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Bosk box art

Bosk

Game ID: GID0051715
Game Info
Year
2019
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
Not enough video data yet
Description

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Description

From majestic Maples to ancestral Oaks, players nurture their trees aiming to thrive over the course of a year in a beautiful National Park.

In the spring, players carefully grow their trees, scoring as hikers enjoy traveling the trails in summer.

When autumn comes, leaves fall in the ever-changing direction of the wind, guided to cover the terrain and other players’ leaves. Points are awarded in winter for the most coverage of each region in the park.

Gain your ground in the park to be victorious in Bosk!

Gameplay

Bosk is played over 4 seasons, 2 playing seasons, 2 scoring seasons -- each one unique!

Spring
Players grow each of their 8 trees (numbered 1 through 4) on intersections of the grid lines on the park board.

Summer
Hikers visit, travelling the trails. Players score points for having the highest (or second place) total value from trees in each row and column. 2 points for 1st, 1 for second.

Autumn
The wind starts to blow and leaves fall. In turn, each player blows leaves from one of their trees. The wind board determines which tree (a 1 tree in the first round) and which direction the wind is blowing. Players choose a tile from their hand of tiles (2 through 8, and a squirrel) to determine how many leaves to blow from their tree. Leaves are placed in a meandering path in the direction of the wind, covering the various terrain squares. Players may cover other players leaves by returning 1 leaf to the supply for each leaf being covered. The squirrel can jump up to 3 spaces in the direction of the wind, cover any sized pile and can't be covered.

Winter
Players score again, this time for having majority (or second place) based on coverage per each of the 8 regions on the board -- 5 points for 1st, 3 points for 2nd. The highest scoring player is the winner!

