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Charterstone box art

Charterstone

Game ID: GID0065535
Game Info
Year
2017
Players
1-6
Age
10+
Playtime
60 min
Collection
Your Tier
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Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 49
This page: 49
Sentiment: pos 30 · mix 5 · neu 2 · neg 2
Mentions per page
Showing 1–49 of 49
Video Jxkm-G8mqAI Stonemaier Games Playthrough at 0:06 sentiment: mixed
video_pk 99467 · mention_pk 276567
Stonemaier Games - Charterstone video thumbnail
Click to watch at 0:06 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Using numbers to mark off crates can be beneficial.
  • Getting coins early can be good.
Cons
  • One or two isn't a great pick on turn one.
  • Falling behind in the game.
  • Difficult to get good rolls for.
  • Marking off numbers to get stars.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Set Collection — The goal of using specific numbers to cross off crates.
  • Worker Placement — Using numbers to cross off buildings and open crates, implying placing workers or marking locations.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you are on the fence about buying or backing a game, what is something that puts you kind of mentally, emotionally over the edge to actually decide to buy it?
  • If I'm on the fence, typically a recommendation from a friend or a friend that is excited to play but might not be in the position to back it will push me over the fence.
  • My crowdfunding journey is more finances driven as shipping prices for me are usually two to three times compared to you US shipping prices.
  • Over the edge a a a 10,000-ft assessment for value for money.
  • Bring Will it Will it bring joy to me? Yeah.
  • Am I going to be able to teach this game? Yeah.
  • To Andy's point, I really want Rosalee based on looks alone.
  • Love turns and roll and write realms that end with multi-realm puzzling and project exposure enables that as well.
  • Focusing on a few specific games other than rather than having a shelf with 100 games has really helped.
References (from this video)
No references stored for this video.
Video nlvzuPjZ5MY Rolling Dice & Taking Names Analysis at 1:58 sentiment: positive
video_pk 93547 · mention_pk 253956
Rolling Dice & Taking Names - Charterstone video thumbnail
Click to watch at 1:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated campaign game for 2017.
Cons
  • Scheduling game times can be tough with family and friends.
  • If you go too long between sessions, you may forget some aspects of the story, the purpose, the plot, or even the rules.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign — Games that can be played multiple times, with the story told through multiple play sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Providing gamers a style of game that could be played multiple times with the game changing and evolving with each play.
  • The story of the game is told through multiple play sessions on your first play you're introduced to the story by learning about the characters locations and hopefully an interesting plot line the game will then move the story along through repeated plays where characters locations mechanics and even the game board itself may change in order to draw them there to fort by the end of the campaign you took part in the story that will hopefully give you as much enjoyment as seeing a really well good movie
  • number one BG g rated pandemic legacy
  • king of death monster 1.5 which just closed on kickstarter for twelve point three million dollars and over 19,000 backers
  • 2017 is going to be a big year for campaign games with highly anticipated titles such as massive darkness first Martian charter stone pendant legacy season 2 seventh continent and bloom raven bloom raven it's supposed to be gloom haven look spell check this stuff it's really not the hard or look like an idiot here there is not a word so if you're interested in campaign games this will be your year
  • can there be too much of a good thing these types of games are meant to be played over multiple sessions providing many hours of entertainment
  • it's probably best if you can have the same group playing each time for continuity purposes
  • for me this presents a problem with the wife and kids scheduling game times can be tough and the people I game with also has a family so getting all of our schedules to sync up could be a struggle and if you go too long between sessions you may forget some aspects of the story the purpose the plot shoot even the rules would you please stop moving the teleprompter
  • even though I love campaign style games I'm only going to be able to pick one or two to play and with all these good ones coming out I hate to miss out on some great experiences so maybe too much of a good good thing isn't necessarily a bad bad thing because we have lots of choices but I know I can play six to eight different standard typical common off-the-shelf type board games over the course of a month or approximately 30 days while with a campaign-style game I'll be gosh darn lucky if I can even get to play that just one time dagnabbit
  • are you looking forward to these campaign games are you in the same boat as me having to pick only one or two to play let me know in the comments
References (from this video)
No references stored for this video.
Video TJrnLVJrpc8 Watch It Played Analysis at 1:14:48 sentiment: positive
video_pk 92098 · mention_pk 247314
Watch It Played - Charterstone video thumbnail
Click to watch at 1:14:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Highly anticipated.
Cons
  • Very little information known about it.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not that I wouldn't play more stuff you know if something's really cool and interesting sure why not but my laptop on camera by the way the uh uh probably that blocks it a little bit it's a little bit but it's fine it's fine you guys don't mind
  • if if she ever ends up over this way on the East Coast love to have her on for sure
  • I just don't I would say right now I don't have anything like planned specifically
  • I've been a little self-conscious about the space that I shoot in and having guests
  • Oh yes because I feel like the the illusion would be shattered for them
  • well Landon um thanks for the question I I guess I started initially just because I I I enjoyed watching other people who created YouTube videos especially around board games and I wanted to do something like that but I wanted to do something different than what was being done already
  • and this is again as I've said famously before this was before tabletop so everyone thinks a tabletop right but this was before that even existed
  • I have not played I didn't know you had the copy but I oh no I did I remember seeing it but I have not either
  • I do have a publisher at one point want to come actually to they were going to fly down to the watching PL Studios to actually teach us a game so that we could feature it on the channel
  • I felt like that wasn't going to be good because yeah you could teach it to me but unless you're willing to fly to everyone who buys a copy of this game I'm having a I have a really weird unfair advantage
  • My Hope Is that with the videos it is yeah it's a compliment to the rule book so that you can watch this and go I wasn't getting it the rule book I see it now I get it
  • Pete good friend Pete good friend of the show as well I self serving question self-serving I'm sure that seon's curious though about that too
  • I I think on the strength of blood rage which was a real hit for them knowing this is coming from the same designer and seon is kind of pushing it and promoting it as a spiritual successor to blood rage I think it has the potential for sure
  • well I recently updated my inventory and I believe on B you can H to your collection right
  • you know what I mean like if kep takes on more of the editing stuff and and I can continue to do some of the shooting but also doing his own shooting as well
  • well you answer I've been talking a lot oh no I do answer but I'll let you go
  • normally I try to run a fairly serious game and I said you know what let's try to be a little more silly and not be quite as serious it ended up being very serious as the game went on anyway
  • This is where my favorite experience was okay so normally they were going through things one at a time they went through two different of the scenarios one at a time yeah and then they said okay what we need to do now is we need to scout ahead
  • so the two of them pop into this location one of them's literally blind the other one like suddenly lost half of their powers and they have no way to contact the rest of the party great Scouts
  • we did it over Skype and I had a marvelous time I had such a good time it was really fun it made me go oh this is role playing so great
