Lost Cities is a card game in the Kosmos two-player series. The game originally consisted of a single deck of cards of rank 2–10 in five different colors with three special "handshakes" ("HS" in scoring examples below) in each suit, but as of 2018 the game now includes six colored suits, with the sixth color being optional for gameplay. A game board is included to organize discarded cards and help players organize their card collections.
The object of the game is to gain points by mounting profitable archaeological expeditions to the different sites represented by the colored suits of cards. On a player's turn, they must first play one card, either to an expedition or by discarding it to the color-appropriate discard pile, then draw one card, either from the deck or from the top of a discard pile. Cards played to expeditions must be in ascending order, but they need not be consecutive. Handshakes are considered lower than a 2 and represent investments in an expedition. Thus, if you play a red 4, you may play any other red card higher than a 4 on a future turn but may no longer play a handshake, the 2, or the 3.
The game continues in this fashion with players alternating turns until the final card is taken from the deck. The rest of the cards in hand are then discarded and players score their expeditions. Each expedition that has at least one card played into it must be scored. Cards played into an expedition are worth their rank in points, and handshakes count as a multiplier against your final total; one handshake doubles an expedition's value, while two handshakes triples that value and three handshakes quadruple it. Expeditions start at a value of -20, so you must play at least 20 points of cards into an expedition in order to make a profit. If you are left with a negative value and have a handshake, the multiplier still applies. A 20-point bonus is awarded to every expedition with at least eight cards played into it. A complete game of Lost Cities lasts three matches, with scores for each match being added together.
Scoring example 1: An expedition has a 2,3,7,8,10 for a total of 30. This expedition is worth 10 total points: 30 plus the initial -20.
Scoring example 2: An expedition has 2 HS, and 4,5,6,7,8,10 for a total of 40. This expedition is worth 80 total points: 40 points for cards, plus the initial -20, ×3 for the two multipliers, plus the 20-pt bonus for playing 8+ cards.
Scoring example 3: An expedition has 1 HS, and 4,6,7 for a total of 17. This expedition is worth -6 total points: 17 plus the initial -20, ×2 for the multiplier.
Knot Dice
Lost Cities: Rivals - How To Play
- Great one
- Played it all the time
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- This time I'm going to test Bethany with two player only games.
- You've got to rank them one through five without knowing which one's coming up next.
- But I beat you last time we played, so I'm just going to put it at one because I remember it fondly right now.
- Oh my gosh. I guess it's a five in this list. Fudge me buckets, Ryan.
- Anyway, if you had this list, how would you rank them? Hopefully better than I did.
References (from this video)
- short, enjoyable filler experience (~45 minutes)
- works well with two players and four players
- easy to learn yet engaging
- luck can impact results
- not all players may find it equally compelling
- Lost Cities
Mechanics (from transcript analysis)
- card hand management — Five suits numbered 0-10; players play cards in ascending or descending order.
- Hand Management — Five suits numbered 0-10; players play cards in ascending or descending order.
- order-based play — You must play cards following ascending or descending sequences.
- Track Advancement — Playing cards moves stones up tracks to gain victory points and bonuses.
- track advancement for points — Playing cards moves stones up tracks to gain victory points and bonuses.
- two-player to four-player flexibility — Works in different player counts with similar experiences.
Video topics + discussion points
Quotes (from this video)
- this is a very interesting small card game
- it's a neat little game
- i'm really excited about it
- the harbor expansion which changes that entirely where you just shuffle all the cards into a deck and you reveal them in a random order
- i think i'm just going to keep it until the expansion arrives and then play them together
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- it's the game I compare every single semi coop to
- I'm biased here because I like the show a lot
- what a video guys what a video we're gonna do it again next year
References (from this video)
- Good for spending time with one specific person.
- Components are mostly cards.
- Unwieldy due to card layout.
- Wind is a significant problem.
- Requires a smaller card size to sleeve.
- Requires a stable surface, like a table or dining tent.
- Exploration
Mechanics (from transcript analysis)
- Hand Management — Players must manage the cards in their hand to play them for expeditions.
- Push Your Luck — Deciding whether to start an expedition with a multiplier or play it safe.
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Quotes (from this video)
- So this isn't even a list of my picks. This is gonna be Cheryl's Favourite Games* to Take Camping *From Our Collection, right?
- So we're not gonna end with the best and start with the worst or anything. These're just 5 Random Games from Our Collection that We Like to Take Camping.
- I don't know, like, Top Ten necessarily, but it's... it's a favourite.
- They won't get wrecked when you... when you bring them camping, like if a piece falls in the dirt, then it... you know, you can dust it off, and it would be fine, and you won't be, like, broken up that you've ruined your favourite board game.
- And it doesn't take up a whole lot of real estate on the table.