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 13
This page: 13
Sentiment: pos 11 · mix 0 · neu 0 · neg 1
Mentions per page
Showing 1–13 of 13
Video z4vn-Jaw73I Review at 0:09 sentiment: positive
video_pk 67771 · mention_pk 164034
Bosk video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Does not make players feel dumb
  • Allows players to choose question difficulty
  • Easy questions are hilariously easy
  • Innovative board/box design
Cons
  • Hard questions are ridiculously hard
Thematic elements
  • Trivia
Comparison games
none
Mechanics (from transcript analysis)
  • Difficulty Selection — Players can choose the difficulty of the trivia questions, with 10 questions per card ranging from easy to difficult.
  • Movement on Board — Answering questions correctly allows players to move forward a number of spaces equal to the difficulty of the question they chose.
  • Race to Finish — The first team or individual to reach the end of the board wins.
  • Trivia — The core mechanic involves answering trivia questions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like a lot of trivia games because a lot of them make you feel dumb.
  • CDSK is my new favorite trivia game because it's not like that at all.
  • the board is also the box.
References (from this video)
No references stored for this video.
Video hF-QEB871WY Review at 0:03 sentiment: positive
video_pk 67655 · mention_pk 163837
Bosk video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Doesn't make players feel dumb
  • Allows players to choose question difficulty
  • Portable travel version
  • Board is also the box
  • Unique gameplay compared to other trivia games
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Category Selection — Questions are presented within categories, and players choose the difficulty level based on their knowledge of the category.
  • Movement — If a question is answered correctly, players move forward a number of spaces equal to the difficulty level they chose.
  • Symbol drawing — Players draw their own symbol on the board to mark their progress.
  • Trivia — The game involves answering questions, with difficulty levels chosen by the player.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't like a lot of trivia games because they make you feel dumb.
  • CDSK has always been one of my favorite trivia games because it doesn't do that.
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0 Let's Table It Top 5 List at 2:00 sentiment: positive
video_pk 65839 · mention_pk 159809
Let's Table It - Bosk video thumbnail
Click to watch at 2:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great table presence; colors are gorgeous
  • easy to scale with player count; rounds scale up with you
  • engaging engine-building mechanic
Cons
none
Thematic elements
  • city-building engine-building with road networks
  • Mediterranean coast, summer vibe
  • enthusiastic descriptive
Comparison games
none
Mechanics (from transcript analysis)
  • card drafting — draft doors to build roads and lay them on your street.
  • engine building — resources on the board combine to create stronger future turns.
  • engine-building — resources on the board combine to create stronger future turns.
  • tile placement — place drafted cards to form rows/columns and trigger scoring.
  • tile/board placement — place drafted cards to form rows/columns and trigger scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The colors are gorgeous.
  • Mediterranean coast vibe. Very summer.
  • No language.
  • This is five lazy summer day games.
  • It's quick, easy, and fun.
  • Junk Drawer was a complete surprise for me.
  • The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video TMvXPDNzJl0 watch it played Rules Teach at 0:10 sentiment: positive
video_pk 64910 · mention_pk 158507
watch it played - Bosk video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lovely theme of growing trees in a national park.
  • Two distinct ways to earn points: tree arrangement and leaf fall.
  • Summer scoring of rows and columns helps explain placement strategy.
  • Autumn wind mechanic adds an interesting tactical layer.
  • Winter scoring based on region control creates final competition.
Cons
  • Cannot move placed trees.
  • To cover an opponent's leaf, players must discard leaves for each leaf in the pile, including their own.
  • Squirrel token has a value of one for determining the next start player.
Thematic elements
  • trees growing and shedding leaves in patterns
  • a beautiful national park
Comparison games
none
Mechanics (from transcript analysis)
  • area majority — Players compete for the most leaves/squirrels in different colored regions during the winter scoring phase.
  • player elimination — The player with the fewest points in summer becomes the start player for autumn, implying a potential 'elimination' from being the first player.
  • set collection — Players collect leaves to drop during the autumn phase.
  • take that — Players can discard leaves to place their leaf tile over an opponent's leaf, costing resources.
  • tile placement — Trees are placed on intersections of the board, and leaves are placed in specific patterns dictated by the wind.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and that's how you play Bosque if you have any questions at all about anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
No references stored for this video.
Video v4LW0kU5Cpo kovray Rules Teach at 0:07
video_pk 64597 · mention_pk 158095
kovray - Bosk video thumbnail
Click to watch at 0:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Knowledge and trivia across categories
  • Trivia game with category decks and challenge twists; players use household objects as tokens
