Skip to main content
Bosk box art

Bosk

Game ID: GID0051715
Game Info
Year
2019
Collection
Your Tier
Loading…
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Description

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 29
This page: 29
Sentiment: pos 23 · mix 1 · neu 1 · neg 2
Mentions per page
Showing 1–29 of 29
Video NjWQk6ZQ0Rk Rolling Dice & Taking Names Discussion at 51:53 sentiment: positive
video_pk 94427 · mention_pk 257305
Rolling Dice & Taking Names - Bosk video thumbnail
Click to watch at 51:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Allows players to pick the difficulty of questions
  • Includes various clever question formats beyond standard trivia
  • Feels like a race, keeping players engaged
  • Good for families and groups with varying trivia knowledge
Cons
  • The final question can be incredibly hard and lead to a 'smart enough to win' issue
  • Some categories might be too obscure for some players
Thematic elements
  • Trivia with adjustable difficulty
Comparison games
  • Trivial Pursuit
Mechanics (from transcript analysis)
  • challenge questions — Special spaces offer varied question formats like quickfire lists, hint-based questions, or true/false.
  • Deduction — Players must consider the difficulty level they choose, balancing confidence with the risk of moving fewer spaces.
  • roll and move — Players move their piece on a track based on the difficulty level of the question they answer correctly.
  • Trivia — Players answer questions across four categories: Curious, Delightful (Music/Movies/Sports), School of Life, and Knowledge.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and I tried Thunderstone Quest and I'm going to put that as my number three because that has the very classic feel of a straight forward deck building game but I like the idea of building out adventure ERS and going into a a dungeon or a cave and facing off against Monsters And if you beat the monsters you get some loot I like building out my characters and adding weapons to them and stuff and going to the shop and buying things I just like really the theme of that game
  • my second one is you know I enjoy my war games so anytime that you can get me a deck building war game I am going to put that back on the shelf and we have done nothing but gush over this series of games and I am going to put undaunted Normandy on my shelf I just the that's the period of World War II that I visited Normandy so I understand you know what was going on then so that builds theme for me so I enjoy the undaunted series I like how you are doing your deck build there but you also have the tokens that you moving but the core mechanic is the deck building
  • and that is Dominion Now I really haven't played Dominion in forever I didn't get all the expansions I remember you know hey this game there's so many other good ones that are coming out but guess what I'm revamping the shelves I'm 10 years older so Dominion should show back up on my shelves just so that it's easy for me to teach people
  • so instead I'm going to go back to a game that I thought was a great mixture between area control and deck building and that's tyrants of the under dark first time I played that game I thought wow this is a really br brilliantly well done of being able to play cards and trying to take over different areas of the board I love the coling system where you want to get cards out of your deck because they're worth points at the end of the game if they're in your if they've been scored and removed
  • this is a fantastic intro to a trading card Style game now if you're not into tcgs or ccgs at all this will not change your mind if you're not into the idea of buying booster boxes and having blind packs that you're having to open and build decks before you go in and play a game if that has zero appeal I don't think this is going to change your mind because there are other simple games out there tcgs like Pokemon Etc that you could have gotten into before using this same format but let's say that the TCG idea intrigues you or you've played tcgs before this is a very very easy to learn game game that plays in about 15 to 20 minutes
  • the graphic design of the cards and the art itself is gorgeous it's beautiful it's classic Disney Art of characters from movies and TV shows from decades and Decades of uh stories of and and old movies a lot of people are just going to get in it for the art alone so the the car design is absolutely stunning
  • every game that I played had a runaway leader issue H so if somebody got ahead and then they started like saying what I always doing you start popping out these characters with lore all over the place and you don't exert them I can't touch them and on one big turn you could tap them all and go okay seven lore I had 13 game over I win shake hands okay no game that I play do we actually finish the game because if it was on my turn and I was saw what they had in front of them and I knew I couldn't do it I just shook their hand and that was it there was no need to even play my turn cuz I knew on their turn they could just Quest and the game was over
  • the goal is to try to collect 20 lore lore that's the whole goal of the game so it's not like you're trying to beat down somebody else and knock their health down to zero
  • it's it's the fact that you're having to build up that the Mana in order to get down there and in the other games we played you could always play a card there but here it was if you didn't have enough ink well or the ink symbol you couldn't play the card so it took you longer to build that Mana up or that ink up so I've never ran into a situation to where I couldn't play a card
  • I mean that's fine I mean when we think about Pokemon and we played that Y and and it was you know how did you get to play it it's been forever and I I will definitely say I do not remember how you know the resources worked in Pokemon or anything I just remember that it too was a very easy game for me to teach to my very young daughter
  • the energy was just through the roof it was it was packed out Ravensburger said afterwards look we we want to help you guys out we want to make this so it's e even better support you guys with however we can so that's a year away but Tony you did tell Old Spaghetti factories like hey go ahead and reserve us for next uh year on Thursday night right that's it it's it's well it's soft booked I can air quote it
References (from this video)
No references stored for this video.
