Skip to main content
Chocolate Factory box art

Chocolate Factory

Game ID: GID0067029
Game Info
Year
2019
Players
1-4
Playtime
90 min
Collection
Ratings
Creator Score
Mechanic profile
Not enough video data yet
Vibe profile
How this game feels to play
Description

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.

Gameplay overview:
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.

During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).

Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.

Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.

Description

Set in the early 20th century of entrepreneurs and chocolatiers experimenting with new ways to create and market chocolates, YOU are assigned the task of chief chocolate maker! Chocolate Factory is a euro game of literal factory building and moving (using a pushable conveyer belt component) chocolates you must complete the largest number of chocolates required by retailers for the best value. The game also features wooden chocolate pieces and a movable conveyer belt making the physicality blended with euro mechanics a unique experience.

Gameplay overview:
Players are each given a starting player board which will have two Factory parts which apply to a physical conveyer belt. The conveyer belt part of the player board contains long slot with an empty region in which to push square tiles along. The tiles will house the chocolate pieces players will manipulate throughout the game.

During the game players will initially draft new factory parts (to add to their player board) and specialists (one time use cards with special powers).

Then each player will “push” three times cocoa into their machines. During each “push” players will be able to use fuel and their factory parts to manipulate their Chocolate pieces. Careful consideration will be required for the spatial element of the game as Chocolate pieces can only be manipulated during a push by the Factory part that is adjacent to their tile.

Players score points by creating chocolates for public and personal objectives. The player with the most points at the end wins.

Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 14 · mix 3 · neu 2 · neg 0
Mentions per page
Showing 1–19 of 19
Video ukvViC8f-78 Crimsonboardgames Preview at 1:45 sentiment: positive
video_pk 129404 · mention_pk 368058
Crimsonboardgames - Chocolate Factory video thumbnail
Click to watch at 1:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful artwork
  • Stunning and well-made components
  • Satisfying to complete orders
  • Easy to get a production line going
  • Tactile feel of components and actions
  • Challenging in a good way: optimizing factory for specific orders
  • Adds a puzzle element to order fulfillment
Cons
  • Can get a little bit tedious with constant component changes
  • Wonder expansion might add too much chaos and detract from gameplay for some players
  • Excess chocolate can be produced that cannot be used for current orders
Thematic elements
  • Running a chocolate factory, producing and selling chocolates
  • A chocolate factory
Comparison games
none
Mechanics (from transcript analysis)
  • Card Drafting — In multiplayer, there is an open draft for employees.
  • Engine Building — Players add new factory parts to optimize their production line, turning basic chocolate pieces into more advanced forms.
  • Order Fulfillment — Players fulfill orders from corner shops (personal goals) or department stores (shared goals) by delivering specific chocolates.
  • Resource Management — Players manage coal as a resource to power factory parts and transform chocolates.
  • Set Collection — Players collect different types of chocolates (blocks, bars, fingers, candies, boxed chocolates) to fulfill orders.
  • Track Advancement — Players advance on tracks at department stores and a 'milk track' with expansions, which awards money or bonuses at the end of the game.
  • Worker Placement — Choosing an employee each round determines which department store you can deliver to.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • First and foremost, huge thank you to Alley Cat Games for sending this my way.
  • And the beautiful artwork is by J. Tabenera Redondo. Absolutely stunning.
  • In Chocolate Factory, you are Okay, you guessed it. You're running a chocolate factory.
  • So, you really want to race up those tracks if you can, and depending on your factory and what your factory is best at producing, you have like favorite department stores that you would want to visit to do your deliveries.
  • You're going to be like push it like this. Bloop.
  • So, we're going to do the two coal for two candies. I might do one of each.
  • The Wonder expansion is like the Willy Wonka vibes.
  • I think the Wonder expansion for me personally would add just a little bit too much chaos, where you there's too much going on, and I think it would take away from the gameplay for me personally.
