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Cities box art

Cities

Game ID: GID0068431
Game Info
Year
2024
Collection
Rating
Mechanic profile
Percentile rank vs. all games
Vibe profile
How this game feels to play
Description

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

—description from the publisher

Description

You've been tasked by the city council to put together a plan to transform a whole neighborhood in the city. You have the opportunity to build new housing, office buildings, parks, and leisure areas near the waterfront. It is in your hands to make the city a better place.

Cities is a city-building game in which you draft the best projects and arrange them in your own playing area. With action and resource draft mechanisms, it will give you the opportunity to visit the cities of Sydney, Venice, New York, Barcelona, Rio de Janeiro, Lisbon, Mexico City, and Buenos Aires. Can you design the most magnificent neighborhood?

The game is played over eight rounds (or four rounds in a two-player game). Each round, players use their workers to collect 1 scoring card, 1 city tile, 1-2 feature tiles, and 2-4 building pieces. City tiles are made up of park spaces, water spaces, and building spaces. Building pieces are placed on building spaces of the same color to form buildings, which can be 1-4 stories high. Whenever a player fulfills an achievement, they place one of their discs on the achievement board. At the end of the game, players add up the points they have gained from all of their scoring cards and achievements.

—description from the publisher

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All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 16
This page: 16
Sentiment: pos 15 · mix 0 · neu 1 · neg 0
Mentions per page
Showing 1–16 of 16
Video a2Ch7FDQZes Review at 0:08 sentiment: positive
video_pk 67671 · mention_pk 163849
Cities video thumbnail
Click to watch at 0:08 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple family game
  • cool game
Cons
none
Thematic elements
  • city planning and neighborhood building
  • global cities
Comparison games
none
Mechanics (from transcript analysis)
  • set collection — Players collect building pieces, tiles, and decorations for gardens and waterways, deciding which groups of features to collect first.
  • worker placement — Each round, you'll be placing your worker on one of the four different sections on the main playerboard.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Have you ever considered yourself to be a city planner or someone who really likes dabbling in decorating the local neighborhood and exploring its functionality?
References (from this video)
No references stored for this video.
Video oJnHwG0WPBo Stella and Taran Top List at 10:00 sentiment: positive
video_pk 66107 · mention_pk 160678
Stella and Taran - Cities video thumbnail
Click to watch at 10:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simplicity with a lot of layers of strategy
  • plays elegantly
  • really recommend it
Cons
none
Thematic elements
Comparison games
  • New York
  • Sydney
Mechanics (from transcript analysis)
  • drafting — You draft different elements that you want to build your city. You get the building, you have the tools, you have the objectives and you drive the one person at a time time and you can have a maximum bid on certain row.
  • set collection — There's also set collection there's different objectives you're trying to achieve lots of objectives with your placement and so on.
  • worker placement — Worker placement drafting.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • calendars are not wall art you have to change them month to month you can't just get attached to a one particular month's picture and leave it there forever
  • this is a spatial auction so you will be placing buildings down you're trying to set you're trying to ultimately Place buildings onto a map and place them in the most beneficial way to meet some objectives to make clusters to do all those sorts of good map types of things
  • it feels old you know how sometimes like the original version came out I think it was around 2008 and you can feel it's not of that modern era you can feel it comes from a time where board game rules could be a bit more brutal and have less Square ups and things like that
  • Phil Walker Harding's known for is like Simplicity with a lot of layers of strategy which this one is
  • most of the points come from these objective cards so it's not a set of common there's a couple of common objectives but most of your points you're picking up what you're going to score from
  • the engine that's driving it is a deck building engine
  • the way you score those resources it's it feels relatively restrictive because you have to get certain resources in certain patterns
  • each crisis and each card has got QR code that you can scan and that this relates to information in real life about the global crisis or environmental things in the world like the trees the pollution everything else that you can find there
  • as a Euro for me as a Euro gamer when I like theme it's when the mechanics it can still be a a bland kind of euro thing but when the mechanics really are true to that theme it's something I quite like
  • you have limited amount of resources that you can have in your board which makes it even harder to you know um like this resource you have to take that you need this you need this to do this action so which one you're going to take you can't do everything at once
