The era of the dinosaurs is here! Your goal in Chomp is to form herds of dinos and make sure they are all fed. Herbivores and carnivores both need food sources, but if the carnies are not properly fed, they don't mind chomping an herbie to fill their bellies!
Gameplay involves dual rows of goal tiles and dino tiles, and each turn players select one tile to add to their personal arrangement. Goal tiles stay off to the side for endgame scoring, and dino tiles are arranged in front of each player. Dino tiles include three sizes each of herbivores and carnivores. Each tile must overlap previous ones, either on top of a quarter tile, half tile, or even a whole tile, ensuring that any covered dinos are completely hidden.
Adjacent dinos of the same species form herds, which will eat together if connected to a single food source — or die together if they are unfed, adjacent to a tar pit, or next to an otherwise unfed carnivore!
At the end of the game, each living and fed dino scores 1-3 points depending on its size, and the player with the highest score wins.
—description from the publisher
Revisiting Our Collection C
Spotlight Game Night - Chomp & Sail
- Monique really loves dinosaur themed games
- Nice art style
- Quick simple decisions that can also be complex
- Keep dinosaurs alive to score
- Carnivores might eat herbivores if they miss a meal
- Forming herds of dinosaurs and ensuring they are fed, with carnivores potentially eating herbivores.
- Era of the dinosaurs
Mechanics (from transcript analysis)
- dinosaur drafting — Players choose which dinosaurs to draft from a display.
- Herd formation — Players aim to form herds of dinosaurs.
- Resource management (food) — Ensuring there is enough food for the dinosaurs is crucial.
- Set Collection (cards) — Taking cards to score points.
Video topics + discussion points
Quotes (from this video)
- Horror on the Orient Express the board game which is in development and lures players into the luxurious yet dangerous interiors of the most famous train of the 1920s from hideous monsters crawling out of breeches to cultists hiding among the decadent passengers everything is against you including time race against the clock as you investigate the dark secrets of the Orient Express
- Oh man nothing is more truly on my radar right now than this game I literally gasped when I saw it announced Call of Cthulhu is my favorite tabletop RPG system and now there's going to be a board game version of it
- Everything ever is the party game that you've already been preparing for your entire life
- bunny kingdom in which resourceful rabbits spread their presence across a grid of 100 locations building new cities to increase their influence providing resources to their colonies and secretly rallying rabbit Lords and recruiting skillful Masters as they plan their strategy to score big at the end of the game
- I just recently tried this game for the first time on board game arena and I think I love it
- dog's fine rule the skies in 20 minutes
- what we both picked this tactical World War One war game in which two Fearless Flyboys duel each other across the sky the one where to gain the upper hand a pilot must maneuver themselves behind their Airborne adversary and shoot at exactly the right moment
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I have a monstrous shifting shelf
- nine games leaving the collection
- there are 19 new games that arrived this month
- I backed it on Kickstarter and apparently I backed it for a level that also got me Deep Dive
- Founders is a Thailand game
- bone race essentially
- this is going to be four videos coming out that week
References (from this video)
- Okay for a small box game
- A lot in it
- dinosaurs
Mechanics (from transcript analysis)
- Deduction — Players deduce group affiliations and avoid having their herbivores 'chomped'.
- Set Collection — Players collect sets of dinosaurs.
Video topics + discussion points
Quotes (from this video)
- the most gamery one I did was definitely Blood on the clock tower
- welcome to time Jinx you know we almost called this the dating game but they sent us a cease and desist
- the outlier doesn't know they're the outlier it could even be you so think about whose answers don't quite fit or seem a bit odd then on your device vote for whom you think the outlier most likely is
- the curtain for hypnot is about to go up you'll love it there's hypnosis and people thinking they're cartoon characters or inanimate objects then they have to figure out each other's identities laugh Riot
- sadly it was a bunch of you know get this old white men that weren't all that excited about the fact that there was a young woman that wrote a wrote a like a basically an RPG based on D and D that was people were that was doing well and so they were just like shock and awe
- I posted a video of uh of uh the the computer reading Ticket to Ride rules I just threw it up see what would happen in your feed throw it out in the world yeah
- it's actually like reading stuff out of order
- I've never seen that kind of play it's never been done I mean yeah he's and here's this thing that sucks is he's his YouTube channel he's a kid right so he can't have comments turned on
- the lead actor in parasite the main the father not the not the um the businessman father that's it yeah it's a it's odd yeah
References (from this video)
- quick play
- family-friendly
- easy to learn
- may feel repetitive for some players
- card-driven chopping game
- Kitchen/food preparation theme
- light, casual
Mechanics (from transcript analysis)
- Card Drafting — Draft or play cards to optimize chop actions.
