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Bus box art

Bus

Game ID: GID0055899
Game Info
Year
1999
Players
3-5
Age
14+
Playtime
120 min
Collection
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Mechanic profile
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Description

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.

Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions.

Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky.

Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.

Description

Prior to Essen 1999, a group of students created Splotter Spellen to sell some of their own game designs. This game is regarded as one of the highlights of that group. The object of the game is to deliver as many people to their destinations as you can. To accomplish this, players place route markers on the board to connect passengers to their destinations. However, the destination types (work, bar, home) vary from turn to turn, so you can follow certain passengers as they make their way through the daily grind.

Players may buy more buses (they start off with one), build onto their bus route, bring new passengers to the city (via the trains), expand the city by adding more buildings, and run their buses. There is another option, the clock. The action board has one other clever feature. On some actions, route expansion and building, the first player to choose that action actually gets to execute the action last! Which leads to some interesting games of chicken and some painful decisions.

Buying more buses allows a player to carry one more passenger every time they run their buses - hence scoring, in the best case, one more point. Depending on how the city gets built, however, finding lots of passengers on the street can be tricky.

Bus routes extend from either end of a Settlers-style initial placement. Extensions are appended to either end. Routes may only run parallel if there are no empty streets at one of the ends or the line ends on the crossing as another player's end. All new passengers will arrive at one of two train stations so that is one concern when route building. One must also be careful to run by a nice mix of building types. And, when building, one must always have an eye towards spoiling other players' routes by placing a mix of building types at each of their intersection so that all of their passengers just walk! Finally, when carrying passengers, one wants to be careful to set up to carry the same passenger next turn.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 63
This page: 50
Sentiment: pos 29 · mix 4 · neu 9 · neg 3
Mentions per page
Showing 1–50 of 63
Video RkbEghninkE Game Night Picks - Pair Of Dice Paradise Discussion at 4:01 sentiment: mixed
video_pk 91670 · mention_pk 246028
Game Night Picks - Pair Of Dice Paradise - Bus video thumbnail
Click to watch at 4:01 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Super slim streamlined card game.
  • Thematic elements of squirrels collecting acorns.
Cons
  • Rumored to be a Kickstarter exclusive and difficult to track down.
Thematic elements
  • Squirrels collecting acorns and storing them in trees.
Comparison games
  • Hue
  • Gem
  • Fly
  • Big
  • Bus
  • Boo
  • Box
Mechanics (from transcript analysis)
  • Set Collection — Players collect acorns of different colors and count them only once, needing to amass rodents to multiply collected sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The Leaders expansion for Seven Wonders Duel was created by a fan of the game Michael Gallo.
  • what makes Cleopatra kin to the Society of Architects so interesting to me is that includes a three-dimensional palace that players compete to build together
  • Nut is another super slim streamlined card game from Chris Handy the maker of hue gem fly big bus boo box and a bunch of other games with a similar slim form factor and three letter titles
  • A cool mechanism in both games remains the same the last player in line takes a tile from a time track advancing it as far as they wish then after paying the tiles cost they place it in their territory and activate it in all the jacent tiles
  • die hard the Nakatomi heist board game uses a one versus many asymmetric gameplay to pit protagonist John McClane against others acting as thieves who are cooperating to foil the hero's plan which is to save the hostages in the iconic Nakatomi Plaza high-rise
References (from this video)
No references stored for this video.
Video LUhBt2xIpsY Getting Games Discussion at 10:28 sentiment: negative
video_pk 91323 · mention_pk 244910
Getting Games - Bus video thumbnail
Click to watch at 10:28 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • elegant mechanics
  • streamlined rule set
  • beautiful table presence
Cons
  • not a fan of aerial majority style (area majority is preferred elsewhere)
Thematic elements
  • area majority with seasonal mechanics
  • seasonal forest/tree theme
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — through four seasons, each season brings its own mechanics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dimension was the one that I ended up keeping
  • I'm booked up until January of 2020 because I need to make sure that I have you know my mental health at the forefront of things
  • it's a pretty lightweight card game as you're trying to do a little bit of tableau building in front of yourself
References (from this video)
No references stored for this video.
Video 5GOD4e5A0yM Ryan and Bethany Board Game Reviews Top 10 List at 4:11 sentiment: positive
video_pk 90418 · mention_pk 241627
Ryan and Bethany Board Game Reviews - Bus video thumbnail
Click to watch at 4:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • humorous and fun
  • teaches bluffing concepts
Cons
  • rules can be confusing or hard to track
Thematic elements
  • bluffing and deception
  • family/tabletop
  • party/social
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players attempt to discard cards in a descending order while guessing whether others are bluffing.
  • bluffing — Players attempt to discard cards in a descending order while guessing whether others are bluffing.
  • discarding in sequence — Players follow an implicit order when discarding cards; bluffing can force others to misread counts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's absolutely hilarious"
  • "it's a ton of fun"
  • "Go Fish simple game"
  • "shoot the moon"
  • "our number one games match-up and it's euchre"
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: neutral
video_pk 89615 · mention_pk 238288
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video 6u24g5mCwKA All You Can Board Discussion sentiment: neutral
video_pk 89615 · mention_pk 264112
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the best game in your collection is bears versus babies
  • we prioritize patrons
  • you gotta flip the box upside down or the other way around
  • top shelf villain
  • this is a really nice little hobby zone kind of thing
References (from this video)
No references stored for this video.
Video Hj7-994FhbI Gaming with Edo & Jessica Review at 0:23
video_pk 88831 · mention_pk 234987
Gaming with Edo & Jessica - Bus video thumbnail
Click to watch at 0:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Boop was sent to me by Scott Brady the designer who I interviewed just a week ago or week or so ago about um his journey into games and he talked all about how Boop came to be a super interesting story.
  • Boop a very stinky game for two clever cats
  • so this is an abstract strategy game straight up that's really well done um that's super cute but still an abstract strategy game so it's this interesting mix of like very cute strategy that sort of works
  • easy to teach easy to play and the the marriage of the cute on top of the abstract strategy and really keeping it white really works I I'm pretty impressed I wasn't sure what this was all about um but it's easy to recommend
References (from this video)
No references stored for this video.
Video W2rgpqXyzjY Hungry Gamer Discussion at 17:09 sentiment: positive
video_pk 87463 · mention_pk 228616
Hungry Gamer - Bus video thumbnail
Click to watch at 17:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great with multiple players
  • fun to introduce others
Cons
none
Thematic elements
  • social interaction with card play
  • fantasy world
  • party-style interaction
Comparison games
none
Mechanics (from transcript analysis)
  • card play with player interaction — Core mechanic involves competitive or interactive card play.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a beautiful mess of a game
  • criminally underrated
  • it's a long game
  • I adore Guild Master
  • this is a very clever game
  • it's a fun crazy wacky game
References (from this video)
No references stored for this video.
Video AReB41ShYMk Tabletop Tokki Discussion at 24:53 sentiment: positive
video_pk 87140 · mention_pk 227200
Tabletop Tokki - Bus video thumbnail
Click to watch at 24:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-quality components, elegant abstract design
  • beautiful presentation and cultural context
Cons
none
Thematic elements
  • predator-prey dynamics in a pastoral setting
  • Traditional Nepalese abstract game with tiger and goat pieces
  • classic, symbolic, rural heritage
Comparison games
none
Mechanics (from transcript analysis)
  • asymmetric pieces and board layout — tigers and goats interact across a grid with special movement rules
  • blockade and capture logic — rocks and fences adjust movement and line of attack
  • Grid Movement — tigers and goats interact across a grid with special movement rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is one of my favorite two-player games
  • oh my gosh it is so cool and so inventive
  • the components look so yummy
  • this rogue agent I believe adds some new characters
References (from this video)
No references stored for this video.
Video Op4ADqvY5vA Watch It Played Discussion at 9:40 sentiment: positive
video_pk 86892 · mention_pk 226404
Watch It Played - Bus video thumbnail
Click to watch at 9:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to get into
  • Deep strategy
  • Captivating
  • Makes you want to play
  • Has an 18-minute tutorial
Cons
  • Can be won with a low score (e.g., six).
Thematic elements
  • Delivering passengers to their destinations via bus routes.
  • City
Comparison games
  • Dominant Species
  • Railways of the World
Mechanics (from transcript analysis)
  • Area Control — Rival bus drivers around the board who are all trying to do the same.
  • city building — Expanding the city itself.
  • Pick-Up and Deliver — Delivering people to their destinations.
  • Route Building — Placing route markers connecting passengers to their destinations.
