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Brink box art

Brink

Game ID: GID0053696
Game Info
Year
2025
Players
2-5
Age
14+
Playtime
120 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The Moonrakers are on the brink.

They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall.

Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky.

Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board.

Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!

—description from the publisher

Description

The Moonrakers are on the brink.

They have thrown off the oppressive yoke of the Utopian Alliance, but they are in a constant struggle to stay independent and find their identity. Alliances are formed and factions arise as the Moonrakers agree to turn their focus outward instead of squabbling over what little they have. Captains push out into unknown corners of the system in attempt to gain resources, influence, and power. The tenuous alliances will only last so long and soon someone must emerge to lead or they will fall.

Brink is a worker placement, trading, and hidden voting game that brings the world of Moonrakers to a new genre. It combines the strategy and planning of a worker placement game with the negotiation and “above the table” play found in Moonrakers and Fractured Sky.

Each turn, players will place one of three different sized ships (workers) onto a grid of hexes. Each hex will gain the player resources and actions, but even more importantly, it will give them power within a faction based on the color of the hex. At the end of each round, players will vote on which faction will score points, which is then multiplied by the amount of power each player has in that factions color on the board.

Players will upgrade their ships, hire ambassadors, explore new systems, and spend influence to complete faction objectives, granting them new abilities. Each game, the map will reveal in a totally new way as regions are explored, presenting new strategies as well as strengths and weaknesses to existing strategies. The player with the most prestige points at the end of 3 rounds wins!

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 40
This page: 40
Sentiment: pos 30 · mix 3 · neu 1 · neg 1
Mentions per page
Showing 1–40 of 40
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 56:30 sentiment: positive
video_pk 94843 · mention_pk 259622
Rolling Dice & Taking Names - Brink video thumbnail
Click to watch at 56:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • appeals to Tetris and puzzle fans
  • quick to play
  • strategic decisions regarding energy cell usage
  • fun visualization of pieces dropping
Cons
  • can be frustrating when needed pieces don't appear
  • initial advantage for the last player picking pieces due to energy cell spot
  • bombs (used to skip pieces) cost victory points
  • requires pencil and eraser due to marking on the sheet
Thematic elements
  • matching Tetris pieces to fill up a board
Comparison games
  • Doppel
  • Ganz Schön Clever
  • Silver
  • Red Seven
  • Strike
  • Potions Explosion
  • Railroad Ink
  • Steamrollers
  • Criss Cross
Mechanics (from transcript analysis)
  • Pattern Building — completing lines on the board by placing Tetris pieces
  • Resource Management — you have these little energy cells that you can expend or use and it can allow you to shift in which column you want
  • Roll and Write — roll dice one of them gives you a color and that tells you which road to go to and one of the dice gives you a column to go into and when you go down when you match the row and column and you get an intersection it's going to tell you the type of piece
  • Tile Placement — you mark on your board you draw in that piece
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video 5eC9XuTFhzg Rolling Dice & Taking Names Discussion at 1:04:19 sentiment: positive
video_pk 93498 · mention_pk 253799
Rolling Dice & Taking Names - Brink video thumbnail
Click to watch at 1:04:19 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative take on Tetris.
Cons
none
Thematic elements
  • Tetris on paper.
  • Pieces fall down and must be seated into a grid, with energy spent to move them.
Comparison games
  • Cottage Garden
  • Indian Summer
  • Spring Meadow
  • Tetris
Mechanics (from transcript analysis)
  • Polyominoes — Uses Tetris-like pieces.
  • Resource Management — Players spend energy to move pieces.
  • roll-and-write — A roll-and-write game utilizing polyomino pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You will not do your what was that called oh crap his spiel what's that called wow that was a joke that just totally flat on his face right there
  • We're just lolling people to sleep where the music of the board game board game podcast group you know music is like it's there but you don't notice it and then when you finally hear it you just realize how annoying it is
  • I'm just not really into euro games meshed with push your luck cuz again I run the odds man in my mind I'm running the odds
  • Why do you make me go out and buy $18 readers I haven't bought in the Sam's multi pack yet
  • It's not an alliteration but anyway pod pledge okay so but if you say it too fast podge pledge oh you know so but thank you chairs
  • The biggest thing in the hobby right now is roll-and-write
  • It's the one that you can keep making and making money from that's my definition
  • Good games are not good enough you need great games number one and you need games that are marketed well and stand out in some way
  • A game from his experience has about a two-week shelf-life that if a game doesn't catch hold within two weeks it's gone and forgotten
  • The reason why I was asking about that because if you don't know Steven is is really into he's I guess a beer connoisseur beer aficionado
  • We're the background noise of podcasting or board games Kirk I guess that's beautiful
  • It's just the fact that it's kind of the worker placement portion is matched with putting these cards in the play that becomes an engine builder much like a game you know you dimension seven wonders or something like a mural settlers but it's not an engine it's a city
  • it does get a little long Tony because as in typical engine builders there's a lot of AP that can happen there is based on the cars
  • you know the fifth year anniversary would you ever consider coming out with a deluxe version with the nice player boards and everything that people tend to buy third party
  • So it's like lightning in a bottle catching lightning in a bottle
  • you know that the three months of sales where you can then see what's gonna happen with the game
  • We have a wonderful pre-order program and I believe you still do that at a discount right Steven
  • There are still plenty about regular badge sales and kids badges oh nice
References (from this video)
No references stored for this video.
Video ysgnnBGrJUY Getting Games Discussion at 4:58 sentiment: mixed
video_pk 91737 · mention_pk 246232
Getting Games - Brink video thumbnail
Click to watch at 4:58 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Very cheap price
  • Tetris-like rolling-right / polyomino appeal
  • More interactive than typical roll-and-write
Cons
  • Not particularly exciting to revisit
  • Faces competition from other rolling rights like Railroad Inc
Thematic elements
Comparison games
  • Railroad Inc
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • there's big explosive turns of combo tastic scoring going on in between two castles of Mad King Ludwig
  • Tetris II polyomino type things are fun
  • I quite enjoyed Vindication
References (from this video)
No references stored for this video.
Video Ry4qerKM7wo Meeple University Discussion at 4:28 sentiment: positive
video_pk 91580 · mention_pk 245766
Meeple University - Brink video thumbnail
Click to watch at 4:28 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great game by Wolfgang Warsch
  • not out yet, coming out next week
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points/Energy — There is energy in the game that allows players to move shapes a little bit or pick different shapes.
  • Dice Rolling — Players roll two dice (four-sided and six-sided) to determine the piece they get.
  • Scoring based on completion — Points are scored based on clearly filled, mostly filled, or a little bit filled rows, with double points for higher rows.
  • Tile Laying/Placement — The selected piece slides down into a space on the player's sheet and is marked. Players try to fill rows for points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's like the number one selling game in the industry
  • it's so familiar yet so different
  • this guy is called bricks and this one I can call it probably not allowed to say it like in marketing really but it's like Tetris below and right
  • Uwe Rosenberg one of the great designers in the world
  • you don't want to draw well in this game you want to draw shuttling
  • light to Midway euro with absolutely gorgeous artwork by Michael Menzel
  • everyone I'll turn over this card and I'll take the action in your chore you're first gonna take an action so you're gonna build an engine with these cards
  • we merge this past here in August of lashes so coming up on the one-year anniversary merged with Indy boards and cards
References (from this video)
No references stored for this video.