  • I actually contracted somebody to create an art print of that game that we played together featuring us as our characters in like this sort of action set piece
  • well listen if you had any questions about anything you saw there feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
  • yeah we really are going to get very polished with these things as they go on I someday someday we can make jokes about you know how rough some things are
  • I find that with Cooperative games you you tend to get at least one or two players kind of as the game dies down just have less interest or or less invested in it
  • This is what they call I think roll and right games
  • if you're looking to start and you don't know exactly who all your players are going to be you're going to invite people over for the first time my biggest tip is to is to pick games that are going to be light friendly kind of games
  • The quickest thing to kill the group is to have everyone show up drop Scythe on the table or Twilight Imperium or Twilight Imperium or something like that and then everyone's like I think video games are much more peeling
  • I I do wake up feeling like I have a knife in my back almost every day even when we're not playing games
  • I have a very difficult time playing Dark playing Sinister because I I do kind of like I I I want to be the hero of the story
  • and so I try to I someone damel in distress I try to go save it someone needs the the rats cleared out their Cellar I'll go do it you know like I just it feels like that's who I want to be ultimately in the game and I suppose ultimately in life
  • I don't think it's an acceptable risk you know and so I I I don't play either good or evil
  • well listen guys uh thanks again for joining us for another live show this has been a lot of fun it's been crazy
  • I'd love to do a convention here at some point like a small convention
  • beaches um just the scenery is just lovely
  • so the box of Neapolitan ice cream had specifically like a column of of chocolate um vanilla and strawberry and Christ's like what do you want and you were like I I like give me the strawberry and I'm like I like the chocolate
  • well yeah yeah no that happened there's more to this exciting thrilling story yeah there was just time on the live show telling a story about scooping ice cream I'm so sorry everybody
  • you know I I I see for the foreseeable future anyway like I think as long as Luke's in school um then we'll definitely stay here
  • oh I I I see these games I get excited about them and then I go okay what do I have to work on this week
  • I was actually hoping you would say it
References (from this video)
No references stored for this video.
Video A6W3YDI_XxY Watch It Played Discussion at 8:56 sentiment: positive
video_pk 92026 · mention_pk 247108
Watch It Played - Charterstone video thumbnail
Click to watch at 8:56 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • high quality
  • detailed
  • well-made components
  • enhance the experience
Cons
  • luxury upgrade
  • not something that you need in order to be able to play the game
Thematic elements
  • legacy game
  • full legacy campaign
Comparison games
none
Mechanics (from transcript analysis)
  • Token upgrades — deluxe token upgrades for grain, brick, iron, coal, wood and pumpkin resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you donated during our seventh season fundraiser for watch it played then a survey has been sent out to you assuming you donated more than fifteen dollars I need to get some shipping information and some other details potentially based on your pledge
  • if you wouldn't mind pause this video if you donate it go check your inbox make sure you've got the survey and fill it out and again before you contact me just double check all the other places that the survey could be junk folders promotion folders and so on
  • if you missed our fundraiser we'd like to support the show still or maybe you're just looking for a really cool gaming accessory then I want to point you over to our friends at Dawg mic games we're currently running a Kickstarter for their newest line of custom made diced our dice storage combination products
  • this is a game back in 1995 when it first came out then I sucked a bunch of my friends into playing with me we all had our own gangs it's kind of a a gang style skirmish level miniatures game system with a full campaign and we played months and months this campaign and so the game is near and dear to my heart
  • well pack some plug which is occurring in November 2017 the current month of this recording is a convention focused very much on tabletop games first and I'm going to be attending that and helping them run a few sessions in there learn and play a room
  • oh my oh wow this this is pretty cool this is pretty cool check this out this is like a movie style poster from mansions of madness Avantika madness the show that we first launched the channel width was mansions of madness first edition and of course we've recently covered the second edition it's not that is awesome that is really really cool Fantasy Flight Games presents mansions of madness that lists here the names of the designers people who worked on the game itself that is Wow Wow that is fantastic I have a find somewhere down here to hang this up this is definitely going in the watcher plate studios thank you so much
  • oh look at this one this is uh can you recognize it it's Santorini you see it recognizes the Billy if you plate Santorini before then these pieces will stand out to you it's kind of like a young a minimalist design style when you say for these games
  • this is terraforming Mars so you see that we got the plant Mars there and this little tree growing out of it because it's being terraformed that is fantastic and I love the different sizes this is really really cool Frick's games and stronghold games presents terraforming Mars that is really cool very clever very creative
  • here's exactly what comes in the package you have 12 grain brick iron coal wood and pumpkin resources exactly as many as you need for the game of charter stone now obviously this is a luxury upgrade this is not something that you need in order to be able to play the game but they really are high quality detailed well-made components and I do think they enhance the experience
  • if you donated during our seventh season fundraiser for watch it played at the $15 or higher level you're automatically entered into this contest there's nothing more that you have to do but don't worry you never have to donate during our fundraisers to enter our contests all you have to do is go to the link in the description of this video that will take you to the contest enter your email address in there so if you win I have a way of contacting you and also put in the code word the code word is top-shelf gamer without any spaces all one word top-shelf gamer
References (from this video)
No references stored for this video.
Video dpBwvOaly4Y The Mill Discussion at 8:30 sentiment: positive
video_pk 91820 · mention_pk 246517
The Mill - Charterstone video thumbnail
Click to watch at 8:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
  • Between Two Cities
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
No quotes stored for this video.
References (from this video)
No references stored for this video.
Video d8-aBYChgWk The Mill Discussion at 15:45 sentiment: positive
video_pk 91757 · mention_pk 246310
The Mill - Charterstone video thumbnail
Click to watch at 15:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love you guys so much how is it that no one told me that table topia on the iPad actually has wingspan
  • there's a button to flip the table
  • the undo button
  • the rules are programmed in
  • Tabletop simulator is like the Android of this solution
  • Tabletopia on the iPad actually has Wingspan
  • it's a great compromise
  • the replacement pack is being made
References (from this video)
No references stored for this video.
Video jMIywlh4Jks The Mill Discussion at 1:46 sentiment: positive
video_pk 91194 · mention_pk 244468
The Mill - Charterstone video thumbnail
Click to watch at 1:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Animation looks rich with personality; backdrops and character art look appealing
  • The animation on buildings and characters is well done and visually striking
  • Overall presentation of personas and character roles is engaging
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if you are a board gamer who is accepting of digital adaptations then it has got to be a super exciting time for you right now
  • I really like how the animations look like you look at the card and it's full of personality and it looks really cool
  • beta testing for scythe digital ios has started
References (from this video)
No references stored for this video.
