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Bloodstones box art

Bloodstones

Game ID: GID0049269
Game Info
Year
2023
Collection
Rating
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Description

Bloodstones is a fantasy wargame for 1-6 players featuring six different races, each with its own specific powers and its own mix of units, represented by domino-shaped tiles. Some of these units will be unique to that race, such as dragons to the Dragon Riders and giants to the Hill Folk.

The aim of the game is to have the most victory points, which can be gained by building your own villages and raiding those of other players and by winning battles.

At the start of the game, players arrange their tiles in stacks. From these, they draw a starting hand of nine. Players then decide where to place their citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board, they become units, with the type indicated by the symbol in the center. In your hand, tiles can be used to build other units, move units, improve your combat strength, build villages, and raid villages.

The main part of the game proceeds with player turns. On your turn, you can perform as many actions as you wish, although some actions have restrictions as to when you can perform them. After you have completed your actions, draw back to your hand size of six tiles. If you exhaust your stock of tiles, then shuffle your discarded ones to make a new draw stock. You also score victory points for villages you have on the board.

The game ends when each player has scored points a number of times. With two players, this will be three times; for three or more players, two times.

—description from the publisher

Description

Bloodstones is a fantasy wargame for 1-6 players featuring six different races, each with its own specific powers and its own mix of units, represented by domino-shaped tiles. Some of these units will be unique to that race, such as dragons to the Dragon Riders and giants to the Hill Folk.

The aim of the game is to have the most victory points, which can be gained by building your own villages and raiding those of other players and by winning battles.

At the start of the game, players arrange their tiles in stacks. From these, they draw a starting hand of nine. Players then decide where to place their citadel and which tiles will be placed with it. The tiles are multi-use. When placed on the board, they become units, with the type indicated by the symbol in the center. In your hand, tiles can be used to build other units, move units, improve your combat strength, build villages, and raid villages.

The main part of the game proceeds with player turns. On your turn, you can perform as many actions as you wish, although some actions have restrictions as to when you can perform them. After you have completed your actions, draw back to your hand size of six tiles. If you exhaust your stock of tiles, then shuffle your discarded ones to make a new draw stock. You also score victory points for villages you have on the board.