  • Variable objectives — Destination type vary from turn to turn.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do think that the stock market aspect of this game's description is slightly overblown for the actual stock market aspect in the game right I'll say that's my critique
  • When you release a game and it's got Lego on it I'm interested but adding monkeys and I could not pick this up fast enough
  • I went in frankly with hopes you couldn't describe them as high left with away I remember the moment where I went oh there's a there's a real game here this is an actual game
  • This is the most surprising Game of the Year for me so far not just because my expectations were kind of low for a logo game but regardless of that I remember playing this and thinking oh wow this is fun and unique and interesting and it looks cool
References (from this video)
No references stored for this video.
Video 3OKABkwWQNs Hungry Gamer Analysis at 14:54 sentiment: positive
video_pk 86756 · mention_pk 225647
Hungry Gamer - Bus video thumbnail
Click to watch at 14:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fascinating game
  • Very fun
  • Plays Lightning Fast
  • Works really really well
Cons
  • Needs the expansion
Thematic elements
  • Bidding for regions, gaining resources to pay tribute to gods.
Comparison games
  • OW expansion
Mechanics (from transcript analysis)
  • Blind bidding — Players use face-down bids, not knowing what others will do, to claim spots in regions.
  • Bots for Solo Play — Can add two bots to play solo or expand the game.
  • Resource Management — Players gather resources to pay tribute to gods.
  • Tableau Building — Players build a tableau by hiring workers.
  • Worker Placement — Workers are placed in four or five regions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my year goes actually from about November 15 to November 15 and that's because in November which we are still barely in I like to announce my nominees and then I take pretty much all the rest of November and all of December to replay those games so I can rank them because if I don't do it that way what happens is there's kind of an end of the year bias
  • I'm not so arrogant to think that you're watching this just because you want to play exactly what I like rather because you want to learn about a game and see if it's right for you
  • historics really aren't my jam
  • like 2.3 to like 3.5 somewhere in there like that's pretty much my sweet spot and what I like medium really mediumweight games medium light medium heavy
  • it's a game that I will play a lot and will have it at every convention that I go to and we'll have it at every game day that I go to and I will play it in a second but for me it just doesn't quite have the depth of a game that is a game of the year for me
  • it's just everything that I want in a heavy game but it's a wheel brain burn every time you play
  • I am so here for this game it is spectacular it is hard as hell but it is spectacular
  • I literally I sat at my table because I just played it two-handed because this was before there was a solo mode there is a solo mode now that came with the one of the expansions and I sat there and I looked at it and I I actually said out loud I was like was this that good and I immediately reset it and played it again
  • it was a year where the top like it's a crowded top this isn't one of those years where there's a couple up here and then okay let's pull some up and see what I think no no no it is crowded at the top and that is awesome
References (from this video)
No references stored for this video.
Video dUpNU-xvo1Y kovray Haul Video at 44:26 sentiment: positive
video_pk 86656 · mention_pk 225041
kovray - Bus video thumbnail
Click to watch at 44:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Interesting art style
  • Simple push-your-luck with engine building
Cons
none
Thematic elements
  • skill test, progression
  • sci-fi fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — you'd pick a card that you want
  • Dice Rolling — attempt the dice roll
  • Set Collection — each of the cards kind of there's a little bit of engine building that happens with it
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This game is literally you draw a card it's kind of like twister with your hands it is it's not kind of like twister with your hands it's twisted with your hands and sticks yeah
  • Combo is a good way to understand rankings of poker hands or of hands in general
  • The Gang was a game that came out and there are some really memorable hands and I feel like that game just always makes me filled with joy
  • it's important now that we're especially now that we're working in the hobby that we take some time to enjoy the hobby because we never want that fire to burn or the fire to continue to burn we don't want it to dim
  • Do you want to see me and Tyler go head-to-head in yellow house do you want a how to playay video of Cascadia Jr do you want to see a tether competition
References (from this video)
No references stored for this video.
Video hDnwfRQHN70 Board Gaming Ramblings Analysis at 4:02
video_pk 86596 · mention_pk 224589
Board Gaming Ramblings - Bus video thumbnail
Click to watch at 4:02 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Congratulations to all the nominees and spectacular and to you for watching this award video Woo we will see you in 2025 bye
  • The spoiler alert he has designed set Tea Garden Galileo galile and the designer is obviously then toas holck a designer just like came out of nowhere got so much hype this year and I will say even though like we have ranked those games we like all three of those games like two of them better than the last one but this is a designer I am looking forward to see more games from
  • We are going to be bringing you the nominations and the winner for the best card game of 2024 and the nominees are Star Wars unlimited cortis an misos and 5050
  • Lone wolves yay and lone wolves was one of my favorite small box games of the year so I am so glad it made the list
  • If you like a High degree of uh interaction that head-to-head kind of style game this is I think my all-time favorite two-player trick game
  • Congratulations Agonia for winning best narrative campaign game for 2024 in these rambling Awards
  • Harmonies congratulations to Harmony is one of the most played games from this last year with the People's Choice as well over at the dice Towers uh game of the year uh so this is one that is very impressive so kudos to harmonies the winner of this year's abstract Game of the Year
  • Tranquility the ascent yes congratulations indeed we have played that game do you remember we were we were building the the the oh my goodness I love that game oh there we go I love that game it's a deserved win I'm sorry I don't hate co-op games anymore it's an amazing game it's beautiful on the table if you haven't played it check it out it won fair and square this is a great game
  • The winner is flip seven
  • To the winner is iron Forest congratulations
  • Most Innovative game is War Stories Occupied France designed by David Neil and David Thompson art by Mara and published by Osprey games congratulations to all the nominees but of course congratulations to War Stories Occupied friends
  • we have made a big list of awards that we are giving away to different games
  • this is all of the awards we have made a big list of awards that we are giving away to different games
  • we want to highlight these amazing games that gives our or all so much joy
  • I focus on cozy games welcoming games family games card games um also solo games as well
  • Winner for the category of the most Innovative game is War Stories Occupied France
  • that was amazing I really enjoyed that I hope you did too
  • please go check all those amazing people out because they make really good content
References (from this video)
No references stored for this video.
Video pe30W5N1n-c Hungry Gamer Other at 6:48 sentiment: positive
video_pk 86563 · mention_pk 224309
Hungry Gamer - Bus video thumbnail
Click to watch at 6:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fast gameplay
  • Playable at max player count quickly
  • Beautiful table presence
  • Easy to teach
  • Good for conventions
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The only time that I am totally swayed only by my personal opinion is when I make lists in general the best 10 whatever all the other games I review throughout the year I really try to look at it from a do these mechanics work does this work together does it look good and sometimes I give actually very good reviews to games that they're not really for me but they're just good games because I do try to recognize that I have my own biases
  • I spent the last five six weeks or so replaying all five games that were nominated this year which as a reminder was in no particular order Collab, Explorers of Navor, Buu, Conquest Princess and Andromeda's Edge
  • I broke it down into categories I broke it down into theme what's the theme I'm most excited about what's the replay value like what is is the weight of the game something that's really what I want to keep going back to over and over again is the game one that I think is really playable at a convention cuz that to me is a thing I like to go to a convention and take a game sometimes
  • The tiebreaker for me of what set those two apart went back to the theme and I just was so struck by the theming of these and the theme alone in both of these games makes me smile happy face
  • Conquest princess the batshit fever dream insane game that is way harder than you would expect it to be because of the cartoon art and friendship and fashion and we will destroy you it's wonderful I love it it's great
  • And that means my runner up is Collab and of course we also have Andromeda's Edge, Buu and Explorers on Navor all fantastic games
References (from this video)
No references stored for this video.
Video pVUlyvcvDhI Foster the Meeple Top List at 10:39 sentiment: positive
video_pk 86590 · mention_pk 224534
Foster the Meeple - Bus video thumbnail
Click to watch at 10:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Very enjoyable
  • Very mean
  • Thematic resonance
  • Interesting history
Cons
none
Thematic elements
  • Plague
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — The reviewer enjoys area control/majority games.
  • Area Majority — It is an area majority game where players try to limit the spread of the plague.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are the top 10 new to us games of 2024
  • I freaking loved this game
  • it's so weird so weird and so fun
  • this game is so tense and stressful
  • it's very enjoyable
  • it is just a logic deduction puzzle that's all it is but it is really really fun
  • I adore it every time we play it it's so good so good
  • I really enjoy this game
  • it's so fun it is again the most beautifully produced game I've ever seen
  • it is the most fun I think aboard game can possibly be
  • I love I think this game is just the best I I love it so much
  • everything as Jamie puts just flows properly and makes sense
  • it is incredible
References (from this video)
No references stored for this video.
Video FtIo-dMwC0M Chairman of the Board Top List at 2:54 sentiment: positive
video_pk 86499 · mention_pk 223896
Chairman of the Board - Bus video thumbnail
Click to watch at 2:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Gear mechanism reminiscent of Zooloretto
  • Visually appealing and colorful
  • Puzzly dice-driven Euro style
Cons
none
Thematic elements
Comparison games
  • Zooloretto
Mechanics (from transcript analysis)
  • Dice Drafting — The number, color, and location of dice are relevant in the drafting process.