Video keYeekasjI8 The Dungeon Dive Top List at 43:24 sentiment: positive
video_pk 87523 · mention_pk 228882
The Dungeon Dive - Brink video thumbnail
Click to watch at 43:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very charming and unique
  • Captures a modern-day urban adventure feel
  • Features real-life Brighton celebrities and locations
  • Fun to explore the city
Cons
  • None explicitly mentioned, but the game is described as niche.
Thematic elements
  • Urban adventure, experiencing a day in the city
  • Modern-day Brighton, UK
Comparison games
  • Populous Ladder
Mechanics (from transcript analysis)
  • Augmented movement — Players can play cards to augment their movement, making it not pure luck.
  • Card drawing — Landing on a space prompts drawing a card for an encounter.
  • roll and move — Players roll and move around spaces on the board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Fallout with the expansions with the California expansion and the atomic bonds um Atomic bonds expansion the small expansion that basically fixes the game uh yeah out of the box wasn't a great game I liked it more than most people did but those expansions greatly Elevate the game it is a great great post-apocalyptic game that does have that unique Fallout feel
  • The combat is a little fiddly and just never really feels natural I always forget uh how to solve combat in that game but uh everything else I really like the questing is super cool and just it's a neat world to be in and I think they did a really good job of capturing the uniqueness of Fallout
  • But once you start adding in all of the incredible expansions for Defenders of the realm then the game really does feel like this Grand epic adventure game
  • It's a cliffhanger game fortune and Glory the Cliffhanger game it has that old Cliffhanger serialized feel to it where you jump for a cliff and you fail that roll and you miss and then on your next turn you have to pick up on that Cliffhanger and you're hanging on by a thread
  • This is probably the most unique game on this list and that is B in one aard game all about Brighton and that is the 2022 it's the uh 10th anniversary edition I believe it's the newest edition that he just put out and this is a game all about having a adventurous day in the city of Brighton and it's a modernday urban Adventure game and it is so Charming
  • It really is it's impossible to keep up it's impossible to play all the games it's impossible to play the games I want to play enough to to satisfy me because there's just so many things coming out and so many things competing for for our hobby intention
References (from this video)
No references stored for this video.
Video ZpOMDTDW2UU Ryan and Bethany Board Game Reviews Top List at 13:47 sentiment: positive
video_pk 86347 · mention_pk 223055
Ryan and Bethany Board Game Reviews - Brink video thumbnail
Click to watch at 13:47 · YouTube ↗
Overall sentiment (raw)
Extremely Positive
Pros
  • Extremely fast gameplay
  • Can be played in very quick rounds
  • Highly addictive, encourages multiple plays
  • Loved by children
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — getting rid of your hand over and over again until you R out cards
  • Speed Matching — throwing cards down as fast as possible you have symbols colors and quantities and you trying to match up to whatever's out there
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Three sisters I don't like a lot of rolling rights it's not my jam but three sisters I think is one of the greatest rolling rights that's ever been made
  • this is just chaotic
  • it's just crazy like Cosmic chaos fun as you're moving around
  • this is probably the C game I've played the most of all time this is the game I play the most I probably have several thousand of this game because you don't just play it once this is the kind of game that you play and then you play again and then you play again
  • this is personally my favorite in the Forbidden series but this is also just kind of a placeholder for the Forbidden series
  • this is also a Cooperative game uh but in this game basically you have uh you are playing kind of as the people or the the island itself and you are fighting off people who are trying to come to your islands
  • I think code names duet it's a it's a two-player game they made code names they made it two-player and it is so difficult just as difficult as code names but even like kind of more so
  • this is going to be race to the raft
  • I like this so much more than I love cats and I don't hear getting talked about a lot play race of the ra people it's really fun
References (from this video)
No references stored for this video.
Video 5IFhRPGYKtc Ryan and Bethany Board Game Reviews Top List at 2:20 sentiment: positive
video_pk 85708 · mention_pk 220260
Ryan and Bethany Board Game Reviews - Brink video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really fast game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Hand Management — You only get three cards in your hand at a time
  • Set Collection — you keep going. Whoever wins will wins. Um, well, at least whoever gets the fastest.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Hi, I'm back again. Alvra here.
  • Well, my 15th favorite game is Mountain.
  • My 14th favorite game is Go Gelato.
  • Um, ice cool is my 13th favorite game.
  • Um, and my to favorite game is Sushiko.
  • And yeah, my 11th favorite game is Blink.
  • Goodbye. Thanks for watching. Subscribe and goodbye again. Hope you can watch my next video. Bye you guys. Thanks for watching our shenanigans. As always, we appreciate it.
References (from this video)
No references stored for this video.
Video OL8VnO3vYOs The Cardboard Herald Interview at 9:45 sentiment: positive
video_pk 85235 · mention_pk 218045
The Cardboard Herald - Brink video thumbnail
Click to watch at 9:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Involved cool moments and player interaction
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Trading — Involved table interaction like trading favors.
  • Voting — Started with the concept of a cool moment being built towards, involving voting and favors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We've been on a pretty wild journey.
  • We design games for us that we like, that we want to have on our shelves, that we don't have on our shelves, and that gets us to games that we like, and luckily, I think games that at least a few other people like.
  • It's just like, we start a game, we develop a theme, that theme starts to speak to mechanics, and then they all get and then all of a sudden we're having ideas based on the lore that we're writing, and then we'll have a new mechanic idea, and that'll influence the lore, and it hopefully ends in a very like tight-knit product at the end that like they all speak to each other.
  • It's just like, you know, what do we think that we can sell? What do you think people will be interested in?
  • It's just like most of our time 90% of our time is just like making a good game and then it's like all right now how can we stand out in people's minds? How can we stand out in their table? How can we leave them with a lasting like memory about their their tactile experience with our games?
  • But then there's just like there's there's the logistics side, which is just whole other thing that is like not sexy, but like needs to get done.
  • But I think the board game industry is not like other industries where it's like, you know, your literal competitors are telling you how to do the thing.
  • Um, and so I think I think there is just a spirit of camaraderie of like we all want to make cool things and we're all trying to get put out there.
  • It's hard enough to make a great game like it a game that's worth making.
  • And so like it it's in one sense it's tough but then the other sense is like there are games that come out that are just like I I wish we made that. Why didn't we think of that?
  • We want to spawn these small franchises that can h that have legs that feel like they're lived in that that feel like you want to sit down and spend at 90 minutes like we're asking you to like give a movie's amount of time to one of our games.
  • And so we want it to feel like it's worth stepping into a world that exists and and not only that, but then like is worth being a fan of like is is worth like dreaming about and like imagining yourself win and and I know that's a lot to like put on a board game, right?
References (from this video)
No references stored for this video.
Video 2LqXj_2M-1U Our Family Plays Games Interview at 17:43 sentiment: neutral
video_pk 85054 · mention_pk 217239
Our Family Plays Games - Brink video thumbnail
Click to watch at 17:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Impacted by tariffs, leading to a need to offset importing costs.
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The animation studio closed a couple right at the end of the pandemic. the animation studio didn't close and we switched to focus fulltime on board game
  • My least favorite part is watching other people play deck building games, right? Uh, and so Zach was like, 'Dude, can we come up with a game, a deck building game where you play on other people's turns?'
  • And Zach was like, I worked so hard on that and now it's just gone. I don't want to make the stuff advertising what someone else is doing. I want to make the stuff that people want.
  • And that that was like a big change for our company, a big shift for our company.
  • So, the the going for high level of production is a huge risk because if you go for that high level of production and you say this is what it's going to be and you don't fund very well, you will lose your shirt because it is very expensive.
