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Catacombs box art

Catacombs

Game ID: GID0062128
Game Info
Year
2010
Players
2-5
Age
14+
Playtime
90 min
Collection
Ratings
Creator Score
Expansions & Family
Catacombs (Third Edition) Catacombs & Castles
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description

If you were directed here from the Catacombs Third Edition rulebook, then you are in the wrong forum. The game entries were split after the Catacombs Third Edition rulebook was printed. The forum for the new edition can be found at this link: https://boardgamegeek.com/boardgame/195137/catacombs-third-e...

Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.

Description

If you were directed here from the Catacombs Third Edition rulebook, then you are in the wrong forum. The game entries were split after the Catacombs Third Edition rulebook was printed. The forum for the new edition can be found at this link: https://boardgamegeek.com/boardgame/195137/catacombs-third-e...

Catacombs is an action/dexterity-based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs; the other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes has special abilities that must also be used effectively if they are to prevail.

The main mechanism of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage, but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game; conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick set-up and fast play within 30 to 60 minutes.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 26
This page: 26
Sentiment: pos 22 · mix 0 · neu 2 · neg 1
Mentions per page
Showing 1–26 of 26
Video mAxw_Mfwyto Grant Lyon Top List at 13:03 sentiment: positive
video_pk 151902 · mention_pk 426132
Grant Lyon - Catacombs video thumbnail
Click to watch at 13:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of dexterity and dungeon crawl
  • More depth than a typical dexterity or party game
  • Lots of special abilities and edge cases to learn
Cons
  • May require looking up rules in the first few plays
Thematic elements
  • dungeon crawl
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — flicking discs around the board
  • Dungeon Crawl — very dungeon crawly. Like you will be fighting bad guys, you will be um trying to overcome challenges
  • One vs. Many — mostly a one versus many game where one person will be sort of controlling all of the bad guys
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And this is like a little bit of a hard category to do because sometimes games are very unique and I respect that but they're not that good.
  • So, these are games that I find are pretty different than any other game I've played out there. And also I really like the game and I I'm happy to play these at any point.
  • this is a dexterity dungeon crawl game and I haven't seen another one of those before. a dexterity dungeon crawl.
  • I love the mind games of Mantis Falls.
  • It It's a game that I want to play every fall, you know? It just feels like it feels like the autumn season.
  • And so it also like looks incredible. I think it has some of the best artwork out there, some of the best look of any game out there.
  • And I just haven't played a lot of games where it's like you build an engine and then you just tear the engine apart like that.
  • Fromage has a crazy unique central mechanism, but it's such a cool central mechanism that I don't think it will be unique forever in that other games are now starting to do it.
  • It's it's one of those things where it's like pretty easy to teach, but man, it makes for some difficult decisions all of the time.
  • So yeah, those are all super unique games. So check them out. You know, if you want something that feels different than anything else out there, these are all good ones for that.
References (from this video)
No references stored for this video.
Video v5B2nyp3zcM Meeple University Discussion at 26:52 sentiment: positive
video_pk 89452 · mention_pk 237522
Meeple University - Catacombs video thumbnail
Click to watch at 26:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modular board design
  • New version with expansions/revisions
Cons
none
Thematic elements
  • Dungeon-crawl/Modular board (Catacombs/clank family)
Comparison games
none
Mechanics (from transcript analysis)
  • Modular Board — Tiles form a modular board as you progress.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • cooperative game due to four players
  • this is turing machine we actually have how to play video this is a puzzle deduction game
  • it's really cute
  • not as rotationally heavy
  • two to six players
  • dexterity game
  • real time
  • pop-up book pop-up book
References (from this video)
No references stored for this video.
Video _N3jJMD072s Getting Games Discussion at 4:23 sentiment: positive
video_pk 88905 · mention_pk 235273
Getting Games - Catacombs video thumbnail
Click to watch at 4:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • quick, highly streamlined abstract game; multiple titles in the Sodapop collection mentioned as strong
Cons
none
Thematic elements
  • stacking cat tokens and moving them on a grid
  • abstract, one-vs-one
Comparison games
none
Mechanics (from transcript analysis)
  • Mancala-style movement — you move stacked cat dice/tokens around; aim to place your cat on top of target terrains or stacks
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I'm incredibly biased and I'm not going to sit here and tell you to back the Kickstarter campaign for this one
  • I wrote the rulebooks for all these four games
  • distilled two-hour 18nxx experience
  • I judge games by their cover; Katamino Tower looks cool
  • Clover really surprised me with how much I've enjoyed it
References (from this video)
No references stored for this video.
