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CATAN box art

CATAN

Game ID: GID0062239
Game Info
Year
1995
Players
3-4
Age
10+
Playtime
60 min
Collection
Ratings
Expansions & Family
Catan: Starfarers 2nd Edition Catan Card Game Die Siedler von Nürnberg
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.

Description

In CATAN (formerly The Settlers of Catan), players try to be the dominant force on the island of Catan by building settlements, cities and roads. On each turn dice are rolled to determine which resources the island produces. Players build structures by 'spending' resources (sheep, wheat, wood, brick and ore) which are represented by the relevant resource cards; each land type, with the exception of the unproductive desert, produces a specific resource: hills produce brick, forests produce wood, mountains produce ore, fields produce wheat, and pastures produce sheep.

Set-up includes randomly placing large hexagonal tiles (each depicting one of the five resource-producing terrain types--or the desert) in a honeycomb shape and surrounding them with water tiles, some of which contain ports of exchange. A number disk, the value of which will correspond to the roll of two 6-sided dice, are placed on each terrain tile. Each player is given two settlements (think: houses) and roads (sticks) which are placed on intersections and borders of the terrain tiles. Players collect a hand of resource cards based on which terrain tiles their last-placed settlement is adjacent to. A robber pawn is placed on the desert tile.

A turn consists of rolling the dice, collecting resource cards based on this dice roll and the position of settlements (or upgraded cities—think: hotels), turning in resource cards (if possible and desired) for improvements, trading cards at a port, possibly playing a development card, or trading resource cards with other players. If the dice roll is a 7, the active player moves the robber to a new terrain tile and steals a resource card from another player who has a settlement adjacent to that tile.

Points are accumulated by building settlements and cities, having the longest road or the largest army (from some of the development cards), and gathering certain development cards that simply award victory points. When a player has gathered 10 points (some of which may be held in secret), s/he announces this and claims the win.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 386
This page: 50
Sentiment: pos 26 · mix 4 · neu 4 · neg 3
Mentions per page
Showing 1–50 of 386
Video PdVghmTDe4c Board Game Sanctuary Analysis at 1:50 sentiment: mixed
video_pk 151943 · mention_pk 426633
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • A much better game than Monopoly.
Cons
  • Suffered many unfortunate losses mainly due to poor dice rolls.
  • Resources generated are based on dice rolls, and desired numbers may not be rolled.
  • Lack of resources can lead to lack of incentive for long-term investment.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Resources are generated based on the roll of two dice, with certain numbers (7, 6, 8) being more probable.
  • Robber — Rolling a seven allows players to move the robber to stop others from winning.
  • Trading — Players need to trade resources, but lack of resources can lead to a lack of incentive to remain invested.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • have you ever felt helpless while playing a board game
  • how random does a game need to be and are there ways to navigate and get around random chance
  • I do have my own C when it comes to playing katar in itself yes it's a much better game than Monopoly but actually I've suffered many many unfortunate losses in Katan mainly due to a poor dice roll
  • one way that games allows players to contend with this sense of Randomness a poor dice roll or an unlucky card draw is by giving players the power to mitigate the results
  • the randomness here comes through which of those kes are going to get stuck in the tower
  • I love it when a game gives you that guaranteed outcome
  • whilst the chance of getting a one at the beginning seems equalized as you churn through the deck you can almost somewhat predict what numbers might come up next
  • basically you're going to be building bad bags with different ingredients and creating potions
  • if a player rolls the game says sorry that's the end of your turn pass the dice onto the next player it's their turn better luck next time and I'm not really a fan of games that do that
  • I love how this is a split puzzle where you've got one area control mechanism where you can use your dice to control a particular ruin but on the other hand you're using your smaller value dice to create these cool little patterns and and score in other ways
  • Randomness can create an interesting ever evolving puzzle when the randomness actually creates um a fluctuation or a limitation of resources that players can use each and every round or throughout a game
  • the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to
  • so the big weight to decision or the moral dilemma here is do I I take a lot of resources cuz I need them and then only spend one action point on that particular action or do I do the opposite pick a die that has a one on it get one of that resource but then be able to spend six action points on that particular diece space
  • and that is such a cool Innovative design element
  • Rolling a low die value in rajes of the ganes is going to help you advance up the river track and the River track is literally littered with some beautiful bonuses they're going to help get your game moving and so it almost actess like a catch-up mechanism
  • I really like games that help to balance the game out so that no matter what you roll you're going to get a benefit no matter what you roll you're going to be able to be pushed along the way where the strategy is still going to help you catch up to the person who's in the lead and close that Gap
  • Love Games acknowledge the randomness they embrace the randomness and they think about how can we use this Randomness in an interesting Mana that's going to make for a fun game
References (from this video)
No references stored for this video.
Video 3SnP36NVyhw Rolling Dice & Taking Names Event Coverage at 10:24 sentiment: mixed
video_pk 151842 · mention_pk 425909
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 10:24 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • looks pretty cool
  • the plastic pieces though they actually have a wall segment and the the Knights Watch on the wall as mentors
Cons
  • Catan was never that wasn't my gateway game
Thematic elements
  • Game of Thrones world
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Terrence is my favorite game of all time and so this going into space and being streamlined and tweaked a little bit I was just so excited
  • it's gonna have to be distinguished from castle panic because when you look at the game yes it looks exactly like the castle panic board
  • basically you can talk about that now where it's the complete opposite of what you do from pandemic legacy season one where the world collapse now at seventy years later you our own little outposts in the ocean trying to save humanity and you have to try to supply the world with these cubes and we'll call them that because that's what they are and that helps you trying to build the outpost from there so you're trying to rebuild the world not save it trying to rebuild it
  • it was like an emotional experience it's like holy cow this one guy had an idea to have get some miniature gamers together who eventually decide I'm gonna make an RPG to the event that we have now with 70,000 people in it
  • if we were to sum up Gen Con in one word what would it be I think it was just pretty darn neat very neat
  • it's becoming the thing to do at GenCon it's nice it's like a way to cap off the show you know for me once that's over I'm ready to go home I've had my Gen Con
References (from this video)
No references stored for this video.
Video hh2vdT5OmxA Good Time Society Analysis at 24:27 sentiment: neutral
video_pk 151397 · mention_pk 425087
Good Time Society - CATAN video thumbnail
Click to watch at 24:27 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • Settlement and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Core mechanic for resource generation.
  • Resource Management — Players gather and manage resources to build settlements and roads.
  • Trading — Players can trade resources with each other.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Good Morning Society, your weekly dose of board games, beverages, shenanigans.
  • This is a Zuki TCG. This is a very fun game based on a manga and anime.
  • it's a deranged slumber party and it was very weird.
  • And there's nothing bigger than in board gaming than katan.
  • This is his passion project.
  • There is dino breeding. Yeah, that's one of the on dinosaur island uh victory points, Ray.
  • This is super charming. Love the artwork.
  • These are battle gooies, the crochet card game and pattern book.
  • It's a dice battling game and each card is unique and they're all different crocheted animals and uh monsters and figures
  • Baseball is fun. Yeah, especially baseball Shuffle from Unplugged Arcade.
References (from this video)
No references stored for this video.
Video X-MZqWoN0dk Top List at 17:30 sentiment: positive
video_pk 129690 · mention_pk 368942
CATAN video thumbnail
Click to watch at 17:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great back and forth two-player card game
  • fantastic
  • fun to see on your list
Cons
  • more complicated to learn and play than Katan
  • a bit funky
  • a bit weird in parts
  • decks take a bit of working out
Thematic elements
  • Settling Catan
Comparison games
  • Katan
  • Katan on the Road
  • Monopoly Deal
Mechanics (from transcript analysis)
  • Card Drafting — Players draft cards from a central pile.
  • Deck Building — The expansions are described as 'like a deck builder almost'.
  • Resource Management — Players manage resources represented by cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The games get better.
  • anytime a game is bad, Matthew, don't be sad. Your friend Dave is here to drop his feet.
  • It's got to go somewhere. I might as well
  • It's so smart and fantastically fun and tense.
  • It's so puzz.
  • It's such a gateway game, right?
  • It's so good. It's such a pure and streamlined game.
  • It's just such a good two-player card game.
  • The best thing about this game is it gets to the accusations and crime of the game and the anger immediately.
  • I love it, but it's not, you know what I mean?
  • the joy of it is just the progression.
References (from this video)
No references stored for this video.