  • In essence, to boil down Austin's answer, it's money, Reggie.
  • The magical part of what unlocked this one was that you don't know what is going to score at the beginning of the game. There's nothing scoring and the players through winning bids get to decide something on the map that is now scoring points.
  • We have um a a end of the year campaign that is going to be a co-op deck builder.
  • It's gotten jumbled and we're trying to fix time. Okay.
  • We have three games launching at Gen Con that I want to give y'all, which are three small box games.
  • My one question is, why isn't every publisher willing to or able to have IV Studios high level of production? Genuinely curious. Is it a money thing or a skill thing?
  • Do you have any contact with other companies that run kind of like you to have some exchange of experiences?
  • We saw you first. You know, I kind of bumped into you at your booth at Pack Show 2021 and we talked and that's when you gave us Moon Rakers and we now have the big Moon Rakers. We love I love Moon Rakers.
References (from this video)
No references stored for this video.
Video _7fcU6P1DpU Grant Lyon Top 10 List at 12:25 sentiment: positive
video_pk 84921 · mention_pk 216682
Grant Lyon - Brink video thumbnail
Click to watch at 12:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong player interaction
  • high replayability via modular board
Cons
  • negotiation can slow down play for some groups
Thematic elements
  • negotiation and resource trade with exploration
  • space/space exploration theme
  • thematic and interactive
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Explore new tiles to expand the board and access new options.
  • Negotiation — Players trade resources and negotiate deals throughout the game.
  • Resource Management — Trade and manage resources to advance capabilities.
  • resource management and trading — Trade and manage resources to advance capabilities.
  • space exploration and modular board growth — Explore new tiles to expand the board and access new options.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game uh is a game of mine. It debuted at PAX Unplugged last year, but it's making its Gen Con debut this year.
  • you use your actual phone camera in the game. There are like phone holders and you slide this around.
  • Spooktacular has an amazing theme that gets me going.
  • Flip Tunes might be my most played game of 2025 so far.
References (from this video)
No references stored for this video.
Video jQsF9PM8ha4 Board Game Buzzz Gen Con Preview at 7:08 sentiment: positive
video_pk 84871 · mention_pk 216423
Board Game Buzzz - Brink video thumbnail
Click to watch at 7:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Loved Brink
  • Lots of negotiation
  • Love the area control
  • Fantastic game
Cons
  • Might not be liked by players who dislike negotiation
Thematic elements
  • Area control with spaceships
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — I love the area control. I love where you are placing. So, you're placing your spaceships and wherever you place, you'll be able to activate the areas that are adjacent to it.
  • Negotiation — There's a lot of negotiation to it.
  • Resource Management — By doing that, you are slowly gaining resources, kind of building up your ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Gen Con is the biggest board game convention in America.
  • I literally had over 70 that I had saved.
  • In Spooktacular, you are becoming the monsters, I believe, that are haunting the people who are going to the movie theaters and like watching your movie.
  • As one of those monsters, you are now free to wreak havoc. Terrify and devour unsuspecting movie goers in a race to become the most terrifying monster of all time.
  • This is Tea Witches. Okay, for the OP games, I have been so excited for this one. I'm so nervous that I'm going to play it and it's going to be meh or all right because I've like built it up so much in my head.
  • Everything about this game just screams me and I need it.
  • I'm so sad that I'm not going to Gen Con.
  • Like I have FOMO so
References (from this video)
No references stored for this video.
Video jn4d_avx-es Tim Chuon Event Coverage at 1:27 sentiment: positive
video_pk 84769 · mention_pk 215927
Tim Chuon - Brink video thumbnail
Click to watch at 1:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Looks sick
  • Lots of drama involved
  • Lots of fun
Cons
none
Thematic elements
  • Creating a yearbook spread
  • High school
  • Narrative emerges from player choices
Comparison games
none
Mechanics (from transcript analysis)
  • Adjacency Bonus — There are adjacency bonuses.
  • Set Collection — Attribute tokens are used for scoring.
  • Tile Placement — A tile placement game is present.
  • Worker Placement — Players can only send three out of four workers per quarter.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Halo Flashpoint. Not going to lie, they kind of sold me.
  • Pure combat. Pure PvP.
  • Brink looks sick, dude.
  • So what you see here is all 100% prototype stuff. No art.
  • Card Holla this year is next level.
  • Got Chem which is a huge huge ass box.
  • Honestly today's haul 10 out of 10.
  • I love Gen Con.
  • We got row one game on day two, which was Rebel Princess.
  • Josh had a brilliant idea though. Cut in half right down the middle.
  • That is a wrap for Gen Con 2025.
  • My third one and Josh's first one.
  • Actually had to buy a whole separate suitcase.
  • the commercial for Super Boss Monster was released on preview day and I had no idea or I would have been there.
References (from this video)
No references stored for this video.
Video moT204eN1UA Grant Lyon Top List at 37:52 sentiment: positive
video_pk 84436 · mention_pk 214535
Grant Lyon - Brink video thumbnail
Click to watch at 37:52 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Medium-heavy weight strategy game with player interaction
  • Effective negotiation mechanic
  • Interesting worker placement with variable worker sizes
  • Part of the Moon Rakers world with good space art
Cons
none
Thematic elements
  • Exploration and resource negotiation
  • Space
Comparison games
  • Moon Rakers
Mechanics (from transcript analysis)
  • Area Majority — Each worker grants power in an area, and the player with the most power in a color scores points.
  • exploration — Players can add new tiles to the board.
  • Negotiation — Players negotiate with each other to exchange cubes that must be given away.
  • Resource Management — Players collect cubes, some to keep and some to give away.
  • Worker Placement — Players use three workers of different sizes (small, medium, large) to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I try to keep it to about 25 games and sometimes that slides to like 30 games, but I don't want it to be more than 30 games because I don't want this video to be crazy long.
  • if you want a smaller box pretty game, then check out Parks and Potions.
  • it's a really good introduction to strategy games.
  • This is one that is going to be a huge hit with young kids, I imagine.
  • So, if you want a lot of story in your solo games, that is a reason to play this one.
  • It adds more player interaction to the worker placement game.
  • I like that sort of fluctuating market aspect of the game. It makes it feel different than other worker placement games out there.
  • I think a lot of gamers and just a lot of people in general really respond to this theme, right? I think it's something that's super relatable about having to charge up your social battery in order to go out into the world and do stuff.
  • there's just a lot of intrigue on like, why are you moving that? What are you doing right now? How do I outsmart you?
  • Vantage over the last month has been fairly divisive.
  • if you like worker placement games or if you like visually interesting games, then that's, uh, for sure a reason to play T- Witches.
  • It is a deck building game, but it has an interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • I love Flip Tunes
  • The OP is also releasing fountains.
  • This plays 1 to five players in 30 to 45 minutes and it is a mediumweight game though at the lower end of medium weight.
  • This is another sort of visually very interesting game.
  • It is a deck building game, but it has a interesting aspect to the deck building because every round you're going to shuffle your entire deck and then you're going to flip out cards in a 2x3 grid.
  • And so there is a real strategy to the deck building of the game, but there's also just these fun exciting moments where you're like, "Ah, yes, I got that where I needed it to go."
  • I love Flip Tunes a lot. I really recommend it.
  • I've been doing this Green Team Wins live show at the Comedy Store in Los Angeles, and it's been going super well
  • Next night of that is Sunday, November 2nd.
