol in the center. In your hand, tiles can be used to build other units, move units, improve your combat strength, build villages, and raid villages.

The main part of the game proceeds with player turns. On your turn, you can perform as many actions as you wish, although some actions have restrictions as to when you can perform them. After you have completed your actions, draw back to your hand size of six tiles. If you exhaust your stock of tiles, then shuffle your discarded ones to make a new draw stock. You also score victory points for villages you have on the board.

The game ends when each player has scored points a number of times. With two players, this will be three times; for three or more players, two times.

—description from the publisher

Description

Bloodstones is a fantasy wargame for 1-6 players featuring six different races, each with its own specific powers and its own mix of units, represented by domino-shaped tiles. Some of these units will be unique to that race, such as dragons to the Dragon Riders and giants to the Hill Folk.

The aim of the game is to have the most victory points, which can be gained by building your own villages and raiding those of other players and by winning battles.

At the start of the game, players arrange their tiles in stacks. From these, they draw a starting hand of nine. Players then decide where to place their citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board, they become units, with the type indicated by the symbol in the center. In your hand, tiles can be used to build other units, move units, improve your combat strength, build villages, and raid villages.

The main part of the game proceeds with player turns. On your turn, you can perform as many actions as you wish, although some actions have restrictions as to when you can perform them. After you have completed your actions, draw back to your hand size of six tiles. If you exhaust your stock of tiles, then shuffle your discarded ones to make a new draw stock. You also score victory points for villages you have on the board.

The game ends when each player has scored points a number of times. With two players, this will be three times; for three or more players, two times.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 31
This page: 31
Sentiment: pos 21 · mix 3 · neu 2 · neg 2
Mentions per page
Showing 1–31 of 31
Video hOYf1LmsmVE kovray Review at 0:50 sentiment: positive
video_pk 90617 · mention_pk 242295
kovray - Bloodstones video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Exciting big moments with dice and high roll potential
  • Eight-player arena with negotiation and dynamic interplay
  • Strong world-building and character development
  • Educational elements around communication, teamwork, and adaptability
  • High replayability through asymmetry, game modes, and campaign progression
  • World with a novel companion; expansion to lore
Cons
none
Thematic elements
  • survival for entertainment under a tyrant queen
  • arena combat in a coliseum with eight asymmetric characters
  • story-driven world-building with character backstories
Comparison games
none
Mechanics (from transcript analysis)
  • arena battle with PVP and boss battles — game supports 8-player standalone battles or PVE boss encounters.
  • asymmetric character abilities — each character behaves differently with unique abilities, affecting strategy.
  • Asymmetric Player Powers — each character behaves differently with unique abilities, affecting strategy.
  • blood energy resource — blood energy dice accumulate to unlock ultimates, tying resources to power.
  • Boss Battler — game supports 8-player standalone battles or PVE boss encounters.
  • campaign progression unlocks more content — beating bosses unlocks additional content and capabilities.
  • dice pool with singles/doubles/triples — roll dice; triples are the strongest moves, with singles/doubles offering smaller actions.
  • initiative based on hand of cards — players reveal cards to determine action order and synchronize plays.
  • ketchup mechanics — mechanics to gain more dice and reduce reliance on luck.
  • range of actions in combat (daggers, arrows, fire) — diverse action options create variety in combat.
  • ultimate move unlocking — collects blood energy to unlock powerful ultimate actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video 2TRQdohNRZI All You Can Board Top 7 List at 5:22 sentiment: positive
video_pk 89506 · mention_pk 237814
All You Can Board - Bloodstones video thumbnail
Click to watch at 5:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • asymmetrical races add depth and variety
  • dual-use mechanic (board placement and hand actions) is appealing
  • strong thematic and visual presentation
Cons
none
Thematic elements
  • asymmetrical powers with multiple races and units
  • fantasy war game
Comparison games
  • War Chess
  • Race of the Galaxy
Mechanics (from transcript analysis)
  • asymmetrical races with unique powers — each race has specific powers and sometimes unique units
  • tile-based placement with hand management — tiles placed on the board; a hand of nine is drawn at start and used to deploy units and actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the box art is the most amazing box art that i've ever seen in a board game
  • i'm super excited for this game
  • the fact that they're doing a follow-up called point city right away my ears perked up
  • you can bring all those cards in here and add them to the clank catacombs cards
  • it's a hundred percent on my radar
References (from this video)
No references stored for this video.
Video 8AiRrcF7Wa8 Meeple Mountain Top List at 8:23 sentiment: positive
video_pk 89004 · mention_pk 235739
Meeple Mountain - Bloodstones video thumbnail
Click to watch at 8:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Feels more euro-y than a typical wargame
  • Asymmetric races with different units
  • Tactical beginning locations
  • Engaging unit spending decisions
Cons
  • Requires finding interested players
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Largely an area majority game.
  • Asymmetric Player Powers — Players play as asymmetric races that fight for territory.
  • Bag Building — Pulling tiles out of a bag each turn.
  • Resource Management — Spend units to place down other units.
  • Tile Placement — Units used in the game are tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I have 10 games that I previewed for kickstarters that I'm super excited for that will hopefully be coming out in 2023
  • Darwin's Journey by Thunder Griff games is my number one game that I previewed in 2022 that is coming out in 2023
  • Maple Valley by Kids Love Board Gaming is my number two Kickstarter game that I previewed in 2022.
  • Nightmare Cathedral by Board and Dice
  • Life of Amazonia by Bad Comet on my list at number four
  • Bloodstones by Wallace designs
  • Ryozan by Tabula Games
  • Vindel to Viking by ION Game Designs
  • Dark Quarter by Lucky Duck Games
  • Raw which is coming out by 25th Century games is a new edition of the game.
  • It's one of the best bidding games out there period.
  • Donut Shop also by 25th Century games
  • Copan Dying City by Holy Grail Games
  • It's my surprise number 10 game to make this list
  • Pampero by Eighth Games is a fun heavier Euro game about finding ways to increase wind energy
  • Leaf by Weird City Games has a fun little tile placement Leaf game with some magical geometry that they used in their design
References (from this video)
No references stored for this video.