  • Turn-based, team-based Q&A with category and challenge twists
Comparison games
none
Mechanics (from transcript analysis)
  • Answer with timing — Teams decide how well they know the subject on a 1-10 scale, then give a single answer within 31 seconds.
  • Category selection and difficulty — On a category space, players choose the difficulty level of the category before answering.
  • Challenge deck — A teammate from the left draws the top card from the challenge deck, revealing twists and instructions.
  • Hurry up and win — Landing on the hurry up and win space triggers a special question that can end the game if answered correctly.
  • Move based on points — If answered correctly, the player's piece advances the number of spaces equal to the question's number.
  • team-based play — Play proceeds in teams with turns rotating among players.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cdsk stands for Curious delightful seasoned and knowledge these are categories of trivia you will answer
  • thank you so much for watching our how to play video of cdsk
References (from this video)
No references stored for this video.
Video CKDdQOTMiK8 kovray Review at 1:03 sentiment: positive
video_pk 64445 · mention_pk 157902
kovray - Bosk video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Shines in cooperative mode
  • Multiple play modes (cooperative and competitive)
  • Beautiful components and smooth spinner
  • High replayability due to cards/dice and variability
  • Easy to get to the table and accessible to all ages
  • Great moments when achieving a perfect cube
Cons
  • Prototype version with room for improvement
  • Colorblind accessibility could be improved with symbols
  • Not yet a finalized production version; potential sturdiness concerns
Thematic elements
Comparison games
  • Tetris
  • Rubik's Cube
Mechanics (from transcript analysis)
  • card_driven_expert_mode — Expert mode uses cards to influence placement and objectives.
  • color_based_placement — In the medium mode, players roll a die to determine which color to place, choosing any remaining color.
  • competitive_mode_variant — A competitive mode exists alongside the cooperative play, affecting strategy and scoring dynamics.
  • Cooperative Game — A competitive mode exists alongside the cooperative play, affecting strategy and scoring dynamics.
  • cooperative_score — In cooperative play, players share a combined score rather than competing individually.
  • cube_placement — Players place colored cubes on a multi-faced structure with the goal of approaching a perfect cube.
  • dice placement — In the medium mode, players roll a die to determine which color to place, choosing any remaining color.
  • scoring_penalties — Points are deducted for pieces that fall or are missing; the aim is to maximize a near-100 score (perfect cube).
  • spinner_challenge — A fast-spinning mechanism creates dynamic stability challenges; if a piece falls, players lose points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • dare to be cubed the game that dares you to be square
  • spinny spear thingy which is absolutely amazing
  • I am in love with how smooth this moves
  • it's a lot of punch in a simple yet complex game
  • colorblind friendly
References (from this video)
No references stored for this video.
Video dMwEn6Wnyh4 Ryan and Bethany Board Game Reviews Review at 0:07 sentiment: positive
video_pk 62333 · mention_pk 154845
Ryan and Bethany Board Game Reviews - Bosk video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach and quick to learn
  • Depth of scoring and strategic planning, especially around the spring setup
  • Beautiful, photogenic production and lush thematic presentation
  • Intuitive wind/leaf mechanic that drives meaningful decisions
  • Strong replayability with different table dynamics and player counts
Cons
  • Can feel deceptively simple at first glance, requiring careful planning to optimize every season
  • Some players may find area-control scoring a bit heavy or indirect for a light-game audience
  • Snake score track is aesthetically nice but can be fiddly for some players during tracking
Thematic elements
  • seasonal forest dynamics and land/resource management
  • a forest that progresses through four seasons (spring, summer, fall, winter)
  • procedural/abstract season-cycle with area control
Comparison games
  • Photosynthesis
Mechanics (from transcript analysis)
  • Area Control — Players place leaves on board intersections and can overtop others; the top leaf controls a terrain tile and determines scoring potential.
  • hiking/trail scoring — A hiker token traverses trails; scoring is calculated by rows and columns based on the leaves encountered along those lines.
  • resource lead/leaf tokens — Leaves serve as a resource/marker system that contribute to area control and round-by-round scoring emphasis.
  • seasonal setup and progression — Spring and fall provide setup phases that influence summer and winter scoring, creating ripple effects across rounds.
  • wind-driven placement — A wind track dictates the allowed directions for placing leaves, guiding strategic placement and blocking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The tree placement in this game is so important
  • It's easy to teach
  • This is a game that you can teach to just about anybody
  • It's not leaving our collection
References (from this video)
No references stored for this video.
Video ALW9-81KHJQ Tabletop Tokki Top List at 0:55 sentiment: negative
video_pk 59707 · mention_pk 152236
Tabletop Tokki - Bosk video thumbnail
Click to watch at 0:55 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Gorgeous table presence and art
  • Beautiful natural theme and aesthetic
  • Interesting area-control flavor when it works