Video NQsc88P-DIk Rolling Dice & Taking Names Top List at 4:22 sentiment: positive
video_pk 93486 · mention_pk 253763
Rolling Dice & Taking Names - Bosk video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Egyptian theme
  • Unique action selection mechanic
  • Plays in one hour
  • Player elimination handled well in playtesting
Cons
  • Player elimination
Thematic elements
  • Egyptian
  • Ancient Egypt
Comparison games
  • Blood Rage
  • Rising Sun
Mechanics (from transcript analysis)
  • action selection — Players choose from a handful of actions on the board, moving a token to the right on a track. When the token reaches the end, a tile is drawn and the action resolves.
  • Player Elimination — The winner is the last person standing, and there is player elimination.
  • tile drafting — Drawing tiles with icons when an action selection token reaches the end of its track.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my top games I played at Gen Con that are not available for sale yet
  • this is 100% of Euro game but there are no victory points
  • The goal generate the most money by the end
  • his goal is to create a campaign that totally recreates the story in that video game
  • The multiplayer supposedly was really really good
References (from this video)
No references stored for this video.
Video SQkQVgZvqnI Watch It Played Promotion at 0:53 sentiment: positive
video_pk 91532 · mention_pk 245632
Watch It Played - Bosk video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the watch it played promo for Sakurada
  • this set could quite literally last a lifetime several lifetimes I would think it could be heirloom passed down through generations
  • none of the pieces you see in this video use stickers this is a heat transfer system that fuses the image to the plastic
  • the box is finally empty and you can find everything I showed you here
  • 11 time tokens to replace the ones in the game and includes the two blue ones that are used for the easy mode
  • you dec build but you actually customized the cards themselves as you play
  • Relax play games
  • any purchase you make after that point will help the channel here
References (from this video)
No references stored for this video.
Video GIpkRS23jXs Getting Games Discussion at 14:37 sentiment: positive
video_pk 91553 · mention_pk 245695
Getting Games - Bosk video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Origins is obviously a lot smaller than Gen Con
  • I quite liked it
  • overall I had a good time at origins
  • it's a heavy game with a really neat card and worker placement mechanism
  • I actually quite enjoyed this one
References (from this video)
No references stored for this video.
Video Wr06CKPIz-4 kovray Top 5 List at 1:13 sentiment: positive
video_pk 90700 · mention_pk 242591
kovray - Bosk video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • fun to play
  • vibrant and immersive theme
  • seasonal structure adds depth
Cons
none
Thematic elements
  • tree planting and leaves scoring
  • walking through a park in the middle of fall
  • abstract area-control
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — players optimize placements of trees to control areas and score points
  • area_control — players optimize placements of trees to control areas and score points
  • Compound Scoring — leaves dropped by trees determine scoring based on land controlled
  • leaf_scoring — leaves dropped by trees determine scoring based on land controlled
  • seasonal_rounds — game rounds are seasons with different objectives
  • tree_placement — placement of trees triggers leaf effects and scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we've honestly just thoroughly enjoyed playing this one
  • it's a beautiful game
  • two to four player game takes about 30 to 40 minutes to play
  • the cards are numbered from 1 to 120
  • you want to create consecutive trees in numerical order
  • i really honestly feel like we're walking through a park in the middle of fall and it's just like nostalgic and natural feeling
References (from this video)
No references stored for this video.
Video QS2WNLyG_7w Watch It Played Top 10 List at 1:03 sentiment: neutral
video_pk 89844 · mention_pk 239277
Watch It Played - Bosk video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Potential for an Arbor Day version.
Cons
  • Already playing as trees in the regular version.
Thematic elements
  • playing as trees
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we are big fans of the original patchwork
  • holiday theme variations is a trend that more games should follow
  • this game variation may be the smartest idea i've ever heard
  • something like that but not terrible
  • players use the numbers and effects on their cards to eliminate the other players and accomplish their own secret agendas
  • this game is sure to be hotter than a thermal detonator
  • i'm often drawn to games in which the beneficial choices that players make will also benefit their opponents in some way requiring players to find that balance between helping and hindering their score with every single action they take
  • from the pictures i've seen it looks like there's quite a bit of variation between the different pages and i'm hoping this means it might have the potential to tell more of a storyline than most rolling rights would
  • this is one of my picks for the game of the year replacing my old game of the year which was just half a pack of cards i found in a laundrette parking lot so yeah
  • i don't want to feed into the hype but i think the game really is that good
  • i picked this game because i really like games with deduction and hidden movement and this one is based on a comic book series so it's really visually interesting on top of being fun to play and a real battle of wits between you and your opponents
  • it made for a tense clever puzzle where i was continually balancing the need to push my luck for those big important moves but at the same time having to play conservatively enough that i wasn't losing my forces unnecessarily
  • i finally got a chance to check out this card crafting game through the very well implemented steam app and i loved it
  • john d claire spot as my top game designer remains secure
  • all of the gameplay in ankh including combat is streamlined and designed to be non-random
  • there's no fickle dice or unpredictable decks to foil one's omnipotent plans here instead players must compete and win solely by their godly wits alone
  • this is an entry-level card-driven game that i think can help draw a lot of new players into card-driven war games plus it looks wonderful
  • this is hands down one of the best games we played in 2021
  • it's an extremely immersive experience
References (from this video)
No references stored for this video.