  • gear mechanism — A prominent feature that reminds the host of another favorite game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey everybody and welcome to my top 10 most anticipated board games for 2025
  • this is a snapshot in time but there are 10 games here that I'm really excited for and cannot wait to try this year
  • so this one I can imagine is going to be featured on quite a few people's most anticipated games list um because it seems to have this gear mechanism that is reminiscent of a game called zulin which is one of my favorite Euro games of all time
  • the main again feature here that Drew my attention was the the theme because this is Set uh in I think it's Victorian London I might beuda London um where you are trying to to profit from kind of cleaning the streets because this is before the know the sewage system came uh into place
  • so if you watch my content regularly or even see my icon you might know that I'm quite a big fan of the the medieval genre I love the kind of aruan Legends probably my favorite theme in board Gaming Full Stop
  • so this is actually um based on a conclave which is a theme that I think is so fascinating and I'm surprised this hasn't been explored at least in depth before
  • so it wouldn't be a chairman of the board list without some stefen Feld
  • normally Fel games are of course a bit more Care Bear friendly a bit more Point salad style games this one it seems a bit more confrontational
  • so I'm really into my card games and this one sounds right up my alley
References (from this video)
No references stored for this video.
Video SK_09TcPjB4 Ryan and Bethany Board Game Reviews Top 100 List at 9:57 sentiment: positive
video_pk 86191 · mention_pk 222300
Ryan and Bethany Board Game Reviews - Bus video thumbnail
Click to watch at 9:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Two-stage structure feels cohesive and elegant
  • Strong thematic integration with wind-driven movement
Cons
  • Some players may find the wind mechanic fiddly
Thematic elements
  • Array
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — Two-stage gameplay with trees and wind-driven movement affecting pieces.
  • area control / tile placement — Two-stage gameplay with trees and wind-driven movement affecting pieces.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is insanely clever
  • this is a full Cooperative game by Matt Leacock
  • it's a sandbox game you can do whatever you want
  • this has replaced Code Names for me
  • it's elegant design
  • it's so silly and so funny
  • two stages in this game you're placing trees everywhere
  • you will not win it by chance
References (from this video)
No references stored for this video.
Video I74K9QFv5-s Heavy Cardboard Analysis at 23:54 sentiment: positive
video_pk 85914 · mention_pk 221063
Heavy Cardboard - Bus video thumbnail
Click to watch at 23:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Horseless Carriage
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's Dominoes Ah
  • based on reviewing the Wikipedia for dominoes um that doesn't that seem that year seems wrong. That seems way late.
  • but anything that is like a Domino's game we would recognize doesn't occur until the very end of the 18th or beginning of the 19th century.
  • and tomorrow night at 7:00 p.m., we're finishing up with Antiquity, which is pictured behind Ken's head over there.
  • Of our 402 games, only 13 are published before 1990.
  • So you got Spirit Island, you got Lizboa, you got Quest for Elorado, and 22 other games that are on one person's list.
  • 2019, PAX Premiere, Crystal Palace, and 24 other games.
  • 2015, Gallerist, Trickarion, Food Chain Magnate, 16 other games.
  • Brass, Birmingham, Obsession, Root.
  • John Company, sure. Weather Machine, Carnegi, 19 other games from 2022.
  • Age of steam. Age of steam, right? Yeah. Yeah. Obviously, right. Yeah.
  • Like trying to narrow it down is a hard thing when you when you have maybe the newer you are, the less hard that is.
  • there's going to be another one tomorrow where we go through tutorial number four of Atlantic Chase.
  • I might have a latest greatest version of Crossrox. I'm so excited about this game after hearing you guys talk about it.
  • Every game that you guys play, you're playing. It's oath.
References (from this video)
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Video LXnh-ZgpgT4 UndeadVikingVideos Discussion at 58:02 sentiment: positive
video_pk 85661 · mention_pk 220139
UndeadVikingVideos - Bus video thumbnail
Click to watch at 58:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really neatly done
  • cute
Cons
none
Thematic elements
  • VHS tapes, recording shows
Comparison games
none
Mechanics (from transcript analysis)
  • Area Control — And you by placing different things in conjunction with others, you get points and and stuff. And then you have to spend points, spend uh action points to move your your play head from one point to another in the tape.
  • Card placement — your player board was essentially the the running time of a VHS tape and you have certain cards that are transparent cards and you put them over top of the of the timeline in your tape because you want to record shows and there's certain things you can't record over and there's certain things you can
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I liked Heat Pedal to the Metal more than I have previously.
  • Texas Showdown was surprisingly fun.
  • Cockroach Poker was of course still awesome.
  • And Hacker Lackin is great.
  • the one that I have played in the past but played again that just reiterated to me like how slick I like just how much I enjoy the design was Crusaders. Thy will be done.
  • It's a super solid game, too.
  • I don't envy publishers right now trying to figure out what the heck to do.
  • My favorite part about 51st state was you you you'd hire you'd hire a leader and your leader would give you bonuses or whatever and do your things. That's not in the new version.
  • I like the original much more than the new one.
  • The guy just felt the need to come back in every three or four minutes and talk about quite literally [ __ ] nothing.
  • Small talk is just my kryptonite.
  • I don't know how to make small talk. I only make big talk.
  • My wife hates bugs. Which is why I'm trying to make the camper nicer.
  • It's just like, Oh, you got your camper nice and like you could charge 50 bucks a night. It's lakefront.
  • I will be the president of the Sparta Conservation Society bookmark one day.
  • My dad might get to prison.
  • I just hope I can make money off of it.
  • Don't knock until you try it, man.
  • It's a good chunk of voting power.
  • My son is 13 and he wears size 13 wide shoes.
  • He's just like, 'Oh, can I do it too, Dad?'
  • I'm going to name it. I'm naming that chunk of road.
  • It's just exciting when your parents be like, 'Oh, which way are you going to go?'
  • It's just like, 'Oh, yeah, we got the robot. The robot broke down.'
  • My daughter still enjoys going out there and summer's starting soon.
  • Yeah, but you could just have the Airbnb and be like, 'All right, I'm going to be here what four weekends out of the summer?'
  • It's just like, 'Oh, yeah, dad might get to prison.'
  • I was like, 'Okay.' Just went back to playing Marvel Rivals.
References (from this video)
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Video LXnh-ZgpgT4 UndeadVikingVideos Discussion at 1:20:35 sentiment: positive
video_pk 85661 · mention_pk 220144
UndeadVikingVideos - Bus video thumbnail
Click to watch at 1:20:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • really neatly done
  • cute
Cons
none
Thematic elements
  • VHS tapes, recording shows
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — And then you have to spend points, spend uh action points to move your your play head from one point to another in the tape.
  • Area Control — And you by placing different things in conjunction with others, you get points and and stuff.
  • Card placement — your player board is the the the length of your vide tape and your there's a little there's a little shuttle that you have as your your play head and you can move your playhead and drop uh recordings down and you want to save certain recordings and not tape over them and all this stuff.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I liked Heat Pedal to the Metal more than I have previously.
  • Texas Showdown was surprisingly fun.
  • Cockroach Poker was of course still awesome.
  • And Hacker Lackin is great.
  • the one that I have played in the past but played again that just reiterated to me like how slick I like just how much I enjoy the design was Crusaders. Thy will be done.
  • It's a super solid game, too.
  • I don't envy publishers right now trying to figure out what the heck to do.
  • My favorite part about 51st state was you you you'd hire you'd hire a leader and your leader would give you bonuses or whatever and do your things. That's not in the new version.
  • I like the original much more than the new one.
  • The guy just felt the need to come back in every three or four minutes and talk about quite literally [ __ ] nothing.
  • Small talk is just my kryptonite.
  • I don't know how to make small talk. I only make big talk.
  • My wife hates bugs. Which is why I'm trying to make the camper nicer.
  • It's just like, Oh, you got your camper nice and like you could charge 50 bucks a night. It's lakefront.
  • I will be the president of the Sparta Conservation Society bookmark one day.
  • My dad might get to prison.
  • I just hope I can make money off of it.
  • Don't knock until you try it, man.
  • It's a good chunk of voting power.
  • My son is 13 and he wears size 13 wide shoes.
  • He's just like, 'Oh, can I do it too, Dad?'
  • I'm going to name it. I'm naming that chunk of road.
  • It's just exciting when your parents be like, 'Oh, which way are you going to go?'
  • It's just like, 'Oh, yeah, we got the robot. The robot broke down.'
  • My daughter still enjoys going out there and summer's starting soon.
  • Yeah, but you could just have the Airbnb and be like, 'All right, I'm going to be here what four weekends out of the summer?'
  • It's just like, 'Oh, yeah, dad might get to prison.'
