The expedition to the Western Lands is the kind of honor that comes once in a lifetime for a royal cartographer. But these are dangerous times. War ravages the land, and you are sure to encounter Dragul forces determined to thwart Queen Gimnax’s plans for western expansion.
Fortunately, brave heroes have risen to the defense of Nalos. Chart their deeds alongside the queen's edicts and secure your place in history.
Cartographers Heroes is the sequel to the critically acclaimed map-drawing game Cartographers. It includes all-new map sheets, scoring cards, explore cards, and ambush cards with unique abilities.
Cartographers Heroes can be played on its own or mixed with components from the original game for a greater variety of gameplay possibilities.
-description from publisher
- New maps with unique features
- Expands base game experience
- territory exploration and scoring
- fantasy map-making
- Cartographers
Mechanics (from transcript analysis)
- Flip/Roll and Write — draw a map according to dice results; score by terrains
- roll-and-write — draw a map according to dice results; score by terrains
Video topics + discussion points
Quotes (from this video)
- queenbra is just I don't know this game makes me emotional.
- this is one of the tightest games with one of the most unique aesthetics I just love it so much.
- oh man so many bangers freaking coin for a Dice Burger placement uh need I say more.
- this game is so pretty and set up on the table; it’s overwhelmingly gorgeous.
References (from this video)
- expands cartographer core feel with new map packs
- streamlined, elegant puzzle
- maps and packs may vary in difficulty
- Cartography with hero-based twists
- Fantasy map exploration and mapping
- Procedural
- Cartographers
Mechanics (from transcript analysis)
- Ambush/hero cards — Hero cards modify actions and mitigate ambush cards.
- Flip-and-draw / polyomino placement — Draw map pieces and place polyomino shapes to complete objectives.
- Polyomino — Draw map pieces and place polyomino shapes to complete objectives.
Video topics + discussion points
Quotes (from this video)
- it's a cute little puzzle it's very therapeutic
- the art in this is just oh it's insane
- the drafting pool is bigger than usual
- it's a challenge and it's a challenge that I want to keep on trying to go back to and beat it
- Cascadia has quickly become one of my comfort games
- Final Girl is a solo only game
- Hadrian's Wall was released in 2021
- Arc Nova is a fantastic Zoo management game
References (from this video)
- easy to learn
- high score feels rewarding
- potential for decorative map customization
- solo variant may differ from multiplayer expectations
- grid-based land drawing with scoring objectives
- cartography and fantasy map making
- map-drafting puzzle with seasonal scoring
- Cartographers
Mechanics (from transcript analysis)
- Compound Scoring — score via season-specific objective cards (A-D)
- Grid drafting — fill a map with land types using Tetris-like shapes
- map scoring by seasons — score via season-specific objective cards (A-D)
- solo variant scoring — achieve a high score in solo mode to feel epic
Video topics + discussion points
Quotes (from this video)
- this solo variant is very much like that where Becky or Becca whatever the heck her name is you are just doing a few things back and forth with her
- the three different tracks you're going up and you're trying to bring all of these different rides into your park
- it's a really good like set collection game you're collecting different flowers and different bugs in order to gain some points
- i scored 50. so i don't know if i just scored it wrong but i was very proud of myself
- it's so easy at the table it's such a good puzzle
- i'm very excited to get cartographers and cartographers heroes to the table more
- this is one of my favorite solo games and i did play it in august
References (from this video)
- adds interesting elements to the base game
- extends the cartographer theme with new twists
- unclear if it's worth purchasing as an expansion yet
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Picture Perfect is more of an experience than a board game
- my favorite thing about Picture Perfect was that it didn't feel like a board game
- this game felt like a great party game that was mixed with a memory game
- Cape May is a really interesting new city building game for one to four players
- Katara is a really interesting area control game for two to four players
References (from this video)
- adds variety and new tactical options
- layered scoring increases decision complexity
- pairs well with base Cartographers for a longer campaign feel
- may overwhelm new players due to added rules
- some cards/expansions can feel imbalanced without house rules
- adventure, mapping, hero-based challenges
- fantasy map-building with additional hero/monster elements
- abstract, puzzle-driven
- Cartographers Prime
- Cartographers
Mechanics (from transcript analysis)
- Area Control — points awarded for terrain coverage and special objectives tied to expansions.
- Area control and scoring — points awarded for terrain coverage and special objectives tied to expansions.
- hero/monster interactions — new scoring conditions when monsters, heroes, or ruins come into play.
- map drafting with enhanced rules — similar to Cartographers Prime but with expanded scoring and monster/hero interactions.
Video topics + discussion points
Quotes (from this video)
- prioritize goals that have yet to ring up twice
- get devious with monsters
- early game coins are big business
- start from the center of your board and work your way out
- preemptively cover up ruins
- it's so much easier to build outward from a central land mass
References (from this video)
- tidy polyomino tile-laying charm
- great expansion direction from base Cartographers
- fast and approachable
- shared components can be space-demanding
- some complexity with maps packs
- polyomino tiling on a grid with monsters and hero cards
- fantasy map-building with monsters and heroes
- adventure/strategy
- Cartographers
Mechanics (from transcript analysis)
- monster/hero card dynamics — monsters provide unique scoring effects; heroes alter play
- polyomino tiling — players draw terrain shapes and place them on maps
- scoring via multiple scoring cards — rounds use seasonal scoring cards to shape strategy
Video topics + discussion points
Quotes (from this video)
- it's terrific
- the central puzzle is so slight that it allows loads of scope to expand
- i've really enjoyed it
- the game is beautifully presented as always with osprey games
- this is the heaviest game i have in my entire board game collection
References (from this video)
- strong thematic flavor of fantasy cartography
- beautiful production and components
- expansion (Heroes) adds thematic depth with hero cards
- rule clarity can be improved for first-time players
- scoring can be intricate without careful tracking
- Cartography/territory exploration with monster encounters
- Fantasy map-drafting world with monsters
- Seasonal map-drafting with hero augments
- Cartographers
Mechanics (from transcript analysis)
- drafting — players draft terrain/regions to fill a hex map
- map-drawing/placement — players place terrain onto a shared map to score points