The game ends when each player has scored points a number of times. With two players, this will be three times; for three or more players, two times.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 14
This page: 14
Sentiment: pos 7 · mix 2 · neu 2 · neg 1
Mentions per page
Showing 1–14 of 14
Video dc5s1qh6GY4 Playthrough at 0:24 sentiment: positive
video_pk 66683 · mention_pk 162472
Bloodstones video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique champion abilities and playstyles
  • Engaging combat mechanics with dice rolling and action selection
  • Dynamic arena with environmental hazards
  • Visually appealing potential with thematic elements
Cons
  • Complex rules with the Hell Fury Track and environmental interactions
  • The game can be brutal with high damage output
Thematic elements
  • Battling champions slinging magic
  • An arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players can generally move once and attack once per turn.
  • Attack Options — Attacks require specific dice rolls: one die, doubles, or triples (for ultimate).
  • Attack Values — D6 dice rolled contribute to attack value. Pink dice increase blood energy track.
  • Blood Energy — Players can spend blood energy to trigger unique abilities or unleash their ultimate.
  • character abilities — Characters have unique abilities tied to their fighting style, such as Uazi's "ignite dice" or Mary Contrary's "spectral thorn tiles" and "ghost lion companion."
  • damage calculation — Damage dealt equals the sum total of attack dice rolled.
  • Dice rolling — Players roll dice (core, bonus attack, special) at the start of their turn, with d8s resolving immediately.
  • die manipulation — Players can gain "ignite dice" or "pyrolast dice" which affect combat or player stats.
  • Environmental hazards — The "cone of fire" and "spectral thorn tiles" pose risks to players entering them.
  • Fiend Combatant — A fiend acts as another combatant with its own turns, movement, and attacks, including a "cone of fire elemental" hazard.
  • Hell Fury Track — An environmental track that advances, causing dice to explode on certain rolls and increasing the fiend's capabilities.
  • Initiative cards — Players play an initiative card to determine turn order, with lower values meaning faster movement.
  • Movement — Players move up to their movement stat, unless an ability allows further movement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a big battling game. We're going to be slinging around magic in this big arena.
  • Players will be entering the arena hoping to be the last champion standing.
  • Each champion has their own flavor and style.
  • To win the game, you must be the last one standing in the arena.
  • We got Malvara here in their um their Hellfire spray.
  • This might be a quicker game.
  • The Hellfury Tracker is going to bop the top here and gain a blood energy die and a hook die for the future.
  • Alliance changes in this game.
  • The arena has settled, the fire settled, we can be friends again.
References (from this video)
No references stored for this video.
Video j3aczjoxxl4 Rules Teach at 0:05 sentiment: positive
video_pk 66492 · mention_pk 162039
Bloodstones video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging combat with multiple attack options.
  • Strategic depth through positioning and resource management.
  • High replayability due to variable setup and different champions/fiends.
Cons
none
Thematic elements
  • fallen champions battling for survival
  • deadly arena
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose from four types of actions: gain blood energy, move, attack, and bonus actions.
  • Area Control — Players place figures in the arena's central zone and reposition around it.
  • Asymmetric gameplay — Fiends and environmental effects add elements of chaos and unique challenges to the game.
  • Combat — Attacks are determined by dice rolls (singles, doubles, triples) and can be enhanced by blood energy.
  • dice manipulation — Players can manipulate dice pools, with some dice being permanent additions and others temporary.
  • Dice rolling — Players roll custom dice (attack dice, blood energy dice, temporary attack dice, D20s) to determine available attacks and gain resources.
  • Modular board — The arena board is placed in the center, and components are set up around it.
  • player elimination — Characters are eliminated when their health reaches zero, with the last combatant standing winning.
  • Resource management — Players build and spend 'blood energy' to activate powerful abilities and ultimate attacks.
  • set collection — Players collect initiative cards and may reset their hand by returning discarded cards.
  • Variable Initiative — Initiative order is determined by choosing initiative cards with speed values, with tie-breaking rules.
  • Variable player powers — Each player chooses a champion with unique abilities and components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Using custom dice, powerful abilities, and using careful positioning, you'll fight against rival champions and dangerous fiends as you attempt to become the last one standing.
  • Whenever you have a question about how a fiend, environmental ability, or an effect works, the text on the game components, whether it be the champion or the fiend board, guide card, or initiative card, always supersedes the rules.
  • And yes, this does mean a fiend can ultimately outlast a champion and win the game.
References (from this video)
No references stored for this video.
Video V18EWq9BO1k Review at 0:13 sentiment: positive
video_pk 66496 · mention_pk 162042
Bloodstones video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High quality production from Druid City Games
  • Fun and exciting arena skirmish combat
  • Asymmetrical characters offer diverse playstyles
  • Fast-paced gameplay with lots of dice chucking