  • I was like, 'Okay.' Just went back to playing Marvel Rivals.
References (from this video)
No references stored for this video.
Video ZlP256_qEjs Meeple University Discussion at 34:16 sentiment: neutral
video_pk 84934 · mention_pk 216719
Meeple University - Bus video thumbnail
Click to watch at 34:16 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Long-desired game for the shelf
Cons
  • Not a new game
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — It's the capstone um cross version of bus.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pola... it's like one of the most beautiful games I've seen.
  • Paperia... it can actually end up being a bit of a aggressive little game when the right scoring things are in certain places
  • 2001: A Space Odyssey... Phil Harding's design it tends to be like simple like things don't need to be complicated and we love it in this one. It's just perfect complexity.
  • The working title is called gumball machine... this one is more kind of like a family game.
  • It's a really simple family level trick taking game.
  • Flip Sevens for everyone.
  • We played the bubble tea game. It was very fun.
  • It's not a new game. Let us know if you have played this, if you enjoy it, what you think of pass.
  • They're great uh convention fillers.
  • The second one is the killer whale who actually worked with human in the past for killing other whales.
  • The third one is the pool that is made from natural. So that's kind of like in area from the sea and they made a pool. So it's like a natural pool from the sea water.
References (from this video)
No references stored for this video.
Video -MaRjqtRRoQ Chairman of the Board Review at 2:55 sentiment: mixed
video_pk 82972 · mention_pk 208512
Chairman of the Board - Bus video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Easy to learn due to blackjack familiarity.
  • Good little trade-off in card management.
  • Visceral fun and laugh out loud moments.
Cons
  • Ultimately at the mercy of the deck.
  • A bit of a one-note game with nothing to explore after a few plays.
  • Doesn't offer many decisions despite being short.
  • Very one note.
Thematic elements
  • competitive blackjack
Comparison games
  • Fear
Mechanics (from transcript analysis)
  • Hand Management — Players have a strict capacity of only three cards in their hand.
  • Push Your Luck — Players contribute to a central card display trying to make the total go above 21, with the player who busts not scoring.
  • Set Collection — Players score cards remaining in their hand when another player busts.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think the presentation of the game was, although I can understand it in terms of affordability for the publisher. I don't think it was the best format to display the game.
  • Sadly making it nearly unplayable.
  • ultimately you are at the mercy of the deck of cards.
  • So, I suppose the unique thing about this game is that your engine your your display of cards is of finite potency.
  • But I have to say despite there being a lot to explore here, I think this game was really handicapped by the way that the game scores.
  • The visuals, not talking about the iconography, is a little bit drab, you know, has a little bit of a sterile um look to it, but I don't think that hurts the game in any way.
  • Now, my main issue with this game, which um you know, it's a reoccurring theme for me because it's important factor of what I look for in games, is that this game is too long.
  • So, that is Argato. A huge pleasant surprise for me. I'd give this one probably a seven and a half, maybe even an eight out of 10. It is that enjoyable.
References (from this video)
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Video dXuEaygfC6Y Board Gaming Ramblings Review at 0:28 sentiment: mixed
video_pk 81472 · mention_pk 202529
Board Gaming Ramblings - Bus video thumbnail
Click to watch at 0:28 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • tense and engaging bidding dynamic
Cons
  • not kept in the collection
Thematic elements
  • bluffing / hidden bids
Comparison games
  • Bomb Busters
Mechanics (from transcript analysis)
  • bluffing with scoring — if the bid is incorrect, the opponent scores; a correct higher bid benefits the bidder.
  • Hand Management — players hold a hand of cards and bid secretly on what they think will happen next.
  • secret bidding — bids are kept secret and can be challenged by opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's a very little bluffing game.
  • It's a double keep.
  • One, two, three. Boom.
  • I actually like this even though I'm culling it.
  • This is a tableau building game.
References (from this video)
No references stored for this video.
Video 09rjzzAImCM The Dice Tower News at 4:14 sentiment: negative
video_pk 81467 · mention_pk 202470
The Dice Tower - Bus video thumbnail
Click to watch at 4:14 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Honorable mention for showing where you are and zooming in for clarity.
Cons
  • Do not like the look of the board.
  • Board is indecipherable.
  • Depictions of students and teachers rely on tropes.
  • Characters have a uniform look.
  • Use of AI art makes it look low effort.
  • Mechanics seem simplistic (die toss for movement).
Thematic elements
  • high school delinquency
  • high school
Comparison games
none
Mechanics (from transcript analysis)
  • Movement — Players move.
  • Roll dice — All rolls are resolved with a single die toss modified by stuff.
  • Spotting — Spotting is a mechanic.
  • Taking — Taking is a mechanic.
  • Talking — Talking is a mechanic.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all of the wood components in this game are being locally sourced from Hokkaido where the publisher, not Mighty Boards to be clear, the original publisher and the designers of the game are based.
  • This is the first real-time two-way pet translator.
  • My thoughts are dark. I would I have never wanted to hack into something more in my life.
  • I'm going to say 3,612 are Twitch streamers, right? Oh, I agree 100%. This is This ain't going IN THIS AIN'T GOING in your your foyer, right?
  • I look, I I can't imagine this has any actual science Did you ever see The Far Side where the guy invents He goes, 'I can finally find out what dogs are saying.'
References (from this video)
No references stored for this video.
Video Wt_g5AxtwDk The Board Gaming Doctor Discussion at 33:35 sentiment: neutral
video_pk 80784 · mention_pk 197924
The Board Gaming Doctor - Bus video thumbnail
Click to watch at 33:35 · YouTube ↗
Overall sentiment (raw)
Neutral (played in person)
Pros
none
Cons
none
Thematic elements
Comparison games
  • Splotter games
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've done this before on the podcast. It wasn't the and the and the YouTube channel as well. It wasn't the most high yield type of video, but I I think I I just kind of want to do it because they I played a lot of new games or games that I haven't played in the past for that I haven't played for a while that I played in the past.
  • My overall rating is a 7.2 2 out of 10.
  • It feels like a lot of other games of this ilk, right? Um kind of a mediumw weight worker placement style of game.
  • Barrage is a classic worker placement game that features a cutthroat worker placement and a very interactive board.
  • This game, you might have noticed, is on the lighter side. It's a pretty much a mediumwe game.
  • I think it does the kind of a Euro hybrid with a 4x civilization experience justice. I
  • I played a bunch of board games in the month of May and I wanted to talk about some of them that I did not dedicate a script and special time to to their own video in this format.
  • But the aspect of building out this town and gaining more, you know, uh, mines available and everything like that really changes up the economy of how much resources cost or or how much they're worth when you collect income from having, you know, as many fingers in the pie that is these resources, if that makes sense.
  • So overall, you know, I'm I'm a fan of resource conversion.
  • But it was still a lot of fun. I wasn't suspect suspecting to have as much fun as I did with this game.
  • So that is Scar Bray. The last game that I want to talk about and it's actually a group of games. It's food chain magnate and splatter games in general.
  • And so this game obviously is highly rated among Splatter games.
  • So my goal is to make a big video comparing and talking about all of these games and ranking them in order from my least prefer preferred to most.
  • So I'm super excited to Oh, still coming still coming soon. um to have a chance to uh really dive into these games further and uh play them.
References (from this video)
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Video eFV-Io41q9Q Rules Teach at 0:05 sentiment: neutral
video_pk 79771 · mention_pk 193330
Bus video thumbnail
Click to watch at 0:05 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • The game involves developing your own bus line in a rapidly expanding city.
  • Players are involved in worker placement, pick-up and deliver, and route building.
  • The goal is to become the most successful public transit developer by scoring the most points through passenger delivery.
  • The 20th Anniversary edition includes components for the new and old artwork, as well as original boards.
  • Setup is clearly outlined in steps for a four-player game.
  • Gameplay consists of rounds with action selection and resolution phases.
  • Players must place at least two action markers each round.
  • The number of passengers/buildings to place is dependent on the max number of buses a player has.
  • The 'vroom' action allows for passenger delivery and scoring points.
  • Multiple end-game triggers exist: last stone taken, no free building locations, or only one player with action markers left.
  • Scoring involves victory points minus points for collected stones.
Cons
  • If players have too many buses, they might not be able to place passengers or buildings.
  • Stone tokens result in negative points at the end of the game.
  • If the clock is not stopped, the delivery destination rotates clockwise, potentially changing targets.
Thematic elements
  • public transit developers
  • a city that is rapidly expanding
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose actions by placing action markers, with limited markers dictating the total number of actions they can take.
  • Pick-Up and Deliver — Players pick up passengers and deliver them to specific building types for points, guided by the clock's destination.
  • Route Building — Players expand their bus lines on the main game board by placing line markers.
  • Set Collection — Implied by collecting passengers and delivering them to specific building types (offices, pubs, houses).
