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Calimala box art

Calimala

Game ID: GID0057490
Game Info
Year
2017
Collection
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Description

The "Arte di Calimala" — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.

Throughout its long history, the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities, but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered, including the construction and decoration of some of the major churches of the city.

Players of Calimala are cloth merchants in medieval Florence, with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions, players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while, carrying out their actions whenever the street is activated, and eventually are promoted into the city council, triggering a scoring phase.

Depending on the number of players, each player has a number of action discs. In turn order, they can put one on a space between two actions, performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space, the lowest one is promoted to the city council, which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered, the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game, making each game very different. Secret scoring objectives and action cards add uncertainty.

Description

The "Arte di Calimala" — the guild of cloth finishers and merchants in foreign cloth — was one of the greater guilds of Florence, who arrogated to themselves the civic power of the Republic of Florence during the Late Middle Ages. The woolen cloth trade was the engine that drove the city’s economy and the members of the Calimala were the elite of Florence.

Throughout its long history, the Arte di Calimala supervised the execution of artistic and architectural works. Most Florentine guilds performed such activities, but the Calimala distinguished itself from other guilds through the number and prestige of the projects and the sites administered, including the construction and decoration of some of the major churches of the city.

Players of Calimala are cloth merchants in medieval Florence, with a number of trusted employees that they assign to various streets within the city to carry out actions. (Each street connects two places where particular actions can be taken.) While taking these actions, players produce and deliver cloth and contribute to the construction and decoration of various buildings across the city. Employees stay on their assigned places for a while, carrying out their actions whenever the street is activated, and eventually are promoted into the city council, triggering a scoring phase.