  • Explosive attacks and impactful ultimate abilities
  • Interesting environmental mechanics
Cons
none
Thematic elements
  • arena skirmish combat
Comparison games
  • Super Fantasy Brawl
Mechanics (from transcript analysis)
  • Area control/positioning — Movement, range, and positioning on the board are important, especially with environmental elements and characters like Cyring who use traps or fiends that pull players.
  • asymmetrical characters — Each character has a unique deck, dice pool, and abilities, leading to different playstyles.
  • Boss/Fiend characters — Fiend characters can join the battle, acting as powerful enemies with unique mechanics like hooked dice that pull players.
  • Card Play — Players use initiative cards from their character-specific decks, which also have instant and bonus actions. These cards are played until the deck needs to be shuffled.
  • Deck building/upgrade — Some characters, like Leann, can upgrade their decks over the course of the game, leading to faster and more powerful cards.
  • Dice rolling — Players roll various dice (attack dice, blood dice, bonus dice, special dice) to determine actions and outcomes. Rolling doubles or triples can trigger special effects or ultimates.
  • Environmental effects — Stages can have interactive elements like spinning hellfire or knockback zones that affect combat.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a glaze fest. If you don't know what glazing is, this is just we're just showering this one with here with with love and excitement because I've been waiting for Bloodstone to come back to crowdfunding and be prepared for it for about well, I want to say like 4 years or so.
  • Think of Super Fantasy Brawl just better, okay?
  • We ain't blocking in this game. We ain't really trying to block that much.
  • I absolutely love this game. And I'm I'm glad that it's here, you know?
  • this one here I think should be a massive hit and I hope that you at least take a look at it if you like chaos, dice chucking, just enough strategy, but balls to the wall, smash smash smash.
References (from this video)
No references stored for this video.
Video anXG1YvNt6s Preview at 1:39 sentiment: positive
video_pk 66505 · mention_pk 162048
Bloodstones video thumbnail
Click to watch at 1:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Stunning art and unique character designs
  • Asymmetric abilities make each character feel special
  • Multiple game modes (free-for-all, team, solo)
  • Interesting initiative system
Cons
none
Thematic elements
  • arena-style boss battler, player versus player style battler
  • city of Stormwrath
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — When moving, characters have a certain number of steps they can take to position themselves on the board. For example, Maehr can move two spaces, potentially moving into range of the boss to attack.
  • boss battler — This is a arena-style boss battler, player versus player style battler. There's a few different ways that you can play this one.
  • Dice rolling — Players are going to be able to gain more temporary dice into their pool that will allow them to attack and damage other players or enemies more. Players are going to roll all dice in their pool and that is going to determine the attack amount that they're going to be able to perform and that's also going to determine the type of attack they're going to be able to perform based off of the character that you have. If you roll triples, you're going to be able to do your ultimate, which is your strongest ability. If you have a double, so two of the same number, you're going to be able to perform your double attack. And if you just had three different numbers, you're going to be able to perform one of your singles attacks.
  • Initiative cards — Each player is going to have a specific set of cards for the character that they are playing with numbers one to six initiative. The lower the number, the faster the character is and the sooner in turn order that player will be playing out their turn. Each player is secretly going to determine which card they want to play. They will pick that card and they will place it face down.
  • Resource management — Players start with one energy die, but they can get more throughout the game to gain energy, which is going to be kind of a resource that you can spend throughout the game. Players can gain blood energy and use it to perform bonus actions like blood pacts.
  • set collection — This character here, Ma'er, actually has these different tiles that you're going to be placing onto the board.
  • Variable player powers — Every player is going to be playing with a different character, and each character is going to have very different abilities, different dice, different things that they're going to be able to do that makes that player feel special.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • But when I read the rules and the more that I have learned this game and experienced this game, the more and more excited I am about sharing it with you guys.
  • Everything is subject to change and definitely go and check out the campaign if you want to see kind of more updated photos of what the game is going to look like.
  • the art in this game is absolutely stunning. I love the box cover for this. She is just so beautiful and so cool. All of the characters in this game are so unique, and the art is just very, very cool.
  • So, in the second phase, once all players have revealed their initiative, any player that has an immediate initiative ability on their card will activate that at this time and you will do this in turn order of initiative or initiative order.
  • Um so, yes, that is the boss. So, the boss would go, take their turn, and then as for what you as the player are going to do. So, the first thing that I would do is I would roll my dice. I would roll all dice in my pool.