Video HfdPWApQUbI Watch It Played Discussion at 39:11 sentiment: positive
video_pk 91023 · mention_pk 243932
Watch It Played - Charterstone video thumbnail
Click to watch at 39:11 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • friendly design
  • tutorial video available
Cons
  • rulebook not intuitive
Thematic elements
Comparison games
  • pandemic legacy season one
Mechanics (from transcript analysis)
  • Legacy Game — Rules keep changing game by game as is typical with legacy games.
  • legacy_campaign_progression — Rules keep changing game by game as is typical with legacy games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's now becoming the sponsor moment in the description of this video
  • I started with teaching and playing mansions Amanda's first edition and I absolutely loved doing it
  • charter stone will be more fresh from the beginning
  • I do have a tutorial video for it
  • pandemic legacy season one has been a very popular
References (from this video)
No references stored for this video.
Video 806pKcgIqpI The Mill Discussion at 1:26
video_pk 90748 · mention_pk 242824
The Mill - Charterstone video thumbnail
Click to watch at 1:26 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • i'm excited to see another title in development from stonemaier
  • i love getting it to the table
  • play at how you have fun doing it at your table
  • drop me some comments let me know what you think about code name dive
  • i am enjoying the heck out of it
References (from this video)
No references stored for this video.
Video yQeEVoiOhu4 The Mill Discussion at 2:50
video_pk 90726 · mention_pk 242719
The Mill - Charterstone video thumbnail
Click to watch at 2:50 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • you win or you learn
  • it's tremendously considerate
  • thanks to jamie for continuing to sponsor the show
  • stoneware games you guys are awesome
References (from this video)
No references stored for this video.
Video 27K23b4hkNM Watch It Played Discussion at 8:37
video_pk 90642 · mention_pk 242365
Watch It Played - Charterstone video thumbnail
Click to watch at 8:37 · YouTube ↗
Pros
  • Full game available as an iOS app
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not my intention to do multiple multiple multiples of these today to catch up even though that's what it feels like right now
  • live streaming so much fun
  • if you're into the lore of gloomhaven then there's gonna be quite a bit to dive into here and unpack and the artwork is really really nice
  • marvel or dc i'm a marvel guy but i grew up reading a lot of superman
  • dc tends to be gods among men kind of storytelling where you have these all-powerful creatures or beings or whatever and then marvel superheroes i often think of as down on your luck kind of humans who ended up with these powers that end up being kind of a curse along with a blessing
  • it's not surprising that board games did the same thing
  • oh that's what every woman feels like when they read a book oh i hadn't really thought of it that way because of course i didn't because of course this language was always catering to me traditionally
  • society does not typically change without some kind of effort
  • when the original blue haven came out i was like isaac childress what in the heck are you doing this is it this is doomed to fail in my mind because to me it looked like way too much game for anybody
  • you can't you you have to miss out there's no option but to miss out because no matter what you're playing there's like 100 other great games you could be playing
References (from this video)
No references stored for this video.
Video FJOyECXifKI Drive Thru Games Discussion at 3:40 sentiment: positive
video_pk 90312 · mention_pk 241147
Drive Thru Games - Charterstone video thumbnail
Click to watch at 3:40 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • games are like a creation of a puzzle uh to solve
  • games are setting up a language exercise in a lot of ways
  • we're setting up a chill time together we're agreeing on a system to be happy to chill to be content
  • there is something to be kind of said there to kind of step back and look at what is the difference between happiness and contentment
  • the whole time i was playing it i'm like oh i'd rather just go fire up tabletop simulator and call billy and say hey let's uh you want to play another game of return to dark tower
  • the mechanism of production and progress and you know making of stuff which is part of board games which is very very strange
  • to me there is a certain amount of like ceremony and ritual and exercise involved when you sit down and play a game
  • carving out those times of leisure so when you're happy and fed and safe and all that stuff you have those moments because otherwise what the hell is the point
References (from this video)
No references stored for this video.
Video Io_tL8s5DWA Drive Thru Games Discussion at 14:59 sentiment: mixed
video_pk 89593 · mention_pk 238222
Drive Thru Games - Charterstone video thumbnail
Click to watch at 14:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Fun for the first six games
  • Neat concept of asymmetrical buildings and abilities
  • Reboot pack available
Cons
  • Got bored and didn't finish
  • Less fun than My City
  • Repetitive resource conversion loop
  • Too abstract compared to My City's quick play
  • Dry basic medium Euro
Thematic elements
  • Building a village
  • Legacy
Comparison games
  • My City
Mechanics (from transcript analysis)
  • Area Majority — Players build their own sector with asymmetrical buildings and abilities.
  • legacy — The game evolves over multiple plays with stickers, new cards, and rule changes.
  • Resource conversion — Players convert basic resources like gold into money to unlock new game elements.
  • Worker Placement — Players place workers to gain resources and take actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be pretty brief
  • mostly positive i think
  • i think i still want to do that
  • it's been out several years but let's just say you get new types of workers there's new types of resources and there's new types of things so it just kind of grows in complexity again and i think it's a really good game actually but it was just like not satisfying enough
  • so that's carnegie so this one i definitely recommend if you like euro games
  • i really cannot recommend this one enough
  • this is one i was like man every time i i played it twice now like i said and whenever i've left that left his house there i've been like i want to take this with me
References (from this video)
No references stored for this video.
Video Ikw-zJzGVL8 Nights Around a Table Discussion at 2:03
video_pk 89501 · mention_pk 237789
Nights Around a Table - Charterstone video thumbnail
Click to watch at 2:03 · YouTube ↗
Pros
none
Cons
  • Difficult to get to the table.
  • Big overhead.
  • Takes hours.
  • If somebody decides they don't like it, you've got problems.
  • No hope in finishing.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Oh my goodness oh my goodness oh gosh oh God I have so many
  • It's my roommates so it's less my shelf a shame and more his shelf of Shame it's shared shame
  • Well it's actually head to the by itself now
  • I have a lot of Legacy games on my shelf of opportunity because you need the right combination of people just it's so difficult to get to the table it's a big overhead and figuring it out is a lot once you start if somebody decides they don't like it you've got problems just takes hours
  • I'm talking to somebody who's in game nine of charterstone with no hope in finishing
  • It's so terrible that they vowed me not to sell it and I've had it for so long they can basically make him make me hold on to it
  • I don't buy board games I hate to break it to you but there are yarn shells of Shame and there are bookshelves and I I have subscribed I'm at the top of the list for both of those but I'm not I can only be on so many shelves of shade the shame is gone now
References (from this video)
No references stored for this video.
