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Charterstone box art

Charterstone

Game ID: GID0065535
Game Info
Year
2017
Players
1-6
Age
10+
Playtime
60 min
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

Description

The prosperous Kingdom of Greengully, ruled for centuries by the Forever King, has issued a decree to its citizens to colonize the vast lands beyond its borders. In an effort to start a new village, the Forever King has selected six citizens for the task, each of whom has a unique set of skills they use to build their charter.

In Charterstone, a competitive legacy game, you construct buildings and populate a shared village. Building stickers are permanently added to the game board and become action spaces for any player to use. Thus, you start off with simple choices and few workers, but soon you have a bustling village with dozens of possible actions.

Your journey through Charterstone's many secrets will last twelve games, but it doesn’t end there. Your completed village will be a one-of-a-kind worker-placement game with plenty of variability.

Charterstone released in the US/Canada on December 12, 2017 (the rest of the world received it slightly earlier).

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 21
This page: 21
Sentiment: pos 14 · mix 3 · neu 0 · neg 1
Mentions per page
Showing 1–21 of 21
Video g4-pd62FWKI Discussion at 6:25 sentiment: positive
video_pk 69249 · mention_pk 165668
Charterstone video thumbnail
Click to watch at 6:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — Acquired due to interest in legacy games.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I really just enjoyed my time there I started daily chatting in the ston me Discord which I can't praise enough that place is great
  • Carol was always right because I I loved doing it
  • I've been able to collect every stone Meer game
  • as a strong thematic and component gamer I'm always very happy and excited to see what's coming and to play and get my hands on them
References (from this video)
No references stored for this video.
Video HYc5-6a7gEU Discussion at 5:07
video_pk 67045 · mention_pk 162986
Charterstone video thumbnail
Click to watch at 5:07 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Now onto the video that I already filmed where I talk about sponsorships and maybe if I get to it if I have time, my ranking of my top 10 favorite Stonemaier games.
  • No money was exchanged. We're just kind of a figurative sponsorship rather than a a literal one.
  • Why build roads when you can go to space?
  • What better way to tour Japan than from inside a giant mech?
  • Making sure everyone's vantage is never blurry.
  • I love that a rum company is the sponsor of our wine making game Viticulture.
  • When you can't find enough friends to use as bait to tame real dragons, you can do it on the tabletop with much less bloodshed.
References (from this video)
No references stored for this video.
Video D8r53vy_WEE Allies or Enemies Top 10 List at 7:02 sentiment: positive
video_pk 66214 · mention_pk 160997
Allies or Enemies - Charterstone video thumbnail
Click to watch at 7:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful production
  • Campaign that evolves the game and remains replayable
  • Two-player suitability with multiple paths
Cons
  • Heavy setup and takedown
  • Longer play sessions can be demanding
Thematic elements
  • Legacy-style city-building with worker placement and board construction
  • A competitive campaign in which players build and modify their own city
  • Narrative progression through campaign chapters and evolving gameplay
Comparison games
none
Mechanics (from transcript analysis)
  • board modification / building — Players add permanent elements to the board as the game progresses
  • Campaign progression — A campaign with multiple chapters and evolving rules
  • worker placement — Players place workers to gather resources and influence the city
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • spoilers-free guarantee
  • the Conor McDavid of campaign games
  • it's a deck building game
  • this is the obvious choice because not only is like the first pandemic
References (from this video)
No references stored for this video.
Video qrY7APNTzL8 Watch it Played Rules Teach at 38:20 sentiment: positive
video_pk 65040 · mention_pk 158650
Watch it Played - Charterstone video thumbnail
Click to watch at 38:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Unique game experience due to legacy elements
  • Replayable with a recharge pack or by using the other side of the game board
  • Solo play is possible
Cons
none
Thematic elements
  • Colonization and building a new kingdom
  • The Kingdom of Greengully, colonizing new lands
  • Story narration read aloud from cards, changing game elements with stickers
Comparison games
none
Mechanics (from transcript analysis)
  • area influence — Placing influence tokens on objective cards and the reputation track.
