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Citadels box art

Citadels

Game ID: GID0068414
Game Info
Year
2000
Players
2-8
Age
10+
Playtime
45 min
Collection
Your Tier
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Expansions & Family
Ohne Furcht und Adel Sonderausgabe Citadels
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Description

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.

Description

In Citadels, players take on new roles each round to represent characters they hire in order to help them acquire gold and erect buildings. The game ends at the close of a round in which a player erects his/her eighth building. Players then tally their points, and the player with the highest score wins.

Players start with a number of building cards in their hand; buildings come in five colors, with the purple buildings typically having a special ability and the other colored buildings providing a benefit when you play particular characters. At the start of each round, the player who was king the previous round discards one of the eight character cards at random, chooses one, then passes the cards to the next player, etc. until each player has secretly chosen a character. Each character has a special ability, and the usefulness of any character depends upon your situation, and that of your opponents. The characters then carry out their actions in numerical order: the assassin eliminating another character for the round, the thief stealing all gold from another character, the wizard swapping building cards with another player, the warlord optionally destroys a building in play, and so on.

On a turn, a player earns two or more gold (or draws two building cards then discards one), then optionally constructs one building (or up to three if playing the architect this round). Buildings cost gold equal to the number of symbols on them, and each building is worth a certain number of points. In addition to points from buildings, at the end of the game a player scores bonus points for having eight buildings or buildings of all five colors.

The expansion Citadels: The Dark City was initially released as a separate item, but the second edition of the game from Hans im Glück (packaged in a tin box) and the third edition from Fantasy Flight Games included this expansion and can be recognized by its rectangular box (not square). With Dark City, Citadels supports a maximum of eight players.

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 19
This page: 19
Sentiment: pos 13 · mix 2 · neu 0 · neg 3
Mentions per page
Showing 1–19 of 19
Video J8YEwhb6C5w Meeple University Analysis at 17:10 sentiment: negative
video_pk 91157 · mention_pk 244354
Meeple University - Citadels video thumbnail
Click to watch at 17:10 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Too skillful for a party game
  • Need to blend roles
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • Engine Building — Players build up their city to gain points and income.
  • Role selection — Players select roles each round.
  • Set Collection — Players collect districts to build their city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • if it can't accommodate at least five it's not a party game
  • your definition of party game is a game that place sadness fine please have to be at least 5 yep
  • and then what has to be simple enough in componentry to be played easily at a party hmm and it has to be simple enough that you can explain it I'm inside probably 10 minutes yep and have it be understood by gamers and non-gamers I think those are the hallmarks of a genuine party game
  • if the game isn't generating laughter naturally through playing it then it's not really a party game
  • there's a lot of chaos element often that's what causes the the humor
  • it really depends on the people that we're playing with as well
  • it can read like party on paper but then it people aren't quick enough to like make it fun party or they're not happy enough to just throw a caution to the wind and wind and lose and have it be funny and it becomes really understand
References (from this video)
No references stored for this video.
Video L_3HHxZHDMI Nights Around a Table Discussion at 0:21
video_pk 88987 · mention_pk 235661
Nights Around a Table - Citadels video thumbnail
Click to watch at 0:21 · YouTube ↗
Pros
  • fond memories
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Ask a Board Gamer! My first question actually launches with a tragic story - i've got bad news for you Brent - i've got some bad news for you - i got bad news - Uh-oh - A fire has destroyed your entire board game collection - new stuff included - Oh no! - i know! - Oh sh*t - And you have to rebuild - i wanna know: what's the first thing you rebuild with?
  • I would start with Splendor - Dragon Strike - Citadels - Hansa Teutonica - Mysterium - Boss Monster - Kingdom Death: Monster, hands down - 1313 Dead End Drive!
  • I love it so much! I've never won a game - I have a massive amount of fun.
  • It was the first real unique board game I owned.
  • D6 is basically designed for individuals who don't know how to play Dungeons & Dragons, but it's a really simplified D&D board game version.
  • It was like mousetrap almost. You build up this elaborate scene and you trigger traps and devices... Clue to the next level!
  • I probably would start off with Scythe. I've spent so much money buying all the expansions. I've spent a ton of time going over strategy, playing with other people, teaching other people. It's a long game to get to learn if you've ever played it. I just have to get that one back.