  • Variable player powers — The number of actions required for line expansion, passengers, and buildings is dependent on the max number of buses a player has, creating potential variability.
  • Worker Placement — Players place action markers on action locations to perform actions such as line expansion, adding buses, placing passengers, or building.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome today we'll be taking a look at bus
  • how do you become the most successful public transit developer and win the game by having the most points at the end of the game
  • now that we know what the winning condition is let's take a look at the components set up and how gameplay works in bus
  • the game ends immediately when the last glass stone token is taken
  • so in this case the houses then you would score one point for each passenger that you successfully transported to their destination
References (from this video)
No references stored for this video.
Video izGKE5c_2ys Discussion at 5:46 sentiment: neutral
video_pk 79531 · mention_pk 192992
Bus video thumbnail
Click to watch at 5:46 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
  • Scores can be very low (e.g., 5 points for a win) and vary significantly.
  • High scores (around 10-15 points) are considered massive.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Time Stop Option — Mentioned as a mechanic affecting gameplay and scoring.
  • variable setup — Buildings available and player actions influence scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, it sounds like you know, we all like a little bit of foreplay when it comes to our board games.
  • It really made those rules feel concrete to me though by watching them.
  • And he barely needed a refresher. It was his first time playing and he won.
  • the disappointment is just because when you're getting into a game like that you're expecting to be like okay well I'm getting into this for like 15 sessions like a year of casual play whenever people can get together and it was like we did two sessions and and I'm the one leading those sessions and I'm no longer compelled to gather people for it because I'm realizing I'm not having a good time
References (from this video)
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Video ZxOrmb5zcnE Top List at 8:41 sentiment: positive
video_pk 79460 · mention_pk 192882
Bus video thumbnail
Click to watch at 8:41 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Lighter of the main Splotter games
  • More acquirable
  • Cutthroat but with mid-weight rules
  • Interactive strategy
Cons
  • Host likes other Splotters better
Thematic elements
  • transporting workers
  • city
Comparison games
  • Splotter games
Mechanics (from transcript analysis)
  • Action Timer — Players can stop time to prevent others from moving workers, potentially blocking points.
  • Action timing — Players can stop time to prevent others from moving workers, potentially blocking points.
  • Pick-Up and Deliver — Transporting people from work to the pub and back home.
  • Worker Placement — Worker placement is used to take people on a static map of a city from work to the pub and back home.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Medium-weight games tend to blend a quicker experience with a rule set that offers interesting decisions to make, and to me, that's what makes a great medium-weight game.
  • Lowlands is an amazing game.
  • The social tension of interacting with that mechanism is really interesting, and that's why it's so high on this list, as well.
  • It has to be Wingspan.
  • This game is such a great bridge between light and heavy gaming and I and I've seen it being proved time and time again in my own experiences.
  • It's one that can be played competitively or casually and still be great.
  • It's always a very comforting game to play.
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 0:32
video_pk 78483 · mention_pk 191155
Bus video thumbnail
Click to watch at 0:32 · YouTube ↗
Pros
none
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video v1tV7xRomas Analysis at 1:13 sentiment: negative
video_pk 78483 · mention_pk 191148
Bus video thumbnail
Click to watch at 1:13 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • host does not like water, dislikes underwater creatures
Thematic elements
  • underwater
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • ooh that looks tasty welcome folks to the hunger gamer
  • beatric the board game dog game of the year tournament
  • so our final four is Conquest princess versus factions of Soul factions of Soul very much being the underdog here coming out of nowhere from the playin game
  • the unique movement system alone makes this game worth having in your collection
  • Conquest princess which was my game of the year I think this is a fantastically themed game it is batshit crazy and it is a wonderful crisis management style game
  • andromeda's Edge has had a heck of an award season here for me it was in my top five games of the year
  • this is one of those types of games that's just at the edge of the weight of game that I like to play regularly it is at the very top of the edge before I'm like okay that's a little bit too heavy for me to play on the regular but very cool game beautiful looking game
  • this is to me one of the best games for con is fast lots of simultaneous play you can teach people really quickly it is beautiful on the table it's got this lovely bidding system that it's just a joy to play I really really love this game
  • Factions of Soul the Cinderella story of the of this tournament
  • apparently all you need to do for victory is come and give her more blueberries than she can eat and lots of scritches
  • beatric the board game dog had a moment where she had to think about it
  • she eats our blueberries she immediately goes down and takes a nap for about an hour or two it's very very taxing when you're a board game dog
  • I really do hope that you go check out any of the games that you saw that look interesting especially those final four games they're all just delightful games
References (from this video)
No references stored for this video.
Video l7OEGDl_6rY Top List at 2:02 sentiment: positive
video_pk 77053 · mention_pk 185568
Bus video thumbnail
Click to watch at 2:02 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Considered a classic Euro game.
  • Notable for its box art style.
Cons
  • Can be considered 'mean' or 'dry'.
Thematic elements
  • Building a chateau, gaining royal favor
Comparison games
none
Mechanics (from transcript analysis)
  • action selection
  • Worker Placement — workers and bribe workers to build a chateau
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so we have a list of every single game that was released in 2005 and we're going to go through all of them in a three-hour episode absolutely not
  • we have a potential pool of 25 board games but only 10 can be inducted into our newly minted Hall of Fame that's the rules that's the rules only 10 we made them up that's the rules
  • you could argue with us in the comments and tell us why we're wrong you could do that always an option
  • I'm going to be real honest with everyone that this list of games from 2005 there are a bunch on here I don't know
  • that is like the oldest of old school hidden Trader Trad
  • it spawned so many other games right we have a ton of games in this Arkham Horror World which is obviously the world of HP Lovecraft
  • I think wits and wagers is a is a classic
  • it is on my list it's one of the very early like kind of worker placement kind of mean Euro dry Euro kind of game that I played
  • this is like a grill game for people
  • wow we didn't even rehearse that
  • it sounds like if your jam is hidden rolls or social deduction style games and you haven't played Shadow hunters and you see it out in the wild maybe pick KCK it maybe give it a whirl you might like it
  • if this isn't a classic game I don't know what it is
  • it is ubiquitous when it comes to board games not just the theme but sooner or later if you're talking about board games eventually Arkham Horror is going to hit the table
  • many aboard gamer covet this
  • people still talk about I mean any game that you're still it's 20 years old and you're like I should play that sometimes
  • I may have my Nostalgia goggles on and uh you know be looking at it through those rosecolor glasses
  • it's a game 100% you can play with your kids
References (from this video)
No references stored for this video.
Video Vgy9fzAo9Zw Discussion at 0:35 sentiment: positive
video_pk 69605 · mention_pk 166197
Bus video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Welld designed
  • Classic
  • Hall of Fame style
  • Innovative passing mechanism
  • Great conversion rates for money into victory points
  • Bonus points for contributing more than others
  • Can build new buildings to add worker placement spots
Cons
  • Not something I'm going to lean towards that much more because I've seen well I kind of feel like I've seen everything
  • Spark is starting to wne
Thematic elements
  • Collecting different resources and trading them in to contribute to build the castle at the top
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — You can add worker placement spots as the board goes on by building new buildings along this track getting better yields and better rewards or conversion rates as you go.
  • passing — Normally you'd place a single worker down you have to spend a coin to do that but as people drop out of the round you have to pay extra money so you know for every other person who passes before you you have to pay an extra coin.
  • Resource Management — Collecting different resources and trading them in to contribute to build the castle at the top.
  • Worker Placement — A relatively complex worker placement game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is where I talk about all of the games that I have been playing over the last couple of weeks this episode covering the second half of July 2024
  • this one you can add worker placement spots as the board Goes On by Building uh new buildings along this track getting better yields and better Rewards or conversion rates as you go
  • I do think this game is very welld designed I think it's a classic and almost like a Hall of Fame Style game
  • worker placement games and especially Resource Management ones where you're converting cubes into other things or building stuff um those kind of games have dried up for me I don't enjoy them too much um kis I think is the best of them but still I think this spark is starting to wne
  • Devon uh is really hitting home with me at the moment I'm loving this one
  • you have to be hyper alert otherwise you can be definitely struck by a move like that and that will completely paralyze you and hinder your chances of winning
  • I'm loving my abstract strategy games at the moment definitely on the lookout for um the great ones
  • Lovely little kind of family plus weight Style game
  • I think the game is very smart very um sharp
  • still I think this is a lovely family weight game tragically overlooked and I think the best of the matchi Coro Style of games out there
  • no not too many but still a good spread of uh you know heavy to uh you know Gateway plus style and pure fill of games and even some uh simple but comp not complex but deep abstract games such as Devon
References (from this video)
No references stored for this video.