Video HO1dZH5QIUo 3 Minute Board Games Discussion at 2:38 sentiment: negative
video_pk 89510 · mention_pk 237865
3 Minute Board Games - Bosk video thumbnail
Click to watch at 2:38 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • hard
  • totally unfair
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • solo — one of the original solo games
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this area control game is worth playing just for the really cool cube tower
  • this game is both character driven and epic in scale an absolute masterclass in making a thematic war game
  • loading up and shunting your ships through the panama canal is a genuinely fascinating puzzle to solve
  • the wacky tower in the middle of the board is far more than just a novelty it's a clever part of the game
  • really popular title but space based does it better
  • great writing but a gameplay loop that can be punishingly unfair
  • some games you get on a roll and do really well others you'll die every other turn
  • a very generic area control game that doesn't do anything badly but it doesn't do anything that well
  • a reasonably good sequel to the original descent with one major flaw it encourages the overlord player to kill the same player over and over and over again
  • an excellent lightweight tower defense game with a really innovative way in how it's presented
  • all players being hidden in a hidden movement game is a genius idea but anomaly gets old really quick
  • the set collection game operates like a family tree and i think that's a genius idea
  • a great game idea led down by some terrible writing
References (from this video)
No references stored for this video.
Video ZEiHDu4GqoU Board Game Dad Top List at 4:37 sentiment: positive
video_pk 89175 · mention_pk 236551
Board Game Dad - Bosk video thumbnail
Click to watch at 4:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Kids can play it on their own
  • Swift to play
  • Accelerates quickly
Cons
none
Thematic elements
  • Collecting geese that lay eggs
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Picking up cards off the table.
  • Set Collection — Collecting geese by first collecting the food it likes to eat and then feeding the goose using sets of cards.
  • tile laying — Picking up a goose reveals more tiles underneath it.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you're looking to get somebody a family board game for the holidays then first of all you are an excellent Gift Giver.
  • All of the games on this list are brand new there's nothing on this list that was published earlier than 2021.
  • While the age group goes as young as children of age four these are not children games these are family games meaning that they are picked to be just as enjoyable for the adults in the room as they are for the children.
  • This channel is called Board Game Dad and many of my viewers and subscribers are board game dads and if there are any games that I am not aware of they are sure to leave excellent recommendations in the comments.
  • I really like asking my kids to step up to a new challenge and give them something that is going to have them solving problems in a creative new ways that's why we play so many board games in my house.
References (from this video)
No references stored for this video.
Video C2Wv9d3HxNQ Board Gaming Ramblings Discussion at 6:46
video_pk 85358 · mention_pk 218525
Board Gaming Ramblings - Bosk video thumbnail
Click to watch at 6:46 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Trees
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My biggest let down is the rules for uh Transgalactica.
  • I think it's fun that a game can be the biggest disappointment and number one in the same month.
  • It's an old school Euro. Like it's high interaction, very low on the rules overhead, but a lot of interesting choices.
  • I still am unbeaten in Shipyard, which I think I I just have to stop playing it now because at some time I will not I will not win.
References (from this video)
No references stored for this video.
Video bpXBawEtPkQ Watch It Played Discussion at 8:55 sentiment: positive
video_pk 84747 · mention_pk 215836
Watch It Played - Bosk video thumbnail
Click to watch at 8:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • light and family friendly
  • great replayability due to card variety
Cons
none
Thematic elements
Comparison games
  • Sequence
Mechanics (from transcript analysis)
  • card_collection_system — Interchangeable card sets similar to Sushi Go mechanics.
  • track_jockeying — Players race around a track; you can go far ahead but won’t get another turn until you are at the end.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tile placement. I said it's fun.
  • I can't see a world where I don't enjoy this game.
  • This is just a perfect little game.
  • Oh Hanami is such a brilliant little game.
  • It's a very light, great family weight game.
  • What a decision. Love it.
  • Kayakawa. A game of bluffing and deduction with only 15 cards and 32 tokens.
References (from this video)
No references stored for this video.
Video LD5HQxMUc-A Grant Lyon Top List at 0:14 sentiment: positive
video_pk 84263 · mention_pk 214023
Grant Lyon - Bosk video thumbnail
Click to watch at 0:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Difficulty scales with player knowledge.