Depending on the number of players, each player has a number of action discs. In turn order, they can put one on a space between two actions, performing both actions and activating all other discs on the same space. When the fourth disc is placed on an action space, the lowest one is promoted to the city council, which triggers a scoring. After the last action disc is placed or the last scoring phase in the council is triggered, the game ends. The positions of the action spaces and sequence of scoring phases vary from game to game, making each game very different. Secret scoring objectives and action cards add uncertainty.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 20
This page: 20
Sentiment: pos 16 · mix 2 · neu 2 · neg 0
Mentions per page
Showing 1–20 of 20
Video f-9bHrZO0p0 Rolling Dice & Taking Names Discussion at 31:32 sentiment: positive
video_pk 93505 · mention_pk 253821
Rolling Dice & Taking Names - Calimala video thumbnail
Click to watch at 31:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging disc placement mechanic allowing actions on others' turns
  • Satisfying strategic experience
  • Variable scoring provides replayability
  • Game speeds up considerably once players are familiar
  • Flows quickly, avoiding significant downtime
Cons
  • Lacks visual appeal and table presence
Thematic elements
  • Guild of cloth finishers and merchants
  • Italy
Comparison games
  • Brass
  • Gentes
Mechanics (from transcript analysis)
  • Area Majority — Scoring is based on who contributed the most resources to specific buildings or shipped the most goods.
  • disc placement — Discs are placed between action tokens, allowing players to take adjacent actions. Other players can place discs on top to take actions.
  • Set Collection — Players collect resources like wood, stone, and brick to build boats and warehouses.
  • variable setup — Scoring tiles are randomly placed at the start of each game.
  • Worker Placement — Players place workers on a 3x3 grid to take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am the one on the far right. Hey Dream Theater, A Rite of Passage. I'm the guy in the red robe on the far right.
  • When it boiled down to me was a very rinse and repeat: get resources, build something, advance victory points. That's where I am with this game.
  • The whole thing that you're doing the entire time is so story driven that the decisions and stuff you make within the context of story you just stay immersed the entire time.
  • I love games where I get to do stuff on other people's turns.
References (from this video)
No references stored for this video.
Video kpGtzJpoER4 Getting Games Discussion at 9:34 sentiment: positive
video_pk 92019 · mention_pk 247059
Getting Games - Calimala video thumbnail
Click to watch at 9:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • dense yet tight design with a lot of interaction across many scoring tracks
  • action selection mechanic and variability between games
  • enjoyable play at 3 and 5 players
Cons
  • looks dry and perhaps less immediately appealing at first glance
  • some players may find the scoring system opaque until you play a few times
Thematic elements
  • cloth trading and competition across port cities
  • Florence, Italy (cloth trading)
  • economic/competition oriented
Comparison games
none
Mechanics (from transcript analysis)
  • 15 competing scoring tracks — 15 different competions are shuffled and laid out; players compete across these tracks each game
  • grid-based action selection — 3x3 action grid with a central fixed spot; players place tokens to gain actions and then evaluate those actions; placing a token on top of another player's token causes a re-evaluation
  • token-driven scoring and evaluation — tokens are placed to yield scoring outcomes; tokens can be bumped and moved through the scoring tracks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "I am officially going pro at this"
  • "I’m going to be running a February pledge drive"
  • "two videos a week"
  • "this is one of the best board gaming experiences of my life"
  • "the game ends once somebody gets all of the tiles out"
References (from this video)
No references stored for this video.
Video J5yDCiUHyQU Getting Games Discussion at 47:55 sentiment: positive
video_pk 91303 · mention_pk 244865
Getting Games - Calimala video thumbnail
Click to watch at 47:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games make me so happy
  • I try to be happiness focused
  • I don't speed up my playthroughs
References (from this video)
No references stored for this video.
Video sdfR9rT30Ew Getting Games Discussion at 1:16 sentiment: positive
video_pk 90692 · mention_pk 242557
Getting Games - Calimala video thumbnail
Click to watch at 1:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • engaging action selection system
  • high variability due to shuffles
  • elegant integration of actions with multiple contests
Cons
  • area majority aspect may not appeal to all players
Thematic elements
Comparison games
  • Ragusa
  • Merv
Mechanics (from transcript analysis)
  • action token placement on a 3x3 grid — Place a token between two spots within a 3x3 grid and perform the action on either side of the token.
  • area control contests — There are 15 area control contests on the map; players compete to deliver cloth to cities and contribute to buildings or art.
  • deck of action cards and free actions — A deck of cards provides actions; cards drawn when needed can be spent as free actions.
  • incentivized incentives and strategic disincentives — If you create a stack you want to reuse, opponents are discouraged from revisiting that stack due to multiple activations.