Video cnRvvG946BI Top List at 11:00 sentiment: positive
video_pk 69606 · mention_pk 166210
Bus video thumbnail
Click to watch at 11:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Still one of the best worker placement games
  • Can be very tense and hurtful
Cons
  • The Provost piece can be very polarizing
  • Players can get 'shafted' by the Provost
Thematic elements
  • contributing to the church
Comparison games
none
Mechanics (from transcript analysis)
  • Action Denial — The Provost piece can block worker placement spots, denying actions to players who placed their workers after it.
  • Economic pressure — Players can increase the cost for others to take additional placements if they drop out early.
  • Resource Management — Players collect resources to contribute to the church and gain points.
  • Worker Placement — A classic worker placement game where players place workers on spots on a road.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these are games where you need to be prepared to get a bit nasty in order to overcome your opponents
  • it is a brutal game it's vicious I wish I could play it more because it does require higher player counts but it's not a social deduction game but it's social deduction almost adjacent um and it is just so so good
  • it's always described as kind of a knife fight in a phone booth because again you can't move without getting or rubbing shoulders with the other players
  • notoriously known as one of the meanest games out there
  • by far the most brutal card game I've ever played
  • by far the most cutthroat the most mean and nasty game that I have ever ever played
  • during the game all bets are off I'm going to do whatever I can to win it
References (from this video)
No references stored for this video.
Video FzN48Tz-1Dc Discussion at 0:06 sentiment: positive
video_pk 69515 · mention_pk 166042
Bus video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Set collection
  • Area majority scoring
  • Shared drafting area
Cons
none
Thematic elements
  • Acorns
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — The largest area is scoring.
  • Drafting — You're sharing, you're drafting from the same area.
  • Set Collection — Trying to get all these acorns in your colors.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it is p o Games Week a competition
  • nut this is a set collection game
  • you're trying to get all these acorns in your colors and the largest area is scoring but you're sharing you're drafting from the same area but that's okay we drafted from these games and I'm still going to win
References (from this video)
No references stored for this video.
Video TrwkNt9rwMw Watch It Played Live Chat at 32:23
video_pk 68670 · mention_pk 248038
Watch It Played - Bus video thumbnail
Click to watch at 32:23 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you haven't watched the gameplay yet and you plan to then stop watching
  • we won just at the last minute on the last thing we couldn't have anything else go wrong
  • Steve we're on you yeah we're on you Steve
  • who cares if a tiny Kingdom get it's just tin one tiny Kingdom what's the who cares if it burns
  • I don't like to use my platform to share opinions of games
  • you want to just stick a GoPro on my forehead I'll do whatever
  • I did promise that I would do Arkham Horror eventually
  • I don't review things Tom can do that he can say whatever he wants about whatever game he wants because it's his opinion
  • I don't think you want to send your family we have not attended the Asylum as a family and we are not going to play Arkham horror probably as a family either
  • I only do games I like at least somewhat I don't have to love the game I have to like it somewhat
  • my mom always said don't talk to strangers
  • people don't just get an accent though like you just got an accent well I mean maybe I'm normally hiding it
  • you're really about it's about sort of betting do I have what I think I have
  • Watch It Played has eaten my life and I love it I love that it has eaten my life this is what I want to be doing
  • I don't want to make supporting our show be similar to your electric bill
  • I hope it still exists not to beat this drum too loudly or too often but I mean it will come down to the fundraisers honestly
  • my my what I want to do is I want the show to be something that I retain control of I get to play the games I want to play work with the Publishers I want to work with
  • I would love to have a dedicated Studio I'm in my basement right now it's unfinished it's pretty good I'm pretty happy with where it is now but I I I could be happier
  • Pep should get his own segment on watch it play Pep's Pep's play period make it happy Rodney you're holy back
  • this is what I want to be doing I find the work people sometimes say oh you must have so much fun when I'm staring down the barrel of 15 hours of shooting an instructional video I'm not sitting there going wow this is fun but is intensely satisfying
References (from this video)
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Video jVjyNJCdqvw Review at 0:03 sentiment: positive
video_pk 67683 · mention_pk 163864
Bus video thumbnail
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to learn
  • Fun push your luck element
  • Playable with anyone
Cons
none
Thematic elements
Comparison games
  • blackjack
Mechanics (from transcript analysis)
  • Action cards — Some cards have actions, and when you play them, you do the action.
  • Drawing Cards — On your turn, you can do one of two things: draw a card or play a card to the row.
  • hand limit — You can never hold more than three cards at once.
  • Playing cards — When you play a card to the row, you change the overall value.
  • Push Your Luck — When someone plays a card that brings the total value higher than 21, it's a burst. That player scores no points and everyone else scores the value of the cards in their hand.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sure, you could play the same card game you played a million times before, or you could play Burst.
References (from this video)
No references stored for this video.
Video W5hIA_GtJnE Discussion at 12:20 sentiment: positive
video_pk 66996 · mention_pk 162902
Bus video thumbnail
Click to watch at 12:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Fun and engaging bluffing mechanic.
  • Gentle 'take that' element makes it accessible.
  • Good gateway game for bluffing.
Cons
  • Can result in taking back a lot of cards if a bluff is called.
Thematic elements
Comparison games
  • Liar's Dice
  • Uno
Mechanics (from transcript analysis)
  • bluffing — Players can lie about the cards they play, and others can call their bluff.
  • card shedding — Players aim to empty their hand of cards.
  • Set Collection — Players play cards in escalating order of number.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We're transitioning into a food podcast, and I think that's okay.
  • We're the bad boys of board gaming.
  • Baseball for me is more of a social experience than a sporting experience.
  • The designers wouldn't say it's a more stuff expansion, but it really is.
  • This is like my jam. This is my jam.
  • I love that. That's really It's one of these it to me, this is a great version.
  • The idea is to come away from this game with as few points as possible.
  • It's a brilliant simple but brilliant card game.
  • It really depends on the group, but it is a wonderful, wonderful game.
  • I wanted to talk about my experience with Huddle, the fantasy football game.
  • The game does such a wonderful job. They couldn't have done better to make it feel like a fantasy football game.
References (from this video)
No references stored for this video.
Video vXqR2AFR2Ig Review at 0:37 sentiment: mixed
video_pk 66475 · mention_pk 161991
Bus video thumbnail
Click to watch at 0:37 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fascinating idea of bus technology level dictating action power
  • Interesting tempo with permanently removed workers
  • The 'time paradox' action is a massive inflection point and makes the game thinky
  • Scalating complexity that can be parsed
  • Really good design and it worked very well
  • Enjoyed myself overall
Cons
  • Winning score of six, making it not easy to get passengers
  • Can lose points
  • The actual rules for putting lines down are the most complicated
  • The 'time paradox' costs a point and stops time, which can disrupt plans
  • High potential for collateral damage with time stopping
  • Misreading the arrow's direction for destination can lead to a wasted round and lost points
  • Anxiety-inducing
  • Might be a little too angsty
Thematic elements
  • running bus lines and transporting passengers
  • a city
Comparison games
  • Antiquity
  • Food Chain Magnate
  • The Great Zimbabwe
  • Giraffe
Mechanics (from transcript analysis)
  • action selection — Players choose from various actions such as line expansion, passenger placement, building, time paradox, and pick-up/delivery.
  • End-game trigger — The game can end immediately if the last time crystal is taken (time is stopped five times).
  • Pick-Up and Deliver — The core action involves picking up neutral passengers and delivering them along the player's bus route to destinations.
  • Route Building — Players expand their bus routes on the board to pick up and deliver passengers.
  • Variable Player Powers/Abilities — The 'bus technology level' is determined by the player with the most buses, influencing the power of various actions for all players. Player strength is determined by bus technology.
  • Worker Placement — Players place worker tokens on action spots, which are then evaluated. The game is considered one of the first worker placement games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is an old game. It came out in 1999.
  • There is an argument to be made that this is the first worker placement game.
  • This game ended with a winning score of six.
  • This is a massive inflection point.
  • It's just bonkers. It it's such a wacky game.
  • Holy cow is it um anxietyinducing.
References (from this video)
No references stored for this video.