  • So, the first thing that a player is going to do is they are going to roll all of their dice. The second thing that's going to happen on a player's turn is if a player has any eight-sided dice, these are possibly going to be good dice, they're possibly going to be bad dice given to you by other players, but if a player did have one of these in their pool, they would resolve this first.
  • So, I would take two additional dice. I will roll those. I got another seven. So, I would have seven plus whatever I rolled from my three attack dice. So, that would be 13 plus seven, so that would be a total of 20 damage to whatever one target I was attacking, which would be the boss.
  • Remember, you are somebody's reason to smile, and I will see you in the next board game video.
References (from this video)
No references stored for this video.
Video 5a1UAThQKKo All You Can Board Crowdfunding Preview at 15:56 sentiment: mixed
video_pk 66026 · mention_pk 160459
All You Can Board - Bloodstones video thumbnail
Click to watch at 15:56 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Huge number of components and miniatures
  • Storytelling narrative campaign
  • PvP and co-op modes
Cons
  • Very expensive
  • Kickstarter exclusive; not retail
Thematic elements
  • Fantasy heroes and combat with asymmetric dice
  • Arena combat with storytelling narrative campaign
  • narrative/story campaign with PvP and co-op modes
Comparison games
  • Guardians of Atlantis
Mechanics (from transcript analysis)
  • Asynchronous dice abilities per hero — Different heroes have unique dice and abilities
  • Campaign progression — Story-driven progression and upgrades
  • PvP and co-op modes — Multiple modes including solo
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm really intrigued by bandata i'm just
  • it's visually really stunning game
  • not coming to retail this is a kickstarter exclusive
References (from this video)
No references stored for this video.
Video uexhmeLXjUA Man vs Meeple Analysis at 0:46
video_pk 65679 · mention_pk 159426
Man vs Meeple - Bloodstones video thumbnail
Click to watch at 0:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I wanted to kind of look back at some of the games that I said were number one over the years that I've been here.
  • I don't have it anymore. Hmm. I wonder why. I know why. Because there's a better game.
  • I will die on a hill with this game.
  • This one here though, Seti the solo in this one gets better and more challenging and that's another thing that takes it up to another notch.
  • I get a true sense of adventure
  • This is the hardest choice right there.
  • I think Seti is a is a perfect game.
References (from this video)
No references stored for this video.
Video _bMbJ4GLRO4 Let's Table It Discussion at 0:00 sentiment: positive
video_pk 61974 · mention_pk 154591
Let's Table It - Bloodstones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Rich faction asymmetry with distinct tactical options for each race
  • High thematic integration with mechanical depth (villages, battles, sea/surface control)
  • Multiple maps and terrain types increase replayability
  • Clear emphasis on planning, timing, and battlefield positioning
Cons
  • Complex rule set may be intimidating for new players
  • Strategies can be heavily dependent on player count and map choice
  • Tile economy and combat resolution can feel chaotic without careful management
Thematic elements
  • Racially diverse fantasy warfare with dungeon-like unit variety, raiding, and village-building as core objectives
  • Fantasy war game on a map with multiple terrains and six races vying for control and victory points
  • Procedural, strategic, tile-driven with asymmetric factions and modular maps
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric factions — Six races have unique powers and unit sets that influence strategy and balance.
  • Battle tiles and modifiers — During battles, players draw battle tiles and may substitute tiles; battle modifiers influence outcomes.
  • Pip economy and movement — Movement and combat rely on Pips on tiles; players manage tiles in hand to maneuver and engage.
  • Regroup track and end-game timing — A regroup track advances as tiles are used; end-game scoring is triggered by reaching certain thresholds.
  • Tile-based units with multi-use tiles — Domino-shaped tiles act as units on the map and can be repurposed in hand to build/move/battle.
  • Village building and scoring — Players build Villages to score Victory Points; end of game is triggered after a set number of Village scores.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bloodstones is a Fantasy war game for one to six players
  • Tiles are multi-use in the game and used in several ways
  • Dragon Riders gain plus4 in battle
  • Ships movement is very powerful
  • You should not feel that you have to charge into battle as soon as possible
  • The game ends after a player has scored their Villages a certain number of times
  • This is Brody with litz table at where we get games to the table
References (from this video)
No references stored for this video.
Video Ssfgw4cY7T0 Let's Table It Top List at 0:47 sentiment: neutral
video_pk 61960 · mention_pk 154577
Let's Table It - Bloodstones video thumbnail
Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • War game theme noted
Cons
  • May deter players who dislike war themes
Thematic elements
  • war/conflict
  • war game
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Not detailed; described as a war game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • five games that you should come and play
  • this is tile placement with tips of the leaves
  • I need someone to come play it with me
  • you would think that those cool little wooden sculptures in the game would make them want to play with me but who knows
  • bloodstones I think when I mentioned that it is a war game no one is going to go and play a war game with me