  • It's really fun. It's really interactive. It's memorable. It's different every time the show happens.
References (from this video)
No references stored for this video.
Video 2ZcRsjHDqP8 Discussion at 6:03 sentiment: positive
video_pk 84022 · mention_pk 212881
Brink video thumbnail
Click to watch at 6:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • Lego party game
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a really great time.
  • I hope I get to see you at Design Day next year cuz I'm definitely going
References (from this video)
No references stored for this video.
Video Q71Fy81DZmc Hungry Gamer Analysis at 2:22 sentiment: negative
video_pk 83654 · mention_pk 211285
Hungry Gamer - Brink video thumbnail
Click to watch at 2:22 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oo, that looks tasty.
  • And whoever gets the most points will get first pick of all the amazing prizes that we talked about in the previous video.
  • Old King's Crown knocked out.
  • Jerry Hawthorne will be crushed.
  • Beatric has always been a fan of Ivy Games.
  • Aberration has had quite the run and not what was expected as Dan it.
  • Definitely a surprise. I thought she was heading towards Aridia.
  • Clearly after her midternament nap.
  • Clearly allowing Beatatric to be multiple cards in your game is the path to victory.
  • It legitimately makes Beatatric really, really happy.
References (from this video)
No references stored for this video.
Video boV4_W4ztuc The Dice Tower Analysis at 4:42
video_pk 81649 · mention_pk 203733
The Dice Tower - Brink video thumbnail
Click to watch at 4:42 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • We're nominating them now, and as I always say, the nomination lists are more important than the awards because you can go out and just buy any of these and play them.
  • These are going to be games that are fantastic to teach to someone who is not necessarily part of our fantastic little world of games. Something to get them in the door, get them excited about board gaming, get them introduced to all these amazing things you can do on the tabletop now.
  • And so, we got together a group of 50 plus people, that's Dice Tower staff and the other reviewers, different reviewers, and we vote on the nominations, and so we're going to present them to you.
  • Well, too bad to each of those nominations because you have to go up against the other four. That is a tough slate.
  • if you enjoy heavy strategy games, you were eating well in 2024.
  • This is a category for games that play really well with two. It doesn't mean they are exclusively two, although that's usually what is nominated, but it's just a great game for two players.
  • This is something that for the last several, several years has become an increasingly large segment of the board gaming hobby.
  • Not only are those like pretty strong solo games, but they're also some of the games that were mentioned in top lists of last year. That shows where the category has come.
  • So, these are games that do something different. We see a lot of the same stuff, which isn't necessarily a bad thing because same can be good and comforting. But, something that does something unusual or different or feels fresh, here's some games that meet that category.
  • My goodness, you now have to ask every time you sit at the table, 'Wait, is this cooperative or competitive?' That's something that was unheard of, you know, a decade ago even.
  • I used to not really appreciate how good party games can be.
  • So, this is going to be just that implementation of the theme, really immersing you into this world and this setting, uh doing something cool, or maybe just showing you a different kind of light on a thing that you're familiar with.
  • I always find it odd how the new designer category often also every year seems to dominate best games of the year category, and I like that a lot.
  • Artwork is something that just walking by a table, you can convince me to play a game just by showing me a good box cover. And I think that it's something that can We talked about the theme, can really sell that, but it's that first entry point in the game, and can grab your attention.
  • Games are a total production, and what this category is about is saying, 'This is the most impressive full productions of a board game we've seen this year.'
  • Now, in this category, we have 10 um 10 nominees, and they kind of encompass the whole package here. You know, we're we're looking at the mechanisms, we're looking at the theme, we're looking at the artwork, just all of it. Which one brought its best to the table?
  • Games that are fantastic
  • Then our next one is Codenames, a game that really brought party games back into the light, especially word team party games.
  • This has sold a gazillion copies.
  • And that is Pandemic Legacy Season 1.
  • But this is the game. It wasn't the first legacy game, but it was definitely the one that people that kind of exploded and changed
  • changing the landscape.
  • Talk about a game that truly shook everything up.
References (from this video)
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Video f-KV94HuXdQ kovray Event Coverage at 22:18 sentiment: positive
video_pk 81129 · mention_pk 200004
kovray - Brink video thumbnail
Click to watch at 22:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good small card game
Cons
none
Thematic elements
  • Making shapes with LEGOs
Comparison games
none
Mechanics (from transcript analysis)
  • Pattern Building — Making little LEGOs into shapes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a gem.
  • It's a bop.
  • It's just this combo-tastic game where there's a bunch of different actions happening that you'll have to go through.
  • It is such a clever game that is still very unnatural because you're trying to create gaps with tiles, and my brain despises that cuz I like when things go together nicely.
  • It is the silliest game because what you're trying to do is you have stacks of cards in front of you in different stacks, and you're trying to get each of those stacks to have all of one item.
  • This is such a good small card game from Capstone.
  • The art on Dixit is just unparalleled.
References (from this video)
No references stored for this video.
Video 8COSIKVjfiM The Dice Tower Other at 5:31
video_pk 80730 · mention_pk 197592
The Dice Tower - Brink video thumbnail
Click to watch at 5:31 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is not a you know, 4D camera, but if you could feel the heat right now, it is hot.
  • This looks like the setting of a movie about to go wrong.
  • I bet you their games aren't so great.
  • Small little place, but with some pretty Ooh, I see some cool games in there.
  • Wow, there's a lot of really cool stuff here. This is a pretty neat store here. Pretty small. Some good stuff.
  • So so all of this we we keep changing except that the match over there.
  • This is the first mall I've been to that has a church in it.
  • Found another mass market store, and this one has some actual decent games in it.
  • Well, it's kind of what I've always dreamed of.
  • This is lunch!
  • So, you can see lots of games. You can see they're setting up a lot of different games. Here's a whole pile here. This is going to look fantastic once it is all set up.
  • I hate werewolves.
  • This is going to look fantastic once it is all set up.
  • The library is probably or that is where you go buy games is probably set up.
  • Isn't all the volunteers, there's a bunch of them.
References (from this video)
No references stored for this video.
Video N8_wN0SPGLk Hungry Gamer Review at 0:09 sentiment: positive
video_pk 80217 · mention_pk 194886
Hungry Gamer - Brink video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Really nice production, beautiful components, good trays, fits in the box with no lid lift.
  • Simple to understand and teach.
  • Challenging to master, maximizing points is difficult.
  • Generous with player rewards, always get something.
  • Favor system encourages interesting trading and player interaction.
  • High replayability due to variable tile placement and available actions.
  • Clever design with three different ship types and their placement abilities.
  • Awesome writers that affect the vote, borderline brilliant.
  • Voting phase is fast, tense, and fun.
  • Ambassadors are set collection with powers, integrated with action cards.
  • Action cards can be used as influence (multi-use).
  • Appreciates the overall design and how IV Studios is improving.
Cons
  • Orange and red resource tokens are too close in color, difficult to differentiate.
  • Game feels like it ends too soon, you want more rounds.
  • Best with 3+ players, 4 or 5 is ideal.
  • Text on ambassador cards is too small to read easily.
  • Can be perceived as a simpler game than its box art suggests.
Thematic elements
Comparison games
  • Eclipse
  • Twilight Imperium
  • Fractal
  • Voidfall
Mechanics (from transcript analysis)
  • Action Point Allowance System — You're going to take nine actions. That is it.
  • Area Control — you're going to get points for controlling different colored regions, i.e. faction regions, at the end of each round.