Video HUH1Lurhbi8 Top List at 22:16 sentiment: positive
video_pk 129691 · mention_pk 368955
CATAN video thumbnail
Click to watch at 22:16 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Opened the world of board gaming to many people
  • Satisfying and strategic
  • Family game
  • Appealing older art and versatility
  • Can play up to six with expansion
Cons
  • Did not enjoy the Cities and Knights expansion
  • Old expansions are expensive and hard to find
  • Host does not remember the exact point total to win
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area Majority — majority contribution to various projects that everybody can contribute to.
  • Dice Rolling — your standard your roll your die, and whatever number pop up,
  • Resource Management — whoever's got settlements on those hexes, on the corners of those hexes, gets those resources.
  • Route Building — You can build settlements, you can build roads,
  • Set Collection — you can uh get cards,
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It uh is more than halfway through 2026 and we are going to finish the series come heck or high water.
  • So, I'm going to try and give more information on these games that would maybe help you decide those things.
  • This is a beast.
  • And no, it doesn't fit in the Kallax.
  • It it lives up to the Kids Table Board Gaming mantra of making board games that are accessible enough for younger players, but still challenging for older players.
  • So, this I think I think it's an underrated game.
References (from this video)
No references stored for this video.
Video QgcqCvLTT8k Board Game Dad Discussion at 2:24
video_pk 127839 · mention_pk 363879
Board Game Dad - CATAN video thumbnail
Click to watch at 2:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Resource Management/Settlement
Comparison games
none
Mechanics (from transcript analysis)
  • Trading — Catan offers to trade resources for a place on the shelf.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • As Speaker, I’ve called this council to decide on our placement on the new shelf.
  • Blokus, what are you even doing here? You don’t even have a theme. You don’t have artwork. Your box isn’t even two inches thick.
  • We have been in the closet, waiting for the right moment. Monopoly! Life! Now is the time! Rise up! Charge!
  • Guys, guys! C’mon. We gotta work together!
  • Hello! I’ll trade three sheep and two wheat for a place on the shelf!
References (from this video)
No references stored for this video.
Video p3kObLvixxM Game Night Picks - Pair Of Dice Paradise Analysis at 3:21
video_pk 125359 · mention_pk 358984
Game Night Picks - Pair Of Dice Paradise - CATAN video thumbnail
Click to watch at 3:21 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh, my brain's hurting.
  • Churm. Gross.
  • the granddaddy of modern board gaming era.
  • The game that has sold more games than any other game out there.
  • Go is from thousands of years ago.
  • So so so let's let's up the ante for ourselves.
  • Okay, Mr. Historical Trivia Box.
  • That's a little bit '80s.
  • Board Game Geek That's an interesting thing because we're talking about their YouTube channel not the website.
  • That guy.
  • Sneaky move there Matthew.
  • My list is conceptual.
  • Oh, this is tough.
  • I don't know We talk about when board games came out, you know, that is an active conversation. I don't know that I've ever heard anybody talk about the year a convention started.
  • the biggest board game convention in the world, and I have no idea when it started.
  • Were you aware that that existed?
  • Shut up and sit down Expo.
  • I keep hearing really good things about. I'd like to go at some point.
  • The World Series of Board Gaming did indeed begin in 2022.
  • That's a That's unpleasant to hear.
  • Well, your your history trivia expertise paid off there in spades at the end.
  • That was a close one. That was a close one. We've had a few like uh blowouts here. That was a real close one there.
  • it was a nail-biter.
  • I'm realizing that no, we didn't.
References (from this video)
No references stored for this video.
Video NCLzq-7Oyhk No Rolls Barred Other at 1:07 sentiment: neutral
video_pk 122049 · mention_pk 351148
No Rolls Barred - CATAN video thumbnail
Click to watch at 1:07 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You got to think like Adam Whitney. Oh, which is not at all. Say the first thing that pops into your head cuz it's probably right.
  • Death by coconuts.
  • Jeffrey Epstein's Island.
References (from this video)
No references stored for this video.
Video nnrQglE0FQs The Dice Tower Analysis at 4:48 sentiment: positive
video_pk 119808 · mention_pk 337263
The Dice Tower - CATAN video thumbnail
Click to watch at 4:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • upgrading the game
  • sun upgrade looks gorgeous
  • simple print
  • fits perfectly in the box
  • adds a little something extra
  • adds that little oomph
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I do use a Bambu P1S as far as my setup.
  • I'm thinking about starting to print some board game resources using the 0.2 nozzle and kind of compare to see if it's worth it printing those smaller resources, things like I don't know, little components, like little bits of meat or brick or whatever you need for certain games, if it matters, if it's worth that upgrade in in time to print those with a 0.2 nozzle as opposed to 0.4 because that can substantially add time.
  • First off, um I think Umit, I think is is how you pronounce the name, printed a container insert. This is Listen, great insert, very functional. It's by Board Game Media.
  • This is a great insert. It's keeps everything there together.
  • I particularly love when game these quick inserts like in between printing the larger inserts, I feel more accomplished when I print those quick inserts that go into small games.
  • Salva designs inserts that focus kind of on being gorgeous.
  • This is an insert that was done for Gugong and Panjun
  • I love printing stuff for Settlers of Catan.
  • This looks gorgeous.
  • The weight actually matters, which is crazy.
  • Heat: pedal to the metal. This one I'm really looking at blinging out a lot
  • These are really good. They just go they clasp together and you can do the base different player colors if you want to
  • This is quickly become one of my favorite inserts. This is just feels good for a just incredible game.
  • This is a Shadows of Brimstone dashboard. This first off it is probably one of the one of the more complicated things that I've printed it's a hundred percent worth it it manages everything from combat values to sanity to gold status XP even the discs and cards it manages it all
  • I do like to mix kind of the the free all these up to an album free this one is paid but it's only like 10 bucks or something so if this is something you want again I don't mind paying for something if I think it's going to really help the game and this does
  • I just printed a poop clicker. Why? Why did I do that? Because I could. That's why I did.
References (from this video)
No references stored for this video.
Video 9Fb53pRCOd8 Actualol Review at 4:43 sentiment: mixed
video_pk 116681 · mention_pk 329954
Actualol - CATAN video thumbnail
Click to watch at 4:43 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Host struggles with making optimal tactical decisions, unable to tell where to place starting settlements or which hexes/ports to aim for.
Thematic elements
Comparison games
  • Dwan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • For the last 22 years, if you were looking for a gateway game to introduce you to modern board games, the answer was always ticket to ride. But we need a gateway game for this vicenium. And I think it should be Dwan.
  • It has the same rhythm as Ticket to Ride. Draw cards, draw cards, play cards, draw cards, draw cards, play cards.
  • Having that competition on a shared board is vital.
  • I want you to curse my name when I pitch a tent in your bad lands and take your berry, not a euphemism. That playful competition is one of the best things about board games.
  • It's holding your hand because of this board. You'll never forget to take a tile or tuck a card. It's great product design.
  • It's like we've come full circle. It all started with cardboard and wood in the '90s, and now we're back there, but with a modern take on it. And that's what Dwan is. It's the perfect combination of old and new.
  • For me, Dwan is a bright pink flower sprouting in a dead garden. It's a sign that people still want to make games like this.
References (from this video)
No references stored for this video.
Video nzd8yz8hcp4 Board Gaymes James Discussion at 3:19 sentiment: negative
video_pk 111291 · mention_pk 320397
Board Gaymes James - CATAN video thumbnail
Click to watch at 3:19 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Artwork was pretty nice
Cons
  • Didn't click
  • Didn't understand the hype
  • Theme was meh
  • Felt monotonous
  • Needed to look up strategies online
Thematic elements
  • Space system
Comparison games
  • Space Agencies
Mechanics (from transcript analysis)
  • Multi-Use Cards — It's described as a multi-use card game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Sometimes you get a game and it just doesn't click or it sits on your shelf for a while and some of these games cost quite a lot of money.
  • buy with intent.
  • It's an okay game. Um I don't mind it, but I don't feel like I need to own it after playing it on BGA and that's kind of a consensus that might be happening with a lot of more games that I have lately is that I have been selling some games that I'm like, okay, this is easier to play in a digital version than it is in the board game version cuz there's too much setup or it's too physically heavy to take with me places, um or the game is too short that um it's quicker to play the game than it is to set up the game.
  • Those are 10 different games that I kind of regret buying. My collection is constantly recycling, too, so don't take any of these as a you shouldn't get them, but that you need to buy with intent. You should think about, am I going to get this to the table? Is this the types of mechanics I like? Is this the types of themes I like?