  • This is not an explanation video or a teach video. This is just an overview of the game showing you the components, talking to you a little bit about the game.
References (from this video)
No references stored for this video.
Video oDcwG82owpM Sir Thecos Review at 0:21 sentiment: positive
video_pk 128403 · mention_pk 365254
Sir Thecos - Chocolate Factory video thumbnail
Click to watch at 0:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Approachable but deep gameplay
  • Satisfying production line and assembly line mechanics
  • Evolving factory that becomes more efficient
  • Clever puzzle element with factory parts used across multiple shifts
  • Elegant and easy-to-learn rules despite complex appearance
  • Charming art style that fits the theme
  • High quality deluxe components (tiles, chunky pieces)
  • Strong thematic integration
  • Satisfying to run the factory and see pieces move
Cons
none
Thematic elements
  • building the best chocolate factory and fulfilling orders
  • the golden age of chocolate
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build out their factory by adding new parts over six days, making it more efficient and creating production chains.
  • Order Fulfillment — Players fulfill orders from corner shops and department stores by providing the required chocolate types, earning money (victory points).
  • Production line — The core mechanic involves using factory parts and conveyor belts to process raw materials into finished chocolate products through multiple stages.
  • Resource Management — Players manage coal to operate factory tiles and chocolate pieces to fulfill orders.
  • Set Collection — Players collect different types of chocolate pieces (beans, cocoa, fingers, bars, wrapped, boxed) to fulfill orders.
  • Worker Placement — Players hire employees who are available for one day and tied to specific department stores, influencing which orders players can fulfill.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game has a nice balance where it's approachable, but still gives you meaningful decisions.
  • The whole idea of gradually refining your chocolate through different production steps is very satisfying and it makes complete sense thematically.
  • It's just great to see like how these parts that you put in here affect how you can produce your chocolate and it's like moving like on that on the conveyor belt. I really like this a lot.
  • The way the factory parts work is also clever. You can only use each factory part once per shift, but you have three shifts per day.
  • When you first look at it, it may seem like a heavier economic game where you need to plan a complicated factory and manage a lot of things, but it's actually much easier to learn than it may look at first.
  • All in all, Chocolate Factory Remastered makes a very good first impression on me.
  • The Deluxe Pro already looks and feels great. The chocolate tiles are just really, really nice to play with.
References (from this video)
No references stored for this video.
Video CCwuVE7sjXw Board Gaming Ramblings Playthrough at 0:07 sentiment: positive
video_pk 122026 · mention_pk 351059
Board Gaming Ramblings - Chocolate Factory video thumbnail
Click to watch at 0:07 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The game offers a good sense of accomplishment when fulfilling orders.
  • The milk expansion adds an interesting layer of resource management and strategic choices.
  • The variety of factory parts and cards allows for different strategic approaches.
  • The core loop of upgrading chocolates and running the factory is engaging.
Cons
  • Can be difficult to choose between options, especially with limited resources.
  • Some players might find the drafting less engaging with only two players.
  • Milk resources can spoil if not used in the round, requiring careful planning.
Thematic elements
  • Making chocolate
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which factory parts to activate and what actions to perform.
  • Area Majority — Players compete for majority control in delivering to different types of shops for bonuses.
  • Drafting — Players draft cards and factory parts from piles.
  • Resource conversion — Players convert resources like coal and cocoa beans into various types of chocolate.
  • Set Collection — Players collect different types of chocolates to fulfill orders from shops.
  • Track Advancement — Players move up a track when delivering milk chocolates, which gives end-game points.
  • Worker Placement — Players place factory parts to activate them and perform actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • In chocolate factory, you are running a factory about chocolate.
  • The game is played over a week. What? That's a very long game.
  • The milk chocolates are a wild for. So this bar is a wild for the bars and the fingers.
  • The player who has the most points after those six rounds... will be the winner of Chocolate Factory.