Cons
none
Thematic elements
  • trivia
Comparison games
none
Mechanics (from transcript analysis)
  • Difficulty Selection — Players can choose the difficulty of the question based on their knowledge.
  • topic cards — Each topic card has 10 questions, ranging from easy to hard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm not a huge fan of trivia games like Trivial Pursuit because they make you feel dumb. You either know the answer or you don't, and if you don't, you lose.
  • Thankfully, there are other trivia games out there that I think do it better.
  • Here are four recommendations for trivia games I like.
References (from this video)
No references stored for this video.
Video DOJ-k52YDOE Going Analog Discussion at 40:35 sentiment: positive
video_pk 81456 · mention_pk 202345
Going Analog - Bosk video thumbnail
Click to watch at 40:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful visuals.
  • Quick and easy to learn.
  • Great filler game.
  • Engaging for both experienced and new gamers.
  • Creates a beautiful townscape at the end.
  • Requires tough decisions about activating engines.
Cons
  • Optional element might be skipped by experienced players initially.
  • Company (Funko Games) is RIP.
Thematic elements
  • Building a townscape
  • A small seaside town in Italy (Sardinia region)
Comparison games
none
Mechanics (from transcript analysis)
  • Action activation — Laying a card activates actions in its row or column.
  • Engine Building — Players build an engine by strategically placing cards to generate resources or points.
  • Objective Fulfillment — Optional personal objectives provide secondary scoring opportunities based on house placement.
  • Resource Management — Players gather resources like pottery, fish, and lace.
  • Tile Placement — Players build out a townscape by laying cards representing houses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're not going Analog Podcast anymore. It's the Going Analog Show.
  • So, we're going to do a pal- pallet cleanser, right?
  • This is not a campaign on the website like this is not a campaign cuz that's what you think because even on the back of the box I'm looking at right now it says non-campaign
  • from that tableau, you're trying to combine some um different cards that your word qualifies for, but they have to be orthogonally adjacent, and you have to be able to trace a pathway through the cards that you're going to score.
  • There's this extra puzzle element of not just like, oh, I'm not rewarded for just the longest word. I might have the longest word, but that doesn't necessarily mean it's going to score well.
  • if I pick these scoring word scoring tiles over here, I can make a pretty good word. But, if other people also use the same scoring cards, then the value of that card goes gets lower and lower.
  • So, if you've played Point Salad, this feels very much like Point Salad. There's going to be a But with fruit.
  • Each basket will have its own scoring condition based on what fruits are in that basket.
  • the rocks then you could keep them in your discard pile. They're worth a point each or fill up your bonus baskets with rocks, which eats up one of those three spots.
  • It is mean, but because it's so easy just to get more fruit and more baskets, it's not that big a deal.
  • he threw a rock down making it impossible for me to meet that goal because I need three specific fruit for a high value and now he a rock is eating up one of those spaces.
  • It is mean, but at the same time it's like Too mean, but adds a layer of strategy to the game, you know?
  • It's It was garbage day when we were recording today.
References (from this video)
No references stored for this video.
Video f6_vz8zQIOs The Dice Tower Preview at 5:29 sentiment: mixed
video_pk 80813 · mention_pk 198122
The Dice Tower - Bosk video thumbnail
Click to watch at 5:29 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Comes in a really nice case.
  • Feels very classy.
  • Intriguing for the reviewer.
Cons
  • Did not do very well.
  • Fine, but wanted to like it more.
  • Small little game.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Drafting — Using dice tiles.
  • Dice Placement — Putting dice in order, putting dice in your side.
  • Dice Rolling — Using actual dice.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Tidal Blades 2 is my favorite of the ones here.
  • check out Too Many Cats cuz not a lot of people have.
References (from this video)
No references stored for this video.
Video lqaathWjkdc Meeple University Playthrough at 0:26 sentiment: positive
video_pk 70652 · mention_pk 240474
Meeple University - Bosk video thumbnail
Click to watch at 0:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Cooperative puzzle with a tangible cube-building objective.
  • Multiple play modes to adjust difficulty and constraints.
  • Prototype components are acknowledged; there is mention of stickers and unlockables.
Cons
  • Prototype may not reflect final rules or components.
  • Endgame can be tricky and may rely on luck with die or deck outcomes.
  • Some pieces and geometry can be challenging (e.g., chiral shapes) and may cause placement issues.
Thematic elements
  • geometry/puzzle within a cube-building context
  • constructing a 4x4x4 cube cooperatively
  • explanatory playthrough describing mechanics and progress
Comparison games
none
Mechanics (from transcript analysis)
  • card deck dictates exact placements — In the advanced mode, a deck of block cards tells you exactly which piece to place each turn.
  • competitive/side-by-side play — Players can compete side-by-side to build the best cube; later discussion contrasts scoring between runs.
  • Compound Scoring — Start with 100 points; lose a point for each imperfection or piece outside the cube.