References (from this video)
No references stored for this video.
Video QXx2L6uXw7E Board Game Sanctuary Playthrough at 0:00 sentiment: positive
video_pk 110542 · mention_pk 318062
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Blocking off a pivotal side was a power move.
  • Claiming the longest road early is a trademark move.
  • Drawing a development card secured the win.
Cons
  • Someone stole the longest army.
  • Someone blocked his wood production.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Development cards — He goes for a development card.
  • Dice Rolling — He goes for the dice rolls a seven picks up the robber.
  • Longest Army — Someone steals the longest army from him.
  • longest road — He claims the longest road early.
  • Resource Trading — He makes a trade of two wheat for a sheep.
  • Robber placement — He picks up the robber and blocks off a pivotal side.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • welcome back folks as we give you live coverage of the Katan championships
  • Danny is a season board game player he currently ranked second in his household his mom currently holds the top position
  • for the first time ever this is amazing thanks for joining us
References (from this video)
No references stored for this video.
Video kBLJRyFWSIo Board Game Sanctuary Discussion at 11:41 sentiment: mixed
video_pk 110539 · mention_pk 318053
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 11:41 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
none
Cons
  • Playing at two players makes the board feel too open and reduces tension.
  • The game can feel more like a race than a strategic challenge.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • player count is really crucial for determining what sort of games get to hit the table
  • the conflict has been split you can either go against one player and use the support of the third player or the other two players can kind of go against you that kind of split interaction means you're you feel less like the target essentially
  • the fact that there is a different social Dynamic and a different level of strategy that you might engaging when you play a game at three plays
  • playing Team based games at an odd player number can feel a little bit off balance
  • the downside of that that is that you don't actually get to play I get to miss out I just kind of watch I get to ref the game
  • the freedom to be able to own your own uh moves uh contribute to the discussion equally and to be able to contribute in your own way just makes those sorts of games far more fun when you do have an uneven number of players
  • because you've got odd numbers there's always going to be at least one player who might disagree against the majority
  • Betray often feels really left out feels very isolating
  • when you introduce that third player or even fourth or fifth player all of a sudden everything becomes constricted the board becomes limited the choices become far more tense
  • games feel vastly different sometimes depending on how many people are playing
References (from this video)
No references stored for this video.
Video CrfAXRX8WYE Our Family Plays Games Discussion at 14:34 sentiment: positive
video_pk 110392 · mention_pk 317619
Our Family Plays Games - CATAN video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good gateway game that introduces people to board gaming.
  • Popular across various demographics, including athletes.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The show must go on.
  • My allseeing eye is everywhere. I'm like that uh that villain in um what is that? Lord of the Rings with the eye.
  • It's about the people. Yes. It's about the people.
  • Diversity makes us all richer.
  • The convention center and Lucas Oil. Yeah. It's everywhere.
  • The convention should be paramount that the entire convention should be a safe space or you don't have the convention. Simple as that.
References (from this video)
No references stored for this video.
Video CuJUBPkj3xw Board Game Sanctuary Rules Teach at 0:31 sentiment: positive
video_pk 109941 · mention_pk 316489
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Offers a good starting point for new players.
  • Strategic depth in initial placement and resource management.
  • Trading encourages player interaction.
  • Reaching ten victory points requires a diverse strategy, not just focusing on one element.
Cons
  • Luck of the dice can be a significant factor.
  • Robber can be used to significantly hinder leading players.
Thematic elements
  • settlers developing a new land
  • null
  • null
Comparison games
none
Mechanics (from transcript analysis)
  • Action Point Allowance — Players use resources to take actions like building, upgrading, or buying development cards.
  • Dice Rolling — Players roll dice to trigger resource production on hex tiles.
  • Hand Management — Players manage their hand of resource cards, with a penalty for holding too many when a seven is rolled.
  • Modular Board — The island is built using hexagonal terrain tiles placed randomly.
  • Resource Management — Players collect and manage resources (brick, wool, ore, grain, timber) to build and upgrade.
  • Route Building — Players build roads to connect settlements and expand their presence.
  • Set Collection — Collecting specific sets of resources is necessary for building and upgrading.
  • Trading — Players can trade resources with each other, the bank, or via seaports.
  • Variable player powers — Longest Road and Largest Army cards grant bonus victory points and can change hands.
  • Victory Points — Players accumulate victory points through building settlements, cities, longest road, largest army, and development cards.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The play to reach ten victory points first will win the game.
  • It's really important to have a diverse range of strategies when trying to get those victory points and not just rely on trying to get the longest road.
  • Be nice to your neighbors and be nice to the other players.
  • Karma does bite you back.
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 1:39
video_pk 109942 · mention_pk 316490
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 1:39 · YouTube ↗
Pros
  • The game aims to balance the first player effect through its settlement placement and turn order rules.
Cons
  • Highly contested positions can be taken up early, making it difficult for later players.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Numbers on hex tiles are based on lettered disks, and the frequency of rolls (e.g., 7, 6, 8) affects resource production.
  • placement — Initial placement of settlements is crucial, with players needing to build at least one junction away from others.
  • Resource Management — Players aim to build settlements to get diversity of resources and numbers that are commonly rolled by dice.
  • Robber — The number seven roll allows a player to move the robber to block resource production.
  • Turn Order — The game attempts to balance the first player advantage by having the last player place their second settlement first.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video 8s_-00xJ4Xs Board Game Sanctuary Analysis at 16:34
video_pk 109942 · mention_pk 316501
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 16:34 · YouTube ↗
Pros
  • The number of Clank cubes placed in the bag by each player balances the game.
Cons
  • The first player places more Clank cubes into the bag, increasing their chance of drawing one early.
Thematic elements
  • Acquiring treasure and escaping
  • Dungeon exploration
Comparison games
none
Mechanics (from transcript analysis)
  • Bag Building — The first player places three Clank cubes into the bag, the second places two, and third/fourth place one, increasing the first player's chance of drawing a cube early.
  • Push Your Luck — Clank cubes hinder game progress by causing damage, and drawing them early increases risk.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The last thing that you're probably thinking about is who is going to go first however there has been his long lasting perception that the person who goes first in a board game has a greater chance of winning which is also known as the first player advantage.
  • The first player has free choice of any of the options that are currently available at the beginning of the game and they're more likely to choose something that will help them build their farm really quickly like taking the three wood from the forest.
  • Going first in a board game like Photosynthesis could be a disadvantage first of all you don't know where all the other players going to place their starting trees and second of all once you place your starting tree a subsequent plate and place the tree right next to yours causing it to block any light that you're going to get on subsequent rounds.
  • No one will ever remember who went first and that's because it's the memories at the gaming table that people take away.
References (from this video)
No references stored for this video.
Video Yn5DmM6bKhY Board Game Sanctuary Analysis at 0:52 sentiment: positive
video_pk 109890 · mention_pk 316141
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The use of the dice is far more powerful.
  • Rolling a seven is significant and strategic.
  • The five resources are an avenue to shape the pathway to victory.
  • Diversity of resources is key.
  • The game feels well deserved when you win.
  • The hex tiles and layout are different every game.
  • Each game feels like a randomly generated world.
  • Players have a plethora of options at junctions.
  • Negotiation is fluid and simpler.
  • Removes economic thought.
  • Development cards provide alternative avenues and ways to win.
  • Creates a heightened level of suspense and tension.
  • Victory points are based on achievements and milestones.
  • The accumulation of milestones feels satisfying.
  • There is a sense of balance.
Cons
none
Thematic elements
  • Trading, settlement and discovery
  • The island of Catan
Comparison games
  • Monopoly
Mechanics (from transcript analysis)
  • Area Control — When players reach certain junctions on the map of Catan they're going to have a plethora of options different options of which direction they want to build their road and establish their next settlement.
  • Card Drafting — Development cards provide alternative avenues and other ways to win the game. They can often feel deceptive secretive and very tense as well.
  • Dice Rolling — In Settlers of Catan the dice are used to acquire resources such as wood, brick, iron ore, wheat and sheep.
  • Resource Management — The five resources aren't the primary way that you're going to win the game in fact they're the avenue that allows you to shape the pathway that leads to your victory in the game. Diversity is the key having a diverse range of resources in the right combinations.
  • Tile Placement — The hex tiles and the way that the aisle is formed is going to be different every single game the combination is almost limitless and also the way that the numbered resource disks are placed out means that different resources are going to be far more popular and numerous in different games compared to other games you've previously played before.