  • It's a snake draft. So, let's say we were three players. You would have three piles of each. It will still be only five five cards and five uh parts. So, we have more like leeway in what we get when you are with two players.
  • And then you can use that milk for a cost. For example, in this part here, you can pay two coal and a milk to change a cocoa bean into a cocoa chocolate and a milk chocolate.
References (from this video)
No references stored for this video.
Video bZFbKiMJ7uA slickerdrips Playthrough at 0:01 sentiment: positive
video_pk 119374 · mention_pk 345442
slickerdrips - Chocolate Factory video thumbnail
Click to watch at 0:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful art and components (even in prototype)
  • Engaging two-player experience
  • Adds interesting new mechanics with expansions
  • Satisfying production and order fulfillment loop
Cons
  • Can be complex with expansions
  • Potential for miscalculation leading to wasted resources
Thematic elements
  • chocolate factory operations
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting — Players draft factory parts and employees from available packets.
  • Engine Building — Acquiring new factory parts and employees allows players to create more efficient production chains.
  • Resource conversion — Raw materials (beans) are processed and upgraded into various forms of chocolate.
  • Set Collection — Fulfilling corner shop and department store orders requires specific types and quantities of chocolates.
  • Track Advancement — Progressing on the wonder track and fame track provides bonuses and points.
  • Worker Placement — Players choose employees who provide resources, special abilities, and dictate which department store they can deliver to.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • So, all new art, all new components.
  • Each expansion essentially adds new factory parts that will trigger their respective things.
  • This is on Kickstarter. I'll put a link to the campaign page in the corner of the screen and the description.
  • The department stores all have their own requirements of what kind of chocolate you need to be able to deliver to them.
  • Milk does spoil at the end of the day as well.
  • The wonder expansion gives us wonder tickets as well as coal every day.
  • Visitor cards are a new thing, so they have their instant bonuses that can be triggered by those icons, but they can also be put out.
References (from this video)
No references stored for this video.
Video f00ct7B3swA Rahdo Runs Through Review at 0:00 sentiment: positive
video_pk 110869 · mention_pk 319040
Rahdo Runs Through - Chocolate Factory video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • The new look is bright, cartoony, colorful, and whimsical, fitting the theme well.
  • The two new expansions (Milk and Wonder) add significant depth and fun.
  • The Milk expansion makes the drafting phase more tense and engaging by adding milk as a resource.
  • The Wonder expansion, featuring visiting kids, adds compelling engine-building elements by changing station powers.
  • The game is still sharp, puzzly, and a great engine builder, now even more so with the expansions.
  • The fun factor is through the roof.
  • Makes the engine running much more compelling.
  • Adds a whole new level of strategy to the engine building and drafting.
Cons
  • The new look might be controversial for those who prefer the original's simpler, sterner aesthetic.
  • The game is already crunchy enough, so the expansions might not be ideal for new players.
Thematic elements
  • Manufacturing chocolates
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Players choose which actions to take each shift, such as upgrading, converting, or producing chocolate.
  • conveyor belt — Mentioned as a core part of the game's engine building, with a "hidden conveyor belt" under the machines.
  • Drafting — Players draft employee cards and factory machines from bundles. The milk expansion adds a new layer to this with milk delivery.
  • Engine Building — The game is described as an engine builder where players build up their factory operations.
  • Resource Management — Players manage coal, milk, and wonder tickets to power their factory and gain advantages.
  • Set Collection — Players collect different types of chocolates (fingers, chunks, caramels, milk chocolate) to fulfill orders from corner stores and department stores.
  • variable setup — Department store scoring opportunities are created from a large deck, and the wonder tiles are placed randomly, adding variability.
  • Worker Placement — Implied through hiring employees and using factory stations/machines.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Always watch with the cling on subtitles turned on.
  • Oh yeah, folks, we're bringing milk chocolate into the game and a whole healthy dose of wonder.