  • legacy — Over twelve games, players unlock new elements that permanently change the game through stickers and writing on boards and cards.
  • Resource management — Players collect and spend resources like metal, grain, wood, coal, and clay.
  • set collection — Collecting specific types of advancement cards and completing rows on the charter chest.
  • Variable player powers — Players can select personas with special abilities at the start of each new game.
  • Victory Points — Points are gained through various actions like completing objectives, opening crates, and constructing buildings.
  • worker placement — Players place workers on buildings to gain benefits, with costs to pay and limited resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Charterstone is a competitive legacy experience and that means that over the course of twelve games you’ll be unlocking new elements that will permanently change the way your game is played
  • In this way at the end of your twelve sessions you’ll have a copy of Charterstone that’s unique compared to anyone else’s.
  • So join me at the table and let's learn "How to Play"
  • On your turn you must either place a worker from your personal supply onto any building or take back all of your workers from the board.
  • The first token placed here in each game is put on the space matching the player count.
References (from this video)
No references stored for this video.
Video zp-3V0cU9sM watch it played News at 0:18
video_pk 65030 · mention_pk 158642
watch it played - Charterstone video thumbnail
Click to watch at 0:18 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is going to be a quick news and updates video and at the end of it we're gonna have our draw to give away this stupendous fantastic bag of amazingness known as the deluxe token bundle for charter stone
  • I don't review on this channel when I go to people's channels and platforms you can sometimes hear me share a variety of opinions on games you can hear mine there as well as among some other games that we talked about
  • so this is an accessory that game trays gave to me I should mention this was given to me I didn't this was free of charge so factor that in here to any potential bias you think I might have
  • genius genius ideas so if you've ever played terraforming Mars you're gonna meet Lee see the benefit of these
  • this is the kind of accessory I love seeing for games where there's a potential weakness or something lacking in a game and someone comes up with a clever high quality solution for it
  • I love supporting that sort of thing I love seeing that here
  • this is something that the company provided to us several months ago now we've been using here it's really become the centerpiece of all the content that we create
  • although this is not an inexpensive item it is going to be going on sale they're gonna be having a sale January 3rd 2018 for both this model this is the Denny table as well as their Henry and Adam models
  • I'll share a little Fox and clips in my mind about board gaming and currently right now I'm actually painting a miniature one of my neck reminder figures
  • Mitch Kidder you're the winner
  • thanks to Mitch French ring our contest into all the rest of you as well in an extra big thanks to top shelf gamer who sent along this component upgrade pack for charter stone
References (from this video)
No references stored for this video.
Video WFg2a6r88hw The Mill Playthrough at 12:41
video_pk 62880 · mention_pk 155672
The Mill - Charterstone video thumbnail
Click to watch at 12:41 · YouTube ↗
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • um I love this game
  • I like having low numbers in the crates
  • this is our first time so bear with us
  • the marks challenge doesn't have any of the promo Realms but Carol and I do have them all
References (from this video)
No references stored for this video.
Video 1fXi5cwfbvM Allies or Enemies Top List at 26:14 sentiment: positive
video_pk 61190 · mention_pk 153865
Allies or Enemies - Charterstone video thumbnail
Click to watch at 26:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong legacy framing with two-player viability
  • cute art style
Cons
  • campaign length can be long
  • repetition can set in without extensions
Thematic elements
  • legacy village-building with campaign progression
  • early empire-building in a cooperative campaign puzzle
  • campaign-driven with evolving rules and components
Comparison games
none
Mechanics (from transcript analysis)
  • legacy — unlock new rules and components across envelopes
  • Legacy game — unlock new rules and components across envelopes
  • Resource management — build and develop your settlement to score
  • work replacement / resource management — build and develop your settlement to score
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the long game versus the short game
  • it's a really fun dice puzzle
  • the depth grows the more you play
  • it's a legacy you can actually finish in a campaign
References (from this video)
No references stored for this video.
