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Bonsai box art

Bonsai

Game ID: GID0050764
Game Info
Year
2023
Players
1-4
Age
8+
Playtime
40 min
Collection
Rating
Mechanic profile
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Description

The Japanese term "bonsai" means "planted in a pot".
A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller.

In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai.
Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.

On your turn, choose and perform one of these two actions: meditate or cultivate.
If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw.
If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.

During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.

When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points.

In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge.

—description from the publisher

Description

The Japanese term "bonsai" means "planted in a pot".
A bonsai is a living work of art, a perfect miniature plant, identical in all respects to its full-size simile, but several times smaller.

In Bonsai, players take on the role of expert bonsai masters intent on growing their own bonsai.
Whoever grows the best plant will be appointed to show their Bonsai at the Imperial gardens.

On your turn, choose and perform one of these two actions: meditate or cultivate.
If you meditate, choose one of the face up cards on the board and take it, along with any Bonsai tiles represented below the card you draw.
If you cultivate, you can place in your Bonsai the tiles which are in your personal supply. You can place as many tiles as the total symbols depicted on your Seishi tile and any or all of your Growth cards. Each symbol will let you place one tile of the corresponding type.

During the turn in which your bonsai matches or exceeds the requirements of a Goal tile that is still in the middle of the table (i.e., the Goal tile has not been claimed yet by any player), you must immediately choose whether you want to claim that tile or if you want to renounce it in order to try to achieve a harder Goal tile.

When the last card from the deck is revealed, the game end is triggered. Each tile in your bonsai is worth a certain number of points.