  • Because I don't know if, but it is celebrating its 10th anniversary. So, publisher Alleycat is bringing out a new revamped remastered edition that is completely redone uh the graphic style and the art and has added two new expansions worth of content into the base box.
  • So, here's a whole bunch of milk.
  • The game has gotten even better.
  • I think the new look for this game is very very appropriate.
  • You know, I mean this is just a fun place that you want to go to and hang out in because of all the the the whisbangs and dads and and gizmos and gadgets and whatnot.
  • It adds so much to your engine that your engine, which you know, for the most part is a fairly static thing.
  • Both half of the games, the really wonderful drafting and the excellent conveyor belt engine building and running have both gotten major upgrades.
  • It was always been a very sharp, puzzly little engine builder, but now it has definitely ratcheted it up quite a bit.
  • And the fun factor is through the roof.
References (from this video)
No references stored for this video.
Video ifvEL5sSzHY 3 Minute Board Games Other at 10:26 sentiment: mixed
video_pk 91254 · mention_pk 244683
3 Minute Board Games - Chocolate Factory video thumbnail
Click to watch at 10:26 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Pretty good game
  • Thought it was fine
Cons
  • Quite similar to Pay Dirt
  • Didn't do quite enough to usurp Pay Dirt on the Shelf
Thematic elements
  • Production and assembly line of chocolate.
  • A factory producing chocolate
Comparison games
  • Pay Dirt
Mechanics (from transcript analysis)
  • Auctions — One of the mechanics mentioned in comparison to Pay Dirt.
  • Drafting — One of the mechanics mentioned in comparison to Pay Dirt.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I appreciate Tigris and Euphrates. I admire its design but I don't really enjoy playing it that much.
  • One of the problems of Kickstarter and there are many problems with Kickstarter is that it creates games that are more flash than substance and one of those games for me was Vengeance.
  • It's also quite similar to a game I really like called Pay Dirt and Paid it was on my hidden gems list.
  • Gen7 for us was a hilarious experience of four people playing bureaucratic middle managers arguing and bickering while their colony ship started to burst into flames around them.
  • I really didn't like tapestry I really didn't enjoyed it all and it's not because I wasn't good at it I knew how the game worked I could get big scores.
  • The game keeps punching losers in the face.
References (from this video)
No references stored for this video.
Video E2I2JfN6w34 Allies or Enemies Top 100 List at 2:55 sentiment: positive
video_pk 90240 · mention_pk 240818
Allies or Enemies - Chocolate Factory video thumbnail
Click to watch at 2:55 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Beautiful components / aesthetically pleasing
  • Engaging thinking game
Cons
  • New to them, could move up or down with more play
Thematic elements
  • confectionery production and order fulfillment
  • Chocolate factory with conveyor belts
  • thinky, strategic
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players add bits to their factory to improve production and fulfill orders.
  • engine-building / set collection — Players add bits to their factory to improve production and fulfill orders.
  • simultaneous action — Players act at once to place or modify factory components.
  • Simultaneous Actions — Players act at once to place or modify factory components.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • and this is how we're doing it
  • these are just at this current period of time
  • it's not the top 100 games that are out there these are just the 100 games that we're enjoying playing right now
  • feel free to share your list as we go through we would love to see it
  • it's almost guaranteed to fail like your ship gets torn apart
  • it's mean but no one gets their feelings here because it's so obviously mean and it's so like fun mean
References (from this video)
No references stored for this video.
Video ia3yPkmWoPc Allies or Enemies Discussion at 14:34 sentiment: positive
video_pk 88850 · mention_pk 235078
Allies or Enemies - Chocolate Factory video thumbnail
Click to watch at 14:34 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • delicious theme that feels immersive
  • dynamic conveyor belt creates tense timing decisions
Cons
  • execution can hinge on the order timing; mis-timing might feel punishing
Thematic elements
  • confectionery manufacturing and order fulfillment
  • chocolate factory production line
  • production-focused with evolving machinery
Comparison games
none
Mechanics (from transcript analysis)
  • conveyor belt progression — conveyor belt advances regardless of player actions, driving pacing.