Cons
  • Repetitive and tedious in practice
  • Mechanics feel underdeveloped and unsatisfying
  • Two-phase flow can feel aimless after a couple turns
Thematic elements
  • area control through leaf placement and plant scoring
  • Forest/nature theme with leaves and trees
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Players compete for scoring regions by placing leaves on trees/plants; scoring is tied to plant conditions in the second phase.
  • area_control — Players compete for scoring regions by placing leaves on trees/plants; scoring is tied to plant conditions in the second phase.
  • tile placement — Leaves and trees are placed over two phases, with placement decisions affecting scoring opportunities.
  • tile_placement — Leaves and trees are placed over two phases, with placement decisions affecting scoring opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's all about as flat as the leaves in the game box
  • two turns into even the first phase I was already over it
  • this game is unbelievably light
  • the board is only about this big; the hexes are tiny and fiddly
  • there you have it those are five more disappointing games
References (from this video)
No references stored for this video.
Video TwXlPti0jrs Board Game Dad Review at 0:04 sentiment: positive
video_pk 34605 · mention_pk 150166
Board Game Dad - Bosk video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Incredibly easy to learn and teach, making it ideal for families and new gamers
  • Short playtime with rapid setup that scales well across player counts
  • The random setup of geese creates high replayability and keeps each session feeling fresh
  • The core mechanic—matching geese and eggs—feels elegant and intuitive, with meaningful choices despite the low rule count
Cons
  • Limited depth for experienced players seeking heavy strategy or competition
  • Some players may wish for more thematic heft or richer backstory to anchor the actions
  • Component variability (top-layer geese exposure) can lead to perceived luck dependence in a single session
Thematic elements
  • Geese breeding, eggs, and a light dose of luck with golden eggs; emphasis on family-friendly competition
  • A playful family table where players compete to collect geese and goose eggs across a randomized stack of geese
  • Lighthearted, instructional, and kid-friendly; minimal storytelling, maximal accessibility
Comparison games
none
Mechanics (from transcript analysis)
  • Golden egg mechanic — Some geese reveals a golden egg. Taking such a goose not only adds an ordinary goose egg to your collection but also adds the treasured golden egg to your stash, providing a small-but-crucial twist that can swing end-game scoring.
  • Patterned production and discarding — Feeding a goose requires discarding a matching food, which creates a resource-management element, and pushes players to balance immediate gains against future opportunities as the exposed geese shift.
  • Set collection and breed-based scoring — Geese come in breeds; players earn eggs based on the breeds they collect. Collecting multiple of the same breed amplifies rewards, creating a simple yet meaningful set-collection dynamic that guides decision-making.
  • Simultaneous reveal — The geese are layered in a stack; some geese sit atop others. When a goose is removed, new ones become exposed, introducing a dynamic board state that rewards players for reading the table and predicting forthcoming exposure.
  • Stacked, translucent exposure and top-layer reveal — The geese are layered in a stack; some geese sit atop others. When a goose is removed, new ones become exposed, introducing a dynamic board state that rewards players for reading the table and predicting forthcoming exposure.
  • Two-action per turn framework — On their turn, players choose one of two actions: collect food cards or feed a goose. This binary choice drives rapid rounds and makes the game approachable for younger players while preserving a palpable strategic thread as the table evolves.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The real gem about this game is the mechanics
  • this is a very simple game that you can teach to anybody
  • I give it a 10 for mechanics
  • it's a really quick game
  • I think this serves as a family game
  • the pace just really picks up and as the pace picks up geese start getting removed from the table
  • there's this extra element of thoughtfulness that doesn't necessarily come through when you're just reading the rules
References (from this video)
No references stored for this video.
Video OZol8TsCWHQ Rolls in the Family Top List at 6:04 sentiment: positive
video_pk 10801 · mention_pk 86196
Rolls in the Family - Bosk video thumbnail
Click to watch at 6:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Distinct two-versus-two play with active physicality
  • High-energy and spectator-friendly
  • Compact setup for quick sessions
Cons
  • Not cheap to acquire for some players
  • Requires a decent-sized playing area
Thematic elements
  • Two-on-two arena combat with quick reactions
  • Tabletop arena with fast-paced bouncing and shooting
  • competitive party-game with chaotic moments
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — teams shoot metal balls from ramps to score in the opponent's goal
  • Area control / arena combat — teams shoot metal balls from ramps to score in the opponent's goal
  • limited resource management — the metal balls are finite and must be managed across the arena
  • multi-ball interaction — the central wooden ball acts as a focal point for scoring and deflections
  • Positive player interaction — the central wooden ball acts as a focal point for scoring and deflections