  • It is by far the best game that I have ever played. I absolutely love cooperative gameplay.
  • I don't really like counter-operative gameplay, even though I know that nobody else ever calls it that.
  • I tried Munchkin once, and I don't want to lose my friends over a game.
  • Cosmic Encounter you want to avoid, and of course, uh, Monopoly, because everybody should avoid it at all costs.
  • Kingdom Death: Monster is probably one of the most critically acclaimed and, like, artistically inspired.
  • When you look at the miniatures and you look at the details, the time and the effort and the inspiration that goes into it is very very nice.
  • Can you still get it? - Yes, you can! They do a lot of limited print collectors models of sorts. Those are irreplaceable.
  • I don't know how I'm gonna put my kid through college since I have to buy it all again!
  • There's been a fire, and it's destroyed your entire board game collection. What game do you buy first to replenish it? - Dinosaur World.
References (from this video)
No references stored for this video.
Video EgM0ECWofOg Tabletop Turtle Top List at 17:12 sentiment: positive
video_pk 80370 · mention_pk 195516
Tabletop Turtle - Citadels video thumbnail
Click to watch at 17:12 · YouTube ↗
Overall sentiment (raw)
Positive
Pros
  • So much game packed in a tiny box
  • Awesome role selection phase with social maneuvering and bluffing
  • Adaptable to players and drawn cards
  • High setup ease and immense variety
  • Fantastic and an easy entry
Cons
none
Thematic elements
  • City Building
  • Medieval
Comparison games
  • Cordelia
Mechanics (from transcript analysis)
  • bluffing — Then bluff and deduce who took what to build the most valuable medieval city.
  • Card Drafting — secretly drafting from the shared deck of role cards for special powers
  • role drafting — role drafting city building game where each round players secretly pick a character with unique power.
  • Set Collection — You get gold from them. No, instead you'll pick the king because you want to be the first player.
  • Tableau Building — The city you lay down card by card is slowly getting stronger and accumulating more abilities and gold bonuses.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels is an absolute classic and has been in my collection now for I think almost 25 years.
  • There's just so much game packed in such a tiny little box.
  • Citadels ask you to adapt not just to the players around the table and what their behaviors are and what their needs are, but also to the small hand of cards you draw from a large pool of building cards.
  • Castle Combo is a nine-card tableau builder where you spend coins to buy villagers and nobles from a shared market and slot them into a 3x3 grid.
  • This game is constantly through the simplest rule set and limited decision space forcing you to make immense trade-offs and decisions.
  • it makes every turn feel meaningful despite the fact that you're only drafting from like six cards.
  • I'm incentivized to pay close attention to what my opponent is doing which is something you rarely get in these sort of like much larger and more complicated tableau builders.
  • If you want to join my Patreon, then I could have got the money to hire Rick Moranis.
  • I have been on a tear now going through small box board games and just replaying a bunch of them because I want to make the biggest tier list video I have ever made.
References (from this video)
No references stored for this video.
Video XC2Vg_1L9ZE Analysis at 6:42 sentiment: positive
video_pk 66536 · mention_pk 162162
Citadels video thumbnail
Click to watch at 6:42 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • One of the most replayable games ever made specifically because of its meanness.
Cons
  • The assassin eliminates a chosen character for the entire round.
  • The thief takes all of another character's accumulated gold the moment that character's turn begins.
Thematic elements
  • Race to build buildings
Comparison games
none
Mechanics (from transcript analysis)
  • Race game — Players race to be first to complete eight buildings.
  • Role selection — Each round players secretly select one character role.
  • Take That — The assassin eliminates a chosen character; the thief takes gold.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a specific kind of silence that falls over a game table when somebody realizes they have just been completely, deliberately, and systematically destroyed by somebody they trusted.
  • Mean games are a genre unto themselves.
  • The person sitting across from them smiled, played their cards just right, and had been planning it for three rounds.
  • The sea serpent player maintained eye contact and smiled the whole time.
  • You were never trying to save us.
  • I was always trying to save myself.
  • That is a different thing. It is, in fact, exactly what Nemesis is designed to produce.
  • Everything is negotiable.
  • The elected pope controlled by a player can excommunicate opponents.