  • machine placement / drafting — draft equipment and helpers to produce chocolates and meet orders.
  • order scoring and goals — balance store orders with overarching game goals and coal/resource tracking.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is probably our our most played of the games that we're going to be talking about
  • I think if your group likes combat games and likes that kind of almost push your luck
  • I just want all games like this we can fit so many we can have so many games
  • this is probably my favorite of all of alley cat's games
  • it's a real chess match feel to it
  • the conveyor belt is going to keep moving whether you like it or not
References (from this video)
No references stored for this video.
Video kmgEq_5PkGY Rahdo Runs Through Top List at 1:20:55 sentiment: positive
video_pk 80118 · mention_pk 345457
Rahdo Runs Through - Chocolate Factory video thumbnail
Click to watch at 1:20:55 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • The two new modules (kids and milk chocolate) significantly improve the game.
  • The kids module adds new powers that revolutionize gameplay.
  • The milk chocolate module makes the draft more exciting and adds a source of points.
  • It was already fantastic, and now it's even better.
Cons
none
Thematic elements
  • Chocolate making, engine building
  • A chocolate factory
Comparison games
none
Mechanics (from transcript analysis)
  • conveyor belt — Described as one of the all-time great conveyor belt games.
  • Drafting — The milk chocolate module makes the draft at the beginning of every round more exciting.
  • Engine Building — Described as one of the all-time great engine building games.
  • Set Collection — The module with kids finding golden tickets that come into the factory with new cool powers.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The game is getting a new lick of paint, a new coat of paint, new art, you know, redesigned from the ground up, and two new expansion modules that turn what was already a fantastic, one of the all-time great engine building conveyor belt games.
  • Probably the greatest combination of engine building and conveyor belt gameplay the industry has ever seen.
  • Barcelona is already an absolutely phenomenal worker placement game.
  • This is probably Danny's second or his third best game to date.
  • This is a worker placement game where our worker placement board is constantly dynamically changing because it is comprised of three different conveyor belts where the worker placement options are changing throughout the game.
  • It is full of agonizing tough decisions.
  • The turns in this game are comboastic.
  • It does not fall into that trap.
  • Every time you play with the adventure book, you pick one of six different adventures and you come up with completely new objective-based gameplay that radically alters the game.
  • This has brought Meadow into my top 100 games of all time.
  • Wondrous Creatures is already my highest ranked um worker placement game in history. It is the greatest worker placement game of all time.
  • The board starts different every single time you play because you get new types of worker placement spots that never existed before.
  • It makes everything about the game better in ways that I didn't even know I wanted.
  • You will feel better. You will have made a positive change in the world through the power of board games.
References (from this video)
No references stored for this video.
Video YklseJ6Dkhw Board Gaming Ramblings Discussion at 4:00 sentiment: neutral
video_pk 80031 · mention_pk 194064
Board Gaming Ramblings - Chocolate Factory video thumbnail
Click to watch at 4:00 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
none
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • We played games again this month. Maybe Yes, but almost a couple of months ago we almost didn't play games.
  • The longest trick taking Two Towers trick taking game.
  • I had so much fun playing Flip 7 the other day.
  • My biggest letdown was Luna.
  • My biggest surprise this game also was like a really strong contender for most fun experience because we couldn't stop like laughing when we played this game.
  • My number three was the Lord of the Rings: The Two Towers trick-taking game.
  • My number three was Lands of Ever Shade.
  • My number two is Architects of the West Kingdom.
  • My number one is Rosalee.
References (from this video)
No references stored for this video.