Video jaY6cpJanGA Drive Thru Games Review at 3:16 sentiment: positive
video_pk 88014 · mention_pk 230879
Drive Thru Games - Bloodstones video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
  • not going to be everyone's cup of tea
  • sheds some of the modern sensibilities that you might expect in a modern area control war game
Thematic elements
  • Fantasy war game
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Scoring points with your villages, sort of expanding your little empire, capturing other villages, having big fights and stuff.
  • Campaign — It has this really big old solo Campaign.
  • Hand Management — You draw the tiles out of a bag and it's kind of like almost like a hand of cards.
  • Tile Placement — You draw the tiles out of a bag and it's kind of like almost like a hand of cards and you can play the tiles to, you know, put the unit out onto the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a dice chuck fest with very, very, very little mitigation and it just constantly kicks you in the face.
  • It's like a game from the 80s but good.
  • The app that walks you through the game I think is the best I've ever seen at that.
  • It just does more of the same, but slightly different.
References (from this video)
No references stored for this video.
Video FPVFlM1CXmg Quackalope Analysis at 22:13 sentiment: mixed
video_pk 86474 · mention_pk 223804
Quackalope - Bloodstones video thumbnail
Click to watch at 22:13 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting leaders.
  • Connects game systems.
  • Can enhance both base game and Uprising.
Cons
  • Tech tiles are less intriguing than Rise of X.
  • Sakar Commanders didn't add much for Uprising.
  • Not a required purchase.
Thematic elements
  • Attempts to merge the gap between the two games, being sold to everyone that owns a copy.
Comparison games
  • Dune: Imperium (base game)
  • Uprising
  • Rise of X
  • Immortality
Mechanics (from transcript analysis)
  • New cards — Includes multi-use cards and cards with keywords like 'command' and 'deep cover spies'.
  • New Leaders — Introduces leaders with unique decks, contracts, and interactions with other game systems.
  • Sakar Commanders — Meeples that can be hired and spread across locations, providing bonuses and triggering tiles during combat.
  • Tech tile marketplace — A marketplace where you can purchase a tech tile when you go to a green location.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I like turkeys, I think they should be the national bird.
  • This is the best expansion of all time.
  • The choices become so much more important I feel EV with every move you make in Rise of X
  • Immortality is the one expansion that I think adds about equally to both
  • It's not just adding to the base game it's actually changing the way you play your path towards Victory can be different with immortality in
  • I felt so many times with playing with the tech tiles here in Bloodlines that it seemed similar to a tile in Rise of X, but I would rather have had the Rise of X tile
  • I like that they've opened the floor for people
References (from this video)
No references stored for this video.
Video 7_qVqpc5Cfw Good Time Society Discussion at 3:03 sentiment: positive
video_pk 82519 · mention_pk 207317
Good Time Society - Bloodstones video thumbnail
Click to watch at 3:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We are going to be playing Sunderfolk today.
  • these are games that you literally can play in 5 minutes.
  • This is a great game using the art from the Writerweight Tarot set.
References (from this video)
No references stored for this video.
Video oP7GVH_t-Bc Going Analog Review at 2:43 sentiment: positive
video_pk 81157 · mention_pk 200085
Going Analog - Bloodstones video thumbnail
Click to watch at 2:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Streamlined combat
  • Accessible rules
  • Exciting dice rolls
  • Fun asymmetric characters
  • Good value for the price
  • Snappy gameplay
  • Last player standing objective
  • Cooperative boss fights
Cons
none
Thematic elements
  • fighting arena
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Tactical combat, right? You like position yourself to fight other people.
  • Asymmetric Player Powers — The asymmetry is is crazy. Like like I played a barbarian who just gets more and more powerful. He eventually on top of the six-sided dice that you're rolling, he's eventually going to start gaining uh one or more d20s, 20-sided dice to add to that damage.
  • Boss battles — In the middle of the game too there's uh sometimes a boss that you have to fight or some environmental thing that uh everyone has to deal with at the same time too.
  • Dice Rolling — You're going to roll some dice and then you're going to have depending on what shows up you have different levels of powers. If you have like no pairs, a pair three of a kind and so on.
  • Modular Board — It's just like this arena with a bunch of hexagons.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Big deck energy.
  • You're just trying to be the last person standing.
  • There's some beauty in its simplicity for sure.
  • I wanted to have these region boards so you could see more of like other parts of France other than just Paris.
  • The time mechanism, so I could free people up from just the three cards per day.
  • I think that the big deck is like one of the easiest ways to do that.
  • People just want that big deck of cards.
References (from this video)
No references stored for this video.
Video z4GAeGsynqU BoardGameCo Top List at 8:04 sentiment: positive
video_pk 80998 · mention_pk 198999
BoardGameCo - Bloodstones video thumbnail
Click to watch at 8:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun arena skirmish gameplay.
  • Accessible and strategic.
  • Multiple play modes (competitive, cooperative, solo).
  • Solid miniatures.
Cons
  • Reviewer recalls playing it 5 years ago and notes some visual differences, but doesn't know the extent of changes.
  • Was previously canceled and relaunched.
Thematic elements
  • Arena battler
Comparison games
  • Blood Rage
Mechanics (from transcript analysis)
  • competitive — Can be played competitively.
  • Cooperative — Can be played cooperatively.
  • Risk Mitigation — Players need to engage in risk mitigation.
  • roll and move — Involves rolling dice for movement and actions.
  • Skirmish — A light roll dice skirmish game.
  • solo — Can be played solo.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one in this video, meaning the one I am most excited about, is the impetus for this video.
  • I like Legacy games as an experience.
  • It's one of those things that I managed to get a sense of seeing the way things chain and interact with each other. But, I don't fully get a sense of it until it's on my table and I'm making those decisions and thinking through the actions.
  • I've been pulled in more by games that are easier to table than games that are more complicated and possibly more rewarding.
  • Single session does not a review make.
  • This is my most anticipated Awaken Realms game, not even a question.
References (from this video)
No references stored for this video.