  • randomized yet fixed center and shuffled actions — The center spot is fixed; the eight surrounding spots are shuffled; 15 contests are shuffled and laid out face up.
  • scoring by majority in contests — Majority wins three points, second place two, third place one.
  • token stacking activates multiple times — If there are other tokens underneath the token just placed, they also activate.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i love the action selection system in this game
  • money really is the currency of being able to do the actions that you want
  • this is an event style experience
  • center spot is always the same but the eight spots around it are always going to be in different positions
References (from this video)
No references stored for this video.
Video cMXJyUrRaCA Getting Games Discussion at 26:53 sentiment: neutral
video_pk 90694 · mention_pk 242575
Getting Games - Calimala video thumbnail
Click to watch at 26:53 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i want to live inside the board game industry i want that to be my job
  • i don't want to do things that i dread
  • i want to be as completely transparent as possible
  • i'm going to call them good games logs
References (from this video)
No references stored for this video.
Video Rc4GhWNDx5I kovray Top 10 List at 2:49 sentiment: positive
video_pk 89783 · mention_pk 239012
kovray - Calimala video thumbnail
Click to watch at 2:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this video is just going to be us making excuses
  • these games should not be on our show
  • this is a full-on shelf of shame video
  • this game just needs to be played
  • we're going off about I'm not making up too many excuses but this video is full of excuses
  • we cannot yeah there's no excuse
  • I will never play a game asynchronous
  • I absolutely cannot stand when we open a game and we play like the first two three scenarios and then just leave it
  • I feel like there's been videos where we've lied that we've played this one
  • The main theme of this game is essentially heavily driven by colonialism
  • the gameplay is not necessarily about the theme
  • elevates and makes better
  • it's one of the most thematic games you'll play
  • we have two games that we have not played that are under the nemesis realm
  • I think shelf of opportunity and shelf of shame are not the same thing
References (from this video)
No references stored for this video.
Video Ox7GryFN9Zk Getting Games Discussion at 19:35 sentiment: positive
video_pk 88529 · mention_pk 233541
Getting Games - Calimala video thumbnail
Click to watch at 19:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Brilliant design decisions; new edition may tweak things
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a competitive two-player version of dwarf romantic
  • I'm actually super excited about this one
  • it just looks like absolutely my kind of game
References (from this video)
No references stored for this video.
Video DZqvso8_jeI Board Gaymes James Discussion at 1:49 sentiment: positive
video_pk 85786 · mention_pk 220579
Board Gaymes James - Calimala video thumbnail
Click to watch at 1:49 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Excited for its rethemed version with artwork by Eono Tools.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • N/A — Not specified.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • UKGE is 47 days away and there are some games coming out that I am really excited to see.
  • Forest Shuffle Dartmore. This is like a reskin of Forest Shuffle.
  • Come Sail Away is available in Canada but if I can manage to with that combo get come sail away for less than 23 British pounds.
References (from this video)
No references stored for this video.
Video KdctdRc25-Q The Broken Meeple Discussion at 17:54 sentiment: mixed
video_pk 85694 · mention_pk 220212
The Broken Meeple - Calimala video thumbnail
Click to watch at 17:54 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • simple rules
  • kept to its playtime
  • smooth gameplay
  • scoring aspect allows planning
  • turn angst of placing action discs is cool
Cons
  • generic beige presentation
  • lackluster excitement
  • area majority mechanic not preferred
  • punishing chaos from action cards
  • difficult to predict and defend against actions from other players
  • five player count sounds like hell
  • hidden objectives can be lackluster
Thematic elements
  • Cloth merchants compete for majorities
Comparison games
  • River of Gold
Mechanics (from transcript analysis)
  • Action cards — Bonus actions can be triggered by action cards, which can range from useful to overpowered, adding an element of luck and chaos.
  • action selection — Players place action discs between action tiles to trigger actions, with stacking occurring on top of other players' pawns.
  • Area Majority — The game revolves around achieving majorities in various aspects like cubes on the board, church locations, resource tracks, shipping areas, and trade centers.
  • Set Collection — Collecting resources like wood, cloth, and brick is a core part of the gameplay.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's bland and meh.
  • Chaos where it punches you in the face.
  • It's an okay game. But that's about all I can really say.
  • This is one of the best campaigns you will play in a board game.
  • Cost per game ratio doesn't work as a metric.
  • I don't spend that kind of money on a gamble. I am past that phase.
  • I think duel system has now become the new craze, the new trending, you know, gimmick.
