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Brett Ball box art

Brett Ball

Game Info
Year
1981
Players
Age
Playtime
Publisher
Collection
Ratings
Creator Score
Mechanic profile
Waiting on more creator content
Vibe profile
Waiting on more creator content
Description

Rather than being a plate-appearance-by-plate-appearance statistical simulation using real players' statistics, like Strat-O-Matic, Brett Ball is a pitch-by-pitch tactical simulation using archetypal players for each team's lineup.

Each team's lineup consists of an identical selection of 9 batters falling into one of five broad categories: high average, low power, extra speed; high average, high power; decent average, decent power; low average, low power; and (optional) pitcher. There's also a selection of pinch hitters, one from each category (except pitcher), and a pinch runner.

The player on defense starts the action by rolling a pair of dice; if the total is between 2 and 5, it's a 'hittable' strike (the lower the number, the easier it is to hit); 6 or 8 (except 4-4) are foul strikes; 7 is an unhittable strike; 8 (4-4 only), 9, and 10 are hittable balls; and 11 and 12 are unhittable balls. If it's a hittable pitch, the offensive player decides whether to swing; if they do, they roll the pair of dice, and consult a chart to determine the results. Base runners can attempts steals and (sometimes) advancing an extra base on a hit; the defensive player can call pitch-outs if a runner is on base; and the batter can be made to hit-and-run, sacrifice bunt, or even suicide squeeze. The usual rules of baseball apply (3 outs to an inning, 9 innings to a game, etc.).

Description

Rather than being a plate-appearance-by-plate-appearance statistical simulation using real players' statistics, like Strat-O-Matic, Brett Ball is a pitch-by-pitch tactical simulation using archetypal players for each team's lineup.

Each team's lineup consists of an identical selection of 9 batters falling into one of five broad categories: high average, low power, extra speed; high average, high power; decent average, decent power; low average, low power; and (optional) pitcher. There's also a selection of pinch hitters, one from each category (except pitcher), and a pinch runner.

The player on defense starts the action by rolling a pair of dice; if the total is between 2 and 5, it's a 'hittable' strike (the lower the number, the easier it is to hit); 6 or 8 (except 4-4) are foul strikes; 7 is an unhittable strike; 8 (4-4 only), 9, and 10 are hittable balls; and 11 and 12 are unhittable balls. If it's a hittable pitch, the offensive player decides whether to swing; if they do, they roll the pair of dice, and consult a chart to determine the results. Base runners can attempts steals and (sometimes) advancing an extra base on a hit; the defensive player can call pitch-outs if a runner is on base; and the batter can be made to hit-and-run, sacrifice bunt, or even suicide squeeze. The usual rules of baseball apply (3 outs to an inning, 9 innings to a game, etc.).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment: pos 2 · mix 0 · neu 0 · neg 0
Mentions per page
Showing 1–2 of 2
Video gH32MuBSOWM The Discriminating Gamer Top 10 List at 2:31 sentiment: positive
video_pk 81963 · mention_pk 292906
The Discriminating Gamer - Brett Ball video thumbnail
Click to watch at 2:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brilliant artwork
  • engaging combat and diplomacy mechanics
Cons
none
Thematic elements
  • dynastic politics, diplomacy, and conquest
  • Dark Ages / medieval England with Viking incursions
  • dudes-on-the-map with dynamic events and combat
Comparison games
  • Black Orchestra
Mechanics (from transcript analysis)
  • Area Control — control of territories and key regions on the map
  • bribery/alliances — bribe neutral kingdoms and Viking factions to influence outcomes
  • Card-driven combat — combat enhanced by playing combat cards
  • Combat: Deck/Hand — combat enhanced by playing combat cards
  • Event-driven variability — events pop up to shape the game state
  • Events — events pop up to shape the game state
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a very quick game under an hour
  • bribe kind of neutral kingdoms, and you can try to bribe the Vikings
  • it's solitary, but I really prefer it as a two-player game
  • this is Valkyrie, absolutely fantastic
  • hidden movement solitaire game
  • innovative and fun
  • very fun solitaire experience
  • I would actually like to see this system adapted to a war game
  • Silver Frost is a riff on Everdell
References (from this video)
No references stored for this video.
Video PfuJVwW7TP8 Zilla Blitz Discussion at 6:59 sentiment: positive
video_pk 35743 · mention_pk 297918
Zilla Blitz - Brett Ball video thumbnail
Click to watch at 6:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I cannot wait for Pacific Chase.
  • This is part of his recon series.
  • If SD Histcon is probably two-thirds historical games and maybe one-third other games, Circle DC is probably half and half.
  • Thank you to everybody who supports the channel.
References (from this video)
No references stored for this video.
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