  • Trading — Players are simply trading and negotiating more at a resource acquisition level.
  • Victory Points — Players are given victory points based on different levels of achievement that they've made throughout the game think of it as little milestones. It might be building the longest road and taking the longest road car to get two victory points. It might be building a settlement to gain one victory point or upgrading a settlement to a city to gain two victory points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • people often see katan as the monopoly of the modern board gaming world
  • settlers of guitar is far superior to monopoly in every single way
  • the use of the dice in setlist guitar is far more powerful because it exploits the use of the number seven and takes it to another level that monopoly doesn't explore
  • the power of rolling a seven becomes far more significant and strategic in a game like sellers of katan compared to monopoly
  • the economic element in monopoly really weighs it down
  • the development cards are far more superior than the chance and community chess cards of p in monopoly because of the way they are used and how they help players reach their end goal
  • there is a sense of balance in a game of settlers of guitar and you feel that whatever points you scored by the end of a game of settlers guitar is based on the milestones and the victories that you have reached
References (from this video)
No references stored for this video.
Video 4hMbLNkgNnw Board Game Sanctuary Discussion at 2:01 sentiment: positive
video_pk 109911 · mention_pk 316198
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 2:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying to upgrade settlement and win
Cons
none
Thematic elements
  • Resource gathering and settlement building
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — Acquiring and using resources like wood, bricks, and wheat.
  • Settlement building — Players upgrade their settlements to win the game.
  • Trading — Players trade resources like sheep, wood, and bricks.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • oh and do you have the game Monopoly by any chance
  • it's like regular - no but it's heaps more fun
  • so that's the end of the game it's time to add up the victory points and see who won all right just give me a sec x 95 by five times by the square root of 63 the times the first round school with the third round school and divide by three and take away the three points that we miscalculated earlier and adding three more points per card tucked in every egg laid and in considering the week span of each burden considering the length of the height of each day it looks like that the result of this game is a draw
  • can I trade you a sheep for two wood sure only if I can trade you to eat for three bricks and then I'll trade you two wood for a sheep and then I'll trade you three bricks for two week I then upgrade my settlement to a and win the game
  • how about Star Wars revealing a five-hour game that pits the Rebel Alliance against the Galactic Empire it's got a Brazilian figure in Spain and don't forget this learn to play walkthrough and 50 rules we have to learn off by heart
  • hey Danny you wanna play a game of pandemic sure but which version all of them
  • so tell me when you hold that game does it bring you joy yeah yes it does
  • where on earth is New Zealand why on earth do they keep leaving New Zealand off the map oh wait there it is
  • wingspan is a card drafting content management dice rolling game where players a tableau full of bird cuts strained out on the most victory points possible
  • you're the original but you're so much newer but you're a spiel des jahres winner I totally love your victory point scoring mechanisms your decision-making is so deep but you reward long term planning
  • hey dude I just got this brand-new awesome board game called draft asaurus we get to pick your own dinosaurs and build your own Jurassic Park
  • because the game is called root I move my pawn across this city and remove this red cube
  • a what a small board game but what a massive board game collection
References (from this video)
No references stored for this video.
Video vEna0su7Sa8 Board Game Sanctuary Analysis at 2:57 sentiment: positive
video_pk 109839 · mention_pk 315947
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 2:57 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Correct rule interpretation gives a sense of progression and expanding civilization.
Cons
  • Mistake in initial resource gain was overlooked for years.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Generation — Mistake in initial resource collection after placing the second settlement. Players only get resources for the second settlement, not both.
  • settlement placement — The setup phase involves placing settlements. The mistake related to which resources were gained after placing the second settlement.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to teaching board games, I often feel a great sense of pressure to try and convey all of the game's rules effectively and clearly to the new players at the table to ensure that the game experience is enjoyable and runs smoothly.
  • Mistakes in games can really change the experience and your opinion about the game itself, especially if you've been playing that rule wrong for a really long time.
  • So, let my board game embarrassment begin.
  • It's the pitch that's going to really sell the game to whoever you're introducing it to, whether it's the theme or the flavor of the game, or how the mechanics are going to be, but missing the mark on that pitch is really going to determine whether the other players are going to really get the game or not.
  • I love board games that are centered around food. It really warms the soul and makes you feel really great inside
  • I love it when a rule book comes in sections, especially when it's color-coded and each of the things are highlighted in bold text and there's some really great examples that appear in the book itself.
  • So if anyone out there has a useful way of explaining this to me in a very simple way, I would greatly appreciate it if you write in the comment section below.
  • I'm sure I'll probably have a whole list of other board game rule mistakes I've made in all my other board games I could include in a future video.
References (from this video)
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Video YF9_Tk3je6c Board Game Sanctuary Analysis at 4:33 sentiment: positive
video_pk 109842 · mention_pk 315964
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Emulates rugged coastline
  • Designer exploited geometry well
  • Tiles represent resources
  • Edges provide pathway options
Cons
none
Thematic elements
  • settling an island
  • Isle of Catan
Comparison games
none
Mechanics (from transcript analysis)
  • Hexagonal tile placement — Hexagon tiles represent resources and are placed to form an island. Edges are used for pathways (roads), and corners are for building settlements/cities. Junctions between hexagons are where resources are gathered.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • When it comes to board game packaging most board games are square shaped so that they can be catalogued stacked and displayed easily on your shelf
  • When it comes to designing a game and translating it into a fully fledged board game the shape of a game is the first thing that designers often think about
  • Squares are really good because they can be easily joined together with other squares to make rectangles
  • The idea that moving one space diagonally is not the same distance as moving one space orthogonally is an interesting dilemma that game designers have to contend with
  • The hexagon is a very common shape used in many modern board games in fact it's a shape that tessellates extremely well
  • When it comes to emulating the geography and topography of the true natural features of a map in a board game using a hex grid based system is actually particularly effective
  • I'm always truly fascinated when it comes to tile laying games and the sorts of shapes that game designers use in their games to create a fun experience
  • Just because a game uses a square shaped tile in its design doesn't actually mean that that game is any less complex
  • Just when you think that the square has finally relished in its glory in terms of one-upping a hexagon in terms of its design shape well the game gods love dinosaurs takes domino's to a whole new level
  • Polyhexes have an interesting shape to them and when you attach a polyhex to an established map they provide players with up to 10 different options of different ways they can be connected together
  • Henceforth you could even rotate the tile so that it fits in spaces like this one here
  • What this has consistently shown so far is that hexagons always provide that extra flexibility the extra level of option that squares don't often provide
  • I personally gravitate towards the hexagon just because the shapes feel more organic when it comes to map building
  • When games can kind of marry the shape of the game to the mechanisms and their theme and they can do it well then that says to me that it doesn't really matter what shape the game is the game is going to be fun regardless
References (from this video)
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Video T5Djna-Dnlw Board Game Sanctuary Analysis at 6:44 sentiment: positive
video_pk 109855 · mention_pk 316027
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible theme
  • Familiar mechanics
  • Interactive trading
Cons
none
Thematic elements
  • Trading and farming
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — Rolling two dice.
  • Resource Management — Trading all of your resources.
  • Settlement building — Building settlements and villages into cities.
  • Trading — Trading resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There's something really satisfying about uh playing a game that feels like a Euro where you're competing for different objectives and then trying to uh develop a strategy that helps you to achieve those goals
  • I would definitely pick a board game with a really good strategy just because I love crunching the numbers kind of working my Tableau a little bit and Building engines using dice to try and create combos
  • Grand Austria Hotel is probably one of my favorite dice SL Euro games that I own in my collection
  • I think when I first was uh new to board game competitive games were definitely my flavor I just really wanted to win
  • but I think over time I've actually come to develop a really nice appreciation for Cooperative games
  • ultimately I'm going to have to lean towards Ticket to Ride there's a visual appeal to this and the fact that you brings that sense that the more times you play it you feel more rewarded for it
  • I am one to say that I don't like being I'm not a lucky roller and i' probably never ever kind of gamble or anything like that but I do like the feeling of rolling Dice and using Dice
  • if you were stuck on a deserted island which of these games you can only pick one would you take and play a lost ruins of arac thematic I'll give it or D Imperium also thematic cuz it's a deserted island and there's sand and the beach I guess that's kind of the connection there
  • I don't know I feel like a campaign experience is fun and I love the Miniatures and the potential for different character and story arcs and opening boxes something like Gloom Haven for example or the seventh continent but I don't know I'm just really drawn to how things fit together and puzzles and how they work
  • gaming is all about for me relationships and connections and just want to connect in with people and just sharing that enjoyment and excitement over and over again
References (from this video)
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Video 7ELRTkSpFCk Board Game Sanctuary Analysis at 14:49:20 sentiment: positive
video_pk 109856 · mention_pk 316041
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 14:49:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • seafarers expansion has ocean tiles which can inspire similar creations
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • so it's going to be exciting to see how it all unfolds
  • this feels really bad that i'm cutting this magic card up
  • the map will begin to evolve and every time you play you're going to get a different combination of tiles terrains places to explore and creatures that you can possibly fight
  • what are some of your favorite board game do do it yourself at home ideas
  • this video has been an absolute joy to make
References (from this video)
No references stored for this video.