In the solo game you can try the Additional Scenarios that change some rules and goals, and eventually try to beat the Emperor Challenge.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 9
This page: 9
Sentiment: pos 6 · mix 0 · neu 1 · neg 1
Mentions per page
Showing 1–9 of 9
Video 2E8Ov435Fz0 Watch It Played Playthrough
video_pk 68547 · mention_pk 164827
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video CGvUtStCFLs Danielle Top 5 List at 16:17 sentiment: positive
video_pk 66244 · mention_pk 161127
Danielle - Bonsai video thumbnail
Click to watch at 16:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and presentation
  • Simple solo mode
  • End-game bonsai tree centerpiece is very appealing
Cons
  • Might feel too simple for some players
Thematic elements
Comparison games
  • Apiary
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • solo gaming is a hobby with many good things to it
  • I am not a Critic I'm not an official reviewer of any kind I'm not sponsored by anybody to say anything
  • this is such a welcoming Community
References (from this video)
No references stored for this video.
Video UCiz83sWnRU Watch It Played Rules Teach at 0:12 sentiment: positive
video_pk 64105 · mention_pk 157590
Watch It Played - Bonsai video thumbnail
Click to watch at 0:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • bonsai cultivation, tile placement, and scoring to meet goals
  • growing a bonsai to be worthy of the Imperial Gardens
Comparison games
none
Mechanics (from transcript analysis)
  • Capacity_and_tile_removal — If a turn would exceed capacity, players may remove tiles to stay within the limit; capacity is checked after each turn.
  • Compound Scoring — At the end of the game, players score based on wood, leaves, flowers, and fruit on their bonsai, plus parchment, growth, helper, master, and goal contributions.
  • Cultivate — You add tiles from your personal supply to your bonsai, limited by the number of matching symbols and the wild symbol, and you resolve placement according to specific adjacency rules.
  • end_game_and_final_scoring — The game ends after the last card is revealed, followed by a final scoring phase with multiple scoring sources.
  • Goal_rows_and_scoring — At the end of the game, players score based on wood, leaves, flowers, and fruit on their bonsai, plus parchment, growth, helper, master, and goal contributions.
  • Masters_and_helpers — Masters grant immediate tile bonuses when collected; helpers allow adding tiles from your personal supply directly to the bonsai as a future action.
  • Meditate — On your turn you collect a card from the display and resolve its printed effect along with any icons on the board beneath it.
  • Parchement_and_growth_cards — Parchement cards are kept face down and provide additional scoring opportunities tied to the types of tiles appearing in your bonsai; growth cards provide ongoing value as you gain more cards.
  • tile placement — Wood tiles must be adjacent to at least one other wood tile; leaves must touch a wood tile; fruit must be between two touching leaves, with several other adjacency constraints; tiles cannot overlap existing tiles or your container; the bonsai can extend beyond the container edges.
  • Tile_placement_rules — Wood tiles must be adjacent to at least one other wood tile; leaves must touch a wood tile; fruit must be between two touching leaves, with several other adjacency constraints; tiles cannot overlap existing tiles or your container; the bonsai can extend beyond the container edges.
  • Tile_types_and_values — Tiles come in wood, leaf, flower, and fruit varieties with specific placement and scoring implications, including growth, tools, parchment, masters, and helpers cards that modify scoring and placement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here you'll be taking on the role of an expert Bonsai mastered trying to grow a tree worthy of the Imperial Gardens
  • on your turn you'll perform one of two possible actions either meditate or cultivate
  • the cards you took from the Board needs to be resolved so let's go through all the types you might find and learn how they work
  • the player with the most points wins in the case of a tie the tied player furthest from the starting player in clockwise order wins
  • If you'd like to try it the game also comes with a variant on page three of the rule book which will help ensure that the parchment cards get revealed during the first half of the game
  • there are also rules for solo play that will have you attempting to complete various scenarios
References (from this video)
No references stored for this video.
Video r324qjkulYg Crimsonboardgames Playthrough at 0:00 sentiment: positive
video_pk 61596 · mention_pk 154237
Crimsonboardgames - Bonsai video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • calming, relaxing experience that fosters concentration without pressure
  • rich solo mode with meaningful decisions and variety
  • puzzle-like tile-placement provides a satisfying sense of progression
  • visually appealing components and thematic coherence with the bonsai concept
Cons
  • solo mode can be highly challenging and punishing if goals aren’t met
  • dense rules feel abstract and may require careful study to maximize efficiency
  • the game ends quickly if tiles run out, which can feel abrupt for some players
Thematic elements
  • Zen garden aesthetics, mindful puzzle-solving, and gentle growth as a core metaphor for personal progress.
  • A compact bonsai cultivation setup, where the player grows a tree within a decorative pot, using a limited pool of tiles representing wood, leaves, flowers, and fruits. The setting emphasizes quiet concentration and patient cultivation rather than dramatic action.
  • Abstract, tile-placement puzzle with a serene, organic growth progression rather than a narrative-driven story.
Comparison games
none
Mechanics (from transcript analysis)
  • assistance/augmentation — Assistant cards grant additional placement options or effects, enabling more complex tile placement and strategic shaping of the tree growth.
  • Goal-based scoring — The solo variant presents a set of goals (some easy, some difficult) that must be achieved to score. Scoring is affected by open edges, tile types, and special assistant cards that modify placement or tile effects.
  • Resource management — A hand of tiles and an accessible supply of tiles must be managed within a limit. Players balance growing the tree with meeting goals and maintaining the ability to draw or place necessary tiles.
  • tile placement — Players place tiles (wood, leaves, flowers, and fruits) adjacent to existing tiles to grow their bonsai tree. Placement is constrained by connection requirements: leaves must touch wood, flowers must touch at least one leaf, and fruits must touch two leaves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is calm, gentle, relaxing.
  • solo modes add so so much to the game.
  • it's a very hard solo mode which I love.
  • it reminds me a little bit even of a gentle rain because it's just very relaxing.
References (from this video)
No references stored for this video.
Video Q51yPFtSNIk DaniCha Unboxing at 0:03 sentiment: positive
video_pk 60935 · mention_pk 153348
DaniCha - Bonsai video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and bonsai-themed design