  • Board building — And then right here, this is going to allow you to draw action cards. And as you draw action cards, you're going to draw two and then discard one. And action cards will do a variety of things.
  • Card Drafting — you draw two and then discard one. And action cards will do a variety of things.
  • Negotiation — This is a worker placement, voting, and a little of negotiation game.
  • Set Collection — On the surface, they're set collection, but each one has some kind of power on there.
  • Voting — This is a worker placement, voting, and a little of negotiation game. And at the end of each round in which each player has placed all of their ships, there's going to be a vote.
  • Worker Placement — This is a worker placement, voting, and a little of negotiation game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As with all IV games, it's a really nice production.
  • It is a simple game to understand what it is that you are going to do.
  • But that said, it is really hard to master the game.
  • It is very generous with you getting things.
  • The political phase at the end of each round is really fast, but it's really tense.
  • It is borderline brilliant the way the writers work.
  • This game kind of understays its welcome.
  • This is a simpler game than it seems.
  • This is a great, as I said, filler plus game.
References (from this video)
No references stored for this video.
Video uzB3w9ktbh4 The Dice Tower Review at 3:16 sentiment: positive
video_pk 79951 · mention_pk 193612
The Dice Tower - Brink video thumbnail
Click to watch at 3:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very fun aspect of worker placement
  • Looks more complicated than it is
  • Host likes it a lot
Cons
none
Thematic elements
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • Resource Management — Players collect resources and use them to perform actions.
  • Worker Placement — Players place ship-shaped workers on hexes to gather resources, with different ship types occupying one, two, or three hexes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, we're going to jump right into these here. I'm going to take a look at them and tell you what I think about them.
  • This game is now 20 years old.
  • It's not nearly as good as made by the people who made War of the Ring.
  • This is my favorite because all the pieces move like rooks sort of and you're trying to take over other people's pieces and each one has a special power and I like the theming of it.
  • Layers expansions bring it up to a nine. Layers is amazing.
  • I think the base game is fine, but when you I mean it's it's very it's enjoyable, but when you add the expansion it's fantastic.
  • Nothing here I think is amazing.
References (from this video)
No references stored for this video.
Video dr-aSQBM5LQ Top List at 10:31 sentiment: positive
video_pk 69441 · mention_pk 165939
Brink video thumbnail
Click to watch at 10:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Extremely fast gameplay
  • Works well in every setting
  • Super travel friendly tin version
  • One of the youngest daughter's favorite games
  • Gets a lot of plays
Cons
  • Two-player only game
Thematic elements
  • Matching symbols, colors, and quantities on cards
Comparison games
  • Speed (classic card game)
Mechanics (from transcript analysis)
  • Hand Management — Players try to get rid of all their cards as quickly as possible.
  • Speed Matching — Players race to play cards onto a central discard pile by matching symbol, color, or quantity.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • light games are just for a different circumstance they're not better or worse they're just different circumstances
  • if I'm introducing a game for the first time to someone I'm not going to hit him with one of my very very involved games I want to make sure they have a good time
  • it's basically a checks and balances so somebody can so a small group of people can't make something happen for a game it has to be Collective hold exactly
  • gentle rain fits that perfectly
  • pitch car is just one of those games where if you can play a convention setting with lots and lots of boards lots lots of people it is an absolute blast
  • it calls itself the fastest board game in the world the fastest card game in the world and it is yeah maybe a minute or two each round
  • this is probably for both of our girls the first adult game that we taught them because you it's language independent
  • they fill a great hole in our collection we play them a lot
References (from this video)
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Video VkXRxWweEGs Review at 0:13 sentiment: positive
video_pk 67571 · mention_pk 163710
Brink video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly interactive with exploration and trading.
  • Secret worker placement mechanic is interesting.
  • Strategic voting phase adds depth.
  • Actions are impactful and provide multiple benefits.
  • Two-player AI works well.
  • Amazing components and artwork (deluxe edition).
  • Allows for both honest play and backstabbing without ruining opponents.
  • Good tension in trading and voting.
  • Relatively quick for an exploration game.
  • Functions well as a main event game.
Cons
  • Trading can be group dependent.
  • Can be considered long for a voting/resource game.
  • The two-player variant lacks the full trading interaction of higher player counts.
Thematic elements
  • Exploring a map and gathering resources
Comparison games
  • Moon Rakers
Mechanics (from transcript analysis)
  • Area Control/Influence (voting) — Players spend resources to vote for which areas/colors score points at the end of a round.
  • Player Powers/Abilities — Ambassadors provide rule-breaking abilities or extra power.
  • Resource Management — Players gather and manage various resources.
  • Set Collection (implied by scoring) — Gathering specific resources or controlling areas seems to lead to scoring.
  • Technology/Upgrade Tree — Ships can be upgraded by spending resources for more power or better resource gathering.
  • Tile Placement/Exploration — Players explore a map by revealing new tiles.
  • Trading — Players can trade resources with each other.
  • Variable player powers — Ambassadors give unique abilities.
  • Worker Placement (secret) — Players place ships (workers) to gather resources and take actions, with the placement being 'secret' or behind-the-scenes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is just a cool game. It's cool to look at. It's fun to play. It's interactive. It's uh it's both not mean and mean.
  • So, I like that both of those exist kind of separately going on at the same time.
  • But, um, for an exploration game, this is a pretty quick one, too, which is nice.
  • It is going to be your main event style of game, you know, and uh for that purpose, it does a good job of it.
References (from this video)
No references stored for this video.
Video c5KGeJdjaw4 Review at 0:00 sentiment: positive
video_pk 66997 · mention_pk 162908
Brink video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Trading is more fun than expected.
  • Story introduction via comic is cool.
  • Production value is amazing and satisfying.
  • Element of surprise in tile exploration is fun.
  • Modular ship upgrades are awesome and retroactive.
  • Choice between upgrade paths (cargo/weapon) is good.
  • Set collection element with ambassadors is fun.
  • Voting phase has twists and turns.
  • Encourages table talk and player involvement.
  • Turns are relatively quick.
  • Solid game for five players.
  • Minimalist upgrade skill tree provides big benefits.
  • Keeper in the collection.
Cons
  • Bluffing mechanic during voting is not very effective due to obvious player choices.
  • Wish there was a more subtle or neutral mechanic for voting.
  • Not a good game for those who dislike variable winning conditions or trading.
Thematic elements
  • Influencing great factions to become their ultimate champion or make them obsolete.
  • Via a full-on comic.
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — Cards that can be used during different phases of the game to influence actions, voting, or scoring.
  • Recruiting ambassadors — Using resources and power to recruit ambassadors provides permanent effects and end-game scoring opportunities.
  • Resource Management — Players gain resources (cubes) and favors, which are used for various actions like upgrading or recruiting.
  • Rider Cards — Cards that modify conditions or provide bonuses, particularly during the voting phase.
  • Ship Placement — Players place ships of different classes (1, 2, or 3) on the map with specific placement rules and restrictions.
  • ship upgrades — Physical, modular upgrades can be added to ships to enhance their abilities, offering choices between cargo or weapon upgrades.
  • Tile exploration — Placing ships allows players to explore adjacent tiles, revealing resources or other effects.
  • Trading — Players can trade resources with each other. It's incentivized because resources are lost if not traded, and resources are plentiful.
  • Variable scoring conditions — Scoring is influenced by voting outcomes, faction achievements, and ambassador recruitment, making winning conditions less set in stone.
  • voting phase — Players secretly vote using colored cubes, influencing scoring tracks and potentially triggering multipliers based on collected power.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • trading is actually a lot more fun than you think in Brink.
