Bridge is a standard deck, trick taking card game that pits two partnerships against each other. The first part of the game is the auction, by which partners attempt to communicate information about their hands by bidding, in order to arrive at a successful contract. The contract specifies how many tricks must be taken by the team that wins the bid. After the auction, a member of the team that won the bid tries to win as many tricks as possible while playing both hands from the partnership. One hand is played normally while the other (the "dummy hand") is placed face-up on the table, allowing for greater control. The defenders attempt to take enough tricks to make the contract fail.
The formal name of the game is Contract Bridge, but the shortened name "Bridge" is the most common usage. Bridge developed from the 17th Century card game Whist. The earliest form of Bridge originated in 1886 when rules were introduced allowing the dealer to choose a trump and their partner's hand to become dummy. Bridge became Auction Bridge in 1904, which allowed the trump suit to be decided by the highest bidding partnership. Harold Vanderbilt transformed Auction Bridge into Contract Bridge in 1925, when he introduced an improved method of scoring.
The duplicate version of the game has many pairs of partners, each playing the same hands separately and comparing their results. This method removes the element of luck in getting good cards when comparing players and thus helps to isolate the role of skill in the game.
What is Trick Taking?
UKGE Board Game Haul 2026
- abstract strategy; 3D components
- three-dimensional aesthetic with bridge-building
- mechanics-driven with aesthetic focus
Mechanics (from transcript analysis)
- path creation — attempt to create color paths from one side to the other using three-dimensional objects
Video topics + discussion points
Quotes (from this video)
- it's a fast-paced dungeon tile game where you end up to three fronts must explore a dangerous and ever-changing maze to win
- threading a string through one of the grommets either going up or going down
- it's a pinball game
- this is a loop based game where you're gonna keep playing the same thing over and over again
References (from this video)
- Really good
- Atmospheric and fun
- Has a lot of rules
- Requires careful attention
- Fishing, Lovecraftian horror
Mechanics (from transcript analysis)
- Area Control — Players might have to control areas or avoid hazards.
- Resource Management — Players need to manage their resources carefully.
- Set Collection — Collecting sets of items or fish is part of the gameplay.
Video topics + discussion points
Quotes (from this video)
- The printer said that we never even came close to doing any sizable print run of anything
- nothing's left it's all gone it's never coming out
- I hate it's it's goofy fun
- On certain numbers you pass a card to the left
- It's a T-Rex on a surfboard
- The artwork was changed from the original version
- They did not get done fast enough
- They did not get on a boat fast enough
- Foundations of Rome in a city instead of in
- big fun
- It has a lot of rules
- you got to really pay attention
- Orlons the plague
- The plague
- I haven't played or so long nearby I was thinking about that the other remember I enjoyed it
- The original artwork is described as 'very cute.'
- It's a Texas hold 'em variant.
- Players 'do rock paper scissors with your powers.'
- The game is described as 'goofy fun.'
- The redesigned artwork is not preferred by some.
- The creator walked away and hasn't communicated them for too long.
- The effectiveness and morality of capital punishment compared to life imprisonment.
- Concerns about executing innocent individuals.
- The role of race in the application of the death penalty.
- Concerns about driving under the influence of cannabis.
References (from this video)
- deep strategy
- high skill ceiling
- historic influence
- very complex for newcomers
- less accessible for casual players
- trick-taking competition
- N/A (card game; abstract setting)
- abstract
Mechanics (from transcript analysis)
- Auction / Bidding — variants include bidding or contract-based play
- bidding (variations) — variants include bidding or contract-based play
- Trick-Taking — players play cards to win tricks; success depends on suit and value
Video topics + discussion points
Quotes (from this video)
- Bridge invented in the 16th century
- Dominion holy cow was this the game that made deck building the meat of your game as opposed to deck building being preparation for your game like a TCG
- Chess was definitely People's First access to 1 V1 wargaming
- Monopoly was many people's first exposure to multiplayer board gaming and seeing how those Dynamics were like you could also play with all sorts of people as opposed to risk which is more of a conflict heavy crowd
- the original Pandemic this is the one that propelled Co-op board gaming into the scene where it's Cooperative with a board
- four to five plus people with hidden roles a minority of them are bad then their goal is to kill off the good people during the night phase
References (from this video)
Mechanics (from transcript analysis)
- Follow the lead suit — Lead card dictates suit; players must follow if able.