- Hand Management — Manage a hand of cards to maximize scoring opportunities.
- hand management / set collection — Manage a hand of cards to maximize scoring opportunities.
Video topics + discussion points
Quotes (from this video)
- International dinosaur month
- the wall for October is dinosaur month
- draftosaurus you see it's still in shrink
- one of my favorite roll and right games
References (from this video)
- It's a fun one.
- It's an interesting one.
- I'm still not sure on I've played it a few times.
- I'm not very good at it.
- I just they're okay.
- it's just not a game that I'm super thrilled with.
- dinosaurs
Mechanics (from transcript analysis)
- Pattern Building — whether it's certain dinosaurs together.
- Set Collection — score cards that that you're trying to fulfill each game
- tile drafting — you are drafting tiles
- Tile Placement — you are trying to place them out
Video topics + discussion points
Quotes (from this video)
- We are going to get another copy so we can experience some of the other parts of it that we couldn't finish.
- I didn't think I was going to like this game. I really didn't.
- It's a game of chance. If cheese is needed in two of your dishes and cheese never comes up, you never get that bonus for the perfect plate, which is kind of irritating and aggravating, but it's a game of chance.
- Easy keep that one. It's one of our favorites.
- This one's hard.
- It plays better with more than two people because you don't have that dummy character that's just blocking stuff.
- It's one play like the cafe might be a maybe for me.
References (from this video)
- I really like this one.
- I like the art, I like the idea.
- There's just so much diversity in this game.
- dinosaur
- Point Salad
Mechanics (from transcript analysis)
- Card Drafting — you take a card, you either make your dinosaur park bigger or you make a scoring card
Video topics + discussion points
Quotes (from this video)
- And we always end at the the last one, The Road to Canterbury.
- If you like the Harry Potter theme.
- Cupcake Empire is a game I like a lot.
- I find it unique and interesting.
- So, the Valeria series has been up and down for me, but I thought Mar Graves was pretty interesting.
- This is one I considered getting back in the day if only because it's a war game but fantasy and from a war game company.
- It's good.
- What I like about this game is you're putting a card into the series and each round you're also going to activate one of these cards.
- So, that looks interesting.
- That is a lot of tan. Very Canterbury.
- my favorite here is probably Chomp actually, that little card game from All Play.
- I find that one to be pretty nifty.
- Are there ones that I should play that I haven't played there? Ones that I like and you're like you're crazy, etc.
References (from this video)
- Quick and easy
- Enjoyed by players
- Strategic depth
- Good dino theme
- Variety with expansions
- Can be tricky to play multiplayer (stealing cards)
- Preferred solo by one player due to multiplayer interactions
- Placing land cards and managing dinosaur herds
- Dinosaur era
- Nalia
- King Dominoes
- Flyers and Scavengers expansion
Mechanics (from transcript analysis)
- Area Control — Managing herds of dinosaurs and ensuring they have access to food.
- Card placement — Players place land cards onto a grid, either adjacent or on top of existing cards.
- Resource Management — Managing eggs and nests to score points.
- Set Collection — Collecting goal cards for end-game scoring.
Video topics + discussion points
Quotes (from this video)
- this is my favorite of all the allplay games psychic Pizza delivers
- this is the right board I'm going to write a stupid slurp
- this is a brain burn game man
- I really liked it I'm into it
- it's just like a variation of can't stop
References (from this video)
- Easy to teach (one minute)
- Compact small-box format
- 2-4 players; about 20 minutes
- Family-friendly dinosaur theme
- Herd formation and feeding dynamics among herbivores and carnivores
- Dinosaurs era (prehistoric world)
- Array of mechanics with descriptions
- Mind Space
Mechanics (from transcript analysis)
- Compound Scoring — Score for living and fed dinos (large=3, medium=2, small=1), plus eggs and gold cards; most points wins.