Video gyq_pDFmIcs Adam in Wales - Board Game Design Top List at 1:03 sentiment: positive
video_pk 13735 · mention_pk 40111
Adam in Wales - Board Game Design - Charterstone video thumbnail
Click to watch at 1:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • narrative-driven progression
  • reacts to player choices with lasting changes
Cons
  • requires repeated play with the same group
  • may feel tedious if played with inconsistent sessions
Thematic elements
  • Legacy campaign with evolving rules
  • A living, evolving village-building campaign
  • Narrative-driven, long-form campaign
Comparison games
  • Imperial Assault
  • Zombie Teens Evolution
Mechanics (from transcript analysis)
  • legacy / campaign progression — Rules and components evolve as boxes are opened and envelopes are read; board and components change over time.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • every card should work in exactly the same way and the simplest way of doing that is saying that you play the card once you get the benefit and then you discard the card
  • it's a streamlined system so every card should work in exactly the same way
  • the goal in a game of hive is to surround the queen bee
  • you can see it laying out on the map as things get shut off by the other players
  • there is something really satisfying and unusual about that experience
  • a legacy game once in a while played with my wife
  • it's basically a form of set collection... many different variations of sets which create different words
References (from this video)
No references stored for this video.
Video cF_b0HZsrR4 The Secret Cabal Gaming Podcast Discussion at 9:12 sentiment: positive
video_pk 12831 · mention_pk 37460
The Secret Cabal Gaming Podcast - Charterstone video thumbnail
Click to watch at 9:12 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deep personalization through naming and character-driven moments
  • Long-term world evolution feels alive and personal
  • Strong design philosophy around experience-first play
Cons
  • Legacy framework can be heavy and commitment-heavy
  • Longevity may outpace some players’ interest
Thematic elements
  • Community development, village management, and evolving narratives
  • Legacy-style competitive/shared world-building
  • Player-driven story through persistent board state
Comparison games
  • Above and Below
  • Near and Far
  • Empires of the Void II
Mechanics (from transcript analysis)
  • action drafting — Actions influence long-term development and story arcs
  • Legacy game — Players impact a shared board that evolves over campaigns
  • Legacy-style character and board progression — Players impact a shared board that evolves over campaigns
  • Worker/action selection with world-building — Actions influence long-term development and story arcs
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • when I'm in the game I want to feel like the game itself has a mind of its own and it is operating like its own organism
  • experience is one of the most important things to me about any game no matter what it is
  • these event cards don't poke you with a stick directly but what they do is they create some sort of event that is going on in the universe based on that planet
  • the game feel alive
References (from this video)
No references stored for this video.
Video dfCcLi9vSC0 The Secret Cabal Gaming Podcast Discussion at 2:06 sentiment: positive
video_pk 12722 · mention_pk 37103
The Secret Cabal Gaming Podcast - Charterstone video thumbnail
Click to watch at 2:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying sense of progression and tangible legacy feel
  • Solid component quality and clear thematic arc
Cons
  • Heavy commitment for first-time players
  • Legibility of long-term plan can be challenging for some groups
Thematic elements
  • legacy-style city construction and worker placement
  • a village-building magistrate simulation that evolves over time
  • progressive world-building with evolving rules
Comparison games
  • Gloomhaven
  • Seafall
Mechanics (from transcript analysis)
  • legacy-style progression — The game evolves as players complete campaign cells and unlock content.
  • worker placement — Players place workers to take actions across a growing board.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Artwork does have a big impact on my interest in playing the game.
  • I bought games just for artwork that I've never played.
  • Santorini doesn't turn me off, and Arcadia Quest doesn't turn me off exactly but I would prefer it to be more realistic in general.
  • I think games with Xavier Colette his kind of artwork he did the a lot of the dixit stuff.