- Now, of all the games that you've recommended... I think this is the most unwieldy one.
- Because you need a stiff-backed thing to put behind your your paper, right? And everybody needs a working pencil, which is kind of... I would say table only.
- So that's why i really wanted these cards to be protected, because it's that kind of game.
- So I brought two 2-player games specifically just so I could - you know - hang out with Ryan.
- OH MY GOD CHERYL - IT'S A BEAR!!!
References (from this video)
- Introduces additional knot-building variant within Not Dice
- Maintains strong emphasis on spatial reasoning
- Compact, quick to learn
- Part of a larger set; may be confusing without Not Dice context
- Availability limited to the Not Dice product line
- Celtic knot pattern building
- Kells—the knot-building puzzle variant within Not Dice
- abstract/puzzle-focused
- Not Dice
Mechanics (from transcript analysis)
- Cooperative/competitive mix — Stories vary; some modes are cooperative, some competitive, within the knot framework.
- Pattern Building — Roll and place dice to complete Celtic knot patterns.
- pattern building with dice — Roll and place dice to complete Celtic knot patterns.
Video topics + discussion points
Quotes (from this video)
- This is a game that's all about your visual spatial skills.
- The dice are beautiful, they’re marble_finish with silver patterns that create Celtic knots.
- There are a dozen different games in the basic set.
- Not Dice Squared is the expansion mentioned.
- this episode we're going to talk about a puzzle building game that involves dice
References (from this video)
- love still
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- I'm genuinely curious about your origin story and sort of how you got more involved in whatever hobby it is.
- Exposing a child to games is probably a really important thing.
- It's like baseball cards but you play a game with that seems stupid.
- I really loved it and got into that
- I just got sucked back into board game geek because I had you know been on it like in 2005
- I just got like sucked in
- I never really liked Puerto Rico or Princess of Florence but I really like Power Grid
- The DM sucked and I didn't really like it at all
- He's just like the worst, you know pictured like the worst kind of DM RPG type of personality that was that guy
References (from this video)
- Elegant, fast two-player experience
- Tense decision-making
- Limited player count
- Two-player card drafting risk/reward
- Archaeological expeditions
- Tension and optimization
- Senara
- Silver and Gold
Mechanics (from transcript analysis)
- Hand Management — Two-handed card play to push expeditions forward
Video topics + discussion points
Quotes (from this video)
- the beauty of this hobby is there's so many varied opinions
- we're not going to touch on any of our favorite games
- top 10 really top 10 from us soon
- comment below if you disagree
References (from this video)
- favorite game
- fast play with tension
Mechanics (from transcript analysis)
- Set Collection — used in a way with varying expansions.
- set-collection — used in a way with varying expansions.
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Quotes (from this video)
- The crew will be a fantastic game because you play off each other
- it's a trick-taking game that's infinitely variable in even in very small ways
- I had a really good time doing that
- you can always be absolutely annihilated by your opponent
- yes because it's tigris and euphrates
- a big game like that with dramatic twists and turns luck again with what cards come out when but deep strategy that can change over and over
- it's soloable
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- it's a bloody travesty is what i call it
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- this is one of those things where you spin it around it's sand and all the sand comes down like this isn't here
- top shelf billing goes to the anniversary edition of cartoons beautiful like such yeah for those who don't know i love carcassonne
- this has been fed to me on ads on my like it's like facebook instagram everything i'm getting ads fed for it to me for this thing constantly
References (from this video)
- great game to play, even in a tough loss
- fun with friends
Mechanics (from transcript analysis)
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References (from this video)
- expeditions
Mechanics (from transcript analysis)
- Hand Management — you're competing with what cards you have and what your player has and there's a sort of a middle uh area an area where you're dropping cards that your other your opponent can pick up
- Push Your Luck — if you come up short you're going to get a ton of negative points but if you cross the threshold you'll start getting positive points
- Set Collection — you're essentially adding a multiplier making a bet that you can get certain points on each of the different colors the different routes
Video topics + discussion points
Quotes (from this video)
- 10 great games to bring along while you travel
- this is just sort of 10 games not uh in order per se just 10 great games to bring along
- i really do think those starter decks are great for this kind of thing for a little trip
- these are games that i really do think play well with lower player accounts too specifically somebody next to you or in front of you
- there's a lot of these are skilled games these are games where you can be better than the other person
- i think all these are pretty small easy to carry lots of life and fun in them you can get out of them
- this is definitely a group of games i i could easily recommend
References (from this video)
- Tense gameplay
- Strategic decision-making
- Can be played casually
- Card tactics involved
- Can be brutal
- Luck of the draw can be a significant factor
- May not be enjoyable for those who dislike 'take that' elements
Mechanics (from transcript analysis)
- Hand Management — On your turn you'll play a card or discard a card and then you'll draw a card.