- edge adjacency and terrain effects — Herds are contiguous orthogonally adjacent dinos of the same species; mountains can affect adjacency; tar pits and nests interact with placement.
- extinction tokens — Extinction tokens mark dinos that die or go extinct; placed after end-game scoring based on proximity to tar pits and other hazards.
- feeding and death — Carnivores eat meat and herbivores eat plants; unfed carnivores may attack adjacent herbivores; if any member of a herd dies, the entire herd dies.
- nest and egg mechanic — Eggs are placed on nests; open nests require a specific order when playing dino cards with eggs.
- scoring — Score for living and fed dinos (large=3, medium=2, small=1), plus eggs and gold cards; most points wins.
- tar pits and terrain — Tar pits harm dinos adjacent to them; at game end any dinos adjacent to tar pits die unless managed.
- tile drafting — Players draft from a display of gold cards and corresponding dinosaur tiles; drafting flips a new gold card into the display.
- Tile Placement — Dino tiles must overlap by a quarter, half, or entire card; edges can be shared; tiles may be rotated.
- tile placement and overlap — Dino tiles must overlap by a quarter, half, or entire card; edges can be shared; tiles may be rotated.
Video topics + discussion points
Quotes (from this video)
- This is published by All Play which is formerly known as BoardGameTables.com.
- This one can be taught in one minute.
- It can play two to four players.
- A huge thank you to All Play for sponsoring today's video.
References (from this video)
- Accessible to new players
- Fun theme
- Less depth for heavy gamers
- Feeding frenzy, light strategy
- Casual competitive setting centered on playful chaos
- Light and approachable
Mechanics (from transcript analysis)
- Action Drafting — Players draft actions to guide play flow.
Video topics + discussion points
Quotes (from this video)
- Deadlines are magical indeed
- Just make something, just try and see what happens
- Stop putting your game in front of designers
- Don't take yourself out of the running
- You're pitching yourself as somebody the publisher might want to work with
References (from this video)
- highly social; great with larger groups
- tiny box, big feel
- bralancing strategy may be confusing for first-timers
- cat-and-mishap-style social puzzle
- two-player strategic click-and-drag
- light, quick-paced
- Chomp (All Play)
Mechanics (from transcript analysis)
- cooperative tension — Tension arises from limited information and shared components.
- dial/pattern placement — Players place patterns to maximize scoring while predicting opponent moves.
- negative-point exposure — Bad cards penalize players and increase tension.
- pattern-picking/drafting — Players draft cards with various effects and try to outsmart opponents.
Video topics + discussion points
Quotes (from this video)
- it's so many amazing small box games we love them
- you can travel with it, you can camp with it
- tiny boxes pack a ton of game into a tiny footprint
- you have to be into it, you gotta yell in Fuji Flush
References (from this video)
- Dense spatial puzzle with elegant drafting dynamics
- Fast to teach for a two-player game and pleasantly deep
- Strong potential for strategic setup and long-term planning
- Can feel heavier than typical two-player filler games
- Initial setup and drafting decisions may slow first plays
- Dinosaurs, nesting, and herbivore/carnivore interactions in a strategic drafting/puzzle
- Dinosaurs in a prehistoric grid with Tar Pits and nests
- Competitive drafting with spatial and scoring emphasis; tactical but approachable
- Sale
Mechanics (from transcript analysis)
- Compound Scoring — Scoring is based on eggs, plants, nests, and adjacency while considering terrain like mountains.
- end_game_scoring_and_adjacency — Scoring is based on eggs, plants, nests, and adjacency while considering terrain like mountains.
- feeding_and_habitat_management — Herbivores feed on plants with feeding rules that interact with nests, tar pits, and carnivore threats.
- goal_and_dinosaur_card_selection — Players select goals and draft dinosaur cards; eggs and nests unlock scoring opportunities.
- tile_drafting_and_placement — Players draft and place dinosaur tiles on a shared grid, overlapping with care to maximize points without breaking rules.
- two_player_pacing_and_drafting — Designed for two players with a drafting/puzzle feel that scales in intensity as the grid fills.
Video topics + discussion points
Quotes (from this video)
- This is extremely thematic
- There are three ways you can lose
- No communication so we can't talk about the cars in our hands
- I love the puzzle of placing cards over like that
- It's so quick to get to the table