  • I love getting up and coming down here and shooting a video and editing a podcast and developing content for the next show.
  • quit drinking soda it's poison.
  • Feast for Odin is a Viking-era title that rewards careful planning.
References (from this video)
No references stored for this video.
Video q6wLlGJGZ4E 3 Minute Board Games Discussion at 4:33 sentiment: mixed
video_pk 10755 · mention_pk 31733
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 4:33 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deluxe components and reprint materials highlighted
  • Potential to use resources for other games (e.g., Scythe).
Cons
  • Whole-campaign timing makes it hard to review or present legibly on channel
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Kia ora Lotou and welcome to my shelf of Shame update for July 2019
  • it's ballooned up to about 25 at the moment
  • this is the mechanically most complex game in the set
  • I really should give it at least one go over
  • this ties into that whole getting a campaign together exactly we want it to play the whole damn thing
References (from this video)
No references stored for this video.
Video USKj8LW0jNg Actualol Discussion at 2:18 sentiment: positive
video_pk 10332 · mention_pk 30502
Actualol - Charterstone video thumbnail
Click to watch at 2:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Innovative legacy mechanics
  • Replayability through evolving board
Cons
  • Campaign length can be long
Thematic elements
  • Legacy progression; permanent changes to the game world
  • Fantasy city-building in a competitive, evolving world
  • Campaign-driven, story-like progression
Comparison games
  • Scythe
Mechanics (from transcript analysis)
  • engine_building — City-building progression with evolving capabilities
  • legacy_gameplay — Permanently changes the game state as you play and progress the campaign
  • worker_placement — Action selection and resource management via workers
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Alzheimer's is the leading cause of dementia and I want to support Research into finding a way to treat it
  • the money from the auction goes to Alzheimer's Research UK
  • it's not going to be easy to win we're competing against the other auctions
  • what's this Jamie Stigmar guy
  • you can't change my name though because I'm real
  • the winning bidder of the charity auction will have a character named after them in one of John's future videos
  • the channel with the most thumbs will get a copy of Jam's hotly anticipated upcoming game charterstone
  • oh yes wonderful
References (from this video)
No references stored for this video.
Video 9Z4-gVVShV8 The Cardboard Herald Discussion at 2:55 sentiment: positive
video_pk 10069 · mention_pk 29625
The Cardboard Herald - Charterstone video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible entry into legacy genre with a modular city-building feel
  • Great for group storytelling and long-form play
  • Beautiful production and thematic cohesion
Cons
  • Requires long-term commitment and frequent sessions
  • Rules experimentation can slow early play
Thematic elements
  • player-driven city-building with ongoing territorial development
  • A shared village-building legacy game embedded in a kingdom-building arc
  • deliberate, ongoing campaign with evolving rules and boxes
Comparison games
  • SeaFall
  • Game of Thrones Second Edition
Mechanics (from transcript analysis)
  • Euro-style worker placement and engine-building — Players place workers to gain resources, build, and advance objectives
  • legacy / campaign progression — Permanent changes to the board and components across sessions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I think it's probably my first experience with tinkering with game design probably when I was in sixth grade.
  • "a freaking masterpiece of dudes on a map games"
  • it's just a phenomenal day and something I'll always remember fondly it was perfect
  • I still have that sitting around at my home
  • the eyepatch being worn that we had snuck into this game largely because it made sense in the game
References (from this video)
No references stored for this video.
Video gDPiRltkLJg The Cardboard Herald Interview at 1:14 sentiment: positive
video_pk 9852 · mention_pk 29024
The Cardboard Herald - Charterstone video thumbnail
Click to watch at 1:14 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • innovative legacy mechanism
  • strong art direction
Cons
  • complex rule set for some players
Thematic elements
Comparison games
  • Santorini
Mechanics (from transcript analysis)
  • engine-building / legacy style — Players build out a shared village by drafting cards and placing workers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We wanted to just have become like this entity that would make games and be very awesome at switching styles.