  • The traitor system is the knife at the game's heart.
  • I held that card for two hours.
  • That is why you committed everything.
  • It is the meanest game ever designed because it is the only major board game where the primary mechanic is human trust and the primary strategy is its violation.
  • Attack the east on this move and I will allow you three supply centers.
  • That is diplomacy.
  • This is showing me things about markets I did not want to understand.
  • Since round one.
  • The worst part was understanding that it had never been a competition. It had been a lesson on a schedule the teacher set before the first card was played.
References (from this video)
No references stored for this video.
Video bvVO_rVngmQ watch it played Rules Teach at 0:13 sentiment: positive
video_pk 64417 · mention_pk 157868
watch it played - Citadels video thumbnail
Click to watch at 0:13 · YouTube ↗
Overall sentiment (raw)
positive
Pros
none
Cons
none
Thematic elements
  • building a city via district cards and character abilities
  • medieval kingdom city-building competition under a king
  • instructional explanation format
Comparison games
none
Mechanics (from transcript analysis)
  • character abilities — Each character has a special ability that can be used at most once per turn, typically triggered at various times during a turn.
  • character draft/selection with passing — At the start of each round, players privately select a character from a face-down deck; players pass the remaining options around the table until everyone has chosen.
  • district building — Players may build one district per turn by paying its gold cost; districts have types and cannot duplicate the same name in a city.
  • End condition and scoring — The game ends when a player builds seven districts; final scoring includes bonuses for first to seven, having at least one of each district type, gold spent on buildings, and unique buildings.
  • Once-Per-Game Abilities — Each character has a special ability that can be used at most once per turn, typically triggered at various times during a turn.
  • rank-based turn order — Turns proceed in ascending order of the character's rank, called out by the crowned player.
  • resource gathering choices — On a turn, a player may either gain two gold or draw two district cards and keep one.
  • round end and crown reassignment — At round end the crowned player collects discarded/used cards and a new selection phase begins for the next round.
  • specific character abilities (examples) — Thief robs a character; Assassin kills a character; Magician swaps hands or discards to draw anew; King rules and can be killed; Bishop/Merchant/Architect/Warlord provide other bonuses or effects as described.
  • Turn Order: Progressive — At round end the crowned player collects discarded/used cards and a new selection phase begins for the next round.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • citadels designed by bruno fiduti and published by z-man games
  • let's learn how to play
  • the game is played over a series of rounds and each round is broken into two phases
  • if you are the first player to complete your city by building seven districts you earn four points
  • the game concludes at the end of that round
References (from this video)
No references stored for this video.
Video f-aH0vpaoyo The Dungeon Dive Top List at 12:54 sentiment: positive
video_pk 61224 · mention_pk 153913
The Dungeon Dive - Citadels video thumbnail
Click to watch at 12:54 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • brutal but fun competitive play
  • dynamic role powers
Cons
none
Thematic elements
  • brutal, competitive bidding for district control
  • medieval/fantasy city-building
  • tainted by misdirection and bluffing
Comparison games
  • El Grande
Mechanics (from transcript analysis)
  • Area Majority — players compete to build districts and score points.
  • area majority / city-building — players compete to build districts and score points.
  • Hidden Roles — players draft roles with distinct powers and use them to influence rounds.
  • hidden roles / drafting — players draft roles with distinct powers and use them to influence rounds.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • They are what I would call omniamers.
  • El Grande seems to be the forgotten game because to me that is still the most perfect board game ever made.
  • I absolutely love all of the work that Tom does.
  • Cosmic Encounter is just so so much fun.
  • The complete lack of El Grande.
  • The minis are way too big. Just ridiculous.
References (from this video)
No references stored for this video.
Video 8jKhBVhzzoA The Broken Meeple Top 50 List at 13:39 sentiment: positive
video_pk 42330 · mention_pk 208031
The Broken Meeple - Citadels video thumbnail
Click to watch at 13:39 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • accessible gateway for heavier euros
  • good variety and player interaction
Cons
  • older game; some players may find it dated
  • mechanics are simple but require proper teaching to maximize depth
Thematic elements
  • building districts and characters with special powers
  • Medieval city-building with character roles
  • clever, role-based strategy
Comparison games
  • Gallerist
  • Citadels (the game itself)
Mechanics (from transcript analysis)
  • Direct interaction / denial — choose roles that block or influence other players
  • Role selection — on your turn you pick a role with a unique power; strategic denial is possible
  • Set Collection — collect money to build districts for points
  • set collection / building — collect money to build districts for points
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's just so buttery smooth.