- Multiplier — You also could play a multiplier before to multiply that category.
- Push Your Luck — There's also like a wager portion obviously like Ilya was talking about and then there's like luck at the draw for this one.
- Set Collection — When playing cards you can go into different territories but you have to kind of build up from low to high.
Video topics + discussion points
Quotes (from this video)
- it's very asymmetrical the miniatures in this is stunning the art in this is stunning it's a very clever game
- it's so clever it's so thematic
- the games tend to be like super close down to the last play
- i love that it's gonna be cross-compatible because it's just it's such a like it's a great experience to kind of elevate to four players
- it is one of my favorite two-player games
- the waze design is just extremely skillfully it's one of the most elegant and beautiful games in the two-player variety
- i think the theme really shines out too because basically it's like technology versus nature industrialization yeah
- i think one of the most underrated two-player games in my opinion
References (from this video)
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- i'm a big fan of light games with hidden depth
- hidden gem
- learning the rules really really well because that makes everyone happier at the table
- the burden of owning the board games
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- i'm a big fan of light games with hidden depth
- hidden gem
- learning the rules really really well because that makes everyone happier at the table
- the burden of owning the board games
References (from this video)
- tight two-player abstract experience
- highly replayable and approachable
- card-driven two-player exploration
- explorers attempting expeditions
- thinky, think-space card play
Mechanics (from transcript analysis)
- card-drawing / hand management — players draw and play cards to advance expeditions
- two-player abstract strategy — tight, thinky back-and-forth between two players
Video topics + discussion points
Quotes (from this video)
- it's a real-time game where that each round has two phases
- it's always a blast to play
- I highly recommend it
- you can end with zero points and still win
References (from this video)
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- I advise anyone to get it I know it looks like a slice of pizza
- I'm a massive fan of what we all call the Seven Wonders dual box size
- the best ball game insert is any game that comes with enough baggies to put things in
- art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
- I like to play with as many people as there are sitting around the table
- this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
- I played a game called perch recently... best first play mechanism I've ever had
- Polish version of battle line it's amazing I want to buy that game again
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- I advise anyone to get it I know it looks like a slice of pizza
- I'm a massive fan of what we all call the Seven Wonders dual box size
- the best ball game insert is any game that comes with enough baggies to put things in
- art matters in games obviously it does it's marketing it's like you wouldn't produce a movie and then not Market the movie
- I like to play with as many people as there are sitting around the table
- this is too many cooks brilliant art love it absolutely fantastic you everything is an anthropomorphized vegetable
- I played a game called perch recently... best first play mechanism I've ever had
- Polish version of battle line it's amazing I want to buy that game again
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- it's a game about monsters
- it's a real time Battleship but 4v4 or 3v3 on teams
- the cards that you play determine which spots on the board you can go to
- it's the type of game that every collection should have a game where you split into teams
- it's a great ice breaker
- I would love to play Red Rising
- the end game reveal is the best part of the game
References (from this video)
- Committing to expeditions and managing risk
Mechanics (from transcript analysis)
- Hand Management — Love the um the shared deck of cards where you want to hold on to cards that you know that your opponent wants.
- Push Your Luck — You can even wager on yourself and get bigger multipliers but that comes at a huge risk of costing you points at the end if you do not meet meet that threshold.
- Set Collection — Playing cards in either ascending or descending order.
Video topics + discussion points
Quotes (from this video)
- this is another definitely a a forgotten gem in my opinion
- this is definitely unlike any other kitti game that I've played
- quite a frustrating game um but the hand management is extremely clever um and a very tense game as well
- the cool thing about this game is the twist at the end where if you are the player who spent the most money you are automatically disqualified from winning
- this one seems to be a bit more polarizing but it's a huge hit for me personally
- brilliantly refined very sophisticated and streamlined gameplay um one of the best T placement games out there
- definitely a deeper game than it first meets the eye and it's one of the best auction games ever made
- wonderful game one of the purest games I have in my collection and one of my favorites full stop an absolute work of art
- well Riders was fine Dragon Riders so Dragon master was decent royal visit if you like the tug-of war system you might like this one didn't quite work for me same go to Blue Moon Legends very interesting World designed game but one that didn't quite suit my game style
- definitely one of the highest regarded kitu games and for good reason it's my second favorite kitu game
- this one is another auction Style game where you have fixed bids so you cannot just bid what you want you have four tokens at any time and all you're doing is you are revealing these tokens or these tiles out in this kind of push your luck mechanism
- lots of layers lots of wrinkles um definitely a deeper game than it first meets the eye
- it's one of the best auction games ever made I think it might be my favorite
- this is one of his root building style games as you have a a rack full of tiles you're using them to create huge chains of your particular color and trying to connect these different kind of cities together
- gaml could not be more simple just simply place a TI or think two tiles or more than that at times onto the board and um score accordingly
References (from this video)
- simple to learn but deep strategic decisions
- tight two-player competitive feel
- only two players, which may limit playgroup variety
- exploration, expedition risk/reward
- Expeditions across varied environments (worldwide locales)
- abstract, card-driven expedition competition
Mechanics (from transcript analysis)
- Card placement — Cards are played onto expeditions with immediate point implications and penalties.