  • passion first
  • we like freedom but sometimes after working on a project with a lot of freedom, it's nice to have things laid out and know where you're going.
  • we have a very little sense of ego... I'm going to feel equally proud of the end product if she touched it, if we worked both of us on it.
  • we want to work as a couple on the same games together
References (from this video)
No references stored for this video.
Video FC9Au3hzer0 Might I Suggest A Game Top List at 1:59 sentiment: mixed
video_pk 9732 · mention_pk 28755
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 1:59 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • evolving board with cooler actions
  • campaign integration
  • cute whimsical art
Cons
  • high mental load to remember campaign progress
  • time-consuming not finishing backlog
Thematic elements
  • legacy worker placement with evolving board
  • Medieval-like village building with a shared campaign
  • story-driven campaign progression
Comparison games
none
Mechanics (from transcript analysis)
  • legacy campaign — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • Legacy game — Campaign progression alters rules and board over time with one-time use cards and tuck boxes
  • worker placement — Place workers to take actions and develop the village
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • charter stone is a legacy worker placement game
  • the art is amazing
  • it's an absolutely underrated gem of a game
  • rolling right to game night
  • the parfait of puzzles
References (from this video)
No references stored for this video.
Video uX5bUZ_KU_Q Stonemaier Games Top List at 4:06 sentiment: positive
video_pk 7443 · mention_pk 22028
Stonemaier Games - Charterstone video thumbnail
Click to watch at 4:06 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Built-in online lobby facilitates remote play
  • Longer sessions without occupying real table space
Cons
none
Thematic elements
Comparison games
  • Mysterium
Mechanics (from transcript analysis)
  • Legacy-like progression; communal drafting — Shared campaign with autonomous decisions; supports larger groups via digital lobby and asynchronous play.
  • Legacy-style progression; asynchronous online lobby — Built-in online Lobby enabling larger-group play without leaving the app; asynchronous play expands duration without table space.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • All of our games must play from at least one to five players but a lot of our games also play up to six players.
  • We want the heights of six players to be accessible to solo players, partners, and larger game nights alike.
  • Simultaneous play keeps the game moving and prevents downtime from stalling the table.
  • Trick-taking is a great example of short, simple turns that scale well with more players.
  • Planet Unknown is a simultaneous game that plays well up to six players out of the box.
References (from this video)
No references stored for this video.
Video MvUAri5EAbw Board Game Design Lab Top List at 1:12:46 sentiment: positive
video_pk 5644 · mention_pk 16761
Board Game Design Lab - Charterstone video thumbnail
Click to watch at 1:12:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • satisfying sense of discovery and board customization
  • great for long-term campaign play with evolving mechanics
Cons
  • requires long-term commitment and dedicated group
  • some players may find the legacy progression restrictive
Thematic elements
  • legacy Euro legacy game about building a village over time
  • medieval fantasy village with evolving architecture
  • building narrative shaped by crates and stickers
Comparison games
none
Mechanics (from transcript analysis)
  • card-driven actions and area influence — Players collect cards that enable actions and influence village growth.
  • legacy progression — Players open crates and add stickers to the board, changing gameplay across sessions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • one of the biggest things you know as being a good game designer you want to give players interesting choices
  • Gamers or people in general they want to feel rich they want to feel powerful they want to feel smart
  • there's value in playing terrible games
  • you can create a system that can be re-themed to different things to make more money
  • it's like watching film... you break it down to see how they do it
  • this is a monumental feat of game design
References (from this video)
No references stored for this video.