  • Dice Placement — In the intermediate mode, a die roll determines which color piece must be taken.
  • die-determined placement — In the intermediate mode, a die roll determines which color piece must be taken.
  • geometric constraints — Pieces range from 1 to 5 unit cubes and cannot be longer than 3 units in any direction.
  • piece selection by mode — In the simplest mode players freely choose pieces; in other modes a die or deck constrains choices.
  • place pieces on a rotating turntable — Players take turns placing block shapes into a turntable to form the cube.
  • scoring by imperfections — Start with 100 points; lose a point for each imperfection or piece outside the cube.
  • Three play modes — Three variants: free block, dice block, and deck block.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're trying to build a perfect cube
  • it's a cooperative game
  • this is a collaborative effort to build this little cube
  • start with 100 points and you lose one point for each imperfection
  • the game comes with a sheet of stickers
  • we scored 97
  • the full mode here is a five by five cube
References (from this video)
No references stored for this video.
Video z4vn-Jaw73I Review at 0:09 sentiment: positive
video_pk 67771 · mention_pk 164034
Bosk video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does not make players feel dumb
  • Allows players to choose question difficulty
  • Easy questions are hilariously easy
  • Innovative board/box design
Cons
  • Hard questions are ridiculously hard
Thematic elements
  • Trivia
Comparison games
none
Mechanics (from transcript analysis)
  • Difficulty Selection — Players can choose the difficulty of the trivia questions, with 10 questions per card ranging from easy to difficult.
  • Movement on Board — Answering questions correctly allows players to move forward a number of spaces equal to the difficulty of the question they chose.
  • Race to Finish — The first team or individual to reach the end of the board wins.
  • Trivia — The core mechanic involves answering trivia questions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like a lot of trivia games because a lot of them make you feel dumb.
  • CDSK is my new favorite trivia game because it's not like that at all.
  • the board is also the box.
References (from this video)
No references stored for this video.
Video hF-QEB871WY Review at 0:03 sentiment: positive
video_pk 67655 · mention_pk 163837
Bosk video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Doesn't make players feel dumb
  • Allows players to choose question difficulty
  • Portable travel version
  • Board is also the box
  • Unique gameplay compared to other trivia games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Category Selection — Questions are presented within categories, and players choose the difficulty level based on their knowledge of the category.
  • Movement — If a question is answered correctly, players move forward a number of spaces equal to the difficulty level they chose.
  • Symbol drawing — Players draw their own symbol on the board to mark their progress.
  • Trivia — The game involves answering questions, with difficulty levels chosen by the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like a lot of trivia games because they make you feel dumb.
  • CDSK has always been one of my favorite trivia games because it doesn't do that.
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0 Let's Table It Top 5 List at 2:00 sentiment: positive
video_pk 65839 · mention_pk 159809
Let's Table It - Bosk video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great table presence; colors are gorgeous
  • easy to scale with player count; rounds scale up with you
  • engaging engine-building mechanic
Cons
none
Thematic elements
  • city-building engine-building with road networks
  • Mediterranean coast, summer vibe
  • enthusiastic descriptive
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — draft doors to build roads and lay them on your street.
  • Engine Building — resources on the board combine to create stronger future turns.
  • engine-building — resources on the board combine to create stronger future turns.
  • Tile Placement — place drafted cards to form rows/columns and trigger scoring.
  • tile/board placement — place drafted cards to form rows/columns and trigger scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The colors are gorgeous.
  • Mediterranean coast vibe. Very summer.
  • No language.
  • This is five lazy summer day games.
  • It's quick, easy, and fun.
  • Junk Drawer was a complete surprise for me.
  • The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video TMvXPDNzJl0 watch it played Rules Teach at 0:10 sentiment: positive
video_pk 64910 · mention_pk 158507
watch it played - Bosk video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely theme of growing trees in a national park.
  • Two distinct ways to earn points: tree arrangement and leaf fall.
  • Summer scoring of rows and columns helps explain placement strategy.
  • Autumn wind mechanic adds an interesting tactical layer.
  • Winter scoring based on region control creates final competition.
Cons
  • Cannot move placed trees.
  • To cover an opponent's leaf, players must discard leaves for each leaf in the pile, including their own.
  • Squirrel token has a value of one for determining the next start player.
Thematic elements
  • trees growing and shedding leaves in patterns
  • a beautiful national park
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players compete for the most leaves/squirrels in different colored regions during the winter scoring phase.
  • Player Elimination — The player with the fewest points in summer becomes the start player for autumn, implying a potential 'elimination' from being the first player.
  • Set Collection — Players collect leaves to drop during the autumn phase.
  • Take That — Players can discard leaves to place their leaf tile over an opponent's leaf, costing resources.