Video Y1edq_CXsUA UndeadVikingVideos Discussion at 1:43:01 sentiment: other
video_pk 80850 · mention_pk 198291
UndeadVikingVideos - Bloodstones video thumbnail
Click to watch at 1:43:01 · YouTube ↗
Overall sentiment (raw)
Anticipation
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Battle Station's Lightseed, that would be great. I could use another pair of eyes on it.
  • Don't all volunteer at once, y'all.
  • I feel like that that that needs to be a a card that you can get in the uh Empire's End expansion or after the Empire expansion. Politically motivated and grouchy.
  • So that's homework for next week. Bring bring those three and and we'll uh we'll discuss.
  • I would say my favorite game designer is Ryan Mock basically because he somehow managed to make a really good game lugging that anchor Evan behind him.
References (from this video)
No references stored for this video.
Video T8HXyGst9ec Good Time Society Playthrough at 0:10 sentiment: positive
video_pk 80764 · mention_pk 197825
Good Time Society - Bloodstones video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun dice rolling and shooting friends
  • Great balance of cooperation and competition
  • Shifting alliances
  • Visceral combat described well
  • Challenging and dynamic gameplay
Cons
  • Players quickly become enemies
  • The potential for overwhelming damage
Thematic elements
  • Fantasy combat with magical abilities and elemental forces
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control/Movement — Players maneuver their characters around a board, with movement and positioning being key to engaging enemies and avoiding hazards.
  • Dice Rolling — Players roll dice for initiative, attacks, and to determine damage or effects.
  • Environmental hazards — The game features environmental elements like fire that can damage players.
  • Hand Management — Players manage cards and dice, such as 'blood energy' and 'hook dice', to fuel abilities and attacks.
  • Trap Deployment — One player (Sen) deploys various traps that can deal damage or affect enemy movement.
  • ultimate abilities — Players have powerful 'ultimate' abilities that can significantly impact the game state, often requiring specific dice rolls or conditions to activate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Whoa. That's Bloodstone. James, thanks for making this beautiful game and bringing it to us.
  • I said what I said. Iffy.
  • I feel like that was very necessary and needed.
  • I'm going to sell my soul for it and then I showed up and if he had given one to Matt and Matt shared with me so it was worth it and I would give my soul for that cookie again.
  • You made it sound good though. You made it sound nice.
  • This is a cooperative game sometimes, you know, a coopetition.
  • Coopetition. I like that.
  • Why can't I roll high with my blood energy?
  • I may not have any blood packs, but I do now have a blood feud.
  • I'm going to invoke it. So, I'm going to add another d20. Are you unleashing the fury?
  • I'm dead. GG.
  • You only got one card left. So, final card.
  • It tickles.
References (from this video)
No references stored for this video.
Video 86D7eOFlBS4 The Dice Tower Rules Teach at 1:35 sentiment: positive
video_pk 80737 · mention_pk 197658
The Dice Tower - Bloodstones video thumbnail
Click to watch at 1:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast and furious gameplay
  • High replayability due to modular setup and variety of characters/fiends
  • Streamlined rules for quick tactical decisions
  • Visually appealing components
  • Interesting push and pull mechanics
  • Engaging combat system with dice combinations
  • Dynamic player interaction
Cons
  • Can be intense with high damage output
  • Potential for player elimination can be harsh
Thematic elements
  • Arena combat
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The 'altar' in the center of the board is a key location, with players trying to gain a height advantage by standing on it for extra damage.
  • Combat — Players attack each other using dice rolls to determine damage and trigger abilities. Combat involves various effects like 'ignite', 'bleed', and 'dazed'.
  • Dice Rolling — Dice are rolled to determine actions, damage, and trigger abilities. Different dice combinations (singles, doubles, triples) activate different abilities.
  • Die Modification — Some abilities allow players to adjust dice values or gain additional dice, influencing the outcome of rolls and increasing odds for better results.
  • Forced movement — Abilities like 'push' and 'pull' are used to move miniatures around the board, creating strategic interactions and potentially forcing opponents into hazards.
  • Initiative cards — Players choose initiative cards which have a speed value to determine turn order and an ability. These cards are revealed simultaneously.
  • Movement — Players move their miniatures around the arena. Movement can be affected by abilities and terrain.
  • Set Collection — Players collect 'blood energy dice' which can be used for various actions and contribute to damage totals. There are also 'temporary attack dice' that can add to the odds of getting doubles and triples.
  • Special terrain effects — The 'spectral thorns' add a hazard to the board, causing collision damage when miniatures move through them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The win condition is be the last person standing, right? That's who's going to win this game.
  • So, Joey, you get to resolve your card first.
  • The numbers are equal to the damage he's going to do, but the combination of dice, in this case, doubles. That's what's going to allow him to trigger those abilities.
  • And Whirlwind is going to try to climb the altar.
  • All enemies that have ignite dice, roll them and take double damage from their results.
  • The spectral thorns do d20 collision damage. Instead of the normal d6 collision damage.
  • And it's called Endless Fire. And I add 2d20 to this attack stat.
  • So, there you go again. Game found, Bloodstone. Go check that out.
References (from this video)
No references stored for this video.
Video jEplbdnFqbg Good Time Society Discussion at 3:46 sentiment: positive
video_pk 80722 · mention_pk 197533
Good Time Society - Bloodstones video thumbnail
Click to watch at 3:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • terrific game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Referred to as a "dice chucking fest".
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is confounding.
  • Wow, that's going to be hard to beat.
  • Wow, friends. So, what are the final scores?
  • This was cool. Like, this is a first time for all of us, and I liked how we all went to different things.
  • The Elder Scrolls: Call to Arms is a game that you can find yourself diving deep into.
  • The Elder Scrolls: Call to Arms has a lot of replayability.
  • I love building stuff.
  • The Elder Scrolls: Call to Arms is a game that will appeal to fans of the video game series.
  • Can you flip the top down so they can kind of see the cards a little better?
  • I don't fully understand this game, but I feel like I'm winning.
  • No takesies backsies.
  • Wow, okay. Freaking
  • This is an interesting game, right?
  • Wow. That's interesting. I was just thinking about it.