  • easy rules, smooth mechanics, and a good price point.
  • the flame track is the one weakness of the game
  • Here's a very easy house rule for it. If you're at the top of the flame track... discard a grunt token.
  • It looks absolutely beautiful on the table.
  • Life with the Amazonia is basically advanced Cascadia.
  • The Gallerist is the smoothest Lassers in existence.
References (from this video)
No references stored for this video.
Video Ahm_FpS0exM Tabletop Tokki Top 5 List at 7:53 sentiment: mixed
video_pk 36538 · mention_pk 212054
Tabletop Tokki - Citadels video thumbnail
Click to watch at 7:53 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • classic, well-established design with broad appeal
  • asymmetrical roles can be very tense and thematic
Cons
  • two-player version discussed (Velvara) felt lacking balance
  • balance and player interaction can be uneven for two players
Thematic elements
  • Asymmetric character powers with land/draft mechanics
  • Medieval-like city-building arena
  • classic, clean design with familiar role selection
Comparison games
  • Velvara
  • Kelp
  • Fugitive
  • Mr. Jack Pockets
Mechanics (from transcript analysis)
  • draft/land card interaction — draft land cards to gain bonuses and scoring opportunities
  • Set Collection — collect sets to maximize scoring and bonuses
  • Simultaneous action selection — players secretly choose actions and reveal them in order
  • Simultaneous Actions — players secretly choose actions and reveal them in order
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This channel's been doing a series on games that didn't fulfill a specific expectation.
  • I would rather play Istanbul.
  • it's all based on your dice. And it just felt so lucky.
  • Velvara is one of the games that I gave one of my highest recommendations to.
  • If there were ever a party game that I could give my highest recommendation, even looking at my shelf right now, I'm like, there's nothing that even comes close.
References (from this video)
No references stored for this video.
Video Dxek97u707I The Board Gaming Doctor Discussion at 2:36 sentiment: positive
video_pk 33274 · mention_pk 229923
The Board Gaming Doctor - Citadels video thumbnail
Click to watch at 2:36 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Accessible gateway strategy game
  • Varied character/role options increase replayability
Cons
  • Balance can shift with expansions
Thematic elements
  • Role selection and district construction
  • Medieval city-building
  • Clever, tactical
Comparison games
none
Mechanics (from transcript analysis)
  • building and scoring — Construct buildings to gain points and block opponents
  • card/priority management — Cards and effects help shape the round order and actions
  • Compound Scoring — Construct buildings to gain points and block opponents
  • Role selection — Players choose roles each round to activate actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The objective is to score points by forming colored areas of at least five adjacent cards while adhering to specific grouping rules for each value.
  • Butterflies on certain cards earn points if adjacent to a card of their color.
  • Evolution has over 4,000 ways to evolve their species.
  • Presents players with tactical choices to outmaneuver opponents and secure Victory.
  • Prelude cards that accelerate the terraforming process or enhance players' corporations at the game's outset.
References (from this video)
No references stored for this video.
Video UIU74i2IfK4 Adam in Wales - Board Game Design Discussion at 9:26 sentiment: negative
video_pk 10636 · mention_pk 31368
Adam in Wales - Board Game Design - Citadels video thumbnail
Click to watch at 9:26 · YouTube ↗
Overall sentiment (raw)
negative
Pros
none
Cons
  • Really didn't like it
  • Felt mean
  • Cards destroyed plans unexpectedly
  • Other players could lengthen game
  • Would actively turn down playing
Thematic elements
  • Card-driven city construction
  • Medieval city building
  • Thematic
Comparison games
none
Mechanics (from transcript analysis)
  • Destruction cards — Cards that ruin other players' plans
  • Role selection — Choosing roles that activate abilities
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It wasn't just the hundred sort of best designed games this was the hundred games that I feel that I'm particularly sort of connected to
  • The games that have a place in my heart really games that I've got a lot of nostalgia for
  • It felt a bit like doing a roll and write game but without all of the sort of convenience
  • I wish I still had castles of burgundy and notre dame
  • The main thing that got in the way for me was all the iconography
  • I do use board games as an escape from screens and technology
  • I really like the production of cockroach poker
  • I found it was a game where I could see the ending coming and then someone would just go and there we go we've got another 20 minutes now
  • It feels like something other than a board game
  • The decisions you make in the game are very very slight
  • Right up my alley
  • I do really like push your luck
  • That's my favorite game
  • Abyss is my second favorite game
  • I love pekka pig
  • I just think it's ugly
References (from this video)
No references stored for this video.