  • I love the production value of I V Studio games.
  • everything is just so so satisfying.
  • the element of surprise definitely a fun factor and something that keeps you interested throughout the game.
  • And upgrading is awesome in this game.
  • So, the key here is to get ambassadors because these will give you a lot of points.
  • This right here is the fun part, when you see all your investments just pay out like that.
  • So, my overall thoughts on Brinks. There's one thing that I have an issue with in this game, and that has to do with the bluffing mechanic, because there there isn't really much bluffing you can do despite you having a player screen to hide your information.
  • I love the council phase. It is so fun.
  • And I feel like Brink really sets up a beautiful discussion and table talk throughout the entire game because with trading involved and you having to talk to other people, it always feels like you're involved in the game even if it's not your own turn.
  • And as soon as you reveal and you see what everyone's voting, it just becomes completely chaotic in a good way.
  • Plus people start playing their action cards.
  • We forget that we have some riders over here that are going to change the condition and break part of the game.
  • I definitely like it a lot more at higher player counts, so this is going to be my go-to for five players and three still fun.
  • Overall, really fun game. I enjoyed a lot and yeah, I'd love to hear your thoughts on it.
  • you can't deny that this is freaking cool.
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 1:32:27 sentiment: positive
video_pk 66525 · mention_pk 162110
Brink video thumbnail
Click to watch at 1:32:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Hidden bidding mechanic is fun
  • Combines Euro mechanics with social aspects
Cons
none
Thematic elements
  • Social deduction/interaction with bidding
Comparison games
none
Mechanics (from transcript analysis)
  • Euro-style mechanics — Incorporates elements common in Eurogames, such as resource management or strategic decision-making.
  • hidden bidding — A key mechanic where players bid secretly, influencing scoring and player interaction.
  • social interaction — Encourages player interaction and awareness of other players' actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video C5Tt2-24u94 Interview at 1:32:51
video_pk 66525 · mention_pk 162113
Brink video thumbnail
Click to watch at 1:32:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
  • Blind bidding — Shares a crossover with Realm of Reckoning due to blind bidding for scoring determination.
  • Euro mechanics — Mentioned as a familiar mechanism sometimes combined with social aspects in Ivy Studios' games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think that the worst thing that we could possibly do is bore you.
  • We're going to make a game that a lot of people don't like and that is totally fine.
  • It's all about the tracks. Just like it's all about the cones. It's all about the tracks.
  • I think that anyone can be a game designer. And so a lot of times they're flexing those muscles that they don't know they have by telling you how to fix your game.
  • I love fusing two things that aren't aren't usually together. That's where you find new.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game and you'd think like, wow, the the variability in the dice rolling uh would make it super variable, but no, like Toby's just better at this game and he's going to beat me pretty often.
  • I want to be like thinking about something the whole time, you know? I want to be doing something.
  • He never wants somebody to mess to mess with his plans. In your games, people mess with plans, which I love.
  • We're really proud of where that ended up.
  • So, it's like, 'Oh, I can't spend I can't spend my coins anymore because that's points. I got to hold on to those.'
  • It's my favorite of our designs. I love it. I'm so happy that it is delivering.
  • I don't want to be that guy [the quarterback]. But I can't stop myself.
  • The fun part is is we don't lose the collaboration because there's literally a phase at the top of everything.
  • It solved another issue for me too, which is I am recognize this myself. I am a quarterback co-op player and I hate that about myself.
  • The breakthrough in that project was how do we make it not feel just like we we pasted this over top of Moonrakers.
  • So, there's there's a resource that literally is you can change the color or you can change the face of any of your dice and and that is a huge strategy and a huge part of winning is manipulating your dice at the right time and saving them for the right moments.
  • The skill ceiling is pretty high, which is kind of interesting given that it is a dice game...
References (from this video)
No references stored for this video.
Video JOgl6gemk-s Board Game Buzz Discussion at 7:43 sentiment: positive
video_pk 66427 · mention_pk 161765
Board Game Buzz - Brink video thumbnail
Click to watch at 7:43 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High interaction and thematic flair
  • Beautiful table presence
Cons
  • May be overwhelming for players who dislike negotiation-heavy games
Thematic elements
  • Array
  • Moonrakers-inspired sci-fi frontier
  • Table-talk negotiation with exploration and ship-upgrading flavor
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — Players negotiate trades and actions through discussion and bidding during exploration and resource collection.
  • Negotiation / table talk — Players negotiate trades and actions through discussion and bidding during exploration and resource collection.
  • Resource Management — Explore and collect resources, then barter/trade them with other players to upgrade ships.
  • Resource management / bartering — Explore and collect resources, then barter/trade them with other players to upgrade ships.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm so sad about it, but unfortunately I will not be at PAX unplugged this year.
  • Aren't we in a great hobby and great? We're in the golden age of gaming, right?
  • I love just getting excited over new board games. It makes my heart happy.
  • We're in the golden age of gaming, right? Where we have so many great games that are coming out all the time.
  • I need this game. I need it to complete my Formage collection.
References (from this video)
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Video H9qN9ra4cOg Shelfside Review at 0:00 sentiment: mixed
video_pk 60628 · mention_pk 153015
Shelfside - Brink video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Excellent cube-management and tactile components
  • Strong end-of-round voting tension
  • High replayability with many Ambassador and Rider cards
  • Beautiful sci-fi aesthetic and consistent component design
  • Rich player interaction and negotiation moments
Cons
  • Prototype rulebook clarity issues and small, hard-to-read text
  • Color-coding and color palette can be confusing (orange/yellow, purple with white outlines)
  • Exploration can feel swingy and disrupt the tightness of worker placement
  • Trading can feel forced and time-consuming, increasing playtime
  • Rider system can feel too swingy or forced to use
  • Three- to four-player length can be lengthy; 3p is preferable but still long
Thematic elements
  • Array
  • Spacefaring science fiction
  • analytical, enthusiastic, and opinionated review
Comparison games
  • The Godfather
  • Moon Rakers
  • Katon
Mechanics (from transcript analysis)
  • ambassador cards — Ambassador cards grant temporary or ongoing effects; players can buy or activate them, affecting voting or resources.
  • Area Control — Players place ships on hexes to gain resources and influence outcomes with a round-end voting mechanic.
  • Cube Management / Trading Economy — Cubes function as hidden-money resources; players trade them to advance upgrades, influence voting, or buy objects like ambassadors.
  • End-game Score Tension — Voting shenanigans and endgame scoring create climactic tension as players try to maximize color wins and cube values.
  • End-of-Round Hidden Vote — At the end of each round players secretly spend cubes to influence color-voting outcomes, which determine end-round points.
  • Exploration / Tile Drawing — Exploration lets you place a ship to draw and place a new hex tile, granting rewards from adjacent hexes.
  • Faction Objectives — Faction objectives can modify endgame scoring and cube values, tying specific colors or card effects to points.
  • Progression / Map Growth — The map expands over time, increasing decision density and amplifying strategic options late in the game.
  • Revolt / Resource Shortage Crisis — When a color’s cube supply runs low, a revolt forces players to discard half of that color, impacting voting and scoring.
  • Rider Cards — Riders are drawn and played to modify voting outcomes; they influence round dynamics and can swing votes.
  • Ship Upgrades / Upgrade Tracks — Upgrading ships by spending cubes; some upgrades unlock new actions or increased power.