Video 5ZXbXl2o-Ag Tabletop Tokki Discussion at 51:10 sentiment: positive
video_pk 86872 · mention_pk 226335
Tabletop Tokki - Catacombs video thumbnail
Click to watch at 51:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Charming cat-themed art and feel
  • Solid tactile pieces (thick wooden discs, metal cat tokens)
Cons
  • Rulebook quality noted as problematic in other products from publisher; potential confusion without clarity
Thematic elements
  • Mischievous cats stacking to control regions and tiles
  • Cat-themed abstract strategy with stacking tokens
  • Whimsical, cozy cat fantasy with a tactile, tactile component feel
Comparison games
  • Hive (conceptual similarity in moving pieces with defined abilities)
Mechanics (from transcript analysis)
  • Stacking/piling mechanics — Cats stack on region tiles to claim color-controlled spaces.
  • Two mini-modules — Base game with small expansions/add-ons such as toilet paper tokens and cat cubes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • retrograde which from what i understand is a real time rolling right game
  • i really love these discs these are very satisfying
  • these monsters are super cute
  • the art is painterly, really like this style
  • freely inspired by the popular literary work Journey to the West
  • the peach festival has come the Architects may join the festivities
  • i would love to go to Essen next year fingers crossed
  • east is better than West
  • get salty is a tiny teeny tiny little game
  • catacomb oh look at the little kitties, they so cute
References (from this video)
No references stored for this video.
Video EucviY0bcv0 Rahdo Runs Through Top List at 8:59 sentiment: positive
video_pk 85808 · mention_pk 220629
Rahdo Runs Through - Catacombs video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique dexterity experience
  • Fun flicking mechanic
  • Engaging overseer role
  • Sense of character growth and discovery
  • Highly replayable due to randomized setup
Cons
  • Can be complex to set up without good organization (insert mentioned)
  • Potential for long playtimes if not managed
Thematic elements
  • dungeon crawling
  • dungeon
Comparison games
  • Crokenol
Mechanics (from transcript analysis)
  • Bag Building — The "flicking discs" mechanic is similar to bag building or dexterity bag building.
  • cooperative play — Players work together as heroes to "defeat wave after wave."
  • dexterity — A "dexterity dungeon crawler" involving "flicking discs."
  • Dungeon Crawler — Explicitly called a "dexterity dungeon crawler."
  • Modular Board — Uses "different mats" and "dungeon cards" to create the playing area.
  • Variable player powers — The game has "four heroes" with potentially different abilities or roles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Time Stories is a system to have adventures, and there are a ton of different expansions that let you have adventures in, um, you know, you know, ancient Greece or, uh, you know, the the Roaring 20s or in the future, all kinds of things.
  • Every time you play, you get a new adventure. And, um, it's absolutely brilliant. the best some of the best storytelling I've ever seen in board games because this game forces players to become the storytelling...
  • the original White Cycle, the I think it was 13 adventures in Time Stories is some of Jensen and my favorite adventuring gameplay we have ever seen and I highly recommend it...
  • It is constantly under attack from wave after wave of bad guys.
  • This is probably my most combat heavy game that I have talked about today and it's really saying something how good this is considering the combat is very dice roll to resolve which is something I normally don't like. But here the gameplay and the adventure uh and the replayability of the original Andor mission 3 had a really wonderful system...
  • one of my favorite cooperative games of all time. Although of all of Andor, it's the original box is still the best.
  • Runebound second edition, not third edition. Third edition is okay, but they made some big changes moving away from second edition. and second edition is where it's at.
  • what always pulled me in was the adventure of travel. I have to admit travel is often my least interesting element of of an adventure game unless they do something really interesting. And this game's travel system is brilliant.
  • you roll dice when you're going to move and all uh a bunch of different terrain types show up and every time you want to move it's a puzzle of right well with these dice what is going to be the way I travel through the world?
  • they're the coolest dice you've ever seen. Big and chunky. And then solving that puzzle.
  • the original uh Runebound Second Edition is absolutely phenomenal. one of the all-time greats uh for a true sense of adventures. We race against the clock to save a fantasy world and I love it to pieces and that would have been I believe uh my number four
  • for honorable mentions, the one that didn't make it on my mind that Richard point out was Dead Reckoning. I really like that one.
  • We just had an adventure, folks. The internet blew up on us.
References (from this video)
No references stored for this video.