- Hand Management — Players must choose which expedition cards to keep and play from their hand to enter five expeditions.
- planning/risk assessment — Balancing whether to invest in expeditions early to avoid a deficits later.
- Risk Management — Balancing whether to invest in expeditions early to avoid a deficits later.
Video topics + discussion points
Quotes (from this video)
- it's a competitive solitaire but there's so much more to it than just placing cards
- it's a racing game pretty straightforward first one across the Finish Line wins but there's more to it
- you really need to strategize on which cards to hold and which cards to use
- I'm not good at Social deduction games but they're just so much fun to play
- the colt leader really puts a wrench into things
- it's very easy to pick up you can play this with non-gamers people who aren't into board games
References (from this video)
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Quotes (from this video)
- they took Wonderlands War same theming same kind of fun idea and they just put a different spin on it
- they didn't even call it wonderlands War Duo they called it mad kala but clearly everybody who's aware of the game knows that it's basically essentially a two-player version of wonderlands War
- I love the idea of that
- I would love to have a solo version if you could just take the world and it like I said has it can be a completely different game but just give me like a solo version still in that world
- I would not be surprised if they have like a wingspan Duo
References (from this video)
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- that was very stressful and very fun
References (from this video)
- Fun card drafting and numerical order mechanic.
- Tense decisions about playing cards you don't want to.
- Considered an OG two-player game.
- Clever investment mechanic for starting expeditions.
- Mountaineering expeditions
Mechanics (from transcript analysis)
- Card Drafting — Drafting cards in your Tableau.
- Hand Management — Every turn you are drawing and playing a card.
- Set Collection — Cards have to go in numerical order.
Video topics + discussion points
Quotes (from this video)
- you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
- it's another chill two-player game
- this is a push your luck game where you are trying to go down into the water and get the best treasure
- this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
- the Pips the numbers aren't good or bad they just are different things that you're able to do
- this is this is a monster Euro but it is oh so satisfying
- this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
- I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
- we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
- Classic two-player game
- Clever investment mechanic
- Challenging yet chill gameplay
- Exploration/Expedition
Mechanics (from transcript analysis)
- Hand Management — you have to in order to start one of these Expeditions start one of these colors you have to it actually costs you there's an investment being made then you have to make that money back up and then some to gain points
- Push Your Luck — there's an investment being made then you have to make that money back up and then some to gain points
Video topics + discussion points
Quotes (from this video)
- you are drafting um vegetables in order to score or you are drafting um scoring cards and that's that's the entire game
- it's another chill two-player game
- this is a push your luck game where you are trying to go down into the water and get the best treasure
- this is one of those kinds of games kind of like uh Puerto Rico where you when you enact uh on your turn you enact one of the phases of a game um and then everyone gets to do that same phase but you get a better version of it
- the Pips the numbers aren't good or bad they just are different things that you're able to do
- this is this is a monster Euro but it is oh so satisfying
- this is a reimplementation of Brugge the previous fail game is kind of perfected in Hamburg
- I absolutely love a this kind of this particular kind of Uno with a particular group of friends with a particular group of set of house rules at a certain time of year
- we play with a lot of house rules we let the twos stack the plus twos stack and guess what we love it we don't care it's really fun sorry Uno purists
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- Playing games at two players is my favorite way to play games, frankly.
- I'm here to win.
- I would buy all of them instantly.
- Two-player versions hit and they miss.
- What dual versions of games have you really enjoyed?
References (from this video)
- Very fun
- Quick to play
- Really enjoy it
- One of the first games bought together
- Can lose points if not careful
- Innovation
- Blood Bowl: Team Manager - The Card Game
Mechanics (from transcript analysis)
- Card game — It's a card game.
- Push Your Luck — It's a push your luck kind of game.
- Set Collection — You are investing with your cards in the different colors but you have to start with the highest or lowest I can't remember the lowest the lowest number and when if you play for example a three you can't play the one and two anymore that's true so you have always been oh should I start that color because if you don't go over the value of 20 you will lose points of that uh color instead.
Video topics + discussion points
Quotes (from this video)
- Flip 7 is a very silly push a lot game, but it just works.