Video pShyzyypVVk Before You Play Discussion at 11:47 sentiment: mixed
video_pk 8990 · mention_pk 26506
Before You Play - Citadels video thumbnail
Click to watch at 11:47 · YouTube ↗
Overall sentiment (raw)
mixed
Pros
  • Dramatic, role-driven interaction
  • Hidden roles add suspense and unpredictability
  • Historically popular party-like experience
Cons
  • Pacing can feel off, especially with higher player counts
  • Some roles can create uneven or frustrating outcomes
  • Not as streamlined or focused as Coup/Love Letter variants
Thematic elements
  • role drafting, bluffing, and building structures
  • Medieval city-building with secret roles
  • dramatic, social interaction driven by role reveals
Comparison games
  • Coup
  • Love Letter
Mechanics (from transcript analysis)
  • building — Use money to construct buildings represented by cards.
  • end_game_trigger — The game ends when the seventh building is completed.
  • hidden_information — Roles are kept secret until resolved, affecting decisions and tension.
  • role_drafting — Draft roles each round; roles resolve in a fixed turn order.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • This is the grandparent of all tile-laying games.
  • You draw a tile and then you must place that single tile.
  • It's very simple. It's very laid-back, but there's just enough strategy to it that it's quite enjoyable.
  • I actually really enjoyed it.
  • There are no ways to mitigate the dice.
  • This is the heart and soul of the game. It's this resource gathering mechanic.
  • I actually really liked it.
  • The tempo of the game is really nice.
  • Your entire economy is built off of these workers that you have.
  • There are three different colors of workers and you have to keep them hidden.
  • This is the heaviest of the four games that we played.
References (from this video)
No references stored for this video.
Video 2-ltNUS0WS4 3 Minute Board Games Discussion at 56:04 sentiment: positive
video_pk 8659 · mention_pk 25501
3 Minute Board Games - Citadels video thumbnail
Click to watch at 56:04 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • rapid rounds; social deduction-lite
  • fun, modular bluffing interactions
Cons
  • can feel harsh at higher player counts
Thematic elements
  • Role selection and bluffing
  • Medieval city-building / political intrigue
Comparison games
  • Bohnanza
  • San Juan
Mechanics (from transcript analysis)
  • drafting / set collection — draft cards to build a city and score
  • Role selection — players secretly select roles that influence actions
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Acropolis is light, but thinky and very approachable for a wide group.
  • The best thing about this Barcelona is the action selection system.
  • Spellbook is a beautifully themed engine builder with a lot going on under the hood.
  • Ticket to Ride Europe remains a timeless gateway game with a clean map and straightforward drafting.
References (from this video)
No references stored for this video.
Video -QsrOLcx_5s Our Family Plays Games Top List at 7:50 sentiment: positive
video_pk 6622 · mention_pk 145128
Our Family Plays Games - Citadels video thumbnail
Click to watch at 7:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Deluxe edition has all expansions
  • Variety of mechanics
  • Good family game
  • 2-8 players
Cons
  • Treacherous cards can be harsh
Thematic elements
  • Building districts while avoiding treachery
  • Medieval city building
  • Role selection intrigue
Comparison games
none
Mechanics (from transcript analysis)
  • Betting and Bluffing — Trying to avoid being targeted
  • bluffing — Trying to avoid being targeted
  • Set Collection — Building up city districts
  • Unique Player Powers — Different role abilities each round
  • Variable player powers — Different role abilities each round
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • It's so hard for us to come together to be cooperative
  • If you don't have dessert you get hurt
  • We wore out the cards we played it so much
  • Multi-use card to the fifth degree
  • Some games are nice to me some are not
  • You can have both of them in your collection
References (from this video)
No references stored for this video.