  • this has that as well because you in order to build your network every time you reach a a corner of a grid there has to be a station doesn't have to be yours can be someone else's so being near someone else lets you build further and when you make a connection to someone else you both get a benefit much like Tera so you get some energy and the other players get coins
References (from this video)
No references stored for this video.
Video OYZUyQ2JJ6s Discussion at 7:15 sentiment: positive
video_pk 66043 · mention_pk 160515
Cities video thumbnail
Click to watch at 7:15 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Described as having a novel, engaging mechanic
  • Two games in one could offer variety
Cons
  • Luck-driven elements may affect pacing
Thematic elements
Comparison games
  • The Crew
Mechanics (from transcript analysis)
  • roulette/ball-dropped action — Roulette-like mechanism driving actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • "it's another watch it played question and answer video"
  • "rulebooks are living documents really valuable resource for us board game enthusiasts"
  • "I really think it's the oldest on who is saying it and what you mean by it when I hear fill a game I think that could be a great game"
  • "there's nothing greater than a brilliant filler game"
References (from this video)
No references stored for this video.
Video A9ORkfEjjm0 Let's Table It Top 5 List at 5:01 sentiment: positive
video_pk 65839 · mention_pk 159811
Let's Table It - Cities video thumbnail
Click to watch at 5:01 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • bright and colorful; quick setup
  • two-player play feels tight; good balance
  • high replayability due to different boards
Cons
none
Thematic elements
  • city growth and drafting for scoring conditions
  • urban development; city-building
  • descriptive and practical
Comparison games
none
Mechanics (from transcript analysis)
  • set collection / scoring optimization — choose which items to draft to maximize scoring by end of game.
  • tile drafting — draft a mix of tiles, objectives, buildings, landmarks each round.
  • variable board/replayability — three double-sided city boards provide varied scoring conditions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • The colors are gorgeous.
  • Mediterranean coast vibe. Very summer.
  • No language.
  • This is five lazy summer day games.
  • It's quick, easy, and fun.
  • Junk Drawer was a complete surprise for me.
  • The end of the game is actually just when somebody can't place anything in their drawer.
References (from this video)
No references stored for this video.
Video SHt6ejsGJvE kovray Top List at 460:42:00 sentiment: positive
video_pk 64823 · mention_pk 158366
kovray - Cities video thumbnail
Click to watch at 460:42:00 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • simple action selection with deep strategy
  • high variability with different cities and goals
  • introduces players to the hobby well
  • collaboration between designers
Cons
  • can lead to 'let down moments' when desired actions are taken by others
Thematic elements
  • neighborhood building
  • city
Comparison games
none
Mechanics (from transcript analysis)
  • action selection — Now with the catch is that you can choose the order of taking those things.
  • set collection — tiles, buildings, goals, landmarks.
  • variable scoring — eight different cities with different scoring conditions, the way that the goals come out they're always going to be different.
  • worker placement — on your turn you'll place a worker and do one of the four things that you have to do.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • My list is different than your list and my list is the best 10 games of 2024.
  • This engine building game is very interesting and probably my favorite part about this is the way that you take actions, you'll spend a resource that is a coin and you'll be able to do a variety of different actions.
  • The art style is very unique and different that really invited me over the first few games we played over to the last few games we played.
  • There's eight different cities with different scoring conditions the way that the goals come out they're always going to be different.
  • The art in this game is probably the most gorgeous art of 2024 it's it's a gorgeous game each of the cards is so uniquely Illustrated the cover is fantastic this game is an art piece on your table.
  • The Crew produces that almost like every three four games in my opinion because at one point you're all going to have really crappy hands but you somehow predict the order of your crappy hands at one point you'll someone will draw card redraw cards and they'll draw two aces and the probability of that is not very likely but all of a sudden an ace comes up and it's just so fun.
  • It's poker but it's taking a simple concept well simple concept like poker and turning it into this like or turning it on its head and turning into a Cooperative game that people can get behind.
  • The first time you play it it's just a discovery game and you have to accept that you you won't get very far on the tracks.
  • The reason I think this is my number one is a little bit because of the surprise element surprise in the sense that you didn't expect it I didn't expect it to be as great as I knew it was going to be good but it ended up being fantastic and grade.
  • It tickles my logic brain which is always great and it's a little puzzle that I think everybody can kind of get behind.
References (from this video)
No references stored for this video.
Video Z_DMulJTwoU Meeple University Top List at 1:21 sentiment: positive
video_pk 64590 · mention_pk 158078