Video ssLWRiKwvpU Allies or Enemies Top 14 List at 14:04 sentiment: positive
video_pk 89101 · mention_pk 236148
Allies or Enemies - Charterstone video thumbnail
Click to watch at 14:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • legacy progression is engaging and reveals new content
  • two-player session works well and adds tension
Cons
  • legacy games can be long and require commitment
  • early skepticism about legacy elements can persist
Thematic elements
  • legacy village/city-building
Comparison games
none
Mechanics (from transcript analysis)
  • legacy campaign — progressively builds and changes the game with added components and rules
  • Legacy Game — progressively builds and changes the game with added components and rules
  • shared access to all players' buildings — everyone can benefit from each other's buildings, with bonuses for collaboration
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's a real time game, so the pace is fast but the tension comes from timers
  • the art in the new Libertalia is excellent
  • Wingspan is an ambassador of modern board games
References (from this video)
No references stored for this video.
Video 0p72H_rfe5g The Mill Interview at 20:24
video_pk 88364 · mention_pk 232791
The Mill - Charterstone video thumbnail
Click to watch at 20:24 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the premise of the game is what if you had workers that aged and died obviously with the move to space they now hibernate
  • it's such a cool part of the game
  • the very last thing I want to mention and I know I'm sort of droning on a little bit is the uh dances
  • I absolutely really love the double worker placement spaces in apiary
  • you can basically set your own conversion over the course of the game
References (from this video)
No references stored for this video.
Video cTeV9QjlvV8 Gaming with Edo & Jessica Review at 8:02 sentiment: neutral
video_pk 85448 · mention_pk 218987
Gaming with Edo & Jessica - Charterstone video thumbnail
Click to watch at 8:02 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
  • campaign style
Comparison games
none
Mechanics (from transcript analysis)
  • Campaign play — A campaign style game that people will recycle.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It took a little bit more work than RPGs that are designed for solo, but it was still very fun
  • basically after going through this and dropping these dice down and determining these villages in the area, how fast or slow the river moves, um some points of interest, some dangers, you end up with a map
  • This kind of I like this too because it does have quirky um sort of there's a quirkiness to it and I like that when I am playing solo RPGs
  • And I just found this I haven't read this in a while but I laughed out loud as I read what I wrote because it
  • But that is just that's just what I do. That's what solo RPGs really are for is having fun creating a story that really is just for you.
  • So, it wasn't as smooth as it could be in terms of just that the rules, but in terms of fun, it was great. I loved it.
References (from this video)
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Video qw04Em0Qd7A Stonemaier Games Discussion at 51:16
video_pk 82235 · mention_pk 206633
Stonemaier Games - Charterstone video thumbnail
Click to watch at 51:16 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • legacy game
Comparison games
none
Mechanics (from transcript analysis)
  • Legacy Game — The host's experience designing Charterstone scratched the itch for creating a legacy game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • One of Aaron's favorite games.
  • Having Walter in a in a closed, secure place with familiar smells and items will help reduce stress during the move.
  • maybe I'll move some of my clothes first so he can sit on them and and be near something that smells familiar to him uh during the move.
  • And if you can, take a second, if you haven't already, look at the survey down in the description below.
  • Three questions about games that you've already played.
  • Only answer for games that you have already played and they will impact something that I showcase in April, what I'm currently calling the power rankings.
References (from this video)
No references stored for this video.
Video Rt4srP3CtrY Gaming Rules! Interview at 1:26:04
video_pk 82273 · mention_pk 206712
Gaming Rules! - Charterstone video thumbnail
Click to watch at 1:26:04 · YouTube ↗
Pros
none
Cons
none
Thematic elements
  • Legacy
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Physical alterations to the game that cannot be undone, such as destroying components or placing permanent stickers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't feel any pressure to create content.
  • This is my full-time job, right? I don't have another job to go to.
  • I'm producing all of this content and honestly, if I could produce more, I would because I love what I do.
  • The category here or the criteria here is massively popular, really well-respected, solid Euro games that have been around for a while and stood the test of time and are known as just really, really good games.
  • No games do. It doesn't need all of the bling and everything else.
  • I think most people in life are affected by what's called seasonally adjusted disorder.
  • Entering is absolutely free. It doesn't cost you anything whatsoever.
  • The secret word this month is haggis.
  • All of my advertising revenue from all of my videos goes to charity.
  • I don't make any money out of the videos themselves on YouTube. People call me crazy. They would be right.
  • It's only 70 to go.
  • I have not. No. Not Not even heard of that one.
  • I would strongly recommend you just do it because you want to do it. Don't go out and spend £4,000 on a fancy camera, lights, and everything else and think 'Right, I'm going to be the next big channel and I'm going to get 50,000 subscribers in 6 months.'
  • One thing that really annoys me is when the games come out at retail like the same time or even before and they're cheaper.
  • I personally believe it is fundamentally, morally, and ethically wrong for me to sell a pre-production prototype copy of a game.
  • It's International Unplayed Games Day. And the date that I've chosen... is the 1st of July.
  • I have already got two of them on my channel, if not three, and I'm doing another one next Wednesday.
References (from this video)
No references stored for this video.
Video 8wYTu8NS2uk BoardGameCo Top List at 12:54 sentiment: positive
video_pk 82062 · mention_pk 205911
BoardGameCo - Charterstone video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Played through twice, can see self doing it a third time
  • Enjoy the game
  • Sense of progression and unlocks
  • Charming story
  • Cutesy art
  • Unlocks are fun
Cons
  • Not incredible
  • Meant for higher player counts, but that slows it down
  • Desire to unlock things can counter winning
Thematic elements
  • building up your own little area
  • story is a little weird
Comparison games
none
Mechanics (from transcript analysis)
  • Worker Placement — A good worker placement game where players build up their own area.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I've been pushing this video off for a long time now because every single time that I was going to do this video, I had like one or two more games in my collection that I needed to just get to.
  • I got to a point where I realized if I keep waiting for that one more game I have to finish, I'm never going to do this video.
  • These are games that you have to theoretically destroy components in order to play them.
  • I really like Sagata Artisans.
  • Rise of Queensdale is like Charter Stone, just better in my opinion.
  • But My City Rolling Ball is delightful.
  • I think this was excellent and I will always wonder which game is better depending on your experience of which one you've played first.
  • I've played My City more times than any other game, period.
  • Ticket to Ride Legacy was the first game since Penel Legacy season 1 that gave me the highs of what a legacy game can in a system that was familiar and yet really opened up and explored this whole board as you went through it and just continued to unlock things.
  • This is my favorite Legacy game experience.
  • It's one of the perfect legacy games for me.
  • It's so good. It's so good.
References (from this video)
No references stored for this video.
Video W8JuWmcIl8I Stonemaier Games Discussion at 10:12 sentiment: positive
video_pk 81891 · mention_pk 204927
Stonemaier Games - Charterstone video thumbnail
Click to watch at 10:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I don't know if I have a you know, I actually am treating myself today a little bit because I just opened So, this this is a ChocXO love chocolate hazelnut chocolate that that I opened yesterday.