  • Dang it. Well done. That cost me the game.
  • I quit playing board games forever.
  • Wow, that's going to be huge.
  • Holy cow, that's going to be
  • Wow, Bailey.
  • Oh, man. Uh, so I was trying to do some math here of like how many cards are in the deck and I did know notice in the rulebook it's 54 and there's six suits. So, I assume it would be nine each. But then Bailey made the point of like, 'Well, there's got to be at least 10 sculptors.' And then I forgot that some bunch of these are double-sided.
  • Oh, man.
  • Wow.
  • So, what are the final scores?
  • GG, friends.
References (from this video)
No references stored for this video.
Video wcGzejYVfyM BoardGameCo Top List at 9:25 sentiment: positive
video_pk 80594 · mention_pk 196591
BoardGameCo - Bloodstones video thumbnail
Click to watch at 9:25 · YouTube ↗
Overall sentiment (raw)
Positive (with caveats)
Pros
  • Liked the cooperative mode
  • Liked the competitive mode
  • Great miniatures
  • Great art
  • Great gameplay
Cons
  • Cooperative mode was axed from the released version
  • Only played prototype
Thematic elements
  • Arena Combat
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Bloodstone gave you arena combat character abilities.
  • Competitive mode — Enjoyed the competitive mode.
  • Cooperative Mode — The cooperative mode was liked, giving a cool story and cooperative adventure.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Publisher ranking videos are where I take a look at the entire catalog that a publisher has, and then I took a look at the subcategory of that catalog, the ones that I've played within that, and then I rank those games from worst to best, going through them, telling you what I think overall, very quick notes. I'm not really going full reviews and all that. I'm just giving you the hierarchy of how I feel about a publisher's collection, publisher's catalog, catalog of games.
  • Druid City Games does across the board. They always make their games incredibly high quality from the production standpoint.
  • It's just way too long of an experience. I feel that three players doesn't feel as good as four players. Four players feels better. At five players, I will never do again. Four players is probably the best player count, but even at four players, it's slightly longer than I want. A three player game is right about the right length, but not enough player interaction. And a four player game is the right amount of player interaction and not and and too much length.
  • Games do get points for being unique in a crowded spaces. And we very much live in a crowded tabletop space.
  • Anyways, that has been my ranking of Jue City Games. Let me know in the comments down
  • Bloodstone, which I am very excited about.
  • I liked both modes of the game, but I liked the fact that the game gave you both.
  • Great miniatures, great art, great gameplay. That is Bloodstone.
  • We were really enjoying ourselves. We were having a lot of fun and the gameplay stalled which means I need to either make that happen or alternatively go back to the drawing board with a new group that will actually get a table or even just a two-player game or even a single-player game because I really enjoy Tidal Blades 2 Rise of the Unfolders.
  • It gave you great deck building, a fun little grid system over here like this little grid the way you activate this grid gives you kind of vibes and elements of Monumental but in a faster game that overall is a very enjoyable campaign system.
  • Bloodstone or Tidal Blades 2 Rise of the Unfolders. I am excited to dive into it and complete it.
  • Rating is not being given on this or Bloodstone or One Night's War duel because they all need significantly more time with them before I would give them a rating.
References (from this video)
No references stored for this video.
Video Ha1hcuZdy2U Review at 0:26 sentiment: positive
video_pk 69671 · mention_pk 166312
Bloodstones video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really enjoyable solo game with many scenarios.
  • The multiplayer game excels at higher player counts (4-5 players).
  • Interesting tactical decisions due to tight resource management and tile usage.
  • The map dynamics and component feel contribute significantly to the experience.
  • The asymmetry between factions is neat and encourages replayability.
Cons
  • May not be for everyone due to its combativeness and old-school war game feel.
  • The first solo scenario has some rules ambiguity.
  • The 2-player count is likely the least enjoyable.
  • The game can be long, with a 4-player game taking over 3 hours, including learning.
Thematic elements
  • War
  • Fantasy
Comparison games
  • Wizard Kings
  • Game of Thrones board game
Mechanics (from transcript analysis)
  • Area Control — Players build and capture villages to score points.
  • Combat — Combat is resolved by drawing combat tiles from a bag, summing pips and modifiers, and comparing totals.
  • Hand Management — Players use tiles from their hand to pay for recruiting units and other actions.
  • Multi-use Tiles — Tiles are used for deploying/recruiting units, activating/moving units, and building/capturing villages.
  • Solo Campaign — The game includes a solo campaign with scenarios for different factions.
  • Tile Placement — Players play domino-shaped tiles depicting units with action pips and costs onto a map.
  • Variable player powers — Different factions have variable player powers and slightly different units.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very straightforward kind of war game so it's kind of a pure war game in a lot of ways
  • It is in effect in some parts of my breath it's kind of a throwback kind of old school Fantasy war game but then the other side of it you can kind of see that Martin Wallace thing kind of come in and so there's a little bit of sort of modern sensibilities there as well
  • It's all very sort of viscerally tactical and neat that way
  • It doesn't seem to like overstay its welcome
  • It's just like a big old knife in your eyeball that's what the game is about and you're just in there prepared to Slit throats and have your SL throat slit and all that
  • I really really really enjoy this game the components are just mindblowing
References (from this video)
No references stored for this video.
Video dc5s1qh6GY4 Playthrough at 0:24 sentiment: positive
video_pk 66683 · mention_pk 162472
Bloodstones video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique champion abilities and playstyles
  • Engaging combat mechanics with dice rolling and action selection
  • Dynamic arena with environmental hazards
  • Visually appealing potential with thematic elements
Cons
  • Complex rules with the Hell Fury Track and environmental interactions
  • The game can be brutal with high damage output
Thematic elements
  • Battling champions slinging magic
  • An arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can generally move once and attack once per turn.
  • Attack Options — Attacks require specific dice rolls: one die, doubles, or triples (for ultimate).
  • Attack Values — D6 dice rolled contribute to attack value. Pink dice increase blood energy track.
  • Blood Energy — Players can spend blood energy to trigger unique abilities or unleash their ultimate.