Video 3kA3jIrjOWA Review at 0:09 sentiment: positive
video_pk 65755 · mention_pk 159528
Chocolate Factory video thumbnail
Click to watch at 0:09 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Satisfying process of continuous improvement and refinement
  • Strong effects on employee cards
  • Exceptional art and presentation
  • Attention-grabbing chocolate pieces
  • Clever reuse of art assets
  • Incredibly satisfying tile movement through the factory
Cons
  • Low player interaction
  • Supplies can run out in a four player game if factories are run one at a time
Thematic elements
  • budding chocolate entrepreneur with ambitions to deliver the finest quality chocolates to the best department stores in town
  • a land of chocolate
Comparison games
  • Pay Dirt
  • Le Havre
Mechanics (from transcript analysis)
  • Drafting — factory parts and skilled employees are in high demand. The first player chooses one pile and selects a card discarding any other cards in that pile. Then pick in turn order and the last player picks twice going backwards to the first player.
  • Engine Building — your factory gets progressively more powerful as the game goes on.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • who can take a sunrise, sprinkle it with dew cover it with chocolate and a miracle or two
  • in Chocolate Factory you are a budding chocolate entrepreneur with ambitions to deliver the finest quality chocolates to the best department stores in town
  • will you make the world taste good in this land of chocolate Or are you actually making perky nanas and cherry ripes that no one in their right minds will eat
  • you win this game if you make the most money at the end of the week
  • you get money from completing corner shop orders and from where you place at the end of the game on department stores
References (from this video)
No references stored for this video.
Video UwlffJUn178 Meeple University Rules Teach at 0:04 sentiment: positive
video_pk 64703 · mention_pk 158195
Meeple University - Chocolate Factory video thumbnail
Click to watch at 0:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • artwork and components are attractive with detailed storytelling
  • the puzzle-like element is substantial and engaging
  • theme of chocolate manufacturing is appealing
Cons
none
Thematic elements
  • confectionery manufacturing
  • early 20th century chocolate factory
Comparison games
none
Mechanics (from transcript analysis)
  • Action Points — mechanic related to taking actions each turn
  • contracting — contracting as a mechanic in the game
  • conveyor belt — conveyor belt tiles with chocolate bins moved left to right
  • employee cards — employee cards provide powers used to improve actions
  • Multi-Use Cards — employee cards provide powers used to improve actions
  • Order Fulfillment — fulfilling orders by giving up the required chocolate
  • Track Advancement — moving up a track to fulfill department/shop orders and scoring at the end of the round
  • up the track / scoring — moving up a track to fulfill department/shop orders and scoring at the end of the round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I love everything chocolate and this is no exception
  • Cute chocolate pieces and the artwork is really good with a lot of details that tells the story
  • the game is of medium complexity
  • you really need to think ahead what you're going to do the next few steps
  • the only thing that's missing is the oompa-loompa that can work for you in the factory
References (from this video)
No references stored for this video.
Video L7z_nJ9Rbx0 Getting Games Playthrough at 0:00 sentiment: mixed
video_pk 63531 · mention_pk 156961
Getting Games - Chocolate Factory video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Deep, multi-phase engine with drafting, upgrades, and simultaneous actions
  • Flavorful chocolate theme with colorful department-store fulfillment
  • Rich endgame scoring with diversification bonuses
Cons
  • High complexity and numerous interacting parts can be brain-burning
  • Prototype version means art and components are not final
Thematic elements
  • Confectionery production and distribution to corner stores and department stores.
  • A chocolate factory with conveyor belts, employees and department stores.
  • Live playthrough with rule teaching, prototype version discussed
Comparison games
none
Mechanics (from transcript analysis)
  • Chocolate upgrading and conversion — Coal is spent to upgrade chocolate from cocoa beans to fingers, chunks, wrapped forms, and eventually box chocolates.
  • Conveyor, chute, and storehouse system — Chute to move chocolates to storehouse; storehouse stores chocolates for fulfillment to corner and department stores.