  • Are you still collecting data for Tapestry?
  • I love Game Changer.
  • I would say no for nine pretzels. I would much rather have just gone to a bakery and and gotten them.
  • Clank is definitely up there for me.
  • I do think Magic Maze Magic Maze is a is a heist-themed game.
  • It's on the edge. I can see why you thought of it. I don't feel like I'm doing a heist when I play for I feel like I'm uh feel like it's more of a bribery game, but you are sneaking things in, which is definitely heist adjacent.
  • Colt Express, great pick there. Yeah, a train heist.
  • I do I love heist fiction. I really love heist fiction.
  • I think Charterstone is definitely a step up from Cozy Sticker Ville.
  • This is a heist-themed game that I am playing this Friday morning before I record my podcast episode with Mitchell.
  • It's a slower burn heist movie.
  • It was actually quite entertaining. The action was quite good. There was a good amount of humor in it. It's definitely outlandish. It's It's cartoonish in a way even though it's live action, but Kung Fu Hustle I I enjoyed returning to that.
  • My favorite heist-themed game.
  • My favorite head-to-head game.
  • I do really like the standing desk. This is in an Uplift standing desk.
  • I only recently picked up Viticulture and Euphoria, loving them both as two-player games
  • I I don't care about dings and dents on them. I'm I'm totally fine with that.
  • the solo mode they added to Brass Brass: Birmingham gave me the idea.
References (from this video)
No references stored for this video.
Video mhfLOHq9XNs Hungry Gamer Discussion at 1:13:44 sentiment: positive
video_pk 81769 · mention_pk 204340
Hungry Gamer - Charterstone video thumbnail
Click to watch at 1:13:44 · YouTube ↗
Overall sentiment (raw)
Very Positive
Pros
  • Provided immense joy
  • Great introduction to legacy games
  • Fun family experience
  • Included surprising elements
  • Quick to play through (10 days)
Cons
  • Not as complex as other legacy games
Thematic elements
  • Pleasing the King
  • Town Building
  • Legacy
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — The first legacy game the speaker played, involving permanent changes to the game.
  • Town Building — Players work to build a town that pleases the king.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The strategies are varied. It's never boring, you're never just going through a rote experience with it.
  • It is just this fun open world kind of romp that you go on.
  • It just has beautiful art on these cards.
  • And it's just so clever. So clever.
  • Every card has like five different options that you can interact with and it's just so clever. So clever.
  • I really have a hankering to play Sweetlands again.
  • Very, very heavy. Gorgeous to look at. You're going to love the production.
  • This really cool thing by using cards that you can either play for their abilities or sometimes you can play them and keep them and they will keep activating over and over again.
References (from this video)
No references stored for this video.
Video -3g0yVc-nG4 Stonemaier Games Discussion at 35:31 sentiment: neutral
video_pk 80868 · mention_pk 198444
Stonemaier Games - Charterstone video thumbnail
Click to watch at 35:31 · YouTube ↗
Overall sentiment (raw)
Neutral
Pros
  • Still in production, not discontinued.
Cons
  • Can show as out of stock on webstore.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In my opinion, I think they are trying to make the right amount of games for people, but uh print to demand or print on demand is is very different.
  • We haven't discontinued Charter Stone. In fact, we haven't discontinued any of our games.
  • If there if there is demand for a game, we will make more of it.
  • I really love what Covenant is doing lately with these long form discussions that are available on their YouTube channel and also as a podcast.
  • I wonder if maybe it was put in there because the designer thought the game was running a little long in general.
  • My I've only played Deep Regrets once, but it lasted over 3 hours, which did feel a little long for the game.
  • I think um getting uh quantity of blind playtesting with that asymmetry and variability, and also analyzing that data.
  • I think it's a good question to ask yourself. Like how how much um if I'm putting a component that I think will cost quite a bit to make, how much value is that adding to the game?
  • I do have a recent video about regrets. In fact, I have two videos about regrets, so you can see um the types of things that I regret about game design and product design decisions.
  • If we can combine those two together for a seamless experience without increasing the price, we're happy to do that.
  • I truly truly am not interested in using AI at all.
  • I think the original Between Two Cities box, I think it was too small.
  • People the contestants on Survivor have gotten really focused in my opinion of on trying to bring people to the finale that they think they can win against.
  • "Human made no generative AI." We have that on the box of the the reprint of the Wingspan European expansion.
References (from this video)
No references stored for this video.
Video Xw1JqN4KgBw The Dice Tower Top List at 24:29 sentiment: positive
video_pk 80027 · mention_pk 194028
The Dice Tower - Charterstone video thumbnail
Click to watch at 24:29 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • Very solid game at the end.
  • Excellent companion app for replayability.
  • The base game is very good.
Cons
  • Lacks end-game excitement from opening new content.
  • Introduces a mechanism considered extremely dumb and stupid.
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • app integration — don't buy the game. go get the app because you can play through the whole legacy thing as the app multiple times.
  • legacy elements — This is one where the game was better than the legacy. The legacy stuff.
  • Worker Placement — But otherwise, it's a very good worker placement game through and through.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • If you like Reesside, I think this is better.
  • If there's a legacy game that has brought me more joy than almost any other legacy game, this might win for that.
  • This is the best family legacy game, I think.
  • It's a straight Euro style game where you're rolling dice and using resources and kind of building out this area.
  • This game is just blowing me away.
  • Think drugs or slavery or things like that.
  • This is basically trigger warning the board game.
  • This is the game that put Legacy on the map.
  • The pressure of not letting a city outbreak in this game is still so tangible to me.
  • This is my number three and your number my number five.
  • Pandemic Legacy season zero. It's funny because this is where we agree.
  • This is my favorite of the Pandemic Legacies. It's just amazing.
  • Then our my number one, which Chris has not played, is Clank Legacy.
  • This one just hit for me.
References (from this video)
No references stored for this video.
Video L4_lq2LHGCo Unboxing at 0:04 sentiment: positive
video_pk 79399 · mention_pk 192804
Charterstone video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Competitive nature is appealing to the host.
  • Branching storyline with long-term impact.
  • Numerous crates to unlock (25+).
Cons
  • Box does not clearly show what is inside or how it plays.
  • Initial setup and preparation process is very time-consuming (4.5 hours for half of step 1).
  • Requires players to write on the board and cards, and apply stickers.
  • Markers are not included with the game.
  • Recharge Pack is a separate purchase for replayability after permanent changes are made.
Thematic elements
Comparison games
  • Agricola
  • Pandemic Legacy
  • Seafall
Mechanics (from transcript analysis)
  • Card Crafting/Manipulation — Cards double as stickers that are peeled off and placed in a Chronicle, contributing to a unique game version.