Video BC-i6GZtAu4 All You Can Board Discussion at 126:29:20 sentiment: positive
video_pk 80556 · mention_pk 196380
All You Can Board - Catacombs video thumbnail
Click to watch at 126:29:20 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Unique dexterity mechanic
  • Engaging cooperative experience
  • Fun for a wide range of players
  • Tactile and satisfying gameplay
Cons
  • Dexterity can be a barrier for some
  • Can be overly reliant on luck
  • Component wear from flicking discs
Thematic elements
  • Fantasy Adventure
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • cooperative play — Players work together against the game system.
  • dexterity — Players flick discs to determine outcomes of actions.
  • Dice Rolling — Used for certain actions or effects not covered by disc flicking.
  • Modular Board — The dungeon layout can be changed between games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The scoring in The Princess of Florence is really unique and it's one of the main draws for me.
  • Pax Pamir is just such a masterclass in creating a really tense and dynamic political game.
  • Catacombs is such a fun dexterity game. The flicking mechanic is just so satisfying.
  • Root is a prime example of an asymmetric game done right. Every faction feels so different.
References (from this video)
No references stored for this video.
Video _lWrb_Fyw_M Adam in Wales - Board Game Design Analysis at 23:15
video_pk 79958 · mention_pk 193667
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 23:15 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — All built around flicking pieces into each other in order to fight with them.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer.
  • Once we introduce this degree of randomness into a game, then all strategic decisions and tactical decisions cease to matter.
  • Dice are the garlic of the game design world.
  • A board game design is only as good as the decisions that a player makes on their turn.
  • Building
  • In a strategy game, we want choices and those choices have to mean something and they have to be fun and and sort of delicious little puzzles for us to solve.
  • So, I I I wonder what you made of this video. Let me know what you think of the video that I've made now, the video that I made back then and the video that I'm making today.
  • Was it interesting to watch me watching it? Was it interesting to hear my updated views on it, or was it distracting?
References (from this video)
No references stored for this video.
Video sScsC-NaY2w Mayville University Discussion at 0:43 sentiment: neutral
video_pk 78749 · mention_pk 191811
Mayville University - Catacombs video thumbnail
Click to watch at 0:43 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • short playtime
  • light to medium complexity
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • distribute_stack_by_Mancala — Distributes one existing stack of cats by Mancala.
  • Mancala — Distributes one existing stack of cats by Mancala.
  • Stacking — A player adds a new cat on top of exactly one other.
  • Stacking and Balancing — A player adds a new cat on top of exactly one other.
  • winning_condition_by_stacks — First to have cats on top of three different stacks on the same colored tile or on top of three different stacks with a height of three.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • catacomb designed by Pier Paolo pauletti
  • Genesis designed by ignorthyopanadas
  • top cap designed by Enrico Gandolfo is
  • Lightseeker designed by Daniel and Julian Danza is a 3D cube puzzle
References (from this video)
No references stored for this video.
Video JF4incBylAQ Preview at 0:51 sentiment: negative
video_pk 67398 · mention_pk 163503
Catacombs video thumbnail
Click to watch at 0:51 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Distinctive and appealing art style.
  • Cooperative gameplay.
  • Quick to learn rules (10 minutes).
  • Multiple difficulty levels for varied player groups.
  • Procedurally generated dungeons for replayability.
  • Availability in multiple languages.
  • Potential for asymmetrical play with unique characters.
Cons
  • Lack of essential information on the campaign page (gameplay video, clear component showcase).
  • Poor presentation of components and pledge levels.
  • Confusing pricing strategy for different tiers.
  • Concerns about the creators being new to board games and rulebook writing.
  • Delayed release of crucial materials like the rulebook.
  • The ultra set is poorly photographed and detailed.
  • The playmat design is considered neither functional nor artistic.
  • Stretch goals are perceived as small additions that don't significantly enhance the game.
  • The game's core appeal (art and theme) is not sufficiently showcased through gameplay.
  • The high price of the ultra set ($140+) is off-putting.
  • A very tight turnaround time for production (December shipping).
  • Lack of recent updates from the creators.
  • Concerns about the quality and potential for delays due to the fast turnaround and lack of a finalized rulebook.
Thematic elements
  • cooperative adventure game featuring cats as heroes venturing into dark dungeons to slay evil
  • a city where great evil comes out of a capital
Comparison games
  • Darkest Dungeon
Mechanics (from transcript analysis)
  • Boss battles — Players will face off against four unique bosses.
  • Card Drafting — The host mentions seeing cards with text on them, implying a card-driven element.
  • cooperative play — Catacombs is a cooperative adventure game.
  • Dice mitigation — The host mentions skills that can be used for dice mitigation.
  • Dice Rolling — The game features dice rolling mechanics.