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beating up on my kids in these games is really what brings my life meaning.
  • this is a shared list. I don't think we clarified that.
  • the box literally becomes the arena that you're playing in.
  • it's cooperative. You're all working as a team here.
  • world championships of this game.
References (from this video)
No references stored for this video.
Video rcU9Pt9K9Cg Rahdo Runs Through Top List at 14:57 sentiment: positive
video_pk 8891 · mention_pk 110436
Rahdo Runs Through - Bosk video thumbnail
Click to watch at 14:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible, relaxing filler
  • clever drafting/pattern scoring
  • solid price point for a family-friendly game
Cons
  • limited player count footprint (2–4) may limit reach for some groups
Thematic elements
  • cute drafting with market-style card market
  • fantasy village / holiday season flavor
  • light, approachable
Comparison games
none
Mechanics (from transcript analysis)
  • drafting — Four market cards form a market; players draft, build a 16-card tableau, and activate based on row/column interactions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Earth Under Siege Flashpoint... captures a stealth game in the way that I want stealth to be captured in a board game.
  • Cat Packs is a fantastic little sweet, charming game.
  • Race to Mars... two halves; draft for crew, then deck build; it’s so good I reorganized my collection around it.
  • Bobblins Rebellion... the goblin cubes are adorable and the engine-building is a blast.
References (from this video)
No references stored for this video.
Video -TldTl2qMTs Actualol Top List at 4:32 sentiment: positive
video_pk 6880 · mention_pk 92165
Actualol - Bosk video thumbnail
Click to watch at 4:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and components
  • Clear rules with meaningful decisions
  • Gateway-friendly area control
Cons
  • May require multiple plays to master optimization
Thematic elements
  • tree planting, forest management, and seasonal scoring
  • National park with walking trails across seasons
  • environmental strategy with a calm aesthetic
Comparison games
  • Everdell
  • Calico
Mechanics (from transcript analysis)
  • Area Control — players vie for majority along trails and regions
  • Compound Scoring — points shift as the board progresses through spring, summer, autumn, and winter
  • season-based scoring — points shift as the board progresses through spring, summer, autumn, and winter
  • tile placement — placing trees to claim spaces and influence scoring
  • tile/area placement — placing trees to claim spaces and influence scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sushi Roll deserves to be one of the most successful family board games on the market
  • One Key is the perfect simplification that still retains the fun to try and communicate through imagery and argue over what you're convinced you can see
  • Bosque is a gorgeous looking game
  • it's the perfect setup for a party game just that right amount of arm flapping and frustration at your teammates
  • the Catacombs of Horror ... continue to surpass my expectations in how they can continue to bring creativity to puzzles
  • Dragon's Breath is one of the best kids games I've ever played
  • Paris is a one-of-a-kind dexterity game with a handcrafted hardwood board
  • Undo ... is a cooperative one-shot experience
  • Home Brewers ... I love it because it does a great job of capturing its theme
References (from this video)
No references stored for this video.
Video ret2atPVYv8 Rolling Dice & Taking Names Discussion at 0:00 sentiment: positive
video_pk 5289 · mention_pk 118446
Rolling Dice & Taking Names - Bosk video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • flexible difficulty selection keeps all players engaged
  • various question formats prevent monotony
  • true/false questions
  • hint-based questions
  • scalable for 2-16 players
  • nobody feels out of the game
  • category system (Curious, Delightful, Seasoned, Knowledge)
  • strategic element in choosing difficulty
Cons
  • final winning question is extremely difficult
  • feels random and unfair when answering final question
  • may require house rules for balance
Thematic elements
  • trivia challenge
  • difficulty selection
  • category-based knowledge
Comparison games
  • Trivial Pursuit
Mechanics (from transcript analysis)
  • challenge questions
  • Compound Scoring
  • Hint System
  • movement-based scoring
  • player-selected difficulty levels
  • quick-fire questions
  • trivia game
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is back baby
  • y'all we recorded an entire episode 301... and then we go into the process of sending the files to each other and it's only happened what maybe one other time Tony in 300 episodes where we didn't have the recorded file
  • please do not wear a backpack that's juts out about 16 to 24 inches from your back
  • when you land on one of those letters your opponents will draw a card
  • nobody feels out of the game or you don't have a chance
  • this game a seller game for me is that it's no fun if there's no way to win the game
  • so I'm wondering if the convention center if they would move it to the field
  • we went by there every day there was one or two gentlemen there that we just almost became friends with
  • games of the con I loved this game
  • I've played over three four thousand games on the iPad
  • go back to the roots that maybe started this whole deck building system
  • as tyrants of the underdark first time I played that game I thought wow this is a really brilliantly well done
References (from this video)
No references stored for this video.
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