Video pIrGlCdkn8Q Board Game Sanctuary Analysis at 0:01 sentiment: positive
video_pk 109294 · mention_pk 315635
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Placing robots on resource tiles to steal from opponents.
  • Placing starting settlements to access three different hexes.
  • Utilizing ports for resource exchange.
  • Synergizing hexes with ports.
  • Prioritizing building roads for access or blocking.
  • Building roads along the edge of the board for strategic advantage.
  • Building settlements near high-frequency numbers.
  • Building development cards for free roads or victory points.
  • Being open for trade is a social strategy.
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Area control/blocking — Roads can be used to block other players from accessing resources or ports, particularly when built along the edge of the board.
  • Development cards — Sometimes building a development card can reward with two free roads or secret victory points.
  • Port/Exchange Rates — Placing starting settlements adjacent to ports allows for resource churning and using exchange rates, which can be even better if synergized with required resources.
  • Resource Management — Placing robots on resource tiles, considering what winning players need, and potentially stealing resources. Prioritizing building roads to access resources or ports. Building settlements near high-frequency number hexes. Using ports for resource exchange.
  • Trading — Being open for trade is mentioned as part of the social strategy.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • here are my top five tips to win your next game of settlers guitar
  • always Place the robot on a resource tile that you know that the winning player currently needs hopefully it's a resource that you also need because it means you can steal it from them
  • don't underestimate the power of building roads along the edge of the board
  • this can be used to your advantage
  • always be open for a trade it's part of the social strategy
References (from this video)
No references stored for this video.
Video ZDfyAoc3s_A Board Game Sanctuary Discussion at 0:12
video_pk 109214 · mention_pk 315500
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:12 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Pirate theme
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I hope to see a couple of board games
  • try this cute stacking game with lots of chunky vegetables
  • did you say you like two playay trick taking game
  • you're going to totally love this pirate theme game called settle
  • don't worry about the luggage cost cuz you know you want to take home this big board game
References (from this video)
No references stored for this video.
Video a0RmEE2ZP9I Board Game Sanctuary Analysis at 0:42 sentiment: positive
video_pk 109299 · mention_pk 315639
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sparked joy
  • Exciting and tense due to competitive nature
  • Familiar concepts
Cons
none
Thematic elements
  • getting resources, trading resources, and building a civilization
  • an island
Comparison games
none
Mechanics (from transcript analysis)
  • civilization building — Trying to build a cool civilization.
  • Resource Management — The idea of being able to get resources.
  • Trading — Trading Resources with my friends.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Board Game Geek it is the ultimate Treasure Trove of all modern board game titles it's like the Wikipedia page of board gaming
  • the weight is kind of like the complete lexity in terms of learning the game but also playing the game
  • the rank is kind of um generated based on the number of people that rate that game
  • a good rating for me is about a 7 out of 10 and anything that's kind of like an eight is considered very very good
  • Fans also like and basically if you click on it it reveals to you other games that people have also enjoyed who've enjoyed wingspace fan too
  • Gateway games which I like to call inro Level games which kind of introduces the mechanics of these larger games at a much more simpler level and see if it's to your taste
  • Playing Gateway Games might essentially save you a lot of money
  • Sometimes the selection of games to choose from is incredibly overwhelming
  • I like to take my time I like to look at everything look at the theme and see if the mechanics and the theme of the game is something that appeals to you
  • if it doesn't turn out to be the game that I thought it was going to be and that's okay because I can always trade it or gift it to a friend later
  • Someone would say a manala mechanism i' be like what on Earth is it is it like some sort of alien creature that I need to know before I can play this game
  • initially I thought a Euro game was just game setting Europe
  • the idea that you could team up and then play against the game system itself just really opened my mind to different approaches to playing games
  • if you're so deeply into a hobby that you might be the only one so far down the rabbit hole that you're not going to turn back and one thing I discovered about modern board games is that a lot of games have a solo mode
  • sometimes it's actually very therapeutic to do that
  • that game only has to be good for you and if you enjoy it then tick all the boxes
References (from this video)
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Video blh6qR3OjZM Board Game Sanctuary Discussion at 0:21 sentiment: negative
video_pk 109073 · mention_pk 314711
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Players kept placing resources on the hex square where the speaker was trying to produce wood.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • resource placement — Players placing resources on hex squares.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's just one of those days I guess
  • how about we play a game to cheer you up
  • Can we play these 10 board games
References (from this video)
No references stored for this video.
Video FT3W5SvCOcE Board Game Sanctuary Discussion at 0:51
video_pk 109104 · mention_pk 314746
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 0:51 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I suggest we start with aul followed by aul and finishing off the game night with aul
  • Well we could start the game night off with pandemic and then pandemic pandemic and finishing off the night with you guess it pandemic
  • I don't know if people will be into playing variations of the same game it might feel a little bit too repetitive
  • I suggest we start with a game of Katan
References (from this video)
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Video XAoDgPhUjqc Board Game Sanctuary Discussion at 8:02
video_pk 109129 · mention_pk 315432
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 8:02 · YouTube ↗
Pros
none
Cons
  • Bought expansions before playing the base game, and did not end up playing them much.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • these will become vintage and you'll probably find that they'll sell really well on the local Board Game Geek Market
  • the future sounds horrible I'm going to buy every single board game now it's never leaving my collection
  • the one of the biggest mistakes I made when I first entered this hobby was buying a board game before actually trying the game out
  • the past 3 days reading the rule book and then um working it out with my partner
  • one thing I strongly recommend is having a super strict budget
  • I think the website has improved dramatically is actually really visually well laid out now
  • you know what you don't need the expansions
  • I like to describe myself as a little bit of a sponge
  • Board Game Geek is a treasure Trove of resources
  • I wish I'd known is when to buy game at the right time
  • Yokohama was the game that kind of did this for me
  • I didn't realize how powerful was uh when someone simply just said the line that game was excellent or that game was not what I expected
  • I know if I go to the board game store just browsing the board game store is going to persuade me to leave with at least one or two games
  • it's almost innate uh so if you've got uh some stories or experiences to share about the power of suggestion and persuasion please let me know in the comment section below
  • I think I probably wouldn't change anything at all just because um I guess it makes me who I am today
References (from this video)
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Video -ztnDioUtTI Board Game Sanctuary Analysis at 1:40
video_pk 108914 · mention_pk 315155
Board Game Sanctuary - CATAN video thumbnail
Click to watch at 1:40 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Victory Points — Used to track progress towards a goal of 10 points.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • What is the point of points and is it pointless?
  • It's like having like 10 tabs open in your mind as you're trying to work out, well, I could get three points from here, 10 points from here, five points from there.
  • In in a mechanical sense and a mathematical sense, it all makes sense and it all keeps everything balanced. But from a thematic point of view, it's like, oh, okay, I got four feather points for playing this bird. Okay, what does that mean?
  • And I feel like that feels more rewarding points-wise cuz you're like, "Ah, I see the points here are acting more like a resource and you're getting those points back because of it."
  • do those the meaning of the points actually become meaningless at that point?
  • And I like Glass Road because it's so tense and cuz every single point counts and it matters.
  • I think I prefer games that really have low point scores overall. I think I really get a true sense of like I am working really tough for these points and I'm really thinking that I need to do these things in order to get the points that I need to fulfill these conditions in the game.
  • There's a little bit of psychology that is infused with victory point systems.
  • And when a game really strikes the right balance between actions, effort, and point scores, that's when it really hits the sweet spot.