- It's the only game where I don't teach the rules before we start playing. I just steal a card and say, "Do you want another one? There is 12, 11, 10. You don't want the same one." Boom. Oh, you're out. Haha. You lose.
- But flip seven is just it's even less. Flip seven is just like the perfect breakdown game.
- When it was at its best, Time Stories is one of the most fantastic storytelling vehicles in a board game ever.
- When it was at its worst, it was very bad.
- Dominion is the deck building game. It's like the OG deck building.
- Gloom Heaven we actually finished still one of my favorite experiences in a game ever.
- Basically everything I didn't like Frost Haven has just made better.
- It's a card game. It's a push your luck kind of game.
- So, you're always trying to trick your opponent into trying they can have have a color to themselves or trying to wait as long as possible to see if those good cards come up or just like doing whatever and see what happens.
References (from this video)
- I like this a lot.
- this is a very very good two-player game.
- in person it's also very good.
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Quotes (from this video)
- This is clearly um an Srank game.
- This is an amazing game that definitely deserves an S rank.
- Can you give a really simple game an S? Yeah, I think you can if it works well and it does work really well.
- I know almost all the cards by now. It's not that exciting anymore.
- Azul is amazing. I love this.
- This is one of my most favorite dungeon crawlers to be honest, and it's not very wellnown, I think.
- It's just really luck based.
- I like this a lot.
- Cluster is like where you put like magnets in like um a circle made out of um some string and you are trying to like place magnets so they don't are not attracted to other magnets otherwise you have to take them into your hands and when you have no magnets left you win.
- It's not a bad game but it's more like an activity right and not everybody likes it.
- The theme sells it for me, right?
- This is like Yatsi just a little bit more interactive because you have like uh you have like specific cards in the middle like 16 cards in a 4x4 grid in the middle with like the things you need to reach with your five dice by rolling three up to three times but you like put your token on it when you reach that so you block it for other players.
- This was one of the most positive rankings within the last I don't know a few months because we don't have one single D title and we have only one title in C and this one is like nice curve here right so actually if you ignore C and D we have a nice curve here how it should be in a tier list just very positive
References (from this video)
- Great set-collection game
- Elegant two-player experience on board
- set collection on a journey along paths
- explorers traveling along paths
- competitive route-building with scoring by path ends
- Lost Cities (Card Game)
Mechanics (from transcript analysis)
- path_based_travel — endpoints along paths determine points
- set_collection — collecting cards to form expeditions
Video topics + discussion points
Quotes (from this video)
- I love it because it's very thematic.
- Oathsworn is a fantastic game.
- I fell in love with this game.
References (from this video)
- risky expedition style card play
Mechanics (from transcript analysis)
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Quotes (from this video)
- I didn't want to bother you. It's not a bother.
- It's so good.
- It's so cute.
- You can't help but scream.
- This is River of Gold.
- It's such a cute little game.
References (from this video)
- Splendor Duel
- Twilight Struggle
- Jaipur
Mechanics (from transcript analysis)
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Quotes (from this video)
- Codenames is kind of legendary.
- Lord of the Rings Duel deserves to make it to the finals.
- Targi has been a fan favorite of mine since the beginning.
- Unmatched is one of those games that's been around for almost 10 years. I feel like it's going to be around for 10 more. Unmatched is here to stay.
- Zenith is the reason I wanted to do this whole thing in the first place.
- Lost Cities and Jaipur are two of those games from way back when where they were they were like the some of the first two great two-player board games.
- it made me like Splendor again. Revitalized my admiration for the game.
References (from this video)
Mechanics (from transcript analysis)
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Quotes (from this video)
- I got 66, so not great. Not great. So, I ate on this one.
References (from this video)
- One of the most played games of all time
- Engaging strategic decisions
- A delightful kind of frustration
- Don't sleep on this classic
- Can lead to frustration when needed cards are discarded or drawn too late
- Archaeological expedition
- Jaipur
Mechanics (from transcript analysis)
- Card Drafting — you must first play a card and then draw a card. You can draw from one of those piles in the middle instead of the deck
- Hand Management — when then at the end of your turn you draw a card, you can draw from one of those piles in the middle instead of the deck that is acting as the timer for the round.
- Push Your Luck — The cards have to be played in ascending order, though you can skip numbers.
- Resource Management — Just playing a card to a lane will cost you 20 points. That's your investment.
- Set Collection — count up the value of every card you played to each lane, each expedition you went on.
Video topics + discussion points
Quotes (from this video)
- Game number four is Jaipore.
- What a wonderful push and pull this game has.
- I truly I cannot recommend Jaipore highly enough.
- And that game is Florestry.
- I cannot believe how fun this simple little game is.
- It makes for some incredibly exciting moments.