  • Procedural generation — The game uses procedurally generated dungeons.
  • Set Collection — The mention of 'ritual candles' and 'gems' suggests a form of set collection.
  • Variable player powers — There are nine playable heroes, suggesting different character abilities.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I need to see more here. A box, some mechanisms, you know, some some components, anything would be better than, you know, the art cuz the art it's distinctive. Like I I'm here for the art, but other than that, you got the languages.
  • That's a video game term. Um, because what are you talking about the prototype like prototype?
  • Hopefully, they have a rule booklet. Like there's a full point grade bump down for that. The full third of a point grade bump down for them being too honest right there.
  • This is not going to be what I want. Is it? What is this? Why is this? Why is there nothing here?
  • I'm not buying a painting. I am buying a 30 to 120 minute game with a bunch of other random things that you have not even begun to tell me about.
  • The price of the ultra set feels like you are stabbing me in the eye.
  • The dirty little secret is that extra 25% probably isn't costing them anything and you're going to get it for free no matter what. I would be willing to wager.
  • Can you do it? I don't feel comfortable with it at all.
  • It feels fine. I feel like that honestly was one of your biggest selling points that you just neglected to just like when I your first impression is 140 bucks and my first impression is no thank you.
References (from this video)
No references stored for this video.
Video 2tylQmA0p2Y kovray Review at 0:57 sentiment: positive
video_pk 60323 · mention_pk 152751
kovray - Catacombs video thumbnail
Click to watch at 0:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible for new players and easy to teach
  • Appealing, cute cat-themed artwork that reinforces the theme
  • Rapid play sessions with high replayability
  • Multiple modes and variant cards add depth and longevity
  • Portable and suitable for on-the-go gaming
Cons
  • Dice luck can influence outcomes and may feel luck-driven to some players
  • Strategic depth may be limited for heavier gamers
  • Rules can become nuanced with multiple domains and variants
Thematic elements
  • Cat-centered soul-journey and playful mythic setting
  • The afterlife, with Heaven and Hell domains guiding cat souls to the afterlife
  • Lighthearted, whimsical, cat-themed fantasy
Comparison games
none
Mechanics (from transcript analysis)
  • card shedding — Players aim to discard cards from their hand as quickly as possible to avoid being the last with cards.
  • Casual mode — An optional mode where discarding replaces passing, smoothing the experience for new players.
  • Competitive variant (3-4 players) — A variant where players guess the number of cards in their final set for points; encourages risk and prediction.
  • Dice augmentation / wild card — Up to two dice from the center can be used to augment a set, acting as wild cards; usable once per round.
  • Hell domain / heaven domain interaction — Cards from different domains influence play; players may play from hand or from their domain, with rules about when each can be used.
  • Set Collection — Players form sets or sequential runs; larger sets beat smaller sets and runs.
  • set collection / runs — Players form sets or sequential runs; larger sets beat smaller sets and runs.
  • Special cards / variants — Madam Mitch and Catlon provide unique effects (copy dice, swap cards between domains) that alter strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome to catap pomp
  • a game where you're guiding cat souls to the Afterlife to make sure they're nice and safe
  • it's a card shedding game
  • Madam Mitch is the cat witch
  • catlon
  • there's a casual mode
References (from this video)
No references stored for this video.
Video 7kdE701ozY4 The Board Game Garden Preview at 2:08 sentiment: positive
video_pk 41614 · mention_pk 126183
The Board Game Garden - Catacombs video thumbnail
Click to watch at 2:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Vibrant cat-themed art and illustrations by the designer/illustrator
  • Compact 15-20 minute playtime with strong replay potential
  • Interesting twist on ladder-shedding with Heaven/Hell domain interplay
  • Dice drafting adds strategic decision-making and tension
  • Catlin and Madame Mitch provide unique, fun options that alter the standard flow
Cons
  • Components are described as prototypes and subject to change
  • Rules can be dense and may require a learning curve for new players
  • Some interactions (Heaven vs Hell, reserved die, and special cards) could be confusing initially
Thematic elements
  • death, afterlife, and cat-themed mythic world
  • Underworld / afterlife with cat psychopomps guiding souls
  • quirky, thematic, mythic with a humorous tone
Comparison games
none
Mechanics (from transcript analysis)
  • Card shedding / ladder climbing — Players play a hand of 1-4 cards to beat the previous hand; more cards or a stronger hand (run or set) wins the trick; runs beat smaller runs and sets beat runs.
  • Dice Drafting — A pool of dice is rolled and drafted by players; drafting occurs once per round and can modify the composition of a set used to beat previous plays.