References (from this video)
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Video 5IT7ZCBf3iU Board Games UnLocked Top List at 37:52 sentiment: positive
video_pk 105436 · mention_pk 303893
Board Games UnLocked - CATAN video thumbnail
Click to watch at 37:52 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Works with three people
  • Good for new players
  • Competitive
  • Accessible (available at Walmart)
  • Set the bar for area control games
Cons
  • Very basic compared to other games
Thematic elements
  • Settling an island
Comparison games
  • Terraforming Mars
  • Ark Nova
  • Evolution
  • Seven Wonders
  • Carcassonne
Mechanics (from transcript analysis)
  • Area Control — a lot of these kind of area control games
  • Resource Management — It's just like it's it's a very
  • Trading — you know how to dick over your your opponents.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It made my number one.
  • The Making it co-op completely I was like, "This is amazing."
  • It's a simplistic game, but it can also get insanely complicate like the strategy I love Dominion.
  • It is one of my favorite games ever made, deck building or not.
  • Does a whole unique thing where you never shuffle your deck. Every time you have to draw from your deck and you can't, you take your discard pile and flip it.
  • So, this is also a massive campaign uh boss battler game.
  • But it is some of the best writing in board games in my opinion.
  • Uh the combat is absolutely phenomenal.
References (from this video)
No references stored for this video.
Video edTvhxxCw2o Bower's Game Corner Other at 1:06
video_pk 102384 · mention_pk 292116
Bower's Game Corner - CATAN video thumbnail
Click to watch at 1:06 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Catan World
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is probably a multi-part because Asmodee has an entire town in the center of Gen Con.
  • I do not see their Energy Empires one, which makes me happy cuz that one was absolute garbage. Like it was just so bad.
  • The reason why they call Rebel Studios is cuz they don't get a fancy spot. They're rebels. They just get this spot over here, but it's still very nice.
  • This thing is awesome.
  • We're going to do a part two where we just explore the big village village
References (from this video)
No references stored for this video.
Video M7fCtXq82rA The Dice Tower Review at 1:57 sentiment: negative
video_pk 102381 · mention_pk 292112
The Dice Tower - CATAN video thumbnail
Click to watch at 1:57 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Reviewer does not think it is good.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • THAT'S THE GAME. I HATE IT.
  • This is the worst game we're talking about today. I really despise it.
  • It is a two out of 10.
  • I cannot recommend Catan. It It doesn't get a one because it's pretty and that's a little satisfying to close that box there forever for me.
References (from this video)
No references stored for this video.
Video 0jcZStOpWAA Rolling Dice & Taking Names News at 55:56 sentiment: positive
video_pk 98878 · mention_pk 274883
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 55:56 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Solid game
  • Unique from Catan
  • Engaging card decisions
Cons
  • Was not the expected 'Catan in space'
Thematic elements
  • Exploration and Trading
  • Space
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — Features decision-making through cards.
  • Resource Management — Borrows elements from Settlers of Catan, implying resource management.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I played Ragusa with Marty he taught me the game or rather he taught me some alternate universe version of the game
  • there were so many rules mix-ups I didn't even know what was going on half the time
  • I'm sorry I cannot in good conscience give out this award I'm gonna have to hang on to it
  • This is one of those games that normally would have probably not been my game of the year if I would have played it
  • it deserves my game of the year
  • Raccoon Tycoon is from designer Glen drover from forbidden games and it is a market commodities game where you are trying to get the best prices for the commodities in the game
  • Unbelievable oil paintings brought the game to life with with incredible anthropomorphic animals in Victorian dress
  • it did give the game a cuddly fuzzy feel that I think makes the game a little bit more appealing to non-gamers as well as gamers
  • Raccoon Tycoon that came out earlier this year and yet that was very much a contention for my my top game of the year
  • it's just so well done
  • 2019 was just a great year for games especially more of the the mid-level like euro type games
  • we really dope into a lot of really really good two-player games in 2019
References (from this video)
No references stored for this video.
Video cPu7j2208SM Rolling Dice & Taking Names Analysis at 0:35 sentiment: positive
video_pk 94952 · mention_pk 260356
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 0:35 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • very old game, still popular
  • gateway game
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • my name is Marty these are my musings
  • I love looking at empirical cells data whether it be for movies or comic books or albums it doesn't matter I like seeing what the top sellers are
  • those four games have been around for quite a while which goes to show that either one people in this hobby are still buying those games or hopefully hopefully people are coming into the hobby and those are those gateway games that everybody recommends for people to check out
  • evergreen as' I just made that term up
  • it doesn't matter how often they refresh that game it's always a fantastic seller thing is though I bet it drops out of the top ten in the next quarter
  • so to have this game that is a hundred bucks still continue to sell well quarter after quarter year after year is just a testament to how popular that game is
  • exploding kicking kicking exploding chickens now that would be funny
  • now when I first saw Dominion on this list I thought wait a minute that should be a board game but I guess when you really think about it it's nothing but cards 100% card game
  • I love Arkham Horror LCG I have been into LCG games since they first came out
  • with Arkham Horror LCG every time I play that game I am totally sucked into the story
  • sweet sweet game if you have not tried it I highly recommend checking it out
  • Seven Wonders is considered a card game come on it's got player boards it's got a lot of different tokens I think personally that should belong in the board game category and not the cards and dice Hey but maybe I'm wrong
  • Games Workshop is killing it right now
  • Dungeons & Dragons since the release of the fifth edition has just skyrocketed in popularity it has taken over everything
  • it's yugioh TCG key Forge and Dragon Ball super
  • it's really cool to see ki Forge up in there
  • While it's not a CCG in the sense of you buy blind booster packs you don't know what's gonna be in there instead you're buying a blind deck and not sure what's gonna be in there I guess it still has a collectible aspect to it
  • since that game just came out also fourth quarter of last year it was hot it was hard to find
  • you were you surprised by any on this list or did you think there would be someone this list that weren't on there
  • smash that like button and flip that subscribe button
References (from this video)
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Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 11:06 sentiment: neutral
video_pk 94843 · mention_pk 259537
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 11:06 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Becoming more well-known outside the hobby.
Cons
none
Thematic elements
Comparison games
  • Monopoly
  • Sorry
Mechanics (from transcript analysis)
  • Resource Management — Implied through the 'wood for sheep' joke.
  • Settlement building — Implied by the game's general recognition.
  • Trading — Implied through the 'wood for sheep' joke.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video 7cEICmrNmFc Rolling Dice & Taking Names Discussion at 11:53 sentiment: positive
video_pk 94843 · mention_pk 259612
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 11:53 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Heard really good things about it.
  • Theme sounds really cool.
Cons
  • Unclear how it differs from regular Catan.
Thematic elements
  • Space exploration
Comparison games
  • Catan
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • at its core it's a worker placement game
  • it's an engine building game where at the beginning you may have a lot of light buildings but eventually you start flipping them over to the dark side so that they generate you victory points
  • it's a euro game but there's a little bit of mara trashiness to it with the dice rolls there's some event cards that come out that are kind of random and they can make things bad for you make things good for you so it's definitely not a focus on your old board and play you're interacting with a lot of people and you can do some nasty stuff to people
  • the rulebook was a tough thing to get through
  • it's a heavy box - it's uh it's a beast
  • I'm a big fan of Tetris so and I like puzzles so I liked putting the pieces together
  • it was a little frustrating at times because what you needed wasn't what was coming up
  • it's supposedly more of an entry level games it's not one of those takes hours and hours and it's easy to pick up and learn
  • the counters are large and easy to read that's really us
  • there is no jungle of numbers to wade through
References (from this video)
No references stored for this video.
Video p1T-2nsERCc Rolling Dice & Taking Names Discussion at 14:51 sentiment: positive
video_pk 94842 · mention_pk 259523
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 14:51 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Faithful digital adaptation of the board game.
  • Intuitive controls and good UI, especially in handheld mode.
  • Campaign mode adds variety and single-player engagement.
  • Good AI opponents.
  • Acts as a great gateway game for new players.
  • Enjoyable time killer.
Cons
  • Multiplayer requires being online at the same time, lacking asynchronous play.
  • The music might be mistaken for other games (e.g., Breath of the Wild).
Thematic elements
  • Settling an island, resource management, and trading.
Comparison games
none
Mechanics (from transcript analysis)
  • AI Opponent — Provides a single-player experience against computer-controlled opponents.
  • campaign mode — Offers scenarios and challenges beyond the standard game.
  • Dice Rolling — Dice rolls determine resource production each turn.
  • Multiplayer (Online) — Allows for online play with other users, though requires coordinating schedules.