  • Beautiful box and insert
  • Eco-friendly packaging (no plastic, taped paper)
  • Solo mode excitement and accessibility
  • Clear playtime (~40 minutes)
Cons
none
Thematic elements
  • Array
  • Domestic garden / indoor bonsai styling
  • Calm, aesthetic-focused
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — On your turn you grab cards to build the bonsai.
  • Card Draw / Drafting — On your turn you grab cards to build the bonsai.
  • end game bonuses — Points are earned via goals/bonuses and scoring pads.
  • End-game scoring — Points are earned via goals/bonuses and scoring pads.
  • Solitaire / Solo Mode — Solo mode is included as a variant.
  • tile placement — Players place tiles on their bonsai tree to decorate it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the art is beautiful
  • I love bonsai trees
  • the inside of the box is beautiful
  • the solo game is on page seven
  • the rule book takes about 40 minutes to play
  • they're not in any plastic they're just wrapped in two pieces of paper taped
  • eco-friendly and easier to open
  • I always find it therapeutic to punch out
References (from this video)
No references stored for this video.
Video DbQsl1oKOTM The Dice Tower Rapid Fire Roundup at 2:16 sentiment: positive
video_pk 42005 · mention_pk 127502
The Dice Tower - Bonsai video thumbnail
Click to watch at 2:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High charm and strong thematic flavor
  • Beautiful components and presentation
  • Delightful, thematic auction mechanic
Cons
  • May have limited variability across plays
  • Some players may wish for deeper strategic depth
Thematic elements
  • Auction/bidding and tableau building
  • Japan; market setting
  • charming, table presence
Comparison games
  • Tokaido
Mechanics (from transcript analysis)
  • Auction / Bidding — players bid on market cards using wooden potatoes; both open bids and hidden bids occur.
  • auction/bidding (potato tokens) — players bid on market cards using wooden potatoes; both open bids and hidden bids occur.
  • tableau building — bids and acquired cards contribute to a personal tableau for scoring points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • neat timing elements where certain tiles will become active during certain seasons
  • multi-use cards. That's something that's slightly different than what I've seen before
  • a tremendous amount of charm
  • a lot of thematic appeal and table presence
  • it's very charming
  • really unique trick-taking game
  • there's a lot of things going on
  • you want to do everything and you just simply can't
  • the turn order and bidding is really clever
  • the components are off the charts amazing
References (from this video)
No references stored for this video.
Video t-d8N0OkaK8 Board Game Dad Review at 0:00 sentiment: positive
video_pk 34748 · mention_pk 103576
Board Game Dad - Bonsai video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast-paced decision-making with a family-friendly level of puzzly depth
  • Clear core loop of tile placement and engine growth
  • Balance between growth and storage capacity management
  • Engaging interaction of tiles, cards, and achievements for variety
  • Multiple scoring vectors support varied strategies
Cons
none
Thematic elements
  • Growth, cultivation, and careful resource management; scoring through natural elements and constructed features like parchment and achievement tokens.
  • A contemporary garden bonsai cultivation setting where players shape miniature trees on personal boards.
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • action_selection — Two actions per turn—cultivate or meditate—shape pacing and strategy.
  • engine building — Meditate actions and card/tile collection expand future options and capacity, driving long-term growth.
  • engine_building — Meditate actions and card/tile collection expand future options and capacity, driving long-term growth.
  • scoring_and_resources — Flowers, fruits, parchment cards, and achievements contribute to final score.
  • tile placement — Place tiles from your supply onto your board following growth icons to progress your bonsai.
  • tile_placement — Place tiles from your supply onto your board following growth icons to progress your bonsai.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bonsai is a tile placing and engine building game where players will grow trees and can score a ton of points
  • there are two actions cultivate and meditate
  • you will gain tiles when they meditate which will allow them to take a card and the tiles associated with it as well as augment the capacity for storage or growth
  • flowers and fruit will all score points as will achievements and parchment cards
  • overall this is a fast-paced game with a familyfriendly level of puzzly decisionmaking
References (from this video)
No references stored for this video.
Video WzvLXi5zZrw Paula Deming Discussion at 1:31 sentiment: neutral
video_pk 9226 · mention_pk 27206
Paula Deming - Bonsai video thumbnail
Click to watch at 1:31 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • growth, competition, mastery of horticulture.
  • High-stakes bonsai cultivation and exhibition scenario.
  • market-driven, prestige- and craft-focused.
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — Inferred: cultivation and display involve tactical placement and growth; exact mechanics not stated.
  • set_collection/placement — Inferred: cultivation and display involve tactical placement and growth; exact mechanics not stated.
  • unknown — Transcript mentions Bonsai as a game about growing bonsai; specifics are not described.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this weekend we're playing 16 games 16 games that are gonna be at gen con
  • be a great way for you to get a look at some of the games releasing at Gen Con
  • thank you to Folded Space for sponsoring the digital demos
References (from this video)
No references stored for this video.
Video UF9Xf3qeCUc Chairman of the Board Top List at 1:57 sentiment: negative
video_pk 17 · mention_pk 123306
Chairman of the Board - Bonsai video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • compact footprint
  • simple to learn
Cons
  • not particularly interesting or engaging
  • felt not worth recommending
Thematic elements
  • secretly controlling a monster lineup
  • B-movie monster theme in a small box
  • light, tongue-in-cheek theme implementation
Comparison games
none
Mechanics (from transcript analysis)
  • color-based deduction — player colour identity plays into misdirection and subtle bluffing
  • grid-based card manipulation — cards laid out on a grid and moved to consume others via number comparison
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably one of my favorite Uwe Rosenberg games I've played to date.
  • it's a weird one because it's kind of like a full-size game but didn't quite feel like it
  • the rules overhead was quite high in terms of remembering what they do
  • usually trying to build these routes and establish these with blocks and then get the cards
  • it's a pretty much a paint by numbers deck builder game
References (from this video)
No references stored for this video.
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