  • character abilities — Characters have unique abilities tied to their fighting style, such as Uazi's "ignite dice" or Mary Contrary's "spectral thorn tiles" and "ghost lion companion."
  • damage calculation — Damage dealt equals the sum total of attack dice rolled.
  • Dice Rolling — Players roll dice (core, bonus attack, special) at the start of their turn, with d8s resolving immediately.
  • die manipulation — Players can gain "ignite dice" or "pyrolast dice" which affect combat or player stats.
  • Environmental hazards — The "cone of fire" and "spectral thorn tiles" pose risks to players entering them.
  • Fiend Combatant — A fiend acts as another combatant with its own turns, movement, and attacks, including a "cone of fire elemental" hazard.
  • Hell Fury Track — An environmental track that advances, causing dice to explode on certain rolls and increasing the fiend's capabilities.
  • Initiative cards — Players play an initiative card to determine turn order, with lower values meaning faster movement.
  • Movement — Players move up to their movement stat, unless an ability allows further movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big battling game. We're going to be slinging around magic in this big arena.
  • Players will be entering the arena hoping to be the last champion standing.
  • Each champion has their own flavor and style.
  • To win the game, you must be the last one standing in the arena.
  • We got Malvara here in their um their Hellfire spray.
  • This might be a quicker game.
  • The Hellfury Tracker is going to bop the top here and gain a blood energy die and a hook die for the future.
  • Alliance changes in this game.
  • The arena has settled, the fire settled, we can be friends again.
References (from this video)
No references stored for this video.
Video j3aczjoxxl4 Rules Teach at 0:05 sentiment: positive
video_pk 66492 · mention_pk 162039
Bloodstones video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat with multiple attack options.
  • Strategic depth through positioning and resource management.
  • High replayability due to variable setup and different champions/fiends.
Cons
none
Thematic elements
  • fallen champions battling for survival
  • deadly arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from four types of actions: gain blood energy, move, attack, and bonus actions.
  • Area Control — Players place figures in the arena's central zone and reposition around it.
  • Asymmetric gameplay — Fiends and environmental effects add elements of chaos and unique challenges to the game.
  • Combat — Attacks are determined by dice rolls (singles, doubles, triples) and can be enhanced by blood energy.
  • dice manipulation — Players can manipulate dice pools, with some dice being permanent additions and others temporary.
  • Dice Rolling — Players roll custom dice (attack dice, blood energy dice, temporary attack dice, D20s) to determine available attacks and gain resources.
  • Modular Board — The arena board is placed in the center, and components are set up around it.
  • Player Elimination — Characters are eliminated when their health reaches zero, with the last combatant standing winning.
  • Resource Management — Players build and spend 'blood energy' to activate powerful abilities and ultimate attacks.
  • Set Collection — Players collect initiative cards and may reset their hand by returning discarded cards.
  • Variable Initiative — Initiative order is determined by choosing initiative cards with speed values, with tie-breaking rules.
  • Variable player powers — Each player chooses a champion with unique abilities and components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Using custom dice, powerful abilities, and using careful positioning, you'll fight against rival champions and dangerous fiends as you attempt to become the last one standing.
  • Whenever you have a question about how a fiend, environmental ability, or an effect works, the text on the game components, whether it be the champion or the fiend board, guide card, or initiative card, always supersedes the rules.
  • And yes, this does mean a fiend can ultimately outlast a champion and win the game.
References (from this video)
No references stored for this video.
Video V18EWq9BO1k Review at 0:13 sentiment: positive
video_pk 66496 · mention_pk 162042
Bloodstones video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality production from Druid City Games
  • Fun and exciting arena skirmish combat
  • Asymmetrical characters offer diverse playstyles
  • Fast-paced gameplay with lots of dice chucking
  • Explosive attacks and impactful ultimate abilities
  • Interesting environmental mechanics
Cons
none
Thematic elements
  • arena skirmish combat
Comparison games
  • Super Fantasy Brawl
Mechanics (from transcript analysis)
  • Area control/positioning — Movement, range, and positioning on the board are important, especially with environmental elements and characters like Cyring who use traps or fiends that pull players.
  • asymmetrical characters — Each character has a unique deck, dice pool, and abilities, leading to different playstyles.
  • Boss/Fiend characters — Fiend characters can join the battle, acting as powerful enemies with unique mechanics like hooked dice that pull players.
  • Card Play — Players use initiative cards from their character-specific decks, which also have instant and bonus actions. These cards are played until the deck needs to be shuffled.
  • Deck building/upgrade — Some characters, like Leann, can upgrade their decks over the course of the game, leading to faster and more powerful cards.
  • Dice Rolling — Players roll various dice (attack dice, blood dice, bonus dice, special dice) to determine actions and outcomes. Rolling doubles or triples can trigger special effects or ultimates.
  • Environmental effects — Stages can have interactive elements like spinning hellfire or knockback zones that affect combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a glaze fest. If you don't know what glazing is, this is just we're just showering this one with here with with love and excitement because I've been waiting for Bloodstone to come back to crowdfunding and be prepared for it for about well, I want to say like 4 years or so.
  • Think of Super Fantasy Brawl just better, okay?
  • We ain't blocking in this game. We ain't really trying to block that much.
  • I absolutely love this game. And I'm I'm glad that it's here, you know?
  • this one here I think should be a massive hit and I hope that you at least take a look at it if you like chaos, dice chucking, just enough strategy, but balls to the wall, smash smash smash.
References (from this video)
No references stored for this video.
Video anXG1YvNt6s Preview at 1:39 sentiment: positive
video_pk 66505 · mention_pk 162048
Bloodstones video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and unique character designs
  • Asymmetric abilities make each character feel special
  • Multiple game modes (free-for-all, team, solo)
  • Interesting initiative system
Cons
none
Thematic elements
  • arena-style boss battler, player versus player style battler
  • city of Stormwrath
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — When moving, characters have a certain number of steps they can take to position themselves on the board. For example, Maehr can move two spaces, potentially moving into range of the boss to attack.
  • Boss Battler — This is a arena-style boss battler, player versus player style battler. There's a few different ways that you can play this one.