  • legacy — Permanent changes are made to the game, primarily through writing on the board and cards, and applying stickers.
  • Worker Placement — Mentioned as a known mechanic of the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's got these - i dunno - 7 cutesy-lookin' characters, but strangely, age 14+?
  • Like if i play Agricola, the Agricola board is a component that's found in only one board game, which is ... Agricola.
  • Charterstone is one of these legacy-style games where it really suits you to get a group of people together, and make it the same group, and play it 12 times.
  • So i really like competitive games, and this is one.
  • PLEASE READ THIS PAGE BEFORE LOOKING AT ANYTHING ELSE IN THIS BOX.
  • Don't open ANYTHING unless specifically instructed.
  • So i'm gonna do that, but i'm gonna speed the video up, cuz watching me unwrap cards isn't too exciting.
  • If any of the decks look identical, please let us kn...
  • It's not necessary to learn any rules before Charterstone's first game, but having at least one person who understands the core concepts will improve the flow of game 1.
  • What i would do if i bought Charterstone (and i DID!) is i would - without any friends nearby...
References (from this video)
No references stored for this video.
Video rGr6RjuCCtc Analysis at 22:33 sentiment: negative
video_pk 77052 · mention_pk 185562
Charterstone video thumbnail
Click to watch at 22:33 · YouTube ↗
Overall sentiment (raw)
Mixed to Negative; boring and mediocre
Pros
  • Not terrible, didn't hate it
  • Can be played through at least twice
  • Some people have liked it enough to play it again
Cons
  • Got bored of it after playing eight games
  • Slowly added mechanics
  • The same game loop over and over again
  • Mediocre
Thematic elements
  • Legacy
Comparison games
  • Pandemic Legacy
  • My City
Mechanics (from transcript analysis)
  • legacy — Features legacy elements where the game evolves over multiple plays.
  • Set Collection — Implied by 'other scoring things'.
  • Worker Placement — Implied by the 'game loop' and adding mechanics.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's probably my least favorite out of the trilogy but I still like it
  • it does some really cool stuff with like turn order and order of operations and kind of roll selection similar to like a Puerto Rico kind of thing and it kind of marries that with some traditional sort of area control jocking you know kinds of stuff
  • it's another one I played I think only only once I might have played it twice I didn't really care for it
  • the rule book was probably the main problem with it
  • it felt like a big dud when it actually did come out
  • we just got bored of and that's not that's all I can only say about it like there was nothing really terrible about it
  • it just was like mediocre I think it's the right word for it
  • season two I like better
  • it's definitely the weirder quirkier sort of sister of the first one
  • pandemic Legacy season one was the number one game
  • mark my words or some other arrogant comment I said this will be the number one game on Board Game Geek by the end of the year
References (from this video)
No references stored for this video.
Video g4-pd62FWKI Discussion at 6:25 sentiment: positive
video_pk 69249 · mention_pk 165668
Charterstone video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Acquired due to interest in legacy games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 5:07
video_pk 67045 · mention_pk 162986
Charterstone video thumbnail
Click to watch at 5:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video D8r53vy_WEE Allies or Enemies Top 10 List at 7:02 sentiment: positive
video_pk 66214 · mention_pk 160997
Allies or Enemies - Charterstone video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Campaign that evolves the game and remains replayable
  • Two-player suitability with multiple paths
Cons
  • Heavy setup and takedown
  • Longer play sessions can be demanding
Thematic elements
  • Legacy-style city-building with worker placement and board construction
  • A competitive campaign in which players build and modify their own city
  • Narrative progression through campaign chapters and evolving gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • board modification / building — Players add permanent elements to the board as the game progresses
  • Campaign progression — A campaign with multiple chapters and evolving rules
  • Worker Placement — Players place workers to gather resources and influence the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video qrY7APNTzL8 Watch it Played Rules Teach at 38:20 sentiment: positive
video_pk 65040 · mention_pk 158650
Watch it Played - Charterstone video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique game experience due to legacy elements
  • Replayable with a recharge pack or by using the other side of the game board
  • Solo play is possible
Cons
none
Thematic elements
  • Colonization and building a new kingdom
  • The Kingdom of Greengully, colonizing new lands
  • Story narration read aloud from cards, changing game elements with stickers
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Placing influence tokens on objective cards and the reputation track.
  • legacy — Over twelve games, players unlock new elements that permanently change the game through stickers and writing on boards and cards.
  • Resource Management — Players collect and spend resources like metal, grain, wood, coal, and clay.
  • Set Collection — Collecting specific types of advancement cards and completing rows on the charter chest.
  • Variable player powers — Players can select personas with special abilities at the start of each new game.
  • Victory Points — Points are gained through various actions like completing objectives, opening crates, and constructing buildings.
  • Worker Placement — Players place workers on buildings to gain benefits, with costs to pay and limited resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Charterstone is a competitive legacy experience and that means that over the course of twelve games you’ll be unlocking new elements that will permanently change the way your game is played
  • In this way at the end of your twelve sessions you’ll have a copy of Charterstone that’s unique compared to anyone else’s.
  • So join me at the table and let's learn "How to Play"
  • On your turn you must either place a worker from your personal supply onto any building or take back all of your workers from the board.
  • The first token placed here in each game is put on the space matching the player count.
References (from this video)
No references stored for this video.