  • Tile Placement — Trees are placed on intersections of the board, and leaves are placed in specific patterns dictated by the wind.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and that's how you play Bosque if you have any questions at all about anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video v4LW0kU5Cpo kovray Rules Teach at 0:07
video_pk 64597 · mention_pk 158095
kovray - Bosk video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Knowledge and trivia across categories
  • Trivia game with category decks and challenge twists; players use household objects as tokens
  • Turn-based, team-based Q&A with category and challenge twists
Comparison games
none
Mechanics (from transcript analysis)
  • Answer with timing — Teams decide how well they know the subject on a 1-10 scale, then give a single answer within 31 seconds.
  • Category selection and difficulty — On a category space, players choose the difficulty level of the category before answering.
  • Challenge deck — A teammate from the left draws the top card from the challenge deck, revealing twists and instructions.
  • Hurry up and win — Landing on the hurry up and win space triggers a special question that can end the game if answered correctly.
  • Move based on points — If answered correctly, the player's piece advances the number of spaces equal to the question's number.
  • team-based play — Play proceeds in teams with turns rotating among players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cdsk stands for Curious delightful seasoned and knowledge these are categories of trivia you will answer
  • thank you so much for watching our how to play video of cdsk
References (from this video)
No references stored for this video.
Video CKDdQOTMiK8 kovray Review at 1:03 sentiment: positive
video_pk 64445 · mention_pk 157902
kovray - Bosk video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shines in cooperative mode
  • Multiple play modes (cooperative and competitive)
  • Beautiful components and smooth spinner
  • High replayability due to cards/dice and variability
  • Easy to get to the table and accessible to all ages
  • Great moments when achieving a perfect cube
Cons
  • Prototype version with room for improvement
  • Colorblind accessibility could be improved with symbols
  • Not yet a finalized production version; potential sturdiness concerns
Thematic elements
Comparison games
  • Tetris
  • Rubik's Cube
Mechanics (from transcript analysis)
  • card_driven_expert_mode — Expert mode uses cards to influence placement and objectives.
  • color_based_placement — In the medium mode, players roll a die to determine which color to place, choosing any remaining color.
  • competitive_mode_variant — A competitive mode exists alongside the cooperative play, affecting strategy and scoring dynamics.
  • Cooperative Game — A competitive mode exists alongside the cooperative play, affecting strategy and scoring dynamics.
  • cooperative_score — In cooperative play, players share a combined score rather than competing individually.
  • cube_placement — Players place colored cubes on a multi-faced structure with the goal of approaching a perfect cube.
  • Dice Placement — In the medium mode, players roll a die to determine which color to place, choosing any remaining color.
  • scoring_penalties — Points are deducted for pieces that fall or are missing; the aim is to maximize a near-100 score (perfect cube).
  • spinner_challenge — A fast-spinning mechanism creates dynamic stability challenges; if a piece falls, players lose points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dare to be cubed the game that dares you to be square
  • spinny spear thingy which is absolutely amazing
  • I am in love with how smooth this moves
  • it's a lot of punch in a simple yet complex game
  • colorblind friendly
References (from this video)
No references stored for this video.
Video dMwEn6Wnyh4 Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 62333 · mention_pk 154845
Ryan and Bethany Board Game Reviews - Bosk video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to learn
  • Depth of scoring and strategic planning, especially around the spring setup
  • Beautiful, photogenic production and lush thematic presentation
  • Intuitive wind/leaf mechanic that drives meaningful decisions
  • Strong replayability with different table dynamics and player counts
Cons
  • Can feel deceptively simple at first glance, requiring careful planning to optimize every season
  • Some players may find area-control scoring a bit heavy or indirect for a light-game audience
  • Snake score track is aesthetically nice but can be fiddly for some players during tracking
Thematic elements
  • seasonal forest dynamics and land/resource management
  • a forest that progresses through four seasons (spring, summer, fall, winter)
  • procedural/abstract season-cycle with area control
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Area Control — Players place leaves on board intersections and can overtop others; the top leaf controls a terrain tile and determines scoring potential.
  • hiking/trail scoring — A hiker token traverses trails; scoring is calculated by rows and columns based on the leaves encountered along those lines.
  • resource lead/leaf tokens — Leaves serve as a resource/marker system that contribute to area control and round-by-round scoring emphasis.
  • seasonal setup and progression — Spring and fall provide setup phases that influence summer and winter scoring, creating ripple effects across rounds.
  • wind-driven placement — A wind track dictates the allowed directions for placing leaves, guiding strategic placement and blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tree placement in this game is so important
  • It's easy to teach
  • This is a game that you can teach to just about anybody
  • It's not leaving our collection
References (from this video)
No references stored for this video.