  • Resource Management — Players collect and trade resources (wood, brick, ore, grain, wool) to build settlements and roads.
  • Tile Placement — The board is composed of hexagonal tiles representing different terrains and resources.
  • Trading — Players can trade resources with each other or with the bank.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is where Just One I think can sometimes have an issue because we happen like three times for us.
  • Monolith Arena with the brand-new expansion coming out at Gen Con from portal called academics.
  • to me that game was comfort food that game is just like ah I'm so sit down
  • The academics which is the brand-new faction and he introduces this new mechanic of mana where you can put mana on a unit and if you can generate mana it boosts it somehow.
  • there's also healing now so you can heal up units you can heal up your your banner which is basically like your base
  • all of a sudden you had to try to get around to it to take that sucker out exactly so you can't ignore that you gotta say okay if he is that supercharged mega blaster loaded up ready to go I'm gonna take a lot of damage
  • As soon as I pulled up that trailer and as soon as I heard the dog, chills chills.
  • people forget blade was one of the first ever comic-book movies you know from the 90s it's just forgotten because comic book movies want that big bin aside from Spider-Man blade was good
  • The Russo brothers who directed the Avengers movies they directed second Captain America movie Winter Soldier they did the last two Avenger movies they announced they're bringing to the big screen one of my all-time favorite cartoons that I've mentioned on this show before from the 70s battle of the planets
  • Y'all gonna be getting some games soon right you're gonna be buying some games you're gonna need some organizers for cards and bits and you can find all that stuff over at the broken token calm
References (from this video)
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Video jSheNGNlR2I BoardGameBollocks Top List at 1:22 sentiment: positive
video_pk 94799 · mention_pk 259312
BoardGameBollocks - CATAN video thumbnail
Click to watch at 1:22 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Foundation of modern board games
  • Generates a lot of social interaction (screaming, ganging up, banter)
  • Rewards foresight and skill in placing roads and settlements
  • Provides thrills and spills
Cons
none
Thematic elements
  • Trading and resource management
Comparison games
none
Mechanics (from transcript analysis)
  • Dice Rolling — The game is reliant on the luck of the dice, with a bell curve probability where seven is rolled most often.
  • Resource Management — Players manage resources to build and expand.
  • Route Building — Skill at placing roads and settlements is key to winning.
  • Trading — A core element of the game is trading.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, remember, if you're new here, consider subscribing to this channel and the like button and all that YouTube [ __ ] We'll see you after this.
  • But without Catan, you wouldn't be playing all of those games that you think are better than this one today, right?
  • So, no decent board game collection is going to be complete without a dungeon crawler, yeah?
  • If you are starting your collection and you like to get smashed out your face and have a laugh, then Monikers should really be on your radar.
  • So, the penultimate category is the war game, yeah.
  • But the game that we think is the only one that you need to begin your collection is Twilight Imperium fourth edition.
  • So, there you go. That is 10 games that we recommend that you start your collection with.
  • Obviously, if you're a seasoned board gamer, then you've got absolutely no right to criticize my list.
References (from this video)
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Video 4OHWCxS0MJk Rolling Dice & Taking Names Discussion at 1:34:01
video_pk 94710 · mention_pk 258808
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 1:34:01 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a popularity contest
  • those are your gateway games that will eventually lead to the pandemics
  • I'm not gonna begrudge anybody to sit and play Monopoly that that's all they know man
  • if you like monopoly you might like and then suggest something else
  • I will play Monopoly with you anytime as long as we play by the rules
  • there's the problem everybody has a slight what do you play with this particular rule no there's no house rules play by the real rules
  • I think that's a natural step and I think people could easily go from monopoly to ticket to ride
References (from this video)
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Video iyFUtYyE7U4 Game Night Picks - Pair Of Dice Paradise Other at 4:09 sentiment: neutral
video_pk 94242 · mention_pk 256614
Game Night Picks - Pair Of Dice Paradise - CATAN video thumbnail
Click to watch at 4:09 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness. Couple times now we have done a game called board game emojis where we have had several emojis on screen which have represented the name of a board game and all we have to do is guess what board game that is.
  • Well, you know what? And I'm not alone in that. Many a criminal has also been blinded by Batman.
  • It's funny how you can get stuck in a thing.
  • Your brain is tuned in tonight. And I'm sorry, James. So far, mine has not been.
  • If I lose, I do not want to change my name to Chaz Hathaway.
  • That was a challenge, but a challenge well enjoyed.
References (from this video)
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Video N5OxwJmSVSc Rolling Dice & Taking Names Event Coverage at 0:33
video_pk 93611 · mention_pk 253522
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 0:33 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • we're here both of us are here at the queen city game club tabletop day event
  • we have a game of super dungeon this year which never makes it to our regular tuesday night events but with this much time today it's hit the table
  • love letter which is the 16 card quick hit sensation that you can't buy anywhere right now because it keeps selling out
  • i think that's why it's so popular because it's such a great game for only ten dollars
References (from this video)
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Video OpFciJ9-8jA Rolling Dice & Taking Names Discussion at 1:38 sentiment: positive
video_pk 93570 · mention_pk 253385
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 1:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • cute cupcake representation
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The best four days in gaming
  • there is more to do at Gen Con than just gaming
  • don't forget your kids there are special kids area at jinon
  • I actually enjoy the spouse activity so much that I do some of them as well
References (from this video)
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Video tcwyRM2-Pb8 Rolling Dice & Taking Names Analysis at 0:31 sentiment: positive
video_pk 93520 · mention_pk 253175
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • still a good moneymaker
  • sells year after year
  • staple product
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • much like people do when they buy a house fix it up and then flip it for some extra money
  • it's when it comes to the games are like the best in the category for maybe a party or two-player game or best game overall because then it comes down for me for fun and fun is a very subjective thing
  • the tell of games has been affected - when it comes to the kind of boom and bust mentality a game comes out if it doesn't hit in the first two weeks it's done and you move on whereas in years past games had a little more time to find their feet and take root with an audience
  • there's also a cult of the new mentality right now which is a very bad thing to have in this kind of hobby
References (from this video)
No references stored for this video.
Video xlGfKbkiUEo Rolling Dice & Taking Names Review at 0:00 sentiment: positive
video_pk 93485 · mention_pk 253004
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Good tutorial
  • Tutorial lets you play through a scripted game to learn rules and controls
  • Graphic representation looks exactly like the table game
  • Customizable terrain hexes and tokens
  • Campaign and scenario modes shine
  • Includes Seafarers expansion
  • Good interface indicating button functions
  • Radial menus for actions
  • One or two second timer for selections to prevent accidental moves
  • Good AI
  • Streamlined trading interface
  • Good option for playing Catan on the Switch
  • Especially good for solo modes like AI games, campaigns, and scenarios
Cons
  • Tutorial didn't teach how to zoom
  • Zoom controls not clearly identified on screen
  • Development card display could be bigger
  • Harbor icons are hard to see and require zooming in
  • Struggled with AI accepting trades
  • Online play only supports playing with friends at the same time (no asynchronous mode)
  • Lacks asynchronous play
Thematic elements
  • Becoming the dominant force on the Island of Catan by building settlements, cities, and roads.
  • Island of Catan
Comparison games
none
Mechanics (from transcript analysis)
  • building — Players use resources to build settlements, cities, and roads.
  • campaign mode — A mode where the game introduces elements as you go, changes the map, winning conditions, and unlocks other configurations.
  • Dice Rolling — Dice are rolled each turn to determine what resources the island produces.
  • resource collection — Players collect resources like wood, grain, brick, sheep, or stone.
  • Scenario Mode — A mode to play specific challenges or situations.
  • Trading — Players can trade resources with each other or with the bank/harbors.
  • Tutorial — A structured guide to learn the rules and controls.
  • Victory Points — Players aim to get ten victory points to win the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • over 22 million copies of Catan have been sold
  • every good board game app needs a good tutorial and that's where Catan really shines
  • the tutorial in this game is really really good
  • the graphic representation of Catan looks exactly like it does if you're playing on the table
  • for me I think where this game shines is it also offers a campaign and scenario mode
  • a good interface is also important to a game
  • The real fun is playing with friends this does have online play however you can only play with your friends if their own at the same time
  • that's where this app fails a little bit for me because I'm really gonna be able to find time where I'm able to play at the same time as my friends
  • if you're just looking for a way to play Catana on your switch this is a real good form to do so
  • I do wish you had a synchronous play and that's one of the things that hurts it for me
References (from this video)
No references stored for this video.