- Lost Cities game number two is so ding dang incredibly good.
- Those kinds of strategic decisions of when and what card you're playing or drawing is what makes this game just so interesting to me.
- And it's just like a delightful kind of anger when it happens.
- Lost Cities, don't be like me. Do not sleep on this 30-year-old game.
- The number one game on my list is another one that has been around for a good old chunk of time. It's Tari.
- Tari just feels so unique.
- It just feels different from anything else I own. And I just love it. I love Tari and that's what makes it my number one game.
- Did you skip ahead to this one? Are you a kind of person who like reads the last page of a book before you've read the rest of the book? You're a monster.
References (from this video)
- Easy to learn
- Comfortable to play
- Good for two players
- Classic game
- Scoring can be tricky to teach
- Explorers
Mechanics (from transcript analysis)
- Hand Management — Players manage the cards in their hand to play them strategically.
- scoring — Points are calculated by summing card values and subtracting a base number, with a potential penalty for expeditions that don't yield enough points.
- Set Collection — Players collect sets of cards of the same color.
Video topics + discussion points
Quotes (from this video)
- The problem with two-player games is there's so many of them.
- This is a great game. It really is.
- It feels more strategic than it is.
- It's a simple game, but it's beautiful.
- This is just absolute comfort food kind of a game that still has a lot of player interaction.
- You got to play to the middle to draw new cards. It's brilliant.
- It kind of feels like cornhole but for indoors.
References (from this video)
- stone-cold classic
- simple game with depth
- brinksmanship and tension
- clean rule set
- expeditions/adventures
Mechanics (from transcript analysis)
- Ascending Order Placement — Once an adventure is started, only higher numbers can be played on it.
- Hand Management — Players manage their hands to lay out colored cards with numbers to start adventures.
- Negative Starting Points — Each adventure started begins at -20 points, requiring players to play enough cards to overcome the deficit.
Video topics + discussion points
Quotes (from this video)
- I think it's truly astonishingly great.
- The rules get out of the way. You're immediately in your opponent's head.
- Brilliant, truly amazing.
- This is the most streamlined version of it where I feel like they they really smoothened out some of the weirder edges.
- Brilliant, absolutely amazing.
- Brilliant, interesting tactical, you know, not combat but like area majority type decisions.
- oh my gosh, this game is incredible.
- It is so simple structurally but it does have a lot of powers.
- It's just incredible how much gameplay you get out of this.
- This is like a more approachable version of Agricola.
- It's actually my preferred game in that whole series of It's one of my favorite Uwe Rosenberg games, actually.
- This is I think Knetia's best two-player two-player game.
- And yeah, this is one of my favorite two-player games of all time, if not my absolute favorite.
References (from this video)
- Simple but fun decisions
- Constant player interaction
- Portable
- Can hurt at times
- Box is a bit big (but contents are small)
- Embarking on journeys
Mechanics (from transcript analysis)
- Card game — Lost Cities is a simple card game.
- Hand Management — On your turn, you will always play a card.
- Push Your Luck — When you're placing cards, you want to at least equal to 20 or more points so that you net positive points. Because if you don't, you actually lose points at the end of the round.
- Set Collection — You will place a card on one of the journeys set in front of you on the board.
Video topics + discussion points
Quotes (from this video)
- Most top 10's list miss one important thing. The best game for a date night isn't the best game for a competitive rivalry.
- And the best game to throw into your suitcase isn't always the game that you want for an all-day gaming marathon.
- Whether you're playing with your spouse, best friend, a new gamer, or someone who takes winning way too seriously, I got you covered.
- So, if you're looking for a simple card game that you can take with you wherever you go, check out Lost Cities.
- Sometimes, you don't want to be nice. You want to be mean. You want to be competitive. You want to have a direct conflict against your opponent.
- But the truth is, not everyone just wants to play a board game. Some people really want to play a board game. That is something epic, something grand, and one that isn't just going to be played in 30 minutes. It's going to be one that's going to play in hours. You want to make an evening of it.
- Just cuz you're playing two players doesn't mean it can't be epic.
References (from this video)
- Array
- Array
- exploration and expedition risk management
- Array
- Adventure expeditions into lost cities
- Array
- Array
- Array
- positive
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- missing pieces of your soul out of the shadows by bidding on building paths
- the box cover is really pretty and creepy
- they're literally jigsaw puzzles that you build and then somehow... you study them
- i really really like lost cities i mean it is smooth simple streamlined and intense
- this is the one that i wanted to read the description
- the thing that really gets me in this is that you're rolling the dice on this like dice mountain
References (from this video)
- Played more than expected.
- Remarkably smooth.
- Fast game.
- Objectives can become conflicting and difficult.
- Standard variant can feel 'nasty'.