References (from this video)
No references stored for this video.
Video aUe8vt8KVY4 Board Gaymes James Discussion at 3:32 sentiment: positive
video_pk 85638 · mention_pk 219966
Board Gaymes James - Calimala video thumbnail
Click to watch at 3:32 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • reprint
  • ENO Tools artwork
Cons
none
Thematic elements
  • cloth trade and guild management
  • historical mercantile city-state
Comparison games
  • Calimala
Mechanics (from transcript analysis)
  • Resource Management — merchants manage cloth trade and guild influence
  • Trade/Resource management — merchants manage cloth trade and guild influence
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am not a fan of it at all.
  • This artwork is so beautiful. Like look at it's so vibrant and so pretty.
  • The Lord of the Rings Fate of the Fellowship though this I am very excited about.
  • Cali Mala is a reprint.
  • I pre-ordered Cube Express from them because I wanted to take a look at that one.
References (from this video)
No references stored for this video.
Video 1rCWr8MJN0k Board Gaymes James Discussion at 4:59 sentiment: positive
video_pk 85374 · mention_pk 218600
Board Gaymes James - Calimala video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deluxe version with strong artwork
Cons
none
Thematic elements
  • deluxe edition
  • Artistic / visual heavy
  • unknown
Comparison games
none
Mechanics (from transcript analysis)
  • unknown — Artwork and deluxe components highlighted
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's time to log these all into BGG, and we will see you next time.
  • the trump changes based off of the phases of the moon
  • Has English rules, but it's in Japanese.
  • I won that by pulling a duck out of a hat.
References (from this video)
No references stored for this video.
Video 0xYKMmiorW4 BoardGameCo Analysis at 3:27 sentiment: neutral
video_pk 80037 · mention_pk 194109
BoardGameCo - Calimala video thumbnail
Click to watch at 3:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Reviewer wants to play it in the next few weeks.
Cons
  • Has not been tabled yet.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This has become like a sleeper hit for me.
  • It is such a good two-player deduction game is trying to figure out the sequence of asking the right questions faster than your opponent asks the right question.
  • Tranquility to the Scent is still an excellent version of it.
  • It's basically an auto battler, but such a clever auto battler.
  • I do not think it's a forever game.
  • for right now, it has managed to persevere and we'll see how long it lasts.
  • both have a uh I don't want to say permanent because nothing's permanent, but permanent spot in my collection.
  • another easy win.
  • Jungo was definitely a hit for me.
  • that was a solid one that I definitely am happy I picked up.
  • Santorini Pantheon Edition and Arnuk Adventure Chest are easy wins over there
  • Again, another iteration of a system I already have.
  • I like it, but Lana is not my favorite game system.
  • It is good to have, but if I got rid of it, it would not be the end of the world.
  • If I didn't get it, I'd be fine.
  • my kids like it, but my cats like it more.
  • I'm uncertain of the longevity.
  • Waddle is great. I don't think it's a mustave.
References (from this video)
No references stored for this video.
Video Gy2FZMvEhu8 Board Stupid Discussion at 2:59 sentiment: positive
video_pk 42073 · mention_pk 127689
Board Stupid - Calimala video thumbnail
Click to watch at 2:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork (second edition) and strong visual identity
  • Artwork overhaul makes the presentation feel new and distinct
  • Tightened rules improve fairness and pacing
Cons
  • Relatively heavier Euro for a broader audience
  • Learning curve may deter casual players
Thematic elements
  • Florentine trade and cultural exchange
  • Florence, 15th-century merchants
  • historical-cultural
Comparison games
none
Mechanics (from transcript analysis)
  • central market and worker interaction — a shared market where tiles are selected; worker placement creates interaction and payoff for nearby players
  • score optimization via adjacency and portraits — scoring depends on where tiles are placed relative to spirits/other features on the board
  • tile drafting/placement — tiles (portraits of the deceased) are drafted and placed to score points in specific alignments
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you liked Memoir 44, it's basically that with Star Wars theme.
  • It's a very nice Euro game.
  • Beurro but a really beautiful one actually because of the artwork—the tools look like the original artwork from a mile away.
  • They rebuilt the artwork for a second edition and tightened some rules.
  • Cooperatively working together to an extent. Also you want your own victory points.
  • Three layers, three basement levels—really cool.
  • I can't wait to play that one.
  • It's a prototype, but it has a lot of potential.
References (from this video)
No references stored for this video.
Video q29C0PNF500 The Board Game Garden Discussion at 5:53 sentiment: positive
video_pk 35663 · mention_pk 217358
The Board Game Garden - Calimala video thumbnail
Click to watch at 5:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging multi-goal scoring system
  • Solid core Euro-worker placement feel
Cons
  • Aesthetic may feel dated to some players
Thematic elements
  • multi-goal scoring and goal-driven progression
  • abstract Euro-style strategy with goal attainment