  • dice drafting / pool drafting — A pool of dice is rolled and drafted by players; drafting occurs once per round and can modify the composition of a set used to beat previous plays.
  • End Game Bonuses — Each player starts with two Soul Gems; losing both ends the game for that player; end conditions vary slightly with a variant where only one winner is determined.
  • Heaven/Hell domain management — You must choose to play Heaven or Hell cards; you cannot play from both domains in the same turn; playing Heaven requires moving a Heaven card into Hell, and other chaining rules apply.
  • Ladder Climbing — Players play a hand of 1-4 cards to beat the previous hand; more cards or a stronger hand (run or set) wins the trick; runs beat smaller runs and sets beat runs.
  • Optional predictions variant — An alternate version where players predict the number of cards in their final set to gain victory points.
  • Predictive Bid — An alternate version where players predict the number of cards in their final set to gain victory points.
  • Reserved die / catch-up mechanic — If a player has one Soul Gem left, they get a reserved die at the round start that they can set to a chosen value; using it affects the round and can be swapped back into the tray later.
  • Soul Gems and end condition — Each player starts with two Soul Gems; losing both ends the game for that player; end conditions vary slightly with a variant where only one winner is determined.
  • Special cards: Catlin and Madame Mitch — Catlin acts as a zero that can be swapped into a hand, circumventing some domain restrictions; Madame Mitch mirrors the dice values to augment sets.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I absolutely love the art in this game.
  • All of these components here are prototype and subject to change.
  • Madame Mitch the cat witch... how adorable she is.
  • Catlin as a zero and how it lets you swap into a different card from your hell domain is neat.
References (from this video)
No references stored for this video.
Video -sM1oaKFZv4 The Cardboard Herald Review at 0:06 sentiment: positive
video_pk 12990 · mention_pk 95179
The Cardboard Herald - Catacombs video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dexterity-based challenges provide tactile, kinaesthetic gameplay
  • Strong thematic tie-in with goblin/necromancer imagery
  • Energetic, album-inspired mood enhances the dungeon crawl experience
Cons
none
Thematic elements
  • Goblins, rainbows, and other fantastical dungeon lore; surreal, heavy-metal aesthetic vibe
  • Fantasy dungeon setting featuring goblins, necromancers, and dungeon corridors
  • Implied through imagery and mood rather than a linear story
Comparison games
none
Mechanics (from transcript analysis)
  • Dexterity-based dungeon crawl — Players perform dexterity-based actions and manipulate components to progress through a dungeon.
  • Dungeon Crawl — Players perform dexterity-based actions and manipulate components to progress through a dungeon.
  • Thematic integration with multimedia cues — The game design leans into a strong thematic mood that matches the album-inspired fantasy setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • hey this is a dexterity based dungeon crawl
  • you could totally expect a bunch of ghouls zombies maybe some bats and a catacomb Lord necromancer jammin out in the middle of some dungeon
  • that's exactly what catacombs does by saying
  • the band totally threw away the shackles and said I don't care what you think what a rock band has to be we're going to tell you what a rock band can be
  • we don't have to answer to nobody other than ourselves about how awesome that can be
References (from this video)
No references stored for this video.
Video JUa91aaQcxU The Cardboard Herald Interview at 1:26 sentiment: positive
video_pk 12113 · mention_pk 88341
The Cardboard Herald - Catacombs video thumbnail
Click to watch at 1:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • premium feel from neoprene play mats
  • keeps core Catacombs feel while updating components
  • strong potential for reprints and expansions
Cons
  • availability and fulfillment challenges around new editions
  • potential complexity for new players transitioning to neoprene surfaces
Thematic elements
  • Cooperative dungeon exploration with modular elements
  • Underground dungeon town / catacombs
  • Campaign-like, team-driven dungeon crawl feel
Comparison games
  • Catacombs Conquest
  • Catacombs Monster Pit
  • Catacombs 3
Mechanics (from transcript analysis)
  • cooperative play — players work together to defeat monsters and complete objectives
  • dice-based action resolution and flicking — dice-driven actions with tactile flicking mechanics in the-catacombs tradition
  • neoprene play mats as components — original boards recast as double-sided neoprene mats
  • tile/board with walls and obstacles — new obstacle system integrated into play surface
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a new design and for all the folks out there that has led to me over and for a number of years now listen we want a sci-fi theme we want catacombs in space
  • fully cooperative so for this version will not require an overseer
  • we released a big box in quotes version of catacombs that featured the original game boards you know recast as neoprene play mats
  • I want to release something that will be compatible with catacombs but also provides a gentler introduction to the catacombs third edition game
  • production is going to be what a 2020 Kickstarter that is what I'm hoping for at this time
  • catacombs conquest that is a very very streamlined introduction what I wanted something that was going to play like catacombs 3
References (from this video)
No references stored for this video.