Video zp-3V0cU9sM watch it played News at 0:18
video_pk 65030 · mention_pk 158642
watch it played - Charterstone video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a quick news and updates video and at the end of it we're gonna have our draw to give away this stupendous fantastic bag of amazingness known as the deluxe token bundle for charter stone
  • I don't review on this channel when I go to people's channels and platforms you can sometimes hear me share a variety of opinions on games you can hear mine there as well as among some other games that we talked about
  • so this is an accessory that game trays gave to me I should mention this was given to me I didn't this was free of charge so factor that in here to any potential bias you think I might have
  • genius genius ideas so if you've ever played terraforming Mars you're gonna meet Lee see the benefit of these
  • this is the kind of accessory I love seeing for games where there's a potential weakness or something lacking in a game and someone comes up with a clever high quality solution for it
  • I love supporting that sort of thing I love seeing that here
  • this is something that the company provided to us several months ago now we've been using here it's really become the centerpiece of all the content that we create
  • although this is not an inexpensive item it is going to be going on sale they're gonna be having a sale January 3rd 2018 for both this model this is the Denny table as well as their Henry and Adam models
  • I'll share a little Fox and clips in my mind about board gaming and currently right now I'm actually painting a miniature one of my neck reminder figures
  • Mitch Kidder you're the winner
  • thanks to Mitch French ring our contest into all the rest of you as well in an extra big thanks to top shelf gamer who sent along this component upgrade pack for charter stone
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 12:41
video_pk 62880 · mention_pk 155672
The Mill - Charterstone video thumbnail
Click to watch at 12:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 26:14 sentiment: positive
video_pk 61190 · mention_pk 153865
Allies or Enemies - Charterstone video thumbnail
Click to watch at 26:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong legacy framing with two-player viability
  • cute art style
Cons
  • campaign length can be long
  • repetition can set in without extensions
Thematic elements
  • legacy village-building with campaign progression
  • early empire-building in a cooperative campaign puzzle
  • campaign-driven with evolving rules and components
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — unlock new rules and components across envelopes
  • Legacy Game — unlock new rules and components across envelopes
  • Resource Management — build and develop your settlement to score
  • work replacement / resource management — build and develop your settlement to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video gcXWqqNdThE Game Night Picks - Pair Of Dice Paradise Discussion at 1:50 sentiment: positive
video_pk 35465 · mention_pk 105850
Game Night Picks - Pair Of Dice Paradise - Charterstone video thumbnail
Click to watch at 1:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep, evolving campaign with meaningful long-term impact
  • Excellent components and production quality
  • Encourages cooperative planning and strategic planning
Cons
  • Slow start and gradual ramp-up in complexity
  • Lengthy sessions and table space requirements
  • Can be opaque to new players due to legacy mechanics
Thematic elements
  • legacy, city-building, collaboration
  • Persistent village-building campaign set in a fictional, modular world
  • episodic with evolving rules and sealed components
Comparison games
  • Risk Legacy
  • Pandemic Legacy Season 1
  • Terra Mystica
Mechanics (from transcript analysis)
  • Engine Building — Developing the village through new buildings and powers that unlock over time.
  • engine-building / tableau-building — Developing the village through new buildings and powers that unlock over time.
  • Legacy Game — Permanent changes to the board and components through sealed envelopes, stickers, and new rules.
  • legacy progression — Permanent changes to the board and components through sealed envelopes, stickers, and new rules.
  • Worker Placement — Players assign workers to actions to develop resources and influence the village.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Charter Stone the legacy game designed by Stone Meyer games and perhaps perhaps the most anticipated game of mine all year long I've been looking so forward to this game of finally arriving
  • the game started out so slow but built up and became more and more complex as we played
  • I would still highly recommend especially for anyone who wishes to dabble or dare I say indulge in the legacy gaming
  • this is pandemic season 2... a legacy game with things to discover and stuff to open that I am really looking forward to
  • Gaia Project is the successor to Terra Mystica
  • you really do contain your own little universe
References (from this video)
No references stored for this video.
Video Um09DkFME8I Game Night Picks - Pair Of Dice Paradise Discussion at 11:48 sentiment: positive
video_pk 30294 · mention_pk 89143
Game Night Picks - Pair Of Dice Paradise - Charterstone video thumbnail
Click to watch at 11:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Sense of accomplishment and progression
  • Cooperative/collective evolution of the game world
Cons
  • Controlled progression can feel restrictive to some
  • Legacy elements require commitment across plays
Thematic elements
  • legacy-style engine-building and community crafting
  • A persistent village-building campaign
  • evolving story through campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • legacy campaign — Persistent changes to the game world across plays
  • Legacy Game — Persistent changes to the game world across plays
  • worker placement / engine-building — Actions build a growing engine for future rounds
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • for competitive games you know that's totally different those were only satisfying if every player had an equal chance
  • the house started to collapse in and of itself and all the rooms were being removed but one by one
  • we sprinted down this hallway as the ceiling is caving in behind you
  • Arboretum can really make your brain boil
  • three, four, six hours of Monopoly
References (from this video)
No references stored for this video.
Video gyq_pDFmIcs Adam in Wales - Board Game Design Top List at 1:03 sentiment: positive
video_pk 13735 · mention_pk 40111
Adam in Wales - Board Game Design - Charterstone video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • narrative-driven progression
  • reacts to player choices with lasting changes
Cons
  • requires repeated play with the same group
  • may feel tedious if played with inconsistent sessions
Thematic elements
  • Legacy campaign with evolving rules
  • A living, evolving village-building campaign
  • Narrative-driven, long-form campaign
Comparison games
  • Imperial Assault
  • Zombie Teens Evolution
Mechanics (from transcript analysis)
  • legacy / campaign progression — Rules and components evolve as boxes are opened and envelopes are read; board and components change over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 9:12 sentiment: positive
video_pk 12831 · mention_pk 37460
The Secret Cabal Gaming Podcast - Charterstone video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep personalization through naming and character-driven moments
  • Long-term world evolution feels alive and personal
  • Strong design philosophy around experience-first play
Cons
  • Legacy framework can be heavy and commitment-heavy
  • Longevity may outpace some players’ interest
Thematic elements
  • Community development, village management, and evolving narratives
  • Legacy-style competitive/shared world-building
  • Player-driven story through persistent board state
Comparison games
  • Above and Below
  • Near and Far
  • Empires of the Void II
Mechanics (from transcript analysis)
  • Action Drafting — Actions influence long-term development and story arcs
  • Legacy Game — Players impact a shared board that evolves over campaigns
  • Legacy-style character and board progression — Players impact a shared board that evolves over campaigns
  • Worker/action selection with world-building — Actions influence long-term development and story arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 2:06 sentiment: positive
video_pk 12722 · mention_pk 37103
The Secret Cabal Gaming Podcast - Charterstone video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying sense of progression and tangible legacy feel
  • Solid component quality and clear thematic arc
Cons
  • Heavy commitment for first-time players
  • Legibility of long-term plan can be challenging for some groups
Thematic elements
  • legacy-style city construction and worker placement
  • a village-building magistrate simulation that evolves over time
  • progressive world-building with evolving rules
Comparison games
  • Gloomhaven
  • Seafall
Mechanics (from transcript analysis)
  • legacy-style progression — The game evolves as players complete campaign cells and unlock content.
  • Worker Placement — Players place workers to take actions across a growing board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E 3 Minute Board Games Discussion at 4:33 sentiment: mixed
video_pk 10755 · mention_pk 31733
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deluxe components and reprint materials highlighted
  • Potential to use resources for other games (e.g., Scythe).