Meeple University - Cities video thumbnail
Click to watch at 1:21 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • City-building with drafting mechanics
  • Vertical and horizontal building aspects
Cons
none
Thematic elements
  • city-building, drafting
  • city-building with drafting; includes Sydney as a city
Comparison games
none
Mechanics (from transcript analysis)
  • City-building (vertical/horizontal) — Building cities in multiple directions.
  • drafting — Players draft city tiles.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I am very keen on this game
  • This is a energy production type of game; it's a steam powered game.
  • it's a heavy pen and paper game
  • it's got cute dragons
  • Storm Raiders coming out on Kickstarter
  • card management for taking your actions and leveling up your actions
References (from this video)
No references stored for this video.
Video VvqMHF56pN0 Watch It Played News at 2:25 sentiment: positive
video_pk 64594 · mention_pk 158092
Watch It Played - Cities video thumbnail
Click to watch at 2:25 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • refreshing urban planning theme
  • board features (dials up to 11) noted positively
  • clear city-building progression
Cons
none
Thematic elements
  • urban planning and development
  • transform a whole neighborhood into the city
  • strategic planning with city-building actions
Comparison games
none
Mechanics (from transcript analysis)
  • achievement tracking — Fulfilling achievements places discs on the achievement board for points.
  • tile/area placement — City tiles and building pieces are placed on plots of the same color to form buildings up to four stories.
  • worker placement — Players use workers to collect scoring cards and city-related resources.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • looks great it's a refreshing theme
  • there's little dials on the game boards that go up to 11
References (from this video)
No references stored for this video.
Video tB-R5zKyJ_s kovray Top List at 7:03 sentiment: positive
video_pk 63834 · mention_pk 157348
kovray - Cities video thumbnail
Click to watch at 7:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Introduces worker placement to beginners
  • Different cities with varied scoring offer replayability
  • Four actions per round provide clear structure
Cons
none
Thematic elements
Comparison games
none
Mechanics (from transcript analysis)
  • city-building drafting — Draft and execute four actions per round; build a 3x3 area with multiple scoring routes.
  • worker placement — Place a worker to select actions such as buildings, placement areas, goals, or monuments; players draft actions and build a neighborhood within a city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Next time I'll win.
  • Crushed us.
  • It's a great game to also teach a set collection because you understand how to score negative points and positive points.
  • you truly feel super mega lucky.
  • This is the longest game in the list that we've provided.
References (from this video)
No references stored for this video.
Video lZLJrhFpT6o Let's Table It Review at 0:02 sentiment: positive
video_pk 61852 · mention_pk 154496
Let's Table It - Cities video thumbnail
Click to watch at 0:02 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Adorable art and cute Oddities
  • Wide range of card abilities
  • Season mechanic adds strategic depth and replayability
  • Good replayability with many unique cards
  • Light, charming, and family-friendly chaos
Cons
  • Some luck involved in drawing cards that may or may not be playable due to season
  • Take-that elements can create negative experiences for some players
Thematic elements
  • Collection-building of charming creatures with take-that interactions and season-based strategy
  • Whimsical world where collectors assemble Oddities across Seasonal cycles.
  • Whimsical, light, family-friendly flavor with charming art and card flavor text
Comparison games
none
Mechanics (from transcript analysis)
  • Collection and rarity — Common Oddities count toward your collection; Rare Oddities grant special abilities.
  • Deck building — Season cards form a deck; players must match the current season to maximize usefulness and guide actions.
  • Draw and play sequence — On a turn, a player draws a card, then may draw a second card or play a common or rare Oddity to their collection.
  • Luck and draw variability — Shuffles and card draws introduce luck, affecting what cards you can play.
  • Misfit target actions — Misfits can be played on opponents to apply negative effects to their collections.
  • Quirks as one-time actions — Quirks are single-use actions that provide temporary advantages.
  • Season deck-building — Season cards form a deck; players must match the current season to maximize usefulness and guide actions.
  • Season-based restrictions — Season cards restrict which cards can be played, adding strategic depth.
  • Take-that and stealing — Many cards allow stealing or hindering opponents, depending on the action played.
  • win condition — The first player to accumulate six Oddities in their collection wins the round/game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • the characters on the cards and Oddities are absolutely adorable
  • There is a wide range of abilities on the cards I think you could play several rounds and not see the same special actions which is great for replayability
  • If you love Charming art and light strategy with a bit of playful chaos Oddities might be your next family favorite
  • our family really enjoyed Oddities
  • how cute the art was