Video peodvN3VX6I Board Game Spotlight Playthrough at 4:22 sentiment: positive
video_pk 12209 · mention_pk 104123
Board Game Spotlight - Catacombs video thumbnail
Click to watch at 4:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deceptively clever and compact design
  • quick to teach and play, highly portable
  • great for abstract game fans seeking depth in a small package
Cons
  • rules nuances can be fiddly for first-time players
  • the color-stack constraints may take a couple of plays to fully internalize
Thematic elements
  • cats with knives and precarious stacks; color-based control
  • two-player abstract stack-and-mavor with cat tokens on a color-coded board
  • minimal, puzzle-driven with light thematic garnish
Comparison games
  • Top Cat
  • Genesis
Mechanics (from transcript analysis)
  • color-based victory condition — win by having a top cat for each color or by achieving a three-high stack controlled by you
  • mancala-like motion — movement and influence across color columns, with strategic dropping and shifting of stacks
  • stacking and placement — on each turn you place a cat on top of a stack, adhering to height limits and color constraints
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Not only is it a clever name, it is a deceptively clever game.
  • this is such a unique and cool idea the fact that you have soda pop cans
  • it's so simple but so strategically good
  • Gonzalo continues to knock things out
  • I would keep in my backpack all the time especially because it's so small
  • I am very stoked for it
  • it's the size of a koozie
References (from this video)
No references stored for this video.
Video JUa91aaQcxU The Cardboard Herald Interview at 5:27 sentiment: positive
video_pk 12113 · mention_pk 88345
The Cardboard Herald - Catacombs video thumbnail
Click to watch at 5:27 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refined rules while retaining the core feel
  • clear expansion potential and signaling
Cons
  • future content decisions remain to be finalized
Thematic elements
  • refined version of core Catacombs experience
  • Catacombs 3rd edition universe
  • cooperative dungeon crawl with clarified rules
Comparison games
  • Catacombs Conquest
  • Catacombs Monster Pit
  • Catacombs Phantom Division
Mechanics (from transcript analysis)
  • core Catacombs engine — retains the established Catacombs mechanics with improvements
  • symbol-based expansion indicators — symbols hint at future expansions and content
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a new design and for all the folks out there that has led to me over and for a number of years now listen we want a sci-fi theme we want catacombs in space
  • fully cooperative so for this version will not require an overseer
  • we released a big box in quotes version of catacombs that featured the original game boards you know recast as neoprene play mats
  • I want to release something that will be compatible with catacombs but also provides a gentler introduction to the catacombs third edition game
  • production is going to be what a 2020 Kickstarter that is what I'm hoping for at this time
  • catacombs conquest that is a very very streamlined introduction what I wanted something that was going to play like catacombs 3
References (from this video)
No references stored for this video.
Video iHvV1Tnd1NQ Adam in Wales - Board Game Design Discussion at 14:32 sentiment: neutral
video_pk 11657 · mention_pk 34226
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 14:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • movement of discs
  • board game with folding boards and beveled edges
Comparison games
none
Mechanics (from transcript analysis)
  • folding board/beveled edges — design feature affecting movement; used as prototype reference
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the ubiquitous little Cube these come in any color you can imagine
  • one label per sheet these are easily purchased in any stationary store
  • I dislike using the clunky interface
  • prototype isn't about polished art
  • there's a neat little demonstration that board game design isn't all about thinking of clever gameplay systems
  • to create a prototype with a smooth surface to flick on which can be shrunk down to fit into a portable box to transport to trade fairs
References (from this video)
No references stored for this video.