Cons
  • Whole-campaign timing makes it hard to review or present legibly on channel
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video USKj8LW0jNg Actualol Discussion at 2:18 sentiment: positive
video_pk 10332 · mention_pk 30502
Actualol - Charterstone video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy mechanics
  • Replayability through evolving board
Cons
  • Campaign length can be long
Thematic elements
  • Legacy progression; permanent changes to the game world
  • Fantasy city-building in a competitive, evolving world
  • Campaign-driven, story-like progression
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • engine_building — City-building progression with evolving capabilities
  • legacy_gameplay — Permanently changes the game state as you play and progress the campaign
  • worker_placement — Action selection and resource management via workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alzheimer's is the leading cause of dementia and I want to support Research into finding a way to treat it
  • the money from the auction goes to Alzheimer's Research UK
  • it's not going to be easy to win we're competing against the other auctions
  • what's this Jamie Stigmar guy
  • you can't change my name though because I'm real
  • the winning bidder of the charity auction will have a character named after them in one of John's future videos
  • the channel with the most thumbs will get a copy of Jam's hotly anticipated upcoming game charterstone
  • oh yes wonderful
References (from this video)
No references stored for this video.
Video 9Z4-gVVShV8 The Cardboard Herald Discussion at 2:55 sentiment: positive
video_pk 10069 · mention_pk 29625
The Cardboard Herald - Charterstone video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into legacy genre with a modular city-building feel
  • Great for group storytelling and long-form play
  • Beautiful production and thematic cohesion
Cons
  • Requires long-term commitment and frequent sessions
  • Rules experimentation can slow early play
Thematic elements
  • player-driven city-building with ongoing territorial development
  • A shared village-building legacy game embedded in a kingdom-building arc
  • deliberate, ongoing campaign with evolving rules and boxes
Comparison games
  • SeaFall
  • Game of Thrones Second Edition
Mechanics (from transcript analysis)
  • Euro-style worker placement and engine-building — Players place workers to gain resources, build, and advance objectives
  • legacy / campaign progression — Permanent changes to the board and components across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's probably my first experience with tinkering with game design probably when I was in sixth grade.
  • "a freaking masterpiece of dudes on a map games"
  • it's just a phenomenal day and something I'll always remember fondly it was perfect
  • I still have that sitting around at my home
  • the eyepatch being worn that we had snuck into this game largely because it made sense in the game
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 1:14 sentiment: positive
video_pk 9852 · mention_pk 29024
The Cardboard Herald - Charterstone video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative legacy mechanism
  • strong art direction
Cons
  • complex rule set for some players
Thematic elements
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • engine-building / legacy style — Players build out a shared village by drafting cards and placing workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video FC9Au3hzer0 Might I Suggest A Game Top List at 1:59 sentiment: mixed
video_pk 9732 · mention_pk 28755
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evolving board with cooler actions
  • campaign integration
  • cute whimsical art
Cons
  • high mental load to remember campaign progress
  • time-consuming not finishing backlog
Thematic elements
  • legacy worker placement with evolving board
  • Medieval-like village building with a shared campaign
  • story-driven campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • legacy campaign — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • Legacy Game — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • Worker Placement — Place workers to take actions and develop the village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • charter stone is a legacy worker placement game
  • the art is amazing
  • it's an absolutely underrated gem of a game
  • rolling right to game night
  • the parfait of puzzles
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q Stonemaier Games Top List at 4:06 sentiment: positive
video_pk 7443 · mention_pk 22028
Stonemaier Games - Charterstone video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Built-in online lobby facilitates remote play
  • Longer sessions without occupying real table space
Cons
none
Thematic elements
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • Legacy-like progression; communal drafting — Shared campaign with autonomous decisions; supports larger groups via digital lobby and asynchronous play.
  • Legacy-style progression; asynchronous online lobby — Built-in online Lobby enabling larger-group play without leaving the app; asynchronous play expands duration without table space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of our games must play from at least one to five players but a lot of our games also play up to six players.
  • We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
  • Simultaneous play keeps the game moving and prevents downtime from stalling the table.
  • Trick-taking is a great example of short, simple turns that scale well with more players.
  • Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 1:12:46 sentiment: positive
video_pk 5644 · mention_pk 16761
Board Game Design Lab - Charterstone video thumbnail
Click to watch at 1:12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying sense of discovery and board customization
  • great for long-term campaign play with evolving mechanics
Cons
  • requires long-term commitment and dedicated group
  • some players may find the legacy progression restrictive
Thematic elements
  • legacy Euro legacy game about building a village over time
  • medieval fantasy village with evolving architecture
  • building narrative shaped by crates and stickers
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions and area influence — Players collect cards that enable actions and influence village growth.
  • legacy progression — Players open crates and add stickers to the board, changing gameplay across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video wlfWy-OzmFc Might I Suggest A Game Top List at 2:07 sentiment: positive
video_pk 4125 · mention_pk 12088
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long-term campaign feel
  • variable board layout across plays
Cons
  • can be heavy for casual sessions
  • requires commitment of multiple sessions
Thematic elements
  • personalized campaign with evolving board
  • legacy-style worker-placement village-building
  • story-driven expansion across sessions
Comparison games
none
Mechanics (from transcript analysis)
  • legacy-style expansion — board evolves across campaigns with new components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video wQpHExhJ45k 3 Minute Board Games Review at 0:44 sentiment: mixed
video_pk 3624 · mention_pk 10736
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
Mixed - good adaptation of flawed board game
Pros
  • Faithful adaptation
  • Excellent sense of discovery and progression
  • New mechanics unlocked each round
  • Engaging for committed play groups
Cons
  • Very complex and busy interface
  • Confusing if you step away from the game
  • Not suited for solo play
  • Difficult to plan moves
Thematic elements
  • Town building
  • Community development
  • Discovery mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 9:26 sentiment: positive
video_pk 2259 · mention_pk 6562
Adam in Wales - Board Game Design - Charterstone video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive world-building
  • High replayability across sessions
Cons
  • Long play sessions
  • Teaching complexity
Thematic elements
  • Campaign-driven expansion in a persistent world
  • Legacy city-building with a shared universe
  • Evolving board through scenarios
Comparison games
  • My City
Mechanics (from transcript analysis)
  • legacy campaign — progressive unlocking of rules and components; actions shape the world
  • Legacy Game — progressive unlocking of rules and components; actions shape the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Video 6ZKBYJGSe3Q 3 Minute Board Games Top List at 3:36 sentiment: negative
video_pk 2083 · mention_pk 6045
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Engaging concept with evolving rules
  • Interesting city-building through legacy structure
Cons
  • Legacy changes create ongoing learning and reflection challenges
  • Group prefers learning curves over ongoing splinters
Thematic elements
  • building a village through a campaign with evolving rules
  • city-building within a shared legacy campaign
  • fading and evolving world with recurring touches
Comparison games
  • Pandemic Legacy
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • cooperative worker-placement-lite — players cooperate to progress the city development
  • deck-building-lite — cards provide actions and influence future rounds
  • legacy — legacy-style progression with permanent changes to components and rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2020 was the year that i finally decided i don't like legacy games
  • if you like discovering new games and if you like playing a new game every week that's fantastic
  • the experience for paradise lost was ... terrible
References (from this video)
No references stored for this video.
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