- Trump/void mechanics — Trump sets outranking suit; voids allow trump play.
Video topics + discussion points
Quotes (from this video)
- Trick taking is this mechanism in where you're going to be playing face up cards in the center of the table.
- The trump suit will ultimately win over all other suits.
- Winning tricks isn't always the goal.
- Sometimes the game will reward you for winning as many tricks as you can.
- There are hundreds of trick- taking games out there.
- The joy of board games is really discovering which of these games really appeal to you.
References (from this video)
- A classic team-based trick-taking game.
- Offers deep strategic play and partner communication.
- Can be enjoyed with a focus on basic bidding and feeling out partners.
- Highly complex due to numerous conventions.
- Scoring system is complicated.
- Requires significant learning curve.
- Euchre
Mechanics (from transcript analysis)
- bidding — Partners bid back and forth, trying to communicate the strength and suits in their hands.
- Limited Communication — Bids are the primary form of communication, but conventions can add complexity.
- partnership play — Played in teams of two, with partners sharing information through bids.
- Trick-Taking — Players play cards to win tricks.
- Trump suit — The trump suit is determined by the final bid.
Video topics + discussion points
Quotes (from this video)
- That was the funniest thing I've witnessed.
- I remember talking to him at WSBG when he was there for a couple years. We were like, "We should play Tichu." And I was like, "I want to play teach with you." And then it just never happened.
- This uses trick taking in, I believe, area control uh, on a board.
- Time chasers is a weird trick.
- It's very heavy.
- But I again I haven't played it. So they're saying it's a card shedding game with double-ended cards.
- Shallow sea is the game for you because they sponsored this RNR show.
- Bad Comet is again a really great company with um, exceptional production quality as well.
References (from this video)
- Still relevant many decades later
- A lifestyle game
- Less accessible than Gin Rummy
- Hickey
- Jin Rummy
Mechanics (from transcript analysis)
- bidding — A common mechanic in Bridge, implied by its depth and complexity.
- Trick-Taking — Implied by the context of card games and its comparison to Gin Rummy.
Video topics + discussion points
Quotes (from this video)
- And which one of these are going to get lost in the shuffle.
- We'll vote secretly on our candidate and if we are unanimous in our decision, that game will move forward.
- And the Landlord's Game was created 30 years earlier and then stolen from the designer of the game.
- I think The Landlord's Game is what became Monopoly.
- Which of these two antique board games will be now crowned number one?
- So, congratulations, Jyn Rummy. You are the best antique board game out there. Even though you're a card game, but you know, still.
References (from this video)
- unique cozy-horror blend
- strong puzzle and exploration hooks
- engaging world-building
- can feel slow to some players
- pacing may dip during fishing grind
- Cozy horror in a fishing/puzzle-driven system
- Coastal sea/oceanic environment with Lovecraftian undertones
- Atmospheric, with a creeping sense of dread
Mechanics (from transcript analysis)
- exploration_and_puzzle — Sail, fish, and solve environmental puzzles while uncovering lore.
- inventory_management — Cargo holds must be optimized to fit catches and items.
- Polyomino — Fittings and cargo shapes create spatial puzzles in the hold.
- polyomino_puzzle — Fittings and cargo shapes create spatial puzzles in the hold.
Video topics + discussion points
Quotes (from this video)
- The first Dark Souls is my number one favorite game of all time.
- Link transforms into a wolf. That was a religious experience at that point.
- 10 out of 10. Right up my alley.
- I can't wait for the new one to come out.
References (from this video)
- Availability of copies
Mechanics (from transcript analysis)
- bidding — A dice driven bidding game.
- Dice Rolling — A dice driven bidding game.
Video topics + discussion points
Quotes (from this video)
- Praetor was going for really cheap. This is like an old-school Euro that again, I never got a chance to play. Kind of from my era of of Euro gaming.
- This was one that has always evaded me, but I remember Rado raving about it many, many years ago.
- Wispwood, which is one of those kind of puzzly um, you know, pattern building style games with different things going on.
- And um, to be honest, I've got so many games here to play and to talk about that um, I'm going to be tied up for quite some time.
References (from this video)
- Encourages bravery with higher points for completing rolls.
- Quick to play and set up.