  • Dice Rolling — Players are going to be able to gain more temporary dice into their pool that will allow them to attack and damage other players or enemies more. Players are going to roll all dice in their pool and that is going to determine the attack amount that they're going to be able to perform and that's also going to determine the type of attack they're going to be able to perform based off of the character that you have. If you roll triples, you're going to be able to do your ultimate, which is your strongest ability. If you have a double, so two of the same number, you're going to be able to perform your double attack. And if you just had three different numbers, you're going to be able to perform one of your singles attacks.
  • Initiative cards — Each player is going to have a specific set of cards for the character that they are playing with numbers one to six initiative. The lower the number, the faster the character is and the sooner in turn order that player will be playing out their turn. Each player is secretly going to determine which card they want to play. They will pick that card and they will place it face down.
  • Resource Management — Players start with one energy die, but they can get more throughout the game to gain energy, which is going to be kind of a resource that you can spend throughout the game. Players can gain blood energy and use it to perform bonus actions like blood pacts.
  • Set Collection — This character here, Ma'er, actually has these different tiles that you're going to be placing onto the board.
  • Variable player powers — Every player is going to be playing with a different character, and each character is going to have very different abilities, different dice, different things that they're going to be able to do that makes that player feel special.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But when I read the rules and the more that I have learned this game and experienced this game, the more and more excited I am about sharing it with you guys.
  • Everything is subject to change and definitely go and check out the campaign if you want to see kind of more updated photos of what the game is going to look like.
  • the art in this game is absolutely stunning. I love the box cover for this. She is just so beautiful and so cool. All of the characters in this game are so unique, and the art is just very, very cool.
  • So, in the second phase, once all players have revealed their initiative, any player that has an immediate initiative ability on their card will activate that at this time and you will do this in turn order of initiative or initiative order.
  • Um so, yes, that is the boss. So, the boss would go, take their turn, and then as for what you as the player are going to do. So, the first thing that I would do is I would roll my dice. I would roll all dice in my pool.
  • So, the first thing that a player is going to do is they are going to roll all of their dice. The second thing that's going to happen on a player's turn is if a player has any eight-sided dice, these are possibly going to be good dice, they're possibly going to be bad dice given to you by other players, but if a player did have one of these in their pool, they would resolve this first.
  • So, I would take two additional dice. I will roll those. I got another seven. So, I would have seven plus whatever I rolled from my three attack dice. So, that would be 13 plus seven, so that would be a total of 20 damage to whatever one target I was attacking, which would be the boss.
  • Remember, you are somebody's reason to smile, and I will see you in the next board game video.
References (from this video)
No references stored for this video.
Video 5a1UAThQKKo All You Can Board Crowdfunding Preview at 15:56 sentiment: mixed
video_pk 66026 · mention_pk 160459
All You Can Board - Bloodstones video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge number of components and miniatures
  • Storytelling narrative campaign
  • PvP and co-op modes
Cons
  • Very expensive
  • Kickstarter exclusive; not retail
Thematic elements
  • Fantasy heroes and combat with asymmetric dice
  • Arena combat with storytelling narrative campaign
  • narrative/story campaign with PvP and co-op modes
Comparison games
  • Guardians of Atlantis
Mechanics (from transcript analysis)
  • Asynchronous dice abilities per hero — Different heroes have unique dice and abilities
  • Campaign progression — Story-driven progression and upgrades
  • PvP and co-op modes — Multiple modes including solo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm really intrigued by bandata i'm just
  • it's visually really stunning game
  • not coming to retail this is a kickstarter exclusive
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 0:46
video_pk 65679 · mention_pk 159426
Man vs Meeple - Bloodstones video thumbnail
Click to watch at 0:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video _bMbJ4GLRO4 Let's Table It Discussion at 0:00 sentiment: positive
video_pk 61974 · mention_pk 154591
Let's Table It - Bloodstones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich faction asymmetry with distinct tactical options for each race
  • High thematic integration with mechanical depth (villages, battles, sea/surface control)
  • Multiple maps and terrain types increase replayability
  • Clear emphasis on planning, timing, and battlefield positioning
Cons
  • Complex rule set may be intimidating for new players
  • Strategies can be heavily dependent on player count and map choice
  • Tile economy and combat resolution can feel chaotic without careful management
Thematic elements
  • Racially diverse fantasy warfare with dungeon-like unit variety, raiding, and village-building as core objectives
  • Fantasy war game on a map with multiple terrains and six races vying for control and victory points
  • Procedural, strategic, tile-driven with asymmetric factions and modular maps
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Six races have unique powers and unit sets that influence strategy and balance.
  • Battle tiles and modifiers — During battles, players draw battle tiles and may substitute tiles; battle modifiers influence outcomes.
  • Pip economy and movement — Movement and combat rely on Pips on tiles; players manage tiles in hand to maneuver and engage.
  • Regroup track and end-game timing — A regroup track advances as tiles are used; end-game scoring is triggered by reaching certain thresholds.
  • Tile-based units with multi-use tiles — Domino-shaped tiles act as units on the map and can be repurposed in hand to build/move/battle.
  • Village building and scoring — Players build Villages to score Victory Points; end of game is triggered after a set number of Village scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bloodstones is a Fantasy war game for one to six players
  • Tiles are multi-use in the game and used in several ways
  • Dragon Riders gain plus4 in battle
  • Ships movement is very powerful
  • You should not feel that you have to charge into battle as soon as possible
  • The game ends after a player has scored their Villages a certain number of times
  • This is Brody with litz table at where we get games to the table
References (from this video)
No references stored for this video.
Video Ssfgw4cY7T0 Let's Table It Top List at 0:47 sentiment: neutral
video_pk 61960 · mention_pk 154577
Let's Table It - Bloodstones video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • War game theme noted
Cons
  • May deter players who dislike war themes
Thematic elements
  • war/conflict
  • war game
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not detailed; described as a war game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that you should come and play
  • this is tile placement with tips of the leaves
  • I need someone to come play it with me
  • you would think that those cool little wooden sculptures in the game would make them want to play with me but who knows
  • bloodstones I think when I mentioned that it is a war game no one is going to go and play a war game with me
  • all right guildies of Valeria I think there might be maybe a little bit too much for them in this
References (from this video)
No references stored for this video.