Video wlfWy-OzmFc Might I Suggest A Game Top List at 2:07 sentiment: positive
video_pk 4125 · mention_pk 12088
Might I Suggest A Game - Charterstone video thumbnail
Click to watch at 2:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • long-term campaign feel
  • variable board layout across plays
Cons
  • can be heavy for casual sessions
  • requires commitment of multiple sessions
Thematic elements
  • personalized campaign with evolving board
  • legacy-style worker-placement village-building
  • story-driven expansion across sessions
Comparison games
none
Mechanics (from transcript analysis)
  • legacy-style expansion — board evolves across campaigns with new components
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Canvas is a really cool hand management set collection game with these really awesome transparent painting type cards that you layer on top of one another to score points
  • the art is just absolutely amazing
  • Wingspan continues to be one of my favorite games of all time
  • this game is perfect for anyone who's interested in escape rooms or ciphers and puzzles
  • it's really easy to get to the table which is one of the reasons why we played it so often
References (from this video)
No references stored for this video.
Video wQpHExhJ45k 3 Minute Board Games Review at 0:44 sentiment: mixed
video_pk 3624 · mention_pk 10736
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 0:44 · YouTube ↗
Overall sentiment (raw)
Mixed - good adaptation of flawed board game
Pros
  • Faithful adaptation
  • Excellent sense of discovery and progression
  • New mechanics unlocked each round
  • Engaging for committed play groups
Cons
  • Very complex and busy interface
  • Confusing if you step away from the game
  • Not suited for solo play
  • Difficult to plan moves
Thematic elements
  • Town building
  • Community development
  • Discovery mechanics
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • These are 15 new titles, well new to me at least
  • This list is presented in order from my least favorite to most favorite of these games
  • Functional is better than good looking when it comes to a board game adaption
  • The captain's dead is one of my all-time favorite games
  • Spirit island is my favorite game of all time so of course it's going to end up at the top of this list
  • If you want a good filler game that's just dice chucking and logic puzzles and it's a little bit silly, definitely check out dicey dungeons
References (from this video)
No references stored for this video.
Video kf4cpqpukvk Adam in Wales - Board Game Design Discussion at 9:26 sentiment: positive
video_pk 2259 · mention_pk 6562
Adam in Wales - Board Game Design - Charterstone video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Expansive world-building
  • High replayability across sessions
Cons
  • Long play sessions
  • Teaching complexity
Thematic elements
  • Campaign-driven expansion in a persistent world
  • Legacy city-building with a shared universe
  • Evolving board through scenarios
Comparison games
  • My City
Mechanics (from transcript analysis)
  • legacy campaign — progressive unlocking of rules and components; actions shape the world
  • Legacy game — progressive unlocking of rules and components; actions shape the world
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Onboarding is not about just making that first sale; it's about creating a user who continues to engage with your product in the long term.
  • Strong promises will motivate players to tolerate the arduous process of learning rules.
  • The box size, the price, where it's bought, the artwork, the setting — these are pivotal factors that determine whether that game ever comes off the shelf.
  • Brand advocates are everywhere in board gaming; satisfied gamers will share your product with friends and family.
  • Kickstarter is a powerful way to create brand advocates through active backer engagement.
References (from this video)
No references stored for this video.
Video 6ZKBYJGSe3Q 3 Minute Board Games Top List at 3:36 sentiment: negative
video_pk 2083 · mention_pk 6045
3 Minute Board Games - Charterstone video thumbnail
Click to watch at 3:36 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • Engaging concept with evolving rules
  • Interesting city-building through legacy structure
Cons
  • Legacy changes create ongoing learning and reflection challenges
  • Group prefers learning curves over ongoing splinters
Thematic elements
  • building a village through a campaign with evolving rules
  • city-building within a shared legacy campaign
  • fading and evolving world with recurring touches
Comparison games
  • Pandemic Legacy
  • Gloomhaven: Jaws of the Lion
Mechanics (from transcript analysis)
  • cooperative worker-placement-lite — players cooperate to progress the city development
  • deck-building-lite — cards provide actions and influence future rounds
  • legacy — legacy-style progression with permanent changes to components and rules
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 2020 was the year that i finally decided i don't like legacy games
  • if you like discovering new games and if you like playing a new game every week that's fantastic
  • the experience for paradise lost was ... terrible
References (from this video)
No references stored for this video.
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