  • Tile/Map Shifting — Exploration lets you place a ship to draw and place a new hex tile, granting rewards from adjacent hexes.
  • Track Advancement — Upgrading ships by spending cubes; some upgrades unlock new actions or increased power.
  • Worker Placement — Three distinct ships act as workers; they scale in resource yield and end-of-round points, and can be placed in different orders.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is Brink a game that kind of looks like a Sci-Fi area control but is also kind of actually a worker placement
  • it's about 1 and 1 half to 2 hours as listed on the box for two to five players
  • the cubes are hidden all the time and they're basically types of money in the game
  • the main way to get points is to do well in the hidden vote at the end of each round
  • we're all originally in Outlaw faction in a space fairing universe and in brink we're once again figuring out who will emerge Victorious
  • Brink is a totally enjoyable experience for me
References (from this video)
No references stored for this video.
Video 3pPPJHbZLmE Neon Gorilla Top List at 3:35 sentiment: mixed
video_pk 59491 · mention_pk 152046
Neon Gorilla - Brink video thumbnail
Click to watch at 3:35 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Interesting negotiation angle with potential depth
  • Ties the Moon Rakers world to a new gameplay experience
Cons
  • Long playtime in larger groups
  • Negotiation-heavy design may polarize players
Thematic elements
  • negotiation, trading, hidden voting
  • Moon Rakers-related universe; a trading, negotiation-driven environment
  • negotiation-focused with a world built from Moon Rakers'
Comparison games
  • Moon Rakers
  • Root
Mechanics (from transcript analysis)
  • hidden_voting — Outcomes are decided via hidden voting, influencing governance and scoring.
  • Trading — Resource-for-resource exchanges among players to gain advantages.
  • Voting — Outcomes are decided via hidden voting, influencing governance and scoring.
  • Worker Placement — Core workforce action area mechanic driving resource acquisition and setup.
  • worker_placement — Core workforce action area mechanic driving resource acquisition and setup.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the five most viral games right this second
  • it's absolutely beautiful
  • my hype level is a 7 out of 10
  • the consensus at eight it's not a topheavy distribution
  • I backed it so you know I think this will be widely available at retail
  • hype level it's honestly it's a 10 out of 10
References (from this video)
No references stored for this video.
Video d_xg3--sqyA The Dice Tower Top 10 List at 4:01 sentiment: positive
video_pk 39809 · mention_pk 120265
The Dice Tower - Brink video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • spaceship components feel space-themed
  • great graphic design and layout
  • thematic feel of space war
Cons
none
Thematic elements
  • space warfare with strategic hex placement
  • space-themed, but gameplay resembles a strategy-Euro
  • thematic, tactical
Comparison games
  • Catan
Mechanics (from transcript analysis)
  • hex placement / area control — ship pieces placed on hex grids; ships contribute assets for resource control
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are just productions that made me go, 'Wow.'
  • it's not really a game as much as it is a puzzle
  • the production I think is topnotch
  • I like the production of this one
  • the cards have a gold sheen across the cards
  • it almost looks like a toy
  • the deluxe edition feels like a jewelry box
  • this is the total package
  • I think it's one of my favorite games I've ever played
References (from this video)
No references stored for this video.
Video 8NM2Shp8YHw The Board Game Garden Top 10 List at 23:10 sentiment: positive
video_pk 37068 · mention_pk 111291
The Board Game Garden - Brink video thumbnail
Click to watch at 23:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Solid Euro/engine balance with strong player interaction
  • Worker placement flavor on a spaceship/colonial theme
Cons
none
Thematic elements
  • Space/space-trade and ship placement
  • Moon-raker world with ship-based economy
  • Euro-style with strong interaction
Comparison games
  • Moon Rakers
Mechanics (from transcript analysis)
  • Trade/negotiation and engine building — Trade with other players with negotiation mechanics and upgrade options
  • Voting — End-of-round voting on colors to score points; voting power tied to resources
  • Voting and color power — End-of-round voting on colors to score points; voting power tied to resources
  • Worker Placement — Three ship sizes placed on hexes/corners to gain resources and take actions
  • Worker placement with modular ships — Three ship sizes placed on hexes/corners to gain resources and take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's basically like a cottage board game relaxation weekend
  • I love bumping tracks it's a good time
  • I love multi-use cards
  • Evenfall is my number one
  • I cannot wait to play this one again
References (from this video)
No references stored for this video.
Video us62N4Bm8pI Grant Lyon Top 10 List at 7:16 sentiment: positive
video_pk 35253 · mention_pk 105163
Grant Lyon - Brink video thumbnail
Click to watch at 7:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High player interaction and negotiation
  • Beautiful visuals
Cons
  • Negotiation is not for everyone
Thematic elements
  • Space exploration and negotiation
  • Space exploration with area control
  • Tense negotiation and space exploration
Comparison games
  • Other space exploration negotiation games
Mechanics (from transcript analysis)
  • Area Control — compete for space tiles and sectors
  • area_control — compete for space tiles and sectors
  • Hand Management — various ship types yield different resources
  • hand_management_engine_sharing — various ship types yield different resources
  • Negotiation — trade resources with other players to gain interests
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I'm a mediumweight gamer"
  • "these are all mediumweight strategy games"
  • "If you want a cool interesting amalgamation of a bag building and train game, then Lightning Train is literally the only thing that does that"
  • "I really like the space exploration and I like the player interaction"
  • "Everloom is so pretty"
  • "it's a really cool ending to a game"
  • "the turns don't take crazy long"
References (from this video)
No references stored for this video.
Video mrmyW9PMW5s Heavy Cardboard Discussion at 55:54
video_pk 13160 · mention_pk 38490
Heavy Cardboard - Brink video thumbnail
Click to watch at 55:54 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm vocalizing what's going on in my head.
  • Gen Con is not a convention that I ever foresee myself going back to.
  • This is going to be a very long stream if I'm going to take this much time going through each of these.
  • We are going to do a BG auction cuz I imagine everybody that watches this is on BGG.
  • The designer is going to send it to you. He's going to pay the shipping and y'all are going to pay us and we get to keep the money.
References (from this video)
No references stored for this video.
Video fRlKVR5MU44 BoardGameCo Top List at 28:53
video_pk 12033 · mention_pk 35241
BoardGameCo - Brink video thumbnail
Click to watch at 28:53 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • worker placement / tableau building — Space-themed worker placement with resource trading and space fleet management, balanced by negotiation.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is 10 through 1. This is not easy.
  • Logic and Lore is a two-player logical game with tons of variants.
  • Shout out to Puerto Rico. That would have been my number one.
  • Flamecraft DS is a two-player head-to-head where you are placing out these different dragon tile chips.
  • Zenith is absolutely delightful.
  • Amber Leaf is my number one game from 2025.
References (from this video)
No references stored for this video.
Video sF73ZAGqkTk Before You Play Playthrough at 0:00 sentiment: positive
video_pk 8674 · mention_pk 25547
Before You Play - Brink video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep strategic negotiation and trading
  • Engaging two-player rival mechanic
  • Rich asymmetrical upgrade paths
  • Large set of ambassadors and faction objectives
  • High replayability potential
Cons
  • Prototype copy with evolving graphics and color distinctions (orange vs yellow)
  • High complexity and potential learning curve for new players
  • Asymmetry may require longer setup and familiarization
  • Two-player mode hinges on rival mechanic, which may feel less dynamic than multiplayer
Thematic elements
  • political influence and elections among space factions
  • Moon Rakers Universe galaxy
  • card-driven, negotiation-heavy, asymmetric upgrade paths
Comparison games
  • Moon Rakers Universe
Mechanics (from transcript analysis)
  • Ambassador recruitment — Ambassadors grant ongoing abilities and affect faction costs.