Video OmUiRJTohH0 Let's Table It Top List at 7:19
video_pk 61975 · mention_pk 154596
Let's Table It - Bloodstones video thumbnail
Click to watch at 7:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Faction warfare with resource management
  • Array
  • War game with multi-use tiles and villages
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • geometry in the game is amazing
  • oh so so good
  • it's such a beautiful game
References (from this video)
No references stored for this video.
Video faopOuoPQak Shelfside Discussion at 0:00 sentiment: mixed
video_pk 60636 · mention_pk 153022
Shelfside - Bloodstones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Crunchy yet elegant combat system the entire game revolves around
  • Six maps and six distinct factions with thematic variety
  • Nice table presence and components (embroidery on bags, detailed map details, linen booklets)
  • Fast setup and easy to start (high accessibility for newcomers)
  • Ships enable unusual strategy and long-range movement across the map
  • High replayability across maps and solo scenarios
Cons
  • Balance concerns among factions; some are clearly stronger (Horse Lords) and others weaker
  • Tile bags can become unwieldy as the game scales; bags feel too small for many tiles
  • Rulebook has errors/typos and some rules are unclear (e.g., cavalry withdrawal, ship retreats adjacent to ships)
  • Lack of meaningful progression; limited a la carte upgrades or named locations; repetitive feel over long play
  • Endgame can be lengthy, especially at 4-6 players; combat pacing and downtime can be heavy
  • Limited diplomacy and negotiation; area control feel can be dry and one-dimensional at times
Thematic elements
  • Array
  • Fou world, high fantasy setting with dragons, undead, and various factions
  • Tactical, battle-focused, asymmetric warfare
Comparison games
  • Twilight Imperium
  • Tiger and Euphrates
  • Dune: The Board Game
  • War of the Ring
  • Sidereal Confluence
  • Rising Sun
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Capture villages and citadels to gain points and control the map.
  • asymmetric faction powers — There are six factions, each with unique units and asymmetrical abilities.
  • Asymmetric Player Powers — There are six factions, each with unique units and asymmetrical abilities.
  • Bag Building — Tiles drawn from a bag determine units and actions; you can replace tiles from your hand when you draw.
  • bag-building — Tiles drawn from a bag determine units and actions; you can replace tiles from your hand when you draw.
  • Combat with Tiles and Combat Bags — Combat resolves by drawing tiles from a combat bag, selecting the highest values, and adding to unit stats.
  • End-of-Round Regrouping — When the bag empties, players regroup; the game ends after regrouping occurs.
  • Hand Management — Players hold a hand of tiles each turn and manage plays from that hand.
  • Movement Points — Movement of units is paid with Pips printed on tiles; different terrain affects movement costs; ships provide extended movement paths.
  • Movement using Pips — Movement of units is paid with Pips printed on tiles; different terrain affects movement costs; ships provide extended movement paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dragon is incredible at flying over the map and just burning down citadels
  • dick swinging contest of whoever has the biggest army
  • bloodstones discourages deathballing
  • bloodstones is extremely easy to get going
  • this is a tight war game with the fantasy theme
  • the game feels old school, like an older styled game
References (from this video)
No references stored for this video.
Video SQCOaZqdP7s Tabletop Tolson Game Expansion Review at 10:06 sentiment: positive
video_pk 37867 · mention_pk 218492
Tabletop Tolson - Bloodstones video thumbnail
Click to watch at 10:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Enhances replayability with new leader traits and spy options
  • Strong integration with Uprising, adding depth
Cons
  • More complexity and table space required
Thematic elements
  • faction lineage, leadership and espionage
  • linked with Uprising to extend the board and contracts
  • interwoven progression
Comparison games
  • Uprising
Mechanics (from transcript analysis)
  • contract tokens — contracts provide point opportunities and synergies with Bloodlines
  • Hidden Roles — new leaders with varied abilities and spy tokens for board access
  • integration with Uprising — Bloodlines is designed to synergize with the Uprising module
  • leaders and spies — new leaders with varied abilities and spy tokens for board access
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a deck building game.
  • It's also a worker placement game.
  • Immortality is probably my favorite expansion of all.
  • The graft is a way to pair the card that says graft with another card.
References (from this video)
No references stored for this video.
Video jGH1E3M9Af0 BoardGameCo Top 15 List at 12:13 sentiment: negative
video_pk 36433 · mention_pk 109232
BoardGameCo - Bloodstones video thumbnail
Click to watch at 12:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • interesting asymmetry and thematic potential
Cons
  • tedious and mathy feel; not engaging or rewarding
  • far from the reviewer’s preferred vibe like Small World
Thematic elements
  • Asymmetric powers, area control, and optimization
  • Dry, resource-management-focused world with clan dynamics
  • dry and mathy
Comparison games
  • Small World
Mechanics (from transcript analysis)
  • Area Control — Compete for territories with asymmetric clan abilities.
  • resource/engine optimization — Manage a network of powers to optimize scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't love the game, but it is it's one of those things where if the game looked different, had a different theme, (or) presentation, it may well have made it into my collection.
  • It looks flat. It looks almost like bad clip art.
  • It's basically a video game adaptation that should have been adapted and wasn't.
  • I bounced hard off Anachrony.
  • I would rather just play Small World.
References (from this video)
No references stored for this video.