- Puzzly style game
Mechanics (from transcript analysis)
- Objective Fulfillment — trying to score based on the on the wants and needs of these different objectives
- Set Collection — building up this kind of frame of these different scoring conditions you got a vertical and obviously a horizontal axis here
- tile drafting — drafting these tiles to populate them
Video topics + discussion points
Quotes (from this video)
- hey everybody and welcome to another edition of board games hitting my table
- this is where I take a look at all of the games that I have played over the last couple of weeks this episode covering the second half of February 2025
- so that's it really that's all of the games that I have uh played hopefully something on here has has caught your attention and uh you've enjoyed the video if you have please be sure to hit like And subscribe to the channel and check out my other content too and for everybody else I'll see you next time on chairman of the board but what
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- if you could have a game turn into a roll and write which game would that be for me the first game that came to mind i don't know why but i'm gonna go with the flow is the flow oceans
- all games should have a role in right version
References (from this video)
- fun
- fast-paced
- surprisingly hard to get exhausted
- colorblind friendly
- refusing dice mechanic is tricky and can lead to points
- acceleration bonuses can be fun
- interactive
- inactive players are always engaged
- easy to teach
- luck element
- not for players looking for a complex thematic game
- theme is not deeply integrated
- expeditions
- Lost Cities
Mechanics (from transcript analysis)
- Push Your Luck — if you refuse dice more than nine times you won't be able to score any points for that row and become exhausted.
- Race — those are races so the first person to cross over will get the 20 points while every other player will have to x that out.
- Roll and Write — On your turn you'll roll all six dice and then you'll select a colored symbol die and a number die the remaining four dice will remain in the center and they can be used by the inactive players.
- Set Collection — Artifact boxes will allow you to scratch off one of these artifacts the more you get the more points you'll receive at the end.
Video topics + discussion points
Quotes (from this video)
- if you could have a game turn into a roll and write which game would that be for me the first game that came to mind i don't know why but i'm gonna go with the flow is the flow oceans
- all games should have a role in right version
References (from this video)
- Commonly associated with two-player games
- Available on BGA
- Older game
- Twilight Struggle
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- It's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up.
- kind of a popularity contest each time.
- there I don't think there is a single pairing where to me it's just an obvious choice. These are all going to be tough choices.
- Again, they're all two player games, so we won't belabor it by telling you that every single time.
- I don't mind stepping my foot on the scales as much as I possibly can, as much as you even care, but come on, Quarto.
- I do love Crokinole, but It would have been too easy he thinks if Crokinole was on the list. Clear winner.
- Maybe my favorite two player game. So, I mean, I it is my probably my favorite
- It is addictive. Once I started playing it, I just kept playing it.
- It's so good.
- It is like one of the greatest two-player game experiences.
- If you don't know what Zenith is, give Zenith a try.
- This is a toss-up. This is going to be a jump ball for sure.
- If there's a game that I think more unanimously will get uh votes other than War of the Ring, it might be Star Wars Rebellion.
- Boop is so well loved that I think Pagan might have a uphill battle, but Pagan is a little newer.
- Splendor Duel is worth trying for sure.
- It is such a great two-player game.
- Fugitive is probably uh even more so than Pagan my pick for like two-player deduction
- Twilight Struggle I think was number one for for years. Like you forever. Like for a very very long time.
- Lost Cities. People that have been in the hobby long enough at this point.
- Make sure everyone has fun at the table
- We are going to do a bracketed tournament for two player games culminating in not what I would say, it's not going to be the best two player game necessarily. It could be. It might be, but it's just going to be the winner of this tournament because we've done some randomization here with some of the games that we've matched up
- You can fill out your own brackets, but you are also going to be picking the winners cuz we're going to be running polls on our Discord for each and every match up so that it's I mean, for lack of a better way of putting it, kind of a popularity contest each time.
- I think Twilight Struggle was the game that popularized the two-player experience, at least as far as I'm concerned.
- Oh, for a long time. Forever.
- it is what a lot of people think of when you say when you say, 'Name a two-player game.' Lost Cities.
- These These do have the the downside of being a little older games.
- go to our Discord cuz as you're watching this right now, you can go to our Discord and go to the two-player March Madness channel on Discord. You'll be able to download the brackets. You'll be able to participate in all the polls that we're doing there.