Video Ej4upZrrgQk Board Game Coffee Top List at 1:48 sentiment: positive
video_pk 5310 · mention_pk 145850
Board Game Coffee - Citadels video thumbnail
Click to watch at 1:48 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Easy to teach
  • Strong bluffing interactions
  • Works well with a variety of player groups
Cons
  • Can be stressful with larger player counts
  • Reliant on players' reading of others' intentions
Thematic elements
  • Bluffing, deduction, and drafting of district characters
  • Medieval city with character roles
  • Competitive bluffing with social deduction elements
Comparison games
  • Mini Diversity
  • Love Letter
Mechanics (from transcript analysis)
  • Betting and Bluffing — Players try to mislead opponents about their intent and chosen character
  • bluffing — Players try to mislead opponents about their intent and chosen character
  • Drafting — Players select characters for their turn from a draft pool
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Mini Diversity is a one to seven player game
  • it's extremely hard even on its easiest setting
  • it's a card bluffing game and it's drafting
  • three seems to for me is the perfect number
  • Tiny Epic Galaxy is there is a lot of strategy in this tiny little box
  • Doxy - it's the perfect size
References (from this video)
No references stored for this video.
Video 0rJUaPm7nm8 No Rolls Barred Playthrough at 0:50 sentiment: positive
video_pk 5087 · mention_pk 15093
No Rolls Barred - Citadels video thumbnail
Click to watch at 0:50 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Strong player interaction and social bluffing
  • Dynamic and chaotic, which many players find highly entertaining
  • Rich variety of character abilities and potential strategies
Cons
  • Can be complex to teach and learn, especially for new players
  • Downtime and chaotic play can undermine strategy for some groups
Thematic elements
  • Political intrigue, bluffing, and take-that style interaction through character powers.
  • A stylized past kingdom with kings, nobles and urban districts.
  • Character-driven vignettes and social manipulation driving the flow of play.
Comparison games
none
Mechanics (from transcript analysis)
  • Assassination/stealing/magic interaction — Characters such as Assassin, Thief, and Magician enable direct interaction and disruption.
  • Character roles (role selection) — Players secretly choose a character each round; order and powers shift with each choice.
  • City district building — Spend coins to acquire district cards to build a personal city; seven districts ends the game.
  • End-game scoring with special bonuses — Points come from district costs and special scoring rewards from certain districts or combinations.
  • Hand Management — Players draw and discard district and token cards, managing resources to build.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels designed by Bruno Fiduti.
  • The aim of the game is to build the most impressive City.
  • these characters mostly exist for players to dick each other over
  • oldest player is the one who starts with the king's crown
  • Crown a new king
References (from this video)
No references stored for this video.
Video gHqXILFrg-A The Broken Meeple Top List at 2:20 sentiment: positive
video_pk 1262 · mention_pk 3660
The Broken Meeple - Citadels video thumbnail
Click to watch at 2:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • works great with 5-6 players
  • simple rules but strategic
  • good variety with character selection
  • evergreen game that holds up well
Cons
  • can be weak with 2-3 players
  • 7-8 players may be too many
Thematic elements
  • medieval city building
  • role selection
Comparison games
none
Mechanics (from transcript analysis)
Mechanics unknown.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • There is a difference between how great a game is and how much my personal enjoyment like my drive my passion for getting the game out is
  • should you really be really focusing on it in terms of a top 100
  • these games are awesome
  • I just want to talk about these top 50 games which I can do in about five videos Max
  • a game might be rated at a really high level in the past and then drop for me
  • just a simple role selection drafting game
References (from this video)
No references stored for this video.