Video xGGgWZjrAVI Rolling Dice & Taking Names Interview at 1:10 sentiment: positive
video_pk 93478 · mention_pk 252969
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 1:10 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Modern gaming launching point for people
  • Has a ton of following
  • Wife still loves to play it today
Cons
none
Thematic elements
  • Settlers exploring and developing a new land
  • Discovery and settlement of a new land
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Katan is the way to speak Katan okay
  • we had a very very big development and we had a lot of small companies we had a lot of different games I think what is big changement
  • when I finished the book I was a little bit sad to leave this wonderful story this wonderful land had I to to stay longer in this world of this book and so I had an imagination but would be great to have a game and to experience this story in a game
  • it's the modern gaming launching point for people
  • Star fairs is nothing like the other kittens I mean sure it has a little bit of similarities and stuff but is a totally different style of game has a different feel
  • the event cards that every once in a while these would Vince would occur where you read a card to the person who's going to be affected by it and have to make a decision where did you come up with the idea for that because that is what made the game so unique for me and made our entire game group love it so much
  • plain and simple brilliant
  • when you develop a game you actually don't win so much because you're thinking about how to improve the game
  • this game does not feel twenty years old and that's what's just so amazing about it is really stood the test of time to still have that you know a current board game feel even though it was done 20 years ago
  • it's the things is due to our great editorial team frankly of Akutan studio and cosmos our partners they did an amazing job in creating these motherships
  • I think it never replaces the board game right I guess it's always an addition to it like an alternative maybe the next best one if you don't have your friends and family to play the the end of a board game then you'll sit down and Edward saying what when he said if you have no opportunity no friends no time the right time and then you can then play it digitally
  • The board is big and gorgeous
  • event cards oh those are so much fun
  • that was just so much stuff so good
  • to me the event that makes the game
  • you just got to realize that you're going in that there's an element of luck there with the event that can totally change the course of the game
  • if you're thinking you're gonna be picking this up for like you would a normal Catan game ah you're not going to do that this this game will hit your wallet
References (from this video)
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Video 4S2cFepobZ8 Rolling Dice & Taking Names Analysis at 4:29
video_pk 93460 · mention_pk 253670
Rolling Dice & Taking Names - CATAN video thumbnail
Click to watch at 4:29 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • our taste have changed over the years
  • getting older sucks
  • I think I finally at my old age settled into a rut of things that I really like and now by scope of games that I like that I must have must play want to play is really small
  • I've gone from one thing to another thing to another thing
  • the length the duration of the game
  • the theme of the game is not what's really doing it for me but some of the mechanics in the game is what I really like
  • oh I like the strategy of a spreadsheet
  • I started diving in to mechanisms
  • I realized wait a minute you mean it's possible for me to have a theme I really really like and the mechanisms of the game I really enjoy
  • I need theme and I need something fun to play
  • there are a lot of Euro style games where the theme you see is pasted on pasted on themes
  • as my mental state deteriorates over time
  • my ability to comprehend rulebooks my ability to teach games
  • these very simple Ticket to Ride type games to complex thought-provoking engine building
  • what games will I when I want to get to gain to the table with people what do I need to have on my shelf
  • I've always lik history and there are some really cool themes games out there that's really interesting to me but there's some really brilliantly designed games that are a lot of fun to play
  • I found that I've always liked games that have told me how I can change history
  • it's not just the stor games heck
  • I am super hyped for that and it has nothing to do with history
  • I don't have a steady group to game with to do that
  • my shelves shifted a little bit
  • I'm a Star Trek fan I know that what's some of my favorite episodes anything to deal with changing time time jumps
  • the theme meshed so well with what we were doing in the game
  • those experiences stick with me when I can apply the theme with the game
  • my taste changed over time it's beginning to be structured around events in my life more than anything
  • the theme just isn't grabbing me
  • it's just that's personal preference at that point
  • theme really drives well me personally into stuff that I like
  • it's got to be both or I'll play it once twice and maybe never again
  • what what mechanic is there what mechanic do I enjoy the most
  • our requirements of what's going to stay on our Shelf probably is getting narrower and narrower over time
  • it'll probably be towards the one with a theme that I like the most
  • I really will
  • the brain has saturated the gray matter has soaked up as much as it can
  • I Just Want to Have Fun and now my my window of fun is kind of narrow to what I see what I what's going to fit that hole
  • give me a good game mechanic get me some dice on the table for an hour and a half I'll be a happy camper
References (from this video)
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Video tYTMl1Kog-g Watch It Played Discussion at 0:47 sentiment: positive
video_pk 92455 · mention_pk 248454
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Click to watch at 0:47 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • it was just really fun
  • unlike all the games I played growing up
  • opened a door in my mind, in my heart
  • made me realize that there was more out there than Monopoly and risk
  • drew me right in
  • it was the first time I played Ticket to Ride when collecting cards and you play the cards and and all of the elements of the game come together and suddenly you're like awesome
Cons
none
Thematic elements
none
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It was just really fun and was unlike all the games I played growing up.
  • I saw Snakes and Lattes in Toronto and I realized that the board game cafe atmosphere is is just more fun to me.
  • The board game cafe atmosphere is is just more fun to me.
  • It was it opened a door in my mind, in my heart.
  • Made me realize that there was more out there than Monopoly and risk.
  • The most satisfying thing, of course, working in this sort of environment is uh is the light bulb moment is uh that moment that I had myself several years ago.
  • Suddenly you're like awesome and we all get to recreate those light bulb moments for other people on a daily, sometimes an hourly basis.
  • I think really when it comes down to it, nothing really can uh compare to that to that moment of of sharing the games that I love and uh passing that passion on to somebody else.
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Video wh5QWyajT30 Watch It Played Discussion at 4:28
video_pk 92463 · mention_pk 248475
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Click to watch at 4:28 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I just missed having the option to play War of the Rings, even if I would only get the chance very seldom.
  • It's hard to get rid of them, but harder still to find storage space for all of them.
  • I'll tell myself, hey, maybe one of my friends would enjoy this or one of the friends I have yet to make in the future would enjoy this.
  • My games often find themselves becoming gifts.
  • There are games I would never part with. Even if I rarely play them, they just mean too much to me sentimentally.
  • There's just something locked away in here that I enjoy reminiscing about and it creates a value or feeling I have towards the game that I don't want to get rid of it.
  • I get attached to the games I purchase as well. I don't want my shelving to look bare.
  • The funny thing is though, isn't it about parenting? You try to do something like that to instill a good idea and then you can create this nervousness, this anxiety in your kid because now they're worried about losing something.
  • If I ever have to sell a game, I would rather give it to someone with the interest of starting that person in the wonderful world of board gaming.
  • My solution is research. a lot of research before purchasing a game. Therefore, I have no games that I want to get rid of.
  • Dungeon craws are my thing. They each do something different and I'm not going to throw any of them away. They are my heart.
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Video LsMuzsj7nkM Watch It Played Analysis at 14:37 sentiment: positive
video_pk 92474 · mention_pk 248514
Watch It Played - CATAN video thumbnail
Click to watch at 14:37 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Son enjoys and is skilled at this game.
Cons
none
Thematic elements
Comparison games
  • Rivals of Catan
Mechanics (from transcript analysis)
  • Resource Management — A favorite game for the son, who regularly beats the father.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • And they realize I can hold my own train pieces and Ticket to Ride how exciting is that going to be
  • With some games we won't play them until Zach has read the rules himself which he does as feverishly as reading a Lego catalog
  • I don't think children are able to distinguish those differences early on so you're kind of burdening them with um a difficult responsibility if you expect them to know when to turn that on and off when they're quite young
  • Letting kids win is not always a good idea
  • if winning is not the most important part of the game then why why are you letting your child win every time you're basically making winning the most important part by your own actions
  • And then when I finally won it felt so good I felt like I'd really accomplished something
  • that's a very important life lesson to teach your children
  • because this gives them a legitimate way to win because sometimes they're going to get lucky and that's great it levels the playing field
  • and I don't think that any of our gaming systems have been turned on for you know couple of months probably since we started board gaming
  • I've seen marked improvements in his reading skills his strategizing his problem solving especially his attit towards attitudes towards uh being fair play and and being a good loser
  • you can't force them into it obviously a gentle push in the direction to get them started is fine but you have to let them decide what they do and do not like on their own
References (from this video)
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