Video ALW9-81KHJQ Tabletop Tokki Top List at 0:55 sentiment: negative
video_pk 59707 · mention_pk 152236
Tabletop Tokki - Bosk video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Gorgeous table presence and art
  • Beautiful natural theme and aesthetic
  • Interesting area-control flavor when it works
Cons
  • Repetitive and tedious in practice
  • Mechanics feel underdeveloped and unsatisfying
  • Two-phase flow can feel aimless after a couple turns
Thematic elements
  • area control through leaf placement and plant scoring
  • Forest/nature theme with leaves and trees
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for scoring regions by placing leaves on trees/plants; scoring is tied to plant conditions in the second phase.
  • area_control — Players compete for scoring regions by placing leaves on trees/plants; scoring is tied to plant conditions in the second phase.
  • Tile Placement — Leaves and trees are placed over two phases, with placement decisions affecting scoring opportunities.
  • tile_placement — Leaves and trees are placed over two phases, with placement decisions affecting scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about as flat as the leaves in the game box
  • two turns into even the first phase I was already over it
  • this game is unbelievably light
  • the board is only about this big; the hexes are tiny and fiddly
  • there you have it those are five more disappointing games
References (from this video)
No references stored for this video.
Video 3yXhI0Ij4ao Game Night Picks - Pair Of Dice Paradise Top 10 List at 0:46 sentiment: positive
video_pk 35150 · mention_pk 211577
Game Night Picks - Pair Of Dice Paradise - Bosk video thumbnail
Click to watch at 0:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • travel-sized version
  • clear category structure
  • easy to teach
Cons
  • requires personal tokens/pieces from players
Thematic elements
  • generic trivia with category-based questions
  • quiz/trivia format with categories and point values
  • race to the end where harder questions yield more points
Comparison games
  • Sudoku-style trivia
  • Seduko analogue
Mechanics (from transcript analysis)
  • category-based trivia with escalating points — Each card has a category and a 1-10 scale; players choose questions and earn points accordingly
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Higher the number, the more points it's worth, but the harder the question.
  • It's just such a great little two-player abstract strategy game.
  • Pack of Games are a perfect stocking stuffer.
  • Mindbug, King of Tokyo. Who knew such a wonder could exist in this world?
  • This is a booklet full of lots of little strategy puzzles and word games.
References (from this video)
No references stored for this video.
Video TwXlPti0jrs Board Game Dad Review at 0:04 sentiment: positive
video_pk 34605 · mention_pk 150166
Board Game Dad - Bosk video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly easy to learn and teach, making it ideal for families and new gamers
  • Short playtime with rapid setup that scales well across player counts
  • The random setup of geese creates high replayability and keeps each session feeling fresh
  • The core mechanic—matching geese and eggs—feels elegant and intuitive, with meaningful choices despite the low rule count
Cons
  • Limited depth for experienced players seeking heavy strategy or competition
  • Some players may wish for more thematic heft or richer backstory to anchor the actions
  • Component variability (top-layer geese exposure) can lead to perceived luck dependence in a single session
Thematic elements
  • Geese breeding, eggs, and a light dose of luck with golden eggs; emphasis on family-friendly competition
  • A playful family table where players compete to collect geese and goose eggs across a randomized stack of geese
  • Lighthearted, instructional, and kid-friendly; minimal storytelling, maximal accessibility
Comparison games
none
Mechanics (from transcript analysis)
  • Golden egg mechanic — Some geese reveals a golden egg. Taking such a goose not only adds an ordinary goose egg to your collection but also adds the treasured golden egg to your stash, providing a small-but-crucial twist that can swing end-game scoring.
  • Patterned production and discarding — Feeding a goose requires discarding a matching food, which creates a resource-management element, and pushes players to balance immediate gains against future opportunities as the exposed geese shift.
  • Set collection and breed-based scoring — Geese come in breeds; players earn eggs based on the breeds they collect. Collecting multiple of the same breed amplifies rewards, creating a simple yet meaningful set-collection dynamic that guides decision-making.
  • Simultaneous Reveal — The geese are layered in a stack; some geese sit atop others. When a goose is removed, new ones become exposed, introducing a dynamic board state that rewards players for reading the table and predicting forthcoming exposure.
  • Stacked, translucent exposure and top-layer reveal — The geese are layered in a stack; some geese sit atop others. When a goose is removed, new ones become exposed, introducing a dynamic board state that rewards players for reading the table and predicting forthcoming exposure.
  • Two-action per turn framework — On their turn, players choose one of two actions: collect food cards or feed a goose. This binary choice drives rapid rounds and makes the game approachable for younger players while preserving a palpable strategic thread as the table evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real gem about this game is the mechanics
  • this is a very simple game that you can teach to anybody
  • I give it a 10 for mechanics
  • it's a really quick game
  • I think this serves as a family game
  • the pace just really picks up and as the pace picks up geese start getting removed from the table
  • there's this extra element of thoughtfulness that doesn't necessarily come through when you're just reading the rules
References (from this video)
No references stored for this video.