Video qeUh4b_06Gc Meeple Mountain Playthrough at 0:30 sentiment: positive
video_pk 36205 · mention_pk 108405
Meeple Mountain - Bloodstones video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions with distinct abilities
  • Area majority plus multi-use tiles creates depth
  • Tactical decision-making with meaningful choices each turn
  • Strong thematic flavor and dynamic interaction
Cons
  • Potentially long playtime at four players
  • Learning curve for new players
  • Tabletop Simulator version can add to perceived time
Thematic elements
  • Area majority with multi-use tiles in an asymmetrical war game
  • Fantasy realm featuring Hill Folk, Dragon Riders, and Necromancers vying for villages and citadels
  • Strategic, faction-driven fantasy conflict with area control and multi-use actions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Scoring based on control of villages and key board areas by the leading force
  • asymmetrical factions — Each faction has unique abilities and win conditions (Hill Folk, Dragon Riders, Necromancers, Horse Lords)
  • Combat & casualties — Battle outcomes remove units; different factions have special combat incentives; cavalry dynamics affect retreat rules
  • Combat: Damage Based — Battle outcomes remove units; different factions have special combat incentives; cavalry dynamics affect retreat rules
  • Movement and terrain — Units move over hills, forests, and water with faction-specific movement rules
  • Tile drafting / bag draw — Six tiles drawn each turn; chosen tiles are used for movement, placement, or combat
  • Tile Placement — Place or capture villages to gain points, with multi-use tiles contributing to actions
  • Village placement and capture — Place or capture villages to gain points, with multi-use tiles contributing to actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Martin Wallace has made some great games that I like but I wasn't sure this style was for me per se but after playing it wow I'm super impressed with it all
  • Dragons are really really powerful in this game
  • The fact that you gain points for places in our Villages and not just attacking
  • It was a war-like style with a highlight of area majority and multi-use tiles
References (from this video)
No references stored for this video.
Video NjOn5NPyG9g BoardGameCo Discussion at 2:02 sentiment: positive
video_pk 30221 · mention_pk 88858
BoardGameCo - Bloodstones video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Large-scale, dramatic boss battles
  • Exciting thematic presence
Cons
  • Long development history; release timing uncertain
Thematic elements
  • Monsters and boss battles
  • Giant arena boss battler
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • arena combat — Big boss battles with multiple phases and dynamic fights.
  • Boss Battler — Big boss battles with multiple phases and dynamic fights.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's fully cooperative, so it totally changes up code names
  • you can swap out any cards if you like the RPG kind of vibe
  • Bloodstone is that game that once upon a time existed and then didn't.
References (from this video)
No references stored for this video.
Video JklQ45DsH2k The Broken Meeple News at 2:29 sentiment: negative
video_pk 9969 · mention_pk 29353
The Broken Meeple - Bloodstones video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Visual and component quality described as solid; robust race diversity
Cons
  • Aesthetics described as dull by the host; unclear core loop from the Kickstarter page; niche appeal toward war-game audiences
Thematic elements
  • war strategy with fantasy races and territory control
  • fantasy war with multiple races on a map with tiles
  • race-driven powers on a modular map
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control villages and territories on a map using race-specific powers.
  • combat resolution — Battles determine control and bonus points, shaping strategic play.
  • tile-based components — Domino-shaped tiles represent different races and powers, used for actions and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is basically a fantasy war game for one to six players featuring six different races each with their own powers
  • three hundred dollars for this it's ridiculous
  • it's not cheap
  • this is insane
  • dinosaurs are cool
  • it's basically pandemic vibe with the dice game
  • it's a Mario Kart–style racing game that just had cards and wacky abilities
  • beige dungeon crawler you do not want beige to be a name associated with your dungeon crawler
  • amygdala i think is how you pronounce this this is uh was it game brewer
References (from this video)
No references stored for this video.
Video Qxt3SfvjlGI Board Game Coffee Interview at 0:13 sentiment: positive
video_pk 6882 · mention_pk 117475
Board Game Coffee - Bloodstones video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, asymmetric character design with unique dice-driven play
  • Strong narrative backbone with a world bible and companion novel
  • Two distinct modes (co-op and PvP) offering varied experiences
  • High-quality art direction and minis with optional ink-wash
  • Transparent Kickstarter framework enabling ambitious scope
Cons
  • High price point and reliance on crowdfunding for access
  • Retail availability may be limited or retail price higher
  • Large table footprint and 8-player PvP can be space-intensive
  • Long development timeline and production costs pose schedule risk
Thematic elements
  • Power, resurrection, conquest, and the struggle of diverse cultures within a single powerful artifact (Bloodstone).
  • A fantasy world with Bloodstone, featuring Stormwrath, Everwood, and a central arena conflict where champions from various cultures are gathered under Venara's power; world-building is foregrounded by a connecting novel and a world bible.
  • Cinematic, lore-forward, with a companion novel and a 52-page world bible guiding character backstories and culture.
Comparison games
  • World of Warcraft
  • Diablo
  • Dark Souls
  • Scythe
  • Grim Forest
  • Title Blades
  • Wingspan
  • Tainted Grail
Mechanics (from transcript analysis)
  • Arena hazards — Dynamic arena elements (fire panels, chains, etc.) affect movement and strategy during PvP battles.
  • Asymmetric champions — Each character has unique abilities and custom dice, creating highly diverse and uneven matchups.
  • Co-op campaign vs arena PvP — Two play modes: cooperative boss battles and competitive arena battles with interchangeable loot mechanics.
  • Dice chunking and singles/doubles/triples — Base attack is a roll of three dice; doubles unlock certain abilities, triples unlock an alt; determines tempo and power.
  • Exile mechanic — Certain cards can be exiled from hand for counterplay or special effects, adding risk-reward decisions.
  • initiative deck — Multi-use cards determine turn order and trigger abilities, adding strategic tempo decisions.
  • Ink-washed minis (stretch goal) — Premium visual treatment to minis to enhance depth and presentation.
  • Loot/monster trophies — Bosses drop equipment or cards that unlock new content for PvP and upgrade options.
  • world-building integration — A world bible and accompanying narrative inform character abilities and lore cohesion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bloodstone's mine
  • this is going to be a very expensive game
  • ink wash minis
  • epic final boss
  • daily narrative reveal
  • kickstarter-only project
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 17:45 sentiment: neutral
video_pk 3303 · mention_pk 9786
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Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Charming production
  • Accessible for family play
Cons
  • Not staying in the collection for the current purge
Thematic elements
  • patterning seashell-esque gem collection (thematic framing)
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Pattern collection with approachable family-friendly design.
  • pattern-packing — Pattern collection with approachable family-friendly design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
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