  • season restriction adds a little extra to make the game a little more strategic
References (from this video)
No references stored for this video.
Video 9oukA3_e49M The Board Game Garden Top List at 10:20 sentiment: positive
video_pk 34572 · mention_pk 102978
The Board Game Garden - Cities video thumbnail
Click to watch at 10:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Tight timing of actions
  • Strong thematic integration with city-building
  • High decision density for a lighter heavy game
Cons
  • Missing solo mode in the published version
Thematic elements
  • City construction with public objectives
  • Urban development on a compact grid
  • Strategic tile drafting and worker-placement interplay
Comparison games
  • New York (thematic example)
Mechanics (from transcript analysis)
  • Public objectives tied to city — Public objectives influence scoring and strategy.
  • tile drafting — Draft tiles that affect your city layout and scoring.
  • worker placement — Place a worker to take multiple, distinct resources/actions.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Explorers of Neoria is my number 10. It is a wonderful, very unique game where basically you are taking out or drawing these different little chunky bits from a bag.
  • I really love that decision of do I want to just take one from the board that I know exactly what the color is or do I take out too randomly from the bag and hope for another color that maybe I would prefer.
  • River of Gold... there are three simple actions that you can do. You can sail, you can build, or you can deliver.
  • This is a fantastic game. I will say that I think I'm pretty good at this game.
  • Nova Roma has such a cool action selection worker placement mechanism.
  • Minos Dawn of the Bronze Age... the dice drafting worker placement shines in this game.
  • Wondrous Creatures is fantastic.
  • Skyrise. There is fantastic player interaction.
References (from this video)
No references stored for this video.
Video RBVMk9eQQ8M Our Family Plays Games Discussion at 27:20 sentiment: positive
video_pk 12541 · mention_pk 36577
Our Family Plays Games - Cities video thumbnail
Click to watch at 27:20 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Engaging city-building theme
  • Accessible engine with tableau-building flavor
Cons
  • Some players feel thematic integration could be clearer
Thematic elements
  • City growth through project drafting
  • Urban city-building and planning
  • Strategic, thematic
Comparison games
  • Dominion
  • Carcassonne
  • In the Mood for Cities
Mechanics (from transcript analysis)
  • drafting — Players draft projects to place in their city.
  • tableau-building — Cards and placed projects form a tableau maximizing points.
  • tile/board placement — Projects are placed to shape a growing city.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • board games a lot of ways have helped me find friends and build confidence in Social aspects
  • we sold out about half our inventory yesterday
  • the Mandalorians got it right
  • the show must go on
  • semi-cooperative
  • I cannot win
References (from this video)
No references stored for this video.
Video zYnwAvHRL2U BoardGameGeek Top List at 57:29 sentiment: positive
video_pk 12491 · mention_pk 36432
BoardGameGeek - Cities video thumbnail
Click to watch at 57:29 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • great visual presence and table presence
  • accessible and family-friendly
Cons
  • potentially light for heavier gamers
Thematic elements
  • urban development, planning and competition
  • Global city-building with real-world destinations
  • lighter, accessible
Comparison games
  • Architects of the West Kingdom
  • Possibly other city-builders
Mechanics (from transcript analysis)
  • city-building / project drafting — draft projects and build neighborhoods up to four stories
  • multi-criteria scoring — points based on height, color variety, and color sets
  • project drafting and building — draft and construct neighborhoods; build up to four stories
  • seasoned, multi-criteria scoring — points based on height, color variety, and completed objectives
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • Rebel Princess is fantastic.
  • The premise is it's kind of like a slight social deduction setting.
  • it's a tableau building game
  • the end-game via last tile is clever
  • the cutest little game
  • Dune Imperium is my number one
  • hidden roles add tension and intrigue
  • the eight rounds
  • tiles and shared space create intense competition
References (from this video)
No references stored for this video.
Video ylIkgwCX3pQ The Broken Meeple Discussion at 27:32 sentiment: neutral
video_pk 12417 · mention_pk 146314
The Broken Meeple - Cities video thumbnail
Click to watch at 27:32 · YouTube ↗
Overall sentiment (raw)
neutral
Pros
  • Simple design from reputable designer Phil Walker-Harding
  • Accessible tile-laying mechanic
  • Works with various objectives
Cons
  • Devir has mixed track record with forgettable games
  • Game still in progress when transcript cuts off
Thematic elements
  • Constructing cities with various buildings, parks, and lakes
  • City building and urban planning
  • Tile-laying city construction
Comparison games
  • White Castle
Mechanics (from transcript analysis)
  • Compound Scoring — Complete objectives and match requirements for victory points
  • Objective scoring — Complete objectives and match requirements for victory points
  • tile placement — Players place tiles representing land, buildings, parks, and lakes
  • Turn order priority — Early placement grants first pick of available options