  • puzzle-driven, objective-centric
Comparison games
none
Mechanics (from transcript analysis)
  • Multi-goal scoring — players pursue and unlock scoring opportunities throughout the game
  • Worker Placement — discs are placed to trigger actions across a scoring grid
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's going to be a long one because I have a lot of games to talk about.
  • I really enjoyed Sir Ocelot's Cave.
  • Faeya's Swamp is fantastic.
References (from this video)
No references stored for this video.
Video vyExR9eGiSA 3 Minute Board Games Analysis at 10:18 sentiment: positive
video_pk 34940 · mention_pk 104172
3 Minute Board Games - Calimala video thumbnail
Click to watch at 10:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • tight interconnection of moves
  • retro vibe
  • low chrome, high tension
Cons
  • might be punishing if misplayed early
Thematic elements
  • tight competition with stabbing-style bluffing and backstabbing
  • medieval-inspired abstract euro
  • knife-fight in a phone box
Comparison games
  • Hearts of Tutonica
Mechanics (from transcript analysis)
  • action selection / interwoven engine-building — Tightly connected actions influence scoring with a clear scoring track visible from the start.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These ones just happen to be mine.
  • I love a game that kicks you in the teeth and says, 'Try harder.'
  • Calamala is a savage brilliant game and I reckon more people should give it a go.
  • City is a wonderful game with amazing board presence, tons of options to explore, different paths to victory.
References (from this video)
No references stored for this video.
Video xmAjv26M_z4 Board Game Dad Review at 0:00 sentiment: positive
video_pk 27904 · mention_pk 81492
Board Game Dad - Calimala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • High replayability due to variable starting setup (scoring tiles) that makes each game feel different
  • Tension and player interaction from blocking and responding to others' moves
  • Beautiful artwork, especially the second edition by Ian Oul
  • Swift and accessible turns with deep strategic potential
Cons
  • Aesthetics may feel understated to some players (cubes on boxes motif) and not as flashy
  • Could be perceived as *mechanics-heavy* by players seeking a more narrative theme
Thematic elements
  • cloth trade and merchant competition in an evolving marketplace
  • Florence, Italy; cloth merchants during the Renaissance
  • economic strategy with tile-driven scoring and worker interaction
Comparison games
  • Hanza Tutonica
Mechanics (from transcript analysis)
  • Action cards as mitigation/reaction — If an opponent blocks your action, you can draw an action card that grants a free action you can play later, adding a layer of hand management.
  • Tile-based scoring and timing — Scoring happens according to a set of scoring tiles that are randomly placed at setup, guiding priorities and late-game decisions.
  • Worker Placement — Players place a worker to activate adjacent actions; meanwhile players beneath may also perform the action, with the stack expanding until a fourth worker triggers scoring.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Calamala is all about worker placement
  • There's only one drawback about the game and I'll get to that in a minute. But first, the best thing about the game in my opinion has got to be its replayability
  • The starting configuration really does make each game feel different
  • It reminds me most of Hanza Tutonica, a classic Euro game
  • If an opponent puts a worker on top of your worker and you cannot perform the associated action, you can draw a random action card instead
  • Thematically, this is a more classic Euro theme. You are cloth merchants in Florence. I think it's very beautiful and the second edition artwork by Ian Oul is gorgeous
  • Cubes on boxes. It doesn't look very exciting, but if you're into games because of their mechanics, I think you're going to love this one
References (from this video)
No references stored for this video.
Video T2v7e7PvFl4 3 Minute Board Games Review sentiment: positive
video_pk 13369 · mention_pk 39214
Overall sentiment (raw)
positive
Pros
  • Tense and interactive worker placement
  • Randomized tiles change game dynamics
  • Constant stream of scoring events
  • High player interaction
Cons
  • Can be frustrating
  • Potentially unrecoverable mid-game position
  • Very passive-aggressive gameplay
  • Not for players seeking dynamic combat
Thematic elements
  • Cloth Merchant Trading
  • Florence, Italy
  • Competitive Merchant Network Building
Comparison games
  • Galactic Cruise
  • Hansa Tutonica
Mechanics (from transcript analysis)
  • Area Control — Most presence in an area scores most points
  • Worker Placement — Place workers between two actions to execute both
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Beige Euro might be a term of derision for some folks out there and to those people I thumb my nose in contempt
  • So many Beige Euro games are legitimately amazing gameplay experiences
References (from this video)
No references stored for this video.
Video s7z-PF9khY0 Chairman of the Board Discussion at 9:55 sentiment: positive
video_pk 11139 · mention_pk 32760
Chairman of the Board - Calimala video thumbnail
Click to watch at 9:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Appears to be a strong modern euro; potential sleeper hit
Cons
  • Speaker has not played yet; rules untested in video
Thematic elements
  • Trade and city-building
  • Medieval trading/crafting era
  • dry euro
Comparison games
none