Video C8Oud27XMaE Unknown Channel Top 10 List at 0:24 sentiment: positive
video_pk 66209 · mention_pk 160958
Unknown Channel - Bus video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • economic negotiation and interaction between players
  • Negotiation-based board game
  • competitive negotiation with player interaction
Comparison games
none
Mechanics (from transcript analysis)
  • Negotiation — players negotiate deals and terms throughout play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not just first who crosses the Finish Line wins but you can actually blow each other's cars up
  • you're using cards to race; first one to the gates of El Dorado wins
  • Root, an asymmetric war game
  • for number one I have Dune Imperium
  • Unmatched Tales to Amaze
  • Dune Imperium and Uprising (deck-building combined in a single line)
References (from this video)
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Video oV9p9z-RC0M Top List at 30:16 sentiment: other
video_pk 65875 · mention_pk 159982
Bus video thumbnail
Click to watch at 30:16 · YouTube ↗
Overall sentiment (raw)
Exceptional
Pros
  • Incredible first impression
  • Streamlined ruleset
  • High player interaction
  • Brutal decisions
  • Rewarding plans that work
  • Strikes excellent balance between competitiveness and enjoyment
  • Criminally underplayed
  • Brings out competitive drive without being unpleasant
Cons
  • Can feel 'groan-inducing' due to constant player interference
  • Players often dissatisfied with their own outcomes during the game
  • Can never plan perfectly
Thematic elements
  • Delivering passengers by bus
Comparison games
  • Keyflower
  • Agricola
  • Fief for Roden
  • Caylus 1303
  • Lost Cities
  • Toy Battle
Mechanics (from transcript analysis)
  • action programming — It has that action programming thing that I talked about in Caylus 1303 where you lay out your plans, and everyone's getting in each other's way, and then once everyone's done, then you actually resolve the plans.
  • Route Building — The actual board where you're making the routes and you're trying to get passengers and you're trying to like decide where you're going to place pubs, where you're going to place uh offices and all that kind of stuff.
  • Set Collection — The only thing that you're scoring for, and so when you see people going into that, you really that's signaling you whether like whether or not you're joining that or what what's going to come out of it.
  • Time manipulation — I heard there's some weird time manipulation stuff, stopping time.
  • Worker Placement — The amount of player interaction, and we love worker placement games here. Um but the way that this is like has been around for like, yeah, 25 plus years and gives you these brutal decisions where you have these 20 workers throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the heaviest game I've played that I have no issues playing.
  • It's just it's just struck this amazing balance that I guess what I love about it, too, is just it's just been so long since it's really been since Feast in some ways that a heavy game that with this much of depth has landed for me so spectacularly.
  • This is one of the very best games I've ever played, and unquestionably a 10 out of 10.
  • It's just incredible what it does with a relatively streamlined rule set. The amount of player interaction.
  • Would you agree that of all the games we play, this is one of the ones that's most like groan-inducing around the table?
References (from this video)
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Video 6hYgn8lTNR4 All You Can Board Discussion at 48:32 sentiment: positive
video_pk 65831 · mention_pk 159778
All You Can Board - Bus video thumbnail
Click to watch at 48:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
  • I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
  • Anyone who says this game is luck-based, you’re just wrong.
  • Through the Desert is one of the greatest designs ever in my opinion.
  • Magic's back in my life now because of drafting.
References (from this video)
No references stored for this video.
Video CKW0tYoIU_k Watch It Played Rules Teach at 3:42 sentiment: neutral
video_pk 64650 · mention_pk 158148
Watch It Played - Bus video thumbnail
Click to watch at 3:42 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Bus-centric theme with a space-time twist that adds a unique flavor to routing
  • Clear objective: move passengers to their destinations
Cons
none
Thematic elements
  • move passengers to desired destinations; space-time continuum twist
  • urban city with bus routes; homes, offices, pubs
Comparison games
none
Mechanics (from transcript analysis)
  • action marker placement — On each turn, players place an action marker on an unoccupied space to choose among seven actions; some are limited per round.
  • building placement and types — Buildings (homes, offices, pubs) are added based on the maximum bus value; lowest-numbered spaces are filled first.
  • clock/time stop action — A clock action may stop time by moving the hand and taking a time stone; the game ends when the last time stone is used.
  • Endgame and Scoring — Game ends when the time stones run out or when no more actions are available; final scoring includes penalties for time stones, with tie-breakers based on stone count.
  • line expansion and blocking — Players add line markers to extend routes; lines can cross but cannot branch; loops can be created when ends meet.
  • maximum buses value — The 'maximum number of buses' value governs how many line markers can be placed and how many passengers/buildings may be added during certain actions.
  • Network/Route Building — Players add line markers to extend routes; lines can cross but cannot branch; loops can be created when ends meet.
  • room action (passenger movement) — The room action moves passengers along the bus route to destinations; each moved passenger scores a point.
  • round and start player — Rounds are resolved in two phases; start player token and passing determine who acts first next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the game will also end immediately when the final time stone is used which will cause that rounds of room action to be skipped
  • bus is a game all about getting passengers from where they are to where they want to be as time goes by
  • you must always fully resolve any action you're taking
References (from this video)
No references stored for this video.
Video Y-Nt9rv9Z70 Meeple University Rules Teach at 0:17 sentiment: positive
video_pk 64072 · mention_pk 157560
Meeple University - Bus video thumbnail
Click to watch at 0:17 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brief but insightful rule book
  • clear three-phase structure and progression
  • boss powers add thematic depth
  • endgamescoring based on cash while avoiding dead stock
Cons
none
Thematic elements
  • managing supply chains and logistics
  • supply chain environment
Comparison games
none
Mechanics (from transcript analysis)
  • Boss Battler — Each player’s boss provides a special power that can influence the supply chain, such as COO, CFO, CTO abilities.
  • boss powers — Each player’s boss provides a special power that can influence the supply chain, such as COO, CFO, CTO abilities.
  • Compound Scoring — In the sales phase, for each customer you move one coin from your store to your treasury; mismatches between supply chain and promotions cause negative consequences.
  • deck cycling — If the draw deck runs empty, the discard pile is shuffled to form a new draw deck.
  • Deck Manipulation — If the draw deck runs empty, the discard pile is shuffled to form a new draw deck.
  • dice-driven supply chain progress — Each player rolls one die and advances all stacks of coins on their Factory/Store boards toward the store by that many spaces.
  • endgame trigger — Turn-based endgame can occur early if a die roll shows 1 or 2; otherwise, there is a maximum of 10 turns.
  • hand limit — At the end of the promotion phase, players may have at most three playable cards in hand; excess cards are discarded.
  • Hand Management — At the end of the promotion phase, players may have at most three playable cards in hand; excess cards are discarded.
  • promotion and draw — In the promotion phase, players draw three strategy cards and resolve customers or incidents drawn from the deck.
  • sales scoring — In the sales phase, for each customer you move one coin from your store to your treasury; mismatches between supply chain and promotions cause negative consequences.
  • simultaneous stock ordering — In the production phase, players decide how much stock to order by moving money from treasury into their factory and then move the same amount from the bank into the factory.
  • Stock Holding — Stockouts and dead stock create penalties and affect end-of-game scoring; aging stock cannot be sold for a profit.
  • Stock management — Stockouts and dead stock create penalties and affect end-of-game scoring; aging stock cannot be sold for a profit.
  • Turn structure — Each game is played in turns consisting of three phases: production, promotion, and sales.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • SKUS is a game about managing your supply chain.
  • the player who finishes the game with the most money in their treasury is the winner
  • be sure to make use of your boss's special
  • Chief Operating Officer has more power to control the supply chain
  • Chief Financial Officer is good at investing and generating money
  • Chief Technical Officer can reuse and make some money out of dead stock
References (from this video)
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Video 440HTGYDSo0 All You Can Board Discussion at 9:03 sentiment: positive
video_pk 62457 · mention_pk 154989
All You Can Board - Bus video thumbnail
Click to watch at 9:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong interactive feel for a two-player title
  • Dense weight with lots of decision points
Cons
  • Availability and print runs can be a challenge
Thematic elements
Comparison games
  • Roads and Boats
  • Indonesia
Mechanics (from transcript analysis)
  • Logistics/worker placement flavor — Two-player heavy-weight logistics game with resource management and route/ownership dynamics.
  • Worker Placement — Two-player heavy-weight logistics game with resource management and route/ownership dynamics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • two players, not enough time
  • steal someone's donkey
  • bang for your buck
  • eight maps in the base box
  • you can draw from the deck. Each card has its own way of like yes, you can use it as an item, but it's also one of the endgame conditions
References (from this video)
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Video YTVTNw4C-9o Ryan and Bethany Board Game Reviews Review at 0:06 sentiment: positive
video_pk 62341 · mention_pk 154853
Ryan and Bethany Board Game Reviews - Bus video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Neat bidding and action selection that scales with player count
  • Balanced action economy across board regions
  • Beautiful and thematic artwork with expressive components
  • Elder cards add depth through set collection scoring
  • Strong two-player experience and potential for expansions
Cons
  • Moderate to high rule complexity for new players
  • Some players may find the multi-part scoring system dense
  • End-game scoring heavily relies on elder/shrine cards requiring planning
Thematic elements
  • trade via water, naval power, religious offerings to deities
  • Indonesian archipelago waterways during a thalassocracy
  • informational/educational with light humor
Comparison games
none
Mechanics (from transcript analysis)
  • Action bidding and variable turns — Bidding determines available actions; turn order and actions vary based on bids.
  • Card Drafting — Top cards are drafted from each quadrant to gain resources and actions.
  • Modular Board — Four regions (forest, shore, village, sacred lake) drive actions and scoring.