Video DLxXc5Q2R6U 3 Minute Board Games Review at 2:46 sentiment: positive
video_pk 1011 · mention_pk 2833
3 Minute Board Games - Citadels video thumbnail
Click to watch at 2:46 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Short play time around 30 minutes
  • Simple rules that are easy to learn
  • Strong social deduction and bluffing mechanics
  • Re-released with new art and additional characters
  • Ideal for players who enjoy backstabbing and confrontational gameplay
  • Classic game that has aged well after 23 years
Cons
  • Can be too confrontational for family game nights
  • Plays somewhat poorly at 2 or 8 players, best at 4-6 players
  • Assassin and Thief roles can be harsh and create revenge cycles
  • Can trigger visceral and angry reactions from players
  • Picking the Assassin every turn does not guarantee a win
Thematic elements
  • Urban development and social deduction
  • Medieval city building
  • Competitive play with role selection
Comparison games
  • Small World
  • Mission Red Planet
Mechanics (from transcript analysis)
  • card management — Players manage building cards and character cards throughout the game
  • Drafting — Each turn players draft character cards in secret before revealing and acting
  • Role selection — Eight different character roles with unique powers: Assassin, Thief, Magician, King, Bishop, Merchant, Architect, Warlord
  • Set Collection — Collecting all five colors or multiple cards of one color provides benefits
  • Social Deduction — Players must deduce roles and figure out which role to take to avoid being robbed or assassinated
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Citadels is 23 years old at the time of this review and my copy of the game is almost 20 years old and pretty worn out
  • Citadel's strength is its social deduction and figuring out what role to take that doesn't end with you being robbed or murdered
  • The best thing about this game is when the Assassin has a 50/50 chance of getting you and they still miss
  • this is also the game I've played where I have most frequently seen visceral and angry reactions from players, be warned
  • Citadels the 'C' word of board gaming
References (from this video)
No references stored for this video.
Video VegHqKXVo3o Chairman of the Board Top List at 6:44 sentiment: negative
video_pk 590 · mention_pk 1735
Chairman of the Board - Citadels video thumbnail
Click to watch at 6:44 · YouTube ↗
Overall sentiment (raw)
negative
Pros
  • strong early appeal and replayability
  • interesting role interactions early on
Cons
  • drags on over time and can overstay its welcome
  • thematic and strategic payoff can feel diminishing with repeated plays
Thematic elements
  • role-drafting and building for points
  • medieval city-building and governance
  • classic euro with social interaction
Comparison games
none
Mechanics (from transcript analysis)
  • building and money management — use resources to construct buildings and score points
  • card drafting of roles — players draft roles that interact and affect income and actions
  • hidden roles and tension — interplay of abilities creates tension and strategic choices
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the tile placement itself was meaningful
  • the randomized grid of cars with all these different scoring criteria on them
  • I still do think highly of this when it still holds my shield of quality
  • didn't stay in the collection because it didn't stay played
  • the more and more I played it the less satisfaction I got from it
  • extremely highly rated
  • gateway level game and the gameplay is fun, it's unpredictable, it's wild
References (from this video)
No references stored for this video.
Video qMhjVe66di0 BoardGameBollocks Review at 0:00 sentiment: positive
video_pk 107 · mention_pk 261
BoardGameBollocks - Citadels video thumbnail
Click to watch at 0:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • scales well from 2 to 8 players
  • tight, tense decisions with binary risk/reward choices
  • expansion-ready with bonus characters and buildings
  • easy to teach core mechanics and quick to play
  • high replayability due to multiple characters and strategies
Cons
  • rules can be tricky with many exceptions and interaction nuances
  • game can drag on in some player counts or with certain card effects
  • keeping track of all character abilities may require reference to the rulebook
Thematic elements
  • political power and city development through role-based powers
  • Medieval city-building with noble houses vying for control
  • competitive role selection and district drafting with hidden information
Comparison games
  • Puerto Rico
  • Masquerade
  • Mission Planner
Mechanics (from transcript analysis)
  • character selection / drafting — Players select a character each round, each with unique abilities and activation order.
  • district building — Players acquire and build district cards to score points.
  • end-game scoring and bonuses — Scoring involves district points plus end-game bonuses; first to eight districts is not a guaranteed winner.
  • gold economy / auction — Gold is earned and spent to acquire districts and trigger effects.
  • Hidden Information — Character choices are kept facedown and revealed in turn.
  • player interaction / disruption — Some characters can remove or impede opponents (e.g., assassin, warlord).
  • round-based activation order — Characters have a defined activation order from 1 to 8 each round.
  • special abilities by district color — Different colored districts grant different bonuses and effects.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's not the first player that gets to eight districts it's gonna win the game it's the player who has the most points
  • we're gonna give it a 4/5
  • it's a lovely sort of binary opposition in choices
  • you really wanna take control of every character in the game
References (from this video)
No references stored for this video.
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