Game Info
Year
2025
Collection
Your Tier
Loading…
Mechanic profile
Not enough video data yet
Vibe profile
Not enough video data yet
Description
Set during the time of Cities of Venus, Survivors continues the story with the search for survivors on the surface by the brave mining mech operators. The object of this stand-alone polyomino-dice manipulation game is to find as many survivors as possible while discovering fuel for the re-ascent vehicle. Once the launch sequence is initiated, players utilize the resources and engineers that they had rescued to secure their place as the captain, and hero, of the re-ascent ship.
Plays 2-6 players.
—description from the publisher
Featured Videos
Ask a Rules Question
All mentions
Browse transcript mentions, sentiments, pros/cons, mechanics, topics, quotes, and references.
Total mentions: 2
This page: 2
Sentiment:
pos 2 ·
mix 0 ·
neu 0 ·
neg 0
Showing 1–2 of 2
Video SVod1Irz-yw
Tabletop Tolson Review at 0:03 sentiment: positive
video_pk 86291 · mention_pk 311961
Click to watch at 0:03 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Simultaneous play makes the game go fast.
- Dice manipulation is core to the game and fun.
- Polyomino placement is enjoyable.
- The end game 'launch sequence' is a fun special turn-based roll-off.
- The game is very teachable and playable.
- Players have a fantastic fun time with the simultaneous play and the big fun roll-off at the end.
- The game has charm.
- Players left feeling energized and happy after playing.
- The box has an inset for organization.
Cons
none
Thematic elements
- Mining for resources and collecting fuel rods to escape the planet
- Venus
Comparison games
- to court the king
Mechanics (from transcript analysis)
- dice manipulation — Players can use dice or crystals to alter the values of their rolled dice.
- Dice Rolling — Players roll dice at the start of each round to determine their available actions.
- polyomino placement — Players place polyomino shapes onto their personal player boards.
- Push Your Luck — Players can decide to push their luck in the final roll-off, even with fewer dice.
- Resource Management — Players manage black and pink crystals which can be used for dice manipulation or gaining booster dice.
- Set Collection — Players collect fuel rods, and the player who collects their fifth triggers the end game.
- Simultaneous action selection — Players perform actions concurrently throughout the game.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- The coolest thing about this game is not that it's in the same universe which I absolutely adore and love it's that play is simultaneous throughout the entire game until the big final launch sequence at the end which is a totally fun special turn-based rolloff.
- This game is dynamite I love the polyomino placement and I love the dice manipulation.
- This game is fast this game is fun I think it's my favorite of the cities of Venus because it is so teachable and playable and players have a fantastic fun time with their kind of like YSI play here and then the big fun roll off at the end.
- So lots of fun and just tons and tons of like charm I think this game is charming we left playing this game um when in my variety of plays in my in my multiple plays every group left feeling super energized and just really happy and pleased with the things that they did and the way that they played and the fact that everyone plays at the same time the simultaneous play it goes really really fast.
References (from this video)
No references stored for this video.
Video -61cjtaAJmg
Brains On Games Review at 0:31 sentiment: positive
video_pk 86222 · mention_pk 292680
Click to watch at 0:31 · YouTube ↗
Overall sentiment (raw)
positive
Pros
- Beautiful production with high-quality components and standout artwork
- Smooth blend of dice-drafting, tile-driven exploration, and engine-building
- Tight pacing and approachable for mixed groups; works well with families and adults
- Organized components and storage system help keep gameplay flowing
- Engaging tension from resource scarcity and the endgame race
Cons
- Some randomness can decide outcomes, especially with bad dice or unlucky draws
- Endgame can feel luck-influenced at times, depending on draw order and dice rolls
- Map exploration cards are described as thinner than other components
- Tile and engineer scarcity can vary with player count, altering pacing
- Dual-layer player boards may require careful storage to prevent warping
Thematic elements
- Mech repair, exploration, resource management and engineering
- Surface of Venus with a floating city in the sky
- procedural, puzzle-driven competition with exploration and engine-building
Comparison games
- Lost Cities
Mechanics (from transcript analysis)
- Dice Placement — Roll dice and place them on your personal board to perform actions and build an engine.
- Dice Rolling and Placement — Roll dice and place them on your personal board to perform actions and build an engine.
- Endgame trigger (fuel rods) — Endgame is triggered when a player accumulates five fuel rods (or completes certain map objectives for rods).
- Engine Building — Glean power dice and engineers to modify dice faces and unlock additional actions.
- engine-building — Glean power dice and engineers to modify dice faces and unlock additional actions.
- Engineers (modifier cards) — Draft engineers that can flip die faces or shift values within a round to optimize results.
- Polyomino — Use explored map pieces to cover the grid, unlocking larger exploration tiles as runs improve.
- Polyomino map coverage — Use explored map pieces to cover the grid, unlocking larger exploration tiles as runs improve.
- Randomness and luck — Dice luck and card draws introduce variability, contributing to a lighter yet engaging experience.
- Resource Management — Collect ore (pink and black), store up to eight, and spend to draft dice or activate effects.
- Resource-driven die expansion — Gaining power cores grants bonus dice, increasing options each round.
- Round readiness and timing — A readiness token system signals turn completion; rounds progress when all colors align again.
- Two-player and higher-player dynamics — The game scales differently with player count, affecting resource scarcity and action pacing.
Video topics + discussion points
No key topics recorded for this video.
Quotes (from this video)
- it's on the heavier end of light
- this is a great looking game
- you're rolling these dice once and then placing them
- we had a good time with cities of Venus Survivors
References (from this video)
No references stored for this video.
Transcript Navigation
Showing 1–2 of 2