  • Drafting and packet selection — Players draft employee and factory-part packets during expand and recruit phase; starting player selects first and players must end up with one of each type.
  • Fulfillment and scoring — Deliveries to department stores and corner stores; end-game bonuses and diversifications based on deliveries.
  • Simultaneous Actions — Phases where players perform actions in unison and push conveyor tiles to move chocolates along; upgrades can affect what happens on pushes.
  • Simultaneous actions and conveyor pushes — Phases where players perform actions in unison and push conveyor tiles to move chocolates along; upgrades can affect what happens on pushes.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is a prototype version of the game so the art and components are not exactly what you will find in the final product
  • this is one of the most important decisions that we're gonna make as we go through the game
  • we've now finished expanding and recruiting
  • I think we did a pretty good job
  • the game is being funded through Kickstarter
References (from this video)
No references stored for this video.
Video LAxDUF8o238 Allies or Enemies Top List at 6:05 sentiment: positive
video_pk 61169 · mention_pk 153785
Allies or Enemies - Chocolate Factory video thumbnail
Click to watch at 6:05 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic tie to chocolate imagery
  • memorable component design
Cons
  • may be less known to contemporary audiences
Thematic elements
  • confectionery production and factory optimization.
  • A chocolate factory in operation, crafting confections for the market.
  • playful, candy-focused with a tangible production vibe
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players run chocolate production lines and optimize output across rounds.
  • engine-building / production — Players run chocolate production lines and optimize output across rounds.
  • Set Collection — Collect resources and manage production to fulfill chocolate types.
  • set collection / resource management — Collect resources and manage production to fulfill chocolate types.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the two dessert ones just look so good
  • i would really like to bite into these and then find out that they're soft and gooey
  • the honey buzz squishy tokens holy cow they they feel so
  • the eggs they look like the mini eggs they totally do
  • you pointed out specifically the eggs um
  • i picture them being honeycomb flavor as well
References (from this video)
No references stored for this video.
Video -CoaP-gUZk4 Game Night Picks - Pair Of Dice Paradise Top List at 14:18 sentiment: positive
video_pk 40729 · mention_pk 123491
Game Night Picks - Pair Of Dice Paradise - Chocolate Factory video thumbnail
Click to watch at 14:18 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • strong thematic flavor with tactile components
  • engaging spatial/push puzzle and production optimization
Cons
  • fiddly push mechanics may frustrate some players
  • storage and setup can be a bit involved
Thematic elements
  • factory-building and chocolate production
  • early 20th-century chocolate industry; entrepreneurship
  • Euro-style economic puzzle
Comparison games
none
Mechanics (from transcript analysis)
  • belt/push belt conveyor mechanic — move chocolates around a push-Belt style conveyor for scoring objectives
  • drafting factory parts and specialists — draft new parts and one-time use specialists to enable actions
  • spatial/push mechanics — position and push components adjacent to your belt to optimize scoring
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the flotilla is home to the very last of us humanity
  • two distinct and interwoven modes of gameplay as you try to outpace your opponents in bringing prosperity to humanity's new home
  • the dragon will never stop and in this game it continues with the not stopping until it destroys everyone who is dared to invade its lair
  • the Beagle journey across the Galapagos Islands discovering new species and researching them
  • you begin the game as the sink side fleet commander commissioned by world leaders
  • the Beast has invited you to his castle for a fancy masquerade
  • this is the one game that you need to stay away from if you worry about dark humor
  • Chocolate Factory is a euro game of literal factory building and moving chocolates using a push' Balcon belt component
References (from this video)
No references stored for this video.