Video tYd_4PI4hhk Adam in Wales - Board Game Design Analysis at 8:59 sentiment: positive
video_pk 10961 · mention_pk 32273
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 8:59 · YouTube ↗
Overall sentiment (raw)
very_positive
Pros
  • Massive amount of content
  • Multiple expansions available
  • Diverse hero/monster variety
  • Campaign structure with upgrades
  • Varied special powers
  • Immersive theming
  • Multiple sized pieces for tactics
  • Barriers and obstacles add strategy
Cons
  • Overwhelming amount of content for newcomers
Thematic elements
  • Dungeon crawling
  • Monster combat
  • Fantasy adventure
Comparison games
  • Flick Em Up
Mechanics (from transcript analysis)
  • Barriers and terrain
  • Character progression
  • Combat: Damage Based
  • Different sized pieces
  • Disc-based combat
  • Flicking
  • Scenario / Mission / Campaign Game
  • scenarios
  • Special Powers
  • Stacking pieces
  • Track Advancement
  • Unique Player Powers
  • variable setup
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video yKaTkjzUD_s BoardGameBollocks Top List at 4:59 sentiment: positive
video_pk 9330 · mention_pk 27504
BoardGameBollocks - Catacombs video thumbnail
Click to watch at 4:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • deep, thematic, and expansive for a dexterity game
  • lots of expansions available
Cons
  • can be complex for casual players
  • a steeper learning curve
Thematic elements
  • fantasy adventure with flicking mechanics
  • Fantasy dungeon crawl with a modular board and monsters
  • theme-supported dungeon exploration with combat stylized by dexterity
Comparison games
none
Mechanics (from transcript analysis)
  • combat and progression — defeat monsters and advance through dungeons with expanding content
  • Flicking — use discs as characters and weapons to navigate dungeons
  • flicking with discs — use discs as characters and weapons to navigate dungeons
  • map-based obstacles — blocks and holes create tactical obstructions and progress challenges
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Pitch Car is the best dexterity game ever made and it's the best dexterity game you can buy today
  • Blocky mountains really innovative dexterity game
  • Coconuts a bonkers dexterity game that is endearing and really really fun
  • Flick is a wonderful dexterity game and it just keeps getting bigger and better
  • Crocodile is one of the best dexterity games ever made
  • this is an incredibly skillful game and it is a really enjoyable game
References (from this video)
No references stored for this video.
Video zZCesvU-eIA Adam in Wales - Board Game Design Unboxing at 19:44 sentiment: positive
video_pk 9337 · mention_pk 93799
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 19:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong reimagining of a classic
  • tight include for modern players
Cons
  • not a huge departure for fans of the original
  • rules may be dense for new players
Thematic elements
  • team-based stealth and exploration
  • A reimagining of dungeon-crawling with castle elements
  • cooperative with competitive elements
Comparison games
  • Catacombs
Mechanics (from transcript analysis)
  • Engine Building — New mechanics over a classic framework to freshen play
  • reimagined engine — New mechanics over a classic framework to freshen play
  • team-based strategy — Teams coordinate to navigate catacombs during play
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I was blown away by this game when I played this game, it's incredible.
  • this is the most stunning board game I've ever seen.
  • nonsense the whole thing but what a great sort of experiment in a randomizer.
References (from this video)
No references stored for this video.
Video AC0OZsvhWXg Foster the Meeple Top List at 4:02 sentiment: positive
video_pk 8303 · mention_pk 103481
Foster the Meeple - Catacombs video thumbnail
Click to watch at 4:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sounds cool and fun
Cons
none
Thematic elements
  • Fantasy
  • Dungeon
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity — Flick down the door and slay monsters in this dexterity based dungeon delve
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We love trick taking games
  • This game is so much freaking fun
  • I adore GMT games, they are becoming one of my favorite game publishers
  • If you remember Vast Crystal Caverns is in my top five games of all time
  • We bloody love it
  • We can't stop playing
  • It's a blimp game not a train game
  • That's just work
  • I don't think I want to play it
  • I'll get it eventually
References (from this video)
No references stored for this video.
Video miaTx2EupNw Adam in Wales - Board Game Design Discussion at 10:23 sentiment: positive
video_pk 6239 · mention_pk 18488
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 10:23 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique physical interaction in a dungeon setting
Cons
  • Flicking accuracy can affect fairness
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Flicking — Dexterity-based movement with some board interaction.
  • Flicking/dexterity placement — Dexterity-based movement with some board interaction.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Dice are not the answer in a first-time design.
  • They are toxic. They destroy your first designs.
  • Meaningful interesting decisions… the decisions have to mean something.
  • Even if you have all sorts of other unique stuff going on in your game that roll for combat just overwhelms it.
  • Monopoly has a bit of both, chaotic, entertaining momentarily but ultimately frustrating.
  • Event decks can be devastating to your design if they wipe out progress or resources.
References (from this video)
No references stored for this video.