Mechanics (from transcript analysis)
  • economic engine-building — heavy euro mechanics with market and tile decisions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "Caesar sees Rome in 20 minutes"
  • "this is like the spiritual successor or at least a sister game or a partner game to paulo maurice blitzkrieg"
  • "I believe you're investing in these companies these companies can merge with each other so it's just all about making profit"
  • "Detective Club and the expansion"
References (from this video)
No references stored for this video.
Video 8ICayXXscXo The Dice Tower Review at 0:00 sentiment: mixed
video_pk 10186 · mention_pk 109178
The Dice Tower - Calimala video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • strong, engaging worker placement with the ability to act on multiple actions from a single placement
  • clear iconography and theme once learned; rules are logical and consistent
  • active player interaction via bumpouts that reward planning and anticipation
  • card actions add depth and variability, helping to vary turns and outcomes
  • tiebreaker system is robust and provides clear decision points without generic randomness
  • engine-building potential through building infrastructure (warehouses, boats, trading posts)
Cons
  • tiebreaker system can be convoluted and lengthy to resolve, especially for new players
  • strong potential for a single lead to become hard to catch if not careful, which can dampen late-game excitement
  • initial learning curve may feel steep due to many moving parts and the complex scoring structure
  • board space and component handling can be visually dense, which may slow down early play
  • some players may find the emphasis on majorities and bump-outs less dynamic than pure direct conflict
  • end-game scoring relies on cards and long-term planning, which can lead to polarized experiences depending on card draw
Thematic elements
  • economic expansion through controlled territories, resource networks, and ceremonial scoring placements
  • Medieval coastal trade and regional development across multiple cities and chapels
  • Euro-inspired, abstracted area control with a clear scoring ladder and card-driven actions
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — Players place family members to gain influence over cities, chapels, and resources; scoring is triggered by stacking efforts and managing täb scoring tiles.
  • area_majority — Players place family members to gain influence over cities, chapels, and resources; scoring is triggered by stacking efforts and managing täb scoring tiles.
  • card_actions_deck — A deck of action cards provides additional or alternative actions; players can draw and play these cards to engine-build, modify turns, or trigger scoring effects.
  • delivery_to_multiple_sites — Delivery actions allow resources to be sent to different locations based on the presence of buildings and trading posts, affecting area control and end-game scoring.
  • Pick-Up and Deliver — Delivery actions allow resources to be sent to different locations based on the presence of buildings and trading posts, affecting area control and end-game scoring.
  • resource_delivery_and_buildings — Players build warehouses, boats, and trading posts to increase delivery options and resource collection, influencing how and where they score.
  • Worker Placement — Workers can be activated in stacks, and when a higher stack is filled, lower workers are bumped to the next scoring tile, creating dynamic tie-breaking opportunities.
  • worker_placement_with_bumpouts — Workers can be activated in stacks, and when a higher stack is filled, lower workers are bumped to the next scoring tile, creating dynamic tie-breaking opportunities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the worker placement is interesting and it gives you turns on other people's turns
  • it's all majorities
  • the bumpout mechanism
  • the cards have such pivotal to the game
  • a lot of epic turns can happen when you line up cards with scoring
References (from this video)
No references stored for this video.
Video 21bpf03VEaY Chairman of the Board Top List at 0:29 sentiment: positive
video_pk 4415 · mention_pk 12919
Chairman of the Board - Calimala video thumbnail
Click to watch at 0:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Clean and elegant Euro design
  • Dynamic action-pairing mechanic that rewards planning
  • High replayability due to variable setup
Cons
  • Not widely accessible (as noted by the host) despite strong design
Thematic elements
  • Area majority with regional/territorial emphasis
  • Medieval Florence trade and guilds, cloth processing
  • Elegant, clean Euro design with variable setup
Comparison games
  • Istanbul
  • Underwater Cities
  • Pulsar 2849
  • Castles of Burgundy
Mechanics (from transcript analysis)
  • action selection — Player places a disc to trigger a pair of actions; the two chosen actions are resolved in any order.
  • Area Majority — Players compete for regions/buildings, aiming to dominate zones.
  • variable setup — Each game has a different starting setup which affects pacing and flow.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What a Beautiful Design
  • it's criminal that this game isn't so widely accessible
  • one of the cleanest Euros I've played in quite some time
  • I am absolutely terrible at this game and despite that I love this one
  • this game is quite a polarizing game
  • it's a real Euro Gamers game
  • ton of planning and strategy here
References (from this video)
No references stored for this video.
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