- Scales well from 2-5 players.
- Good amount of table chat and player interaction.
- Fills gaps between other games.
- No real onus on players to learn rules.
Mechanics (from transcript analysis)
- Betting/Wagering — So, this is a a dice driven kind of wagering, betting game um where you are betting how many times it'll take you or betting against how many times it'll take an opponent um to roll a certain configuration of dice.
- bidding — Now, in turn order you are going to bet how many times you think you can roll that or how many times it'll take you um in order to roll that particular configuration. Now, in turn order then the the next person can either agree with you, they can undercut you by saying they can do it in fewer rolls, or they can opt out of the round and basically bet against you.
- Dice Rolling — So, this is a a dice driven kind of wagering, betting game um where you are betting how many times it'll take you or betting against how many times it'll take an opponent um to roll a certain configuration of dice.
- Set Collection (dice) — So, I think there's like five or six dice here um that you are trying to um get rolled to try and fit a certain criteria. So, these cards and there's tons of them might say things like well, you need to roll three of a kind um and then maybe two fives and anything else.
Video topics + discussion points
Quotes (from this video)
- It's just a really nice kind of switch your brain off, have a laugh, you know, maybe do a bit of bragging or try and dissuade or persuade people to opt in or opt out of certain rounds.
- So, it's it's really light-hearted, but it's actually really a really good time.
- You know, we do get a lot of rinse and repeat in the hobby space at the moment. This one feels distinct and unique.
- So, I do like the way this game forces you to play strategically.
- So, it really is this kind of cerebral puzzle and the way you acquire these cards is through a is through a passing draft system.
- It's got a great table presence, if not maybe a little bit sprawling. It takes up a lot of space.
- But I like games that feel distinct and feel unique.
- And if you can't cater to them and you can't give the birds what they want, they will go and you will no longer score them next round.
References (from this video)
- Elements of cooperation.
- Secret residents and money keep information hidden.
- Dynamic market adds strategic depth.
- Time management is a key element.
- Strategic tile and road placement is important.
- Resident fulfillment provides clear goals.
- Welfare buildings offer significant scoring potential.
- The game has a sudden death trigger for an exciting end.
- The convert action for buying/selling points is interesting.
- The auction mechanic provides a unique way to gain resources.
- The modular nature of the action ring ensures replayability.
- Losing 10 points for every unhoused resident at the end of the game can be punishing.
- High costs for certain actions or premium features.
- Mandatory time costs on some actions can be restrictive.
- Building up a town by meeting resident demands and constructing various buildings.
- The game takes place in a town called Grille where players are trying to build it up.
Mechanics (from transcript analysis)
- Area Control — Players can place markers to claim ownership of parcels of land, and others may have to pay a fee to use them.
- Auction — An auction is triggered when a player draws resources, and players bid money to acquire them. The auctioneer gets compensation if they don't win.
- Dice Rolling — A dice is used for the convert action where players can buy or sell points. A funky D4 with values 5-8 is used.
- Drafting — Players can draft new residents from a display of five cards, with options to replace them or pay to put one back.
- market — A dynamic market exists for resources that refills and affects buying and selling.
- Resource Management — Players gather resources like wood, stone, and iron to build buildings. Resources are stored in warehouses with different sections for each type.
- Set Collection — Residents have requirements (e.g., a playground) and certain buildings (e.g., welfare buildings) are scored based on residents and other factors like trees in their section.
- tile laying — Players can build new tiles and roads. New tiles cost money and provide points, and must be connected to a road.
- Worker Placement — Players use workers to take actions on the action ring. Some actions require placing a worker, which can block the action space until the round ends.
Video topics + discussion points
Quotes (from this video)
- The name of the town that players are trying to build up
- elements of cooperation because a lot of stuff is tied together
- the residents are secret they're in your hand your money is also secret
- it's important for who helped build the welfare buildings
- it can really pay off in points at the end
- remember this is a prototype
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- If I was a smarter man, Oh, Mitchell, you're the smartest man. You did it, but I just in case you didn't, I had to have a little voice giving up.
- What would a modern day like a proper modern hobby board game of life look like?
- The fact that you're horrified by King of Stone is another one.
- The end at the end of the day, it's more about the social experience and the social experience was so fun, so enjoyable, and so connected that as much as it would have been great to play a board game, it was like we didn't miss it.