  • all right guildies of Valeria I think there might be maybe a little bit too much for them in this
References (from this video)
No references stored for this video.
Video OmUiRJTohH0 Let's Table It Top List at 7:19
video_pk 61975 · mention_pk 154596
Let's Table It - Bloodstones video thumbnail
Click to watch at 7:19 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Array
  • Array
  • Faction warfare with resource management
  • Array
  • War game with multi-use tiles and villages
  • Array
  • Array
  • Array
  • positive
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • geometry in the game is amazing
  • oh so so good
  • it's such a beautiful game
References (from this video)
No references stored for this video.
Video faopOuoPQak Shelfside Discussion at 0:00 sentiment: mixed
video_pk 60636 · mention_pk 153022
Shelfside - Bloodstones video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Crunchy yet elegant combat system the entire game revolves around
  • Six maps and six distinct factions with thematic variety
  • Nice table presence and components (embroidery on bags, detailed map details, linen booklets)
  • Fast setup and easy to start (high accessibility for newcomers)
  • Ships enable unusual strategy and long-range movement across the map
  • High replayability across maps and solo scenarios
Cons
  • Balance concerns among factions; some are clearly stronger (Horse Lords) and others weaker
  • Tile bags can become unwieldy as the game scales; bags feel too small for many tiles
  • Rulebook has errors/typos and some rules are unclear (e.g., cavalry withdrawal, ship retreats adjacent to ships)
  • Lack of meaningful progression; limited a la carte upgrades or named locations; repetitive feel over long play
  • Endgame can be lengthy, especially at 4-6 players; combat pacing and downtime can be heavy
  • Limited diplomacy and negotiation; area control feel can be dry and one-dimensional at times
Thematic elements
  • Array
  • Fou world, high fantasy setting with dragons, undead, and various factions
  • Tactical, battle-focused, asymmetric warfare
Comparison games
  • Twilight Imperium
  • Tiger and Euphrates
  • Dune: The Board Game
  • War of the Ring
  • Sidereal Confluence
  • Rising Sun
  • Blood Rage
Mechanics (from transcript analysis)
  • Area Control — Capture villages and citadels to gain points and control the map.
  • asymmetric faction powers — There are six factions, each with unique units and asymmetrical abilities.
  • asymmetric player powers — There are six factions, each with unique units and asymmetrical abilities.
  • bag building — Tiles drawn from a bag determine units and actions; you can replace tiles from your hand when you draw.
  • bag-building — Tiles drawn from a bag determine units and actions; you can replace tiles from your hand when you draw.
  • Combat with Tiles and Combat Bags — Combat resolves by drawing tiles from a combat bag, selecting the highest values, and adding to unit stats.
  • End-of-Round Regrouping — When the bag empties, players regroup; the game ends after regrouping occurs.
  • hand management — Players hold a hand of tiles each turn and manage plays from that hand.
  • Movement points — Movement of units is paid with Pips printed on tiles; different terrain affects movement costs; ships provide extended movement paths.
  • Movement using Pips — Movement of units is paid with Pips printed on tiles; different terrain affects movement costs; ships provide extended movement paths.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the dragon is incredible at flying over the map and just burning down citadels
  • dick swinging contest of whoever has the biggest army
  • bloodstones discourages deathballing
  • bloodstones is extremely easy to get going
  • this is a tight war game with the fantasy theme
  • the game feels old school, like an older styled game
References (from this video)
No references stored for this video.
Video qeUh4b_06Gc Meeple Mountain Playthrough at 0:30 sentiment: positive
video_pk 36205 · mention_pk 108405
Meeple Mountain - Bloodstones video thumbnail
Click to watch at 0:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Asymmetrical factions with distinct abilities
  • Area majority plus multi-use tiles creates depth
  • Tactical decision-making with meaningful choices each turn
  • Strong thematic flavor and dynamic interaction
Cons
  • Potentially long playtime at four players
  • Learning curve for new players
  • Tabletop Simulator version can add to perceived time
Thematic elements
  • Area majority with multi-use tiles in an asymmetrical war game
  • Fantasy realm featuring Hill Folk, Dragon Riders, and Necromancers vying for villages and citadels
  • Strategic, faction-driven fantasy conflict with area control and multi-use actions
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Scoring based on control of villages and key board areas by the leading force
  • asymmetrical factions — Each faction has unique abilities and win conditions (Hill Folk, Dragon Riders, Necromancers, Horse Lords)
  • Combat & casualties — Battle outcomes remove units; different factions have special combat incentives; cavalry dynamics affect retreat rules
  • Combat: Damage Based — Battle outcomes remove units; different factions have special combat incentives; cavalry dynamics affect retreat rules
  • Movement and terrain — Units move over hills, forests, and water with faction-specific movement rules
  • Tile drafting / bag draw — Six tiles drawn each turn; chosen tiles are used for movement, placement, or combat
  • tile placement — Place or capture villages to gain points, with multi-use tiles contributing to actions
  • Village placement and capture — Place or capture villages to gain points, with multi-use tiles contributing to actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Martin Wallace has made some great games that I like but I wasn't sure this style was for me per se but after playing it wow I'm super impressed with it all