Video fLaNN8Hrnks Board Game Dad Discussion at 5:44 sentiment: neutral
video_pk 35869 · mention_pk 107395
Board Game Dad - Chocolate Factory video thumbnail
Click to watch at 5:44 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • atmospheric art and theme
  • solid family-weight engine planning
Cons
  • can be tedious for experienced players
  • teaching can be fiddly with multiple production steps
Thematic elements
  • production planning and resource management in a sugary world
  • confectionery factory
  • light, whimsical
Comparison games
  • Everdell
  • Wondrous Creatures
Mechanics (from transcript analysis)
  • action-selection — select actions to optimize production efficiency
  • set collection / engine-building — accrue resources to fulfill confectionary production lines
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the hobby is in its nature physical tax and takes place in meat space you can't
  • there are no MP3 players that will save you where you can just discard that entire collection
  • I envy you cuz I remember what it was like when I got started and every game was exciting
  • some of these games have a very unique mechanic or aesthetic
  • Collector's Editions Kickstarter exclusives do you have games that you've invested to that serve as a feature in your collection
  • I gave away Dominant Species to a high school kid to start a board game club at school
References (from this video)
No references stored for this video.
Video cOD9uqRB2eo Chairman of the Board Top List at 18:59 sentiment: positive
video_pk 10910 · mention_pk 32133
Chairman of the Board - Chocolate Factory video thumbnail
Click to watch at 18:59 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engine-building is fantastic
  • Clear progression toward contracts and scoring
Cons
  • Drafting can feel generic
  • Some tension between drafting and engine payoff
Thematic elements
  • Engine-building + drafting
  • Chocolatier factory with conveyor belts
  • Polished, thematic production line
Comparison games
none
Mechanics (from transcript analysis)
  • Drafting + conveyor belt engine — Draft in order to activate machines along a belt and convert resources
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this game is the definition of elegance in the game and there's zero bloat
  • the engine building part I thought was pretty damn fantastic
  • a filler that works; it's smooth and it's fun
  • one of the best two-player games out there
  • embrace the carnage
  • the final product is better than the sum of its parts
References (from this video)
No references stored for this video.
Video UFqEpkNNnYo Foster the Meeple Top List at 14:38 sentiment: positive
video_pk 6538 · mention_pk 19364
Foster the Meeple - Chocolate Factory video thumbnail
Click to watch at 14:38 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • friendly theme for all ages
  • engaging production puzzle
Cons
  • may require clarifying rules for newcomers
Thematic elements
  • production planning and resource management
  • Whimsical confectionery factory
  • light, colorful
Comparison games
none
Mechanics (from transcript analysis)
  • Resource Management — managing ingredients to fulfill production goals
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • 1,198 games it's too many
  • 768 that's I don't care what people say that's really good
  • we have 394
  • we're still playing games and taking names
References (from this video)
No references stored for this video.
Video Nqqj4Lijrp4 Beyond Solitaire Interview at 4:34 sentiment: mixed
video_pk 3232 · mention_pk 9473
Beyond Solitaire - Chocolate Factory video thumbnail
Click to watch at 4:34 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Led to a refined system that worked well within the game's design space
  • Grew into a distinct, well-regarded solo variant (Distilled was later inspired by the approach)
Cons
  • Early version was somewhat random depending on setup
  • Some flaws identified to be addressed in a later distillation
Thematic elements
  • Light industry/economy with a solo mode variant
  • Multiplayer board game about factory optimization and production lines
  • Analytical/iterative design discussion
Comparison games
  • Distilled
Mechanics (from transcript analysis)
  • Resource Management — Players manage production resources to optimize outputs.
  • Setup variability — Initial setup can lead to different runs, influencing difficulty.
  • Solo mode design — Designer created and iterated a dedicated solo system for the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the solo mode has to be right for the game in terms of balancing what they want and what you want
  • I've got a theory that's called complexity budget
  • we were able to do both extremes
  • I want solo games to be interactive; I want the game to be a challenge without it being too aligned to my typical negative experience of co-op games
  • I'm not the best person to be doing this anymore; I'll crack on
References (from this video)
No references stored for this video.
Transcript Navigation
Top
Showing 1–19 of 19
Game Deep Dive