Video 9G_muXhFGn4 Game Night Picks - Pair Of Dice Paradise Discussion at 5:43 sentiment: positive
video_pk 34159 · mention_pk 101693
Game Night Picks - Pair Of Dice Paradise - Bosk video thumbnail
Click to watch at 5:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Visually appealing and colorful
  • Deep strategic considerations; long-term planning
Cons
  • Requires thoughtful planning; not a quick play
Thematic elements
  • Tree placement and season-based scoring
  • Grove and forest with changing seasons
  • Strategic planting and growth with seasonal scoring
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Grove influence is gained via tree placement
  • Compound Scoring — Leaves and tree growth score across seasons
  • Resource Management — Placing trees of varying sizes to influence regions
  • season scoring — Leaves and tree growth score across seasons
  • tile / resource management — Placing trees of varying sizes to influence regions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we actually kind of did a tag-team experiment where we went through the exhibit hall trying to find little hidden treasures to show each other
  • perhaps the prettiest game I saw the entire convention and perhaps the entire year
  • it's such a simple concept but yet who thought about it
  • Rob Oren is a great guy and he does a metric ton for people in the board game community
  • Dawnshade overview video is available on his channel
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family Top List at 6:04 sentiment: positive
video_pk 10801 · mention_pk 86196
Rolls in the Family - Bosk video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct two-versus-two play with active physicality
  • High-energy and spectator-friendly
  • Compact setup for quick sessions
Cons
  • Not cheap to acquire for some players
  • Requires a decent-sized playing area
Thematic elements
  • Two-on-two arena combat with quick reactions
  • Tabletop arena with fast-paced bouncing and shooting
  • competitive party-game with chaotic moments
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — teams shoot metal balls from ramps to score in the opponent's goal
  • Area control / arena combat — teams shoot metal balls from ramps to score in the opponent's goal
  • limited resource management — the metal balls are finite and must be managed across the arena
  • multi-ball interaction — the central wooden ball acts as a focal point for scoring and deflections
  • Positive Player Interaction — the central wooden ball acts as a focal point for scoring and deflections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video rcU9Pt9K9Cg Rahdo Runs Through Top List at 14:57 sentiment: positive
video_pk 8891 · mention_pk 110436
Rahdo Runs Through - Bosk video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible, relaxing filler
  • clever drafting/pattern scoring
  • solid price point for a family-friendly game
Cons
  • limited player count footprint (2–4) may limit reach for some groups
Thematic elements
  • cute drafting with market-style card market
  • fantasy village / holiday season flavor
  • light, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Four market cards form a market; players draft, build a 16-card tableau, and activate based on row/column interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Under Siege Flashpoint... captures a stealth game in the way that I want stealth to be captured in a board game.
  • Cat Packs is a fantastic little sweet, charming game.
  • Race to Mars... two halves; draft for crew, then deck build; it’s so good I reorganized my collection around it.
  • Bobblins Rebellion... the goblin cubes are adorable and the engine-building is a blast.
References (from this video)
No references stored for this video.
Video -TldTl2qMTs Actualol Top List at 4:32 sentiment: positive
video_pk 6880 · mention_pk 92165
Actualol - Bosk video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and components
  • Clear rules with meaningful decisions
  • Gateway-friendly area control
Cons
  • May require multiple plays to master optimization
Thematic elements
  • tree planting, forest management, and seasonal scoring
  • National park with walking trails across seasons
  • environmental strategy with a calm aesthetic
Comparison games
  • Everdell
  • Calico
Mechanics (from transcript analysis)
  • Area Control — players vie for majority along trails and regions
  • Compound Scoring — points shift as the board progresses through spring, summer, autumn, and winter
  • season-based scoring — points shift as the board progresses through spring, summer, autumn, and winter
  • Tile Placement — placing trees to claim spaces and influence scoring
  • tile/area placement — placing trees to claim spaces and influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll deserves to be one of the most successful family board games on the market
  • One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
  • Bosque is a gorgeous looking game
  • it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
  • the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
  • Dragon's Breath is one of the best kids games I've ever played
  • Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
  • Undo ... is a cooperative one-shot experience
  • Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118446
Rolling Dice & Taking Names - Bosk video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible difficulty selection keeps all players engaged
  • various question formats prevent monotony
  • true/false questions
  • hint-based questions
  • scalable for 2-16 players
  • nobody feels out of the game
  • category system (Curious, Delightful, Seasoned, Knowledge)
  • strategic element in choosing difficulty
Cons
  • final winning question is extremely difficult
  • feels random and unfair when answering final question
  • may require house rules for balance
Thematic elements
  • trivia challenge
  • difficulty selection
  • category-based knowledge
Comparison games
  • Trivial Pursuit
Mechanics (from transcript analysis)
  • challenge questions
  • Compound Scoring
  • Hint System
  • movement-based scoring
  • player-selected difficulty levels
  • quick-fire questions
  • trivia game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–29 of 29
Game Deep Dive
View on BoardGameGeek