References (from this video)
- risk-reward decision making with card play
- Two-player expedition race with archaeological expedition theme
- compact, strategic timing in a two-player format
Mechanics (from transcript analysis)
- Hand Management — players manage a hand of expedition cards to optimize scoring while balancing risk
- hand_management — players manage a hand of expedition cards to optimize scoring while balancing risk
Video topics + discussion points
Quotes (from this video)
- it's not just first who crosses the Finish Line wins but you can actually blow each other's cars up
- you're using cards to race; first one to the gates of El Dorado wins
- Root, an asymmetric war game
- for number one I have Dune Imperium
- Unmatched Tales to Amaze
- Dune Imperium and Uprising (deck-building combined in a single line)
References (from this video)
- tight two-player experience
- simple rules with deep decision space
- very player-count dependent; only two players shine
- hand management and sequence building
- adventure expeditions
- short, tense, two-player puzzle
Mechanics (from transcript analysis)
- Hand Management — choosing which cards to play or discard to optimize runs
- Set Collection — collecting expedition cards in ascending order for points
Video topics + discussion points
Quotes (from this video)
- this is an adorable game where you're building a quilt to try and attack cats to your quilt
- it's a relaxing mean game
- there's two things I want to talk about there's this worker area of the board where you're able to place some of your meeples in order to take tiles off of the board
- this route connection is you're kind of building your network of trying to collect all these resources so you can sell them
- it's a two-player game only and it's something we played a lot early on and we still play quite a bit because it's just so good and so simple
- it's subtle which is what I like about it
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- the only constant is change
- jungkus games is my full-time career
- i want to make this digest of all games i've talked about on the site
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- This is in lieu of us doing our yearly top 10; it’s a category-based discussion.
- I think this format is more interesting and adds flexibility in terms of the games we’re talking about.
- Anyone who says this game is luck-based, you’re just wrong.
- Through the Desert is one of the greatest designs ever in my opinion.
- Magic's back in my life now because of drafting.
References (from this video)
- Introduces new ideas inspired by a classic game
- Strategic card placement is key
- Wager cards can boost expedition scores significantly
- Bonus points for expeditions with four or more cards
- A revealed card that no one can use is returned to the box with no replacement.
- pursue successful expeditions
- mountainsides, forests and wilderness
- Lost Cities
Mechanics (from transcript analysis)
- auction/bidding — Players can bid coins to acquire cards from the display, with the highest bidder winning the auction.
- Card Drafting — Players take cards from a display, either by uncovering them or winning them in an auction.
- Hand Management — Players manage their collected cards to build optimal expedition columns.
- Push Your Luck — Deciding whether to uncover a new card or risk an auction involves an element of chance and risk assessment.
- Set Collection — Players collect cards of different colors to form expeditions.
Video topics + discussion points
Quotes (from this video)
- inspired by the classic game of a similar name rivals introduces new ideas
- you'll be trying to lead successful expeditions in an effort to gain the most fame
- The catch is that each card added to an already existing expedition must be equal to or higher in value than the card directly under it
- This matters because later you'll score points for the number of footprints symbols in each expedition
- you can have multiple wagers of a color within a single expedition so long as they're played before any other cards of that color enter the column
- you'll likely do this if you see occurred that you don't want but that might be helpful to another player
- The game now ends and any gold in the supply will stay there
- if you have any questions but anything you saw here feel free to put them in the comments below and I'll gladly answer them as soon as I get a chance
References (from this video)
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
References (from this video)
- great decisions and variability
- replayability due to random dispersion
- Lost Cities
Mechanics (from transcript analysis)
- cardplay into colored columns with ascending/descending values — Play one card each turn into a color column; cards can ascend or descend; tokens move on tracks.
- random bonus tokens — Tokens are randomly dispersed and influence scoring; variability between plays.
Video topics + discussion points
Quotes (from this video)
- it's just a pristine version of it
- it's a push your luck kind of bluffing game
- it's fully Cooperative
- it's the best version of gambling without money I've ever seen
- I love that hand building and simple turn structure
- ends in only 20 minutes
References (from this video)
- tight two-player tug-of-war
- digital version feels different but still enjoyable
- Board Game Arena
- Two-player games
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- blue lagoon is a great game
- it's got so colorful so much fun
- there's this great moment in blue lagoon where you just realize that you've got a certain island secured
- it's a sandbox style pirate game
- i'm going to buy this for myself 100
- Ethnos is an awesome very simple area majority game
- Ticket to Ride Europe
- Nidavellir
- Dune Imperium
- Code Names is just so great that it's word games are just easy for no i shouldn't say they're easy for everyone to get into
References (from this video)
- adventure and hand management
- expeditions with five rows of cards
Mechanics (from transcript analysis)
Video topics + discussion points
Quotes (from this video)
- Stellar is not a super well-known, well-talked-about game. I found it randomly in a local board game store.
- it's basically a two-player only game, asymmetric
- Lost Cities is a hand management game
- Patchwork is a tight, solid Uwe Rosenberg design
- Santorini is my favorite abstract game
- Castles of Burgundy... there's nothing like it for me in two-player
- Race for the Galaxy is my number two two-player game of all time