Video AyxV2fK215g Adam in Wales - Board Game Design Top List at 19:20 sentiment: positive
video_pk 6055 · mention_pk 17942
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 19:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Dynamic and thematic flicking action
  • Varied monsters and powers add depth
Cons
none
Thematic elements
Comparison games
  • Flick 'em Up
Mechanics (from transcript analysis)
  • flicking / dexterity combat — flicking discs as projectiles; hidden threats; terrain-based tactics
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i absolutely love cockroach poker
  • the big moments and the big swings are quite satisfying
  • i find these games hilarious
  • i really like the game huh or hein
  • watching the value of things change
  • the moment when that tower collapses it's exciting
References (from this video)
No references stored for this video.
Video wlIeooaozuE Adam in Wales - Board Game Design Rules Teach at 30:20 sentiment: positive
video_pk 4927 · mention_pk 14658
Adam in Wales - Board Game Design - Catacombs video thumbnail
Click to watch at 30:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dungeon
Comparison games
  • Cube Quest
  • Crokinole
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Formula D is really the epitome of roll and move games in the modern era
  • Settlers of Catan which was perhaps the most significant euro game that really sparked this whole new wave of modern board games
  • Yahtzee has become a mechanic in its own right
  • epitomises dice games really and how far they've come
  • this is a bit of a tricky one to learn, it's well worth the effort
  • ridiculously more fun than it should be
  • playing with children it's fantastical
  • absolutely brilliant
  • this is my top 10 different ways to use dice in wooden board games
References (from this video)
No references stored for this video.
Video 98EtFFTvsS0 Foster the meeple Top List at 10:03 sentiment: positive
video_pk 4429 · mention_pk 86763
Foster the meeple - Catacombs video thumbnail
Click to watch at 10:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique combination of dexterity and dungeon crawler
  • Asymmetric character design
  • Chaotic but fun gameplay
  • Objective-based progression unlike other dexterity games
  • First dexterity game built around actual objective
Cons
  • Chaotic gameplay
  • Luck factor high
  • Obstacles can impede skill
Thematic elements
  • Party fighting monsters and a boss
  • Dungeon crawl
  • Action-oriented adventure
Comparison games
  • Crokinole
  • Dungeon Fighters
Mechanics (from transcript analysis)
  • asymmetric characters — Each character has unique disc types and abilities (e.g., ranger with bow)
  • Dexterity - Disc Flicking — Players flick discs around a board to move and attack
  • Dungeon Crawler — Progress through rooms fighting progressively harder monsters
  • Objective-Based Progression — Defeat a boss at the end of the dungeon
  • One vs Many — One player controls the boss/monsters while others control heroes
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • He just made this game like in five minutes
  • It's like a computer made of paper
  • I have not played anything like this
  • This completely broke my brain
  • Two of my favorite mechanics combined into one
  • I absolutely fell in love with it as soon as we played it
  • It is like the only game of its kind
  • I have so much fun every time I play it but I also have no idea what I'm doing
  • You are trying to make your family as miserable as possible
  • First time a board game made the hears stand on my arm
  • It's just chaos
  • If I could find this game I would definitely buy it instantly
References (from this video)
No references stored for this video.
Video rHtvp8VJJjU The Cardboard Herald Discussion at 0:10 sentiment: positive
video_pk 2481 · mention_pk 7235
The Cardboard Herald - Catacombs video thumbnail
Click to watch at 0:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high-energy, adrenaline-fueled atmosphere
  • team-based play with scalable player counts
  • immersion enhanced by an energetic soundtrack
Cons
  • requires space and setup for optimal dexterity play
  • soundtrack appeal may be subjective and not for every table
Thematic elements
  • team-based arena sport with a high-energy, dexterity-driven clash
  • Arena-style dexterity combat in a world inspired by Catacombs and Castles
  • hype-filled, sport-like commentary around an arena battle
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity-based combat — Players engage in fast-paced, physically oriented interaction to influence combat outcomes in a team-based arena setting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • catacombs and castles the amazing dexterity deathmatch
  • this freaking Coliseum it feels like a sport taking place in the world of catacombs and castles
  • an incredible dexterity game
  • CD Z's back in black
  • the ultimate rockers of all time
References (from this video)
No references stored for this video.
Video 0TmcP02NSDw The Cardboard Herald Top List at 9:08 sentiment: positive
video_pk 178 · mention_pk 518
The Cardboard Herald - Catacombs video thumbnail
Click to watch at 9:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • dexterity-driven combat with a thematic overlay
  • fantasy dungeon crawl
  • cinematic and tactile
Comparison games
none
Mechanics (from transcript analysis)
  • dexterity/physical interaction — tactile shooting and blocking with miniatures and discs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been jack and I'll see you next year
  • this is one of the best looking games in the biz
  • thank you so much for supporting the cardboard Herald
References (from this video)
No references stored for this video.
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