  • Modular board quadrants with totems and shrines — Four regions (forest, shore, village, sacred lake) drive actions and scoring.
  • Offerings and altar/sacrifice mechanics — Resources can be offered at altars to gain victory points.
  • Resource Management — Fish are used to acquire cards and resources; income comes from revealing workers.
  • Resource management with fish currency — Fish are used to acquire cards and resources; income comes from revealing workers.
  • Round incentives and timing — Tokens revealed at the start of rounds create short-term incentives and drive pacing.
  • Set Collection — Elder cards score points based on collected resources and offerings.
  • Set collection via elder cards — Elder cards score points based on collected resources and offerings.
  • Worker Placement — Players place workers on action spots; numbers are hidden until revealed.
  • Worker placement with face-down choices — Players place workers on action spots; numbers are hidden until revealed.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game plays two to four potentially five people
  • i have decided that this game was created for bethany
  • a spectrum of game that i like... euro game and between a light to medium is like my sweet spot
  • i thoroughly enjoyed this game
  • this was a lot of fun
References (from this video)
No references stored for this video.
Video GYX9nO_zjAY Ryan and Bethany Board Game Reviews Review at 0:53 sentiment: positive
video_pk 62250 · mention_pk 154758
Ryan and Bethany Board Game Reviews - Bus video thumbnail
Click to watch at 0:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight, clever design
  • great for travel playgroups
  • beautiful integration with other Packo titles
Cons
  • may rely on players embracing abstract play
Thematic elements
  • efficiency and route optimization in a tiny package
  • Travel-sized micro-game collection; abstract strategy feel
  • clever, brisk
Comparison games
none
Mechanics (from transcript analysis)
  • area/cluster considerations — Formation of score-able clusters influenced by card placement.
  • Card Drafting — Drafts from a shared pool to build the best routes or sets.
  • card-drafting — Drafts from a shared pool to build the best routes or sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • eight full board games in this one little pouch
  • this set is absolutely brilliant absolutely genius
  • we were blown away with how much you can do in such a little package
  • the cards are two-sided one is positive one is negative feel upside down
  • in Sly you're drafting these cards face down into the hen house
  • this is a horse racing game
References (from this video)
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Video VTOl1gAKo44 The Dungeon Dive Review at 0:16 sentiment: positive
video_pk 61295 · mention_pk 153976
The Dungeon Dive - Bus video thumbnail
Click to watch at 0:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deck-driven movement adds flavor and avoids aimless rolling
  • Character-specific goals create varied play styles and replayability
  • Vibrant Brighton theming with local lore and real-world references
  • Strong interaction elements (sneak/take-that) are light-hearted and fun with groups
  • Rich combination of mechanics (stores, bus travel, encounters, destinations) all cohesive
  • A charming aesthetic and thematic cohesion that captures a seaside city vibe
Cons
  • Possible learning curve for new players due to multiple moving parts
  • Requires 2+ players to realize the social dynamics and interaction benefits
  • Distribution/shipping costs outside the UK noted as a concern for availability
  • Some may prefer a more deterministic flow rather than a deck-driven system
Thematic elements
  • city exploration as a tourist trying to have the most interesting day and collect anecdotes
  • Brighton, United Kingdom, modern day coastal city
  • anecdote-driven, competitive city-crawl with lighthearted narrative flavor
Comparison games
  • Talisman
  • Popper's Ladder
Mechanics (from transcript analysis)
  • bus stops and day passes — Bus stops let players buy a day pass to travel quickly; rolling on a random destination after misrouting adds tension and chance.
  • character-specific action decks — Each of the five characters has a unique deck that subtly steers play toward their goals (sites, provisions, entertainment, history, etc.).
  • deck-based movement — Movement is driven by a deck of action cards specific to each character, with a recommended play style over rolling dice for movement.
  • destination cards and scoring — Destination cards provide goals; reaching destinations yields anecdote points and sometimes specific bonuses.
  • end condition via anecdotes — The first player to accumulate 50 anecdote points and reach the train station wins the game.
  • provisions and monetary economy — Provisions are draw-and-use items that grant money or bonuses; players manage a small budget to fund actions and purchases.
  • random encounters and local lore — A large deck of Encounters features local figures and Brighton lore that drives narrative flavor and anecdote points.
  • Take That — Sneak cards and other players’ actions can impact others’ days; interaction is light-hearted rather than punitive.
  • take-that and interaction — Sneak cards and other players’ actions can impact others’ days; interaction is light-hearted rather than punitive.
  • tile-based movement with color-coded actions — White tiles are streets, blue tiles are stores, beige tiles are Random Encounters, and green spaces (parks) provide bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is absolutely delightful
  • I'm having a blast just playing it solo
  • the custom action decks are something that are really really cool
  • I would love to see these games get better distribution so that people outside of the UK don't have to spend quite as much on shipping
References (from this video)
No references stored for this video.
Video GVvTgesqaNA Tabletop Tolson Top List at 12:32 sentiment: positive
video_pk 59727 · mention_pk 152260
Tabletop Tolson - Bus video thumbnail
Click to watch at 12:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tension and strategic planning
  • Compact and portable
  • Delightful tension and competition
Cons
  • Limited two-to-three player count
  • May feel repetitive for some players
Thematic elements
  • nut gathering and squirrels
  • woodland/forest with nuts and squirrels
  • abstract
Comparison games
none
Mechanics (from transcript analysis)
  • area scoring via connected components — Score based on the largest connected orthogonally touching nuts in trees
  • Compound Scoring — Score based on the largest connected orthogonally touching nuts in trees
  • set collection / column draft — Columns of cards; lead player selects a card and the opponent takes the remaining card in the column
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these little packo games um they're just the cutest thing in the world
References (from this video)
No references stored for this video.
Video lnrEDhe3j3I BoardGameBollocks Playthrough at 4:43 sentiment: neutral
video_pk 42959 · mention_pk 130673
BoardGameBollocks - Bus video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Bollocks.
  • This is a Splatter game that got a reprint a few years ago.
  • I'll probably jump off a [ __ ] bridge or something.
  • Stop [ __ ] lying.
  • I'll personally come around your house with a slapstick and whack you around the head.
References (from this video)
No references stored for this video.
Video mj4IWHXVjro Bower's Game Corner Rules Teach at 0:09 sentiment: neutral
video_pk 42181 · mention_pk 127986
Bower's Game Corner - Bus video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Easy to learn and quick to play
  • Clear visual of progress via center total
  • Four special cards add tactical twists
Cons
  • Luck-driven element from random draws
  • Limited interaction beyond the center total
  • Scoring relies on counting and hand management which can slow some players
Thematic elements
  • Push-your-luck number-accumulation with bust mechanics
  • Casual round-table game night
  • Rule-focused demonstration with example-driven narration
Comparison games
none
Mechanics (from transcript analysis)
  • Announce center total — When you play a card, you announce the new total in the center; players track the running total.
  • Bust and scoring — If the center total exceeds 21, the player busts and receives zero points for that round.
  • Draw a card — On your turn you either draw a card or play a card to the center area.
  • end-of-round scoring — After a bust or when a round completes, players tally points in hand; the first to reach 100 wins.
  • Four bottom-text cards — There are four special cards that modify play: (a) discard a card from the row; (b) reverse play order; (c) take a card from the row into your hand; (d) discard all cards from the row that share the same number as the played card.
  • hand size limit — A player may not have more than three cards in hand.
  • No passing — On your turn you must either draw or play; you cannot pass.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • burst is going to get zero points
  • you can never pass and you can never have more than three cards in your hand
  • when you play this card down, if there were any other twos, all those twos would get discarded
  • This would be 26. But it doesn't actually burst
References (from this video)
No references stored for this video.
Video 3gf0lulKnK0 Meeple Mountain Top List at 0:24 sentiment: positive
video_pk 42059 · mention_pk 127657
Meeple Mountain - Bus video thumbnail
Click to watch at 0:24 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick 15-minute playtime
  • interactive bluffing tension
  • dynamic with action cards that shift outcomes
Cons
  • luck of lure draws can dominate early
  • bluffing may be opaque for new players
Thematic elements
  • lure matching and bug collection
  • family game night, bug-themed bluffing
  • expository overview
Comparison games
none
Mechanics (from transcript analysis)
  • Action cards — play action cards that alter outcomes and sabotage opponents
  • Betting and Bluffing — bluffing card game where players use lure cards to attract bug types
  • bluffing — bluffing card game where players use lure cards to attract bug types
  • Set Collection — collect bug tokens by matching lure with bug type while action cards disrupt others
  • set collection / resource management — collect bug tokens by matching lure with bug type while action cards disrupt others
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the crowd loves seeing a variety in their performances
  • customers can be very demanding
  • the game comes with a basic and advanced mode adding in bonus tiles
References (from this video)
No references stored for this video.
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