  • Turn selection system — Players place meeples in rows of objective cards, land tiles, decor tiles, and buildings
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • You're listening to the Broken Meeple show, a podcast that speaks passionately about board games for the benefit of those who play them
  • This is probably one of the most interesting and possibly one of my favorite trick-taking games I've played now
  • My eyes lit up you know and it's kind of like the first time I saw that typewriter mechanic for civilization of New Dawn
  • People crying that this is like a nearly Flawless game are seriously downplaying the luck problem in this
  • This is the Pinnacle of Bland
  • There is no excitement in this game, this game just doesn't generate an emotional response
  • It generates a lot of fun banter, a lot of cool thinking
References (from this video)
No references stored for this video.
Video 6d8yGEzfVRU Chairman of the Board Discussion at 2:58 sentiment: positive
video_pk 5827 · mention_pk 147149
Chairman of the Board - Cities video thumbnail
Click to watch at 2:58 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • Straightforward city-building feel
  • Family-friendly yet offers depth
  • Strong design pedigree
Cons
  • May lack depth for seasoned gamers
  • Replay variety depends on scenario selection
Thematic elements
  • urban planning
  • City-building on a 3x3 grid with terrain types
  • straightforward Euro with scenario variability
Comparison games
none
Mechanics (from transcript analysis)
  • Compound Scoring — score via personal, public, and scenario objectives
  • Deck building — 3x3 city grid with terrain features
  • objective cards and public objectives — score via personal, public, and scenario objectives
  • tile/board construction — 3x3 city grid with terrain features
  • worker placement — assign one worker per row to collect features
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • this is the newest board and dice game at least one of the newest
  • a very straightforward Euro definitely on the lighter end of the medium
  • I'm glad I did
  • these are the kind of Euros I tend to really get along with
  • the old ones are normally the best ones
  • this is a stripped back Euro
  • no bloat to the rules or anything like that
  • it's so easy to table
  • two to four players 40 minutes just sounds like it's taking all those boxes for me
References (from this video)
No references stored for this video.
Video Z_WjreTIis8 Foster the Meeple Discussion at 7:45 sentiment: positive
video_pk 5758 · mention_pk 162786
Foster the Meeple - Cities video thumbnail
Click to watch at 7:45 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • approachable and compact city-builder
  • strong two-player interaction without heavy downtime
  • elegant integration of set-collection and tile-placement mechanics
  • clear iconography and rules that ease learning
Cons
  • some players may want more variability or player count depth
  • the random secret column can feel a lottery at times
Thematic elements
  • city-building through tile and worker-placement choices
  • Famed world cities with distinct scoring identities
  • compact, scored city-building with concrete goals
Comparison games
  • Expeditions
  • Scythe
Mechanics (from transcript analysis)
  • hidden choice and secret scoring — One column may contain hidden score tiles or resources, adding tension
  • set-collection and end-game scoring — Multiple scoring tracks and a final scoring phase based on city layout and tile interactions
  • tile-driven city construction — Build out a 3x3 grid of city tiles with row-based scoring objectives
  • worker placement — Each turn you place workers on a chosen row to take actions, with limits on how many you can use per row
  • worker placement per row — Each turn you place workers on a chosen row to take actions, with limits on how many you can use per row
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • I would never play Expeditions without this baked in now
  • this is almost like an essential expansion
  • quality of life upgrade
  • it's coffee table cottagey just sitting out
References (from this video)
No references stored for this video.
Video dLxF_O3VpOE Our Family Plays Games Top List at 36:30 sentiment: positive
video_pk 2613 · mention_pk 7725
Our Family Plays Games - Cities video thumbnail
Click to watch at 36:30 · YouTube ↗
Overall sentiment (raw)
positive
Pros
  • elegant tile-placement
  • varied city themes (e.g., Sydney, Venice, New York)
  • expansion potential (Cities USA)
Cons
  • randomness of draws can impact pacing
  • may benefit from expansions for replay variety
Thematic elements
  • tile-placement and city development
  • globally themed city-building
  • family-friendly, accessible
Comparison games
  • Castle Combo
  • Endeavor Deep Sea
Mechanics (from transcript analysis)
  • achievements and secret objectives — top cards grant endgame bonuses and personal goals
  • secret objectives / endgame bonuses — hidden goals influence scoring strategy
  • tile placement — build a city by placing tiles with varied effects
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
  • it's the cutest little game with these cute oversized Rocap bars
  • Green Team always wins
  • Endeavor Deep Sea... due to problematic slavery mechanic
  • Windmill Valley is beautiful to look at
  • I love cities
  • Arcs is hot
  • Cities USA coming soon
  • Telestrations was hilarious
References (from this video)
No references stored for this video.
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