Skip to main content
Burano box art

Burano

Game ID: GID0055437
Collection Status
Description

Burano, also known as the lace island, is an island in the northern Venetian lagoon. Burano is famous for its brightly colored houses, those square-shaped houses of a riot of colors along the water channels make it like a fairy tale land.

Fishing has been the main activity in Burano since its foundation. A story goes that while fishermen went a long-term fishing outside the lagoon, their wife who stayed and missed their husband took out needles and made lace like they mended their husband's fishing nets.

In the Middle Ages, Burano lace was highly admired and widely requested by royal families all over Europe. Players represent a family leader on this little island. They can send men to fish for the main source of income, or send women to lacemaking to sale abroad. Making a good living and making Burano become world famous, you have to figure out how to organize family members to their suitable work. It depends on you to earn the glory for your family and lead them to be outstanding from other families.

Burano is played over four seasons, 14 rounds altogether. Through the novel "cube pyramid-driven" mechanism, players take turns paying coins to operate their cube pyramid during each round. The operation of the color-coded cubes would trigger certain actions, such as fishing, lace making, and house roofing, which will earn players victory points (VP). At the end of the game, whoever has earned the most VP wins.

Year Published
2015
Transcript Analysis
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 3
This page: 3
Sentiment: pos 2 · mix 0 · neu 0 · neg 1
Mentions per page
Top
Showing 1–3 of 3
Video 4-rtfdK-a58 unknown game_review at 0:09 sentiment: positive
video_pk 62198 · mention_pk 154712
unknown - Burano video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn and quick to play
  • Appealing colorful components and theme
  • Icons help clarify color groupings and reduce confusion
  • Short playtime fits casual gaming sessions
Cons
  • Color matching can be tricky when colors are similar (e.g., yellow vs green) which can cause scoring mistakes
  • Requires careful attention to placement decisions
Thematic elements
  • building placement and set collection
  • Burano, Venice area island with colorful pastel buildings
  • abstract eurogame
Comparison games
  • Mystery of the Temples
Mechanics (from transcript analysis)
  • color_matching — match colors of buildings to align with scoring patterns; misreads are possible without careful observation.
  • Resource management — spend earned dollars to acquire additional building tiles.
  • resource_management — spend earned dollars to acquire additional building tiles.
  • set collection — collect sets of colored building tiles to score points.
  • set_collection — collect sets of colored building tiles to score points.
  • tile placement — place built buildings into your personal tableau to develop your district.
  • tile_placement — place built buildings into your personal tableau to develop your district.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a great little game
  • there are icons that will help you out with this
  • the goal ... is to get the same light colored buildings together
  • in this game you're going to be collecting sets and then trying to build those buildings in front of you
References (from this video)
No references stored for this video.
Video itfYtqnppsg Unknown game_review at 0:00 sentiment: negative
video_pk 34712 · mention_pk 151286
Unknown - Burano video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Fast, quick, and clever gameplay; tense decisions in a short time frame
  • Players are actively involved throughout the game
  • Fits in a short play session without sacrificing engagement
Cons
  • Perceived shallow depth; aging design
  • Lack of shelf presence due to being overshadowed by newer titles
  • Subjective: may feel too light for some players
  • Reliance on a single short format may limit replay value
Thematic elements
  • Fast-paced, ruthless set-building with hand management and sudden changes in control
  • Abstract, tabletop party game
  • Courtroom-tinged banter: prosecution vs defense framing of gameplay moments
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — Score equals cards in the personal row minus cards in hand; highest total wins.
  • Draw and hand management choices — Affected players draw from the deck or choose to retrieve cards into hand or discard and draw blind from the top.
  • End-of-game trigger — The game ends when a player empties their hand.
  • High-pressure, short-form pacing — Designed for 20 minutes or less with meaningful decisions on every turn.
  • Oblux / take-and-affect — If you play a stronger set than another player's top row, you may take those cards, triggering consequences for the affected player.
  • real-time — Designed for 20 minutes or less with meaningful decisions on every turn.
  • scoring system — Score equals cards in the personal row minus cards in hand; highest total wins.
  • Set building / formation in personal rows — Players create and manipulate sets of numbered cards in their own rows; stronger sets can interact with opponents' top rows.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Let's hear the case. Players take turns playing sets of numbered cards to their personal rows.
  • The goal, empty your hand to end the game.
  • My verdict: Guilty.
  • Too light to fight for space on the shelf.
  • It's been a bluxed by More Fun Games.
References (from this video)
No references stored for this video.
Video 8R3enOPtEKU Beyond Solitaire interview at 7:25 sentiment: positive
video_pk 8681 · mention_pk 103788
Beyond Solitaire - Burano video thumbnail
Click to watch at 7:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engages players in discussing stereotypes and social categories
  • Illustrates social psychology concepts through play
Cons
  • Relies on potentially sensitive content; requires thoughtful facilitation
Thematic elements
  • bias and stereotypes exploration; social identity
  • Not specified
  • educational discussion through play
Comparison games
  • Pox
  • Pandemic
Mechanics (from transcript analysis)
  • descriptor cards / word association — cards with descriptors prompt players to name a person or identity; prompts constraints (e.g., cannot reuse a term such as 'Harry Potter')
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Play has to be free.
  • designers solve problems; artists cause problems.
  • Games carry meaning in them whether the designer intends that meaning or not.
  • Chess has a social hierarchy built into it.
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–3 of 3
View on BoardGameGeek