  • Dragons are really really powerful in this game
  • The fact that you gain points for places in our Villages and not just attacking
  • It was a war-like style with a highlight of area majority and multi-use tiles
References (from this video)
No references stored for this video.
Video JklQ45DsH2k The Broken Meeple News at 2:29 sentiment: negative
video_pk 9969 · mention_pk 29353
The Broken Meeple - Bloodstones video thumbnail
Click to watch at 2:29 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Visual and component quality described as solid; robust race diversity
Cons
  • Aesthetics described as dull by the host; unclear core loop from the Kickstarter page; niche appeal toward war-game audiences
Thematic elements
  • war strategy with fantasy races and territory control
  • fantasy war with multiple races on a map with tiles
  • race-driven powers on a modular map
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete to control villages and territories on a map using race-specific powers.
  • combat resolution — Battles determine control and bonus points, shaping strategic play.
  • tile-based components — Domino-shaped tiles represent different races and powers, used for actions and interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is basically a fantasy war game for one to six players featuring six different races each with their own powers
  • three hundred dollars for this it's ridiculous
  • it's not cheap
  • this is insane
  • dinosaurs are cool
  • it's basically pandemic vibe with the dice game
  • it's a Mario Kart–style racing game that just had cards and wacky abilities
  • beige dungeon crawler you do not want beige to be a name associated with your dungeon crawler
  • amygdala i think is how you pronounce this this is uh was it game brewer
References (from this video)
No references stored for this video.
Video Qxt3SfvjlGI Board Game Coffee Interview at 0:13 sentiment: positive
video_pk 6882 · mention_pk 117475
Board Game Coffee - Bloodstones video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, asymmetric character design with unique dice-driven play
  • Strong narrative backbone with a world bible and companion novel
  • Two distinct modes (co-op and PvP) offering varied experiences
  • High-quality art direction and minis with optional ink-wash
  • Transparent Kickstarter framework enabling ambitious scope
Cons
  • High price point and reliance on crowdfunding for access
  • Retail availability may be limited or retail price higher
  • Large table footprint and 8-player PvP can be space-intensive
  • Long development timeline and production costs pose schedule risk
Thematic elements
  • Power, resurrection, conquest, and the struggle of diverse cultures within a single powerful artifact (Bloodstone).
  • A fantasy world with Bloodstone, featuring Stormwrath, Everwood, and a central arena conflict where champions from various cultures are gathered under Venara's power; world-building is foregrounded by a connecting novel and a world bible.
  • Cinematic, lore-forward, with a companion novel and a 52-page world bible guiding character backstories and culture.
Comparison games
  • World of Warcraft
  • Diablo
  • Dark Souls
  • Scythe
  • Grim Forest
  • Title Blades
  • Wingspan
  • Tainted Grail
Mechanics (from transcript analysis)
  • Arena hazards — Dynamic arena elements (fire panels, chains, etc.) affect movement and strategy during PvP battles.
  • Asymmetric champions — Each character has unique abilities and custom dice, creating highly diverse and uneven matchups.
  • Co-op campaign vs arena PvP — Two play modes: cooperative boss battles and competitive arena battles with interchangeable loot mechanics.
  • Dice chunking and singles/doubles/triples — Base attack is a roll of three dice; doubles unlock certain abilities, triples unlock an alt; determines tempo and power.
  • Exile mechanic — Certain cards can be exiled from hand for counterplay or special effects, adding risk-reward decisions.
  • initiative deck — Multi-use cards determine turn order and trigger abilities, adding strategic tempo decisions.
  • Ink-washed minis (stretch goal) — Premium visual treatment to minis to enhance depth and presentation.
  • Loot/monster trophies — Bosses drop equipment or cards that unlock new content for PvP and upgrade options.
  • world-building integration — A world bible and accompanying narrative inform character abilities and lore cohesion.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • bloodstone's mine
  • this is going to be a very expensive game
  • ink wash minis
  • epic final boss
  • daily narrative reveal
  • kickstarter-only project
References (from this video)
No references stored for this video.
Video Oa1DT58hxgg BoardGameCo Discussion at 17:45 sentiment: neutral
video_pk 3303 · mention_pk 9786
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Click to watch at 17:45 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Charming production
  • Accessible for family play
Cons
  • Not staying in the collection for the current purge
Thematic elements
  • patterning seashell-esque gem collection (thematic framing)
Comparison games
none
Mechanics (from transcript analysis)
  • pattern-packing — Pattern collection with approachable family-friendly design.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kuruka is absolutely fantastic.
  • Barcelona is being added. I really enjoyed it and want more plays.
  • Leaders is replacing Pillars of Fate. Pillars of Fate is my favorite from the Fate series, but Leaders offers a different two-player experience.
  • Recall is subject to more plays. The review still hasn't gone up.
  • Galactic Cruise is great, but I feel a little guided by what the game asks you to do.
References (from this video)
No references stored for this video.
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