- The Stonemaier Games logo with little cat ears.
- I say that because you'll see products being announced or here and I say oh we decided, you know, world peace. No, that's not happening anything now. We're doing this now you're not doing that we know so there's so many things that people put out there that are not, you know, real products or real things and I'm like aw, it's sort of like did you ever have a dream that something amazing happened cuz a lot of times I can tell when I'm in a dream.
References (from this video)
- Considered the ultimate trick-taking game.
- Features a complex and strategic bidding system.
- Excellent for developing partnership communication skills.
- Translates many tabletop gaming elements well.
Mechanics (from transcript analysis)
- bidding — Players bid on the number of tricks they expect to win.
- partnership play — Played with partners, requiring communication and coordination.
- Trick-Taking — The game is a form of trick-taking.
Video topics + discussion points
Quotes (from this video)
- We're transitioning into a food podcast, and I think that's okay.
- We're the bad boys of board gaming.
- Baseball for me is more of a social experience than a sporting experience.
- The designers wouldn't say it's a more stuff expansion, but it really is.
- This is like my jam. This is my jam.
- I love that. That's really It's one of these it to me, this is a great version.
- The idea is to come away from this game with as few points as possible.
- It's a brilliant simple but brilliant card game.
- It really depends on the group, but it is a wonderful, wonderful game.
- I wanted to talk about my experience with Huddle, the fantasy football game.
- The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
Mechanics (from transcript analysis)
- Trick-Taking — complex trick-taking with communication and bidding as key components
Video topics + discussion points
Quotes (from this video)
- as long as it's very clear that you were paid for that content as long as it's on screen as it's in the description you click the little button within a YouTube UI that pops up a thing that said this includes pay promotion I think that's fine
- I think as long as you are fully transparent about being paid it pretty much doesn't matter what kind of content you're making
- it's very hard to make these campaigns work
- I started a patreon campaign after I can't remove the specifics but it was like maybe two two and a half years into making my junkets games channel
- if you're gonna be spending $100 a year on board games then you know I like to think that it makes sense to throw one two five to ten dollars or whatever to people whose opinions you really value
References (from this video)
- enduring social appeal and deep play historically
- longstanding popularity in social circles
- requires four players and a learning curve
- not easily approachable for casual first-timers
- social partnership, lifelong engagement
- Social/game night setting; traditional clubs and family gatherings
- abstract/structured
Mechanics (from transcript analysis)
- Auction / Bidding — A bidding phase determines contract, trump, and level; central to play.
- bidding (contract bidding) — A bidding phase determines contract, trump, and level; central to play.
- Trick-Taking — Players compete in rounds, taking tricks; partnership-based play with competition for the most tricks.
Video topics + discussion points
Quotes (from this video)
- Bridge is a lifestyle game. That's all we play is bridge and if you don't know bridge, you cannot be my partner.
- we discovered a game of Bunko and we're pretty sure it was haunted.
- This is a specific complete edition of Tiddly Winks.
- What does a good boy do when he accompanies grandmother to church?
- Do you always feel like you don't have enough time?
- I will say this is a game I still play.
- Hickey Pickity. Boy, is that fun to say.
- The landlord's game is a precursor to Monopoly
- this is thematically you are going on a shopping spree.
- Little Wars is seen by many as being the first modern war game.
- the box is like with a bell.
- Pogs is making a comeback even now 100 years later.
- Rook came out 20 years before Bridge.
References (from this video)
- deep, skillful play
- strong social infrastructure in some regions
- perceived learning curve
- aging player base
- partnership trick-taking
- social clubs and contract bidding
- abstract competition
- Auction games
- Other trick-taking games
Mechanics (from transcript analysis)
- partnership bidding — players bid to determine contracts and coordinate with a partner.
- Trick-Taking — players compete to win tricks with card play following a contract.
Video topics + discussion points
Quotes (from this video)
- Bridge as a game is kind of dying
- it's just a game it's not great for people with addictive personalities but what it has going for it is it only takes this deck of cards
- Monopoly isn't that bad if you're playing with the auction rules
- Go is the oldest game on this list I believe
- Scotland Yard is the genre defining game for hidden movement
- Diplomacy is a unique experience and its influences can be found in games like A Game of Thrones