  • Card-driven actions and rider cards — Action and rider cards modify voting, scoring, and board effects.
  • Council vote and scoring — End of round council vote determines round winners and power-based scoring multipliers.
  • Endgame scoring via sets and objectives — Ambassador sets, faction objectives, and endgame cards contribute to final points.
  • Resource management with influence cubes and favors — Cubes of different colors represent resources; favors are traded or used for actions.
  • Rival system for two players — A rival deck simulates opponents; trading with the rival influences votes and bag contents.
  • Upgrades and asymmetric upgrade tracks — Ships upgrade along asymmetric tracks; cargo and rail guns affect power and scoring.
  • Worker Placement — Players place ships on hexes to gain influence and activate hexes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is a worker placement and Resource Management game with a heavy emphasis on trade and negotiation.
  • In a two-player game we must use a card driven rival.
  • This is a prototype copy of the game so things are subject to change in the future.
  • There are five different factions and in this game they are each vying for power.
  • The game has played over the course of three rounds and ends with a council vote.
References (from this video)
No references stored for this video.
Video ovBi-cXr9Zg Tabletop Turtle Top List at 12:31 sentiment: positive
video_pk 8041 · mention_pk 23671
Tabletop Turtle - Brink video thumbnail
Click to watch at 12:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high interaction and tight coupling of actions
  • strong player engagement with voting and council mechanics
Cons
  • trading can slow play at times
  • board complexity can be intimidating
Thematic elements
  • interstellar politics and ship technology
  • Spacefaring faction dynamics with council governance
  • tightly coupled, highly interactive
Comparison games
  • Kinfire Council
Mechanics (from transcript analysis)
  • ship parts upgrades — build and upgrade ships with limited actions
  • Worker placement with trading and hidden voting — trade, negotiate, and influence endgame scoring through votes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the kind of game you play when you want to feel smart.
  • Everything feels like a good decision.
  • The card play in this game is absolutely stellar.
  • A lot of little things come together to feel cohesive and satisfying.
  • You reap what you sew, you know, you need to be strategic and methodical about it.
References (from this video)
No references stored for this video.
Video ZcZBLQLLnbk BoardGameCo Top List at 11:21 sentiment: positive
video_pk 5927 · mention_pk 17577
BoardGameCo - Brink video thumbnail
Click to watch at 11:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong worker-placement feel
  • Engaging player interaction
Cons
  • Complex decisions can be heavy for some tables
Thematic elements
  • medieval/market economy
  • worker-placement with trading/negotiation
Comparison games
none
Mechanics (from transcript analysis)
  • trading / bartering — Negotiate with other players for resources and goals
  • Worker Placement — Smart placement with multiple options per site
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My number one is God of War.
  • Circle the Wagons will get tabled, the second edition of it, more content to mix it in.
  • Onward is the spiritual successor to Sky Tier.
  • Lands of Evershade was neck and neck with past tread and the more I played it, the more I’m excited.
  • The Dead Keep was excellent, though boss battles could use polishing.
References (from this video)
No references stored for this video.
Video Ca0BW6tYNFo The Dice Tower Review at 1:57 sentiment: positive
video_pk 5535 · mention_pk 16457
The Dice Tower - Brink video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Nice game from IV Studios
  • Good negotiation elements
  • Works well at two-player
  • Good bot system
  • Trading mechanics integrated well
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's really lightning fast
  • The expansion is fantastic
  • Just tremendous card game
  • I quite enjoyed Brink
  • Real great production, very solid game
  • Absolutely fabulous game
  • Eight great characters
  • The expansion that we always needed but didn't know we wanted
References (from this video)
No references stored for this video.
Video 6rga2FEKCjM Chairman of the Board Top List at 10:48 sentiment: positive
video_pk 5319 · mention_pk 122519
Chairman of the Board - Brink video thumbnail
Click to watch at 10:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • massive player-count suitability (4-6 players common)
  • high-stakes feel with opportunities for big scores
  • fun bluffing and misdirection moments
Cons
  • not as widely known as other party/heuristic games
  • might rely on player interaction to shine
Thematic elements
  • betting and bluffing across a round-based rondelle
  • Las Vegas-style gambling atmosphere
  • live-action casino feel with risk and reward
Comparison games
  • Poker-style wagering games
Mechanics (from transcript analysis)
  • Catch-Up — lead players influence turn order and information flow for balance
  • catch-up and misdirection — lead players influence turn order and information flow for balance
  • differentiated card effects — double cards, traps, and bluff cards change table outcomes
  • Multi-Use Cards — double cards, traps, and bluff cards change table outcomes
  • round-based betting and tables — cards assign to tables; tables determine money value and traps
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • an absolute blast to play
  • this is up there with those classics
  • clearly elegant and tightly designed
  • it’s a pure two-player gem that should hit higher on the radar
  • the box art is a little bit misleading and it makes it look boring, but the gameplay is far from that
  • the game hits so many checkpoints
References (from this video)
No references stored for this video.
Video t9n6NpaYq9k Our Family Plays Games Top List at 25:54 sentiment: positive
video_pk 2457 · mention_pk 7185
Our Family Plays Games - Brink video thumbnail
Click to watch at 25:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brings a new genre to the Moonrakers ecosystem
  • hidden voting adds intrigue and negotiation
  • tight, table-ready box with strong component quality
Cons
  • may be heavy for casual players
  • requires buy-in from Moonrakers fans to appreciate setting
Thematic elements
  • work/resource trading with hidden voting
  • Moonraker-esque universe
  • strategy with social deduction elements
Comparison games
  • Moonrakers
Mechanics (from transcript analysis)
  • hidden voting — vote outcomes are concealed from opponents
  • Trading — exchange and manage resources to optimize actions
  • Worker Placement — allocate workers to take actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am so excited about that
  • I love that world
  • it's a small box game
  • Point Galaxy is the next iteration of Point Salad
  • the world of The Great Gatsby
  • Layer is two-player with dungeon-building
References (from this video)
No references stored for this video.
Video sroUH8dVxws Our Family Plays Games Discussion at 45:00 sentiment: positive
video_pk 2056 · mention_pk 5911
Our Family Plays Games - Brink video thumbnail
Click to watch at 45:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Intriguing combination of bidding, diplomacy, and exploration
  • High production quality from IV Games
Cons
  • May require group buy-in for smooth play
  • Can be complex for new players
Thematic elements
  • diplomacy, conflict, and corporate scheming
  • near-future space/faction conflict in a Moon Rakers-like universe
  • diplomatic intrigue with negotiation
Comparison games
  • Moon Rakers (thematic link)
  • Suburbia (city-building overlap)
Mechanics (from transcript analysis)
  • hidden voting — secret voting influences outcomes
  • trading/negotiation — trade and negotiate with other players for advantage
  • Worker Placement — assign agents to gather resources and influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Brass Pittsburgh is a standalone take on Martin Wallace's system set in America's Gilded Age."
  • "Bruce Lee returns with a new mini and two new Battlefields."
  • "float like a butterfly, sting like a bee."
  • "Dark Quarter is heavy. It’s a noir-ish detective game with occult overlays."
  • "Deep Regrets. We love this game."
  • "The best part of worker placement is the satisfaction of putting out your worker and getting something in return."
References (from this video)
No references stored for this video.
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